https://wikicarpedia.com/api.php?action=feedcontributions&user=Wolnic&feedformat=atomWikicarpedia - User contributions [en]2024-03-29T06:48:45ZUser contributionsMediaWiki 1.37.1https://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresTiles&diff=312497Expansion Reference List FiguresTiles2023-12-07T23:46:00Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/1) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/2) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains elements from a number of fan-made expansions based on children's fairy tales<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
}}<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>1x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>1x Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An Apple A Day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Timber trade goods for forests<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
}}<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
}}<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
}}<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Maps and treasure, and a few other extras, for use with "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||14x Treasure Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||6x Treasure Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/17) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V3''']]<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/21) <br />
||'''Mills and Bakeries V2'''<br/>(Mühlen und Bäckereien v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
||[[File:Symbol_MillsBakeries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=335 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/22) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ananas.png|50px]]<br/>6x Pineapple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=87 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=533 CarcF]<br/>[https://boardgamegeek.com/filepage/11989/fruittrader10zip BGG (original)]<br />
||Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/23) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
}}<br />
||C1<br />
||Meepleater<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=428 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=747 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/24) <br />
||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]<br/>(Kleriker undd Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Cleric<br/>[[File:Token_Cloister2.png|50px]]<br/>14x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=85 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=878 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/25) <br />
||'''Influence of the Church'''<br/>(Der Einfluss der Kirche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds several church-related landscape features and tokens<br />
}}<br />
||C1<br />
||JPutt927<br />
||13<br />
||0<br />
||[[File:Tile_InfChurch_Priory.png|55px]]<br/><br/>6x Priory<br/>1x large Basilica (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Cloister Counter Card<br/>[[File:Tile_InfChurch_BasilicaTrigger.png|55px]]<br/>1x Basilica Draw tile<br/>[[File:Token_CrossInfluence.png|40px]]<br/>25x cross influence<br/>[[File:Token_Cloister_Besieged.png|100px]]<br/>6x besieged cloister<br/>[[File:Token_CathedralUpgrade_Stacked.png|120px]]<br/>1x cathedral upgrade for each player<br/>[[File:Token_Cross_Stacked.png|130px]]<br/>1x cross for each player<br />
||[[File:Symbol_InfluenceOfTheChurch.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=164 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=896 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/26) <br />
||'''Roman Influence'''<br/>(Der römische Einfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Legionnaire_stacked.png|100px]]<br/>1x Roman Legionnaire for each player<br/>[[File:Token_Philosopher_stacked.png|100px]]<br/>1x Philosopher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=158 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1158 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/27) <br />
||'''Taverns'''<br/>(Tavernen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ale.png|50px]]<br/>18x Ale<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=169 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1160 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/28) <br />
||'''Cemetery'''<br/>(Die Fredhöfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
}}<br />
||C1<br />
||Quevy<br />
||10<br />
||0<br />
||2x optional<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FlowerBouquet.png|50px]]<br/>For variant 1:<br/>1x Bouquet of Flowers for each player<br/>[[File:Token_Undertaker_Stacked.png|100px]]<br/>For Variant 2:<br/>1x Undertaker for each player<br/>[[File:Token_GraveRobber_Stacked.png|100px]]<br/>For variant 3:<br/>1x Grave Robber for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=237 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1418 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/29) <br />
||'''Manors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
}}<br />
||C1<br />
||JPutt927 & Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tokens_Manors_Coins.png]]<br/>Some coins or tokens<br />
||[[File:Symbol_Manors.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=745 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/30) <br />
||'''Chariot Race'''<br/>(Das Wagenrennen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Chariot Race Stadium (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Chariot race draw tile<br/>[[File:Token_ChariotRacingBet_Stacked.png|100px]]<br/>1x Bet set for each player<br/>[[File:Token_ChariotRacingRace_Stacked.png|100px]]<br/>30x Race<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=107 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1432 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/31) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]<br/>(Die Barden von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version<br />
}}<br />
||C1<br />
||Trebuchet<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Note.png|40px]]<br/>7x Note<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=193 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1437 CarcF]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/32) <br />
||'''Natural Disasters'''<br/>(Die Maturkatastrophen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a number of natural disasters<br />
}}<br />
||C1<br />
||CKorfmann & Gwommy<br />
||6<br />
||0<br />
||1x flood cut-out<br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x Wooden Disc<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||[[File:Token_Earthquake.png|40px]]<br/>8x Earthquake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=117 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1451 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/33) <br />
||'''Fighters & Scholars'''<br/>(Kämpfer und Gelehrte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a way of levelling up followers<br />
}}<br />
||C1<br />
||edmil<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6 Double-sided outcome tiles<br/>1x small bag<br/>[[File:Token_FightersScholar_Level_stacked.png|100px]]<br/>12x Level<br/>[[File:Token_FightersScholar_Training_stacked.png|100px]]<br/>12x Training<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=96 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1804 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/34) <br />
||'''Wizards & Witches'''<br/>(Zauberer und Hexen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
}}<br />
||C1<br />
||JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_WitchPotion.png|40px]]<br/>6x Witch potion<br/>[[File:Token_Wizard.png|40px]]<br/>7x Wizard<br/>[[File:Token_Witch.png|40px]]<br/>7x Witch<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=104 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1806 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/35) <br />
||'''Salt and Cocoa Traders'''<br/>(Salz und Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
}}<br />
||C1<br />
||Meepleater<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Salt.png|50px]]<br/>7x Salt<br/>[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
||[[File:Symbol_SaltCocoa.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=264 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1824 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/36) <br />
||'''New Discoveries'''<br/>(Neue Entdeckungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Open up a separate landscape area on the table<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Lake (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Compass.png|50px]]<br/>6x explorer compass<br/>[[File:Token_Flag_stacked.png|100px]]<br/>1x Flag for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=157 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1826 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/37) <br />
||'''Apothecaries'''<br/>(Die Apotheker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
}}<br />
||C1<br />
||Meepleater<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x Alchemy Tiles<br/>[[File:Token_NochtemGloria.png|50px]]<br/>15x Nochtem Gloria<br/>[[File:Token_Deersbane.png|50px]]<br/>15x Deersbane<br/>[[File:Token_Wraithweed.png|50px]]<br/>15x Wraithweed<br />
||[[File:Symbol_Apothecaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=265 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2218 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/38) <br />
||'''Lakes and Fishmongers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
}}<br />
||C1<br />
||Quevy<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fisher_Stacked.png|120px]]<br/>1x Boat for each player<br/>[[File:Token_Fish.png|50px]]<br/>5x Fish<br />
||[[File:Symbol_LakesFishmongers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=278 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2477 CarcF]<br />
||Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/39) <br />
||'''Tug of War - UK Meetup 2015'''<br/>(Das Tauziehen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
}}<br />
||C1<br />
||Decar<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=303 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3046 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/40) <br />
||'''Fishermen & Pirates'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
}}<br />
||C1<br />
||Meeple<br />
||53<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x ship for each player<ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:ReferenceFigures_JunkBlack.png|50px]]<br/>1x pirate ship<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fishermen&Pirate_Ship_Stacked.png|120px]]<br/>1x ship for each player<br/>[[File:Token_Fishermen&Pirate_Pirate.png|60px]]<br/>1x pirate<br/>[[File:Token_Fishermen&Pirate_Fish.png|50px]]<br/>8x Fish<br />
||[[File:Symbol_Fishermen&Pirate.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=105 CarcF]<br />
||Fishermen / Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/41) <br />
||'''Santa Claus'''<br/>(Der Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|40px]]<br/>1x St. Nicolas<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StNicolas.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=203 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/42) <br />
||'''The White Dragon'''<br/>(Der weiße Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Ricy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br/>5x White Markers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteDragon.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=244 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/43) <br />
||'''The Handicraft'''<br/>(Das Handwerk)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Handicraft.png|50px]]<br/>12x Handicraft<br />
||[[File:Symbol_Handwerk.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=517 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/44) <br />
||'''Family Planning'''<br/>(Familienplanung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FemaleFollower_stacked.png|120px]]<br/>1x female follower for each player<br/>[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>1x child for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamilyPlanning.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=714 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/45) <br />
||'''Birthday in the Land of Cockaigne'''<br/>(Geburtstag im Schlaraffenland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
}}<br />
||C1<br />
||Carcassonne-Forum<br />
||10<br />
||0<br />
||1x KJW (2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cockaigne_Stacked.png|90px]]<br/>9x Cockaigne<br />
||[[File:Symbol_LandCockaigne.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=240 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1248 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/46) <br />
||'''The Forests of Carcassonne v2.0'''<br/>(Die Wälder von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
}}<br />
||C1<br />
||Cosalo & Tanja Pöschl<br />
||57<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>2x Wooden Tokens<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DieWälder.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=94 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_waelder C-Welt]<br />
||Forest<br />
||[[File:Tile_WaldervonCarc.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/47) <br />
||'''Tunnel Extra V0.6'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1830 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/48) <br />
||'''Tunnel Extra V1.0'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
}}<br />
||C1<br />
||Quevy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br/>[[File:Token_Tunnel_new_Stacked.png|140px]]<br/>2x 4 Tunnel for each player (alternate colours)<br />
||[[File:Symbol_Tunnel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=295 CarcC]<br />
||Road / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/49) <br />
||'''The Ice Queen'''<br/>(Die Eiskönigin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
}}<br />
||C1<br />
||Sigried & Dieter Maute<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Icequeen<br/>[[File:Figure_Oxe.png|60px]]<br/>1x Ox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_IceQueen.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1632 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/50) <br />
||'''The Horses & The Dungeons'''<br/>(Die Pferde und der Kerker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
}}<br />
||C1<br />
||Mentor09<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Event Tiles<br/>1x Dungeon Tableau<br/>1x Horse Market Tableau<br/>[[File:Token_HorsesDungeons.png|50px]]<br/>30x Horse<br />
||[[File:Symbol_HorsesDungeons.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1829 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/51) <br />
||'''Bailiff and Rider'''<br/>(Landvogt und Landreiter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
}}<br />
||C1<br />
||invinitas & KlausiMausi<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bailiff<ref name ="Rules_NoFigure" /><br/>1x Rider<ref name ="Rules_NoFigure" /><br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3015 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/52) <br />
||'''The Training Area'''<br/>(Der Übungsplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
}}<br />
||C1<br />
||Lars120<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>6x Wooden Disc<br />
||[[File:Token_TrainingArea_stacked.png|100px]]<br/>18x Numbers<br/>(6x1, 6x2, 6x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3153 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/53) <br />
||'''St Nicolas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
}}<br />
||C1<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3030 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3553 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/54) <br />
||'''The Inner Wall'''<br/>(Der innere Wall)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
}}<br />
||C1<br />
||Bojo<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_InnerWall.png|50px]]<br/>6x Protection & Trutz<br />
||[[File:Symbol_InnereWall.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3737 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/55) <br />
||'''Fishers & Sailors'''<br/>(Fischer und Seefahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
}}<br />
||C1<br />
||Bojo<br />
||180<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>3x Fishers (Mini-Meeple) for each player<br/>[[File:Figure_Fisher&Sailors_Fish_stacked.png|100px]]<br/>1x Fish for each player<br/>[[File:Figure_Fisher&Sailor_Marine.png|80px]]<br/>1x Navy Ship<br/>[[File:Figure_Fisher&Sailor_Pirat.png|80px]]<br/>1x Pirate Ship<br />
||[[File:Token_FisherSailor_Joker_stacked.png|120px]]<br/>8x Joker for each player<br/>[[File:Token_FisherSailor_Fish.png|50px]]<br/>12x Fish<br/>[[File:Token_FisherSailor_Navigator.png|50px]]<br/>1x Navigator<br/>[[File:Token_FisherSailor_Robbered.png|50px]]<br/>4x Robbed Tokens<br />
||[[File:Symbol_FisherSailor.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3748 CarcF]<br />
||Fishermen / Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/56) <br />
||'''The Architects'''<br/>(Die Architekten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
}}<br />
||C1<br />
||Gwommy<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Architect_stacked.png|120px]]<br/>1x Architect for each player<br />
||[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=137 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=478 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1087 Old CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/57) <br />
||'''Fences'''<br/>(Zäune)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
}}<br />
||C1<br />
||Gwommy & Elmendalerenda<br />
||15<br />
||0<br />
||[[File:Tile_Fences_Bridge.png|80px]]<br/>1x Bridge (halfsize) for each player<br />
||[[File:Figure_Fence.png|50px]]<br/>12x Wooden Fences<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fences.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=113 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=585 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/58) <br />
||'''The Horse'''<br/>(Das Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
}}<br />
||C1<br />
||Gwommy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Horse<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Horse.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=138 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=705 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/59) <br />
||'''The Pope of Avignon'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C1<br />
||Wicke<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x White Pope<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=128 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=753 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/60) <br />
||'''The Invaders'''<br/>(Die Eindringlinge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a mechanic similar to the Robber from Settlers of Catan<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Invader.png|40px]]<br/>1x Invader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Invaders.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=160 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=902 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/61) <br />
||'''The Reconquest of Gaul'''<br/>(Die Rückeroberung Galliens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
}}<br />
||C1<br />
||Whaleyland<br />
||4<br />
||0<br />
||2x Starting blocks (5x4)<br />
||[[File:Figure_Crusader_Gaul.png|50px]]<br/>2x Crusaders<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gaul.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=159 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1155 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/62) <br />
||'''Roads to Victory'''<br/>(Die Strassen zum Erfolg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
}}<br />
||C1<br />
||JPutt927<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Posthouse_stacked.png|120px]]<br/>1x Post house for each player<br/>[[File:Figure_Pickpocket_stacked.png|120px]]<br/>1x Pickpocket for each player<br />
||[[File:Token_Diamond_Roads2Victory.png|50px]]<br/>20x Jewels<br />
||[[File:Symbol_Roads2Victory.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=162 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1156 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/63) <br />
||'''Marshes'''<br/>(Die Sümpfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large expansion that introduces the Marsh landscape feature<br />
}}<br />
||C1<br />
||Trebuchet<br />
||104<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boglord.png|50px]]<br/>1x Bog Lord<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=192 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1157 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/64) <br />
||'''The Wonderful Wizard of Oz'''<br/>(Der Zauberer von Oz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles based loosely on the themes from the book of the same name, and a wizard<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wizard.png|40px]]<br/>1x Wizard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=126 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/65) <br />
||'''Barbarian Horde'''<br/>(Barbarenhoden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Requires The City of Carcassonne, which can now be raided<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
||1x Fortress (4x4)<br/><br/>1x Besieged City of Carcassonne (4x3)<br/><br/>2x Archery Towers<br />
||[[File:Figure_Barbarian.png|50px]]<br/>13x Barbarian<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>3x coloured disc for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||8x Barbarian Direction (N, NE, E, ...)<br/>[[File:Token_BarbarianHorde.png]]<br/>13 Defense Tokens<br>(8x pit,<br/>2x catapult,<br/>2x swordsmen,<br/>1x archer)<br/>12x Barbarian Reward Cards<br/>4x Reference Cards<br/>[[File:Token_Coloured_stacked.png|100px]]<br/>3 coloured tokens for each player<br />
||[[File:Symbol_BarbarianHorde.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=118 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1509 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/66) <br />
||'''Dragon Hunters'''<br/>(Drachenjäger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_black.png|40px]]<br/>6x Wild Boar<br/>[[File:Figure_Sheep2.png|50px]]<br/>6x White Sheep<br/>[[File:Figure_Cow.png|60px]]<br/>6x Brown Cow<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DragonHunters.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=93 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1825 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/67) <br />
||'''The Inquisitor'''<br/>(Der Inquisitor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
}}<br />
||C1<br />
||Aenima <br />
||15<br />
||1<br />
||1x Holy Inquisition board (3x3)<br />
||[[File:Figure_Count_red.png|40px]]<br/>1x Inquisitor<br />
||[[File:Tile_Retract.png|55px]]<br/>6x Retract Tiles<br/>[[File:Token_Inquisitor.png|50px]]<br/>1x Investigation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=274 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2466 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/68) <br />
||'''Pied Piper'''<br/>(Der Rattenfänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
}}<br />
||C1<br />
||Quevy<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_PiedPiper.png|40px]]<br/>1x Pied Piper<br/>[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Follower for each player<br />
||[[File:Token_Rat.png|50px]]<br/>64x Rat<br />
||[[File:Symbol_PiedPiper.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=291 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2684 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/69) <br />
||'''The Boy Who Cried Wolf'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Grass.png|50px]]<br/>16x Grass<br />
||[[File:Symbol_BoyCriedWolf.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=436 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2902 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/70) <br />
||'''The Big Black Pig Escape'''<br/>(Der Ausbruch des grossen schwarzen Schweins)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
}}<br />
||C1/C2<br />
||Aenima <br />
||2<br />
||2<br />
||1x 2x1 Starting Block<br />
||[[File:Figure_Pig_black.png|50px]]<br/>1x Big Black Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=279 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2547 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/71) <br />
||'''Wanderer and Mayor's Office'''<br/>(Wanderer und Bürgermeisterbüro)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
}}<br />
||C1<br />
||Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Mayor"s Office for each player<br/>[[File:Figure_Wanderer_stacked.png|100px]]<br/>1x Wanderer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MayorsOffice.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=213 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/72) <br />
||'''Pig Race to Riches'''<br/>(Das Schweinerennen zu Wohlstand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
}}<br />
||C1<br />
||Carcking & JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
||[[File:Token_Race2Rich_stacked.png|80px]]<br/>36x Race to Riches (12x Road, 12x Cloister, 12x City)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=171 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/73) <br />
||'''The Gambling (Aenima)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
}}<br />
||C1<br />
||Aenima <br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceGame.png|40px]]<br/>9x Dice of Carcassonne - Dice Game<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gambling.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=235 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/74) <br />
||'''Buried Treasure'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
}}<br />
||C1<br />
||frankdux<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BuriedTreasure_Treasure.png|50px]]<br/>9x Treasure<br/>[[File:Token_BuriedTreasure_Dirt.png|50px]]<br/>11x Dirt<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=261 CarcC]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/75) <br />
||'''Bifröst & Rainbows'''<br/>(Die Himmelsbrücken und Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||1<br />
||1x Weather Condition start/block (2x2)<br />
||[[File:Figure_Leprechaun.png|40px]]<br/>1x Leprechaun<br/>[[File:Figure_Bifröst.png|100px]]<br/>6x Bifröst<br />
||1x Weather Condition Draw tile<br/>[[File:Token_BifröstRainbow_GoldPot.png|50px]]<br/>32x Gold pot<br />
||[[File:Symbol_Bifröst.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=288 CarcC]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/76) <br />
||'''A winter without snow'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Gingerbread Man, but for the normal game<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Gingerbreadman.png|40px]]<br/>1x Gingerbread man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=296 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/77) <br />
||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
}}<br />
||C1<br />
||Quevy<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Competition_Wine.png|50px]]<br/>1x Wine<br />
||[[File:Symbol_YellowAbbey.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=298 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/78) <br />
||'''The Legend of Lady Carcas'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
}}<br />
||C1<br />
||Dragonlord<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LadyCarcas.png|50px]]<br/>1x Lady Carcas<br/>[[File:Figure_StrawKnights_stacked.png|100px]]<br/>5x Straw Knight for each player<br/>[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LadyCarcas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3181 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/79) <br />
||'''Sailing The Seas C1'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C1<br />
||Squiffything<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=336 CarcC Tiles]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/80) <br />
||'''Sailing The Seas : Trade Routes C1'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=367 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/81) <br />
||'''Sailing The Seas : Trade Routes C2'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=343 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/82) <br />
||'''Sailing The Seas C2'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/83) <br />
||'''The Coast : Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=423 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/84) <br />
||'''New Forest : The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForest.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=362 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5162 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/85) <br />
||'''The New Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
}}<br />
||C2<br />
||Wolnic<br />
||115<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=406 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=407 CarcC Part 2]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=408 CarcC Part 3]<br />
||Forest / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/86) <br />
||'''Pig on a Pedestal'''<br/>(Das Schwein auf dem Podest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PigOnAPedestral_stacked.png|140px]]<br/>1x Statue for each player<br />
||[[File:Symbol_PigOnAPedestral.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=384 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5177 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/87) <br />
||'''The Libraries'''<br/>(Die Bibliotheken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||32<br />
||2<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Library.png|50px]]<br/>21x Book<br />
||[[File:Symbol_Libraries.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4942 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/88) <br />
||'''Dragon Killers'''<br/>(Drachenmörder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||[[File:CharTile_Princess.png|55px]]<br/>1x Princess<br />
||[[File:Symbol_DragonKillers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=358 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/89) <br />
||'''Dragon Nests'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DragonEgg.png|50px]]<br/>28x Dragon egg<br />
||[[File:Symbol_DragonNest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=359 CarcC]<br />
||Dragon / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/90) <br />
||'''Wanderers & Myths'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
}}<br />
||C1<br />
||Karel Koplík<br />
||99<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Meal.png|50px]]<br/>24x Meal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3694 CarcC Forum]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/91) <br />
||'''The Plague'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the expansion "The Plague" to C2 artwork style<br />
}}<br />
||C2<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Plague_Flea_C2.png|50px]]<br/>18x Flea<br/>[[File:Token_Plague_Outbreak_stacked_C2.png|50px]]<br/>6x Outbreak<br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4579 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/92) <br />
||'''City on Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
}}<br />
||C1<br />
||Palkan<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Trebuchet_Trebuchet.png|50px]]<br/>12x Trebuchet<br/>[[File:Token_Trebuchet_CityOnFire.png|50px]]<br/>24x City on fire<br />
||[[File:Symbol_CityFire.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1493 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2478 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/93) <br />
||'''The Alchemist'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Alchemist.png|40px]]<br/>1x Alchemist<br />
||[[File:Token_Alchemist_Elements_stacked.png|120px]]<br/>24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire)<br/>[[File:Token_Alchemist_PhilosopherStone.png|50px]]<br/>1x Philosopher stone<br />
||[[File:Symbol_Alchemist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=396 CarcC]<br />
||Advent2019 / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/94) <br />
||'''The Druid'''<br/>(Der Druide)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Druide.png|40px]]<br/>1x Druid<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=864 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/95) <br />
||'''Golden Eggs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Golden Egg (chocolate?)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1675 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/96) <br />
||'''The Dragon Flowers of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>12x Die<br/>[[File:Figure_DieDragon.png|50px]]<br/>1x Die (1x Dragon, 5x empty)<br />
||[[File:Token_Grass.png|50px]]<br/>12x Grass<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1648 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/97) <br />
||'''Demons in Carcassonne'''<br/>(Dämonen in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
}}<br />
||C1<br />
||Murphy013<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Demons_stacked.png|120px]]<br/>1x Demon for each player<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=387 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/98) <br />
||'''The Gambling (invinitas)'''<br/>(Das Glücksspiel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x die<br/>(standard colours on each face)<br />
||1x round token per player colour<br/>24x result tokens<br/>(18x score<br>4x landscape)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1489 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/99) <br />
||'''The Rainbow'''<br/>(Der Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
}}<br />
||C1<br />
||invinitas<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
||[[File:Symbol_TheRainbow.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1389 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/100) <br />
||'''Robin Hood'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Robin Hood<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1523 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/101) <br />
||'''Snow Queen'''<br/>(Schneekönigin)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
}}<br />
||WE<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Snow queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1562 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/102) <br />
||'''Ignatius of Loyola'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_Ignatius.png|55px]]<br/>1x Ignatius<br/>4x action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=644 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/103) <br />
||'''The Summer Gingerbread Man'''<br/>(Der Sommer Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1833 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/104) <br />
||'''The Painter'''<br/>(Die Maler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Painter_stacked.png|120px]]<br/>1x Painter for each player<br/>[[File:Figure_Cube_red.png]]<br/>42x small red cubes<br/>[[File:Figure_Cube_yellow.png]]<br/>42x small yellow cubes<br/>[[File:Figure_Cube_blue.png]]<br/>42x small blue cubes<br/>[[File:Figure_Cube_white.png]]<br/>14x small white cubes<br/>[[File:Figure_Cube_green.png]]<br/>14x small green cubes<br/>[[File:Figure_Cube_black.png]]<br/>14 small black cubes<br/>[[File:Figure_Cube_purple.png]]<br/>14x small purple cubes<br/>[[File:Figure_Cube_orange.png]]<br/>14 small orange cubes<br />
||6x Portrait cards<br/>48x Cover pieces<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1416 CarcF]<br/>(Rules only)<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/105) <br />
||'''The Abbot (Base Game)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of C1 Garden tiles to match those in C2 Base Game<br />
}}<br />
||C1<br />
||PresetM<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3799 CarcF]<br />
||C2=>C1 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/106) <br />
||'''The Black Death'''<br/>(Der schwazre Tod)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Manresa_BlackDeath.png|55px]]<br/>1x Black Death<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=640 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/107) <br />
||'''Riverboats & The Whirlpool'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x Riverboat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Whirlpool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3251 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/108) <br />
||'''Carcassonne's Dracula'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>1x van Helsing<br/>[[File:Figure_Boglord.png|50px]]<br/>1 Dracula<br/>[[File:Figure_Count_red.png|40px]]<br/>4x Vampires<br />
||[[File:Token_Dracula_WoodStake.png|50px]]<br/>6x Wooden Stake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=411 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5182 CarcF]<br />
||City / Tokens / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/109) <br />
||'''The Winter Coast & Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||WD<br />
||Wolnic<br />
||49<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=419 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/110) <br />
||'''Olive Tree Orchards'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
}}<br />
||C1<br />
||Welli Designs<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_OliveTreeOrchard.png|50px]]<br/>18x Olive<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1617 Old CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/111) <br />
||'''The Necromancer'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Necromancer.png|40px]]<br/>1x Necromancer<br/>[[File:Figure_Count_white.png|40px]]<br/>1x Prince By-Tor<br/>[[File:Figure_Sheep2.png|50px]]<br/>1x Snow dog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=469 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/112) <br />
||'''Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Keep<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/113) <br />
||'''Crusades and Representatives of the People'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
}}<br />
||C1/C2<br />
||LRV<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crusader Priest<ref name ="Rules_NoFigure" /><br/>3x Representative of the people<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5020 CarcF]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/114) <br />
||'''Captains & Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
}}<br />
||C2<br />
||Servius Sertorius & Meepledrone<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Captain for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4184 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/115) <br />
||'''The Mill & Beekeeper'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
}}<br />
||C2<br />
||Carcassonne93<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Beekeeper<ref name ="Rules_NoFigure" /> for each player<br />
||[[File:Token_MillBee_Comb_stacked.png]]<br/>25x Honeycomb (1-4)<br/>[[File:Token_MillBee_SaltMine_stacked.png]]<br/>6x Salt (3,4,5)<br/>1x small bag<br/>[[File:Token_MillBee_Mills_stacked.png]]<br/>2x Windmill for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4635 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/116) <br />
||'''Ally or Enemy'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x regular followers in neutral colour<br />
||6x tokens<br/>(x10 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5377 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/117) <br />
||'''Cosmic Portal 2 : Exploring the Multiverse'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||34<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MirrorZone2.png|50px]]<br/>30 tokens<br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=595 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/118) <br />
||'''Deserts'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||15x camels<br/>(3+ colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deserts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4083 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/119) <br />
||'''Detour and Impasse'''<br/>(Umleitungen und Sackgassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
}}<br />
||C1<br />
||Carcatronn & Carcking<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ferry.png|50px]]<br/>8x Ferry<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=267 CarcC]<br />
||Fields / Road <br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/120) <br />
||'''Gambler's Luck'''<br/>(Das Glück des Spielers)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
||[[File:Token_GamblersLuck.png|50px]]<br/>40x tokens<br />
||[[File:Symbol_GamblersLuck.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=587 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5434 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/121) <br />
||'''Kingdoms on the River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
}}<br />
||C1/C2/WD/WE<br />
||Lumen<br />
||6<br />
||0<br />
||6x Border Extensions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KingdomsOnRiver_Cart.png|40px]]<br/>4x Cart Tokens<br/>[[File:Token_KingdomsOnRiver_Turnstone.png|50px]]<br/>1x Turnstone (double-sided)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=329 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/122) <br />
||'''Legacy of Rome'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Duke<ref>No colour specified</ref><br>12x Road pieces<br />
||24x Rubble Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4271 CarcC Forum]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/123) <br />
||'''Double or Nothing'''<br/>(Doppelt oder Nichts)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
}}<br />
||C1<br />
||invinitas<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Double or Nothing" token<br/>or any coin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/124) <br />
||'''Monuments'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
}}<br />
||C1<br />
||Darathor<br />
||4<br />
||0<br />
||4x 2x2 tile blocks<br />
||10x small cubes in each player colour<br />
||[[File:Token_Monuments_Renown.png|50px]]<br/>40x Renown Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5763 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/125) <br />
||'''Summer Gingerbread Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
}}<br />
||C2<br />
||Michael Halbert<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3413 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/126) <br />
||'''Tarots'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tarot.png|120px]]<br/>48x Tokens (6 per player)<br />
||[[File:Symbol_Tarot.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=627 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/127) <br />
||[[Family_Feud_(Fan_Expansion)|'''The Families''']]<br/>(De Families)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister2.png|50px]]<br/>16x Monastery<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/128) <br />
||'''The Lake'''<br/>(Der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a large lake, and includes a race to be a lighthouse keeper<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
||1x 3x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Water.png|50px]]<br/>25x water tokens<br/>6 player tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=106 CarcC]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/129) <br />
||'''The Pope of Avignon v1.01'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x Pope<ref>Any white meeple is suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=530 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/130) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=488 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/131) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/132) <br />
||'''Tithe Barns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TitheBarn.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=263 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/133) <br />
||'''Virus'''<br/>(Das Virus)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
}}<br />
||C1/C2<br />
||Konrad2605<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Virus.png|50px]]<br/>18x Virus Tokens<br />
||[[File:Symbol_Virus.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5071 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/134) <br />
||'''Kettle of Fish'''<br/>(Schöne Bescherung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles with icons that increase the value of a river, and fish trade goods<br />
}}<br />
||C1<br />
||Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KettleOfFish_Fish.png|50px]]<br/>8x Fish<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=55 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=855 CarcF]<br />
||Fishermen / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/135) <br />
||'''Phantom of the Opera'''<br/>(Das Phantom der Oper)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Phantoms_C1.png|140px]]<br/>1x translucent Follower for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=383 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5171 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/136) <br />
||'''Castles, strongholds, towers'''<br/>(Schlösser, Burgen, Türme)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No rules available about tile and follower placements, and scoring<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Tower Watchmen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/137) <br />
||'''The Shepherds visit the Christ Child'''<br/>(Der Hirten besuchen das Christkind)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
}}<br />
||WD<br />
||Seli & Fritz_Spinne<br />
||1<br />
||1<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdChild_Stall.png|50px]]<br/>8 Shelters (1 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3035 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3583 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/138) <br />
||'''DoubleSide or DoubleTurn'''<br/>(Doppelseiten oder Doppelzug )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
}}<br />
||C1<br />
||KlausiMausi & frankdux & Cate<br />
||10<br />
||0<br />
||8x Double sided<br>2x Joker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoubleTurn_stacked.png|120px]]<br/>10 tokens, 1 per colour<br/>12x Double Turn Draw Tiles<br />
||[[File:Symbol_DoubleTurn.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2041 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/139) <br />
||'''The Abbot (Expansions)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
}}<br />
||C1<br />
||PresetM<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3446 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/140) <br />
||'''The River Riders'''<br/>(Die Flussfahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
}}<br />
||C1<br />
||BuLiFM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x Sailing Ships (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Flussfahrer.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1476 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/141) <br />
||'''Herd of Cattle'''<br/>(Die Rinderherde)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
}}<br />
||C1<br />
||Lemmy77<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cow.png|60px]]<br/>2x Wooden Cattle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/142) <br />
||'''No Barter, Produce'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
}}<br />
||C1<br />
||Dave<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_NoBarter_Sack.png|50px]]<br/>6x Sacks<br/>[[File:Token_NoBarter_Shears.png|50px]]<br/>5x Shears<br/>[[File:Token_NoBarter_Flask.png|50px]]<br/>9x Flasks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1623 Old CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/143) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw.png|55px]]<br/>1x Outlaw<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=46 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=875 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/144) <br />
||'''Angler and Fish Farms'''<br/>(Angler und Fischzucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
}}<br />
||C1<br />
||Novelty<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Angler.png|55px]]<br/>1x Angler<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=62 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1152 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/145) <br />
||'''The Hiker'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
}}<br />
||C1<br />
||Leven<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Hiker.png|55px]]<br/>1x Hiker<br />
||[[File:Symbol_Vistas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=569 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/146) <br />
||'''Riches For Priesthood'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
}}<br />
||C1<br />
||Olivier Taschereau<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_HighPriest.png|55px]]<br/>1x High Priest<br/>2x Gold<br/>6x Silver<br/>11x Bronze<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/147) <br />
||'''Bastions'''<br/>(Die Bastionen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
}}<br />
||C1<br />
||Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=337 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/148) <br />
||'''The Bethlehem Stable'''<br/>(Der Stall von Bethlehem mit Herbergsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3028 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3554 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/149) <br />
||'''The Count of Tuscany'''<br/>(Der Graf der Toskana)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
}}<br />
||C1<br />
||Wicke<br />
||1<br />
||0<br />
||1x City (4x3) as Florence<br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Black Count<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=376 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2133 CarcF]<br />
||Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/150) <br />
||'''Green Christmas'''<br/>(Grüne Weihnachten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/151) <br />
||'''Forestry'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_FirTree.png|50px]]<br/>1x Tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/152) <br />
||'''Grim Reaple'''<br/>(Der Sensenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
}}<br />
||C1<br />
||Victor Watrous<br />
||2<br />
||0<br />
||[[File:Tile_GrimReaple_Graveyard.png|55px]]<br/>2x Graveyard<br />
||[[File:Figure_GrimReaple.png|40px]]<br/>1x Grim Reaple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GrimReaple.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=99 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=619 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/153) <br />
||'''The Pig Herders'''<br/>(Die Schweinehirten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
}}<br />
||C1<br />
||Big Guy<br />
||1<br />
||0<br />
||2x2 Pig Farm<br />
||[[File:Figure_BigPinkPig.png|40px]]<br/>12x Pigs (in one colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=236 CarcC]<br />
||Fields / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/154) <br />
||'''City Council'''<br/>(Der Stadtrat)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile placements can be vetoed<br />
}}<br />
||C1<br />
||Gwommy & Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Veto.png|55px]]<br/>5x Veto tiles<br />
||[[File:Symbol_CityCouncil.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=114 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=748 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/155) <br />
||'''Bandit Camp'''<br/>(Die Räuberlager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Bandit.png|55px]]<br/>1x Bandit Draw tile<br />
||[[File:Symbol_BanditCamp.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=348 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5499 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/156) <br />
||'''Inquisition & Assault'''<br/>(Inquisition und Sturm (aka Ereignisse))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Event<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||Fluxx / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/157) <br />
||'''Carousels'''<br/>(Karussel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles reverse the turn order of the players - not suitable for 2 players<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2 tiles for determining the initial direction and keeping track of the current turn order<br />
||[[File:Symbol_Carousels.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=397 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/158) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C2<br />
||TheSteveAllen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>28x Season conditions<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/159) <br />
||'''The Great Pumpkin'''<br/>(Der große Kürbis)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pumpkin-Event<br/>8x Pumpkin Scoring<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2118 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/160) <br />
||'''Quarter (aka City Districts)'''<br/>(Stadtviertel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||4<br />
||0<br />
||4x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Quarter draw tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/161) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C1<br />
||JPutt927<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>47x Seasons condition<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/162) <br />
||'''Storno'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Storno.png|55px]]<br/>6x Storno tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=286 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/163) <br />
||'''Orchards : A Trade In Apples'''<br/>(Obstgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br />
||[[File:Symbol_AppleOrchards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=414 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5161 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/164) <br />
||'''The King's Passing'''<br/>(Der König fährt vorbei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
}}<br />
||C1<br />
||JPutt927<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x King"s Passing tracker board<br/>[[File:Tile_KingsPassing.png|55px]]<br/>10x trigger tiles<br/>(6x1, 3x2, 1x3)<br />
||[[File:Symbol_KingsPassing.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=218 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/165) <br />
||'''The Big Highwayman'''<br/>(Der Große Wegelagerer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
}}<br />
||C1/C2<br />
||Challa007 & Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigHighwayman.png|40px]]<br/>1x Big Highwayman<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BigHighwayman.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6205 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5396 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/166) <br />
||'''A Carcassong of Ice and Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||7-10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||50x wall cubes<br/>5x additional (but different) followers per player<br/>1x Assassin per player<br/>1 Mini-meeple per player<br/>4x Grey wolves<br/>6x White Walkers<br/>1x Die<br />
||7-10x Capital City tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=290 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/167) <br />
||'''Crests of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
}}<br />
||C1<br />
||Gerry & Danisthirty & Carcking<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1328 CarcC Forum]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/168) <br />
||'''Dragon Treasure (Advent Calendar 2016)'''<br/>(Drachenschatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
}}<br />
||C1<br />
||Seli & KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Gold<br/>(2 nuggets)<br/>9x Dragon"s Horde<br/>(-2, -1, 0, 3, 4, 5)<br/>1x small bag<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2999 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/169) <br />
||'''The Wedding'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two lovers try to reach a monastery (before it is completed) so they can be married<br />
}}<br />
||C1/C2/WD/WE<br />
||eolone<br />
||4<br />
||0<br />
||1x 2x2 block (forming heart-shaped city)<br />
||1x Bride<br/>1x Groom<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3286 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/170) <br />
||'''New Discoveries: Distant Lands'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||0<br />
||2x 2x2 Distant Land Blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||13x Flags (all colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3974 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/171) <br />
||'''Towers of The Black Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Black Chess rook<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BlackPrinceTower.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=598 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5374 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/172) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTrader_stacked.png]]<br/>6x apples<br/>6x cherries<br/>6x pears<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4522 CarcC Forum]<br />
||Fields / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/173) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBuster_stacked.png]]<br/>6x green frogs<br/>6x purple frogs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4521 CarcC Forum]<br />
||River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/174) <br />
||'''The Cursed Pennant'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pennant quarters<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1603.0 Old CarcC Forum]<br />
||City / Pennant / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/175) <br />
||'''The Lighthouse Guard'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
}}<br />
||C1<br />
||The Juts<br />
||28<br />
||0<br />
||1x 5x5 Lake<br/>with central island<br />
||[[File:Figure_Boat_neutral.png|50px]]<br/>6x boats (neutral colour)<br/>1x lighthouse/tower<br />
||4x seaweed<br/>2x shark<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1381 Old CarcC Forum]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/176) <br />
||'''Walpurgis Night'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
}}<br />
||C1<br />
||Violet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Witch<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||1x Witchmaster<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1200 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/177) <br />
||'''Catapults of Carcassonne'''<br/>(Die Katapulte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
}}<br />
||C1<br />
||eurojo & Johannes Hoppstädter<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|50px]]<br/>1x Die<br />
||[[File:Token_Catapult_Joker.png|40px]]<br/>30x Jokers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=967 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/178) <br />
||'''The Tinkers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>1x Tinker per player<ref name ="Rules_NoFigure" /><br />
||[[File:Token_CopperKettle.png|50px]]<br/>12x Copper kettles<br/>or use colour tokens in place of figures<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=935 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/179) <br />
||'''The Fairy Queen & Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
}}<br />
||C1<br />
||jeRm!<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Fairy Queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19325/fairy-queen-and-princezip BGG]<br />
||City / Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/180) <br />
||'''Dungeons & Peddlers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
}}<br />
||C1<br />
||Runtu<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Peddlars (2 in each colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/33840/carcassonne-dungeons-peddlers BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/181) <br />
||'''Trick or Treat'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
}}<br />
||C1<br />
||Danisthirty<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Trick or Treat"er<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TrickOrTreat.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/182) <br />
||'''Leprechaun'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leprechaun.png|40px]]<br/>(or unused green figure)<br />
||[[File:Token_Gold.png|50px]]<br/>24x Gold<br />
||[[File:Symbol_Leprechaun.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=196 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/183) <br />
||'''Free as a bird'''<br/>(Frei wie ein Vogel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
}}<br />
||C1<br />
||Sleepy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x 8-sided die<br/>1 Aviator<ref name ="Rules_NoFigure" /><br />
||1x wind direction/strength indicator (not included in rules)<br />
||[[File:Symbol_FreeAsABird.png|40px]]<br />
||CarcCZ<br />
||<br />
||[[File:Feature_FreeAsABird_ramp.png|40px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/184) <br />
||'''Underground River'''<br/>(River Versickerung)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
}}<br />
||C1<br />
||Murphy013<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_red.png|40px]]<br/>1x Die<br/>(0-5 ""(or use 1-6 with 6 as 0?)"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4682 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/185) <br />
||'''Champions & Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
}}<br />
||C1<br />
||Lamina<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x token/coin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/146411/custom-expansion-champion-keep BGG] (Broken Link)<br />
||City / Missing / Pennant<br />
||<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/186) <br />
||'''The Shop'''<br/>(Der Shop)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
}}<br />
||C1<br />
||Christian Hermann<br />
||40<br />
||0<br />
||1x Shop Board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x action markers<br/>6x castles<br/>6x bridges<br/>6x tower pieces<br/>20x goods tokens (4x each wine, grain, cloth and 8x tea)<br/>10x coat of arms<br />
||[[File:Symbol_TheShop.png|40px]]<br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/187) <br />
||'''Pirates of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PiratesTreasure.png|40px]]<br/>7x Treasure Chests<br />
||[[File:Symbol_Pirates.png|40px]]<br />
||CarcCZ<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/188) <br />
||'''Cross of Peace'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CrossPeace.png|50px]]<br/>6x crosses<br />
||[[File:Symbol_CrossPeace.png|40px]]<br />
||CarcCZ<br />
||City / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/189) <br />
||'''Templar'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Templar.png|50px]]<br/>10x Templars<br />
||[[File:Symbol_Templar.png|40px]]<br />
||CarcCZ<br />
||City / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/190) <br />
||'''Monks & Heretics'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>2x Bee<br/>[[File:Token_Fish.png|50px]]<br/>3x Fish<br/>[[File:Token_AppleRed.png|50px]]<br/>4x Apple<br/>[[File:Token_Herbs.png|50px]]<br/>5x Herbs<br/>[[File:Token_Cloister.png|50px]]<br/>3x Monastery<br/>[[File:Token_MonksHeretics_Monk.png|50px]]<br/>14x Monk<br />
||[[File:Symbol_MonksHeretics.png|40px]]<br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/191) <br />
||'''The Paramour of Carcassonne'''<br/>(Die Buhlerin von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Buhlerin.png|40px]]<br/>1x Paramour<br />
||[[File:Token_Buhlerin.png|50px]]<br/>12x Paramour<br />
||[[File:Symbol_Buhlerin.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=867 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/192) <br />
||'''St Nicholas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3548 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/193) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||23<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3670 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/194) <br />
||'''Bridges, Castles and Bazaars'''<br/>(Burgen, Brücken und Basare)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Zotto.png|100px]]<br/>12x Castle Tokens<br />
||[[File:Symbol_BridgesCastlesBazaars_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2346 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/195) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
}}<br />
||WD<br />
||Moses64 & Seli & Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_WD.png|50px]]<br/>2x 4 Sheep<br/>[[File:Token_HS_Sheep3_WD.png|50px]]<br/>5x 3 Sheep<br/>[[File:Token_HS_Sheep2_WD.png|50px]]<br/>5x 2 Sheep<br/>[[File:Token_HS_Sheep1_WD.png|50px]]<br/>4x 1 Sheep<br/>[[File:Token_HS_Sheep0_WD.png|50px]]<br/>21x Grass<br />
||[[File:Symbol_HillsSheep_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2347 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/196) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_Sq_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_Sq_WD.png|50px]]<br/>4x 4 Sheep<br/>[[File:Token_HS_Sheep3_Sq_WD.png|50px]]<br/>6x 3 Sheep<br/>[[File:Token_HS_Sheep2_Sq_WD.png|50px]]<br/>6x 2 Sheep<br/>[[File:Token_HS_Sheep1_Sq_WD.png|50px]]<br/>6x 1 Sheep<br/>[[File:Token_HS_Sheep0_Sq_WD.png|50px]]<br/>24x Grass<br/>[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
||[[File:Symbol_HillsSheep_WD_Tel.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/197) <br />
||'''Cleric & Serf'''<br/>(Kleriker und Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Cleric and Serf" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf_WD.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric_WD.png|55px]]<br/>1x Cleric<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/198) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBusterGreen_WD.png|50px]]<br/>6x Green Frog<br/>[[File:Token_FrogBusterBrown_WD.png|50px]]<br/>6x Brown Frog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/199) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler II)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitMerchantApple_WD.png|50px]]<br/>5x Apple<br/>[[File:Token_FruitMerchantSloe_WD.png|50px]]<br/>5x Sloe<br/>[[File:Token_FruitMerchantPineCone_WD.png|50px]]<br/>5x Pine Cone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/200) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
}}<br />
||WD<br />
||Seli & Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTraderRowanBerries_WD.png|50px]]<br/>6x Rowan Berries<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/201) <br />
||'''Pirates and Plunderers'''<br/>(Piraten und Plünderer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
}}<br />
||WD<br />
||Seli & Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PirPlundCloth_WD.png|50px]]<br/>15x Cloth<br/>[[File:Token_PirPlundDyes_WD.png|50px]]<br/>15x Colour Dyes<br/>[[File:Token_PirPlundRum_WD.png|50px]]<br/>15x Rum<br/>[[File:Token_PirPlundSpice_WD.png|50px]]<br/>15x Spice<br />
||[[File:Symbol_PiratesPlunder_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/202) <br />
||'''Bastions'''<br/>(Die Bastion)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Bastions" by Leven<br />
}}<br />
||WD<br />
||Seli & Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer_WD.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/203) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Merry Men" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw_WD.png|55px]]<br/>1x Outlaw<br />
||[[File:Symbol_Merrymen_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/204) <br />
||'''The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
}}<br />
||C1<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForestC1.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=680 CarcC]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/205) <br />
||[[The_Courier_(Fan_Expansion)|'''The Courier''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
}}<br />
||C1/C2<br />
||Matisek & Bumsakalaka & Snearone<br />
||6<br />
||0<br />
||0<br />
||[[File:Figure_TheCourier.png|40px]]<br/>1x Courier<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_The_Courier.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/206) <br />
||'''Guild Masters and Beekeepers'''<br/>(Zünfte und Ziedler)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
}}<br />
||C1/C2<br />
||The_Bofrostmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||7x Honey tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5787 CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/207) <br />
||'''The Mount of the Duke'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
}}<br />
||C1<br />
||José Barros Alonso<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MountDuke_Boar.png|50px]]<br/>4x Boar<br/>[[File:Token_MountDuke_Deer.png|50px]]<br/>4x Deer<br />
||[[File:Symbol_MountDuke.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4260 CarcC Forum]<br/>Rules only<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/208) <br />
||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
}}<br />
||C2<br />
||Danka & šmoula<br />
||1<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_COVID-19.png|50px]]<br/>20x Infection Tokens<br/>[[File:COVID-19_Test_Death.png|40px]]<br/>1x Death Card<br/>[[File:COVID-19_Test_Positive.png|40px]]<br/>9x Positive Cards<br/>[[File:COVID-19_Test_Negative.png|40px]]<br/>20x Negative Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/209) <br />
||'''Mario3 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
}}<br />
||n/a<br />
||mrskaut<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/141222/fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Mario3.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/210) <br />
||'''Zelda 2 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
}}<br />
||n/a<br />
||LinkDude<br />
||84<br />
||13<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/157730/fanmade-zelda-2-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Zelda2.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/211) <br />
||'''Pokésonne Core'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
}}<br />
||n/a<br />
||FiammaFenice<br />
||146<br />
||25<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/219821/pokesonne-master-edition-full-pokemon-re-theme-w-e BGG]<br />
||Rebrand<br />
||[[File:Tile_PokesonneCore.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/212) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''The Bards''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes<br />
}}<br />
||C2<br />
||Snearone<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bards.png|40px]]<br/>7x Lute<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=692 CarcC]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/213) <br />
||'''Ghost Time'''<br/>(Geisterzeit)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles<br />
}}<br />
||C1<br />
||invinitas<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Ghosts<br>1x Ghost Hunter<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1390 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/214) <br />
||'''Fruit Trees'''<br/>(Obstbäume und Obstchips)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions<br />
}}<br />
||C1<br />
||Zotto & Seli<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Fruit Chips<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4193 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/215) <br />
||'''The University'''<br/>(Die Universität)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||YES<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3118 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/216) <br />
||'''Dung Heaps'''<br/>(Misthaufen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game<br />
}}<br />
||<br />
||Seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Dung Heap<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3120 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/217) <br />
||'''The Trade Routes'''<br/>(Die Handelsrouten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only<br />
}}<br />
||C1/C2/WD/WE<br />
||Kwyjibo<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_TradeRoutes_Carrot.png|50px]]<br>10x Carrots<br>[[File:Token_TradeRoutes_Chicken.png|50px]]<br>8x Chickens<br>[[File:Token_TradeRoutes_Shell.png|50px]]<br>6x Shells<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2674 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/218) <br />
||'''The Wizard Tower'''<br/>(Der Zauberturm)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions<br />
}}<br />
||<br />
||User743<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Tower<br>1x Die<br />
||Spell Tokens<br>Bonus Action Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2849 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/219) <br />
||'''King and Robber'''<br/>(König und Raubritter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_King_WD.png|55px]]<br/>1x King<br/>[[File:CharTile_Robber_WD.png|55px]]<br/>1x Robber Baron<br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2342 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/220) <br />
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>1x Tower per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=993 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/221) <br />
||[[The Wetlands (Fan Expansion)|'''Wetlands''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wetlands.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=714 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6467 CarcC Forum]<br />
||City / Monastic / Pennant / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/222) <br />
||'''River Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||1 river port tile per player<br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=721 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6458 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/223) <br />
||'''Crater'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing, roll Flier dice and any meeples in area defined by the number are removed<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6472 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=File:Token_TradeRoutes_Shell.png&diff=312496File:Token TradeRoutes Shell.png2023-12-07T23:44:24Z<p>Wolnic: </p>
<hr />
<div></div>Wolnichttps://wikicarpedia.com/index.php?title=File:Token_TradeRoutes_Chicken.png&diff=312495File:Token TradeRoutes Chicken.png2023-12-07T23:44:15Z<p>Wolnic: </p>
<hr />
<div></div>Wolnichttps://wikicarpedia.com/index.php?title=File:Token_TradeRoutes_Carrot.png&diff=312494File:Token TradeRoutes Carrot.png2023-12-07T23:44:04Z<p>Wolnic: </p>
<hr />
<div></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresTiles&diff=312493Expansion Reference List FiguresTiles2023-12-07T23:43:44Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/1) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/2) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains elements from a number of fan-made expansions based on children's fairy tales<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
}}<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>1x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>1x Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An Apple A Day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Timber trade goods for forests<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
}}<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
}}<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
}}<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Maps and treasure, and a few other extras, for use with "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||14x Treasure Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||6x Treasure Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/17) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V3''']]<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/21) <br />
||'''Mills and Bakeries V2'''<br/>(Mühlen und Bäckereien v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
||[[File:Symbol_MillsBakeries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=335 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/22) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ananas.png|50px]]<br/>6x Pineapple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=87 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=533 CarcF]<br/>[https://boardgamegeek.com/filepage/11989/fruittrader10zip BGG (original)]<br />
||Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/23) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
}}<br />
||C1<br />
||Meepleater<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=428 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=747 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/24) <br />
||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]<br/>(Kleriker undd Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Cleric<br/>[[File:Token_Cloister2.png|50px]]<br/>14x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=85 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=878 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/25) <br />
||'''Influence of the Church'''<br/>(Der Einfluss der Kirche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds several church-related landscape features and tokens<br />
}}<br />
||C1<br />
||JPutt927<br />
||13<br />
||0<br />
||[[File:Tile_InfChurch_Priory.png|55px]]<br/><br/>6x Priory<br/>1x large Basilica (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Cloister Counter Card<br/>[[File:Tile_InfChurch_BasilicaTrigger.png|55px]]<br/>1x Basilica Draw tile<br/>[[File:Token_CrossInfluence.png|40px]]<br/>25x cross influence<br/>[[File:Token_Cloister_Besieged.png|100px]]<br/>6x besieged cloister<br/>[[File:Token_CathedralUpgrade_Stacked.png|120px]]<br/>1x cathedral upgrade for each player<br/>[[File:Token_Cross_Stacked.png|130px]]<br/>1x cross for each player<br />
||[[File:Symbol_InfluenceOfTheChurch.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=164 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=896 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/26) <br />
||'''Roman Influence'''<br/>(Der römische Einfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Legionnaire_stacked.png|100px]]<br/>1x Roman Legionnaire for each player<br/>[[File:Token_Philosopher_stacked.png|100px]]<br/>1x Philosopher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=158 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1158 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/27) <br />
||'''Taverns'''<br/>(Tavernen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ale.png|50px]]<br/>18x Ale<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=169 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1160 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/28) <br />
||'''Cemetery'''<br/>(Die Fredhöfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
}}<br />
||C1<br />
||Quevy<br />
||10<br />
||0<br />
||2x optional<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FlowerBouquet.png|50px]]<br/>For variant 1:<br/>1x Bouquet of Flowers for each player<br/>[[File:Token_Undertaker_Stacked.png|100px]]<br/>For Variant 2:<br/>1x Undertaker for each player<br/>[[File:Token_GraveRobber_Stacked.png|100px]]<br/>For variant 3:<br/>1x Grave Robber for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=237 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1418 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/29) <br />
||'''Manors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
}}<br />
||C1<br />
||JPutt927 & Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tokens_Manors_Coins.png]]<br/>Some coins or tokens<br />
||[[File:Symbol_Manors.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=745 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/30) <br />
||'''Chariot Race'''<br/>(Das Wagenrennen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Chariot Race Stadium (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Chariot race draw tile<br/>[[File:Token_ChariotRacingBet_Stacked.png|100px]]<br/>1x Bet set for each player<br/>[[File:Token_ChariotRacingRace_Stacked.png|100px]]<br/>30x Race<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=107 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1432 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/31) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]<br/>(Die Barden von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version<br />
}}<br />
||C1<br />
||Trebuchet<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Note.png|40px]]<br/>7x Note<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=193 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1437 CarcF]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/32) <br />
||'''Natural Disasters'''<br/>(Die Maturkatastrophen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a number of natural disasters<br />
}}<br />
||C1<br />
||CKorfmann & Gwommy<br />
||6<br />
||0<br />
||1x flood cut-out<br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x Wooden Disc<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||[[File:Token_Earthquake.png|40px]]<br/>8x Earthquake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=117 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1451 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/33) <br />
||'''Fighters & Scholars'''<br/>(Kämpfer und Gelehrte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a way of levelling up followers<br />
}}<br />
||C1<br />
||edmil<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6 Double-sided outcome tiles<br/>1x small bag<br/>[[File:Token_FightersScholar_Level_stacked.png|100px]]<br/>12x Level<br/>[[File:Token_FightersScholar_Training_stacked.png|100px]]<br/>12x Training<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=96 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1804 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/34) <br />
||'''Wizards & Witches'''<br/>(Zauberer und Hexen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
}}<br />
||C1<br />
||JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_WitchPotion.png|40px]]<br/>6x Witch potion<br/>[[File:Token_Wizard.png|40px]]<br/>7x Wizard<br/>[[File:Token_Witch.png|40px]]<br/>7x Witch<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=104 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1806 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/35) <br />
||'''Salt and Cocoa Traders'''<br/>(Salz und Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
}}<br />
||C1<br />
||Meepleater<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Salt.png|50px]]<br/>7x Salt<br/>[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
||[[File:Symbol_SaltCocoa.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=264 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1824 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/36) <br />
||'''New Discoveries'''<br/>(Neue Entdeckungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Open up a separate landscape area on the table<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Lake (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Compass.png|50px]]<br/>6x explorer compass<br/>[[File:Token_Flag_stacked.png|100px]]<br/>1x Flag for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=157 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1826 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/37) <br />
||'''Apothecaries'''<br/>(Die Apotheker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
}}<br />
||C1<br />
||Meepleater<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x Alchemy Tiles<br/>[[File:Token_NochtemGloria.png|50px]]<br/>15x Nochtem Gloria<br/>[[File:Token_Deersbane.png|50px]]<br/>15x Deersbane<br/>[[File:Token_Wraithweed.png|50px]]<br/>15x Wraithweed<br />
||[[File:Symbol_Apothecaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=265 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2218 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/38) <br />
||'''Lakes and Fishmongers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
}}<br />
||C1<br />
||Quevy<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fisher_Stacked.png|120px]]<br/>1x Boat for each player<br/>[[File:Token_Fish.png|50px]]<br/>5x Fish<br />
||[[File:Symbol_LakesFishmongers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=278 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2477 CarcF]<br />
||Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/39) <br />
||'''Tug of War - UK Meetup 2015'''<br/>(Das Tauziehen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
}}<br />
||C1<br />
||Decar<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=303 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3046 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/40) <br />
||'''Fishermen & Pirates'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
}}<br />
||C1<br />
||Meeple<br />
||53<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x ship for each player<ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:ReferenceFigures_JunkBlack.png|50px]]<br/>1x pirate ship<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fishermen&Pirate_Ship_Stacked.png|120px]]<br/>1x ship for each player<br/>[[File:Token_Fishermen&Pirate_Pirate.png|60px]]<br/>1x pirate<br/>[[File:Token_Fishermen&Pirate_Fish.png|50px]]<br/>8x Fish<br />
||[[File:Symbol_Fishermen&Pirate.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=105 CarcF]<br />
||Fishermen / Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/41) <br />
||'''Santa Claus'''<br/>(Der Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|40px]]<br/>1x St. Nicolas<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StNicolas.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=203 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/42) <br />
||'''The White Dragon'''<br/>(Der weiße Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Ricy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br/>5x White Markers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteDragon.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=244 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/43) <br />
||'''The Handicraft'''<br/>(Das Handwerk)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Handicraft.png|50px]]<br/>12x Handicraft<br />
||[[File:Symbol_Handwerk.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=517 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/44) <br />
||'''Family Planning'''<br/>(Familienplanung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FemaleFollower_stacked.png|120px]]<br/>1x female follower for each player<br/>[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>1x child for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamilyPlanning.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=714 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/45) <br />
||'''Birthday in the Land of Cockaigne'''<br/>(Geburtstag im Schlaraffenland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
}}<br />
||C1<br />
||Carcassonne-Forum<br />
||10<br />
||0<br />
||1x KJW (2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cockaigne_Stacked.png|90px]]<br/>9x Cockaigne<br />
||[[File:Symbol_LandCockaigne.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=240 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1248 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/46) <br />
||'''The Forests of Carcassonne v2.0'''<br/>(Die Wälder von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
}}<br />
||C1<br />
||Cosalo & Tanja Pöschl<br />
||57<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>2x Wooden Tokens<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DieWälder.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=94 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_waelder C-Welt]<br />
||Forest<br />
||[[File:Tile_WaldervonCarc.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/47) <br />
||'''Tunnel Extra V0.6'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1830 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/48) <br />
||'''Tunnel Extra V1.0'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
}}<br />
||C1<br />
||Quevy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br/>[[File:Token_Tunnel_new_Stacked.png|140px]]<br/>2x 4 Tunnel for each player (alternate colours)<br />
||[[File:Symbol_Tunnel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=295 CarcC]<br />
||Road / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/49) <br />
||'''The Ice Queen'''<br/>(Die Eiskönigin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
}}<br />
||C1<br />
||Sigried & Dieter Maute<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Icequeen<br/>[[File:Figure_Oxe.png|60px]]<br/>1x Ox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_IceQueen.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1632 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/50) <br />
||'''The Horses & The Dungeons'''<br/>(Die Pferde und der Kerker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
}}<br />
||C1<br />
||Mentor09<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Event Tiles<br/>1x Dungeon Tableau<br/>1x Horse Market Tableau<br/>[[File:Token_HorsesDungeons.png|50px]]<br/>30x Horse<br />
||[[File:Symbol_HorsesDungeons.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1829 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/51) <br />
||'''Bailiff and Rider'''<br/>(Landvogt und Landreiter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
}}<br />
||C1<br />
||invinitas & KlausiMausi<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bailiff<ref name ="Rules_NoFigure" /><br/>1x Rider<ref name ="Rules_NoFigure" /><br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3015 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/52) <br />
||'''The Training Area'''<br/>(Der Übungsplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
}}<br />
||C1<br />
||Lars120<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>6x Wooden Disc<br />
||[[File:Token_TrainingArea_stacked.png|100px]]<br/>18x Numbers<br/>(6x1, 6x2, 6x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3153 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/53) <br />
||'''St Nicolas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
}}<br />
||C1<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3030 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3553 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/54) <br />
||'''The Inner Wall'''<br/>(Der innere Wall)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
}}<br />
||C1<br />
||Bojo<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_InnerWall.png|50px]]<br/>6x Protection & Trutz<br />
||[[File:Symbol_InnereWall.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3737 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/55) <br />
||'''Fishers & Sailors'''<br/>(Fischer und Seefahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
}}<br />
||C1<br />
||Bojo<br />
||180<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>3x Fishers (Mini-Meeple) for each player<br/>[[File:Figure_Fisher&Sailors_Fish_stacked.png|100px]]<br/>1x Fish for each player<br/>[[File:Figure_Fisher&Sailor_Marine.png|80px]]<br/>1x Navy Ship<br/>[[File:Figure_Fisher&Sailor_Pirat.png|80px]]<br/>1x Pirate Ship<br />
||[[File:Token_FisherSailor_Joker_stacked.png|120px]]<br/>8x Joker for each player<br/>[[File:Token_FisherSailor_Fish.png|50px]]<br/>12x Fish<br/>[[File:Token_FisherSailor_Navigator.png|50px]]<br/>1x Navigator<br/>[[File:Token_FisherSailor_Robbered.png|50px]]<br/>4x Robbed Tokens<br />
||[[File:Symbol_FisherSailor.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3748 CarcF]<br />
||Fishermen / Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/56) <br />
||'''The Architects'''<br/>(Die Architekten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
}}<br />
||C1<br />
||Gwommy<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Architect_stacked.png|120px]]<br/>1x Architect for each player<br />
||[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=137 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=478 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1087 Old CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/57) <br />
||'''Fences'''<br/>(Zäune)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
}}<br />
||C1<br />
||Gwommy & Elmendalerenda<br />
||15<br />
||0<br />
||[[File:Tile_Fences_Bridge.png|80px]]<br/>1x Bridge (halfsize) for each player<br />
||[[File:Figure_Fence.png|50px]]<br/>12x Wooden Fences<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fences.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=113 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=585 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/58) <br />
||'''The Horse'''<br/>(Das Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
}}<br />
||C1<br />
||Gwommy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Horse<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Horse.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=138 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=705 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/59) <br />
||'''The Pope of Avignon'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C1<br />
||Wicke<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x White Pope<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=128 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=753 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/60) <br />
||'''The Invaders'''<br/>(Die Eindringlinge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a mechanic similar to the Robber from Settlers of Catan<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Invader.png|40px]]<br/>1x Invader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Invaders.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=160 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=902 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/61) <br />
||'''The Reconquest of Gaul'''<br/>(Die Rückeroberung Galliens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
}}<br />
||C1<br />
||Whaleyland<br />
||4<br />
||0<br />
||2x Starting blocks (5x4)<br />
||[[File:Figure_Crusader_Gaul.png|50px]]<br/>2x Crusaders<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gaul.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=159 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1155 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/62) <br />
||'''Roads to Victory'''<br/>(Die Strassen zum Erfolg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
}}<br />
||C1<br />
||JPutt927<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Posthouse_stacked.png|120px]]<br/>1x Post house for each player<br/>[[File:Figure_Pickpocket_stacked.png|120px]]<br/>1x Pickpocket for each player<br />
||[[File:Token_Diamond_Roads2Victory.png|50px]]<br/>20x Jewels<br />
||[[File:Symbol_Roads2Victory.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=162 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1156 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/63) <br />
||'''Marshes'''<br/>(Die Sümpfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large expansion that introduces the Marsh landscape feature<br />
}}<br />
||C1<br />
||Trebuchet<br />
||104<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boglord.png|50px]]<br/>1x Bog Lord<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=192 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1157 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/64) <br />
||'''The Wonderful Wizard of Oz'''<br/>(Der Zauberer von Oz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles based loosely on the themes from the book of the same name, and a wizard<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wizard.png|40px]]<br/>1x Wizard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=126 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/65) <br />
||'''Barbarian Horde'''<br/>(Barbarenhoden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Requires The City of Carcassonne, which can now be raided<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
||1x Fortress (4x4)<br/><br/>1x Besieged City of Carcassonne (4x3)<br/><br/>2x Archery Towers<br />
||[[File:Figure_Barbarian.png|50px]]<br/>13x Barbarian<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>3x coloured disc for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||8x Barbarian Direction (N, NE, E, ...)<br/>[[File:Token_BarbarianHorde.png]]<br/>13 Defense Tokens<br>(8x pit,<br/>2x catapult,<br/>2x swordsmen,<br/>1x archer)<br/>12x Barbarian Reward Cards<br/>4x Reference Cards<br/>[[File:Token_Coloured_stacked.png|100px]]<br/>3 coloured tokens for each player<br />
||[[File:Symbol_BarbarianHorde.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=118 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1509 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/66) <br />
||'''Dragon Hunters'''<br/>(Drachenjäger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_black.png|40px]]<br/>6x Wild Boar<br/>[[File:Figure_Sheep2.png|50px]]<br/>6x White Sheep<br/>[[File:Figure_Cow.png|60px]]<br/>6x Brown Cow<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DragonHunters.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=93 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1825 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/67) <br />
||'''The Inquisitor'''<br/>(Der Inquisitor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
}}<br />
||C1<br />
||Aenima <br />
||15<br />
||1<br />
||1x Holy Inquisition board (3x3)<br />
||[[File:Figure_Count_red.png|40px]]<br/>1x Inquisitor<br />
||[[File:Tile_Retract.png|55px]]<br/>6x Retract Tiles<br/>[[File:Token_Inquisitor.png|50px]]<br/>1x Investigation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=274 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2466 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/68) <br />
||'''Pied Piper'''<br/>(Der Rattenfänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
}}<br />
||C1<br />
||Quevy<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_PiedPiper.png|40px]]<br/>1x Pied Piper<br/>[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Follower for each player<br />
||[[File:Token_Rat.png|50px]]<br/>64x Rat<br />
||[[File:Symbol_PiedPiper.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=291 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2684 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/69) <br />
||'''The Boy Who Cried Wolf'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Grass.png|50px]]<br/>16x Grass<br />
||[[File:Symbol_BoyCriedWolf.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=436 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2902 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/70) <br />
||'''The Big Black Pig Escape'''<br/>(Der Ausbruch des grossen schwarzen Schweins)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
}}<br />
||C1/C2<br />
||Aenima <br />
||2<br />
||2<br />
||1x 2x1 Starting Block<br />
||[[File:Figure_Pig_black.png|50px]]<br/>1x Big Black Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=279 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2547 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/71) <br />
||'''Wanderer and Mayor's Office'''<br/>(Wanderer und Bürgermeisterbüro)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
}}<br />
||C1<br />
||Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Mayor"s Office for each player<br/>[[File:Figure_Wanderer_stacked.png|100px]]<br/>1x Wanderer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MayorsOffice.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=213 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/72) <br />
||'''Pig Race to Riches'''<br/>(Das Schweinerennen zu Wohlstand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
}}<br />
||C1<br />
||Carcking & JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
||[[File:Token_Race2Rich_stacked.png|80px]]<br/>36x Race to Riches (12x Road, 12x Cloister, 12x City)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=171 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/73) <br />
||'''The Gambling (Aenima)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
}}<br />
||C1<br />
||Aenima <br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceGame.png|40px]]<br/>9x Dice of Carcassonne - Dice Game<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gambling.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=235 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/74) <br />
||'''Buried Treasure'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
}}<br />
||C1<br />
||frankdux<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BuriedTreasure_Treasure.png|50px]]<br/>9x Treasure<br/>[[File:Token_BuriedTreasure_Dirt.png|50px]]<br/>11x Dirt<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=261 CarcC]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/75) <br />
||'''Bifröst & Rainbows'''<br/>(Die Himmelsbrücken und Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||1<br />
||1x Weather Condition start/block (2x2)<br />
||[[File:Figure_Leprechaun.png|40px]]<br/>1x Leprechaun<br/>[[File:Figure_Bifröst.png|100px]]<br/>6x Bifröst<br />
||1x Weather Condition Draw tile<br/>[[File:Token_BifröstRainbow_GoldPot.png|50px]]<br/>32x Gold pot<br />
||[[File:Symbol_Bifröst.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=288 CarcC]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/76) <br />
||'''A winter without snow'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Gingerbread Man, but for the normal game<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Gingerbreadman.png|40px]]<br/>1x Gingerbread man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=296 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/77) <br />
||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
}}<br />
||C1<br />
||Quevy<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Competition_Wine.png|50px]]<br/>1x Wine<br />
||[[File:Symbol_YellowAbbey.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=298 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/78) <br />
||'''The Legend of Lady Carcas'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
}}<br />
||C1<br />
||Dragonlord<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LadyCarcas.png|50px]]<br/>1x Lady Carcas<br/>[[File:Figure_StrawKnights_stacked.png|100px]]<br/>5x Straw Knight for each player<br/>[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LadyCarcas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3181 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/79) <br />
||'''Sailing The Seas C1'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C1<br />
||Squiffything<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=336 CarcC Tiles]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/80) <br />
||'''Sailing The Seas : Trade Routes C1'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=367 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/81) <br />
||'''Sailing The Seas : Trade Routes C2'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=343 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/82) <br />
||'''Sailing The Seas C2'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/83) <br />
||'''The Coast : Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=423 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/84) <br />
||'''New Forest : The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForest.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=362 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5162 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/85) <br />
||'''The New Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
}}<br />
||C2<br />
||Wolnic<br />
||115<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=406 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=407 CarcC Part 2]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=408 CarcC Part 3]<br />
||Forest / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/86) <br />
||'''Pig on a Pedestal'''<br/>(Das Schwein auf dem Podest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PigOnAPedestral_stacked.png|140px]]<br/>1x Statue for each player<br />
||[[File:Symbol_PigOnAPedestral.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=384 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5177 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/87) <br />
||'''The Libraries'''<br/>(Die Bibliotheken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||32<br />
||2<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Library.png|50px]]<br/>21x Book<br />
||[[File:Symbol_Libraries.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4942 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/88) <br />
||'''Dragon Killers'''<br/>(Drachenmörder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||[[File:CharTile_Princess.png|55px]]<br/>1x Princess<br />
||[[File:Symbol_DragonKillers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=358 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/89) <br />
||'''Dragon Nests'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DragonEgg.png|50px]]<br/>28x Dragon egg<br />
||[[File:Symbol_DragonNest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=359 CarcC]<br />
||Dragon / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/90) <br />
||'''Wanderers & Myths'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
}}<br />
||C1<br />
||Karel Koplík<br />
||99<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Meal.png|50px]]<br/>24x Meal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3694 CarcC Forum]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/91) <br />
||'''The Plague'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the expansion "The Plague" to C2 artwork style<br />
}}<br />
||C2<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Plague_Flea_C2.png|50px]]<br/>18x Flea<br/>[[File:Token_Plague_Outbreak_stacked_C2.png|50px]]<br/>6x Outbreak<br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4579 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/92) <br />
||'''City on Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
}}<br />
||C1<br />
||Palkan<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Trebuchet_Trebuchet.png|50px]]<br/>12x Trebuchet<br/>[[File:Token_Trebuchet_CityOnFire.png|50px]]<br/>24x City on fire<br />
||[[File:Symbol_CityFire.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1493 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2478 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/93) <br />
||'''The Alchemist'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Alchemist.png|40px]]<br/>1x Alchemist<br />
||[[File:Token_Alchemist_Elements_stacked.png|120px]]<br/>24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire)<br/>[[File:Token_Alchemist_PhilosopherStone.png|50px]]<br/>1x Philosopher stone<br />
||[[File:Symbol_Alchemist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=396 CarcC]<br />
||Advent2019 / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/94) <br />
||'''The Druid'''<br/>(Der Druide)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Druide.png|40px]]<br/>1x Druid<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=864 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/95) <br />
||'''Golden Eggs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Golden Egg (chocolate?)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1675 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/96) <br />
||'''The Dragon Flowers of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>12x Die<br/>[[File:Figure_DieDragon.png|50px]]<br/>1x Die (1x Dragon, 5x empty)<br />
||[[File:Token_Grass.png|50px]]<br/>12x Grass<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1648 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/97) <br />
||'''Demons in Carcassonne'''<br/>(Dämonen in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
}}<br />
||C1<br />
||Murphy013<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Demons_stacked.png|120px]]<br/>1x Demon for each player<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=387 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/98) <br />
||'''The Gambling (invinitas)'''<br/>(Das Glücksspiel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x die<br/>(standard colours on each face)<br />
||1x round token per player colour<br/>24x result tokens<br/>(18x score<br>4x landscape)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1489 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/99) <br />
||'''The Rainbow'''<br/>(Der Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
}}<br />
||C1<br />
||invinitas<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
||[[File:Symbol_TheRainbow.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1389 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/100) <br />
||'''Robin Hood'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Robin Hood<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1523 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/101) <br />
||'''Snow Queen'''<br/>(Schneekönigin)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
}}<br />
||WE<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Snow queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1562 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/102) <br />
||'''Ignatius of Loyola'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_Ignatius.png|55px]]<br/>1x Ignatius<br/>4x action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=644 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/103) <br />
||'''The Summer Gingerbread Man'''<br/>(Der Sommer Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1833 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/104) <br />
||'''The Painter'''<br/>(Die Maler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Painter_stacked.png|120px]]<br/>1x Painter for each player<br/>[[File:Figure_Cube_red.png]]<br/>42x small red cubes<br/>[[File:Figure_Cube_yellow.png]]<br/>42x small yellow cubes<br/>[[File:Figure_Cube_blue.png]]<br/>42x small blue cubes<br/>[[File:Figure_Cube_white.png]]<br/>14x small white cubes<br/>[[File:Figure_Cube_green.png]]<br/>14x small green cubes<br/>[[File:Figure_Cube_black.png]]<br/>14 small black cubes<br/>[[File:Figure_Cube_purple.png]]<br/>14x small purple cubes<br/>[[File:Figure_Cube_orange.png]]<br/>14 small orange cubes<br />
||6x Portrait cards<br/>48x Cover pieces<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1416 CarcF]<br/>(Rules only)<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/105) <br />
||'''The Abbot (Base Game)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of C1 Garden tiles to match those in C2 Base Game<br />
}}<br />
||C1<br />
||PresetM<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3799 CarcF]<br />
||C2=>C1 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/106) <br />
||'''The Black Death'''<br/>(Der schwazre Tod)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Manresa_BlackDeath.png|55px]]<br/>1x Black Death<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=640 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/107) <br />
||'''Riverboats & The Whirlpool'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x Riverboat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Whirlpool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3251 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/108) <br />
||'''Carcassonne's Dracula'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>1x van Helsing<br/>[[File:Figure_Boglord.png|50px]]<br/>1 Dracula<br/>[[File:Figure_Count_red.png|40px]]<br/>4x Vampires<br />
||[[File:Token_Dracula_WoodStake.png|50px]]<br/>6x Wooden Stake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=411 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5182 CarcF]<br />
||City / Tokens / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/109) <br />
||'''The Winter Coast & Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||WD<br />
||Wolnic<br />
||49<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=419 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/110) <br />
||'''Olive Tree Orchards'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
}}<br />
||C1<br />
||Welli Designs<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_OliveTreeOrchard.png|50px]]<br/>18x Olive<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1617 Old CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/111) <br />
||'''The Necromancer'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Necromancer.png|40px]]<br/>1x Necromancer<br/>[[File:Figure_Count_white.png|40px]]<br/>1x Prince By-Tor<br/>[[File:Figure_Sheep2.png|50px]]<br/>1x Snow dog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=469 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/112) <br />
||'''Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Keep<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/113) <br />
||'''Crusades and Representatives of the People'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
}}<br />
||C1/C2<br />
||LRV<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crusader Priest<ref name ="Rules_NoFigure" /><br/>3x Representative of the people<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5020 CarcF]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/114) <br />
||'''Captains & Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
}}<br />
||C2<br />
||Servius Sertorius & Meepledrone<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Captain for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4184 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/115) <br />
||'''The Mill & Beekeeper'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
}}<br />
||C2<br />
||Carcassonne93<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Beekeeper<ref name ="Rules_NoFigure" /> for each player<br />
||[[File:Token_MillBee_Comb_stacked.png]]<br/>25x Honeycomb (1-4)<br/>[[File:Token_MillBee_SaltMine_stacked.png]]<br/>6x Salt (3,4,5)<br/>1x small bag<br/>[[File:Token_MillBee_Mills_stacked.png]]<br/>2x Windmill for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4635 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/116) <br />
||'''Ally or Enemy'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x regular followers in neutral colour<br />
||6x tokens<br/>(x10 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5377 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/117) <br />
||'''Cosmic Portal 2 : Exploring the Multiverse'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||34<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MirrorZone2.png|50px]]<br/>30 tokens<br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=595 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/118) <br />
||'''Deserts'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||15x camels<br/>(3+ colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deserts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4083 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/119) <br />
||'''Detour and Impasse'''<br/>(Umleitungen und Sackgassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
}}<br />
||C1<br />
||Carcatronn & Carcking<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ferry.png|50px]]<br/>8x Ferry<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=267 CarcC]<br />
||Fields / Road <br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/120) <br />
||'''Gambler's Luck'''<br/>(Das Glück des Spielers)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
||[[File:Token_GamblersLuck.png|50px]]<br/>40x tokens<br />
||[[File:Symbol_GamblersLuck.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=587 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5434 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/121) <br />
||'''Kingdoms on the River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
}}<br />
||C1/C2/WD/WE<br />
||Lumen<br />
||6<br />
||0<br />
||6x Border Extensions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KingdomsOnRiver_Cart.png|40px]]<br/>4x Cart Tokens<br/>[[File:Token_KingdomsOnRiver_Turnstone.png|50px]]<br/>1x Turnstone (double-sided)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=329 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/122) <br />
||'''Legacy of Rome'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Duke<ref>No colour specified</ref><br>12x Road pieces<br />
||24x Rubble Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4271 CarcC Forum]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/123) <br />
||'''Double or Nothing'''<br/>(Doppelt oder Nichts)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
}}<br />
||C1<br />
||invinitas<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Double or Nothing" token<br/>or any coin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/124) <br />
||'''Monuments'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
}}<br />
||C1<br />
||Darathor<br />
||4<br />
||0<br />
||4x 2x2 tile blocks<br />
||10x small cubes in each player colour<br />
||[[File:Token_Monuments_Renown.png|50px]]<br/>40x Renown Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5763 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/125) <br />
||'''Summer Gingerbread Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
}}<br />
||C2<br />
||Michael Halbert<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3413 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/126) <br />
||'''Tarots'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tarot.png|120px]]<br/>48x Tokens (6 per player)<br />
||[[File:Symbol_Tarot.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=627 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/127) <br />
||[[Family_Feud_(Fan_Expansion)|'''The Families''']]<br/>(De Families)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister2.png|50px]]<br/>16x Monastery<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/128) <br />
||'''The Lake'''<br/>(Der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a large lake, and includes a race to be a lighthouse keeper<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
||1x 3x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Water.png|50px]]<br/>25x water tokens<br/>6 player tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=106 CarcC]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/129) <br />
||'''The Pope of Avignon v1.01'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x Pope<ref>Any white meeple is suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=530 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/130) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=488 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/131) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/132) <br />
||'''Tithe Barns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TitheBarn.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=263 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/133) <br />
||'''Virus'''<br/>(Das Virus)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
}}<br />
||C1/C2<br />
||Konrad2605<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Virus.png|50px]]<br/>18x Virus Tokens<br />
||[[File:Symbol_Virus.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5071 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/134) <br />
||'''Kettle of Fish'''<br/>(Schöne Bescherung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles with icons that increase the value of a river, and fish trade goods<br />
}}<br />
||C1<br />
||Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KettleOfFish_Fish.png|50px]]<br/>8x Fish<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=55 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=855 CarcF]<br />
||Fishermen / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/135) <br />
||'''Phantom of the Opera'''<br/>(Das Phantom der Oper)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Phantoms_C1.png|140px]]<br/>1x translucent Follower for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=383 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5171 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/136) <br />
||'''Castles, strongholds, towers'''<br/>(Schlösser, Burgen, Türme)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No rules available about tile and follower placements, and scoring<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Tower Watchmen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/137) <br />
||'''The Shepherds visit the Christ Child'''<br/>(Der Hirten besuchen das Christkind)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
}}<br />
||WD<br />
||Seli & Fritz_Spinne<br />
||1<br />
||1<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdChild_Stall.png|50px]]<br/>8 Shelters (1 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3035 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3583 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/138) <br />
||'''DoubleSide or DoubleTurn'''<br/>(Doppelseiten oder Doppelzug )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
}}<br />
||C1<br />
||KlausiMausi & frankdux & Cate<br />
||10<br />
||0<br />
||8x Double sided<br>2x Joker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoubleTurn_stacked.png|120px]]<br/>10 tokens, 1 per colour<br/>12x Double Turn Draw Tiles<br />
||[[File:Symbol_DoubleTurn.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2041 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/139) <br />
||'''The Abbot (Expansions)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
}}<br />
||C1<br />
||PresetM<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3446 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/140) <br />
||'''The River Riders'''<br/>(Die Flussfahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
}}<br />
||C1<br />
||BuLiFM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x Sailing Ships (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Flussfahrer.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1476 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/141) <br />
||'''Herd of Cattle'''<br/>(Die Rinderherde)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
}}<br />
||C1<br />
||Lemmy77<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cow.png|60px]]<br/>2x Wooden Cattle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/142) <br />
||'''No Barter, Produce'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
}}<br />
||C1<br />
||Dave<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_NoBarter_Sack.png|50px]]<br/>6x Sacks<br/>[[File:Token_NoBarter_Shears.png|50px]]<br/>5x Shears<br/>[[File:Token_NoBarter_Flask.png|50px]]<br/>9x Flasks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1623 Old CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/143) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw.png|55px]]<br/>1x Outlaw<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=46 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=875 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/144) <br />
||'''Angler and Fish Farms'''<br/>(Angler und Fischzucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
}}<br />
||C1<br />
||Novelty<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Angler.png|55px]]<br/>1x Angler<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=62 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1152 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/145) <br />
||'''The Hiker'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
}}<br />
||C1<br />
||Leven<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Hiker.png|55px]]<br/>1x Hiker<br />
||[[File:Symbol_Vistas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=569 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/146) <br />
||'''Riches For Priesthood'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
}}<br />
||C1<br />
||Olivier Taschereau<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_HighPriest.png|55px]]<br/>1x High Priest<br/>2x Gold<br/>6x Silver<br/>11x Bronze<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/147) <br />
||'''Bastions'''<br/>(Die Bastionen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
}}<br />
||C1<br />
||Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=337 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/148) <br />
||'''The Bethlehem Stable'''<br/>(Der Stall von Bethlehem mit Herbergsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3028 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3554 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/149) <br />
||'''The Count of Tuscany'''<br/>(Der Graf der Toskana)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
}}<br />
||C1<br />
||Wicke<br />
||1<br />
||0<br />
||1x City (4x3) as Florence<br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Black Count<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=376 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2133 CarcF]<br />
||Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/150) <br />
||'''Green Christmas'''<br/>(Grüne Weihnachten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/151) <br />
||'''Forestry'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_FirTree.png|50px]]<br/>1x Tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/152) <br />
||'''Grim Reaple'''<br/>(Der Sensenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
}}<br />
||C1<br />
||Victor Watrous<br />
||2<br />
||0<br />
||[[File:Tile_GrimReaple_Graveyard.png|55px]]<br/>2x Graveyard<br />
||[[File:Figure_GrimReaple.png|40px]]<br/>1x Grim Reaple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GrimReaple.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=99 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=619 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/153) <br />
||'''The Pig Herders'''<br/>(Die Schweinehirten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
}}<br />
||C1<br />
||Big Guy<br />
||1<br />
||0<br />
||2x2 Pig Farm<br />
||[[File:Figure_BigPinkPig.png|40px]]<br/>12x Pigs (in one colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=236 CarcC]<br />
||Fields / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/154) <br />
||'''City Council'''<br/>(Der Stadtrat)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile placements can be vetoed<br />
}}<br />
||C1<br />
||Gwommy & Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Veto.png|55px]]<br/>5x Veto tiles<br />
||[[File:Symbol_CityCouncil.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=114 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=748 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/155) <br />
||'''Bandit Camp'''<br/>(Die Räuberlager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Bandit.png|55px]]<br/>1x Bandit Draw tile<br />
||[[File:Symbol_BanditCamp.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=348 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5499 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/156) <br />
||'''Inquisition & Assault'''<br/>(Inquisition und Sturm (aka Ereignisse))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Event<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||Fluxx / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/157) <br />
||'''Carousels'''<br/>(Karussel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles reverse the turn order of the players - not suitable for 2 players<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2 tiles for determining the initial direction and keeping track of the current turn order<br />
||[[File:Symbol_Carousels.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=397 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/158) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C2<br />
||TheSteveAllen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>28x Season conditions<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/159) <br />
||'''The Great Pumpkin'''<br/>(Der große Kürbis)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pumpkin-Event<br/>8x Pumpkin Scoring<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2118 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/160) <br />
||'''Quarter (aka City Districts)'''<br/>(Stadtviertel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||4<br />
||0<br />
||4x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Quarter draw tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/161) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C1<br />
||JPutt927<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>47x Seasons condition<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/162) <br />
||'''Storno'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Storno.png|55px]]<br/>6x Storno tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=286 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/163) <br />
||'''Orchards : A Trade In Apples'''<br/>(Obstgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br />
||[[File:Symbol_AppleOrchards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=414 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5161 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/164) <br />
||'''The King's Passing'''<br/>(Der König fährt vorbei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
}}<br />
||C1<br />
||JPutt927<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x King"s Passing tracker board<br/>[[File:Tile_KingsPassing.png|55px]]<br/>10x trigger tiles<br/>(6x1, 3x2, 1x3)<br />
||[[File:Symbol_KingsPassing.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=218 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/165) <br />
||'''The Big Highwayman'''<br/>(Der Große Wegelagerer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
}}<br />
||C1/C2<br />
||Challa007 & Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigHighwayman.png|40px]]<br/>1x Big Highwayman<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BigHighwayman.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6205 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5396 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/166) <br />
||'''A Carcassong of Ice and Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||7-10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||50x wall cubes<br/>5x additional (but different) followers per player<br/>1x Assassin per player<br/>1 Mini-meeple per player<br/>4x Grey wolves<br/>6x White Walkers<br/>1x Die<br />
||7-10x Capital City tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=290 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/167) <br />
||'''Crests of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
}}<br />
||C1<br />
||Gerry & Danisthirty & Carcking<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1328 CarcC Forum]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/168) <br />
||'''Dragon Treasure (Advent Calendar 2016)'''<br/>(Drachenschatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
}}<br />
||C1<br />
||Seli & KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Gold<br/>(2 nuggets)<br/>9x Dragon"s Horde<br/>(-2, -1, 0, 3, 4, 5)<br/>1x small bag<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2999 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/169) <br />
||'''The Wedding'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two lovers try to reach a monastery (before it is completed) so they can be married<br />
}}<br />
||C1/C2/WD/WE<br />
||eolone<br />
||4<br />
||0<br />
||1x 2x2 block (forming heart-shaped city)<br />
||1x Bride<br/>1x Groom<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3286 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/170) <br />
||'''New Discoveries: Distant Lands'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||0<br />
||2x 2x2 Distant Land Blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||13x Flags (all colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3974 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/171) <br />
||'''Towers of The Black Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Black Chess rook<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BlackPrinceTower.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=598 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5374 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/172) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTrader_stacked.png]]<br/>6x apples<br/>6x cherries<br/>6x pears<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4522 CarcC Forum]<br />
||Fields / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/173) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBuster_stacked.png]]<br/>6x green frogs<br/>6x purple frogs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4521 CarcC Forum]<br />
||River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/174) <br />
||'''The Cursed Pennant'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pennant quarters<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1603.0 Old CarcC Forum]<br />
||City / Pennant / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/175) <br />
||'''The Lighthouse Guard'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
}}<br />
||C1<br />
||The Juts<br />
||28<br />
||0<br />
||1x 5x5 Lake<br/>with central island<br />
||[[File:Figure_Boat_neutral.png|50px]]<br/>6x boats (neutral colour)<br/>1x lighthouse/tower<br />
||4x seaweed<br/>2x shark<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1381 Old CarcC Forum]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/176) <br />
||'''Walpurgis Night'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
}}<br />
||C1<br />
||Violet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Witch<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||1x Witchmaster<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1200 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/177) <br />
||'''Catapults of Carcassonne'''<br/>(Die Katapulte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
}}<br />
||C1<br />
||eurojo & Johannes Hoppstädter<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|50px]]<br/>1x Die<br />
||[[File:Token_Catapult_Joker.png|40px]]<br/>30x Jokers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=967 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/178) <br />
||'''The Tinkers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>1x Tinker per player<ref name ="Rules_NoFigure" /><br />
||[[File:Token_CopperKettle.png|50px]]<br/>12x Copper kettles<br/>or use colour tokens in place of figures<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=935 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/179) <br />
||'''The Fairy Queen & Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
}}<br />
||C1<br />
||jeRm!<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Fairy Queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19325/fairy-queen-and-princezip BGG]<br />
||City / Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/180) <br />
||'''Dungeons & Peddlers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
}}<br />
||C1<br />
||Runtu<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Peddlars (2 in each colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/33840/carcassonne-dungeons-peddlers BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/181) <br />
||'''Trick or Treat'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
}}<br />
||C1<br />
||Danisthirty<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Trick or Treat"er<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TrickOrTreat.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/182) <br />
||'''Leprechaun'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leprechaun.png|40px]]<br/>(or unused green figure)<br />
||[[File:Token_Gold.png|50px]]<br/>24x Gold<br />
||[[File:Symbol_Leprechaun.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=196 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/183) <br />
||'''Free as a bird'''<br/>(Frei wie ein Vogel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
}}<br />
||C1<br />
||Sleepy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x 8-sided die<br/>1 Aviator<ref name ="Rules_NoFigure" /><br />
||1x wind direction/strength indicator (not included in rules)<br />
||[[File:Symbol_FreeAsABird.png|40px]]<br />
||CarcCZ<br />
||<br />
||[[File:Feature_FreeAsABird_ramp.png|40px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/184) <br />
||'''Underground River'''<br/>(River Versickerung)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
}}<br />
||C1<br />
||Murphy013<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_red.png|40px]]<br/>1x Die<br/>(0-5 ""(or use 1-6 with 6 as 0?)"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4682 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/185) <br />
||'''Champions & Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
}}<br />
||C1<br />
||Lamina<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x token/coin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/146411/custom-expansion-champion-keep BGG] (Broken Link)<br />
||City / Missing / Pennant<br />
||<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/186) <br />
||'''The Shop'''<br/>(Der Shop)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
}}<br />
||C1<br />
||Christian Hermann<br />
||40<br />
||0<br />
||1x Shop Board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x action markers<br/>6x castles<br/>6x bridges<br/>6x tower pieces<br/>20x goods tokens (4x each wine, grain, cloth and 8x tea)<br/>10x coat of arms<br />
||[[File:Symbol_TheShop.png|40px]]<br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/187) <br />
||'''Pirates of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PiratesTreasure.png|40px]]<br/>7x Treasure Chests<br />
||[[File:Symbol_Pirates.png|40px]]<br />
||CarcCZ<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/188) <br />
||'''Cross of Peace'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CrossPeace.png|50px]]<br/>6x crosses<br />
||[[File:Symbol_CrossPeace.png|40px]]<br />
||CarcCZ<br />
||City / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/189) <br />
||'''Templar'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Templar.png|50px]]<br/>10x Templars<br />
||[[File:Symbol_Templar.png|40px]]<br />
||CarcCZ<br />
||City / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/190) <br />
||'''Monks & Heretics'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>2x Bee<br/>[[File:Token_Fish.png|50px]]<br/>3x Fish<br/>[[File:Token_AppleRed.png|50px]]<br/>4x Apple<br/>[[File:Token_Herbs.png|50px]]<br/>5x Herbs<br/>[[File:Token_Cloister.png|50px]]<br/>3x Monastery<br/>[[File:Token_MonksHeretics_Monk.png|50px]]<br/>14x Monk<br />
||[[File:Symbol_MonksHeretics.png|40px]]<br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/191) <br />
||'''The Paramour of Carcassonne'''<br/>(Die Buhlerin von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Buhlerin.png|40px]]<br/>1x Paramour<br />
||[[File:Token_Buhlerin.png|50px]]<br/>12x Paramour<br />
||[[File:Symbol_Buhlerin.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=867 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/192) <br />
||'''St Nicholas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3548 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/193) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||23<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3670 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/194) <br />
||'''Bridges, Castles and Bazaars'''<br/>(Burgen, Brücken und Basare)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Zotto.png|100px]]<br/>12x Castle Tokens<br />
||[[File:Symbol_BridgesCastlesBazaars_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2346 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/195) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
}}<br />
||WD<br />
||Moses64 & Seli & Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_WD.png|50px]]<br/>2x 4 Sheep<br/>[[File:Token_HS_Sheep3_WD.png|50px]]<br/>5x 3 Sheep<br/>[[File:Token_HS_Sheep2_WD.png|50px]]<br/>5x 2 Sheep<br/>[[File:Token_HS_Sheep1_WD.png|50px]]<br/>4x 1 Sheep<br/>[[File:Token_HS_Sheep0_WD.png|50px]]<br/>21x Grass<br />
||[[File:Symbol_HillsSheep_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2347 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/196) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_Sq_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_Sq_WD.png|50px]]<br/>4x 4 Sheep<br/>[[File:Token_HS_Sheep3_Sq_WD.png|50px]]<br/>6x 3 Sheep<br/>[[File:Token_HS_Sheep2_Sq_WD.png|50px]]<br/>6x 2 Sheep<br/>[[File:Token_HS_Sheep1_Sq_WD.png|50px]]<br/>6x 1 Sheep<br/>[[File:Token_HS_Sheep0_Sq_WD.png|50px]]<br/>24x Grass<br/>[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
||[[File:Symbol_HillsSheep_WD_Tel.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/197) <br />
||'''Cleric & Serf'''<br/>(Kleriker und Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Cleric and Serf" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf_WD.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric_WD.png|55px]]<br/>1x Cleric<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/198) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBusterGreen_WD.png|50px]]<br/>6x Green Frog<br/>[[File:Token_FrogBusterBrown_WD.png|50px]]<br/>6x Brown Frog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/199) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler II)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitMerchantApple_WD.png|50px]]<br/>5x Apple<br/>[[File:Token_FruitMerchantSloe_WD.png|50px]]<br/>5x Sloe<br/>[[File:Token_FruitMerchantPineCone_WD.png|50px]]<br/>5x Pine Cone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/200) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
}}<br />
||WD<br />
||Seli & Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTraderRowanBerries_WD.png|50px]]<br/>6x Rowan Berries<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/201) <br />
||'''Pirates and Plunderers'''<br/>(Piraten und Plünderer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
}}<br />
||WD<br />
||Seli & Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PirPlundCloth_WD.png|50px]]<br/>15x Cloth<br/>[[File:Token_PirPlundDyes_WD.png|50px]]<br/>15x Colour Dyes<br/>[[File:Token_PirPlundRum_WD.png|50px]]<br/>15x Rum<br/>[[File:Token_PirPlundSpice_WD.png|50px]]<br/>15x Spice<br />
||[[File:Symbol_PiratesPlunder_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/202) <br />
||'''Bastions'''<br/>(Die Bastion)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Bastions" by Leven<br />
}}<br />
||WD<br />
||Seli & Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer_WD.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/203) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Merry Men" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw_WD.png|55px]]<br/>1x Outlaw<br />
||[[File:Symbol_Merrymen_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/204) <br />
||'''The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
}}<br />
||C1<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForestC1.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=680 CarcC]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/205) <br />
||[[The_Courier_(Fan_Expansion)|'''The Courier''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
}}<br />
||C1/C2<br />
||Matisek & Bumsakalaka & Snearone<br />
||6<br />
||0<br />
||0<br />
||[[File:Figure_TheCourier.png|40px]]<br/>1x Courier<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_The_Courier.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/206) <br />
||'''Guild Masters and Beekeepers'''<br/>(Zünfte und Ziedler)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
}}<br />
||C1/C2<br />
||The_Bofrostmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||7x Honey tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5787 CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/207) <br />
||'''The Mount of the Duke'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
}}<br />
||C1<br />
||José Barros Alonso<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MountDuke_Boar.png|50px]]<br/>4x Boar<br/>[[File:Token_MountDuke_Deer.png|50px]]<br/>4x Deer<br />
||[[File:Symbol_MountDuke.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4260 CarcC Forum]<br/>Rules only<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/208) <br />
||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
}}<br />
||C2<br />
||Danka & šmoula<br />
||1<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_COVID-19.png|50px]]<br/>20x Infection Tokens<br/>[[File:COVID-19_Test_Death.png|40px]]<br/>1x Death Card<br/>[[File:COVID-19_Test_Positive.png|40px]]<br/>9x Positive Cards<br/>[[File:COVID-19_Test_Negative.png|40px]]<br/>20x Negative Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/209) <br />
||'''Mario3 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
}}<br />
||n/a<br />
||mrskaut<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/141222/fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Mario3.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/210) <br />
||'''Zelda 2 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
}}<br />
||n/a<br />
||LinkDude<br />
||84<br />
||13<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/157730/fanmade-zelda-2-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Zelda2.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/211) <br />
||'''Pokésonne Core'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
}}<br />
||n/a<br />
||FiammaFenice<br />
||146<br />
||25<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/219821/pokesonne-master-edition-full-pokemon-re-theme-w-e BGG]<br />
||Rebrand<br />
||[[File:Tile_PokesonneCore.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/212) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''The Bards''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes<br />
}}<br />
||C2<br />
||Snearone<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bards.png|40px]]<br/>7x Lute<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=692 CarcC]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/213) <br />
||'''Ghost Time'''<br/>(Geisterzeit)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles<br />
}}<br />
||C1<br />
||invinitas<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Ghosts<br>1x Ghost Hunter<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1390 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/214) <br />
||'''Fruit Trees'''<br/>(Obstbäume und Obstchips)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions<br />
}}<br />
||C1<br />
||Zotto & Seli<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Fruit Chips<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4193 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/215) <br />
||'''The University'''<br/>(Die Universität)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||YES<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3118 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/216) <br />
||'''Dung Heaps'''<br/>(Misthaufen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game<br />
}}<br />
||<br />
||Seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Dung Heap<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3120 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/217) <br />
||'''The Trade Routes'''<br/>(Die Handelsrouten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only<br />
}}<br />
||C1/C2/WD/WE<br />
||Kwyjibo<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:TradeRoutes_Carrot.png|50px]]<br>10x Carrots<br>[[File:TradeRoutes_Chicken.png|50px]]<br>8x Chickens<br>[[File:TradeRoutes_Shell.png|50px]]<br>6x Shells<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2674 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/218) <br />
||'''The Wizard Tower'''<br/>(Der Zauberturm)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions<br />
}}<br />
||<br />
||User743<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Tower<br>1x Die<br />
||Spell Tokens<br>Bonus Action Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2849 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/219) <br />
||'''King and Robber'''<br/>(König und Raubritter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_King_WD.png|55px]]<br/>1x King<br/>[[File:CharTile_Robber_WD.png|55px]]<br/>1x Robber Baron<br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2342 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/220) <br />
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>1x Tower per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=993 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/221) <br />
||[[The Wetlands (Fan Expansion)|'''Wetlands''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wetlands.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=714 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6467 CarcC Forum]<br />
||City / Monastic / Pennant / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/222) <br />
||'''River Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||1 river port tile per player<br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=721 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6458 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/223) <br />
||'''Crater'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing, roll Flier dice and any meeples in area defined by the number are removed<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6472 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=312488Expansion Reference List TilesRules2023-12-07T22:16:54Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||'''{{WellsLink|text=Wells}}'''<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''{{WellsLink|text=Wells II}}'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||'''{{VistasLink|text=Vistas Revisited}}'''<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||'''{{VistasLink|text=Vistas 1.2}}'''<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||'''{{WellsLink|text=First Wells}}'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||Quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||Seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Fields / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresTiles&diff=312487Expansion Reference List FiguresTiles2023-12-07T22:14:38Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/1) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/2) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains elements from a number of fan-made expansions based on children's fairy tales<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
}}<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>1x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>1x Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An Apple A Day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Timber trade goods for forests<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
}}<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
}}<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
}}<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Maps and treasure, and a few other extras, for use with "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||14x Treasure Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||6x Treasure Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/17) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V3''']]<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/21) <br />
||'''Mills and Bakeries V2'''<br/>(Mühlen und Bäckereien v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
||[[File:Symbol_MillsBakeries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=335 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/22) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ananas.png|50px]]<br/>6x Pineapple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=87 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=533 CarcF]<br/>[https://boardgamegeek.com/filepage/11989/fruittrader10zip BGG (original)]<br />
||Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/23) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
}}<br />
||C1<br />
||Meepleater<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=428 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=747 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/24) <br />
||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]<br/>(Kleriker undd Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Cleric<br/>[[File:Token_Cloister2.png|50px]]<br/>14x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=85 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=878 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/25) <br />
||'''Influence of the Church'''<br/>(Der Einfluss der Kirche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds several church-related landscape features and tokens<br />
}}<br />
||C1<br />
||JPutt927<br />
||13<br />
||0<br />
||[[File:Tile_InfChurch_Priory.png|55px]]<br/><br/>6x Priory<br/>1x large Basilica (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Cloister Counter Card<br/>[[File:Tile_InfChurch_BasilicaTrigger.png|55px]]<br/>1x Basilica Draw tile<br/>[[File:Token_CrossInfluence.png|40px]]<br/>25x cross influence<br/>[[File:Token_Cloister_Besieged.png|100px]]<br/>6x besieged cloister<br/>[[File:Token_CathedralUpgrade_Stacked.png|120px]]<br/>1x cathedral upgrade for each player<br/>[[File:Token_Cross_Stacked.png|130px]]<br/>1x cross for each player<br />
||[[File:Symbol_InfluenceOfTheChurch.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=164 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=896 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/26) <br />
||'''Roman Influence'''<br/>(Der römische Einfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Legionnaire_stacked.png|100px]]<br/>1x Roman Legionnaire for each player<br/>[[File:Token_Philosopher_stacked.png|100px]]<br/>1x Philosopher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=158 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1158 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/27) <br />
||'''Taverns'''<br/>(Tavernen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ale.png|50px]]<br/>18x Ale<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=169 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1160 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/28) <br />
||'''Cemetery'''<br/>(Die Fredhöfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
}}<br />
||C1<br />
||Quevy<br />
||10<br />
||0<br />
||2x optional<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FlowerBouquet.png|50px]]<br/>For variant 1:<br/>1x Bouquet of Flowers for each player<br/>[[File:Token_Undertaker_Stacked.png|100px]]<br/>For Variant 2:<br/>1x Undertaker for each player<br/>[[File:Token_GraveRobber_Stacked.png|100px]]<br/>For variant 3:<br/>1x Grave Robber for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=237 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1418 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/29) <br />
||'''Manors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
}}<br />
||C1<br />
||JPutt927 & Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tokens_Manors_Coins.png]]<br/>Some coins or tokens<br />
||[[File:Symbol_Manors.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=745 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/30) <br />
||'''Chariot Race'''<br/>(Das Wagenrennen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Chariot Race Stadium (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Chariot race draw tile<br/>[[File:Token_ChariotRacingBet_Stacked.png|100px]]<br/>1x Bet set for each player<br/>[[File:Token_ChariotRacingRace_Stacked.png|100px]]<br/>30x Race<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=107 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1432 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/31) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]<br/>(Die Barden von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version<br />
}}<br />
||C1<br />
||Trebuchet<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Note.png|40px]]<br/>7x Note<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=193 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1437 CarcF]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/32) <br />
||'''Natural Disasters'''<br/>(Die Maturkatastrophen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a number of natural disasters<br />
}}<br />
||C1<br />
||CKorfmann & Gwommy<br />
||6<br />
||0<br />
||1x flood cut-out<br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x Wooden Disc<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||[[File:Token_Earthquake.png|40px]]<br/>8x Earthquake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=117 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1451 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/33) <br />
||'''Fighters & Scholars'''<br/>(Kämpfer und Gelehrte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a way of levelling up followers<br />
}}<br />
||C1<br />
||edmil<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6 Double-sided outcome tiles<br/>1x small bag<br/>[[File:Token_FightersScholar_Level_stacked.png|100px]]<br/>12x Level<br/>[[File:Token_FightersScholar_Training_stacked.png|100px]]<br/>12x Training<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=96 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1804 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/34) <br />
||'''Wizards & Witches'''<br/>(Zauberer und Hexen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
}}<br />
||C1<br />
||JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_WitchPotion.png|40px]]<br/>6x Witch potion<br/>[[File:Token_Wizard.png|40px]]<br/>7x Wizard<br/>[[File:Token_Witch.png|40px]]<br/>7x Witch<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=104 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1806 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/35) <br />
||'''Salt and Cocoa Traders'''<br/>(Salz und Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
}}<br />
||C1<br />
||Meepleater<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Salt.png|50px]]<br/>7x Salt<br/>[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
||[[File:Symbol_SaltCocoa.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=264 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1824 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/36) <br />
||'''New Discoveries'''<br/>(Neue Entdeckungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Open up a separate landscape area on the table<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Lake (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Compass.png|50px]]<br/>6x explorer compass<br/>[[File:Token_Flag_stacked.png|100px]]<br/>1x Flag for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=157 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1826 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/37) <br />
||'''Apothecaries'''<br/>(Die Apotheker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
}}<br />
||C1<br />
||Meepleater<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x Alchemy Tiles<br/>[[File:Token_NochtemGloria.png|50px]]<br/>15x Nochtem Gloria<br/>[[File:Token_Deersbane.png|50px]]<br/>15x Deersbane<br/>[[File:Token_Wraithweed.png|50px]]<br/>15x Wraithweed<br />
||[[File:Symbol_Apothecaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=265 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2218 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/38) <br />
||'''Lakes and Fishmongers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
}}<br />
||C1<br />
||Quevy<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fisher_Stacked.png|120px]]<br/>1x Boat for each player<br/>[[File:Token_Fish.png|50px]]<br/>5x Fish<br />
||[[File:Symbol_LakesFishmongers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=278 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2477 CarcF]<br />
||Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/39) <br />
||'''Tug of War - UK Meetup 2015'''<br/>(Das Tauziehen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
}}<br />
||C1<br />
||Decar<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=303 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3046 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/40) <br />
||'''Fishermen & Pirates'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
}}<br />
||C1<br />
||Meeple<br />
||53<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x ship for each player<ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:ReferenceFigures_JunkBlack.png|50px]]<br/>1x pirate ship<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fishermen&Pirate_Ship_Stacked.png|120px]]<br/>1x ship for each player<br/>[[File:Token_Fishermen&Pirate_Pirate.png|60px]]<br/>1x pirate<br/>[[File:Token_Fishermen&Pirate_Fish.png|50px]]<br/>8x Fish<br />
||[[File:Symbol_Fishermen&Pirate.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=105 CarcF]<br />
||Fishermen / Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/41) <br />
||'''Santa Claus'''<br/>(Der Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|40px]]<br/>1x St. Nicolas<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StNicolas.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=203 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/42) <br />
||'''The White Dragon'''<br/>(Der weiße Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Ricy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br/>5x White Markers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteDragon.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=244 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/43) <br />
||'''The Handicraft'''<br/>(Das Handwerk)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Handicraft.png|50px]]<br/>12x Handicraft<br />
||[[File:Symbol_Handwerk.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=517 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/44) <br />
||'''Family Planning'''<br/>(Familienplanung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FemaleFollower_stacked.png|120px]]<br/>1x female follower for each player<br/>[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>1x child for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamilyPlanning.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=714 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/45) <br />
||'''Birthday in the Land of Cockaigne'''<br/>(Geburtstag im Schlaraffenland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
}}<br />
||C1<br />
||Carcassonne-Forum<br />
||10<br />
||0<br />
||1x KJW (2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cockaigne_Stacked.png|90px]]<br/>9x Cockaigne<br />
||[[File:Symbol_LandCockaigne.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=240 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1248 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/46) <br />
||'''The Forests of Carcassonne v2.0'''<br/>(Die Wälder von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
}}<br />
||C1<br />
||Cosalo & Tanja Pöschl<br />
||57<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>2x Wooden Tokens<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DieWälder.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=94 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_waelder C-Welt]<br />
||Forest<br />
||[[File:Tile_WaldervonCarc.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/47) <br />
||'''Tunnel Extra V0.6'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1830 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/48) <br />
||'''Tunnel Extra V1.0'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
}}<br />
||C1<br />
||Quevy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br/>[[File:Token_Tunnel_new_Stacked.png|140px]]<br/>2x 4 Tunnel for each player (alternate colours)<br />
||[[File:Symbol_Tunnel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=295 CarcC]<br />
||Road / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/49) <br />
||'''The Ice Queen'''<br/>(Die Eiskönigin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
}}<br />
||C1<br />
||Sigried & Dieter Maute<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Icequeen<br/>[[File:Figure_Oxe.png|60px]]<br/>1x Ox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_IceQueen.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1632 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/50) <br />
||'''The Horses & The Dungeons'''<br/>(Die Pferde und der Kerker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
}}<br />
||C1<br />
||Mentor09<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Event Tiles<br/>1x Dungeon Tableau<br/>1x Horse Market Tableau<br/>[[File:Token_HorsesDungeons.png|50px]]<br/>30x Horse<br />
||[[File:Symbol_HorsesDungeons.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1829 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/51) <br />
||'''Bailiff and Rider'''<br/>(Landvogt und Landreiter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
}}<br />
||C1<br />
||invinitas & KlausiMausi<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bailiff<ref name ="Rules_NoFigure" /><br/>1x Rider<ref name ="Rules_NoFigure" /><br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3015 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/52) <br />
||'''The Training Area'''<br/>(Der Übungsplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
}}<br />
||C1<br />
||Lars120<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>6x Wooden Disc<br />
||[[File:Token_TrainingArea_stacked.png|100px]]<br/>18x Numbers<br/>(6x1, 6x2, 6x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3153 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/53) <br />
||'''St Nicolas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
}}<br />
||C1<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3030 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3553 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/54) <br />
||'''The Inner Wall'''<br/>(Der innere Wall)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
}}<br />
||C1<br />
||Bojo<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_InnerWall.png|50px]]<br/>6x Protection & Trutz<br />
||[[File:Symbol_InnereWall.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3737 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/55) <br />
||'''Fishers & Sailors'''<br/>(Fischer und Seefahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
}}<br />
||C1<br />
||Bojo<br />
||180<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>3x Fishers (Mini-Meeple) for each player<br/>[[File:Figure_Fisher&Sailors_Fish_stacked.png|100px]]<br/>1x Fish for each player<br/>[[File:Figure_Fisher&Sailor_Marine.png|80px]]<br/>1x Navy Ship<br/>[[File:Figure_Fisher&Sailor_Pirat.png|80px]]<br/>1x Pirate Ship<br />
||[[File:Token_FisherSailor_Joker_stacked.png|120px]]<br/>8x Joker for each player<br/>[[File:Token_FisherSailor_Fish.png|50px]]<br/>12x Fish<br/>[[File:Token_FisherSailor_Navigator.png|50px]]<br/>1x Navigator<br/>[[File:Token_FisherSailor_Robbered.png|50px]]<br/>4x Robbed Tokens<br />
||[[File:Symbol_FisherSailor.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3748 CarcF]<br />
||Fishermen / Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/56) <br />
||'''The Architects'''<br/>(Die Architekten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
}}<br />
||C1<br />
||Gwommy<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Architect_stacked.png|120px]]<br/>1x Architect for each player<br />
||[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=137 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=478 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1087 Old CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/57) <br />
||'''Fences'''<br/>(Zäune)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
}}<br />
||C1<br />
||Gwommy & Elmendalerenda<br />
||15<br />
||0<br />
||[[File:Tile_Fences_Bridge.png|80px]]<br/>1x Bridge (halfsize) for each player<br />
||[[File:Figure_Fence.png|50px]]<br/>12x Wooden Fences<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fences.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=113 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=585 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/58) <br />
||'''The Horse'''<br/>(Das Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
}}<br />
||C1<br />
||Gwommy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Horse<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Horse.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=138 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=705 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/59) <br />
||'''The Pope of Avignon'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C1<br />
||Wicke<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x White Pope<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=128 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=753 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/60) <br />
||'''The Invaders'''<br/>(Die Eindringlinge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a mechanic similar to the Robber from Settlers of Catan<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Invader.png|40px]]<br/>1x Invader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Invaders.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=160 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=902 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/61) <br />
||'''The Reconquest of Gaul'''<br/>(Die Rückeroberung Galliens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
}}<br />
||C1<br />
||Whaleyland<br />
||4<br />
||0<br />
||2x Starting blocks (5x4)<br />
||[[File:Figure_Crusader_Gaul.png|50px]]<br/>2x Crusaders<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gaul.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=159 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1155 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/62) <br />
||'''Roads to Victory'''<br/>(Die Strassen zum Erfolg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
}}<br />
||C1<br />
||JPutt927<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Posthouse_stacked.png|120px]]<br/>1x Post house for each player<br/>[[File:Figure_Pickpocket_stacked.png|120px]]<br/>1x Pickpocket for each player<br />
||[[File:Token_Diamond_Roads2Victory.png|50px]]<br/>20x Jewels<br />
||[[File:Symbol_Roads2Victory.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=162 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1156 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/63) <br />
||'''Marshes'''<br/>(Die Sümpfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large expansion that introduces the Marsh landscape feature<br />
}}<br />
||C1<br />
||Trebuchet<br />
||104<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boglord.png|50px]]<br/>1x Bog Lord<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=192 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1157 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/64) <br />
||'''The Wonderful Wizard of Oz'''<br/>(Der Zauberer von Oz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles based loosely on the themes from the book of the same name, and a wizard<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wizard.png|40px]]<br/>1x Wizard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=126 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/65) <br />
||'''Barbarian Horde'''<br/>(Barbarenhoden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Requires The City of Carcassonne, which can now be raided<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
||1x Fortress (4x4)<br/><br/>1x Besieged City of Carcassonne (4x3)<br/><br/>2x Archery Towers<br />
||[[File:Figure_Barbarian.png|50px]]<br/>13x Barbarian<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>3x coloured disc for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||8x Barbarian Direction (N, NE, E, ...)<br/>[[File:Token_BarbarianHorde.png]]<br/>13 Defense Tokens<br>(8x pit,<br/>2x catapult,<br/>2x swordsmen,<br/>1x archer)<br/>12x Barbarian Reward Cards<br/>4x Reference Cards<br/>[[File:Token_Coloured_stacked.png|100px]]<br/>3 coloured tokens for each player<br />
||[[File:Symbol_BarbarianHorde.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=118 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1509 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/66) <br />
||'''Dragon Hunters'''<br/>(Drachenjäger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_black.png|40px]]<br/>6x Wild Boar<br/>[[File:Figure_Sheep2.png|50px]]<br/>6x White Sheep<br/>[[File:Figure_Cow.png|60px]]<br/>6x Brown Cow<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DragonHunters.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=93 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1825 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/67) <br />
||'''The Inquisitor'''<br/>(Der Inquisitor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
}}<br />
||C1<br />
||Aenima <br />
||15<br />
||1<br />
||1x Holy Inquisition board (3x3)<br />
||[[File:Figure_Count_red.png|40px]]<br/>1x Inquisitor<br />
||[[File:Tile_Retract.png|55px]]<br/>6x Retract Tiles<br/>[[File:Token_Inquisitor.png|50px]]<br/>1x Investigation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=274 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2466 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/68) <br />
||'''Pied Piper'''<br/>(Der Rattenfänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
}}<br />
||C1<br />
||Quevy<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_PiedPiper.png|40px]]<br/>1x Pied Piper<br/>[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Follower for each player<br />
||[[File:Token_Rat.png|50px]]<br/>64x Rat<br />
||[[File:Symbol_PiedPiper.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=291 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2684 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/69) <br />
||'''The Boy Who Cried Wolf'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Grass.png|50px]]<br/>16x Grass<br />
||[[File:Symbol_BoyCriedWolf.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=436 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2902 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/70) <br />
||'''The Big Black Pig Escape'''<br/>(Der Ausbruch des grossen schwarzen Schweins)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
}}<br />
||C1/C2<br />
||Aenima <br />
||2<br />
||2<br />
||1x 2x1 Starting Block<br />
||[[File:Figure_Pig_black.png|50px]]<br/>1x Big Black Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=279 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2547 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/71) <br />
||'''Wanderer and Mayor's Office'''<br/>(Wanderer und Bürgermeisterbüro)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
}}<br />
||C1<br />
||Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Mayor"s Office for each player<br/>[[File:Figure_Wanderer_stacked.png|100px]]<br/>1x Wanderer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MayorsOffice.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=213 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/72) <br />
||'''Pig Race to Riches'''<br/>(Das Schweinerennen zu Wohlstand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
}}<br />
||C1<br />
||Carcking & JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
||[[File:Token_Race2Rich_stacked.png|80px]]<br/>36x Race to Riches (12x Road, 12x Cloister, 12x City)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=171 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/73) <br />
||'''The Gambling (Aenima)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
}}<br />
||C1<br />
||Aenima <br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceGame.png|40px]]<br/>9x Dice of Carcassonne - Dice Game<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gambling.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=235 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/74) <br />
||'''Buried Treasure'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
}}<br />
||C1<br />
||frankdux<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BuriedTreasure_Treasure.png|50px]]<br/>9x Treasure<br/>[[File:Token_BuriedTreasure_Dirt.png|50px]]<br/>11x Dirt<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=261 CarcC]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/75) <br />
||'''Bifröst & Rainbows'''<br/>(Die Himmelsbrücken und Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||1<br />
||1x Weather Condition start/block (2x2)<br />
||[[File:Figure_Leprechaun.png|40px]]<br/>1x Leprechaun<br/>[[File:Figure_Bifröst.png|100px]]<br/>6x Bifröst<br />
||1x Weather Condition Draw tile<br/>[[File:Token_BifröstRainbow_GoldPot.png|50px]]<br/>32x Gold pot<br />
||[[File:Symbol_Bifröst.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=288 CarcC]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/76) <br />
||'''A winter without snow'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Gingerbread Man, but for the normal game<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Gingerbreadman.png|40px]]<br/>1x Gingerbread man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=296 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/77) <br />
||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
}}<br />
||C1<br />
||Quevy<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Competition_Wine.png|50px]]<br/>1x Wine<br />
||[[File:Symbol_YellowAbbey.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=298 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/78) <br />
||'''The Legend of Lady Carcas'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
}}<br />
||C1<br />
||Dragonlord<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LadyCarcas.png|50px]]<br/>1x Lady Carcas<br/>[[File:Figure_StrawKnights_stacked.png|100px]]<br/>5x Straw Knight for each player<br/>[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LadyCarcas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3181 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/79) <br />
||'''Sailing The Seas C1'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C1<br />
||Squiffything<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=336 CarcC Tiles]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/80) <br />
||'''Sailing The Seas : Trade Routes C1'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=367 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/81) <br />
||'''Sailing The Seas : Trade Routes C2'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=343 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/82) <br />
||'''Sailing The Seas C2'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/83) <br />
||'''The Coast : Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=423 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/84) <br />
||'''New Forest : The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForest.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=362 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5162 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/85) <br />
||'''The New Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
}}<br />
||C2<br />
||Wolnic<br />
||115<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=406 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=407 CarcC Part 2]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=408 CarcC Part 3]<br />
||Forest / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/86) <br />
||'''Pig on a Pedestal'''<br/>(Das Schwein auf dem Podest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PigOnAPedestral_stacked.png|140px]]<br/>1x Statue for each player<br />
||[[File:Symbol_PigOnAPedestral.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=384 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5177 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/87) <br />
||'''The Libraries'''<br/>(Die Bibliotheken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||32<br />
||2<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Library.png|50px]]<br/>21x Book<br />
||[[File:Symbol_Libraries.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4942 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/88) <br />
||'''Dragon Killers'''<br/>(Drachenmörder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||[[File:CharTile_Princess.png|55px]]<br/>1x Princess<br />
||[[File:Symbol_DragonKillers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=358 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/89) <br />
||'''Dragon Nests'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DragonEgg.png|50px]]<br/>28x Dragon egg<br />
||[[File:Symbol_DragonNest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=359 CarcC]<br />
||Dragon / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/90) <br />
||'''Wanderers & Myths'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
}}<br />
||C1<br />
||Karel Koplík<br />
||99<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Meal.png|50px]]<br/>24x Meal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3694 CarcC Forum]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/91) <br />
||'''The Plague'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the expansion "The Plague" to C2 artwork style<br />
}}<br />
||C2<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Plague_Flea_C2.png|50px]]<br/>18x Flea<br/>[[File:Token_Plague_Outbreak_stacked_C2.png|50px]]<br/>6x Outbreak<br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4579 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/92) <br />
||'''City on Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
}}<br />
||C1<br />
||Palkan<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Trebuchet_Trebuchet.png|50px]]<br/>12x Trebuchet<br/>[[File:Token_Trebuchet_CityOnFire.png|50px]]<br/>24x City on fire<br />
||[[File:Symbol_CityFire.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1493 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2478 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/93) <br />
||'''The Alchemist'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Alchemist.png|40px]]<br/>1x Alchemist<br />
||[[File:Token_Alchemist_Elements_stacked.png|120px]]<br/>24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire)<br/>[[File:Token_Alchemist_PhilosopherStone.png|50px]]<br/>1x Philosopher stone<br />
||[[File:Symbol_Alchemist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=396 CarcC]<br />
||Advent2019 / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/94) <br />
||'''The Druid'''<br/>(Der Druide)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Druide.png|40px]]<br/>1x Druid<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=864 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/95) <br />
||'''Golden Eggs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Golden Egg (chocolate?)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1675 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/96) <br />
||'''The Dragon Flowers of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>12x Die<br/>[[File:Figure_DieDragon.png|50px]]<br/>1x Die (1x Dragon, 5x empty)<br />
||[[File:Token_Grass.png|50px]]<br/>12x Grass<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1648 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/97) <br />
||'''Demons in Carcassonne'''<br/>(Dämonen in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
}}<br />
||C1<br />
||Murphy013<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Demons_stacked.png|120px]]<br/>1x Demon for each player<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=387 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/98) <br />
||'''The Gambling (invinitas)'''<br/>(Das Glücksspiel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x die<br/>(standard colours on each face)<br />
||1x round token per player colour<br/>24x result tokens<br/>(18x score<br>4x landscape)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1489 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/99) <br />
||'''The Rainbow'''<br/>(Der Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
}}<br />
||C1<br />
||invinitas<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
||[[File:Symbol_TheRainbow.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1389 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/100) <br />
||'''Robin Hood'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Robin Hood<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1523 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/101) <br />
||'''Snow Queen'''<br/>(Schneekönigin)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
}}<br />
||WE<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Snow queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1562 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/102) <br />
||'''Ignatius of Loyola'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_Ignatius.png|55px]]<br/>1x Ignatius<br/>4x action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=644 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/103) <br />
||'''The Summer Gingerbread Man'''<br/>(Der Sommer Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1833 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/104) <br />
||'''The Painter'''<br/>(Die Maler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Painter_stacked.png|120px]]<br/>1x Painter for each player<br/>[[File:Figure_Cube_red.png]]<br/>42x small red cubes<br/>[[File:Figure_Cube_yellow.png]]<br/>42x small yellow cubes<br/>[[File:Figure_Cube_blue.png]]<br/>42x small blue cubes<br/>[[File:Figure_Cube_white.png]]<br/>14x small white cubes<br/>[[File:Figure_Cube_green.png]]<br/>14x small green cubes<br/>[[File:Figure_Cube_black.png]]<br/>14 small black cubes<br/>[[File:Figure_Cube_purple.png]]<br/>14x small purple cubes<br/>[[File:Figure_Cube_orange.png]]<br/>14 small orange cubes<br />
||6x Portrait cards<br/>48x Cover pieces<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1416 CarcF]<br/>(Rules only)<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/105) <br />
||'''The Abbot (Base Game)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of C1 Garden tiles to match those in C2 Base Game<br />
}}<br />
||C1<br />
||PresetM<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3799 CarcF]<br />
||C2=>C1 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/106) <br />
||'''The Black Death'''<br/>(Der schwazre Tod)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Manresa_BlackDeath.png|55px]]<br/>1x Black Death<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=640 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/107) <br />
||'''Riverboats & The Whirlpool'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x Riverboat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Whirlpool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3251 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/108) <br />
||'''Carcassonne's Dracula'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>1x van Helsing<br/>[[File:Figure_Boglord.png|50px]]<br/>1 Dracula<br/>[[File:Figure_Count_red.png|40px]]<br/>4x Vampires<br />
||[[File:Token_Dracula_WoodStake.png|50px]]<br/>6x Wooden Stake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=411 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5182 CarcF]<br />
||City / Tokens / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/109) <br />
||'''The Winter Coast & Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||WD<br />
||Wolnic<br />
||49<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=419 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/110) <br />
||'''Olive Tree Orchards'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
}}<br />
||C1<br />
||Welli Designs<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_OliveTreeOrchard.png|50px]]<br/>18x Olive<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1617 Old CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/111) <br />
||'''The Necromancer'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Necromancer.png|40px]]<br/>1x Necromancer<br/>[[File:Figure_Count_white.png|40px]]<br/>1x Prince By-Tor<br/>[[File:Figure_Sheep2.png|50px]]<br/>1x Snow dog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=469 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/112) <br />
||'''Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Keep<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/113) <br />
||'''Crusades and Representatives of the People'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
}}<br />
||C1/C2<br />
||LRV<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crusader Priest<ref name ="Rules_NoFigure" /><br/>3x Representative of the people<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5020 CarcF]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/114) <br />
||'''Captains & Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
}}<br />
||C2<br />
||Servius Sertorius & Meepledrone<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Captain for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4184 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/115) <br />
||'''The Mill & Beekeeper'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
}}<br />
||C2<br />
||Carcassonne93<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Beekeeper<ref name ="Rules_NoFigure" /> for each player<br />
||[[File:Token_MillBee_Comb_stacked.png]]<br/>25x Honeycomb (1-4)<br/>[[File:Token_MillBee_SaltMine_stacked.png]]<br/>6x Salt (3,4,5)<br/>1x small bag<br/>[[File:Token_MillBee_Mills_stacked.png]]<br/>2x Windmill for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4635 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/116) <br />
||'''Ally or Enemy'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x regular followers in neutral colour<br />
||6x tokens<br/>(x10 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5377 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/117) <br />
||'''Cosmic Portal 2 : Exploring the Multiverse'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||34<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MirrorZone2.png|50px]]<br/>30 tokens<br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=595 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/118) <br />
||'''Deserts'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||15x camels<br/>(3+ colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deserts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4083 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/119) <br />
||'''Detour and Impasse'''<br/>(Umleitungen und Sackgassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
}}<br />
||C1<br />
||Carcatronn & Carcking<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ferry.png|50px]]<br/>8x Ferry<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=267 CarcC]<br />
||Fields / Road <br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/120) <br />
||'''Gambler's Luck'''<br/>(Das Glück des Spielers)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
||[[File:Token_GamblersLuck.png|50px]]<br/>40x tokens<br />
||[[File:Symbol_GamblersLuck.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=587 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5434 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/121) <br />
||'''Kingdoms on the River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
}}<br />
||C1/C2/WD/WE<br />
||Lumen<br />
||6<br />
||0<br />
||6x Border Extensions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KingdomsOnRiver_Cart.png|40px]]<br/>4x Cart Tokens<br/>[[File:Token_KingdomsOnRiver_Turnstone.png|50px]]<br/>1x Turnstone (double-sided)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=329 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/122) <br />
||'''Legacy of Rome'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Duke<ref>No colour specified</ref><br>12x Road pieces<br />
||24x Rubble Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4271 CarcC Forum]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/123) <br />
||'''Double or Nothing'''<br/>(Doppelt oder Nichts)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
}}<br />
||C1<br />
||invinitas<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Double or Nothing" token<br/>or any coin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/124) <br />
||'''Monuments'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
}}<br />
||C1<br />
||Darathor<br />
||4<br />
||0<br />
||4x 2x2 tile blocks<br />
||10x small cubes in each player colour<br />
||[[File:Token_Monuments_Renown.png|50px]]<br/>40x Renown Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5763 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/125) <br />
||'''Summer Gingerbread Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
}}<br />
||C2<br />
||Michael Halbert<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3413 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/126) <br />
||'''Tarots'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tarot.png|120px]]<br/>48x Tokens (6 per player)<br />
||[[File:Symbol_Tarot.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=627 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/127) <br />
||[[Family_Feud_(Fan_Expansion)|'''The Families''']]<br/>(De Families)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister2.png|50px]]<br/>16x Monastery<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/128) <br />
||'''The Lake'''<br/>(Der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a large lake, and includes a race to be a lighthouse keeper<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
||1x 3x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Water.png|50px]]<br/>25x water tokens<br/>6 player tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=106 CarcC]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/129) <br />
||'''The Pope of Avignon v1.01'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x Pope<ref>Any white meeple is suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=530 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/130) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=488 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/131) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/132) <br />
||'''Tithe Barns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TitheBarn.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=263 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/133) <br />
||'''Virus'''<br/>(Das Virus)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
}}<br />
||C1/C2<br />
||Konrad2605<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Virus.png|50px]]<br/>18x Virus Tokens<br />
||[[File:Symbol_Virus.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5071 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/134) <br />
||'''Kettle of Fish'''<br/>(Schöne Bescherung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles with icons that increase the value of a river, and fish trade goods<br />
}}<br />
||C1<br />
||Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KettleOfFish_Fish.png|50px]]<br/>8x Fish<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=55 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=855 CarcF]<br />
||Fishermen / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/135) <br />
||'''Phantom of the Opera'''<br/>(Das Phantom der Oper)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Phantoms_C1.png|140px]]<br/>1x translucent Follower for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=383 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5171 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/136) <br />
||'''Castles, strongholds, towers'''<br/>(Schlösser, Burgen, Türme)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No rules available about tile and follower placements, and scoring<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Tower Watchmen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/137) <br />
||'''The Shepherds visit the Christ Child'''<br/>(Der Hirten besuchen das Christkind)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
}}<br />
||WD<br />
||Seli & Fritz_Spinne<br />
||1<br />
||1<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdChild_Stall.png|50px]]<br/>8 Shelters (1 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3035 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3583 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/138) <br />
||'''DoubleSide or DoubleTurn'''<br/>(Doppelseiten oder Doppelzug )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
}}<br />
||C1<br />
||KlausiMausi & frankdux & Cate<br />
||10<br />
||0<br />
||8x Double sided<br>2x Joker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoubleTurn_stacked.png|120px]]<br/>10 tokens, 1 per colour<br/>12x Double Turn Draw Tiles<br />
||[[File:Symbol_DoubleTurn.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2041 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/139) <br />
||'''The Abbot (Expansions)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
}}<br />
||C1<br />
||PresetM<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3446 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/140) <br />
||'''The River Riders'''<br/>(Die Flussfahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
}}<br />
||C1<br />
||BuLiFM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x Sailing Ships (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Flussfahrer.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1476 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/141) <br />
||'''Herd of Cattle'''<br/>(Die Rinderherde)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
}}<br />
||C1<br />
||Lemmy77<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cow.png|60px]]<br/>2x Wooden Cattle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/142) <br />
||'''No Barter, Produce'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
}}<br />
||C1<br />
||Dave<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_NoBarter_Sack.png|50px]]<br/>6x Sacks<br/>[[File:Token_NoBarter_Shears.png|50px]]<br/>5x Shears<br/>[[File:Token_NoBarter_Flask.png|50px]]<br/>9x Flasks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1623 Old CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/143) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw.png|55px]]<br/>1x Outlaw<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=46 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=875 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/144) <br />
||'''Angler and Fish Farms'''<br/>(Angler und Fischzucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
}}<br />
||C1<br />
||Novelty<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Angler.png|55px]]<br/>1x Angler<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=62 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1152 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/145) <br />
||'''The Hiker'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
}}<br />
||C1<br />
||Leven<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Hiker.png|55px]]<br/>1x Hiker<br />
||[[File:Symbol_Vistas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=569 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/146) <br />
||'''Riches For Priesthood'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
}}<br />
||C1<br />
||Olivier Taschereau<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_HighPriest.png|55px]]<br/>1x High Priest<br/>2x Gold<br/>6x Silver<br/>11x Bronze<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/147) <br />
||'''Bastions'''<br/>(Die Bastionen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
}}<br />
||C1<br />
||Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=337 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/148) <br />
||'''The Bethlehem Stable'''<br/>(Der Stall von Bethlehem mit Herbergsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3028 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3554 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/149) <br />
||'''The Count of Tuscany'''<br/>(Der Graf der Toskana)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
}}<br />
||C1<br />
||Wicke<br />
||1<br />
||0<br />
||1x City (4x3) as Florence<br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Black Count<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=376 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2133 CarcF]<br />
||Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/150) <br />
||'''Green Christmas'''<br/>(Grüne Weihnachten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/151) <br />
||'''Forestry'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_FirTree.png|50px]]<br/>1x Tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/152) <br />
||'''Grim Reaple'''<br/>(Der Sensenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
}}<br />
||C1<br />
||Victor Watrous<br />
||2<br />
||0<br />
||[[File:Tile_GrimReaple_Graveyard.png|55px]]<br/>2x Graveyard<br />
||[[File:Figure_GrimReaple.png|40px]]<br/>1x Grim Reaple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GrimReaple.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=99 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=619 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/153) <br />
||'''The Pig Herders'''<br/>(Die Schweinehirten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
}}<br />
||C1<br />
||Big Guy<br />
||1<br />
||0<br />
||2x2 Pig Farm<br />
||[[File:Figure_BigPinkPig.png|40px]]<br/>12x Pigs (in one colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=236 CarcC]<br />
||Fields / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/154) <br />
||'''City Council'''<br/>(Der Stadtrat)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile placements can be vetoed<br />
}}<br />
||C1<br />
||Gwommy & Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Veto.png|55px]]<br/>5x Veto tiles<br />
||[[File:Symbol_CityCouncil.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=114 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=748 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/155) <br />
||'''Bandit Camp'''<br/>(Die Räuberlager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Bandit.png|55px]]<br/>1x Bandit Draw tile<br />
||[[File:Symbol_BanditCamp.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=348 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5499 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/156) <br />
||'''Inquisition & Assault'''<br/>(Inquisition und Sturm (aka Ereignisse))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Event<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||Fluxx / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/157) <br />
||'''Carousels'''<br/>(Karussel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles reverse the turn order of the players - not suitable for 2 players<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2 tiles for determining the initial direction and keeping track of the current turn order<br />
||[[File:Symbol_Carousels.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=397 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/158) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C2<br />
||TheSteveAllen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>28x Season conditions<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/159) <br />
||'''The Great Pumpkin'''<br/>(Der große Kürbis)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pumpkin-Event<br/>8x Pumpkin Scoring<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2118 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/160) <br />
||'''Quarter (aka City Districts)'''<br/>(Stadtviertel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||4<br />
||0<br />
||4x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Quarter draw tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/161) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C1<br />
||JPutt927<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>47x Seasons condition<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/162) <br />
||'''Storno'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Storno.png|55px]]<br/>6x Storno tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=286 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/163) <br />
||'''Orchards : A Trade In Apples'''<br/>(Obstgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br />
||[[File:Symbol_AppleOrchards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=414 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5161 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/164) <br />
||'''The King's Passing'''<br/>(Der König fährt vorbei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
}}<br />
||C1<br />
||JPutt927<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x King"s Passing tracker board<br/>[[File:Tile_KingsPassing.png|55px]]<br/>10x trigger tiles<br/>(6x1, 3x2, 1x3)<br />
||[[File:Symbol_KingsPassing.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=218 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/165) <br />
||'''The Big Highwayman'''<br/>(Der Große Wegelagerer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
}}<br />
||C1/C2<br />
||Challa007 & Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigHighwayman.png|40px]]<br/>1x Big Highwayman<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BigHighwayman.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6205 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5396 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/166) <br />
||'''A Carcassong of Ice and Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||7-10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||50x wall cubes<br/>5x additional (but different) followers per player<br/>1x Assassin per player<br/>1 Mini-meeple per player<br/>4x Grey wolves<br/>6x White Walkers<br/>1x Die<br />
||7-10x Capital City tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=290 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/167) <br />
||'''Crests of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
}}<br />
||C1<br />
||Gerry & Danisthirty & Carcking<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1328 CarcC Forum]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/168) <br />
||'''Dragon Treasure (Advent Calendar 2016)'''<br/>(Drachenschatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
}}<br />
||C1<br />
||Seli & KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Gold<br/>(2 nuggets)<br/>9x Dragon"s Horde<br/>(-2, -1, 0, 3, 4, 5)<br/>1x small bag<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2999 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/169) <br />
||'''The Wedding'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two lovers try to reach a monastery (before it is completed) so they can be married<br />
}}<br />
||C1/C2/WD/WE<br />
||eolone<br />
||4<br />
||0<br />
||1x 2x2 block (forming heart-shaped city)<br />
||1x Bride<br/>1x Groom<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3286 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/170) <br />
||'''New Discoveries: Distant Lands'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||0<br />
||2x 2x2 Distant Land Blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||13x Flags (all colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3974 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/171) <br />
||'''Towers of The Black Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Black Chess rook<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BlackPrinceTower.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=598 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5374 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/172) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTrader_stacked.png]]<br/>6x apples<br/>6x cherries<br/>6x pears<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4522 CarcC Forum]<br />
||Fields / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/173) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBuster_stacked.png]]<br/>6x green frogs<br/>6x purple frogs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4521 CarcC Forum]<br />
||River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/174) <br />
||'''The Cursed Pennant'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pennant quarters<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1603.0 Old CarcC Forum]<br />
||City / Pennant / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/175) <br />
||'''The Lighthouse Guard'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
}}<br />
||C1<br />
||The Juts<br />
||28<br />
||0<br />
||1x 5x5 Lake<br/>with central island<br />
||[[File:Figure_Boat_neutral.png|50px]]<br/>6x boats (neutral colour)<br/>1x lighthouse/tower<br />
||4x seaweed<br/>2x shark<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1381 Old CarcC Forum]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/176) <br />
||'''Walpurgis Night'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
}}<br />
||C1<br />
||Violet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Witch<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||1x Witchmaster<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1200 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/177) <br />
||'''Catapults of Carcassonne'''<br/>(Die Katapulte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
}}<br />
||C1<br />
||eurojo & Johannes Hoppstädter<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|50px]]<br/>1x Die<br />
||[[File:Token_Catapult_Joker.png|40px]]<br/>30x Jokers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=967 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/178) <br />
||'''The Tinkers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>1x Tinker per player<ref name ="Rules_NoFigure" /><br />
||[[File:Token_CopperKettle.png|50px]]<br/>12x Copper kettles<br/>or use colour tokens in place of figures<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=935 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/179) <br />
||'''The Fairy Queen & Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
}}<br />
||C1<br />
||jeRm!<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Fairy Queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19325/fairy-queen-and-princezip BGG]<br />
||City / Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/180) <br />
||'''Dungeons & Peddlers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
}}<br />
||C1<br />
||Runtu<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Peddlars (2 in each colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/33840/carcassonne-dungeons-peddlers BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/181) <br />
||'''Trick or Treat'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
}}<br />
||C1<br />
||Danisthirty<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Trick or Treat"er<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TrickOrTreat.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/182) <br />
||'''Leprechaun'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leprechaun.png|40px]]<br/>(or unused green figure)<br />
||[[File:Token_Gold.png|50px]]<br/>24x Gold<br />
||[[File:Symbol_Leprechaun.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=196 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/183) <br />
||'''Free as a bird'''<br/>(Frei wie ein Vogel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
}}<br />
||C1<br />
||Sleepy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x 8-sided die<br/>1 Aviator<ref name ="Rules_NoFigure" /><br />
||1x wind direction/strength indicator (not included in rules)<br />
||[[File:Symbol_FreeAsABird.png|40px]]<br />
||CarcCZ<br />
||<br />
||[[File:Feature_FreeAsABird_ramp.png|40px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/184) <br />
||'''Underground River'''<br/>(River Versickerung)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
}}<br />
||C1<br />
||Murphy013<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_red.png|40px]]<br/>1x Die<br/>(0-5 ""(or use 1-6 with 6 as 0?)"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4682 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/185) <br />
||'''Champions & Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
}}<br />
||C1<br />
||Lamina<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x token/coin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/146411/custom-expansion-champion-keep BGG] (Broken Link)<br />
||City / Missing / Pennant<br />
||<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/186) <br />
||'''The Shop'''<br/>(Der Shop)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
}}<br />
||C1<br />
||Christian Hermann<br />
||40<br />
||0<br />
||1x Shop Board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x action markers<br/>6x castles<br/>6x bridges<br/>6x tower pieces<br/>20x goods tokens (4x each wine, grain, cloth and 8x tea)<br/>10x coat of arms<br />
||[[File:Symbol_TheShop.png|40px]]<br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/187) <br />
||'''Pirates of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PiratesTreasure.png|40px]]<br/>7x Treasure Chests<br />
||[[File:Symbol_Pirates.png|40px]]<br />
||CarcCZ<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/188) <br />
||'''Cross of Peace'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CrossPeace.png|50px]]<br/>6x crosses<br />
||[[File:Symbol_CrossPeace.png|40px]]<br />
||CarcCZ<br />
||City / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/189) <br />
||'''Templar'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Templar.png|50px]]<br/>10x Templars<br />
||[[File:Symbol_Templar.png|40px]]<br />
||CarcCZ<br />
||City / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/190) <br />
||'''Monks & Heretics'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>2x Bee<br/>[[File:Token_Fish.png|50px]]<br/>3x Fish<br/>[[File:Token_AppleRed.png|50px]]<br/>4x Apple<br/>[[File:Token_Herbs.png|50px]]<br/>5x Herbs<br/>[[File:Token_Cloister.png|50px]]<br/>3x Monastery<br/>[[File:Token_MonksHeretics_Monk.png|50px]]<br/>14x Monk<br />
||[[File:Symbol_MonksHeretics.png|40px]]<br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/191) <br />
||'''The Paramour of Carcassonne'''<br/>(Die Buhlerin von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Buhlerin.png|40px]]<br/>1x Paramour<br />
||[[File:Token_Buhlerin.png|50px]]<br/>12x Paramour<br />
||[[File:Symbol_Buhlerin.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=867 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/192) <br />
||'''St Nicholas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3548 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/193) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||23<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3670 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/194) <br />
||'''Bridges, Castles and Bazaars'''<br/>(Burgen, Brücken und Basare)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Zotto.png|100px]]<br/>12x Castle Tokens<br />
||[[File:Symbol_BridgesCastlesBazaars_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2346 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/195) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
}}<br />
||WD<br />
||Moses64 & Seli & Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_WD.png|50px]]<br/>2x 4 Sheep<br/>[[File:Token_HS_Sheep3_WD.png|50px]]<br/>5x 3 Sheep<br/>[[File:Token_HS_Sheep2_WD.png|50px]]<br/>5x 2 Sheep<br/>[[File:Token_HS_Sheep1_WD.png|50px]]<br/>4x 1 Sheep<br/>[[File:Token_HS_Sheep0_WD.png|50px]]<br/>21x Grass<br />
||[[File:Symbol_HillsSheep_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2347 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/196) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_Sq_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_Sq_WD.png|50px]]<br/>4x 4 Sheep<br/>[[File:Token_HS_Sheep3_Sq_WD.png|50px]]<br/>6x 3 Sheep<br/>[[File:Token_HS_Sheep2_Sq_WD.png|50px]]<br/>6x 2 Sheep<br/>[[File:Token_HS_Sheep1_Sq_WD.png|50px]]<br/>6x 1 Sheep<br/>[[File:Token_HS_Sheep0_Sq_WD.png|50px]]<br/>24x Grass<br/>[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
||[[File:Symbol_HillsSheep_WD_Tel.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/197) <br />
||'''Cleric & Serf'''<br/>(Kleriker und Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Cleric and Serf" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf_WD.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric_WD.png|55px]]<br/>1x Cleric<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/198) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBusterGreen_WD.png|50px]]<br/>6x Green Frog<br/>[[File:Token_FrogBusterBrown_WD.png|50px]]<br/>6x Brown Frog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/199) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler II)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitMerchantApple_WD.png|50px]]<br/>5x Apple<br/>[[File:Token_FruitMerchantSloe_WD.png|50px]]<br/>5x Sloe<br/>[[File:Token_FruitMerchantPineCone_WD.png|50px]]<br/>5x Pine Cone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/200) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
}}<br />
||WD<br />
||Seli & Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTraderRowanBerries_WD.png|50px]]<br/>6x Rowan Berries<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/201) <br />
||'''Pirates and Plunderers'''<br/>(Piraten und Plünderer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
}}<br />
||WD<br />
||Seli & Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PirPlundCloth_WD.png|50px]]<br/>15x Cloth<br/>[[File:Token_PirPlundDyes_WD.png|50px]]<br/>15x Colour Dyes<br/>[[File:Token_PirPlundRum_WD.png|50px]]<br/>15x Rum<br/>[[File:Token_PirPlundSpice_WD.png|50px]]<br/>15x Spice<br />
||[[File:Symbol_PiratesPlunder_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/202) <br />
||'''Bastions'''<br/>(Die Bastion)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Bastions" by Leven<br />
}}<br />
||WD<br />
||Seli & Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer_WD.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/203) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Merry Men" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw_WD.png|55px]]<br/>1x Outlaw<br />
||[[File:Symbol_Merrymen_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/204) <br />
||'''The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
}}<br />
||C1<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForestC1.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=680 CarcC]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/205) <br />
||[[The_Courier_(Fan_Expansion)|'''The Courier''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
}}<br />
||C1/C2<br />
||Matisek & Bumsakalaka & Snearone<br />
||6<br />
||0<br />
||0<br />
||[[File:Figure_TheCourier.png|40px]]<br/>1x Courier<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_The_Courier.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/206) <br />
||'''Guild Masters and Beekeepers'''<br/>(Zünfte und Ziedler)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
}}<br />
||C1/C2<br />
||The_Bofrostmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||7x Honey tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5787 CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/207) <br />
||'''The Mount of the Duke'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
}}<br />
||C1<br />
||José Barros Alonso<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MountDuke_Boar.png|50px]]<br/>4x Boar<br/>[[File:Token_MountDuke_Deer.png|50px]]<br/>4x Deer<br />
||[[File:Symbol_MountDuke.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4260 CarcC Forum]<br/>Rules only<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/208) <br />
||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
}}<br />
||C2<br />
||Danka & šmoula<br />
||1<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_COVID-19.png|50px]]<br/>20x Infection Tokens<br/>[[File:COVID-19_Test_Death.png|40px]]<br/>1x Death Card<br/>[[File:COVID-19_Test_Positive.png|40px]]<br/>9x Positive Cards<br/>[[File:COVID-19_Test_Negative.png|40px]]<br/>20x Negative Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/209) <br />
||'''Mario3 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
}}<br />
||n/a<br />
||mrskaut<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/141222/fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Mario3.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/210) <br />
||'''Zelda 2 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
}}<br />
||n/a<br />
||LinkDude<br />
||84<br />
||13<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/157730/fanmade-zelda-2-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Zelda2.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/211) <br />
||'''Pokésonne Core'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
}}<br />
||n/a<br />
||FiammaFenice<br />
||146<br />
||25<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/219821/pokesonne-master-edition-full-pokemon-re-theme-w-e BGG]<br />
||Rebrand<br />
||[[File:Tile_PokesonneCore.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/212) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''The Bards''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes<br />
}}<br />
||C2<br />
||Snearone<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bards.png|40px]]<br/>7x Lute<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=692 CarcC]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/213) <br />
||'''Ghost Time'''<br/>(Geisterzeit)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles<br />
}}<br />
||C1<br />
||invinitas<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Ghosts<br>1x Ghost Hunter<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1390 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/214) <br />
||'''Fruit Trees'''<br/>(Obstbäume und Obstchips)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions<br />
}}<br />
||C1<br />
||Zotto & Seli<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Fruit Chips<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4193 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/215) <br />
||'''The University'''<br/>(Die Universität)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||YES<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3118 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/216) <br />
||'''Dung Heaps'''<br/>(Misthaufen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game<br />
}}<br />
||<br />
||Seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Dung Heap<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3120 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/217) <br />
||'''The Trade Routes'''<br/>(Die Handelsrouten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only<br />
}}<br />
||C1/C2/WD/WE<br />
||Kwyjibo<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[File:TradeRoutes_Carrot.png|50px]<br>10x Carrots<br>[File:TradeRoutes_Chicken.png|50px]<br>8x Chickens<br>[File:TradeRoutes_Shell.png|50px]<br>6x Shells<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2674 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/218) <br />
||'''The Wizard Tower'''<br/>(Der Zauberturm)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions<br />
}}<br />
||<br />
||User743<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Tower<br>1x Die<br />
||Spell Tokens<br>Bonus Action Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2849 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/219) <br />
||'''King and Robber'''<br/>(König und Raubritter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_King_WD.png|55px]]<br/>1x King<br/>[[File:CharTile_Robber_WD.png|55px]]<br/>1x Robber Baron<br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2342 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/220) <br />
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>1x Tower per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=993 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/221) <br />
||[[The Wetlands (Fan Expansion)|'''Wetlands''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wetlands.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=714 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6467 CarcC Forum]<br />
||City / Monastic / Pennant / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/222) <br />
||'''River Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||1 river port tile per player<br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=721 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6458 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/223) <br />
||'''Crater'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing, roll Flier dice and any meeples in area defined by the number are removed<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6472 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=312486Expansion Reference List TilesRules2023-12-07T22:13:54Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||'''{{WellsLink|text=Wells}}'''<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''{{WellsLink|text=Wells II}}'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||'''{{VistasLink|text=Vistas Revisited}}'''<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||'''{{VistasLink|text=Vistas 1.2}}'''<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||'''{{WellsLink|text=First Wells}}'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||Seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Fields / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_Variants&diff=312485Expansion Reference List Variants2023-12-07T22:12:53Z<p>Wolnic: </p>
<hr />
<div>|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/1) <br />
||'''Shepherds'''<br/>(Die Schäfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hils and Sheep")<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/2) <br />
||'''Dragon'''<br/>(Der Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Dragon movement; players lose 1 point for each follower the Dragon passes as it stomps around, rather than eating them<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4387 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/3) <br />
||'''Bribes'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Transfer points by negotiating with another player to place their tile where you want them to<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4389 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/4) <br />
||'''Mobile Knights'''<br/>(Die wandernden Ritter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knights may be moved from one city to another, along connecting roads, once they've been placed<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4391 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/5) <br />
||'''Invading Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After completing a city you may leave any followers in place; on a later turn, you may move those followers along any connecting roads to another city, whether it is occupied or not, or you can return them to your supply if not "moving wood"<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4392 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/6) <br />
||'''Dragon Slayer'''<br/>(Der Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The dragon moves (1 or 2 tiles) each turn towards the most recently placed tile, flying over all terrain types; if it is located in a city when that city completes, it is killed and the player who scores for the city gets a bonus; requires "Princess and Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4431 CarcF]<br/>[https://boardgamegeek.com/thread/74651/dragon-slayer-variant BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/7) <br />
||'''Markets'''<br/>(Die Märkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Instead of scoring the tokens at the end of the game, they are used to gain additional actions, such as a second turn, etc.; requires "Traders & Builders"<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4432 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/8) <br />
||'''The Robbers of Carcassonne'''<br/>(Die Räuber von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="The Robbers" are included as part of the game, rather than on the scoreboard; a player's Robber may be placed on the tile just placed and then moved to an adjacent, or connected, feature (some restrictions); when a Robber tile is drawn, Robber scoring takes place; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||eurojo<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1884 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/9) <br />
||'''Solomo'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played within a set of walls made from 26 tiles (leaving the 4x corners empty and creating a 7x6 inner area), the aim is to score as many points as possible using the remaining tiles; game ends if 4 tiles can't be placed, or are discarded<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=317 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/10) <br />
||'''The Three Musketeers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When connecting a feature to one occupied by your wagon you can add a standard follower on top as Musketeer, who will kill any other playere's followers on that feature; requires "Abbey and Mayor"<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=41 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1803 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/11) <br />
||'''Invasion of Catharism'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An alternative way of playing both the Cathar and Siege tiles together; requires "Cathars" and "Siege"<br />
}}<br />
||C1/C2/WD/WE<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=40 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1821 CarcF]<br />
||Siege<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/12) <br />
||'''Miner & Underminer'''<br/>(Bergleute Mineure)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the components from "The Tower" in a different way; players can mine for ore, undermine city walls, or counter-mine to protect their cities; requires "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=149 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1823 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/13) <br />
||'''The Bandit'''<br/>(Der Bandit)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Bandit has been spotted roaming the countryside, stealing from knights, thieves and monks alike; he may join your side for the right price, and then rob you blind if you turn your back; requires "The City of Carcassonne" / "The Count"<br />
}}<br />
||C1/C2/WD/WE<br />
||Big Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=202 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2139 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/14) <br />
||'''The Foreman in the Tower'''<br/>(Turmbäumeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It is 1849, and you are a Foreman renovating the City to save it from destruction; you decide when and how high to build, when to claim something as your own, and when to break things down to use elsewhere; requires "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||Big Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=197 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2249 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/15) <br />
||'''The Knave of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The player has a bet with the knights of the King’s court; you must press-your-luck and impress the knights; if you are successful you will be considered their equal; if you fail, you’ll forever be regarded as the court jester<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=340 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/16) <br />
||'''The Abbot's Walk'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The player is given the task of walking their Abbot from One Cloister to another, and seeing as many features of Carcassonne on the way; the player plays tiles within the strict confines of "The Garden", and uses 8x followers and 1x Abbot<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=333 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/17) <br />
||'''El Juglar'''<br/>(Der Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the fair tiles from "The Catapult" and the bazaar tiles from "Bridges, Castles and Bazaars"; with many juglares in town for the fair, some have trouble attracting a crowd; instead, they resort to petty thievery<br />
}}<br />
||C1/C2/WD/WE<br />
||Nick Leonard<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=269 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5151 CarcF]<br />
||Bazaar<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/18) <br />
||'''Barns Revisited'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An updated way to play with barns that preserves the original farming mechanic of the base game while still giving the barns a purpose; it also eliminates the possibility of re-farming mega barn farms, over and over, for cheap points<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=260 CarcC]<br />
||Barn<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/19) <br />
||'''Catapult Catch'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the components from Catapult in a different way; requires tiles and tokens from "The Catapult"<br />
}}<br />
||C1/C2/WD/WE<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=150 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/20) <br />
||'''Close the Gap'''<br/>(Schliesse die Luecke)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=If a player places a tile to fill a "hole" (closed on 3 or four sides) the player is able to take a second turn (as with The Builder from "Traders and Builders")<br />
}}<br />
||C1/C2/WD/WE<br />
||Albatros & Hans Andersson<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/21) <br />
||'''Campaigns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Campaign game using most of the expansions<br />
}}<br />
||C1/C2/WD/WE<br />
||Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=413 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1808 CarcF]<br/>(for v1.0)<br />
||Campaign<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/22) <br />
||'''Lifestyle (aka Life Change)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Followers can be moved to other features instead of placing a follower<br />
}}<br />
||C1/C2/WD/WE<br />
||Tobias Stapelfeld<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/23) <br />
||'''Rebuilding'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Each turn, for a cost, players may remove any unoccupied tiles and place them elsewhere<br />
}}<br />
||C1/C2/WD/WE<br />
||Tobias Stapelfeld<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/24) <br />
||'''Squared Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant inspired by some of the concepts of Tetris<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker & Zox<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4286 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/25) <br />
||'''Customs Officers / Tax Collectors / Publicans'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early variant idea; followers can be placed as tax collectors at road junctions, scoring one third of the points scored for each road<br />
}}<br />
||C1/C2/WD/WE<br />
||Alexandra Kremers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/26) <br />
||'''Capture'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Capture another player's follower when occupied features become connected; the catch is that the newly arrived follower must "guard" the other, possibly leaving the feature open for others<br />
}}<br />
||C1/C2/WD/WE<br />
||Martin Storbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/27) <br />
||'''The Double-sized Follower'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Score double points when using a big meeple; resulted from a misunderstanding of the rules<br />
}}<br />
||C1/C2/WD/WE<br />
||Martin Storbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/28) <br />
||'''True North'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant for using "The Wind Roses"; tiles must be placed according to their correct orientation; then players may re-locate one of their meeples within that quadrant to any incomplete feature; requires "The Wind Roses" (either version)<br />
}}<br />
||C1/C2/WD/WE<br />
||Just a Bill<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3540 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/29) <br />
||'''Recassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.<br />
}}<br />
||C1/C2/WD/WE<br />
||Matjaž Bevk<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://carcassonnetribe.blogspot.com/2009/12/recassonne-carcassonne-variant.html CarcTribe Blog]<br />
||<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/30) <br />
||'''Communis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules to include some (possible) co-operation between players during the game to increase their scoring; scoring of roads, cities and farms is based on the number of followers present and other factors; download link on thread not working<br />
}}<br />
||C1/C2/WD/WE<br />
||Luis Patricio<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://carcassonnecentral.com/forum/index.php?topic=2269.0 CarcC Forum]<br />
||Co-op / Missing<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/31) <br />
||'''Visitors of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Famine in Carcassonne" this also uses a set of gray meeples; players develop the landscape while maintaining a balance of resources; the Grays visit and marvel at the accomplishments and provide aid when they can - but they may vanish just as soon as they appear!<br />
}}<br />
||C1/C2/WD/WE<br />
||Guthrie Allen<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/104469/visitors-carcassonne-solo-variant BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/32) <br />
||'''Rivers and Harbours'''<br/>(Flüsse und Häfen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Early expansion idea (probably before "The River" was released), requires using some road tiles from a second copy of the Base Game, painted blue, to be a river/canal<br />
}}<br />
||C1/C2/WD/WE<br />
||Manfred Stenzel<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/33) <br />
||'''Carcassollo'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players are limited to tile placement on an imaginary grid of 7x7 tiles, with the start tile at the center<br />
}}<br />
||C1/C2/WD/WE<br />
||t2k<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=461 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/34) <br />
||'''Pilgrim Roads'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A player may place a follower as "Pilgrim" on a "cloister with road" tile; the follower will score the road (2pts per tile), or the cloister, whichever completes first; requires any Monastery tiles with road (including Dutch/German Monasteries)<br />
}}<br />
||C1/C2/WD/WE<br />
||Koschei<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5212 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/35) <br />
||'''The Citadels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant of Scoring Rules for Roads by Gerry. Players attempt to establish a linked alliance of citadels connected by a continuous network of roads; each structure that terminates a road (crossing, city segment, or cloister) must have another road exiting from it to continue the network; the variant uses Castle tokens differently by keeping completed cities in play to gain more points<br />
}}<br />
||C1/C2/WD<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1023 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/36) <br />
||'''The Chatelaines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=In addition to receiving the trade goods tokens the player completing a city will receive 1pt per Chatelaine for each trade good in the city; requires "Traders & Builders" and Princess tiles from "Princess & Dragon"<br />
}}<br />
||C1/C2/WD<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1151 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/37) <br />
||'''Wheel of Fortune tiles'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Variant for using the tiles from "Wheel of Fortune" (without using the wheel itself); each numbered tile adds points to features when they close<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1199 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/38) <br />
||'''The Explorers'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative idea for using "The Wind Roses" tiles; place a follower when placing a quadrant tile, and gain points for tiles placed in that quadrant; requires "The Wind Roses"<br />
}}<br />
||C1<br />
||gabrielgeek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1553 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/39) <br />
||'''Loop Runner'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you create a road loop you may choose to leave your meeple on it as a jogger, and receive 1 point for every lap completed<br />
}}<br />
||C1/C2/WD/WE<br />
||Danisthirty & Chooselife<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2023 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/40) <br />
||'''Festival Farmers'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Expands on option in "The Festival", for a monk (if monastery incomplete) and farmer (if field is totally enclosed) to score as at end of game; requires "The Festival"<br />
}}<br />
||C1/C2/WD/WE<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3352 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/41) <br />
||'''The Schools of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After the first school is completed, a new school is placed on the board by the next player; requires multiple copies of "The School"<br />
}}<br />
||C1<br />
||Halfling<br />
||0<br />
||0<br />
||Multiple copies of The School<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3799 CarcC Forum]<br />
||Road / School<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/42) <br />
||'''Messengers and Robbers variant'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Messengers and robbers are put to work as special figures in the playing area instead of on the scoreboard; requires "The Tower", "The Messengers" and "The Robbers"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4797 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/43) <br />
||'''Close The Gap'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Score points for filling in holes in the landscape; different from the similarly named "Close the Gap" by Albatros and Hans Andersson; see also "The Cartographer" by Seli<br />
}}<br />
||C1/C2/WD/WE<br />
||Kaleostro<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4925 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/44) <br />
||'''The Farrier'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After completing a city, leave a follower in the city to score 1 point per turn for the rest of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||SxN<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5358 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/45) <br />
||'''Labor Market (K#20)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player places two followers in reserve, and as cities are completed may bid to move a follower back and forth in exchange for points<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5412 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/46) <br />
||'''Hedge Preaching and Iconoclasm'''<br/>(Hagenpreken & Beeldenstorm)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=C2 Highwaymen tiles boost the score of the road and reduce the value of any monasteries along its length<br />
}}<br />
||C2<br />
||Windekind<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5582 CarcC Forum]<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/47) <br />
||'''Fight or Flight - A Robbers Variant (K#22)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Robber figures are placed on the main game board on occupied features, rather than on the scoreboard, with the hope of scoring points for the features if they can "scare away" those already in place; requires The Robbers<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5657 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/48) <br />
||'''Over-seers and Under-takers (Hills Variant) (K#28)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An alternative way of using the hill tiles from "Hills & Sheep"; the player may look at the "buried" tile, then place a follower on the hill, scoring when unoccupied features on that tile are completed; if not placing a follower, can remove a hill-dweller from play and take the hidden tile and palce it as a second turn<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5792 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/49) <br />
||'''Barn Variants'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A few alternative ideas for using the barn from "Abbey & Mayor"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5807 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/50) <br />
||'''Biding Abbot's Absolution (K#2)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After completing a monastic feature, the Abbot remains in place, lying down; can be removed on a future turn (scoring as normal), while also allowing another follower to be removed from a feature (without scoring)<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Monastic<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/51) <br />
||'''Castles in Germany - as Starting Tiles (K#3)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use some of the "Castles In Germany" as starting tiles<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/52) <br />
||'''Alternative Trade Goods Scoring (K#4)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Instread of scoring 10pts for holding most of a token type, they are scored in groups of 3 identical, or 3 different, tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/53) <br />
||'''Highways (K#5)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Any road with a "bridge" piece scores 2 points (as Inn/Lake); requires Bridges<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/54) <br />
||'''Pious Plaza - Cathedral Surrogate (K#10)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses the base game CCCC tile in 2 ways; as Cathedral (so city scores 3 pts per tile on completion), or set aside at start of game and can be exchanged if a player draws a FFFF monastery and would rather have the city tile <br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/55) <br />
||'''Collectives - Proportional Scoring (K#11)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Points for Farms and Cities are allocated based on the number of followers in them, rather than just to the majority stakeholder(s)<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/56) <br />
||'''Hatteras Captain (K#16)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tower floors are automatically added to tower bases, but they can be moved to build higher towers on later turns; followers placed on towers can be moved into features on the tile, even if occupied; replaces normal Tower capture rules; requires "The Tower"<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/57) <br />
||'''The Wyvern's Veil - a Dragon Variant (K#17)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=As the Wyvern moves around the board it temporarily "hides" followers, allowing others to place a follower on that feature; if a feature scores when Wyvern present, that tile is ignored; requires "The Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/58) <br />
||'''MegaCarc: UPGRADE Mode'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses<br />
}}<br />
||C1/C2/WD/WE<br />
||AlbinoAsian<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=299 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/59) <br />
||'''The Inquisitor - revised rules'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Revised/simplified rules for the expansion "The Inquisitor" by Aenima<br />
}}<br />
||C1<br />
||Oldbonz<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4308 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/60) <br />
||'''Ideas for Bazaar Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative use for Bazaar tiles which score points for followers occupying features surrounding it when it is completed; requires tiles from "Bridges, Castles and Bazaars"<br />
}}<br />
||<br />
||AlbinoAsian<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=357 CarcC Forum]<br />
||Bazaar<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/61) <br />
||'''Cosmic Orienteers (K#32)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="The Wind Roses" variant based on "The Astronomers"; when a Wind Roses tiles is placed, it scores points if it is in alignment with any other Wind Roses tile<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2330 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Windrose<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/62) <br />
||'''The Vault'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Separate tiles into two types - basic and deluxe ("The Vault"); after completing a feature without scoring you can start to access the tiles in "The Vault"; several optional ideas included<br />
}}<br />
||C1/C2/WD/WE<br />
||Just a Bill<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3371 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/63) <br />
||'''Breachers (K#31)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="Beseigers" variant; when one of the siege tiles is placed, a player may use it to move a farmer from a touching field into that city on a later turn<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5667 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Siege<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/64) <br />
||'''High Fliers (K#30)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="The Flying Machines" variant without dice; place a follower on top of the hill and on a later turn, they can move to an incomplete feature along the alignment shown by the arrow (unless the tile is surrounded before the flight takes place)<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5806 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Flier<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/65) <br />
||'''Royal Garrison (K#25)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Princess variant; if a city contains a Princess tile, other players may place a follower on a tile used to expand it so long as the number of open sides is reduced, even though the city is already occupied<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5669 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5808 CarcC Forum(2)]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/66) <br />
||'''Flash Points (K#26)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Volcanoes variant; when a volcano tile is surrounded by 8 tiles, it erupts, removing any followers on those eight tiles or the volcano tile itself; features on the eight tiles score bonus points if they complete before the volcano erupts<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5669 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5808 CarcC Forum(2)]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/67) <br />
||'''Wary Wyrm (K#27)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=In this Dragon variant, the Wyrm is attracted to followers that occupy an incomplete feature by themselves, and when a dragon tile is drawn it eats that follower<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5669 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5808 CarcC Forum(2)]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/68) <br />
||'''Mondo Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place your tiles (70 or so per player) in the middle of the table, face up; each person has an identical play sheet with spaces to create a map of twenty four tile; flip a goal card and set the timer; players fill their play sheets in real time, no turns, to score points by completing cities and roads, and competing to best satisfy the selected goal; rules and goal cards available<br />
}}<br />
||C1/C2/WD/WE<br />
||Andrew Walters<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/116767/mondo-carcassonne BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/69) <br />
||'''Small Fortune (K#29)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="Wheel of Fortune" variant; add the points shown in the tiles to features when they complete; see "Wheel of Fortune tiles"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/70) <br />
||'''Co-operative Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players work to complete mission objectives, such as constructing large cities, laying down massive roads, and establishing large numbers of cloisters; points collected will allow you to add Meeples that your team will need in order to help you reach your objectives<br />
}}<br />
||C1/C2/WD/WE<br />
||sfdrew<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/62910/cooperative-carcassonne-variant BGG]<br />
||Co-op / Quests<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/71) <br />
||'''Famine in Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You play as black, with other coloured meeples used as resources which you gain as you complete features, but lose to maintain followers on incomplete features; if you can't pay, a score marker is reduced and if it reaches 0 you lose the game<br />
}}<br />
||C1/C2/WD/WE<br />
||p4warrior<br />
||0<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/861869/famine-carcassonne-solitaire-variant BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/72) <br />
||'''The Merchant'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Repurposes the bazaar tiles; merchants placed on the tiles score points as features are added around them, but can be removed if any local features are completed<br />
}}<br />
||C1/C2/WD/WE<br />
||sweetcitysweat<br />
||0<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1302 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/73) <br />
||'''The Revellers (20th Anniversary)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If there is a group of travelling revellers on a road when it closes, after scoring normally move your scoring piece forward to the next dark square; requires tiles from 20th Anniversay version<br />
}}<br />
||C2<br />
||gabrielgeek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6127 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/74) <br />
||'''Cathedral (Sagrada variant)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative use for the cathedral tiles from "Inns and Cathedrals"; if all represented players agree, city is declared "incomplete" and scores 1pt per tile/shield at end of game, unless it is closed when it scores 0!<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6107 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/75) <br />
||'''Meeple Market Madness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=At the start players have a limited number of meeples to use; the remainder, including special followers, become available to buy at a reducing cost as each bazaar tile is drawn during the game; requires Bazaar tiles<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6193 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/76) <br />
||'''Dice Game Siege Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative play method for rolling the dice (3 distinct sets of 3), with the option of setting some aside for a final bonus roll<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6218 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/77) <br />
||'''Pig Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Pigs are used as a separate piece to score fields, with some placement restrictions on both the big and later farmers and barns; pigs score 1 point per city in field at end of game<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6197 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/78) <br />
||'''Novel Messenger Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Messengers are brought into normal play, and are used by being placed alongside any other meeple in play; if the feature on which the messenger is placed is completed, the messenger is withdrawn collecting a message tile in the process, which they should try to deliver to another meeple on their next turn<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Flame Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/79) <br />
||'''Messengers Variants'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Ideas for including the messenger figures onto the main board of play, rather than the scoreboard<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6183 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/80) <br />
||'''Tower Ruins'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses Tower pieces in a new way; when a Cloisters tile is drawn, a tower is built equal to the number of empty squares around it; as each later tile is placed, one tower level is removed, but may be occupied by any player's monk stopping further demolition of the tower; the ruined tower sections add to the value of nearby feature; recluse on tower scores at the end of the game<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5978 CarcC Forum]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/81) <br />
||'''Tax Collectors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An early variant idea; followers can be placed as tax collectors at road junctions, and scores one third of the points scored for each road; also known as "Publicans" and "Customs Officers"<br />
}}<br />
||C1/C2/WD/WE<br />
||Alexandra Kremers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/82) <br />
||'''Solitaire Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on 40 tiles, you may only place your 8 followers on roads and cities, but you must place one each turn; followers are scored and removed when features are complete; to win you must place all of the tiles without running out of followers; advanced option introduces cloisters as well<br />
}}<br />
||C1/C2/WD/WE<br />
||dave_s<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/6840/solitaire-carcassonnedoc BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/83) <br />
||'''Solitaire Carcassonne Updated'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This extends Basic Solitaire Carcassonne by Dave_S, using all 72 tiles and 10 followers; it also varies in that under certain circumstances you may be able to continue laying tiles, even if you have no followers available; you win if you can place all 72 tiles, and the aim is to do so with the highest score; there is an alternative scoring method based on the score achieved divided by the number of tiles placed (points per tile)<br />
}}<br />
||C1/C2/WD/WE<br />
||dave_s & reprint & Colette0101<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/104806/solitare-carcassonne-version BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/84) <br />
||'''Quarantine Carcassonne Solo'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After laying out The River, select 8 meeples of 4 different colours, each colour signifying a particular role; 2 tiles are drawn and one chosen to use, and over 18 turns you must place the selected tiles and occupy features; scoring occurs only after all 18 tiles have been placed; but you must ensure that there are 3 tiles between each placed meeple, otherwise you lose; a second, more difficult, option is included<br />
}}<br />
||C1/C2/WD/WE<br />
||MattLowder<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/198414/quarantine-carcassonne-solo-variant BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/85) <br />
||'''Frozen'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-create the story of "Frozen" over three phases, while also playing Carcassonne; when Elsa and Anna return to Arendelle the game is over, possibly before all tiles have been placed<br />
}}<br />
||WE<br />
||drewchap<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Elsa<br/>1x Anna<br/>1x Sven<br/>1x Kristof<br />
||10x "Frozen" markers<br/>1x Arendelle marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/98717/disney-frozen-variant-version-10 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/86) <br />
||'''Carcassonne and Zombies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Using the tiles from "Princess and Dragon" Zombies replace the dragon and move when the dragon symbol comes out; zombies remove a follower (replaced by one of their own), scare followers away (if they have a majority on a feature), but can be removed when a cloister is completed; affect the value of cities, roads and fields<br />
}}<br />
||C1/C2/WD<br />
||jukie<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.jukie.net/bart/blog/20060128124841 Jukie.net]<br />
||Princess / Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/87) <br />
||'''Knights Errant'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knights Errant (red/black meeples) appear when a City tile with a shield is drawn; they move (red horizontally, black diagonally) each time a non-shield tile is drawn towards the nearest of your followers, removing the follower if they reach them before the feature is scored<br />
}}<br />
||C1/C2/WD/WE<br />
||sylweb<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/201560/carcassonne-les-chevaliers-errants BGG]<br />
||Solo / Pennant<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/88) <br />
||'''The Vaults / Safecrackers'''<br/>(Die Tresore / Panzerknacker)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After drawing a tile you may choose to save it for later, and draw another tile; you may play the reserved tile in a later round instead of drawing a tile, unless one of the other players has "bought" it from you<br />
}}<br />
||C1/C2/WD/WE<br />
||bulifm<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=945 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/89) <br />
||'''Spheres of Influence'''<br/>(Die Einflusssphären)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two player game; using the base game in different artwork styles and a fixed playing area (say 11x14 or 14x14, large enough to accomodate 144 tiles while giving both a chance to lay all their tiles), each player aims to occupy as much of their opponent's half as well as scoring for completed features; where the two sets of tiles meet, features must continue<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5491 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/90) <br />
||'''Rule for "The Labyrinths of Carcassonne"'''<br/>(Regel zu "Die Labyrinthe von Carcassonne")<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative rule suggestions for using "The Labyrinth" tiles<br />
}}<br />
||C1/C2<br />
||Maik63de<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3185 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/91) <br />
||'''The Alien - Crop Circles Variant'''<br/>(Der Alien - Variante zu Kornkreise)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Using an Alien figure, if the "Remove Follower" option is chosen when a Crop Circle is played, one of the returned followers is abducted by The Alien and held for a number of turns, or until the next Crop Circle is drawn; requires "Crop Circles"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Alien<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2413 CarcC Forum]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/92) <br />
||'''The Underworld'''<br/>(Die Unterwelt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Loosely based on the Ravensburger game "The Labyrinth", this is played alongside Carcassonne; if followers have "died" - Dragon, Plague, etc. - they enter The Underworld; rows of tiles are slid back and forth changing the layout of passageways, while the followers try to reach a designated "safe" space where they are "resurrected"; players without a follower in the Underworld also move the passages, plus one of the two skeleton pieces, to try delay the exit of any trapped followers<br />
}}<br />
||n/a<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1401 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesNoRules&diff=312484Expansion Reference List TilesNoRules2023-12-07T22:09:54Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/1) <br />
||'''Woodlands'''<br/>(Die Wäldlander)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Forest areas have more than one icon, taken from other expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=52 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/2) <br />
||'''Extra Tunnel Tile'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox<br />
}}<br />
||C1<br />
||Cosalo<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1611 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/3) <br />
||'''Ramparts'''<br/>(Stadtmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=441 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=89 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/4) <br />
||'''River System'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds river tiles, including one that joins the river tiles with those of "Lakelands"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||11<br />
||0<br />
||1x tile to connect with lake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=440 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=90 CarcF]<br />
||Lake / River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/5) <br />
||'''UFO'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles depict a crashed UFO; no rules<br />
}}<br />
||C1<br />
||Chris Morse<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55492/ufo-tiles BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/6) <br />
||'''Vanilla'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=145 CarcC]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/7) <br />
||'''Thanksgiving 2008'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=139 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/8) <br />
||'''Winter 2008'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes 5x tiles with wells in roundabouts, and some winter themed tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=140 CarcC]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/9) <br />
||'''Math Guy Gamma'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends<br />
}}<br />
||C1<br />
||mathguy89<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MathguyGamma.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=143 CarcC]<br />
||City / Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/10) <br />
||'''Math Guy 2008'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mostly fields, but includes some with shrines or cloisters, and road ends<br />
}}<br />
||C1<br />
||mathguy89<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=142 CarcC]<br />
||Fields / Road / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/11) <br />
||'''Math Guy 89'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)<br />
}}<br />
||C1<br />
||mathguy89<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=141 CarcC]<br />
||City / Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/12) <br />
||'''Perky Dragons & Taverns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain features from "Princess and Dragon" or contain Inns/Lakes<br />
}}<br />
||C1<br />
||scotty13 & Lardarse<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=144 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/13) <br />
||'''Wheel of Fortune Extras'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2="Wheel of Fortune" tiles with tie-ins to several of the official expansions<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=169 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/14) <br />
||'''Crop Circle Advent Calendar'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Winter Crop Circle tiles converted to Carcassonne I format<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=305 CarcC]<br />
||Advent2016 / CropCircle<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/15) <br />
||'''Garden Tiles for Carcassonne I'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=268 CarcC]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/16) <br />
||'''I&C and T&B Garden Tiles for Carcassonne I'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=307 CarcC]<br />
||C2=>C1 / Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/17) <br />
||'''Tiles holiday winter 2015 2016'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains two holiday-themed tile designs without any rules<br />
}}<br />
||C1<br />
||Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=308 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/18) <br />
||'''Coastal Forests'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2529 CarcC Forum]<br />
||Forest / Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/19) <br />
||'''Fluvium'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fluvium.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=315 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/20) <br />
||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modification of the 4x official "Siege" tiles, with Monk icon added<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Cathars_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=11 CarcC]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/21) <br />
||'''La Porxada Remastered'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available<br />
}}<br />
||C1<br />
||JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LaPorxada.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=161 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/22) <br />
||'''Sailing The Seas : Coastal Reefs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3593 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/23) <br />
||'''Sailing The Seas : Extra'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3593 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/24) <br />
||'''Halflings - The missing tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion<br />
}}<br />
||C1<br />
||Darwin<br />
||96<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1286 CarcC Forum]<br />
||Halflings<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/25) <br />
||'''Castles on the River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety<br />
}}<br />
||C1<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesRiver.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3255 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/26) <br />
||'''Divided Cities'''<br/>(Geteilte Städte)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4870 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/27) <br />
||'''Hungarian Castles'''<br/>(Burgen in Ungarn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles<br />
}}<br />
||C1<br />
||Ramachandra<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_HungarianCastles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4465 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5482 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/28) <br />
||'''Deco Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers<br />
}}<br />
||C1<br />
||Ramachandra<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deco.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4464 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/29) <br />
||'''Circles in the Forest'''<br/>(Kornkriese im Wald)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=398 CarcC]<br />
||CropCircle / Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/30) <br />
||'''Farmers Heaven'''<br/>(Das Bauern Himmelreich)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields<br />
}}<br />
||C1<br />
||Murphy013<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=400 CarcC]<br />
||Advent2019 / Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/31) <br />
||'''The Monastery on the River'''<br/>(Das Kloster am Fluss)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A new German Monastery, which sits next to a river (design discussion)<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1761 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/32) <br />
||'''Map Benelux Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cities from the Benelux Map created as standalone tiles<br />
}}<br />
||C2<br />
||PresetM<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4935 CarcF]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/33) <br />
||'''The Night Watcher'''<br/>(Der Nachtwächter)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread<br />
}}<br />
||C1<br />
||Violet<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2112 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/34) <br />
||'''Moated Castle'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
||1x Moated Castle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=874 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/35) <br />
||'''The Monastery on the River II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Development of other new German monastery designs<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_KlosterBanz.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1770 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/36) <br />
||'''Under the Big Top'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the C2 expansion to C1 artwork style - currently on hold<br />
}}<br />
||C1<br />
||PhilippJConrad<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnderTheBigTop_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3709 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/37) <br />
||'''Alternative Start tiles'''<br/>(Alternative Startkarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"<br />
}}<br />
||C1<br />
||Cianopanza<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MOS.png|40px]]<br />
||[https://carcassonnecentral.com/forum/index.php?topic=1742 Old CarcC Forum]<br/>[https://boardgamegeek.com/thread/491004/carcassonne-alternative-start-tiles-new-diy-expans BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/38) <br />
||'''The Frontier'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules<br />
}}<br />
||C1<br />
||jeRm!<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/image/150238/carcassonne BGG]<br />
||Forest / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/39) <br />
||'''Map France Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cities from the France Map created as standalone tiles<br />
}}<br />
||C2<br />
||PresetM<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4951 CarcF]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/40) <br />
||'''Winter on the Other Side of the Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD<br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=575 CarcC]<br />
||Connect / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/41) <br />
||'''City Tableaux'''<br/>(Stadttafeln)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline<br />
}}<br />
||C1<br />
||Wolnic<br />
||8<br />
||0<br />
||8x 3x3 City tableaux<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=416 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=417 CarcC Part 2]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/42) <br />
||'''Farmer's Happiness 1'''<br/>(Bauernglück 1)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/43) <br />
||'''Farmer's Happiness 2'''<br/>(Bauernglück 2)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain fields, cities, and roads, some of which end in a field area<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/44) <br />
||'''Forest by the River'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Forest / River / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/45) <br />
||'''The City and Lake Connection'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/46) <br />
||'''The City and Mountain Connection'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/47) <br />
||'''The City, Lake and Mountain Connection'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Lake / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/48) <br />
||'''The River (PC)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play<br />
}}<br />
||C1<br />
||Koch Media<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/49) <br />
||'''Wind Rose English'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs<br />
}}<br />
||C1<br />
||JPutt927<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=308 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/50) <br />
||'''Wind Rose River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Extra tile for use with "The Wind Roses"; includes part of the river<br />
}}<br />
||C1<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=308 CarcC Forum]<br />
||River / Windrose<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/51) <br />
||'''The Mills'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Mills.png|40px]]<br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/52) <br />
||'''Fiance'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.reddit.com/r/boardgames/comments/1ypqap/my_fiancée_proposed_to_me_using_carcassonne/ Reddit]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/53) <br />
||'''Double sided tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
||4x double sided tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DoubleSidedTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=956 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/54) <br />
||'''Map Great Britain Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cities from the Great Britain Map created as standalone tiles<br />
}}<br />
||C2<br />
||PresetM<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5064 CarcF]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/55) <br />
||'''Mud Pools and Hot Springs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions<br />
}}<br />
||C2<br />
||Wolnic<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BarberSurgeons_C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4256 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/56) <br />
||'''Sakura'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sakura.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4278 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/57) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C2<br />
||Ratz65<br />
||264<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2984 CarcC Forum]<br/>(Hi-res only)<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/58) <br />
||'''Alternative Start Tiles (again)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"<br />
}}<br />
||C1<br />
||Cianopanza<br />
||9<br />
||9<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5018 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/59) <br />
||'''City and Country'''<br/>(Stadt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/60) <br />
||'''City Expansion'''<br/>(Stadtsuitbreiding)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/61) <br />
||'''City Expansion 2'''<br/>(Stadterweiterung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, this is mainly of city tiles in new configuration; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/62) <br />
||'''City Life'''<br/>(Stadtleben)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller & Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/63) <br />
||'''Divided Cities'''<br/>(Geteilte Städte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"<br />
}}<br />
||C2<br />
||Wolnic<br />
||28<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DividedCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=483 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5141 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/64) <br />
||'''Divided Cities'''<br/>(Geteilte Städte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||28<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DividedCity.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5141 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/65) <br />
||'''Divided Forests'''<br/>(Geteilte Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"<br />
}}<br />
||WD<br />
||Seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=582 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/66) <br />
||'''Double Tiles'''<br/>(Doppelzug)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
||12x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/67) <br />
||'''Expansion of the River Landscape'''<br/>(Der Ausbau der Flusslandscaft)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional river tiles, including a couple of river junctions<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=516 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/68) <br />
||'''Magic Portals'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Winter Edition version of the Magic Portals from "Princess and Dragon"<br />
}}<br />
||WE<br />
||Oldbonz<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=578 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/69) <br />
||'''Pyrenees Extended'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=574 CarcC]<br />
||Mountain / Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/70) <br />
||'''The Abbot : Alternative tiles'''<br/>(Der Abt : Alternativkarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||Telecaster<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br/>[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/71) <br />
||'''The Alternative Abbeys'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Abbey designs without the heavy orange borders<br />
}}<br />
||C1<br />
||Areta<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=473 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/72) <br />
||'''The Second River'''<br/>(Der Zweite Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/73) <br />
||'''The Tower'''<br/>(Der Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Winter Edition version of the tiles from "The Tower"<br />
}}<br />
||WE<br />
||Oldbonz<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=576 CarcC]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/74) <br />
||'''Tile Expansion'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of new river and land tiles, including a few with Shrines<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||13<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=586 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/75) <br />
||'''Winter Coast Ocean Connectors'''<br/>(Die Winterküste Ozean Verbindung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
}}<br />
||WD<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=570 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/76) <br />
||'''Winter Coast Ocean Connectors (2)'''<br/>(Die Winterküste Ozean Verbindung 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
}}<br />
||WD<br />
||Seli<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=581 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/77) <br />
||'''Fun With Bluffs'''<br/>(Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lines of cliffs that can be used to divide up fields<br />
}}<br />
||C1<br />
||Carcking<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=174 CarcC]<br />
||Cliffs / Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/78) <br />
||'''4 way Inn road'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Example image of crossroads with inn in one quadrant<br />
}}<br />
||C1<br />
||karkids<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=420 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/79) <br />
||'''Halfling Abbey'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Halfling Abbey tile, and musings on other Halfling designs<br />
}}<br />
||C1<br />
||Quevy<br />
||1<br />
||0<br />
||1x Triangular tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1177 CarcC Forum]<br />
||Halflings / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/80) <br />
||'''Haflings with Forests & Mountains'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Halfling tiles with Forests and Mountains<br />
}}<br />
||C1<br />
||Darwin<br />
||24<br />
||0<br />
||24x Triangules tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1181 CarcC Forum]<br />
||Forest / Halflings / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/81) <br />
||'''Forests and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles combining Forests and Mountains<br />
}}<br />
||C1<br />
||Darwin<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1633 CarcC Forum]<br />
||Forest / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/82) <br />
||'''La Porxada for winter'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of La Porxada, with modified rules<br />
}}<br />
||C1/WE<br />
||loki<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2050 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/83) <br />
||'''Carcassonne goes Game of Thrones'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas<br />
}}<br />
||C1/WD<br />
||thodekey & Wolnic<br />
||38<br />
||0<br />
||6x double tiles<br/>and 6x draw tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3282 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/84) <br />
||'''Winter Hospitalets'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Some Abbey-style tiles linking C1 and WD<br />
}}<br />
||C1/WD<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4357 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/85) <br />
||'''Road Variations'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Artistic Road variations in loops and curves - low res image, download file not available<br />
}}<br />
||C1<br />
||Ramachandra<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4511 CarcC Forum]<br />
||Road<br />
||[[File:Tile_MeanderingRoad.png|55px]]<br/><br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/86) <br />
||'''C2 Winter Gate'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked<br />
}}<br />
||WE<br />
||Oldbonz<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5252 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/87) <br />
||'''The Winter Flier'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of "The Flier", put on hold for possible legal reasons<br />
}}<br />
||WE<br />
||Oldbonz<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5286 CarcC Forum]<br />
||Flier<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/88) <br />
||'''Carcassonne goes Game of Thrones (C2)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=C2 version of C1 tiles combining C2 and WE<br />
}}<br />
||C2/WE<br />
||Oldbonz<br />
||4+<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5541 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/89) <br />
||'''Fluvium 2'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fluvium.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=427 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/90) <br />
||'''Circus (Zotto)'''<br/>(Zirkus)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)<br />
}}<br />
||C1<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1721 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/91) <br />
||'''Abbey and Mayor'''<br/>(Abtei und Bürgermeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||18<br />
||0<br />
||6x Abbey<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AbbeyMayor_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2341 CarcF]<br />
||City / Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/92) <br />
||'''Abbey and Mayor'''<br/>(Abtei und Bürgermeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Telecaster<br />
||18<br />
||0<br />
||6x Abbey<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AbbeyMayor_WD_Tel.png|40px]] <ref>Uses the Mayor symbol in place of the standard "Barn" symbol</ref><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/93) <br />
||'''Alternative Monasteries'''<br/>(Zusätzliche Klöster)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=5 new monasteries to create your own tiles<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2505 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/94) <br />
||'''Base Game and Extra Tiles'''<br/>(Telecasters Grundspiel und Ergänzungskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's Base Game, plus 12 extra tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/95) <br />
||'''Castles in Germany'''<br/>(Burgen in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
||Double sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesGermany_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3011 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/96) <br />
||'''Cathedrals in Germany'''<br/>(Kathedralen in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GermanCathedrals_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3339 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/97) <br />
||'''Cathedrals in Germany'''<br/>(Kathedralen in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GermanCathedrals_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3340 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/98) <br />
||'''Corn Circles'''<br/>(Die Kornkreise)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto & Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2480 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/99) <br />
||'''Corn Circles I'''<br/>(Die Kornkreise I)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion; images in forum thread only<br />
}}<br />
||WD<br />
||Telecaster<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2520 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/100) <br />
||'''Corn Circles II'''<br/>(Die Kornkreise II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto & Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2481 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/101) <br />
||'''Cult, Siege and Creativity'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2364 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/102) <br />
||'''Darmstadt'''<br/>(Darmstadt spielt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli & Spielekreis Darmstadt<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Darmstadt_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2484 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/103) <br />
||'''Essen Spiel 2014'''<br/>(Messe Spiel! in Essen 2014)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tile from HiG's published expansion; image in forum thread only<br />
}}<br />
||WD<br />
||Zotto<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2485 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/104) <br />
||'''Essen Spiel 2015'''<br/>(Messe Spiel! in Essen 2015)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Wolf120<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3432 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/105) <br />
||'''Extra Tunnel'''<br/>(Die Tunnel Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Extra Tunnel" by Quevy<br />
}}<br />
||WD<br />
||Zotto & Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2397 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/106) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)<br />
}}<br />
||WD<br />
||Seli & Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3208 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/107) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Fountain of Youth" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3161 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/108) <br />
||'''Games Quarterly 11 : Winter 2006'''<br/>(Mini-Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from the published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GQ11_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2349 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/109) <br />
||'''Green Dragon'''<br/>(Grüne Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Green Dragon" by Scott and Novelty<br />
}}<br />
||WD<br />
||Seli & Scott & Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreenDragon_WD.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3214 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/110) <br />
||'''Half and Half HiG'''<br/>(Halb so wild HiG)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
||Half sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Halflings2_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2504 CarcF]<br />
||Halflings<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/111) <br />
||'''Half and Half SpielBox'''<br/>(Halb so wild Spielbox)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
||Half sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2503 CarcF]<br />
||Halflings<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/112) <br />
||'''Inns and Cathedrals'''<br/>(Wirtshäuser und Kathedralen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Plattenleger<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_InnsCathedrals_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=397 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/113) <br />
||'''Inns and Cathedrals'''<br/>(Wirtshäuser und Kathedralen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_InnsCathedrals_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2259 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/114) <br />
||'''Inns and Cathedrals'''<br/>(Wirtshäuser und Kathedralen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Telecaster<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TradersBuilders_C1.png|40px]] <ref>Uses the Pig symbol from "Traders and Builders" in place of the standard "Meeple" symbol</ref><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/115) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Log Cabins" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3213 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/116) <br />
||'''Mage and Witch'''<br/>(Magier und Hexe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MageWitch_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2372 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/117) <br />
||'''Monasteries in Germany'''<br/>(Klöster in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2482 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/118) <br />
||'''Monasteries in Germany'''<br/>(Klöster in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion; images in forum thread only<br />
}}<br />
||WD<br />
||Telecaster<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2520 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/119) <br />
||'''Monasteries in Holland and Belgium'''<br/>(Klöster in den Niederlande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2483 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/120) <br />
||'''Monasteries in Holland and Belgium'''<br/>(Klöster in Holland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion; images in forum thread only<br />
}}<br />
||WD<br />
||Telecaster<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2520 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/121) <br />
||'''Monasteries on the River'''<br/>(Klöster am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with new monasteries on the banks of a river<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_KlosterAmFluss_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2506 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/122) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Outposts" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3209 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/123) <br />
||'''River I'''<br/>(Der Eisfluss (River I))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Eisfluss_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2263 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/124) <br />
||'''River II'''<br/>(Der Fluss II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2344 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/125) <br />
||'''Santa Claus'''<br/>(Der Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Santa Claus" by Fritz_Spinne<br />
}}<br />
||WD<br />
||Zotto & Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StNikolaus_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2265 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/126) <br />
||'''Scoring Tiles (50-1000)'''<br/>(Die Zählkarten (50-1000))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Winter Download version Score Tiles in a range of values between 50 and 1000<br />
}}<br />
||WD<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3364 CarcF]<br />
||Score<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/127) <br />
||'''Scoring Tiles (50/100)'''<br/>(Die Zählkarten (50/100))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=50/100 Score Tiles for WE (and WD) version<br />
}}<br />
||WE<br />
||Carcatronn<br />
||12<br />
||0<br />
||6x50, 6x100<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=190 CarcC]<br />
||Score<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/128) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles from C2 with gardens created in WD style, includes 3 extra tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/129) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2379 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/130) <br />
||'''The Beseigers'''<br/>(Die Belagerer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Besiegers_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3671 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/131) <br />
||'''The Beseigers III'''<br/>(Die Belagerer III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Besiegers_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3673 CarcF]<br />
||City / Forest / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/132) <br />
||'''The Catapult'''<br/>(Das Katapult)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Catapult_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2345 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/133) <br />
||'''The Cathars'''<br/>(Die Katharer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from the published SpielBox expansion<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Cathars_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3672 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/134) <br />
||'''The Count of Carcassonne'''<br/>(Der Graf von Carcassone)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||12<br />
||0<br />
||4x3 Start Block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2355 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/135) <br />
||'''The Ferries'''<br/>(Die Fähren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ferries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2370 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/136) <br />
||'''The Festival'''<br/>(Das Fest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Logo_Festival10.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2385 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/137) <br />
||'''The Flier'''<br/>(Die Fluggeräte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Flier_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2396 CarcF]<br />
||Flier<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/138) <br />
||'''The Forest v2.0'''<br/>(Die Wälder v2.0 [Andreas J. Haselbeck (Cosalo), Tanja Pöschl])<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "The Forest v2.0"<br />
}}<br />
||WD<br />
||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl<br />
||65<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WalderV2_WD.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3207 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/139) <br />
||'''The Gingerbread Man'''<br/>(Der Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2312 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/140) <br />
||'''The Gingerbread Man'''<br/>(Der Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Telecaster<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/141) <br />
||'''The Gold Mines'''<br/>(Die Goldminen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GoldMines_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2371 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/142) <br />
||'''The Place of Worship and the Heretic'''<br/>(Die Kultstätte und der Ketzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2343 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/143) <br />
||'''The Plague'''<br/>(Die Pest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2351 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/144) <br />
||'''The Princess and The Dragon'''<br/>(Burgfräulein und Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PrincessDragon_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2261 CarcF]<br />
||City / Dragon<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/145) <br />
||'''The River BB5'''<br/>(Der Fluss BB5)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of new tiles from HiG's published expansion; tile images in forum thread<br />
}}<br />
||WD<br />
||Zotto<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverIII_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2507 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/146) <br />
||'''The Robbers'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Robbers C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2373 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/147) <br />
||'''The School'''<br/>(Die Schule)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3143 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/148) <br />
||'''The Tower'''<br/>(Der Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Plattenleger<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=235 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/149) <br />
||'''The Tower'''<br/>(Der Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Tower_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2262 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/150) <br />
||'''The Tunnel Expansion'''<br/>(Die Tunnel Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Tunnels"<br />
}}<br />
||WD<br />
||Zotto<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2350 CarcF]<br />
||Road / Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/151) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "The Wells of Carcassonne" by Ricy<br />
}}<br />
||WD<br />
||Seli & Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3132 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/152) <br />
||'''The Wheel of Fortune'''<br/>(Das Schicksalsrad)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; includes base game and special tiles<br />
}}<br />
||WD<br />
||Zotto<br />
||73<br />
||1<br />
||3x Wheel (2x2, 3x3, 4x4)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:WOF_C1_Expansion_Watermark.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2348 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/153) <br />
||'''The Wheel of Fortune'''<br/>(Das Schicksalsrad)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; numbered tiles only<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
||1x Wheel (3x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/154) <br />
||'''The Wheel of Fortune Expansion'''<br/>(Das Schicksalsrad als Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Wheel of Fortune"<br />
}}<br />
||WD<br />
||Zotto<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:WOF_C1_Expansion_Watermark.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2384 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/155) <br />
||'''The Wheel of Fortune Extra'''<br/>(Schicksalsrad Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Wheel of Fortune", with features from published expansions<br />
}}<br />
||WD<br />
||Zotto<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:WOF_C1_Expansion_Watermark.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2390 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/156) <br />
||'''The Wind Rose I HiG'''<br/>(Die Windrosen I HiG)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2386 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/157) <br />
||'''The Wind Rose II SpielBox'''<br/>(Die Windrosen II SpielBox)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from SpielBox's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2386 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/158) <br />
||'''Timber!'''<br/>(Baum fällt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Timber" by Scott and Novelty<br />
}}<br />
||WD<br />
||Seli & Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3211 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/159) <br />
||'''Traders and Builders'''<br/>(Händler und Baumeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TradersBuilders_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2260 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/160) <br />
||'''Traders and Builders'''<br/>(Händler und Baumeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TradersBuilders_WD_Tel.png|40px]] <ref>Uses the Builder symbol in place of the standard "Pig" symbol</ref><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/161) <br />
||'''Wells'''<br/>(Die Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Wells" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3145 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/162) <br />
||'''Winter Animals'''<br/>(Winter Tierkarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of animal tiles from Winter Edition<br />
}}<br />
||WD<br />
||Telecaster<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/163) <br />
||'''Winter Expansion'''<br/>(Eigene Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New landscape tiles to expand the base game<br />
}}<br />
||WD<br />
||Telecaster<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WinterExp_WD_Tel.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/164) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Wishing Wells" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WishingWells_WD.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3147 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/165) <br />
||'''Zotto's Animal Tiles'''<br/>(Zottos Tiere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of animal tiles from HiG's "Winter Edition"<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1977 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/166) <br />
||'''Zotto's Extra Tiles'''<br/>(Ergänzung Grundspiel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New landscape tiles to expand the base game<br />
}}<br />
||WD<br />
||Zotto<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ErgGrund_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2374 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/167) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fishermen" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/168) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Storehouses and Paths" by EXIT191<br />
}}<br />
||WD<br />
||Seli & EXIT191<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/169) <br />
||'''The Development of the River Landscape'''<br/>(Der Ausbau der Flusslandschaft)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the same expansion by Zotto<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/170) <br />
||'''The Leprechaun'''<br/>(Irischer Kobold)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Leprechaun" by Carcatronn<br />
}}<br />
||WD<br />
||Seli & Carcatronn<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Leprechaun.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/171) <br />
||'''The Training Ground'''<br/>(Der Übungsplatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Training Ground" by Lars120<br />
}}<br />
||WD<br />
||Seli & Lars120<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/172) <br />
||'''Woodlands'''<br/>(Die Waldländer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Woodlands" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/173) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "An Apple A Day" by Cappy<br />
}}<br />
||WD<br />
||Seli & Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/174) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede und Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the expansion by Lomion.de<br />
}}<br />
||WD<br />
||Seli & Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/175) <br />
||'''Circles in the Forest'''<br/>(Kornkreise im Wald)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles<br />
}}<br />
||WD<br />
||Seli & Leven<br />
||26<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/176) <br />
||'''City and Lake Connections'''<br/>(Stadt See Verbindung)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the same expansion by Zotto<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City / Lake<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/177) <br />
||'''Divided Cities'''<br/>(Geteilte Stadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann<br />
}}<br />
||WD<br />
||Seli & Wolnic & KlausiMausi & Fährmann<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/178) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Dragon Riders and Slayers" by jeRm!<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/179) <br />
||'''Fairy Queen and Prince'''<br/>(Feenkönigin und Prinz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fairy Queen and Prince" by jeRm!<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City / Dragon<br />
||<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/180) <br />
||'''Family Feud'''<br/>(Familienfehde)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927<br />
}}<br />
||WD<br />
||Seli & Frédérick Renaud & JPutt927<br />
||84<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/181) <br />
||'''Family Feud 2'''<br/>(Familienfehde 2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete<br />
}}<br />
||WD<br />
||Seli & Frédérick Renaud<br />
||23<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/182) <br />
||'''Farmer's Happiness 1+2'''<br/>(Bauernglück 1+2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Farmer's Happiness" by Unknown Author<br />
}}<br />
||WD<br />
||Seli<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FarmersHeaven_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/183) <br />
||'''Farmer's Heaven'''<br/>(Bauern Himmel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Farmers Heaven" by Murphy013<br />
}}<br />
||WD<br />
||Seli & Murphy013<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FarmersHeaven_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/184) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Küste)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fisherman and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates<br />
}}<br />
||WD<br />
||Seli & Freetower<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/185) <br />
||'''Lakelands'''<br/>(Seenlandschaft)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lakelands" by Guido Kämmer<br />
}}<br />
||WD<br />
||Seli & Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/186) <br />
||'''Lakes and Fishmongers'''<br/>(Seen und Fischhändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles<br />
}}<br />
||WD<br />
||Seli & Quevy<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LakesFishmongers_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / Fishermen<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/187) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lighthouses and Water" by Marcus Müller<br />
}}<br />
||WD<br />
||Seli & Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/188) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design<br />
}}<br />
||WD<br />
||Seli & Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/189) <br />
||'''Manufactory'''<br/>(Die Manufakturen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version adapted from tiles in "Manufactory" by Lemmy77<br />
}}<br />
||WD<br />
||Seli & Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/190) <br />
||'''Meadow Fight'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles<br />
}}<br />
||WD<br />
||Seli & Unknown<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wiesenkampf_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/191) <br />
||'''Mills and Bakeries'''<br/>(Mühlen und Bäckereien)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Mills and Bakeries" by JPutt927<br />
}}<br />
||WD<br />
||Seli & JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/192) <br />
||'''Mills and Fortified Towers'''<br/>(Mühlen und Wehrtürme)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Mills and Fortified Towers" by Karsten Both<br />
}}<br />
||WD<br />
||Seli & Cartsten Both & Zedo66<br />
||13<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/193) <br />
||'''River By The Lake (aka River System)'''<br/>(Der Fluss am See)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "River System" by Guido Kämmer<br />
}}<br />
||WD<br />
||Seli & Guido Kämmer<br />
||11<br />
||0<br />
||1x tile to connect with lake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/194) <br />
||'''Rivers and Harbours'''<br/>(Flüsse und Häfen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs<br />
}}<br />
||WD<br />
||Seli & Manfred Stenzel<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/195) <br />
||'''Sea, Fisherman and Lighthouse'''<br/>(See, Fischer und Leuchtturm)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the expansion by Karsten Engels<br />
}}<br />
||WD<br />
||Seli & Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / Lake<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/196) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Brachlandlinien)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic<br />
}}<br />
||WD<br />
||Seli & Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/197) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Landowners" by Marcus Gwiasda<br />
}}<br />
||WD<br />
||Seli & Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/198) <br />
||'''The Little Forest'''<br/>(Kleiner Wald)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Little Forest" by Quevy<br />
}}<br />
||WD<br />
||Seli & Quevy<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LittleForest_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/199) <br />
||'''The Medieval Expansion : The Orders of Chivalry'''<br/>(Die Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Orders of Chivalry" by Joff<br />
}}<br />
||WD<br />
||Seli & Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_OrdersChivalry_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/200) <br />
||'''The Ocean'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"<br />
}}<br />
||WD<br />
||Seli & Skipboris<br />
||325<br />
||0<br />
||4x 5-tile blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/201) <br />
||'''The Pig Herders'''<br/>(Die Schweinehirten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Pig Herders" by Big_Guy<br />
}}<br />
||WD<br />
||Seli & Big Guy<br />
||1<br />
||0<br />
||2x2 Pig Farm<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/202) <br />
||'''The Second River'''<br/>(Der zweite Fluss)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from Zotto's expansion, adapted from an original River expansion<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/203) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Troubadours" by JPutt927<br />
}}<br />
||WD<br />
||Seli & JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/204) <br />
||'''Wood and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Wood and Water" by Marcus Müller<br />
}}<br />
||WD<br />
||Seli & Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / Forest<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/205) <br />
||'''Wood and Water (Alternative)'''<br/>(Wald und Wasser Alternativen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Some alternative tile designs for use with "Wood and Water"<br />
}}<br />
||WD<br />
||Seli<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / Forest<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/206) <br />
||'''City Gates'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Sample WD version of tile from "City Gates" by Fritz_Spinne<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/207) <br />
||'''Cult, Siege and Creativity'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.77<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/208) <br />
||'''Essen Spiel 2014/2015'''<br/>(Messe Spiel! in Essen 2014/2015)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3343 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/209) <br />
||'''Essen Spiel 2014/2015'''<br/>(Messe Spiel! in Essen 2014/2015)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Seli<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3345 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/210) <br />
||'''Japanese Buildings'''<br/>(Japanische Bauwerke)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3341 CarcF]<br/>Download disabled<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/211) <br />
||'''Japanese Buildings'''<br/>(Japanische Bauwerke)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3342 CarcF]<br/>Download disabled<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/212) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy<br />
}}<br />
||WD<br />
||Seli & Josh Gadreau & Caleb Wong & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.54<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/213) <br />
||'''The Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Labyrinth" by CARC_Zoner<br />
}}<br />
||WD<br />
||Seli & CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2996 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/214) <br />
||'''The Labyrinth of Carcasonne'''<br/>(Die Labyrinthe von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tile from SpielDoch expansion<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpielDoch.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3337 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/215) <br />
||'''The Labyrinth of Carcasonne'''<br/>(Die Labyrinthe von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tile from SpielDoch expansion<br />
}}<br />
||WE<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpielDoch.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3338 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/216) <br />
||'''The Shrines'''<br/>(Die Kultstätten)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||see CarcF Fan Expansion Catalogue 5.4.18<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/217) <br />
||'''The Stable of Bethlehem'''<br/>(Der Stall von Bethlehem)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||1<br />
||1x Double sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3549 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/218) <br />
||'''Winter Scoring Tiles (50-500)'''<br/>(Die Wertungskarten (50-500))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Monochrome Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread as first link has no "250" value<br />
}}<br />
||WD<br />
||Strix<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2307 CarcF]<br />
||Score<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/219) <br />
||'''The Mount of the Duke'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Mount of the Duke" by Jose Barros; no public download available<br />
}}<br />
||WD<br />
||Seli & José Barros Alonso<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/220) <br />
||'''Fluvium Source'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative river sources<br />
}}<br />
||C2<br />
||Wolnic<br />
||8<br />
||8<br />
||8x river source<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2756 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/221) <br />
||'''River Source Double Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Some new river source tiles - double sized - including one with a volcano, so the Dragon can join in the fun from the start<br />
}}<br />
||C2<br />
||Oldbonz<br />
||4<br />
||0<br />
||4x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5693 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/222) <br />
||[[The_Flying_Machines_2_(Fan_Expansion)|'''Flying Machines 2''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New tiles featuring Flying Machines, but this time with cities, rather than roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FlyingMachines2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=665 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5979 CarcC Forum]<br />
||City / Flier<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/223) <br />
||'''Coniferous Forest'''<br/>(Die Nadelwälder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Includes all known expansions with forests (45+) converted to coniferous forest; tile count not easily available, 1000 estimated based on known Forest expansions; tiles only, no rules or tokens included<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1000<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5395 CarcF]<br />
||Forest<br />
||[[File:Tile_Nadelwalder.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/224) <br />
||'''Westward Expansion Ocean Base'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Strip of ten tiles to replicate the starting coastal strip from "New World" / "Mayflower"<br />
}}<br />
||C1<br />
||Scott Myers<br />
||1<br />
||1<br />
||1x strip of ten tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/36030/westward-expansion-ocean-base BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/225) <br />
||'''Westward Expansion Ocean Addition'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modification of "Westward Expansion Ocean Base" to split it into 2x 5-tile sections, with the addition of a 3 tile section including river mouth, and a single river mouth tile<br />
}}<br />
||C1<br />
||Eric Miller<br />
||4<br />
||4<br />
||2x 1x5 coastal strip<br/>1x 1x3 river mouth<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/40914/westward-expansion-ocean-base-addon-tiles BGG]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/226) <br />
||'''Underpasses'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles with tunnel entrances similar to "The Tunnel", but for C2; new designs to avoid possible conflict with original publishers<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5935 CarcC Forum]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/227) <br />
||'''The Festival 15'''<br/>(Das Fest 15)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the C2 "15th Festival" tiles to C1; tiles are based on C1 version, but with fairground added; download currently disabled<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3556 CarcF]<br/>Download disabled<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/228) <br />
||'''Map Germany Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Individual tiles based on the named city spaces pre-printed on the German Map, released by HiG; tile designs in thread<br />
}}<br />
||C2<br />
||PresetM<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4744 CarcC Forum]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/229) <br />
||'''Map Iberian Peninsula Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Individual tiles based on the named city spaces pre-printed on the Iberian Map, released by HiG; no tile images available<br />
}}<br />
||C2<br />
||PresetM<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4952 CarcC Forum]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showMusing showOther"<br />
|style="background-color:Lavender"|(T/230) <br />
||'''The Lakes'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds a small lake, covering the corner of four tiles that can be used at the start of the game<br />
}}<br />
||WE<br />
||Oldbonz<br />
||4<br />
||4<br />
||2x2 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6215 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/231) <br />
||'''Fortress Road'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=C2 update of "Castle Lords"; 3 tile designs in thread<br />
}}<br />
||C2<br />
||Oldbonz<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5761 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/232) <br />
||'''Fish Huts'''<br/>(Fischerhütten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded<br />
}}<br />
||WD<br />
||Seli & Jörg Krühne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=434 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River <br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/233) <br />
||'''Kettle of Fish'''<br/>(Schöne Bescherung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles with icons that increase the value of a river, and fish trade goods<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=433 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / River / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/234) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=432 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/235) <br />
||'''The Horse'''<br/>(Das Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheHorse_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=438 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/236) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WellDonkey_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=439 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/237) <br />
||'''City Borders'''<br/>(Stadtgrenzen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=7 tile designs with city walls extending into the corners of the tiles; several occur as duplicates in the mix<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/238) <br />
||'''New Cloisters'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles with new configurations, each containing a cloisters, some of which have subsequently appeared in other expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/239) <br />
||'''Mayflower/New World in C1 style'''<br/>(Mayflower in Grafik von Doris M.)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tile designs from Mayflower/New World created in the C1 artwork style of Doris Matthäus; some duplication of designs - some with symbol, and some without<br />
}}<br />
||C1<br />
||Seli<br />
||35<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3725 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/240) <br />
||'''Empty Meadows'''<br/>(Leere Wiesen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Examples of field only tiles, without any major features; no special rules; see "The Missing Monastery"<br />
}}<br />
||C1<br />
||Tateurdina & Seli & PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3729 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/241) <br />
||'''The Missing Monastery'''<br/>(Das verschwundene Kloster)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Examples of field only tiles, without any major features; no special rules; see "Empty Meadows"<br />
}}<br />
||C1<br />
||Kai<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4854 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/242) <br />
||'''Carcassonne: Colony'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sci-fi based spin-off of Carcassonne; includes 5 sets of player tokens rather than meeples<br />
}}<br />
||n/a<br />
||Armored Bore<br />
||92<br />
||0<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x tokens per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.instructables.com/Carcassonne-Colony/ Instructables.com]<br />
||Rebrand<br />
||[[File:Tile_Colony.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/243) <br />
||'''Pokemon Carcassonne Masters with River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Re-branding based on Pokemon; includes 12x river tiles<br />
}}<br />
||n/a<br />
||Directordan86<br />
||86<br />
||13<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/217743/fan-made-pokemon-carcassone-river-expansion BGG]<br />
||Rebrand<br />
||[[File:Tile_PokemonMasters.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/244) <br />
||'''Minimalist Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Minimalist rebranding, with flat areas of colour representing cities and fields, and thick line for roads; PDF includes 3x copies of river<br />
}}<br />
||n/a<br />
||Thrap<br />
||84<br />
||13<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/252277/minimalist-carcassonne-base-river-expansion-pnp-ne BGG]<br />
||Rebrand<br />
||[[File:Tile_Minimalist.png|55px]]<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/245) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=WD version of "Forests" by Scott and Novelty; uses different tree design to other WD Forest expansions; so may pre-date others<br />
}}<br />
||WD<br />
||Zotto<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/246) <br />
||'''Coastal Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
}}<br />
||C1<br />
||Wolnic<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=688 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/247) <br />
||'''Coastal Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
}}<br />
||C2<br />
||Wolnic<br />
||28<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=689 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/248) <br />
||'''Pinkassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Inspired by a HiG April Fool in 2023, where a request for a new theme to fit with HiG's 40th Anniversary resulted, they claimed, in a win for their "Pretty In Pink" design; this is that idea made real, based on 20th Anniversary edition of Carcassonne!<br />
}}<br />
||n/a<br />
||Ker42<br />
||84<br />
||1<br />
||12x River<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6338 CarcC Forum]<br />
||Rebrand<br />
||[[File:Tile_Pinkassonne.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/249) <br />
||'''Gazprom Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed for Gazprom's museum; 2 types of tiles - Exploration and Production; 12 tile designs for each stage; tiles only; CarcCz version includes other tile layouts expanding the Exploration phase to set of 60 tiles; DeviantArt login required to get original file rather than low-res "public" version<br />
}}<br />
||n/a<br />
||ShilloInAss<br />
||24<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.deviantart.com/shilloinass/art/Carcassonne-for-Gazprom-337380301 DeviantArt] CarcCz<br />
||Rebrand<br />
||[[File:Tile_Gazprom.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/250) <br />
||'''Disney World Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Completed as a personal project for a friend of the designer; CarcCz version has been expanded to create a complete set of 72 tiles<br />
}}<br />
||n/a<br />
||Mira Fitzsimons<br />
||41<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.behance.net/gallery/38524321/Disney-Carcassonne-Freelance-Project Behance] CarcCz<br />
||Rebrand<br />
||[[File:Tile_Disneyworld.png|55px]]<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/251) <br />
||'''The Hills Around Carcassonne'''<br/>(Die Hügel um Carcassonne (Arbeitstitel))<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Several tile designs with areas of hills which could be used instead of Mountains; not developed further<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/252) <br />
||'''Another German Castle'''<br/>(Noch eine deutsche Burg)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A new German Castle design (Burg Linn), for the Winter Download version<br />
}}<br />
||WD<br />
||Seli<br />
||2<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3059 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/253) <br />
||'''Saphirstein's World'''<br/>(Saphirsteins Welt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Simple tile designs of castle-like structures set on a single field tile; 4 designs; no usage idea<br />
}}<br />
||C1<br />
||Saphirstein<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4101 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/254) <br />
||'''The Rivers and the Count of Carcassonne'''<br/>(Die Flüsse und der Graf von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=8x tiles with river source that can be used to substitute some of the individual tiles for "The City of Carcassonne" (not the large tile blocks); based on an earlier, now unavailable, expansion<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/255) <br />
||'''Forest River'''<br/>(Wald-Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles combine river and forests, a few also with city sections; original author and download/info unknown<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6423 CarcC Forum]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/256) <br />
||'''Halfling Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Halfling Abbey tile, placement rules being discussed<br />
}}<br />
||C2<br />
||Matisek & Snearone<br />
||1<br />
||0<br />
||1x Triangular tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=717 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6488 CarcC Forum]<br />
||Halflings / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/257) <br />
||'''River Start 2x2'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2x2 tile blocks with 2 or 4 river connections, for use as start tiles<br />
}}<br />
||C1<br />
||Matisek<br />
||2<br />
||2<br />
||2x2 tile blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=713 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6463 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/258) <br />
||'''River Start 2x2'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2x2 tile blocks with 2 or 4 river connections, for use as start tiles<br />
}}<br />
||C2<br />
||Matisek<br />
||2<br />
||2<br />
||2x2 tile blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=710 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6463 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/259) <br />
||'''Pyrenees for C2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An updated version of "Pyrénées" tiles for C2 including tile features from a wide selection of recent published and fan expansions<br />
}}<br />
||C2<br />
||bohun<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3406 CarcC Forum]<br />
||Mountain<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=312483Expansion Reference List TilesRules2023-12-07T22:09:01Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||'''{{WellsLink|text=Wells}}'''<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''{{WellsLink|text=Wells II}}'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||'''{{VistasLink|text=Vistas Revisited}}'''<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||'''{{VistasLink|text=Vistas 1.2}}'''<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||'''{{WellsLink|text=First Wells}}'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Fields / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresNoTiles&diff=312482Expansion Reference List FiguresNoTiles2023-12-07T21:35:03Z<p>Wolnic: </p>
<hr />
<div><noinclude>{|</noinclude><br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/1) <br />
||'''Fishing Boats'''<br/>(Fischerboote)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
}}<br />
||C1<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=61 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=899 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/2) <br />
||'''Promotions'''<br/>(Der Austfieg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
}}<br />
||C1<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=155 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=750 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/3) <br />
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>2x Dice<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=148 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4757 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/4) <br />
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
}}<br />
||C1<br />
||Dieter Maute & Charlie-66<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Day Labourers in a neutral color<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/5) <br />
||'''The Pilgrims'''<br/>(Die Pilger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pilgrims_stacked.png|120px]]<br/>1x pilgrim<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/6) <br />
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Figure<ref name ="Rules_NoFigure" /> for each playerl<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||40x Adventurer Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_abenteurer Carc-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/7) <br />
||'''Sheep & Shepherds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1<br />
||LittleMisfit & Scott Myers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>2x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>6x Sheep for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/32192/carcassonne-sheep-shepherds BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/8) <br />
||'''Citadels'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>2x Citadels for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4388 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/9) <br />
||'''Castles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>2x Castles for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4394 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/10) <br />
||'''Thieves Guilds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>2x Thieves guilds<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/29561/carcassonne-thieves-guild-variants BGG]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/11) <br />
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
}}<br />
||C1<br />
||ShadowP68<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>4x Owners for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=132 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=704 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/12) <br />
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeple_gold.png|50px]]<br/>2x Large Golden Meeple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=229 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=749 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/13) <br />
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Meeple for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=130 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=754 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/14) <br />
||'''Hog Roast'''<br/>(Das Festmahl)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a hog, based on the legend of Dame Carcas<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_white.png|80px]]<br/>1x White Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=134 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=801 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/15) <br />
||'''The Leper'''<br/>(Der Aussätzige)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a leper piece that cause players to lose points as it moves around the land<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leper.png|50px]]<br/>1x Leper<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=127 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=901 CarcF]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/16)<br />
|name='''{{BlackTowerLink}}'''<br />(Schwarzer und Weisser Turm)<br />
|description={{#lst:{{BlackTowerLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=Jonathan Warren|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Piece|name=BlackTowerFloor|variant=image|size=55px}}<br />{{Piece|name=BlackTowerFloor|count=12}}<br />{{Piece|name=WhiteTowerFloor|variant=image|size=55px}}<br />{{Piece|name=WhiteTowerFloor|count=6}}<br />
|othersNULL=<br />
|symbol={{BlackTowerLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=938 CarcF]<br />
|features=Tower<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/17) <br />
||'''The Noblemen'''<br/>(Die Adligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>3x Noblemen for each player<br/>[[File:Figure_BigNobleman.png|40px]]<br/>2x Large White Noblemen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=230 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1161 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/18) <br />
||'''Monasteries'''<br/>(Die Priorate)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Monastery for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=371 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/19) <br />
||'''The Butcher'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
}}<br />
||C1<br />
||Joe Vancura<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Butcher<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=216 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1422 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/20) <br />
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
}}<br />
||C1<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=124 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1807 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/21) <br />
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
}}<br />
||C1<br />
||Piklach & Rich_The_Fish<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_Disc_nature.png|70px]]<br/>1x wooden disc as major sinkhole <ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player <ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> as alternative to token<br />
||1x Major Sinkhole<ref>No image in the rules</ref><br/>[[File:Token_Coloured_stacked.png|100px]]<br/>1x Minor Sinkhole for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=301 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=303 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/22) <br />
||'''The Citadel'''<br/>(Die Zitadelle)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
}}<br />
||C1<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadel.png|40px]]<br/>1x Citadels<br/>[[File:Figure_Disc_nature.png|70px]]<br/>10x wooden disc as alternative to token<br />
||10x Token<ref name ="Rules_NoToken">There is no explicit token shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=770 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/23) <br />
||'''Small Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to place wooden bridges across a river to connect the fields<br />
}}<br />
||C1/C2<br />
||Oldbonz<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bridge.png|50px]]<br/>12x Bridge<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=364 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/24) <br />
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
}}<br />
||C1<br />
||Canada Steve<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Fisher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=393 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4177 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/25) <br />
||'''Santa, Snowman & Grinch'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Frosty.png|50px]]<br/>1x Snowman<br/>[[File:Figure_Grinch.png|50px]]<br/>1x Grinch<br/>[[File:Figure_FirTree.png|50px]]<br/>1x Fir tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/26) <br />
||'''The Plagues'''<br/>(Die Plagen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pied Piper<ref name ="Rules_NoFigure" /> for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2200 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2273 CarcF Part 2]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/27) <br />
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>25x Marker for each player<br />
||8x Character cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1522 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/28) <br />
||'''The Crusader'''<br/>(Die Kreuzritter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
}}<br />
||C1<br />
|| Marvin<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Crusader.png|50px]]<br/>5x Crusader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=674 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/29) <br />
||'''The Musician'''<br/>(Der Spielmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
}}<br />
||C1<br />
||-enel-<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count.png|40px]]<br/>1x Musician<br/>[[File:Figure_Die.png|50px]]<br/>1x Die (1-1-2-2-3-3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1958 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/30) <br />
||'''Les Assassins'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2/WD/WE<br />
||izscream & Glöckchen<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceOfFate.png|40px]]<br/>1x Dice of Fate<br/>[[File:Figure_DieBattle.png|40px]]<br/>2x Battle die<br />
||[[File:Token_Assassin_stacked.png|120px]]<br/>1x Assassin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4335 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/31) <br />
||'''The Archer'''<br/>(Die Bogenschießer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
}}<br />
||C1<br />
||Afrodarko<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Archers_stacked.png|100px]]<br/>1x Archer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4627 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/32) <br />
||'''Reinforcement'''<br/>(Die Verstärkung)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Reinforcement for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3107 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/33) <br />
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy_black.png|40px]]<br/>1x Black Fairy<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1518 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/34) <br />
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
}}<br />
||C1<br />
||justinkillam<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>14x Zombie<br/>[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/98032/carcassonne-overrun-zombies BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/35) <br />
||'''Play as the Dragon'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||Big Guy & Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Princess<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=239 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2160 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/36) <br />
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
}}<br />
||C1<br />
||Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>3x Die<br />
||[[File:Tile_Doomsayers.png|55px]]<br/>4x Doomsayer tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3009 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/37) <br />
||'''Collector'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Collector for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/38) <br />
||'''Dan the Travelling Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
}}<br />
||C1<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Danisthirty.png|50px]]<br/>1x Dan<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3439 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/39) <br />
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
}}<br />
||C1<br />
||mPony<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure HorsesPaladin_stacked.png|120px]]<br/>1x Horse per player<br/>[[File:Figure_Die_stacked.png|120px]]<br/>1x die (1-6) for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=422 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5156 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/40) <br />
||'''The Lady and her Lord'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Messengers_stacked_C1.png|130px]]<br/>1x Lady for each player <br/>[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Lord per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1152 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/41) <br />
||'''Diocese'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>2x Church<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/42) <br />
||'''Boatman'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ships_stacked.png|120px]]<br/>1x Boat per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/43) <br />
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
}}<br />
||C1/C2/WD/WE<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_AnimalFarm_Chicken_stacked.png|50px]]<br/>10x Chicken<br/>[[File:Token_AnimalFarm_Sheep_stacked.png|50px]]<br/>20x Sheep<br/>[[File:Token_AnimalFarm_Cow_stacked.png|50px]]<br/>10x Cow<br/>[[File:Token_AnimalFarm_Fox.png|50px]]<br/>5x Fox<br/>[[File:Token_AnimalFarm_Wolf.png|50px]]<br/>10x Wolf<br/>[[File:Token_AnimalFarm_Trap.png|50px]]<br/>5x Traps<br/>[[File:Token_AnimalFarm_Dog.png|50px]]<br/>3x Sheep Dog<br/>[[File:Token_AnimalFarm_Clover.png|50px]]<br/>3x 4-leaf Clover<br/>[[File:Token_AnimalFarm_Mole.png|50px]]<br/>3x Mole<br/>[[File:Token_AnimalFarm_Feoffer.png|50px]]<br/>1x Feoffer (Landlord)<ref>Suggests using green-painted wooden tokens</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=196 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/44) <br />
||'''Assassins'''<br/>(Die Moerder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Assassin_stacked.png|120px]]<br/>2x Assassins (in each colour)<ref>Colour head of meeples black</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4393 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/45) <br />
||'''Bishop Galzeran'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BishopGalzeran.png|40px]]<br/>1x Bishop<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=638 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/46) <br />
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Superceded by "Salt and Cocoa Traders"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=890 Old CarcF Forum]<br />
||Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/47) <br />
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FalconerPoacher_Falcon.png|50px]]<br/>18x Falcon<br/>[[File:Token_FalconerPoacher_Trap_stacked.png|120px]]<br/>18x traps in 6 colours<br/>[[File:Token_FalconerPoacher_Gamekeeper.png|50px]]<br/>4x Gamekeepers,<br/>[[File:Token_FalconerPoacher_Hare.png|50px]]<br/>15x Hare<br/>[[File:Token_FalconerPoacher_Pheasant.png|50px]]<br/>10x Pheasant<br/>[[File:Token_FalconerPoacher_Quail.png|50px]]<br/>20x Quail<br/>[[File:Token_FalconerPoacher_Deer.png|50px]]<br/>5x Deer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=437 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4957 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/48) <br />
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
}}<br />
||C1/C2/WD/WE<br />
||Dragonlord<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_HospAgainstPlague_Hospital.png|40px]]<br/>1 Hospital per player<br/>[[File:Figure_HospAgainstPlague_FieldHosp.png|40px]]<br/>1 Field Hospital per player<br>(Unused colour - white suggested)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=646 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/49) <br />
||'''Pennants'''<br/>(Die Wappen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
}}<br />
||C1/C2/WD/WE<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pennants_Card.jpg|80px]]<br/>18x Pennant action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=167 CarcC]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/50) <br />
||'''Pilgrimage'''<br/>(Pilgerreise)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Gunpowdertea<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pilgrimage_stacked.png|120px]]<br/>12x Pilgrimage tokens (2 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=156 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/51) <br />
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BlackSheep_Stacked.png|50px]]<br/>2x Black Sheep<br/>[[File:Token_Shepherds_Stacked.png|50px]]<br/>6x Sheepdog<br/>[[File:Token_Cabbage.png|40px]]<br/>1x Cabbage<br/>[[File:Token_Wolves.png|40px]]<br/>1x 2 Wolves<br/>[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1827 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/52) <br />
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>1x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>30 Sheep (5 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/53) <br />
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fences_stacked.png|120px]]<br/>1x Fence for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=306 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/54) <br />
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your tax collector to reduce the score of an opponent's city<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Tax Collector per player<ref>Any different figure will do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=122 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4397 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/55) <br />
||'''The Fog'''<br/>(Der Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x Fog tokens<ref>12mm white discs or cotton wool balls suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4493 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/56) <br />
||'''The Giant'''<br/>(Der Riese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Giants_stacked.png|120px]]<br/>1x Giant per player<ref>Suggested using pieces from Children of Carcassonne, but any larger meeple would do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=377 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/57) <br />
||'''The Gift (K#19)'''<br/>(Das Gift)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Smiley.png|50px]]<br/>12 "Good" tokens<br/>[[File:Token_Death.png|50px]]<br/>12x "Bad" tokens<br/>(""Images are examples"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5283 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/58) <br />
||'''The Infiltrator'''<br/>(Der Eindringling)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Infiltrator_stacked.png|50px]]<br/>24x cards (4 follower types in 6 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=473 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/59) <br />
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Re-purposes tiles from "The Catapult"<br />
}}<br />
||C1/C2/WD/WE<br />
||Scott & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Jester.png|50px]]<br/>1x Jester<br/>[[File:Figure_Minstrel.png|50px]]<br/>1x Minstrel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=125 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/60) <br />
||'''The Missionary'''<br/>(Der Missionar)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
}}<br />
||C1/C2/WD/WE<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Missionary.png|50px]]<br/>1x Missionary<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=227 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/61) <br />
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Fährmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
||6x Fog Tiles<br/>[[File:Token_MistsOfCarcassonne_Rain.png|50px]]<br/>3x Rain Tiles<br/>[[File:Token_MistsOfCarcassonne_Wind.png|50px]]<br/>8x Wind Direction Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3977 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/62) <br />
||'''The Queen's Menagerie (the Zoo)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Any number of animals you have<br />
||[[File:CharTile_Queen.png|55px]]<br/>1x Queen<br/>[[File:Token_QueensMenagerie.png|120px]]<br/>20x Menagerie tokens (0-9)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=594 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/63) <br />
||'''Trading Posts'''<br/>(Die Handelposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>6x Trading Posts (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=121 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4174 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/64) <br />
||'''Urban Warrener (K#18)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann & Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bunny.png|50px]]<br/>36x rabbits (more if using expansions)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5411 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/65) <br />
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Village Idiot (use builder in a neutral colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=682 CarcF]<br/>[https://boardgamegeek.com/thread/74649/article/5303224 BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/66) <br />
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x wall pieces (matchsticks?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=252 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/67) <br />
||'''Court Jester (Kevin Graham)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Jester per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4386 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/68) <br />
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Some additional Followers in each player"s colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4385 CarcF]<br/>[https://boardgamegeek.com/thread/74650/mating-meeples-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/69) <br />
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4390 CarcF]<br/>[https://boardgamegeek.com/thread/74659/size-does-matter-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/70) <br />
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Small markers<br />
||16x Bonus Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/5672/carcassonne-bonustilesvariantpdf BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/71) <br />
||'''The Birds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
}}<br />
||WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C2.png|120px]]<br/>1x Scarecrow per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=379 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/72) <br />
||'''The Wicker Man'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Box for The Phantom in each player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=380 CarcC]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/73) <br />
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FoxOnTheRun.png|80px]]<br/>1x Fox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=382 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5170 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/74) <br />
||'''Zombies & Soldiers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
}}<br />
||C1<br />
||Ted Wikström<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>12x Zombies<br/>[[File:Figure_Soldier.png|50px]]<br/>12x Soldiers<br />
||[[File:Token_Death.png|50px]]<br/>12x Death Tokens<br/>[[File:Token_Smiley.png|50px]]<br/>12x Smiley Tokens (or Figures)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=378 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/75) <br />
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Elf.png|50px]]<br/>1x Elf<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=381 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/76) <br />
||'''Bishops & Dioceses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
}}<br />
||C1<br />
||Jonathan Brown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=388 CarcC]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/77) <br />
||'''The Counting House'''<br/>(Das Kontorhaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
}}<br />
||C1<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png|50px]]<br/>28x Gold Coins<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=410 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2225 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/78) <br />
||'''Reeve & Quartermaster'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x additional followers per player (recommended); additional tower segments to allow 10x per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1059 CarcC Forum]<br />
||Road / Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/79) <br />
||'''Dignitaries'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dignitaries_stacked.png|120px]]<br/>5x Large meeples in different colours, edged/marked in gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/37073/carcassonne-king-and-scout-variant-dignitaries-v1 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/80) <br />
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
}}<br />
||C1<br />
||Ariel Claure<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_orange.png|40px]]<br/>6x orange cubes<br/>[[File:Figure_Cube_brown.png|40px]]<br/>9 brown cubes<br/>[[File:Figure_Cube_white.png|40px]]<br/>12x white cubes<br/>[[File:Figure_Cube_green.png|40px]]<br/>15x green cubes<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/143309/pick-and-deliver-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/81) <br />
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdAngel_Angel.png|50px]]<br/>3x Angel<br/>[[File:Token_ShepherdAngel_Sheep1.png|50px]]<br/>2x 1sheep<br/>[[File:Token_ShepherdAngel_Sheep2.png|50px]]<br/>1x 2sheep tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3039 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3582 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/82) <br />
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy.png|30px]]<br/>1x Arbitress<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=42 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/83) <br />
||'''Doubles Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
}}<br />
||C1/C2/WD/WE<br />
||Aeoliner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoublesCarcassonne_stacked.png|120px]]<br/>Numbered tokens (1 per cloister)<br/>paper and pencil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=233 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/84) <br />
||'''The Big City'''<br/>(Die Grossstadt)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x city for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/85) <br />
||'''Chapter'''<br/>(Der Stift)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>16x wooden churches (in a single colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/86) <br />
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
}}<br />
||C1<br />
||Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Laborer<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Mendicant<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=16 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/87) <br />
||'''Friar & Farmhand'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
}}<br />
||C1<br />
||Scott & Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Farmhand<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Friar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=176 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1713 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/88) <br />
||'''Sentinel'''<br/>(Der Wachpösten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
}}<br />
||C1<br />
||chrallan<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Sentinel.png|55px]]<br/>1x Sentinel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=153 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=752 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/89) <br />
||'''The Heretic'''<br/>(Der Ketzer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
}}<br />
||C1<br />
||bassdachs<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Heretic.png|55px]]<br/>1x Heretic<br/>11x heretic tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=796 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/90) <br />
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Sheriff_stacked.png|120px]]<br/>6x Sheriffs<br />
||1x Prison Card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=120 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4469 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/91) <br />
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds objective cards to the game; large download<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||96x playing cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=119 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=937 CarcF]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/92) <br />
||'''Stained Glass'''<br/>(Glasmalereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
}}<br />
||C1<br />
||Trebuchet<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Stained glass cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=161 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=706 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/93) <br />
||'''Praesidium'''<br/>(Präsidium)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
}}<br />
||C1<br />
||jeRm!<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Praesidium.png|55px]]<br/>1x Praesidium Marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=572 CarcF]<br/>[https://www.boardgamegeek.com/image/141439/carcassonne-expansion-4-tower BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/94) <br />
||'''Quests'''<br/>(Die Aufgaben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Quest cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4384 CarcF]<br/>[https://boardgamegeek.com/thread/74658/quests-variant BGG]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/95) <br />
||'''Designer Cities'''<br/>(Städte gestalten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create cities with specific shapes to gain additional points<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_DesignerCity.png|55px]]<br/>9x City Design cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4398 CarcF]<br/>[https://boardgamegeek.com/filepage/5674/carcassonne-designercitiesvariantpdf BGG]<br />
||City / Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/96) <br />
||'''Father Time'''<br/>(Der Herr der Zeit)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
}}<br />
||C1<br />
||Carcking & Collaborativ<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||19x Father Time tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=163 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/97) <br />
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Troop Barracks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_truppen3 C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/98) <br />
||'''Advisors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
}}<br />
||C1<br />
||spacewolf009<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x Advisor card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/474927/advisors-carcassonne-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/99) <br />
||'''The German Time Machines (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
}}<br />
||C1<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||5x Time Machine<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3012 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/100) <br />
||'''Carcassonne Maps für 2 - Blanchiland'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
}}<br />
||Cfür2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Map Sheet (60cm x 40cm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=596 CarcC]<br />
||Map<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/101) <br />
||'''King Peter III'''<br/>(König Peter III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_PeterIII.png|55px]]<br/>1x King Peter III<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=639 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/102) <br />
||'''Queen Sibila'''<br/>(Königin Sybille)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_QueenSibila.png|55px]]<br/>1x Queen Sibila<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=641 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/103) <br />
||'''The Market'''<br/>(Der Markt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
||1x neutral follower<br/>(or 1x additional follower in each colour to be available if required) - not specified in original rules<br />
||[[File:Tile_ElMercat1.png|55px]]<br/>1x Market (original)<br/>[[File:Tile_ElMercat2.png|55px]]<br/>1x Market (translation)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=642 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/104) <br />
||'''The Tactician'''<br/>(Die Taktiker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tactician_stacked.png|120px]]<br/>6x Tiles (1 per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=152 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/105) <br />
||'''Tatan'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Andreas J Haselbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Tatan.png|55px]]<br/>6x Tatan tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1482 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/106) <br />
||'''Two Builders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has two builders instead of one<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builders_stacked_C1.png|120px]]<br/>1x extra Builder for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4765 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/107) <br />
||'''The Jousting Tournament'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:figure_Die_red.png|50px]]<br/>1x die per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3364 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/108) <br />
||'''Balloons (K#21)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cylinder_clear.png]]<br/>1x 15mm diam cylinder per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5300 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/109) <br />
||[[The_Land_Surveyors_2_(Fan_Expansion)|'''Land Surveyors 2.0''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some additional cards for use with "Land Surveyors"<br />
}}<br />
||C2<br />
||Steven De Potter<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Additional Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgameexpansion/323386/land-surveyors-2-fan-expansion-carcassonne/files BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/110) <br />
||'''The Large Abbot (K#1)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot or unused Figure per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(F/111) <br />
||'''The Blessing of Children'''<br/>(Kindersegen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
}}<br />
||ALL<br />
||Challa007<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_orange.png|50px]]<br/>8x orange schools<br/>(1x per player)<br/>[[File:Figure_Tent_orange.png]]<br/>8x orange tents<br/>(1x per player)<br/>[[File:Figure_Meeple_orange3.png|60px]]<br/>3x orange mini meeples per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5783 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/112) <br />
||'''City Gates and Walls (K#7)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityGate.png]]<br/>1x City Gate per player<br/>[[File:Figure_CityWall.png]]<br/>1x City Wall per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/113) <br />
||'''Guesthouses (K#8)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Guesthouse per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/114) <br />
||'''Mason's Lodge (K#9)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Lodge per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/115) <br />
||'''Pennant Keepers (K#6)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png]]<br/>Coins or tokens equal to number of pennants on tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/116) <br />
||'''Citadels (K#12)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_white.png]]<br/>1x white cube per player<br />
||[[File:Token_Castle_C1.png|100px]]<br/>… or 1x Castle per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/117) <br />
||'''Stacked Decks (K#13)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Tower.png|50px]]<br/>5x Tower Pieces per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/118) <br />
||'''Archabbot (K#14)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/119) <br />
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
}}<br />
||C1<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_RoadSigns_stacked.png|75px]]<br/>20x Road Signs (5x each of left, right, straight, stop)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/120) <br />
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Alien Abduction Zone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5605 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/121) <br />
||'''Catapult Extra Token'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Invasion.png|50px]]<br/>1x Invasion token<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=159 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/122) <br />
||'''Mini Inner City Walls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Build a wall to divide a city into two - see also "City Gates and Walls"<br />
}}<br />
||C1/C2/WD/WE<br />
||GinCarc<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x walls per player (or use matchsticks)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3229 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/123) <br />
||'''Metapowers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use extra powers to gain or hide information<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4366 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/124) <br />
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Add blocks to raise landscape tiles up to create a 3d landscape<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Landscape raiser cubes (15mm)<br/>Blue waterfall cubes 15mm)<br/>Brown cliff cubes (15mm)<br/>Black tunnel entrance cubes (10mm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4387 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/125) <br />
||'''Carcassonne Duels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
}}<br />
||C1/C2/WD/WE<br />
||MarkosBoss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5301 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/126) <br />
||'''Halloween on Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||DrMeeple<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Count<br/>1x Mage<br/>1x Witch<br/>1x Phantom per player<br/>1x Pumpkin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5527 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/127) <br />
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||32x Event cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/128) <br />
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Special Pennants per player (1, 2, 3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/129) <br />
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/130) <br />
||'''Little Houses'''<br/>(Die Häuser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tokens from published expansion; image in forum thread only<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_LittleHouses_WD.png|50px]]<br/>18x Houses and Towers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2488 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/131) <br />
||'''The Messages'''<br/>(Die Depeschen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
||8x Messages<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2400 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/132) <br />
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
}}<br />
||WD<br />
||Unknown<br />
||0<br />
||0<br />
||6x Score<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.42<br />
||Score / Missing<br />
||<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/133) <br />
||'''No Time For A Tie (Empate Duro)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_NoTimeToTie.png|100px]]<br/>Standard meeples individually marked 1-7<br />
||[[File:Token_NoTimeToTie.png|100px]]<br/>6x Position Markers for each player<br/>12+8 Power Conversion Tables<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5399 CarcC Forum]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/134)<br />
|name='''{{BlackDragonLink}}'''<br />
|description={{#lst:{{BlackDragonLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Figure|name=BlackDragon|variant=image|size=55px}}<br />{{Figure|name=BlackDragon|count=1}}<br />
|othersNULL=<br />
|symbol={{BlackDragonLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-1067.html CarcCZ]<br />[https://www.carcassonnecentral.com/community/index.php?topic=6063 CarcC]<br />
|features=Dragon<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/135) <br />
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Verena Rechberger & Claudia Spitaler<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>6x Huts<br/>[[File:Figure_Tormentor.png|55px]]<br/>1x Tormentor<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=106 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/136) <br />
||'''Obelisk'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||Stepukiss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>6x Obelisk per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6044 CarcC Forum]<br />
||Fields / Tower<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/137)<br />
|name='''{{ObeliskLink}}'''<br />
|description={{#lst:{{ObeliskLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures=[[File:Figure_Obelisk_stacked.png|110px]]<br />{{Figure|name=Obelisk|count=1}} per player<br />
|othersNULL=<br />
|symbol={{ObeliskLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-3417.html CarcCZ]<br />
|features=Barn / Fields<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/138) <br />
||'''New World Variant'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
}}<br />
||C1<br />
||Aldaron<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>2x Surveyors (from New World, or unused piece such as Shepherd)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/345528/new-world-surveyor-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/139) <br />
||'''Carcassonne Fluxx'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
}}<br />
||C1/C2/WD/WE<br />
||drmfreek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Rule change cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1321761/carcassonne-fluxx BGG]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/140) <br />
||'''New King's Orders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||54 cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6055 CarcC Forum]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/141) <br />
||'''Friendly Cities'''<br/>(Befreundate Staedte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
}}<br />
||C1/C2/WD/WE<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>3x Houses for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/142) <br />
||'''Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42 & Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Numbered Meeples (1-7)<br />
||Numbered Cards (1-7)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/143) <br />
||'''The Constable'''<br/>(Der Konstabler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
}}<br />
||C1/C2/WD/WE<br />
||Unknown & Kissybooboo & KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Constable<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=138 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5703 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/144) <br />
||[[City_Bridges_(Fan_Expansion)|'''City Bridges''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Link two city tiles across another tile<br />
}}<br />
||C1/C2/WD/WE<br />
||Matisek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityBridge.png]]<br>2x city bridges per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=6327 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/145) <br />
||'''Rabbit in the Monastery'''<br/>(Kaninchen im Kloster)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Trade <br>(3x8 new)<br>8x Rabbit<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=853 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/146) <br />
||'''The Kennels'''<br/>(Die Zwinger)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Kennels<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5514 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/147) <br />
||'''The Pickpocket'''<br/>(Der Taschendieb)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers"<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pickpocket per player<br>1x Reeve<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2396 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/148) <br />
||'''The Shepherd Master'''<br/>(Der Schäfermeister)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Shepherd Master<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_ShepherdMaster.png|55px]]<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1842 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/149) <br />
||'''The Postern Gate'''<br/>(Die Poternen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PosternGate.png]]<br>City Caps with Gate<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5552 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/150) <br />
||'''Food must be on the table!'''<br/>(Das Essen muss auf den Tisch!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Food Scoreboard per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1738 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/151) <br />
||'''Central Scoring Track and Annex'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
}}<br />
||C1<br />
||drewdane<br />
||0<br />
||0<br />
||2x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x city caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/78984/annex-and-scoring-track-start-tile BGG]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/152) <br />
||'''Mario Scoreboard'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Separate scoreboard for use with "Mario3 Carcassonne"<br />
}}<br />
||n/a<br />
||SomeMadPoet<br />
||0<br />
||0<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/193163/scoreboard-fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand / Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/153) <br />
||'''Winter Scoretracks'''<br/>(Winter Zählbretter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several score tracks for the Winter Download Version<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
||Alternative Scoreboards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2391 CarcF]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/154) <br />
||'''New Scoring Board'''<br/>(Die Zählleiste in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative score board designs which fit into the field of play<br />
}}<br />
||C1<br />
||glh510 & izscream<br />
||0<br />
||0<br />
||1x Scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2239 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2289 CarcF Part 2]<br />
||Scoreboard<br />
||-<br />
<br />
<noinclude>|}</noinclude></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresTiles&diff=311754Expansion Reference List FiguresTiles2023-12-06T22:46:58Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/1) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/2) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains elements from a number of fan-made expansions based on children's fairy tales<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
}}<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>1x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>1x Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An Apple A Day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Timber trade goods for forests<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
}}<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
}}<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
}}<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Maps and treasure, and a few other extras, for use with "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||14x Treasure Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||6x Treasure Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/17) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V3''']]<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/21) <br />
||'''Mills and Bakeries V2'''<br/>(Mühlen und Bäckereien v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
||[[File:Symbol_MillsBakeries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=335 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/22) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ananas.png|50px]]<br/>6x Pineapple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=87 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=533 CarcF]<br/>[https://boardgamegeek.com/filepage/11989/fruittrader10zip BGG (original)]<br />
||Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/23) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
}}<br />
||C1<br />
||Meepleater<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=428 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=747 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/24) <br />
||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]<br/>(Kleriker undd Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Cleric<br/>[[File:Token_Cloister2.png|50px]]<br/>14x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=85 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=878 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/25) <br />
||'''Influence of the Church'''<br/>(Der Einfluss der Kirche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds several church-related landscape features and tokens<br />
}}<br />
||C1<br />
||JPutt927<br />
||13<br />
||0<br />
||[[File:Tile_InfChurch_Priory.png|55px]]<br/><br/>6x Priory<br/>1x large Basilica (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Cloister Counter Card<br/>[[File:Tile_InfChurch_BasilicaTrigger.png|55px]]<br/>1x Basilica Draw tile<br/>[[File:Token_CrossInfluence.png|40px]]<br/>25x cross influence<br/>[[File:Token_Cloister_Besieged.png|100px]]<br/>6x besieged cloister<br/>[[File:Token_CathedralUpgrade_Stacked.png|120px]]<br/>1x cathedral upgrade for each player<br/>[[File:Token_Cross_Stacked.png|130px]]<br/>1x cross for each player<br />
||[[File:Symbol_InfluenceOfTheChurch.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=164 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=896 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/26) <br />
||'''Roman Influence'''<br/>(Der römische Einfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Legionnaire_stacked.png|100px]]<br/>1x Roman Legionnaire for each player<br/>[[File:Token_Philosopher_stacked.png|100px]]<br/>1x Philosopher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=158 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1158 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/27) <br />
||'''Taverns'''<br/>(Tavernen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ale.png|50px]]<br/>18x Ale<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=169 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1160 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/28) <br />
||'''Cemetery'''<br/>(Die Fredhöfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
}}<br />
||C1<br />
||Quevy<br />
||10<br />
||0<br />
||2x optional<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FlowerBouquet.png|50px]]<br/>For variant 1:<br/>1x Bouquet of Flowers for each player<br/>[[File:Token_Undertaker_Stacked.png|100px]]<br/>For Variant 2:<br/>1x Undertaker for each player<br/>[[File:Token_GraveRobber_Stacked.png|100px]]<br/>For variant 3:<br/>1x Grave Robber for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=237 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1418 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/29) <br />
||'''Manors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
}}<br />
||C1<br />
||JPutt927 & Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tokens_Manors_Coins.png]]<br/>Some coins or tokens<br />
||[[File:Symbol_Manors.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=745 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/30) <br />
||'''Chariot Race'''<br/>(Das Wagenrennen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Chariot Race Stadium (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Chariot race draw tile<br/>[[File:Token_ChariotRacingBet_Stacked.png|100px]]<br/>1x Bet set for each player<br/>[[File:Token_ChariotRacingRace_Stacked.png|100px]]<br/>30x Race<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=107 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1432 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/31) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]<br/>(Die Barden von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version<br />
}}<br />
||C1<br />
||Trebuchet<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Note.png|40px]]<br/>7x Note<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=193 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1437 CarcF]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/32) <br />
||'''Natural Disasters'''<br/>(Die Maturkatastrophen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a number of natural disasters<br />
}}<br />
||C1<br />
||CKorfmann & Gwommy<br />
||6<br />
||0<br />
||1x flood cut-out<br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x Wooden Disc<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||[[File:Token_Earthquake.png|40px]]<br/>8x Earthquake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=117 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1451 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/33) <br />
||'''Fighters & Scholars'''<br/>(Kämpfer und Gelehrte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a way of levelling up followers<br />
}}<br />
||C1<br />
||edmil<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6 Double-sided outcome tiles<br/>1x small bag<br/>[[File:Token_FightersScholar_Level_stacked.png|100px]]<br/>12x Level<br/>[[File:Token_FightersScholar_Training_stacked.png|100px]]<br/>12x Training<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=96 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1804 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/34) <br />
||'''Wizards & Witches'''<br/>(Zauberer und Hexen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
}}<br />
||C1<br />
||JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_WitchPotion.png|40px]]<br/>6x Witch potion<br/>[[File:Token_Wizard.png|40px]]<br/>7x Wizard<br/>[[File:Token_Witch.png|40px]]<br/>7x Witch<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=104 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1806 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/35) <br />
||'''Salt and Cocoa Traders'''<br/>(Salz und Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
}}<br />
||C1<br />
||Meepleater<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Salt.png|50px]]<br/>7x Salt<br/>[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
||[[File:Symbol_SaltCocoa.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=264 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1824 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/36) <br />
||'''New Discoveries'''<br/>(Neue Entdeckungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Open up a separate landscape area on the table<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Lake (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Compass.png|50px]]<br/>6x explorer compass<br/>[[File:Token_Flag_stacked.png|100px]]<br/>1x Flag for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=157 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1826 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/37) <br />
||'''Apothecaries'''<br/>(Die Apotheker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
}}<br />
||C1<br />
||Meepleater<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x Alchemy Tiles<br/>[[File:Token_NochtemGloria.png|50px]]<br/>15x Nochtem Gloria<br/>[[File:Token_Deersbane.png|50px]]<br/>15x Deersbane<br/>[[File:Token_Wraithweed.png|50px]]<br/>15x Wraithweed<br />
||[[File:Symbol_Apothecaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=265 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2218 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/38) <br />
||'''Lakes and Fishmongers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
}}<br />
||C1<br />
||Quevy<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fisher_Stacked.png|120px]]<br/>1x Boat for each player<br/>[[File:Token_Fish.png|50px]]<br/>5x Fish<br />
||[[File:Symbol_LakesFishmongers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=278 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2477 CarcF]<br />
||Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/39) <br />
||'''Tug of War - UK Meetup 2015'''<br/>(Das Tauziehen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
}}<br />
||C1<br />
||Decar<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=303 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3046 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/40) <br />
||'''Fishermen & Pirates'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
}}<br />
||C1<br />
||Meeple<br />
||53<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x ship for each player<ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:ReferenceFigures_JunkBlack.png|50px]]<br/>1x pirate ship<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fishermen&Pirate_Ship_Stacked.png|120px]]<br/>1x ship for each player<br/>[[File:Token_Fishermen&Pirate_Pirate.png|60px]]<br/>1x pirate<br/>[[File:Token_Fishermen&Pirate_Fish.png|50px]]<br/>8x Fish<br />
||[[File:Symbol_Fishermen&Pirate.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=105 CarcF]<br />
||Fishermen / Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/41) <br />
||'''Santa Claus'''<br/>(Der Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|40px]]<br/>1x St. Nicolas<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StNicolas.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=203 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/42) <br />
||'''The White Dragon'''<br/>(Der weiße Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Ricy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br/>5x White Markers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteDragon.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=244 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/43) <br />
||'''The Handicraft'''<br/>(Das Handwerk)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Handicraft.png|50px]]<br/>12x Handicraft<br />
||[[File:Symbol_Handwerk.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=517 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/44) <br />
||'''Family Planning'''<br/>(Familienplanung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FemaleFollower_stacked.png|120px]]<br/>1x female follower for each player<br/>[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>1x child for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamilyPlanning.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=714 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/45) <br />
||'''Birthday in the Land of Cockaigne'''<br/>(Geburtstag im Schlaraffenland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
}}<br />
||C1<br />
||Carcassonne-Forum<br />
||10<br />
||0<br />
||1x KJW (2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cockaigne_Stacked.png|90px]]<br/>9x Cockaigne<br />
||[[File:Symbol_LandCockaigne.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=240 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1248 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/46) <br />
||'''The Forests of Carcassonne v2.0'''<br/>(Die Wälder von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
}}<br />
||C1<br />
||Cosalo & Tanja Pöschl<br />
||57<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>2x Wooden Tokens<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DieWälder.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=94 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_waelder C-Welt]<br />
||Forest<br />
||[[File:Tile_WaldervonCarc.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/47) <br />
||'''Tunnel Extra V0.6'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1830 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/48) <br />
||'''Tunnel Extra V1.0'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
}}<br />
||C1<br />
||Quevy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br/>[[File:Token_Tunnel_new_Stacked.png|140px]]<br/>2x 4 Tunnel for each player (alternate colours)<br />
||[[File:Symbol_Tunnel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=295 CarcC]<br />
||Road / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/49) <br />
||'''The Ice Queen'''<br/>(Die Eiskönigin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
}}<br />
||C1<br />
||Sigried & Dieter Maute<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Icequeen<br/>[[File:Figure_Oxe.png|60px]]<br/>1x Ox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_IceQueen.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1632 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/50) <br />
||'''The Horses & The Dungeons'''<br/>(Die Pferde und der Kerker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
}}<br />
||C1<br />
||Mentor09<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Event Tiles<br/>1x Dungeon Tableau<br/>1x Horse Market Tableau<br/>[[File:Token_HorsesDungeons.png|50px]]<br/>30x Horse<br />
||[[File:Symbol_HorsesDungeons.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1829 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/51) <br />
||'''Bailiff and Rider'''<br/>(Landvogt und Landreiter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
}}<br />
||C1<br />
||invinitas & KlausiMausi<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bailiff<ref name ="Rules_NoFigure" /><br/>1x Rider<ref name ="Rules_NoFigure" /><br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3015 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/52) <br />
||'''The Training Area'''<br/>(Der Übungsplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
}}<br />
||C1<br />
||Lars120<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>6x Wooden Disc<br />
||[[File:Token_TrainingArea_stacked.png|100px]]<br/>18x Numbers<br/>(6x1, 6x2, 6x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3153 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/53) <br />
||'''St Nicolas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
}}<br />
||C1<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3030 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3553 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/54) <br />
||'''The Inner Wall'''<br/>(Der innere Wall)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
}}<br />
||C1<br />
||Bojo<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_InnerWall.png|50px]]<br/>6x Protection & Trutz<br />
||[[File:Symbol_InnereWall.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3737 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/55) <br />
||'''Fishers & Sailors'''<br/>(Fischer und Seefahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
}}<br />
||C1<br />
||Bojo<br />
||180<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>3x Fishers (Mini-Meeple) for each player<br/>[[File:Figure_Fisher&Sailors_Fish_stacked.png|100px]]<br/>1x Fish for each player<br/>[[File:Figure_Fisher&Sailor_Marine.png|80px]]<br/>1x Navy Ship<br/>[[File:Figure_Fisher&Sailor_Pirat.png|80px]]<br/>1x Pirate Ship<br />
||[[File:Token_FisherSailor_Joker_stacked.png|120px]]<br/>8x Joker for each player<br/>[[File:Token_FisherSailor_Fish.png|50px]]<br/>12x Fish<br/>[[File:Token_FisherSailor_Navigator.png|50px]]<br/>1x Navigator<br/>[[File:Token_FisherSailor_Robbered.png|50px]]<br/>4x Robbed Tokens<br />
||[[File:Symbol_FisherSailor.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3748 CarcF]<br />
||Fishermen / Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/56) <br />
||'''The Architects'''<br/>(Die Architekten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
}}<br />
||C1<br />
||Gwommy<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Architect_stacked.png|120px]]<br/>1x Architect for each player<br />
||[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=137 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=478 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1087 Old CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/57) <br />
||'''Fences'''<br/>(Zäune)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
}}<br />
||C1<br />
||Gwommy & Elmendalerenda<br />
||15<br />
||0<br />
||[[File:Tile_Fences_Bridge.png|80px]]<br/>1x Bridge (halfsize) for each player<br />
||[[File:Figure_Fence.png|50px]]<br/>12x Wooden Fences<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fences.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=113 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=585 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/58) <br />
||'''The Horse'''<br/>(Das Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
}}<br />
||C1<br />
||Gwommy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Horse<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Horse.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=138 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=705 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/59) <br />
||'''The Pope of Avignon'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C1<br />
||Wicke<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x White Pope<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=128 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=753 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/60) <br />
||'''The Invaders'''<br/>(Die Eindringlinge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a mechanic similar to the Robber from Settlers of Catan<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Invader.png|40px]]<br/>1x Invader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Invaders.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=160 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=902 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/61) <br />
||'''The Reconquest of Gaul'''<br/>(Die Rückeroberung Galliens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
}}<br />
||C1<br />
||Whaleyland<br />
||4<br />
||0<br />
||2x Starting blocks (5x4)<br />
||[[File:Figure_Crusader_Gaul.png|50px]]<br/>2x Crusaders<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gaul.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=159 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1155 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/62) <br />
||'''Roads to Victory'''<br/>(Die Strassen zum Erfolg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
}}<br />
||C1<br />
||JPutt927<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Posthouse_stacked.png|120px]]<br/>1x Post house for each player<br/>[[File:Figure_Pickpocket_stacked.png|120px]]<br/>1x Pickpocket for each player<br />
||[[File:Token_Diamond_Roads2Victory.png|50px]]<br/>20x Jewels<br />
||[[File:Symbol_Roads2Victory.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=162 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1156 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/63) <br />
||'''Marshes'''<br/>(Die Sümpfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large expansion that introduces the Marsh landscape feature<br />
}}<br />
||C1<br />
||Trebuchet<br />
||104<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boglord.png|50px]]<br/>1x Bog Lord<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=192 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1157 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/64) <br />
||'''The Wonderful Wizard of Oz'''<br/>(Der Zauberer von Oz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles based loosely on the themes from the book of the same name, and a wizard<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wizard.png|40px]]<br/>1x Wizard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=126 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/65) <br />
||'''Barbarian Horde'''<br/>(Barbarenhoden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Requires The City of Carcassonne, which can now be raided<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
||1x Fortress (4x4)<br/><br/>1x Besieged City of Carcassonne (4x3)<br/><br/>2x Archery Towers<br />
||[[File:Figure_Barbarian.png|50px]]<br/>13x Barbarian<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>3x coloured disc for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||8x Barbarian Direction (N, NE, E, ...)<br/>[[File:Token_BarbarianHorde.png]]<br/>13 Defense Tokens<br>(8x pit,<br/>2x catapult,<br/>2x swordsmen,<br/>1x archer)<br/>12x Barbarian Reward Cards<br/>4x Reference Cards<br/>[[File:Token_Coloured_stacked.png|100px]]<br/>3 coloured tokens for each player<br />
||[[File:Symbol_BarbarianHorde.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=118 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1509 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/66) <br />
||'''Dragon Hunters'''<br/>(Drachenjäger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_black.png|40px]]<br/>6x Wild Boar<br/>[[File:Figure_Sheep2.png|50px]]<br/>6x White Sheep<br/>[[File:Figure_Cow.png|60px]]<br/>6x Brown Cow<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DragonHunters.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=93 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1825 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/67) <br />
||'''The Inquisitor'''<br/>(Der Inquisitor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
}}<br />
||C1<br />
||Aenima <br />
||15<br />
||1<br />
||1x Holy Inquisition board (3x3)<br />
||[[File:Figure_Count_red.png|40px]]<br/>1x Inquisitor<br />
||[[File:Tile_Retract.png|55px]]<br/>6x Retract Tiles<br/>[[File:Token_Inquisitor.png|50px]]<br/>1x Investigation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=274 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2466 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/68) <br />
||'''Pied Piper'''<br/>(Der Rattenfänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
}}<br />
||C1<br />
||Quevy<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_PiedPiper.png|40px]]<br/>1x Pied Piper<br/>[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Follower for each player<br />
||[[File:Token_Rat.png|50px]]<br/>64x Rat<br />
||[[File:Symbol_PiedPiper.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=291 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2684 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/69) <br />
||'''The Boy Who Cried Wolf'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Grass.png|50px]]<br/>16x Grass<br />
||[[File:Symbol_BoyCriedWolf.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=436 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2902 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/70) <br />
||'''The Big Black Pig Escape'''<br/>(Der Ausbruch des grossen schwarzen Schweins)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
}}<br />
||C1/C2<br />
||Aenima <br />
||2<br />
||2<br />
||1x 2x1 Starting Block<br />
||[[File:Figure_Pig_black.png|50px]]<br/>1x Big Black Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=279 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2547 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/71) <br />
||'''Wanderer and Mayor's Office'''<br/>(Wanderer und Bürgermeisterbüro)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
}}<br />
||C1<br />
||Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Mayor"s Office for each player<br/>[[File:Figure_Wanderer_stacked.png|100px]]<br/>1x Wanderer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MayorsOffice.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=213 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/72) <br />
||'''Pig Race to Riches'''<br/>(Das Schweinerennen zu Wohlstand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
}}<br />
||C1<br />
||Carcking & JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
||[[File:Token_Race2Rich_stacked.png|80px]]<br/>36x Race to Riches (12x Road, 12x Cloister, 12x City)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=171 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/73) <br />
||'''The Gambling (Aenima)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
}}<br />
||C1<br />
||Aenima <br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceGame.png|40px]]<br/>9x Dice of Carcassonne - Dice Game<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gambling.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=235 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/74) <br />
||'''Buried Treasure'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
}}<br />
||C1<br />
||frankdux<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BuriedTreasure_Treasure.png|50px]]<br/>9x Treasure<br/>[[File:Token_BuriedTreasure_Dirt.png|50px]]<br/>11x Dirt<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=261 CarcC]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/75) <br />
||'''Bifröst & Rainbows'''<br/>(Die Himmelsbrücken und Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||1<br />
||1x Weather Condition start/block (2x2)<br />
||[[File:Figure_Leprechaun.png|40px]]<br/>1x Leprechaun<br/>[[File:Figure_Bifröst.png|100px]]<br/>6x Bifröst<br />
||1x Weather Condition Draw tile<br/>[[File:Token_BifröstRainbow_GoldPot.png|50px]]<br/>32x Gold pot<br />
||[[File:Symbol_Bifröst.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=288 CarcC]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/76) <br />
||'''A winter without snow'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Gingerbread Man, but for the normal game<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Gingerbreadman.png|40px]]<br/>1x Gingerbread man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=296 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/77) <br />
||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
}}<br />
||C1<br />
||Quevy<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Competition_Wine.png|50px]]<br/>1x Wine<br />
||[[File:Symbol_YellowAbbey.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=298 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/78) <br />
||'''The Legend of Lady Carcas'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
}}<br />
||C1<br />
||Dragonlord<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LadyCarcas.png|50px]]<br/>1x Lady Carcas<br/>[[File:Figure_StrawKnights_stacked.png|100px]]<br/>5x Straw Knight for each player<br/>[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LadyCarcas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3181 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/79) <br />
||'''Sailing The Seas C1'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C1<br />
||Squiffything<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=336 CarcC Tiles]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/80) <br />
||'''Sailing The Seas : Trade Routes C1'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=367 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/81) <br />
||'''Sailing The Seas : Trade Routes C2'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=343 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/82) <br />
||'''Sailing The Seas C2'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/83) <br />
||'''The Coast : Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=423 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/84) <br />
||'''New Forest : The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForest.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=362 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5162 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/85) <br />
||'''The New Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
}}<br />
||C2<br />
||Wolnic<br />
||115<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=406 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=407 CarcC Part 2]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=408 CarcC Part 3]<br />
||Forest / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/86) <br />
||'''Pig on a Pedestal'''<br/>(Das Schwein auf dem Podest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PigOnAPedestral_stacked.png|140px]]<br/>1x Statue for each player<br />
||[[File:Symbol_PigOnAPedestral.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=384 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5177 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/87) <br />
||'''The Libraries'''<br/>(Die Bibliotheken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||32<br />
||2<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Library.png|50px]]<br/>21x Book<br />
||[[File:Symbol_Libraries.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4942 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/88) <br />
||'''Dragon Killers'''<br/>(Drachenmörder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||[[File:CharTile_Princess.png|55px]]<br/>1x Princess<br />
||[[File:Symbol_DragonKillers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=358 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/89) <br />
||'''Dragon Nests'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DragonEgg.png|50px]]<br/>28x Dragon egg<br />
||[[File:Symbol_DragonNest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=359 CarcC]<br />
||Dragon / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/90) <br />
||'''Wanderers & Myths'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
}}<br />
||C1<br />
||Karel Koplík<br />
||99<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Meal.png|50px]]<br/>24x Meal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3694 CarcC Forum]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/91) <br />
||'''The Plague'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the expansion "The Plague" to C2 artwork style<br />
}}<br />
||C2<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Plague_Flea_C2.png|50px]]<br/>18x Flea<br/>[[File:Token_Plague_Outbreak_stacked_C2.png|50px]]<br/>6x Outbreak<br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4579 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/92) <br />
||'''City on Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
}}<br />
||C1<br />
||Palkan<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Trebuchet_Trebuchet.png|50px]]<br/>12x Trebuchet<br/>[[File:Token_Trebuchet_CityOnFire.png|50px]]<br/>24x City on fire<br />
||[[File:Symbol_CityFire.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1493 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2478 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/93) <br />
||'''The Alchemist'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Alchemist.png|40px]]<br/>1x Alchemist<br />
||[[File:Token_Alchemist_Elements_stacked.png|120px]]<br/>24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire)<br/>[[File:Token_Alchemist_PhilosopherStone.png|50px]]<br/>1x Philosopher stone<br />
||[[File:Symbol_Alchemist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=396 CarcC]<br />
||Advent2019 / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/94) <br />
||'''The Druid'''<br/>(Der Druide)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Druide.png|40px]]<br/>1x Druid<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=864 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/95) <br />
||'''Golden Eggs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Golden Egg (chocolate?)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1675 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/96) <br />
||'''The Dragon Flowers of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>12x Die<br/>[[File:Figure_DieDragon.png|50px]]<br/>1x Die (1x Dragon, 5x empty)<br />
||[[File:Token_Grass.png|50px]]<br/>12x Grass<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1648 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/97) <br />
||'''Demons in Carcassonne'''<br/>(Dämonen in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
}}<br />
||C1<br />
||Murphy013<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Demons_stacked.png|120px]]<br/>1x Demon for each player<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=387 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/98) <br />
||'''The Gambling (invinitas)'''<br/>(Das Glücksspiel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x die<br/>(standard colours on each face)<br />
||1x round token per player colour<br/>24x result tokens<br/>(18x score<br>4x landscape)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1489 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/99) <br />
||'''The Rainbow'''<br/>(Der Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
}}<br />
||C1<br />
||invinitas<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
||[[File:Symbol_TheRainbow.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1389 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/100) <br />
||'''Robin Hood'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Robin Hood<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1523 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/101) <br />
||'''Snow Queen'''<br/>(Schneekönigin)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
}}<br />
||WE<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Snow queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1562 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/102) <br />
||'''Ignatius of Loyola'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_Ignatius.png|55px]]<br/>1x Ignatius<br/>4x action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=644 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/103) <br />
||'''The Summer Gingerbread Man'''<br/>(Der Sommer Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1833 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/104) <br />
||'''The Painter'''<br/>(Die Maler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Painter_stacked.png|120px]]<br/>1x Painter for each player<br/>[[File:Figure_Cube_red.png]]<br/>42x small red cubes<br/>[[File:Figure_Cube_yellow.png]]<br/>42x small yellow cubes<br/>[[File:Figure_Cube_blue.png]]<br/>42x small blue cubes<br/>[[File:Figure_Cube_white.png]]<br/>14x small white cubes<br/>[[File:Figure_Cube_green.png]]<br/>14x small green cubes<br/>[[File:Figure_Cube_black.png]]<br/>14 small black cubes<br/>[[File:Figure_Cube_purple.png]]<br/>14x small purple cubes<br/>[[File:Figure_Cube_orange.png]]<br/>14 small orange cubes<br />
||6x Portrait cards<br/>48x Cover pieces<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1416 CarcF]<br/>(Rules only)<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/105) <br />
||'''The Abbot (Base Game)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of C1 Garden tiles to match those in C2 Base Game<br />
}}<br />
||C1<br />
||PresetM<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3799 CarcF]<br />
||C2=>C1 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/106) <br />
||'''The Black Death'''<br/>(Der schwazre Tod)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Manresa_BlackDeath.png|55px]]<br/>1x Black Death<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=640 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/107) <br />
||'''Riverboats & The Whirlpool'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x Riverboat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Whirlpool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3251 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/108) <br />
||'''Carcassonne's Dracula'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>1x van Helsing<br/>[[File:Figure_Boglord.png|50px]]<br/>1 Dracula<br/>[[File:Figure_Count_red.png|40px]]<br/>4x Vampires<br />
||[[File:Token_Dracula_WoodStake.png|50px]]<br/>6x Wooden Stake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=411 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5182 CarcF]<br />
||City / Tokens / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/109) <br />
||'''The Winter Coast & Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||WD<br />
||Wolnic<br />
||49<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=419 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/110) <br />
||'''Olive Tree Orchards'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
}}<br />
||C1<br />
||Welli Designs<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_OliveTreeOrchard.png|50px]]<br/>18x Olive<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1617 Old CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/111) <br />
||'''The Necromancer'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Necromancer.png|40px]]<br/>1x Necromancer<br/>[[File:Figure_Count_white.png|40px]]<br/>1x Prince By-Tor<br/>[[File:Figure_Sheep2.png|50px]]<br/>1x Snow dog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=469 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/112) <br />
||'''Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Keep<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/113) <br />
||'''Crusades and Representatives of the People'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
}}<br />
||C1/C2<br />
||LRV<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crusader Priest<ref name ="Rules_NoFigure" /><br/>3x Representative of the people<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5020 CarcF]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/114) <br />
||'''Captains & Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
}}<br />
||C2<br />
||Servius Sertorius & Meepledrone<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Captain for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4184 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/115) <br />
||'''The Mill & Beekeeper'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
}}<br />
||C2<br />
||Carcassonne93<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Beekeeper<ref name ="Rules_NoFigure" /> for each player<br />
||[[File:Token_MillBee_Comb_stacked.png]]<br/>25x Honeycomb (1-4)<br/>[[File:Token_MillBee_SaltMine_stacked.png]]<br/>6x Salt (3,4,5)<br/>1x small bag<br/>[[File:Token_MillBee_Mills_stacked.png]]<br/>2x Windmill for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4635 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/116) <br />
||'''Ally or Enemy'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x regular followers in neutral colour<br />
||6x tokens<br/>(x10 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5377 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/117) <br />
||'''Cosmic Portal 2 : Exploring the Multiverse'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||34<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MirrorZone2.png|50px]]<br/>30 tokens<br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=595 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/118) <br />
||'''Deserts'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||15x camels<br/>(3+ colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deserts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4083 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/119) <br />
||'''Detour and Impasse'''<br/>(Umleitungen und Sackgassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
}}<br />
||C1<br />
||Carcatronn & Carcking<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ferry.png|50px]]<br/>8x Ferry<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=267 CarcC]<br />
||Fields / Road <br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/120) <br />
||'''Gambler's Luck'''<br/>(Das Glück des Spielers)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
||[[File:Token_GamblersLuck.png|50px]]<br/>40x tokens<br />
||[[File:Symbol_GamblersLuck.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=587 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5434 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/121) <br />
||'''Kingdoms on the River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
}}<br />
||C1/C2/WD/WE<br />
||Lumen<br />
||6<br />
||0<br />
||6x Border Extensions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KingdomsOnRiver_Cart.png|40px]]<br/>4x Cart Tokens<br/>[[File:Token_KingdomsOnRiver_Turnstone.png|50px]]<br/>1x Turnstone (double-sided)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=329 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/122) <br />
||'''Legacy of Rome'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Duke<ref>No colour specified</ref><br>12x Road pieces<br />
||24x Rubble Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4271 CarcC Forum]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/123) <br />
||'''Double or Nothing'''<br/>(Doppelt oder Nichts)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
}}<br />
||C1<br />
||invinitas<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Double or Nothing" token<br/>or any coin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/124) <br />
||'''Monuments'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
}}<br />
||C1<br />
||Darathor<br />
||4<br />
||0<br />
||4x 2x2 tile blocks<br />
||10x small cubes in each player colour<br />
||[[File:Token_Monuments_Renown.png|50px]]<br/>40x Renown Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5763 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/125) <br />
||'''Summer Gingerbread Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
}}<br />
||C2<br />
||Michael Halbert<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3413 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/126) <br />
||'''Tarots'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tarot.png|120px]]<br/>48x Tokens (6 per player)<br />
||[[File:Symbol_Tarot.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=627 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/127) <br />
||[[Family_Feud_(Fan_Expansion)|'''The Families''']]<br/>(De Families)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister2.png|50px]]<br/>16x Monastery<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/128) <br />
||'''The Lake'''<br/>(Der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a large lake, and includes a race to be a lighthouse keeper<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
||1x 3x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Water.png|50px]]<br/>25x water tokens<br/>6 player tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=106 CarcC]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/129) <br />
||'''The Pope of Avignon v1.01'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x Pope<ref>Any white meeple is suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=530 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/130) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=488 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/131) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/132) <br />
||'''Tithe Barns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TitheBarn.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=263 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/133) <br />
||'''Virus'''<br/>(Das Virus)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
}}<br />
||C1/C2<br />
||Konrad2605<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Virus.png|50px]]<br/>18x Virus Tokens<br />
||[[File:Symbol_Virus.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5071 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/134) <br />
||'''Kettle of Fish'''<br/>(Schöne Bescherung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles with icons that increase the value of a river, and fish trade goods<br />
}}<br />
||C1<br />
||Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KettleOfFish_Fish.png|50px]]<br/>8x Fish<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=55 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=855 CarcF]<br />
||Fishermen / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/135) <br />
||'''Phantom of the Opera'''<br/>(Das Phantom der Oper)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Phantoms_C1.png|140px]]<br/>1x translucent Follower for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=383 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5171 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/136) <br />
||'''Castles, strongholds, towers'''<br/>(Schlösser, Burgen, Türme)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No rules available about tile and follower placements, and scoring<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Tower Watchmen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/137) <br />
||'''The Shepherds visit the Christ Child'''<br/>(Der Hirten besuchen das Christkind)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
}}<br />
||WD<br />
||Seli & Fritz_Spinne<br />
||1<br />
||1<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdChild_Stall.png|50px]]<br/>8 Shelters (1 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3035 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3583 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/138) <br />
||'''DoubleSide or DoubleTurn'''<br/>(Doppelseiten oder Doppelzug )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
}}<br />
||C1<br />
||KlausiMausi & frankdux & Cate<br />
||10<br />
||0<br />
||8x Double sided<br>2x Joker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoubleTurn_stacked.png|120px]]<br/>10 tokens, 1 per colour<br/>12x Double Turn Draw Tiles<br />
||[[File:Symbol_DoubleTurn.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2041 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/139) <br />
||'''The Abbot (Expansions)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
}}<br />
||C1<br />
||PresetM<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3446 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/140) <br />
||'''The River Riders'''<br/>(Die Flussfahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
}}<br />
||C1<br />
||BuLiFM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x Sailing Ships (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Flussfahrer.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1476 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/141) <br />
||'''Herd of Cattle'''<br/>(Die Rinderherde)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
}}<br />
||C1<br />
||Lemmy77<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cow.png|60px]]<br/>2x Wooden Cattle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/142) <br />
||'''No Barter, Produce'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
}}<br />
||C1<br />
||Dave<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_NoBarter_Sack.png|50px]]<br/>6x Sacks<br/>[[File:Token_NoBarter_Shears.png|50px]]<br/>5x Shears<br/>[[File:Token_NoBarter_Flask.png|50px]]<br/>9x Flasks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1623 Old CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/143) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw.png|55px]]<br/>1x Outlaw<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=46 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=875 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/144) <br />
||'''Angler and Fish Farms'''<br/>(Angler und Fischzucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
}}<br />
||C1<br />
||Novelty<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Angler.png|55px]]<br/>1x Angler<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=62 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1152 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/145) <br />
||'''The Hiker'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
}}<br />
||C1<br />
||Leven<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Hiker.png|55px]]<br/>1x Hiker<br />
||[[File:Symbol_Vistas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=569 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/146) <br />
||'''Riches For Priesthood'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
}}<br />
||C1<br />
||Olivier Taschereau<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_HighPriest.png|55px]]<br/>1x High Priest<br/>2x Gold<br/>6x Silver<br/>11x Bronze<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/147) <br />
||'''Bastions'''<br/>(Die Bastionen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
}}<br />
||C1<br />
||Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=337 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/148) <br />
||'''The Bethlehem Stable'''<br/>(Der Stall von Bethlehem mit Herbergsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3028 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3554 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/149) <br />
||'''The Count of Tuscany'''<br/>(Der Graf der Toskana)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
}}<br />
||C1<br />
||Wicke<br />
||1<br />
||0<br />
||1x City (4x3) as Florence<br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Black Count<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=376 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2133 CarcF]<br />
||Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/150) <br />
||'''Green Christmas'''<br/>(Grüne Weihnachten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/151) <br />
||'''Forestry'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_FirTree.png|50px]]<br/>1x Tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/152) <br />
||'''Grim Reaple'''<br/>(Der Sensenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
}}<br />
||C1<br />
||Victor Watrous<br />
||2<br />
||0<br />
||[[File:Tile_GrimReaple_Graveyard.png|55px]]<br/>2x Graveyard<br />
||[[File:Figure_GrimReaple.png|40px]]<br/>1x Grim Reaple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GrimReaple.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=99 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=619 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/153) <br />
||'''The Pig Herders'''<br/>(Die Schweinehirten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
}}<br />
||C1<br />
||Big Guy<br />
||1<br />
||0<br />
||2x2 Pig Farm<br />
||[[File:Figure_BigPinkPig.png|40px]]<br/>12x Pigs (in one colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=236 CarcC]<br />
||Fields / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/154) <br />
||'''City Council'''<br/>(Der Stadtrat)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile placements can be vetoed<br />
}}<br />
||C1<br />
||Gwommy & Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Veto.png|55px]]<br/>5x Veto tiles<br />
||[[File:Symbol_CityCouncil.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=114 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=748 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/155) <br />
||'''Bandit Camp'''<br/>(Die Räuberlager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Bandit.png|55px]]<br/>1x Bandit Draw tile<br />
||[[File:Symbol_BanditCamp.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=348 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5499 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/156) <br />
||'''Inquisition & Assault'''<br/>(Inquisition und Sturm (aka Ereignisse))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Event<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||Fluxx / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/157) <br />
||'''Carousels'''<br/>(Karussel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles reverse the turn order of the players - not suitable for 2 players<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2 tiles for determining the initial direction and keeping track of the current turn order<br />
||[[File:Symbol_Carousels.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=397 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/158) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C2<br />
||TheSteveAllen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>28x Season conditions<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/159) <br />
||'''The Great Pumpkin'''<br/>(Der große Kürbis)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pumpkin-Event<br/>8x Pumpkin Scoring<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2118 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/160) <br />
||'''Quarter (aka City Districts)'''<br/>(Stadtviertel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||4<br />
||0<br />
||4x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Quarter draw tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/161) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C1<br />
||JPutt927<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>47x Seasons condition<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/162) <br />
||'''Storno'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Storno.png|55px]]<br/>6x Storno tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=286 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/163) <br />
||'''Orchards : A Trade In Apples'''<br/>(Obstgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br />
||[[File:Symbol_AppleOrchards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=414 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5161 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/164) <br />
||'''The King's Passing'''<br/>(Der König fährt vorbei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
}}<br />
||C1<br />
||JPutt927<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x King"s Passing tracker board<br/>[[File:Tile_KingsPassing.png|55px]]<br/>10x trigger tiles<br/>(6x1, 3x2, 1x3)<br />
||[[File:Symbol_KingsPassing.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=218 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/165) <br />
||'''The Big Highwayman'''<br/>(Der Große Wegelagerer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
}}<br />
||C1/C2<br />
||Challa007 & Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigHighwayman.png|40px]]<br/>1x Big Highwayman<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BigHighwayman.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6205 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5396 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/166) <br />
||'''A Carcassong of Ice and Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||7-10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||50x wall cubes<br/>5x additional (but different) followers per player<br/>1x Assassin per player<br/>1 Mini-meeple per player<br/>4x Grey wolves<br/>6x White Walkers<br/>1x Die<br />
||7-10x Capital City tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=290 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/167) <br />
||'''Crests of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
}}<br />
||C1<br />
||Gerry & Danisthirty & Carcking<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1328 CarcC Forum]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/168) <br />
||'''Dragon Treasure (Advent Calendar 2016)'''<br/>(Drachenschatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
}}<br />
||C1<br />
||Seli & KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Gold<br/>(2 nuggets)<br/>9x Dragon"s Horde<br/>(-2, -1, 0, 3, 4, 5)<br/>1x small bag<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2999 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/169) <br />
||'''The Wedding'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two lovers try to reach a monastery (before it is completed) so they can be married<br />
}}<br />
||C1/C2/WD/WE<br />
||eolone<br />
||4<br />
||0<br />
||1x 2x2 block (forming heart-shaped city)<br />
||1x Bride<br/>1x Groom<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3286 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/170) <br />
||'''New Discoveries: Distant Lands'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||0<br />
||2x 2x2 Distant Land Blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||13x Flags (all colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3974 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/171) <br />
||'''Towers of The Black Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Black Chess rook<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BlackPrinceTower.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=598 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5374 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/172) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTrader_stacked.png]]<br/>6x apples<br/>6x cherries<br/>6x pears<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4522 CarcC Forum]<br />
||Fields / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/173) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBuster_stacked.png]]<br/>6x green frogs<br/>6x purple frogs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4521 CarcC Forum]<br />
||River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/174) <br />
||'''The Cursed Pennant'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pennant quarters<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1603.0 Old CarcC Forum]<br />
||City / Pennant / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/175) <br />
||'''The Lighthouse Guard'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
}}<br />
||C1<br />
||The Juts<br />
||28<br />
||0<br />
||1x 5x5 Lake<br/>with central island<br />
||[[File:Figure_Boat_neutral.png|50px]]<br/>6x boats (neutral colour)<br/>1x lighthouse/tower<br />
||4x seaweed<br/>2x shark<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1381 Old CarcC Forum]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/176) <br />
||'''Walpurgis Night'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
}}<br />
||C1<br />
||Violet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Witch<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||1x Witchmaster<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1200 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/177) <br />
||'''Catapults of Carcassonne'''<br/>(Die Katapulte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
}}<br />
||C1<br />
||eurojo & Johannes Hoppstädter<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|50px]]<br/>1x Die<br />
||[[File:Token_Catapult_Joker.png|40px]]<br/>30x Jokers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=967 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/178) <br />
||'''The Tinkers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>1x Tinker per player<ref name ="Rules_NoFigure" /><br />
||[[File:Token_CopperKettle.png|50px]]<br/>12x Copper kettles<br/>or use colour tokens in place of figures<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=935 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/179) <br />
||'''The Fairy Queen & Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
}}<br />
||C1<br />
||jeRm!<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Fairy Queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19325/fairy-queen-and-princezip BGG]<br />
||City / Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/180) <br />
||'''Dungeons & Peddlers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
}}<br />
||C1<br />
||Runtu<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Peddlars (2 in each colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/33840/carcassonne-dungeons-peddlers BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/181) <br />
||'''Trick or Treat'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
}}<br />
||C1<br />
||Danisthirty<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Trick or Treat"er<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TrickOrTreat.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/182) <br />
||'''Leprechaun'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leprechaun.png|40px]]<br/>(or unused green figure)<br />
||[[File:Token_Gold.png|50px]]<br/>24x Gold<br />
||[[File:Symbol_Leprechaun.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=196 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/183) <br />
||'''Free as a bird'''<br/>(Frei wie ein Vogel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
}}<br />
||C1<br />
||Sleepy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x 8-sided die<br/>1 Aviator<ref name ="Rules_NoFigure" /><br />
||1x wind direction/strength indicator (not included in rules)<br />
||[[File:Symbol_FreeAsABird.png|40px]]<br />
||CarcCZ<br />
||<br />
||[[File:Feature_FreeAsABird_ramp.png|40px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/184) <br />
||'''Underground River'''<br/>(River Versickerung)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
}}<br />
||C1<br />
||Murphy013<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_red.png|40px]]<br/>1x Die<br/>(0-5 ""(or use 1-6 with 6 as 0?)"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4682 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/185) <br />
||'''Champions & Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
}}<br />
||C1<br />
||Lamina<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x token/coin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/146411/custom-expansion-champion-keep BGG] (Broken Link)<br />
||City / Missing / Pennant<br />
||<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/186) <br />
||'''The Shop'''<br/>(Der Shop)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
}}<br />
||C1<br />
||Christian Hermann<br />
||40<br />
||0<br />
||1x Shop Board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x action markers<br/>6x castles<br/>6x bridges<br/>6x tower pieces<br/>20x goods tokens (4x each wine, grain, cloth and 8x tea)<br/>10x coat of arms<br />
||[[File:Symbol_TheShop.png|40px]]<br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/187) <br />
||'''Pirates of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PiratesTreasure.png|40px]]<br/>7x Treasure Chests<br />
||[[File:Symbol_Pirates.png|40px]]<br />
||CarcCZ<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/188) <br />
||'''Cross of Peace'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CrossPeace.png|50px]]<br/>6x crosses<br />
||[[File:Symbol_CrossPeace.png|40px]]<br />
||CarcCZ<br />
||City / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/189) <br />
||'''Templar'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Templar.png|50px]]<br/>10x Templars<br />
||[[File:Symbol_Templar.png|40px]]<br />
||CarcCZ<br />
||City / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/190) <br />
||'''Monks & Heretics'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>2x Bee<br/>[[File:Token_Fish.png|50px]]<br/>3x Fish<br/>[[File:Token_AppleRed.png|50px]]<br/>4x Apple<br/>[[File:Token_Herbs.png|50px]]<br/>5x Herbs<br/>[[File:Token_Cloister.png|50px]]<br/>3x Monastery<br/>[[File:Token_MonksHeretics_Monk.png|50px]]<br/>14x Monk<br />
||[[File:Symbol_MonksHeretics.png|40px]]<br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/191) <br />
||'''The Paramour of Carcassonne'''<br/>(Die Buhlerin von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Buhlerin.png|40px]]<br/>1x Paramour<br />
||[[File:Token_Buhlerin.png|50px]]<br/>12x Paramour<br />
||[[File:Symbol_Buhlerin.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=867 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/192) <br />
||'''St Nicholas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3548 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/193) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||23<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3670 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/194) <br />
||'''Bridges, Castles and Bazaars'''<br/>(Burgen, Brücken und Basare)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Zotto.png|100px]]<br/>12x Castle Tokens<br />
||[[File:Symbol_BridgesCastlesBazaars_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2346 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/195) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
}}<br />
||WD<br />
||Moses64 & Seli & Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_WD.png|50px]]<br/>2x 4 Sheep<br/>[[File:Token_HS_Sheep3_WD.png|50px]]<br/>5x 3 Sheep<br/>[[File:Token_HS_Sheep2_WD.png|50px]]<br/>5x 2 Sheep<br/>[[File:Token_HS_Sheep1_WD.png|50px]]<br/>4x 1 Sheep<br/>[[File:Token_HS_Sheep0_WD.png|50px]]<br/>21x Grass<br />
||[[File:Symbol_HillsSheep_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2347 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/196) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_Sq_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_Sq_WD.png|50px]]<br/>4x 4 Sheep<br/>[[File:Token_HS_Sheep3_Sq_WD.png|50px]]<br/>6x 3 Sheep<br/>[[File:Token_HS_Sheep2_Sq_WD.png|50px]]<br/>6x 2 Sheep<br/>[[File:Token_HS_Sheep1_Sq_WD.png|50px]]<br/>6x 1 Sheep<br/>[[File:Token_HS_Sheep0_Sq_WD.png|50px]]<br/>24x Grass<br/>[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
||[[File:Symbol_HillsSheep_WD_Tel.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/197) <br />
||'''Cleric & Serf'''<br/>(Kleriker und Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Cleric and Serf" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf_WD.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric_WD.png|55px]]<br/>1x Cleric<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/198) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBusterGreen_WD.png|50px]]<br/>6x Green Frog<br/>[[File:Token_FrogBusterBrown_WD.png|50px]]<br/>6x Brown Frog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/199) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler II)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitMerchantApple_WD.png|50px]]<br/>5x Apple<br/>[[File:Token_FruitMerchantSloe_WD.png|50px]]<br/>5x Sloe<br/>[[File:Token_FruitMerchantPineCone_WD.png|50px]]<br/>5x Pine Cone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/200) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
}}<br />
||WD<br />
||Seli & Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTraderRowanBerries_WD.png|50px]]<br/>6x Rowan Berries<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/201) <br />
||'''Pirates and Plunderers'''<br/>(Piraten und Plünderer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
}}<br />
||WD<br />
||Seli & Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PirPlundCloth_WD.png|50px]]<br/>15x Cloth<br/>[[File:Token_PirPlundDyes_WD.png|50px]]<br/>15x Colour Dyes<br/>[[File:Token_PirPlundRum_WD.png|50px]]<br/>15x Rum<br/>[[File:Token_PirPlundSpice_WD.png|50px]]<br/>15x Spice<br />
||[[File:Symbol_PiratesPlunder_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/202) <br />
||'''Bastions'''<br/>(Die Bastion)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Bastions" by Leven<br />
}}<br />
||WD<br />
||Seli & Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer_WD.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/203) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Merry Men" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw_WD.png|55px]]<br/>1x Outlaw<br />
||[[File:Symbol_Merrymen_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/204) <br />
||'''The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
}}<br />
||C1<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForestC1.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=680 CarcC]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/205) <br />
||[[The_Courier_(Fan_Expansion)|'''The Courier''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
}}<br />
||C1/C2<br />
||Matisek & Bumsakalaka & Snearone<br />
||6<br />
||0<br />
||0<br />
||[[File:Figure_TheCourier.png|40px]]<br/>1x Courier<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_The_Courier.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/206) <br />
||'''Guild Masters and Beekeepers'''<br/>(Zünfte und Ziedler)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
}}<br />
||C1/C2<br />
||The_Bofrostmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||7x Honey tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5787 CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/207) <br />
||'''The Mount of the Duke'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
}}<br />
||C1<br />
||José Barros Alonso<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MountDuke_Boar.png|50px]]<br/>4x Boar<br/>[[File:Token_MountDuke_Deer.png|50px]]<br/>4x Deer<br />
||[[File:Symbol_MountDuke.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4260 CarcC Forum]<br/>Rules only<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/208) <br />
||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
}}<br />
||C2<br />
||Danka & šmoula<br />
||1<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_COVID-19.png|50px]]<br/>20x Infection Tokens<br/>[[File:COVID-19_Test_Death.png|40px]]<br/>1x Death Card<br/>[[File:COVID-19_Test_Positive.png|40px]]<br/>9x Positive Cards<br/>[[File:COVID-19_Test_Negative.png|40px]]<br/>20x Negative Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/209) <br />
||'''Mario3 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
}}<br />
||n/a<br />
||mrskaut<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/141222/fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Mario3.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/210) <br />
||'''Zelda 2 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
}}<br />
||n/a<br />
||LinkDude<br />
||84<br />
||13<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/157730/fanmade-zelda-2-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Zelda2.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/211) <br />
||'''Pokésonne Core'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
}}<br />
||n/a<br />
||FiammaFenice<br />
||146<br />
||25<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/219821/pokesonne-master-edition-full-pokemon-re-theme-w-e BGG]<br />
||Rebrand<br />
||[[File:Tile_PokesonneCore.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/212) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''The Bards''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes<br />
}}<br />
||C2<br />
||Snearone<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bards.png|40px]]<br/>7x Lute<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=692 CarcC]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/213) <br />
||'''Ghost Time'''<br/>(Geisterzeit)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles<br />
}}<br />
||C1<br />
||invinitas<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Ghosts<br>1x Ghost Hunter<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1390 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/214) <br />
||'''Fruit Trees'''<br/>(Obstbäume und Obstchips)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions<br />
}}<br />
||C1<br />
||Zotto & Seli<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Fruit Chips<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4193 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/215) <br />
||'''The University'''<br/>(Die Universität)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||YES<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3118 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/216) <br />
||'''Dung Heaps'''<br/>(Misthaufen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game<br />
}}<br />
||<br />
||seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Dung Heap<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3120 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/217) <br />
||'''The Trade Routes'''<br/>(Die Handelsrouten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only<br />
}}<br />
||C1/C2/WD/WE<br />
||Kwyjibo<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[File:TradeRoutes_Carrot.png|50px]<br>10x Carrots<br>[File:TradeRoutes_Chicken.png|50px]<br>8x Chickens<br>[File:TradeRoutes_Shell.png|50px]<br>6x Shells<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2674 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/218) <br />
||'''The Wizard Tower'''<br/>(Der Zauberturm)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions<br />
}}<br />
||<br />
||User743<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Tower<br>1x Die<br />
||Spell Tokens<br>Bonus Action Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2849 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/219) <br />
||'''King and Robber'''<br/>(König und Raubritter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_King_WD.png|55px]]<br/>1x King<br/>[[File:CharTile_Robber_WD.png|55px]]<br/>1x Robber Baron<br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2342 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/220) <br />
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>1x Tower per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=993 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/221) <br />
||[[The Wetlands (Fan Expansion)|'''Wetlands''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wetlands.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=714 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6467 CarcC Forum]<br />
||City / Monastic / Pennant / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/222) <br />
||'''River Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||1 river port tile per player<br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=721 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6458 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/223) <br />
||'''Crater'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing, roll Flier dice and any meeples in area defined by the number are removed<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6472 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresNoTiles&diff=311026Expansion Reference List FiguresNoTiles2023-12-05T23:09:29Z<p>Wolnic: </p>
<hr />
<div><noinclude>{|</noinclude><br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/1) <br />
||'''Fishing Boats'''<br/>(Fischerboote)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
}}<br />
||C1<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=61 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=899 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/2) <br />
||'''Promotions'''<br/>(Der Austfieg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
}}<br />
||C1<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=155 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=750 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/3) <br />
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>2x Dice<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=148 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4757 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/4) <br />
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
}}<br />
||C1<br />
||Dieter Maute & Charlie-66<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Day Labourers in a neutral color<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/5) <br />
||'''The Pilgrims'''<br/>(Die Pilger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pilgrims_stacked.png|120px]]<br/>1x pilgrim<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/6) <br />
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Figure<ref name ="Rules_NoFigure" /> for each playerl<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||40x Adventurer Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_abenteurer Carc-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/7) <br />
||'''Sheep & Shepherds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1<br />
||LittleMisfit & Scott Myers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>2x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>6x Sheep for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/32192/carcassonne-sheep-shepherds BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/8) <br />
||'''Citadels'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>2x Citadels for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4388 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/9) <br />
||'''Castles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>2x Castles for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4394 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/10) <br />
||'''Thieves Guilds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>2x Thieves guilds<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/29561/carcassonne-thieves-guild-variants BGG]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/11) <br />
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
}}<br />
||C1<br />
||ShadowP68<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>4x Owners for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=132 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=704 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/12) <br />
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeple_gold.png|50px]]<br/>2x Large Golden Meeple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=229 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=749 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/13) <br />
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Meeple for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=130 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=754 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/14) <br />
||'''Hog Roast'''<br/>(Das Festmahl)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a hog, based on the legend of Dame Carcas<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_white.png|80px]]<br/>1x White Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=134 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=801 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/15) <br />
||'''The Leper'''<br/>(Der Aussätzige)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a leper piece that cause players to lose points as it moves around the land<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leper.png|50px]]<br/>1x Leper<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=127 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=901 CarcF]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/16)<br />
|name='''{{BlackTowerLink}}'''<br />(Schwarzer und Weisser Turm)<br />
|description={{#lst:{{BlackTowerLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=Jonathan Warren|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Piece|name=BlackTowerFloor|variant=image|size=55px}}<br />{{Piece|name=BlackTowerFloor|count=12}}<br />{{Piece|name=WhiteTowerFloor|variant=image|size=55px}}<br />{{Piece|name=WhiteTowerFloor|count=6}}<br />
|othersNULL=<br />
|symbol={{BlackTowerLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=938 CarcF]<br />
|features=Tower<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/17) <br />
||'''The Noblemen'''<br/>(Die Adligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>3x Noblemen for each player<br/>[[File:Figure_BigNobleman.png|40px]]<br/>2x Large White Noblemen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=230 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1161 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/18) <br />
||'''Monasteries'''<br/>(Die Priorate)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Monastery for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=371 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/19) <br />
||'''The Butcher'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
}}<br />
||C1<br />
||Joe Vancura<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Butcher<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=216 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1422 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/20) <br />
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
}}<br />
||C1<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=124 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1807 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/21) <br />
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
}}<br />
||C1<br />
||Piklach & Rich_The_Fish<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_Disc_nature.png|70px]]<br/>1x wooden disc as major sinkhole <ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player <ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> as alternative to token<br />
||1x Major Sinkhole<ref>No image in the rules</ref><br/>[[File:Token_Coloured_stacked.png|100px]]<br/>1x Minor Sinkhole for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=301 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=303 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/22) <br />
||'''The Citadel'''<br/>(Die Zitadelle)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
}}<br />
||C1<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadel.png|40px]]<br/>1x Citadels<br/>[[File:Figure_Disc_nature.png|70px]]<br/>10x wooden disc as alternative to token<br />
||10x Token<ref name ="Rules_NoToken">There is no explicit token shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=770 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/23) <br />
||'''Small Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to place wooden bridges across a river to connect the fields<br />
}}<br />
||C1/C2<br />
||Oldbonz<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bridge.png|50px]]<br/>12x Bridge<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=364 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/24) <br />
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
}}<br />
||C1<br />
||Canada Steve<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Fisher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=393 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4177 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/25) <br />
||'''Santa, Snowman & Grinch'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Frosty.png|50px]]<br/>1x Snowman<br/>[[File:Figure_Grinch.png|50px]]<br/>1x Grinch<br/>[[File:Figure_FirTree.png|50px]]<br/>1x Fir tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/26) <br />
||'''The Plagues'''<br/>(Die Plagen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pied Piper<ref name ="Rules_NoFigure" /> for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2200 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2273 CarcF Part 2]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/27) <br />
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>25x Marker for each player<br />
||8x Character cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1522 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/28) <br />
||'''The Crusader'''<br/>(Die Kreuzritter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
}}<br />
||C1<br />
|| Marvin<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Crusader.png|50px]]<br/>5x Crusader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=674 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/29) <br />
||'''The Musician'''<br/>(Der Spielmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
}}<br />
||C1<br />
||-enel-<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count.png|40px]]<br/>1x Musician<br/>[[File:Figure_Die.png|50px]]<br/>1x Die (1-1-2-2-3-3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1958 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/30) <br />
||'''Les Assassins'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2/WD/WE<br />
||izscream & Glöckchen<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceOfFate.png|40px]]<br/>1x Dice of Fate<br/>[[File:Figure_DieBattle.png|40px]]<br/>2x Battle die<br />
||[[File:Token_Assassin_stacked.png|120px]]<br/>1x Assassin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4335 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/31) <br />
||'''The Archer'''<br/>(Die Bogenschießer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
}}<br />
||C1<br />
||Afrodarko<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Archers_stacked.png|100px]]<br/>1x Archer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4627 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/32) <br />
||'''Reinforcement'''<br/>(Die Verstärkung)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Reinforcement for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3107 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/33) <br />
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy_black.png|40px]]<br/>1x Black Fairy<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1518 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/34) <br />
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
}}<br />
||C1<br />
||justinkillam<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>14x Zombie<br/>[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/98032/carcassonne-overrun-zombies BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/35) <br />
||'''Play as the Dragon'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||Big Guy & Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Princess<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=239 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2160 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/36) <br />
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
}}<br />
||C1<br />
||Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>3x Die<br />
||[[File:Tile_Doomsayers.png|55px]]<br/>4x Doomsayer tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3009 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/37) <br />
||'''Collector'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Collector for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/38) <br />
||'''Dan the Travelling Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
}}<br />
||C1<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Danisthirty.png|50px]]<br/>1x Dan<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3439 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/39) <br />
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
}}<br />
||C1<br />
||mPony<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure HorsesPaladin_stacked.png|120px]]<br/>1x Horse per player<br/>[[File:Figure_Die_stacked.png|120px]]<br/>1x die (1-6) for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=422 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5156 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/40) <br />
||'''The Lady and her Lord'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Messengers_stacked_C1.png|130px]]<br/>1x Lady for each player <br/>[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Lord per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1152 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/41) <br />
||'''Diocese'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>2x Church<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/42) <br />
||'''Boatman'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ships_stacked.png|120px]]<br/>1x Boat per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/43) <br />
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
}}<br />
||C1/C2/WD/WE<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_AnimalFarm_Chicken_stacked.png|50px]]<br/>10x Chicken<br/>[[File:Token_AnimalFarm_Sheep_stacked.png|50px]]<br/>20x Sheep<br/>[[File:Token_AnimalFarm_Cow_stacked.png|50px]]<br/>10x Cow<br/>[[File:Token_AnimalFarm_Fox.png|50px]]<br/>5x Fox<br/>[[File:Token_AnimalFarm_Wolf.png|50px]]<br/>10x Wolf<br/>[[File:Token_AnimalFarm_Trap.png|50px]]<br/>5x Traps<br/>[[File:Token_AnimalFarm_Dog.png|50px]]<br/>3x Sheep Dog<br/>[[File:Token_AnimalFarm_Clover.png|50px]]<br/>3x 4-leaf Clover<br/>[[File:Token_AnimalFarm_Mole.png|50px]]<br/>3x Mole<br/>[[File:Token_AnimalFarm_Feoffer.png|50px]]<br/>1x Feoffer (Landlord)<ref>Suggests using green-painted wooden tokens</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=196 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/44) <br />
||'''Assassins'''<br/>(Die Moerder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Assassin_stacked.png|120px]]<br/>2x Assassins (in each colour)<ref>Colour head of meeples black</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4393 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/45) <br />
||'''Bishop Galzeran'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BishopGalzeran.png|40px]]<br/>1x Bishop<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=638 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/46) <br />
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Superceded by "Salt and Cocoa Traders"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=890 Old CarcF Forum]<br />
||Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/47) <br />
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FalconerPoacher_Falcon.png|50px]]<br/>18x Falcon<br/>[[File:Token_FalconerPoacher_Trap_stacked.png|120px]]<br/>18x traps in 6 colours<br/>[[File:Token_FalconerPoacher_Gamekeeper.png|50px]]<br/>4x Gamekeepers,<br/>[[File:Token_FalconerPoacher_Hare.png|50px]]<br/>15x Hare<br/>[[File:Token_FalconerPoacher_Pheasant.png|50px]]<br/>10x Pheasant<br/>[[File:Token_FalconerPoacher_Quail.png|50px]]<br/>20x Quail<br/>[[File:Token_FalconerPoacher_Deer.png|50px]]<br/>5x Deer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=437 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4957 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/48) <br />
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
}}<br />
||C1/C2/WD/WE<br />
||Dragonlord<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_HospAgainstPlague_Hospital.png|40px]]<br/>1 Hospital per player<br/>[[File:Figure_HospAgainstPlague_FieldHosp.png|40px]]<br/>1 Field Hospital per player<br>(Unused colour - white suggested)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=646 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/49) <br />
||'''Pennants'''<br/>(Die Wappen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
}}<br />
||C1/C2/WD/WE<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pennants_Card.jpg|80px]]<br/>18x Pennant action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=167 CarcC]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/50) <br />
||'''Pilgrimage'''<br/>(Pilgerreise)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Gunpowdertea<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pilgrimage_stacked.png|120px]]<br/>12x Pilgrimage tokens (2 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=156 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/51) <br />
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BlackSheep_Stacked.png|50px]]<br/>2x Black Sheep<br/>[[File:Token_Shepherds_Stacked.png|50px]]<br/>6x Sheepdog<br/>[[File:Token_Cabbage.png|40px]]<br/>1x Cabbage<br/>[[File:Token_Wolves.png|40px]]<br/>1x 2 Wolves<br/>[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1827 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/52) <br />
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>1x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>30 Sheep (5 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/53) <br />
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fences_stacked.png|120px]]<br/>1x Fence for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=306 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/54) <br />
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your tax collector to reduce the score of an opponent's city<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Tax Collector per player<ref>Any different figure will do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=122 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4397 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/55) <br />
||'''The Fog'''<br/>(Der Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x Fog tokens<ref>12mm white discs or cotton wool balls suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4493 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/56) <br />
||'''The Giant'''<br/>(Der Riese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Giants_stacked.png|120px]]<br/>1x Giant per player<ref>Suggested using pieces from Children of Carcassonne, but any larger meeple would do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=377 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/57) <br />
||'''The Gift (K#19)'''<br/>(Das Gift)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Smiley.png|50px]]<br/>12 "Good" tokens<br/>[[File:Token_Death.png|50px]]<br/>12x "Bad" tokens<br/>(""Images are examples"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5283 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/58) <br />
||'''The Infiltrator'''<br/>(Der Eindringling)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Infiltrator_stacked.png|50px]]<br/>24x cards (4 follower types in 6 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=473 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/59) <br />
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Re-purposes tiles from "The Catapult"<br />
}}<br />
||C1/C2/WD/WE<br />
||Scott & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Jester.png|50px]]<br/>1x Jester<br/>[[File:Figure_Minstrel.png|50px]]<br/>1x Minstrel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=125 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/60) <br />
||'''The Missionary'''<br/>(Der Missionar)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
}}<br />
||C1/C2/WD/WE<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Missionary.png|50px]]<br/>1x Missionary<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=227 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/61) <br />
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Fährmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
||6x Fog Tiles<br/>[[File:Token_MistsOfCarcassonne_Rain.png|50px]]<br/>3x Rain Tiles<br/>[[File:Token_MistsOfCarcassonne_Wind.png|50px]]<br/>8x Wind Direction Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3977 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/62) <br />
||'''The Queen's Menagerie (the Zoo)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Any number of animals you have<br />
||[[File:CharTile_Queen.png|55px]]<br/>1x Queen<br/>[[File:Token_QueensMenagerie.png|120px]]<br/>20x Menagerie tokens (0-9)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=594 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/63) <br />
||'''Trading Posts'''<br/>(Die Handelposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>6x Trading Posts (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=121 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4174 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/64) <br />
||'''Urban Warrener (K#18)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann & Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bunny.png|50px]]<br/>36x rabbits (more if using expansions)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5411 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/65) <br />
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Village Idiot (use builder in a neutral colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=682 CarcF]<br/>[https://boardgamegeek.com/thread/74649/article/5303224 BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/66) <br />
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x wall pieces (matchsticks?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=252 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/67) <br />
||'''Court Jester (Kevin Graham)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Jester per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4386 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/68) <br />
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Some additional Followers in each player"s colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4385 CarcF]<br/>[https://boardgamegeek.com/thread/74650/mating-meeples-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/69) <br />
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4390 CarcF]<br/>[https://boardgamegeek.com/thread/74659/size-does-matter-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/70) <br />
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Small markers<br />
||16x Bonus Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/5672/carcassonne-bonustilesvariantpdf BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/71) <br />
||'''The Birds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
}}<br />
||WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C2.png|120px]]<br/>1x Scarecrow per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=379 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/72) <br />
||'''The Wicker Man'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Box for The Phantom in each player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=380 CarcC]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/73) <br />
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FoxOnTheRun.png|80px]]<br/>1x Fox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=382 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5170 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/74) <br />
||'''Zombies & Soldiers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
}}<br />
||C1<br />
||Ted Wikström<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>12x Zombies<br/>[[File:Figure_Soldier.png|50px]]<br/>12x Soldiers<br />
||[[File:Token_Death.png|50px]]<br/>12x Death Tokens<br/>[[File:Token_Smiley.png|50px]]<br/>12x Smiley Tokens (or Figures)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=378 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/75) <br />
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Elf.png|50px]]<br/>1x Elf<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=381 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/76) <br />
||'''Bishops & Dioceses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
}}<br />
||C1<br />
||Jonathan Brown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=388 CarcC]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/77) <br />
||'''The Counting House'''<br/>(Das Kontorhaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
}}<br />
||C1<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png|50px]]<br/>28x Gold Coins<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=410 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2225 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/78) <br />
||'''Reeve & Quartermaster'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x additional followers per player (recommended); additional tower segments to allow 10x per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1059 CarcC Forum]<br />
||Road / Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/79) <br />
||'''Dignitaries'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dignitaries_stacked.png|120px]]<br/>5x Large meeples in different colours, edged/marked in gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/37073/carcassonne-king-and-scout-variant-dignitaries-v1 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/80) <br />
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
}}<br />
||C1<br />
||Ariel Claure<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_orange.png|40px]]<br/>6x orange cubes<br/>[[File:Figure_Cube_brown.png|40px]]<br/>9 brown cubes<br/>[[File:Figure_Cube_white.png|40px]]<br/>12x white cubes<br/>[[File:Figure_Cube_green.png|40px]]<br/>15x green cubes<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/143309/pick-and-deliver-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/81) <br />
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdAngel_Angel.png|50px]]<br/>3x Angel<br/>[[File:Token_ShepherdAngel_Sheep1.png|50px]]<br/>2x 1sheep<br/>[[File:Token_ShepherdAngel_Sheep2.png|50px]]<br/>1x 2sheep tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3039 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3582 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/82) <br />
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy.png|30px]]<br/>1x Arbitress<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=42 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/83) <br />
||'''Doubles Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
}}<br />
||C1/C2/WD/WE<br />
||Aeoliner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoublesCarcassonne_stacked.png|120px]]<br/>Numbered tokens (1 per cloister)<br/>paper and pencil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=233 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/84) <br />
||'''The Big City'''<br/>(Die Grossstadt)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x city for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/85) <br />
||'''Chapter'''<br/>(Der Stift)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>16x wooden churches (in a single colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/86) <br />
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
}}<br />
||C1<br />
||Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Laborer<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Mendicant<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=16 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/87) <br />
||'''Friar & Farmhand'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
}}<br />
||C1<br />
||Scott & Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Farmhand<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Friar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=176 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1713 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/88) <br />
||'''Sentinel'''<br/>(Der Wachpösten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
}}<br />
||C1<br />
||chrallan<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Sentinel.png|55px]]<br/>1x Sentinel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=153 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=752 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/89) <br />
||'''The Heretic'''<br/>(Der Ketzer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
}}<br />
||C1<br />
||bassdachs<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Heretic.png|55px]]<br/>1x Heretic<br/>11x heretic tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=796 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/90) <br />
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Sheriff_stacked.png|120px]]<br/>6x Sheriffs<br />
||1x Prison Card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=120 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4469 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/91) <br />
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds objective cards to the game; large download<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||96x playing cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=119 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=937 CarcF]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/92) <br />
||'''Stained Glass'''<br/>(Glasmalereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
}}<br />
||C1<br />
||Trebuchet<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Stained glass cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=161 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=706 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/93) <br />
||'''Praesidium'''<br/>(Präsidium)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
}}<br />
||C1<br />
||jeRm!<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Praesidium.png|55px]]<br/>1x Praesidium Marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=572 CarcF]<br/>[https://www.boardgamegeek.com/image/141439/carcassonne-expansion-4-tower BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/94) <br />
||'''Quests'''<br/>(Die Aufgaben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Quest cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4384 CarcF]<br/>[https://boardgamegeek.com/thread/74658/quests-variant BGG]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/95) <br />
||'''Designer Cities'''<br/>(Städte gestalten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create cities with specific shapes to gain additional points<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_DesignerCity.png|55px]]<br/>9x City Design cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4398 CarcF]<br/>[https://boardgamegeek.com/filepage/5674/carcassonne-designercitiesvariantpdf BGG]<br />
||City / Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/96) <br />
||'''Father Time'''<br/>(Der Herr der Zeit)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
}}<br />
||C1<br />
||Carcking & Collaborativ<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||19x Father Time tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=163 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/97) <br />
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Troop Barracks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_truppen3 C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/98) <br />
||'''Advisors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
}}<br />
||C1<br />
||spacewolf009<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x Advisor card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/474927/advisors-carcassonne-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/99) <br />
||'''The German Time Machines (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
}}<br />
||C1<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||5x Time Machine<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3012 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/100) <br />
||'''Carcassonne Maps für 2 - Blanchiland'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
}}<br />
||Cfür2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Map Sheet (60cm x 40cm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=596 CarcC]<br />
||Map<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/101) <br />
||'''King Peter III'''<br/>(König Peter III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_PeterIII.png|55px]]<br/>1x King Peter III<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=639 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/102) <br />
||'''Queen Sibila'''<br/>(Königin Sybille)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_QueenSibila.png|55px]]<br/>1x Queen Sibila<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=641 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/103) <br />
||'''The Market'''<br/>(Der Markt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
||1x neutral follower<br/>(or 1x additional follower in each colour to be available if required) - not specified in original rules<br />
||[[File:Tile_ElMercat1.png|55px]]<br/>1x Market (original)<br/>[[File:Tile_ElMercat2.png|55px]]<br/>1x Market (translation)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=642 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/104) <br />
||'''The Tactician'''<br/>(Die Taktiker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tactician_stacked.png|120px]]<br/>6x Tiles (1 per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=152 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/105) <br />
||'''Tatan'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Andreas J Haselbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Tatan.png|55px]]<br/>6x Tatan tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1482 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/106) <br />
||'''Two Builders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has two builders instead of one<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builders_stacked_C1.png|120px]]<br/>1x extra Builder for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4765 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/107) <br />
||'''The Jousting Tournament'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:figure_Die_red.png|50px]]<br/>1x die per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3364 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/108) <br />
||'''Balloons (K#21)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cylinder_clear.png]]<br/>1x 15mm diam cylinder per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5300 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/109) <br />
||[[The_Land_Surveyors_2_(Fan_Expansion)|'''Land Surveyors 2.0''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some additional cards for use with "Land Surveyors"<br />
}}<br />
||C2<br />
||Steven De Potter<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Additional Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgameexpansion/323386/land-surveyors-2-fan-expansion-carcassonne/files BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/110) <br />
||'''The Large Abbot (K#1)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot or unused Figure per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(F/111) <br />
||'''The Blessing of Children'''<br/>(Kindersegen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
}}<br />
||ALL<br />
||Challa007<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_orange.png|50px]]<br/>8x orange schools<br/>(1x per player)<br/>[[File:Figure_Tent_orange.png]]<br/>8x orange tents<br/>(1x per player)<br/>[[File:Figure_Meeple_orange3.png|60px]]<br/>3x orange mini meeples per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5783 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/112) <br />
||'''City Gates and Walls (K#7)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityGate.png]]<br/>1x City Gate per player<br/>[[File:Figure_CityWall.png]]<br/>1x City Wall per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/113) <br />
||'''Guesthouses (K#8)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Guesthouse per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/114) <br />
||'''Mason's Lodge (K#9)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Lodge per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/115) <br />
||'''Pennant Keepers (K#6)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png]]<br/>Coins or tokens equal to number of pennants on tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/116) <br />
||'''Citadels (K#12)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_white.png]]<br/>1x white cube per player<br />
||[[File:Token_Castle_C1.png|100px]]<br/>… or 1x Castle per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/117) <br />
||'''Stacked Decks (K#13)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Tower.png|50px]]<br/>5x Tower Pieces per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/118) <br />
||'''Archabbot (K#14)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/119) <br />
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
}}<br />
||C1<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_RoadSigns_stacked.png|75px]]<br/>20x Road Signs (5x each of left, right, straight, stop)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/120) <br />
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Alien Abduction Zone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5605 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/121) <br />
||'''Catapult Extra Token'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Invasion.png|50px]]<br/>1x Invasion token<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=159 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/122) <br />
||'''Mini Inner City Walls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Build a wall to divide a city into two - see also "City Gates and Walls"<br />
}}<br />
||C1/C2/WD/WE<br />
||GinCarc<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x walls per player (or use matchsticks)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3229 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/123) <br />
||'''Metapowers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use extra powers to gain or hide information<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4366 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/124) <br />
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Add blocks to raise landscape tiles up to create a 3d landscape<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Landscape raiser cubes (15mm)<br/>Blue waterfall cubes 15mm)<br/>Brown cliff cubes (15mm)<br/>Black tunnel entrance cubes (10mm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4387 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/125) <br />
||'''Carcassonne Duels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
}}<br />
||C1/C2/WD/WE<br />
||MarkosBoss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5301 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/126) <br />
||'''Halloween on Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||DrMeeple<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Count<br/>1x Mage<br/>1x Witch<br/>1x Phantom per player<br/>1x Pumpkin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5527 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/127) <br />
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||32x Event cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/128) <br />
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Special Pennants per player (1, 2, 3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/129) <br />
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/130) <br />
||'''Little Houses'''<br/>(Die Häuser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tokens from published expansion; image in forum thread only<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_LittleHouses_WD.png|50px]]<br/>18x Houses and Towers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2488 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/131) <br />
||'''The Messages'''<br/>(Die Depeschen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
||8x Messages<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2400 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/132) <br />
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
}}<br />
||WD<br />
||Unknown<br />
||0<br />
||0<br />
||6x Score<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.42<br />
||Score / Missing<br />
||<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/133) <br />
||'''No Time For A Tie (Empate Duro)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_NoTimeToTie.png|100px]]<br/>Standard meeples individually marked 1-7<br />
||[[File:Token_NoTimeToTie.png|100px]]<br/>6x Position Markers for each player<br/>12+8 Power Conversion Tables<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5399 CarcC Forum]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/134)<br />
|name='''{{BlackDragonLink}}'''<br />
|description={{#lst:{{BlackDragonLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Figure|name=BlackDragon|variant=image|size=55px}}<br />{{Figure|name=BlackDragon|count=1}}<br />
|othersNULL=<br />
|symbol={{BlackDragonLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-1067.html CarcCZ]<br />[https://www.carcassonnecentral.com/community/index.php?topic=6063 CarcC]<br />
|features=Dragon<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/135) <br />
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Verena Rechberger & Claudia Spitaler<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>6x Huts<br/>[[File:Figure_Tormentor.png|55px]]<br/>1x Tormentor<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=106 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/136) <br />
||'''Obelisk'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||Stepukiss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>6x Obelisk per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6044 CarcC Forum]<br />
||Fields / Tower<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/137)<br />
|name='''{{ObeliskLink}}'''<br />
|description={{#lst:{{ObeliskLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures=[[File:Figure_Obelisk_stacked.png|110px]]<br />{{Figure|name=Obelisk|count=1}} per player<br />
|othersNULL=<br />
|symbol={{ObeliskLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-3417.html CarcCZ]<br />
|features=Barn / Fields<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/138) <br />
||'''New World Variant'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
}}<br />
||C1<br />
||Aldaron<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>2x Surveyors (from New World, or unused piece such as Shepherd)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/345528/new-world-surveyor-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/139) <br />
||'''Carcassonne Fluxx'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
}}<br />
||C1/C2/WD/WE<br />
||drmfreek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Rule change cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1321761/carcassonne-fluxx BGG]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/140) <br />
||'''New King's Orders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||54 cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6055 CarcC Forum]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/141) <br />
||'''Friendly Cities'''<br/>(Befreundate Staedte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
}}<br />
||C1/C2/WD/WE<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>3x Houses for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/142) <br />
||'''Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42 & Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Numbered Meeples (1-7)<br />
||Numbered Cards (1-7)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/143) <br />
||'''The Constable'''<br/>(Der Konstabler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
}}<br />
||C1/C2/WD/WE<br />
||Unknown & Kissybooboo & KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Constable<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=138 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5703 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/144) <br />
||[[City_Bridges_(Fan_Expansion)|'''City Bridges''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Link two city tiles across another tile<br />
}}<br />
||C1/C2/WD/WE<br />
||Matisek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityBridge.png]]<br>2x city bridges per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=6327 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/145) <br />
||'''Rabbit in the Monastery'''<br/>(Kaninchen im Kloster)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Trade <br>(3x8 new)<br>8x Rabbit<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=853 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/146) <br />
||'''The Kennels'''<br/>(Die Zwinger)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Kennels<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5514 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/147) <br />
||'''The Pickpocket'''<br/>(Der Taschendieb)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers"<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pickpocket per player<br>1x Reeve<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2396 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/148) <br />
||'''The Shepherd Master'''<br/>(Der Schäfermeister)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Shepherd Master<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_ShepherdMaster.png|55px]]<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1842 CarcF]<br />
||FIelds<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/149) <br />
||'''The Postern Gate'''<br/>(Die Poternen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PosternGate.png]]<br>City Caps with Gate<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5552 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/150) <br />
||'''Food must be on the table!'''<br/>(Das Essen muss auf den Tisch!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Food Scoreboard per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1738 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/151) <br />
||'''Central Scoring Track and Annex'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
}}<br />
||C1<br />
||drewdane<br />
||0<br />
||0<br />
||2x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x city caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/78984/annex-and-scoring-track-start-tile BGG]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/152) <br />
||'''Mario Scoreboard'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Separate scoreboard for use with "Mario3 Carcassonne"<br />
}}<br />
||n/a<br />
||SomeMadPoet<br />
||0<br />
||0<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/193163/scoreboard-fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand / Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/153) <br />
||'''Winter Scoretracks'''<br/>(Winter Zählbretter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several score tracks for the Winter Download Version<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
||Alternative Scoreboards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2391 CarcF]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/154) <br />
||'''New Scoring Board'''<br/>(Die Zählleiste in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative score board designs which fit into the field of play<br />
}}<br />
||C1<br />
||glh510 & izscream<br />
||0<br />
||0<br />
||1x Scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2239 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2289 CarcF Part 2]<br />
||Scoreboard<br />
||-<br />
<br />
<noinclude>|}</noinclude></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TestEntries&diff=311025Expansion Reference List TestEntries2023-12-05T22:34:26Z<p>Wolnic: </p>
<hr />
<div>|-<br />
||(A/1) <br />
||'''{{EasterCarcassonneLink|edition=C1}}'''<br/>(Ostern in Carcassonne)<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_1">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_1" |Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points<br />
<br />
|-<br />
||(A/2) <br />
||'''Easter Festival'''<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2={{#lst:Easter_in_Carcassonne_(1st_edition)|description}}<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice (2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
||<span class="mw-customtoggle-A_3">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_3" |Contains elements from a number of fan-made expansions based on children's fairy tales<br />
<br />
|-<br />
||(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>2x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An apple a day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
||<span class="mw-customtoggle-A_4">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_4" |Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
<br />
|-<br />
||(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_5">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_5" |Adds Timber trade goods for forests<br />
<br />
|-<br />
||(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Token<br />
||-<br />
||<span class="mw-customtoggle-A_6">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_6" |Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
<br />
|-<br />
||(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
||<span class="mw-customtoggle-A_7">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_7" |Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
<br />
|-<br />
||(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
||<span class="mw-customtoggle-A_8">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_8" |Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
<br />
|-<br />
||(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_9">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_9" |Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
<br />
|-<br />
||(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
||<span class="mw-customtoggle-A_10">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_10" |Maps and treasure, and a few other extras, for use with "The Ocean"<br />
<br />
|-<br />
||(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||4x Royal Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||3x Royal Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/17) <br />
||'''Family Feud V3'''<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=White<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
<table><tr><td style="text-align:left;">Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.</td></tr></table><br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
<table><tr><td style="text-align:left; background-color: Honeydew; padding: 3px; border-style:solid; border-width:1px;">Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)</td></tr></table><br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
<div style="text-align:left; background-color: Honeydew; border-radius: 5px; padding: 3px; border-style: solid; border-width: 1px 3px 3px 1px;"><br />
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
</div><br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TestEntries&diff=311022Expansion Reference List TestEntries2023-12-05T22:30:34Z<p>Wolnic: </p>
<hr />
<div>|-<br />
||(A/1) <br />
||'''{{EasterCarcassonneLink|edition=C1}}'''<br/>(Ostern in Carcassonne)<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_1">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_1" |Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points<br />
<br />
|-<br />
||(A/2) <br />
||'''Easter Festival'''<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This text should be picked up from the actual WICA page<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice (2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
||<span class="mw-customtoggle-A_3">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_3" |Contains elements from a number of fan-made expansions based on children's fairy tales<br />
<br />
|-<br />
||(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>2x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An apple a day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
||<span class="mw-customtoggle-A_4">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_4" |Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
<br />
|-<br />
||(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_5">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_5" |Adds Timber trade goods for forests<br />
<br />
|-<br />
||(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Token<br />
||-<br />
||<span class="mw-customtoggle-A_6">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_6" |Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
<br />
|-<br />
||(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
||<span class="mw-customtoggle-A_7">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_7" |Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
<br />
|-<br />
||(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
||<span class="mw-customtoggle-A_8">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_8" |Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
<br />
|-<br />
||(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_9">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_9" |Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
<br />
|-<br />
||(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
||<span class="mw-customtoggle-A_10">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_10" |Maps and treasure, and a few other extras, for use with "The Ocean"<br />
<br />
|-<br />
||(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||4x Royal Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||3x Royal Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/17) <br />
||'''Family Feud V3'''<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=White<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
<table><tr><td style="text-align:left;">Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.</td></tr></table><br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
<table><tr><td style="text-align:left; background-color: Honeydew; padding: 3px; border-style:solid; border-width:1px;">Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)</td></tr></table><br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
<div style="text-align:left; background-color: Honeydew; border-radius: 5px; padding: 3px; border-style: solid; border-width: 1px 3px 3px 1px;"><br />
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
</div><br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresNoTiles&diff=311021Expansion Reference List FiguresNoTiles2023-12-05T21:17:59Z<p>Wolnic: Add BOLD to Expansion name in Template examples</p>
<hr />
<div><noinclude>{|</noinclude><br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/1) <br />
||'''Fishing Boats'''<br/>(Fischerboote)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
}}<br />
||C1<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=61 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=899 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/2) <br />
||'''Promotions'''<br/>(Der Austfieg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
}}<br />
||C1<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=155 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=750 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/3) <br />
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>2x Dice<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=148 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4757 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/4) <br />
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
}}<br />
||C1<br />
||Dieter Maute & Charlie-66<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Day Labourers in a neutral color<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/5) <br />
||'''The Pilgrims'''<br/>(Die Pilger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pilgrims_stacked.png|120px]]<br/>1x pilgrim<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/6) <br />
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Figure<ref name ="Rules_NoFigure" /> for each playerl<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||40x Adventurer Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_abenteurer Carc-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/7) <br />
||'''Sheep & Shepherds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1<br />
||LittleMisfit & Scott Myers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>2x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>6x Sheep for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/32192/carcassonne-sheep-shepherds BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/8) <br />
||'''Citadels'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>2x Citadels for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4388 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/9) <br />
||'''Castles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>2x Castles for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4394 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/10) <br />
||'''Thieves Guilds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>2x Thieves guilds<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/29561/carcassonne-thieves-guild-variants BGG]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/11) <br />
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
}}<br />
||C1<br />
||ShadowP68<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>4x Owners for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=132 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=704 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/12) <br />
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeple_gold.png|50px]]<br/>2x Large Golden Meeple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=229 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=749 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/13) <br />
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Meeple for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=130 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=754 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/14) <br />
||'''Hog Roast'''<br/>(Das Festmahl)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a hog, based on the legend of Dame Carcas<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_white.png|80px]]<br/>1x White Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=134 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=801 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/15) <br />
||'''The Leper'''<br/>(Der Aussätzige)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a leper piece that cause players to lose points as it moves around the land<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leper.png|50px]]<br/>1x Leper<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=127 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=901 CarcF]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/16)<br />
|name='''{{BlackTowerLink}}'''<br />(Schwarzer und Weisser Turm)<br />
|description={{#lst:{{BlackTowerLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=Jonathan Warren|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Piece|name=BlackTowerFloor|variant=image|size=55px}}<br />{{Piece|name=BlackTowerFloor|count=12}}<br />{{Piece|name=WhiteTowerFloor|variant=image|size=55px}}<br />{{Piece|name=WhiteTowerFloor|count=6}}<br />
|othersNULL=<br />
|symbol={{BlackTowerLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=938 CarcF]<br />
|features=Tower<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/17) <br />
||'''The Noblemen'''<br/>(Die Adligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>3x Noblemen for each player<br/>[[File:Figure_BigNobleman.png|40px]]<br/>2x Large White Noblemen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=230 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1161 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/18) <br />
||'''Monasteries'''<br/>(Die Priorate)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Monastery for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=371 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/19) <br />
||'''The Butcher'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
}}<br />
||C1<br />
||Joe Vancura<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Butcher<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=216 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1422 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/20) <br />
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
}}<br />
||C1<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=124 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1807 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/21) <br />
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
}}<br />
||C1<br />
||Piklach & Rich_The_Fish<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_Disc_nature.png|70px]]<br/>1x wooden disc as major sinkhole <ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player <ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> as alternative to token<br />
||1x Major Sinkhole<ref>No image in the rules</ref><br/>[[File:Token_Coloured_stacked.png|100px]]<br/>1x Minor Sinkhole for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=301 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=303 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/22) <br />
||'''The Citadel'''<br/>(Die Zitadelle)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
}}<br />
||C1<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadel.png|40px]]<br/>1x Citadels<br/>[[File:Figure_Disc_nature.png|70px]]<br/>10x wooden disc as alternative to token<br />
||10x Token<ref name ="Rules_NoToken">There is no explicit token shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=770 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/23) <br />
||'''Small Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to place wooden bridges across a river to connect the fields<br />
}}<br />
||C1/C2<br />
||Oldbonz<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bridge.png|50px]]<br/>12x Bridge<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=364 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/24) <br />
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
}}<br />
||C1<br />
||Canada Steve<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Fisher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=393 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4177 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/25) <br />
||'''Santa, Snowman & Grinch'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Frosty.png|50px]]<br/>1x Snowman<br/>[[File:Figure_Grinch.png|50px]]<br/>1x Grinch<br/>[[File:Figure_FirTree.png|50px]]<br/>1x Fir tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/26) <br />
||'''The Plagues'''<br/>(Die Plagen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pied Piper<ref name ="Rules_NoFigure" /> for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2200 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2273 CarcF Part 2]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/27) <br />
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>25x Marker for each player<br />
||8x Character cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1522 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/28) <br />
||'''The Crusader'''<br/>(Die Kreuzritter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
}}<br />
||C1<br />
|| Marvin<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Crusader.png|50px]]<br/>5x Crusader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=674 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/29) <br />
||'''The Musician'''<br/>(Der Spielmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
}}<br />
||C1<br />
||-enel-<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count.png|40px]]<br/>1x Musician<br/>[[File:Figure_Die.png|50px]]<br/>1x Die (1-1-2-2-3-3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1958 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/30) <br />
||'''Les Assassins'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2/WD/WE<br />
||izscream & Glöckchen<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceOfFate.png|40px]]<br/>1x Dice of Fate<br/>[[File:Figure_DieBattle.png|40px]]<br/>2x Battle die<br />
||[[File:Token_Assassin_stacked.png|120px]]<br/>1x Assassin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4335 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/31) <br />
||'''The Archer'''<br/>(Die Bogenschießer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
}}<br />
||C1<br />
||Afrodarko<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Archers_stacked.png|100px]]<br/>1x Archer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4627 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/32) <br />
||'''Reinforcement'''<br/>(Die Verstärkung)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Reinforcement for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3107 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/33) <br />
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy_black.png|40px]]<br/>1x Black Fairy<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1518 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/34) <br />
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
}}<br />
||C1<br />
||justinkillam<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>14x Zombie<br/>[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/98032/carcassonne-overrun-zombies BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/35) <br />
||'''Play as the Dragon'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||Big Guy & Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Princess<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=239 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2160 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/36) <br />
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
}}<br />
||C1<br />
||Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>3x Die<br />
||[[File:Tile_Doomsayers.png|55px]]<br/>4x Doomsayer tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3009 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/37) <br />
||'''Collector'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Collector for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/38) <br />
||'''Dan the Travelling Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
}}<br />
||C1<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Danisthirty.png|50px]]<br/>1x Dan<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3439 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/39) <br />
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
}}<br />
||C1<br />
||mPony<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure HorsesPaladin_stacked.png|120px]]<br/>1x Horse per player<br/>[[File:Figure_Die_stacked.png|120px]]<br/>1x die (1-6) for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=422 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5156 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/40) <br />
||'''The Lady and her Lord'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Messengers_stacked_C1.png|130px]]<br/>1x Lady for each player <br/>[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Lord per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1152 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/41) <br />
||'''Diocese'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>2x Church<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/42) <br />
||'''Boatman'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ships_stacked.png|120px]]<br/>1x Boat per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/43) <br />
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
}}<br />
||C1/C2/WD/WE<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_AnimalFarm_Chicken_stacked.png|50px]]<br/>10x Chicken<br/>[[File:Token_AnimalFarm_Sheep_stacked.png|50px]]<br/>20x Sheep<br/>[[File:Token_AnimalFarm_Cow_stacked.png|50px]]<br/>10x Cow<br/>[[File:Token_AnimalFarm_Fox.png|50px]]<br/>5x Fox<br/>[[File:Token_AnimalFarm_Wolf.png|50px]]<br/>10x Wolf<br/>[[File:Token_AnimalFarm_Trap.png|50px]]<br/>5x Traps<br/>[[File:Token_AnimalFarm_Dog.png|50px]]<br/>3x Sheep Dog<br/>[[File:Token_AnimalFarm_Clover.png|50px]]<br/>3x 4-leaf Clover<br/>[[File:Token_AnimalFarm_Mole.png|50px]]<br/>3x Mole<br/>[[File:Token_AnimalFarm_Feoffer.png|50px]]<br/>1x Feoffer (Landlord)<ref>Suggests using green-painted wooden tokens</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=196 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/44) <br />
||'''Assassins'''<br/>(Die Moerder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Assassin_stacked.png|120px]]<br/>2x Assassins (in each colour)<ref>Colour head of meeples black</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4393 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/45) <br />
||'''Bishop Galzeran'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BishopGalzeran.png|40px]]<br/>1x Bishop<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=638 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/46) <br />
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Superceded by "Salt and Cocoa Traders"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=890 Old CarcF Forum]<br />
||Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/47) <br />
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FalconerPoacher_Falcon.png|50px]]<br/>18x Falcon<br/>[[File:Token_FalconerPoacher_Trap_stacked.png|120px]]<br/>18x traps in 6 colours<br/>[[File:Token_FalconerPoacher_Gamekeeper.png|50px]]<br/>4x Gamekeepers,<br/>[[File:Token_FalconerPoacher_Hare.png|50px]]<br/>15x Hare<br/>[[File:Token_FalconerPoacher_Pheasant.png|50px]]<br/>10x Pheasant<br/>[[File:Token_FalconerPoacher_Quail.png|50px]]<br/>20x Quail<br/>[[File:Token_FalconerPoacher_Deer.png|50px]]<br/>5x Deer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=437 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4957 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/48) <br />
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
}}<br />
||C1/C2/WD/WE<br />
||Dragonlord<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_HospAgainstPlague_Hospital.png|40px]]<br/>1 Hospital per player<br/>[[File:Figure_HospAgainstPlague_FieldHosp.png|40px]]<br/>1 Field Hospital per player<br>(Unused colour - white suggested)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=646 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/49) <br />
||'''Pennants'''<br/>(Die Wappen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
}}<br />
||C1/C2/WD/WE<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pennants_Card.jpg|80px]]<br/>18x Pennant action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=167 CarcC]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/50) <br />
||'''Pilgrimage'''<br/>(Pilgerreise)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Gunpowdertea<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pilgrimage_stacked.png|120px]]<br/>12x Pilgrimage tokens (2 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=156 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/51) <br />
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BlackSheep_Stacked.png|50px]]<br/>2x Black Sheep<br/>[[File:Token_Shepherds_Stacked.png|50px]]<br/>6x Sheepdog<br/>[[File:Token_Cabbage.png|40px]]<br/>1x Cabbage<br/>[[File:Token_Wolves.png|40px]]<br/>1x 2 Wolves<br/>[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1827 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/52) <br />
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>1x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>30 Sheep (5 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/53) <br />
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fences_stacked.png|120px]]<br/>1x Fence for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=306 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/54) <br />
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your tax collector to reduce the score of an opponent's city<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Tax Collector per player<ref>Any different figure will do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=122 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4397 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/55) <br />
||'''The Fog'''<br/>(Der Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x Fog tokens<ref>12mm white discs or cotton wool balls suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4493 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/56) <br />
||'''The Giant'''<br/>(Der Riese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Giants_stacked.png|120px]]<br/>1x Giant per player<ref>Suggested using pieces from Children of Carcassonne, but any larger meeple would do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=377 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/57) <br />
||'''The Gift (K#19)'''<br/>(Das Gift)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Smiley.png|50px]]<br/>12 "Good" tokens<br/>[[File:Token_Death.png|50px]]<br/>12x "Bad" tokens<br/>(""Images are examples"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5283 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/58) <br />
||'''The Infiltrator'''<br/>(Der Eindringling)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Infiltrator_stacked.png|50px]]<br/>24x cards (4 follower types in 6 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=473 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/59) <br />
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Re-purposes tiles from "The Catapult"<br />
}}<br />
||C1/C2/WD/WE<br />
||Scott & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Jester.png|50px]]<br/>1x Jester<br/>[[File:Figure_Minstrel.png|50px]]<br/>1x Minstrel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=125 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/60) <br />
||'''The Missionary'''<br/>(Der Missionar)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
}}<br />
||C1/C2/WD/WE<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Missionary.png|50px]]<br/>1x Missionary<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=227 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/61) <br />
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Fährmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
||6x Fog Tiles<br/>[[File:Token_MistsOfCarcassonne_Rain.png|50px]]<br/>3x Rain Tiles<br/>[[File:Token_MistsOfCarcassonne_Wind.png|50px]]<br/>8x Wind Direction Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3977 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/62) <br />
||'''The Queen's Menagerie (the Zoo)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Any number of animals you have<br />
||[[File:CharTile_Queen.png|55px]]<br/>1x Queen<br/>[[File:Token_QueensMenagerie.png|120px]]<br/>20x Menagerie tokens (0-9)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=594 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/63) <br />
||'''Trading Posts'''<br/>(Die Handelposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>6x Trading Posts (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=121 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4174 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/64) <br />
||'''Urban Warrener (K#18)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann & Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bunny.png|50px]]<br/>36x rabbits (more if using expansions)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5411 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/65) <br />
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Village Idiot (use builder in a neutral colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=682 CarcF]<br/>[https://boardgamegeek.com/thread/74649/article/5303224 BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/66) <br />
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x wall pieces (matchsticks?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=252 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/67) <br />
||'''Court Jester (Kevin Graham)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Jester per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4386 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/68) <br />
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Some additional Followers in each player"s colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4385 CarcF]<br/>[https://boardgamegeek.com/thread/74650/mating-meeples-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/69) <br />
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4390 CarcF]<br/>[https://boardgamegeek.com/thread/74659/size-does-matter-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/70) <br />
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Small markers<br />
||16x Bonus Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/5672/carcassonne-bonustilesvariantpdf BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/71) <br />
||'''The Birds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
}}<br />
||WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C2.png|120px]]<br/>1x Scarecrow per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=379 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/72) <br />
||'''The Wicker Man'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Box for The Phantom in each player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=380 CarcC]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/73) <br />
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FoxOnTheRun.png|80px]]<br/>1x Fox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=382 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5170 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/74) <br />
||'''Zombies & Soldiers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
}}<br />
||C1<br />
||Ted Wikström<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>12x Zombies<br/>[[File:Figure_Soldier.png|50px]]<br/>12x Soldiers<br />
||[[File:Token_Death.png|50px]]<br/>12x Death Tokens<br/>[[File:Token_Smiley.png|50px]]<br/>12x Smiley Tokens (or Figures)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=378 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/75) <br />
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Elf.png|50px]]<br/>1x Elf<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=381 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/76) <br />
||'''Bishops & Dioceses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
}}<br />
||C1<br />
||Jonathan Brown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=388 CarcC]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/77) <br />
||'''The Counting House'''<br/>(Das Kontorhaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
}}<br />
||C1<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png|50px]]<br/>28x Gold Coins<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=410 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2225 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/78) <br />
||'''Reeve & Quartermaster'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x additional followers per player (recommended); additional tower segments to allow 10x per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1059 CarcC Forum]<br />
||Road / Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/79) <br />
||'''Dignitaries'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dignitaries_stacked.png|120px]]<br/>5x Large meeples in different colours, edged/marked in gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/37073/carcassonne-king-and-scout-variant-dignitaries-v1 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/80) <br />
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
}}<br />
||C1<br />
||Ariel Claure<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_orange.png|40px]]<br/>6x orange cubes<br/>[[File:Figure_Cube_brown.png|40px]]<br/>9 brown cubes<br/>[[File:Figure_Cube_white.png|40px]]<br/>12x white cubes<br/>[[File:Figure_Cube_green.png|40px]]<br/>15x green cubes<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/143309/pick-and-deliver-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/81) <br />
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdAngel_Angel.png|50px]]<br/>3x Angel<br/>[[File:Token_ShepherdAngel_Sheep1.png|50px]]<br/>2x 1sheep<br/>[[File:Token_ShepherdAngel_Sheep2.png|50px]]<br/>1x 2sheep tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3039 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3582 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/82) <br />
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy.png|30px]]<br/>1x Arbitress<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=42 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/83) <br />
||'''Doubles Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
}}<br />
||C1/C2/WD/WE<br />
||Aeoliner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoublesCarcassonne_stacked.png|120px]]<br/>Numbered tokens (1 per cloister)<br/>paper and pencil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=233 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/84) <br />
||'''The Big City'''<br/>(Die Grossstadt)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x city for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/85) <br />
||'''Chapter'''<br/>(Der Stift)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>16x wooden churches (in a single colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/86) <br />
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
}}<br />
||C1<br />
||Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Laborer<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Mendicant<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=16 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/87) <br />
||'''Friar & Farmhand'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
}}<br />
||C1<br />
||Scott & Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Farmhand<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Friar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=176 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1713 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/88) <br />
||'''Sentinel'''<br/>(Der Wachpösten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
}}<br />
||C1<br />
||chrallan<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Sentinel.png|55px]]<br/>1x Sentinel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=153 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=752 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/89) <br />
||'''The Heretic'''<br/>(Der Ketzer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
}}<br />
||C1<br />
||bassdachs<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Heretic.png|55px]]<br/>1x Heretic<br/>11x heretic tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=796 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/90) <br />
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Sheriff_stacked.png|120px]]<br/>6x Sheriffs<br />
||1x Prison Card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=120 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4469 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/91) <br />
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds objective cards to the game; large download<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||96x playing cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=119 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=937 CarcF]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/92) <br />
||'''Stained Glass'''<br/>(Glasmalereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
}}<br />
||C1<br />
||Trebuchet<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Stained glass cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=161 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=706 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/93) <br />
||'''Praesidium'''<br/>(Präsidium)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
}}<br />
||C1<br />
||jeRm!<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Praesidium.png|55px]]<br/>1x Praesidium Marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=572 CarcF]<br/>[https://www.boardgamegeek.com/image/141439/carcassonne-expansion-4-tower BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/94) <br />
||'''Quests'''<br/>(Die Aufgaben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Quest cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4384 CarcF]<br/>[https://boardgamegeek.com/thread/74658/quests-variant BGG]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/95) <br />
||'''Designer Cities'''<br/>(Städte gestalten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create cities with specific shapes to gain additional points<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_DesignerCity.png|55px]]<br/>9x City Design cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4398 CarcF]<br/>[https://boardgamegeek.com/filepage/5674/carcassonne-designercitiesvariantpdf BGG]<br />
||City / Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/96) <br />
||'''Father Time'''<br/>(Der Herr der Zeit)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
}}<br />
||C1<br />
||Carcking & Collaborativ<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||19x Father Time tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=163 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/97) <br />
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Troop Barracks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_truppen3 C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/98) <br />
||'''Advisors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
}}<br />
||C1<br />
||spacewolf009<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x Advisor card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/474927/advisors-carcassonne-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/99) <br />
||'''The German Time Machines (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
}}<br />
||C1<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||5x Time Machine<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3012 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/100) <br />
||'''Carcassonne Maps für 2 - Blanchiland'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
}}<br />
||Cfür2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Map Sheet (60cm x 40cm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=596 CarcC]<br />
||Map<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/101) <br />
||'''King Peter III'''<br/>(König Peter III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_PeterIII.png|55px]]<br/>1x King Peter III<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=639 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/102) <br />
||'''Queen Sibila'''<br/>(Königin Sybille)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_QueenSibila.png|55px]]<br/>1x Queen Sibila<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=641 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/103) <br />
||'''The Market'''<br/>(Der Markt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
||1x neutral follower<br/>(or 1x additional follower in each colour to be available if required) - not specified in original rules<br />
||[[File:Tile_ElMercat1.png|55px]]<br/>1x Market (original)<br/>[[File:Tile_ElMercat2.png|55px]]<br/>1x Market (translation)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=642 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/104) <br />
||'''The Tactician'''<br/>(Die Taktiker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tactician_stacked.png|120px]]<br/>6x Tiles (1 per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=152 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/105) <br />
||'''Tatan'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Andreas J Haselbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Tatan.png|55px]]<br/>6x Tatan tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1482 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/106) <br />
||'''Two Builders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has two builders instead of one<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builders_stacked_C1.png|120px]]<br/>1x extra Builder for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4765 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/107) <br />
||'''The Jousting Tournament'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:figure_Die_red.png|50px]]<br/>1x die per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3364 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/108) <br />
||'''Balloons (K#21)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cylinder_clear.png]]<br/>1x 15mm diam cylinder per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5300 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/109) <br />
||[[The_Land_Surveyors_2_(Fan_Expansion)|'''Land Surveyors 2.0''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some additional cards for use with "Land Surveyors"<br />
}}<br />
||C2<br />
||Steven De Potter<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Additional Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgameexpansion/323386/land-surveyors-2-fan-expansion-carcassonne/files BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/110) <br />
||'''The Large Abbot (K#1)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot or unused Figure per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(F/111) <br />
||'''The Blessing of Children'''<br/>(Kindersegen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
}}<br />
||ALL<br />
||Challa007<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_orange.png|50px]]<br/>8x orange schools<br/>(1x per player)<br/>[[File:Figure_Tent_orange.png]]<br/>8x orange tents<br/>(1x per player)<br/>[[File:Figure_Meeple_orange3.png|60px]]<br/>3x orange mini meeples per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5783 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/112) <br />
||'''City Gates and Walls (K#7)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityGate.png]]<br/>1x City Gate per player<br/>[[File:Figure_CityWall.png]]<br/>1x City Wall per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/113) <br />
||'''Guesthouses (K#8)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Guesthouse per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/114) <br />
||'''Mason's Lodge (K#9)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Lodge per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/115) <br />
||'''Pennant Keepers (K#6)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png]]<br/>Coins or tokens equal to number of pennants on tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/116) <br />
||'''Citadels (K#12)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_white.png]]<br/>1x white cube per player<br />
||[[File:Token_Castle_C1.png|100px]]<br/>… or 1x Castle per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/117) <br />
||'''Stacked Decks (K#13)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Tower.png|50px]]<br/>5x Tower Pieces per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/118) <br />
||'''Archabbot (K#14)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/119) <br />
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
}}<br />
||C1<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_RoadSigns_stacked.png|75px]]<br/>20x Road Signs (5x each of left, right, straight, stop)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/120) <br />
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Alien Abduction Zone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5605 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/121) <br />
||'''Catapult Extra Token'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Invasion.png|50px]]<br/>1x Invasion token<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=159 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/122) <br />
||'''Mini Inner City Walls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Build a wall to divide a city into two - see also "City Gates and Walls"<br />
}}<br />
||C1/C2/WD/WE<br />
||GinCarc<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x walls per player (or use matchsticks)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3229 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/123) <br />
||'''Metapowers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use extra powers to gain or hide information<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4366 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/124) <br />
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Add blocks to raise landscape tiles up to create a 3d landscape<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Landscape raiser cubes (15mm)<br/>Blue waterfall cubes 15mm)<br/>Brown cliff cubes (15mm)<br/>Black tunnel entrance cubes (10mm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4387 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/125) <br />
||'''Carcassonne Duels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
}}<br />
||C1/C2/WD/WE<br />
||MarkosBoss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5301 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/126) <br />
||'''Halloween on Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||DrMeeple<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Count<br/>1x Mage<br/>1x Witch<br/>1x Phantom per player<br/>1x Pumpkin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5527 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/127) <br />
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||32x Event cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/128) <br />
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Special Pennants per player (1, 2, 3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/129) <br />
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/130) <br />
||'''Little Houses'''<br/>(Die Häuser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tokens from published expansion; image in forum thread only<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_LittleHouses_WD.png|50px]]<br/>18x Houses and Towers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2488 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/131) <br />
||'''The Messages'''<br/>(Die Depeschen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
||8x Messages<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2400 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/132) <br />
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
}}<br />
||WD<br />
||Unknown<br />
||0<br />
||0<br />
||6x Score<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.42<br />
||Score / Missing<br />
||<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/133) <br />
||'''No Time For A Tie (Empate Duro)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_NoTimeToTie.png|100px]]<br/>Standard meeples individually marked 1-7<br />
||[[File:Token_NoTimeToTie.png|100px]]<br/>6x Position Markers for each player<br/>12+8 Power Conversion Tables<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5399 CarcC Forum]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/134)<br />
|name='''{{BlackDragonLink}}'''<br />
|description={{#lst:{{BlackDragonLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Figure|name=BlackDragon|variant=image|size=55px}}<br />{{Figure|name=BlackDragon|count=1}}<br />
|othersNULL=<br />
|symbol={{BlackDragonLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-1067.html CarcCZ]<br />[https://www.carcassonnecentral.com/community/index.php?topic=6063 CarcC]<br />
|features=Dragon<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/135) <br />
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Verena Rechberger & Claudia Spitaler<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>6x Huts<br/>[[File:Figure_Tormentor.png|55px]]<br/>1x Tormentor<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=106 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/136) <br />
||'''Obelisk'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||Stepukiss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>6x Obelisk per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6044 CarcC Forum]<br />
||Fields / Tower<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/137)<br />
|name='''{{ObeliskLink}}'''<br />
|description={{#lst:{{ObeliskLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures=[[File:Figure_Obelisk_stacked.png|110px]]<br />{{Figure|name=Obelisk|count=1}} per player<br />
|othersNULL=<br />
|symbol={{ObeliskLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-3417.html CarcCZ]<br />
|features=Barn / Fields<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/138) <br />
||'''New World Variant'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
}}<br />
||C1<br />
||Aldaron<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>2x Surveyors (from New World, or unused piece such as Shepherd)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/345528/new-world-surveyor-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/139) <br />
||'''Carcassonne Fluxx'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
}}<br />
||C1/C2/WD/WE<br />
||drmfreek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Rule change cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1321761/carcassonne-fluxx BGG]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/140) <br />
||'''New King's Orders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||54 cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6055 CarcC Forum]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/141) <br />
||'''Friendly Cities'''<br/>(Befreundate Staedte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
}}<br />
||C1/C2/WD/WE<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>3x Houses for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/142) <br />
||'''Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42 & Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Numbered Meeples (1-7)<br />
||Numbered Cards (1-7)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/143) <br />
||'''The Constable'''<br/>(Der Konstabler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
}}<br />
||C1/C2/WD/WE<br />
||Unknown & Kissybooboo & KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Constable<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=138 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5703 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/144) <br />
||[[City_Bridges_(Fan_Expansion)|'''City Bridges''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Link two city tiles across another tile<br />
}}<br />
||C1/C2/WD/WE<br />
||Matisek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityBridge.png]]<br>2x city bridges per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=6327 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/145) <br />
||'''Rabbit in the Monastery'''<br/>(Kaninchen im Kloster)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Trade <br>(3x8 new)<br>8x Rabbit<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=853 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/146) <br />
||'''The Kennels'''<br/>(Die Zwinger)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Kennels<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5514 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/147) <br />
||'''The Pickpocket'''<br/>(Der Taschendieb)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers"<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pickpocket per player<br>1x Reeve<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2396 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/148) <br />
||'''The Shepherd Master'''<br/>(Der Schäfermeister)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Shepherd Master<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_ShepherdMaster.png|55px]]<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1842 CarcF]<br />
||FIelds<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/149) <br />
||'''The Postern Gate'''<br/>(Die Poternen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PosternGate.png|40px]]<br>City Caps with Gate<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5552 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/150) <br />
||'''Food must be on the table!'''<br/>(Das Essen muss auf den Tisch!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Food Scoreboard per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1738 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/151) <br />
||'''Central Scoring Track and Annex'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
}}<br />
||C1<br />
||drewdane<br />
||0<br />
||0<br />
||2x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x city caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/78984/annex-and-scoring-track-start-tile BGG]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/152) <br />
||'''Mario Scoreboard'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Separate scoreboard for use with "Mario3 Carcassonne"<br />
}}<br />
||n/a<br />
||SomeMadPoet<br />
||0<br />
||0<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/193163/scoreboard-fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand / Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/153) <br />
||'''Winter Scoretracks'''<br/>(Winter Zählbretter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several score tracks for the Winter Download Version<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
||Alternative Scoreboards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2391 CarcF]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/154) <br />
||'''New Scoring Board'''<br/>(Die Zählleiste in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative score board designs which fit into the field of play<br />
}}<br />
||C1<br />
||glh510 & izscream<br />
||0<br />
||0<br />
||1x Scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2239 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2289 CarcF Part 2]<br />
||Scoreboard<br />
||-<br />
<br />
<noinclude>|}</noinclude></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresNoTiles&diff=311020Expansion Reference List FiguresNoTiles2023-12-05T21:15:55Z<p>Wolnic: Reset examples using template for Bumsakalaka</p>
<hr />
<div><noinclude>{|</noinclude><br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/1) <br />
||'''Fishing Boats'''<br/>(Fischerboote)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
}}<br />
||C1<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=61 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=899 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/2) <br />
||'''Promotions'''<br/>(Der Austfieg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
}}<br />
||C1<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=155 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=750 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/3) <br />
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>2x Dice<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=148 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4757 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/4) <br />
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
}}<br />
||C1<br />
||Dieter Maute & Charlie-66<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Day Labourers in a neutral color<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/5) <br />
||'''The Pilgrims'''<br/>(Die Pilger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pilgrims_stacked.png|120px]]<br/>1x pilgrim<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/6) <br />
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Figure<ref name ="Rules_NoFigure" /> for each playerl<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||40x Adventurer Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_abenteurer Carc-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/7) <br />
||'''Sheep & Shepherds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1<br />
||LittleMisfit & Scott Myers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>2x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>6x Sheep for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/32192/carcassonne-sheep-shepherds BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/8) <br />
||'''Citadels'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>2x Citadels for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4388 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/9) <br />
||'''Castles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>2x Castles for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4394 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/10) <br />
||'''Thieves Guilds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>2x Thieves guilds<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/29561/carcassonne-thieves-guild-variants BGG]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/11) <br />
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
}}<br />
||C1<br />
||ShadowP68<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>4x Owners for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=132 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=704 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/12) <br />
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeple_gold.png|50px]]<br/>2x Large Golden Meeple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=229 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=749 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/13) <br />
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Meeple for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=130 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=754 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/14) <br />
||'''Hog Roast'''<br/>(Das Festmahl)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a hog, based on the legend of Dame Carcas<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_white.png|80px]]<br/>1x White Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=134 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=801 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/15) <br />
||'''The Leper'''<br/>(Der Aussätzige)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a leper piece that cause players to lose points as it moves around the land<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leper.png|50px]]<br/>1x Leper<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=127 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=901 CarcF]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/16)<br />
|name={{BlackTowerLink}}<br />(Schwarzer und Weisser Turm)<br />
|description={{#lst:{{BlackTowerLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=Jonathan Warren|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Piece|name=BlackTowerFloor|variant=image|size=55px}}<br />{{Piece|name=BlackTowerFloor|count=12}}<br />{{Piece|name=WhiteTowerFloor|variant=image|size=55px}}<br />{{Piece|name=WhiteTowerFloor|count=6}}<br />
|othersNULL=<br />
|symbol={{BlackTowerLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=938 CarcF]<br />
|features=Tower<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/17) <br />
||'''The Noblemen'''<br/>(Die Adligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>3x Noblemen for each player<br/>[[File:Figure_BigNobleman.png|40px]]<br/>2x Large White Noblemen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=230 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1161 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/18) <br />
||'''Monasteries'''<br/>(Die Priorate)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Monastery for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=371 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/19) <br />
||'''The Butcher'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
}}<br />
||C1<br />
||Joe Vancura<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Butcher<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=216 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1422 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/20) <br />
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
}}<br />
||C1<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=124 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1807 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/21) <br />
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
}}<br />
||C1<br />
||Piklach & Rich_The_Fish<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_Disc_nature.png|70px]]<br/>1x wooden disc as major sinkhole <ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player <ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> as alternative to token<br />
||1x Major Sinkhole<ref>No image in the rules</ref><br/>[[File:Token_Coloured_stacked.png|100px]]<br/>1x Minor Sinkhole for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=301 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=303 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/22) <br />
||'''The Citadel'''<br/>(Die Zitadelle)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
}}<br />
||C1<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadel.png|40px]]<br/>1x Citadels<br/>[[File:Figure_Disc_nature.png|70px]]<br/>10x wooden disc as alternative to token<br />
||10x Token<ref name ="Rules_NoToken">There is no explicit token shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=770 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/23) <br />
||'''Small Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to place wooden bridges across a river to connect the fields<br />
}}<br />
||C1/C2<br />
||Oldbonz<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bridge.png|50px]]<br/>12x Bridge<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=364 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/24) <br />
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
}}<br />
||C1<br />
||Canada Steve<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Fisher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=393 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4177 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/25) <br />
||'''Santa, Snowman & Grinch'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Frosty.png|50px]]<br/>1x Snowman<br/>[[File:Figure_Grinch.png|50px]]<br/>1x Grinch<br/>[[File:Figure_FirTree.png|50px]]<br/>1x Fir tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/26) <br />
||'''The Plagues'''<br/>(Die Plagen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pied Piper<ref name ="Rules_NoFigure" /> for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2200 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2273 CarcF Part 2]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/27) <br />
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>25x Marker for each player<br />
||8x Character cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1522 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/28) <br />
||'''The Crusader'''<br/>(Die Kreuzritter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
}}<br />
||C1<br />
|| Marvin<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Crusader.png|50px]]<br/>5x Crusader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=674 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/29) <br />
||'''The Musician'''<br/>(Der Spielmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
}}<br />
||C1<br />
||-enel-<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count.png|40px]]<br/>1x Musician<br/>[[File:Figure_Die.png|50px]]<br/>1x Die (1-1-2-2-3-3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1958 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/30) <br />
||'''Les Assassins'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2/WD/WE<br />
||izscream & Glöckchen<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceOfFate.png|40px]]<br/>1x Dice of Fate<br/>[[File:Figure_DieBattle.png|40px]]<br/>2x Battle die<br />
||[[File:Token_Assassin_stacked.png|120px]]<br/>1x Assassin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4335 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/31) <br />
||'''The Archer'''<br/>(Die Bogenschießer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
}}<br />
||C1<br />
||Afrodarko<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Archers_stacked.png|100px]]<br/>1x Archer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4627 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/32) <br />
||'''Reinforcement'''<br/>(Die Verstärkung)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Reinforcement for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3107 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/33) <br />
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy_black.png|40px]]<br/>1x Black Fairy<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1518 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/34) <br />
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
}}<br />
||C1<br />
||justinkillam<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>14x Zombie<br/>[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/98032/carcassonne-overrun-zombies BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/35) <br />
||'''Play as the Dragon'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||Big Guy & Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Princess<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=239 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2160 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/36) <br />
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
}}<br />
||C1<br />
||Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>3x Die<br />
||[[File:Tile_Doomsayers.png|55px]]<br/>4x Doomsayer tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3009 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/37) <br />
||'''Collector'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Collector for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/38) <br />
||'''Dan the Travelling Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
}}<br />
||C1<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Danisthirty.png|50px]]<br/>1x Dan<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3439 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/39) <br />
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
}}<br />
||C1<br />
||mPony<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure HorsesPaladin_stacked.png|120px]]<br/>1x Horse per player<br/>[[File:Figure_Die_stacked.png|120px]]<br/>1x die (1-6) for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=422 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5156 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/40) <br />
||'''The Lady and her Lord'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Messengers_stacked_C1.png|130px]]<br/>1x Lady for each player <br/>[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Lord per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1152 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/41) <br />
||'''Diocese'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>2x Church<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/42) <br />
||'''Boatman'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ships_stacked.png|120px]]<br/>1x Boat per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/43) <br />
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
}}<br />
||C1/C2/WD/WE<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_AnimalFarm_Chicken_stacked.png|50px]]<br/>10x Chicken<br/>[[File:Token_AnimalFarm_Sheep_stacked.png|50px]]<br/>20x Sheep<br/>[[File:Token_AnimalFarm_Cow_stacked.png|50px]]<br/>10x Cow<br/>[[File:Token_AnimalFarm_Fox.png|50px]]<br/>5x Fox<br/>[[File:Token_AnimalFarm_Wolf.png|50px]]<br/>10x Wolf<br/>[[File:Token_AnimalFarm_Trap.png|50px]]<br/>5x Traps<br/>[[File:Token_AnimalFarm_Dog.png|50px]]<br/>3x Sheep Dog<br/>[[File:Token_AnimalFarm_Clover.png|50px]]<br/>3x 4-leaf Clover<br/>[[File:Token_AnimalFarm_Mole.png|50px]]<br/>3x Mole<br/>[[File:Token_AnimalFarm_Feoffer.png|50px]]<br/>1x Feoffer (Landlord)<ref>Suggests using green-painted wooden tokens</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=196 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/44) <br />
||'''Assassins'''<br/>(Die Moerder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Assassin_stacked.png|120px]]<br/>2x Assassins (in each colour)<ref>Colour head of meeples black</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4393 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/45) <br />
||'''Bishop Galzeran'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BishopGalzeran.png|40px]]<br/>1x Bishop<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=638 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/46) <br />
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Superceded by "Salt and Cocoa Traders"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=890 Old CarcF Forum]<br />
||Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/47) <br />
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FalconerPoacher_Falcon.png|50px]]<br/>18x Falcon<br/>[[File:Token_FalconerPoacher_Trap_stacked.png|120px]]<br/>18x traps in 6 colours<br/>[[File:Token_FalconerPoacher_Gamekeeper.png|50px]]<br/>4x Gamekeepers,<br/>[[File:Token_FalconerPoacher_Hare.png|50px]]<br/>15x Hare<br/>[[File:Token_FalconerPoacher_Pheasant.png|50px]]<br/>10x Pheasant<br/>[[File:Token_FalconerPoacher_Quail.png|50px]]<br/>20x Quail<br/>[[File:Token_FalconerPoacher_Deer.png|50px]]<br/>5x Deer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=437 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4957 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/48) <br />
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
}}<br />
||C1/C2/WD/WE<br />
||Dragonlord<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_HospAgainstPlague_Hospital.png|40px]]<br/>1 Hospital per player<br/>[[File:Figure_HospAgainstPlague_FieldHosp.png|40px]]<br/>1 Field Hospital per player<br>(Unused colour - white suggested)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=646 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/49) <br />
||'''Pennants'''<br/>(Die Wappen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
}}<br />
||C1/C2/WD/WE<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pennants_Card.jpg|80px]]<br/>18x Pennant action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=167 CarcC]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/50) <br />
||'''Pilgrimage'''<br/>(Pilgerreise)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Gunpowdertea<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pilgrimage_stacked.png|120px]]<br/>12x Pilgrimage tokens (2 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=156 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/51) <br />
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BlackSheep_Stacked.png|50px]]<br/>2x Black Sheep<br/>[[File:Token_Shepherds_Stacked.png|50px]]<br/>6x Sheepdog<br/>[[File:Token_Cabbage.png|40px]]<br/>1x Cabbage<br/>[[File:Token_Wolves.png|40px]]<br/>1x 2 Wolves<br/>[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1827 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/52) <br />
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>1x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>30 Sheep (5 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/53) <br />
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fences_stacked.png|120px]]<br/>1x Fence for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=306 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/54) <br />
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your tax collector to reduce the score of an opponent's city<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Tax Collector per player<ref>Any different figure will do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=122 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4397 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/55) <br />
||'''The Fog'''<br/>(Der Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x Fog tokens<ref>12mm white discs or cotton wool balls suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4493 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/56) <br />
||'''The Giant'''<br/>(Der Riese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Giants_stacked.png|120px]]<br/>1x Giant per player<ref>Suggested using pieces from Children of Carcassonne, but any larger meeple would do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=377 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/57) <br />
||'''The Gift (K#19)'''<br/>(Das Gift)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Smiley.png|50px]]<br/>12 "Good" tokens<br/>[[File:Token_Death.png|50px]]<br/>12x "Bad" tokens<br/>(""Images are examples"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5283 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/58) <br />
||'''The Infiltrator'''<br/>(Der Eindringling)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Infiltrator_stacked.png|50px]]<br/>24x cards (4 follower types in 6 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=473 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/59) <br />
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Re-purposes tiles from "The Catapult"<br />
}}<br />
||C1/C2/WD/WE<br />
||Scott & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Jester.png|50px]]<br/>1x Jester<br/>[[File:Figure_Minstrel.png|50px]]<br/>1x Minstrel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=125 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/60) <br />
||'''The Missionary'''<br/>(Der Missionar)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
}}<br />
||C1/C2/WD/WE<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Missionary.png|50px]]<br/>1x Missionary<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=227 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/61) <br />
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Fährmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
||6x Fog Tiles<br/>[[File:Token_MistsOfCarcassonne_Rain.png|50px]]<br/>3x Rain Tiles<br/>[[File:Token_MistsOfCarcassonne_Wind.png|50px]]<br/>8x Wind Direction Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3977 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/62) <br />
||'''The Queen's Menagerie (the Zoo)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Any number of animals you have<br />
||[[File:CharTile_Queen.png|55px]]<br/>1x Queen<br/>[[File:Token_QueensMenagerie.png|120px]]<br/>20x Menagerie tokens (0-9)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=594 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/63) <br />
||'''Trading Posts'''<br/>(Die Handelposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>6x Trading Posts (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=121 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4174 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/64) <br />
||'''Urban Warrener (K#18)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann & Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bunny.png|50px]]<br/>36x rabbits (more if using expansions)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5411 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/65) <br />
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Village Idiot (use builder in a neutral colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=682 CarcF]<br/>[https://boardgamegeek.com/thread/74649/article/5303224 BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/66) <br />
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x wall pieces (matchsticks?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=252 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/67) <br />
||'''Court Jester (Kevin Graham)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Jester per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4386 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/68) <br />
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Some additional Followers in each player"s colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4385 CarcF]<br/>[https://boardgamegeek.com/thread/74650/mating-meeples-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/69) <br />
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4390 CarcF]<br/>[https://boardgamegeek.com/thread/74659/size-does-matter-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/70) <br />
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Small markers<br />
||16x Bonus Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/5672/carcassonne-bonustilesvariantpdf BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/71) <br />
||'''The Birds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
}}<br />
||WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C2.png|120px]]<br/>1x Scarecrow per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=379 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/72) <br />
||'''The Wicker Man'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Box for The Phantom in each player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=380 CarcC]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/73) <br />
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FoxOnTheRun.png|80px]]<br/>1x Fox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=382 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5170 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/74) <br />
||'''Zombies & Soldiers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
}}<br />
||C1<br />
||Ted Wikström<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>12x Zombies<br/>[[File:Figure_Soldier.png|50px]]<br/>12x Soldiers<br />
||[[File:Token_Death.png|50px]]<br/>12x Death Tokens<br/>[[File:Token_Smiley.png|50px]]<br/>12x Smiley Tokens (or Figures)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=378 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/75) <br />
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Elf.png|50px]]<br/>1x Elf<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=381 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/76) <br />
||'''Bishops & Dioceses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
}}<br />
||C1<br />
||Jonathan Brown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=388 CarcC]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/77) <br />
||'''The Counting House'''<br/>(Das Kontorhaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
}}<br />
||C1<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png|50px]]<br/>28x Gold Coins<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=410 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2225 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/78) <br />
||'''Reeve & Quartermaster'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x additional followers per player (recommended); additional tower segments to allow 10x per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1059 CarcC Forum]<br />
||Road / Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/79) <br />
||'''Dignitaries'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dignitaries_stacked.png|120px]]<br/>5x Large meeples in different colours, edged/marked in gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/37073/carcassonne-king-and-scout-variant-dignitaries-v1 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/80) <br />
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
}}<br />
||C1<br />
||Ariel Claure<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_orange.png|40px]]<br/>6x orange cubes<br/>[[File:Figure_Cube_brown.png|40px]]<br/>9 brown cubes<br/>[[File:Figure_Cube_white.png|40px]]<br/>12x white cubes<br/>[[File:Figure_Cube_green.png|40px]]<br/>15x green cubes<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/143309/pick-and-deliver-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/81) <br />
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdAngel_Angel.png|50px]]<br/>3x Angel<br/>[[File:Token_ShepherdAngel_Sheep1.png|50px]]<br/>2x 1sheep<br/>[[File:Token_ShepherdAngel_Sheep2.png|50px]]<br/>1x 2sheep tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3039 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3582 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/82) <br />
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy.png|30px]]<br/>1x Arbitress<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=42 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/83) <br />
||'''Doubles Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
}}<br />
||C1/C2/WD/WE<br />
||Aeoliner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoublesCarcassonne_stacked.png|120px]]<br/>Numbered tokens (1 per cloister)<br/>paper and pencil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=233 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/84) <br />
||'''The Big City'''<br/>(Die Grossstadt)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x city for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/85) <br />
||'''Chapter'''<br/>(Der Stift)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>16x wooden churches (in a single colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/86) <br />
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
}}<br />
||C1<br />
||Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Laborer<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Mendicant<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=16 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/87) <br />
||'''Friar & Farmhand'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
}}<br />
||C1<br />
||Scott & Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Farmhand<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Friar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=176 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1713 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/88) <br />
||'''Sentinel'''<br/>(Der Wachpösten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
}}<br />
||C1<br />
||chrallan<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Sentinel.png|55px]]<br/>1x Sentinel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=153 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=752 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/89) <br />
||'''The Heretic'''<br/>(Der Ketzer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
}}<br />
||C1<br />
||bassdachs<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Heretic.png|55px]]<br/>1x Heretic<br/>11x heretic tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=796 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/90) <br />
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Sheriff_stacked.png|120px]]<br/>6x Sheriffs<br />
||1x Prison Card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=120 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4469 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/91) <br />
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds objective cards to the game; large download<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||96x playing cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=119 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=937 CarcF]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/92) <br />
||'''Stained Glass'''<br/>(Glasmalereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
}}<br />
||C1<br />
||Trebuchet<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Stained glass cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=161 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=706 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/93) <br />
||'''Praesidium'''<br/>(Präsidium)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
}}<br />
||C1<br />
||jeRm!<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Praesidium.png|55px]]<br/>1x Praesidium Marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=572 CarcF]<br/>[https://www.boardgamegeek.com/image/141439/carcassonne-expansion-4-tower BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/94) <br />
||'''Quests'''<br/>(Die Aufgaben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Quest cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4384 CarcF]<br/>[https://boardgamegeek.com/thread/74658/quests-variant BGG]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/95) <br />
||'''Designer Cities'''<br/>(Städte gestalten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create cities with specific shapes to gain additional points<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_DesignerCity.png|55px]]<br/>9x City Design cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4398 CarcF]<br/>[https://boardgamegeek.com/filepage/5674/carcassonne-designercitiesvariantpdf BGG]<br />
||City / Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/96) <br />
||'''Father Time'''<br/>(Der Herr der Zeit)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
}}<br />
||C1<br />
||Carcking & Collaborativ<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||19x Father Time tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=163 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/97) <br />
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Troop Barracks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_truppen3 C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/98) <br />
||'''Advisors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
}}<br />
||C1<br />
||spacewolf009<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x Advisor card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/474927/advisors-carcassonne-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/99) <br />
||'''The German Time Machines (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
}}<br />
||C1<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||5x Time Machine<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3012 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/100) <br />
||'''Carcassonne Maps für 2 - Blanchiland'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
}}<br />
||Cfür2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Map Sheet (60cm x 40cm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=596 CarcC]<br />
||Map<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/101) <br />
||'''King Peter III'''<br/>(König Peter III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_PeterIII.png|55px]]<br/>1x King Peter III<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=639 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/102) <br />
||'''Queen Sibila'''<br/>(Königin Sybille)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_QueenSibila.png|55px]]<br/>1x Queen Sibila<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=641 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/103) <br />
||'''The Market'''<br/>(Der Markt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
||1x neutral follower<br/>(or 1x additional follower in each colour to be available if required) - not specified in original rules<br />
||[[File:Tile_ElMercat1.png|55px]]<br/>1x Market (original)<br/>[[File:Tile_ElMercat2.png|55px]]<br/>1x Market (translation)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=642 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/104) <br />
||'''The Tactician'''<br/>(Die Taktiker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tactician_stacked.png|120px]]<br/>6x Tiles (1 per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=152 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/105) <br />
||'''Tatan'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Andreas J Haselbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Tatan.png|55px]]<br/>6x Tatan tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1482 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/106) <br />
||'''Two Builders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has two builders instead of one<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builders_stacked_C1.png|120px]]<br/>1x extra Builder for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4765 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/107) <br />
||'''The Jousting Tournament'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:figure_Die_red.png|50px]]<br/>1x die per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3364 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/108) <br />
||'''Balloons (K#21)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cylinder_clear.png]]<br/>1x 15mm diam cylinder per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5300 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/109) <br />
||[[The_Land_Surveyors_2_(Fan_Expansion)|'''Land Surveyors 2.0''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some additional cards for use with "Land Surveyors"<br />
}}<br />
||C2<br />
||Steven De Potter<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Additional Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgameexpansion/323386/land-surveyors-2-fan-expansion-carcassonne/files BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/110) <br />
||'''The Large Abbot (K#1)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot or unused Figure per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(F/111) <br />
||'''The Blessing of Children'''<br/>(Kindersegen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
}}<br />
||ALL<br />
||Challa007<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_orange.png|50px]]<br/>8x orange schools<br/>(1x per player)<br/>[[File:Figure_Tent_orange.png]]<br/>8x orange tents<br/>(1x per player)<br/>[[File:Figure_Meeple_orange3.png|60px]]<br/>3x orange mini meeples per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5783 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/112) <br />
||'''City Gates and Walls (K#7)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityGate.png]]<br/>1x City Gate per player<br/>[[File:Figure_CityWall.png]]<br/>1x City Wall per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/113) <br />
||'''Guesthouses (K#8)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Guesthouse per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/114) <br />
||'''Mason's Lodge (K#9)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Lodge per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/115) <br />
||'''Pennant Keepers (K#6)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png]]<br/>Coins or tokens equal to number of pennants on tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/116) <br />
||'''Citadels (K#12)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_white.png]]<br/>1x white cube per player<br />
||[[File:Token_Castle_C1.png|100px]]<br/>… or 1x Castle per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/117) <br />
||'''Stacked Decks (K#13)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Tower.png|50px]]<br/>5x Tower Pieces per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/118) <br />
||'''Archabbot (K#14)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/119) <br />
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
}}<br />
||C1<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_RoadSigns_stacked.png|75px]]<br/>20x Road Signs (5x each of left, right, straight, stop)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/120) <br />
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Alien Abduction Zone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5605 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/121) <br />
||'''Catapult Extra Token'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Invasion.png|50px]]<br/>1x Invasion token<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=159 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/122) <br />
||'''Mini Inner City Walls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Build a wall to divide a city into two - see also "City Gates and Walls"<br />
}}<br />
||C1/C2/WD/WE<br />
||GinCarc<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x walls per player (or use matchsticks)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3229 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/123) <br />
||'''Metapowers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use extra powers to gain or hide information<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4366 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/124) <br />
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Add blocks to raise landscape tiles up to create a 3d landscape<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Landscape raiser cubes (15mm)<br/>Blue waterfall cubes 15mm)<br/>Brown cliff cubes (15mm)<br/>Black tunnel entrance cubes (10mm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4387 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/125) <br />
||'''Carcassonne Duels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
}}<br />
||C1/C2/WD/WE<br />
||MarkosBoss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5301 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/126) <br />
||'''Halloween on Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||DrMeeple<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Count<br/>1x Mage<br/>1x Witch<br/>1x Phantom per player<br/>1x Pumpkin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5527 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/127) <br />
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||32x Event cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/128) <br />
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Special Pennants per player (1, 2, 3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/129) <br />
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/130) <br />
||'''Little Houses'''<br/>(Die Häuser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tokens from published expansion; image in forum thread only<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_LittleHouses_WD.png|50px]]<br/>18x Houses and Towers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2488 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/131) <br />
||'''The Messages'''<br/>(Die Depeschen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
||8x Messages<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2400 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/132) <br />
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
}}<br />
||WD<br />
||Unknown<br />
||0<br />
||0<br />
||6x Score<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.42<br />
||Score / Missing<br />
||<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/133) <br />
||'''No Time For A Tie (Empate Duro)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_NoTimeToTie.png|100px]]<br/>Standard meeples individually marked 1-7<br />
||[[File:Token_NoTimeToTie.png|100px]]<br/>6x Position Markers for each player<br/>12+8 Power Conversion Tables<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5399 CarcC Forum]<br />
||<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/134)<br />
|name={{BlackDragonLink}}<br />
|description={{#lst:{{BlackDragonLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures={{Figure|name=BlackDragon|variant=image|size=55px}}<br />{{Figure|name=BlackDragon|count=1}}<br />
|othersNULL=<br />
|symbol={{BlackDragonLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-1067.html CarcCZ]<br />[https://www.carcassonnecentral.com/community/index.php?topic=6063 CarcC]<br />
|features=Dragon<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/135) <br />
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Verena Rechberger & Claudia Spitaler<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>6x Huts<br/>[[File:Figure_Tormentor.png|55px]]<br/>1x Tormentor<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=106 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/136) <br />
||'''Obelisk'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||Stepukiss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>6x Obelisk per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6044 CarcC Forum]<br />
||Fields / Tower<br />
||-<br />
<br />
{{ExpansionListRow<br />
|selectorid=showNewFiguresOrTokensAndRules<br />
|status=Completed<br />
|number=(F/137)<br />
|name={{ObeliskLink}}<br />
|description={{#lst:{{ObeliskLink|linkonly=true}}|description}}<br />
|edition=C1/C2/WD/WE<br />
|author={{Author|name=smoula|forums=false}}<br />
|tilesNULL=<br />
|starttilesNULL=<br />
|othertilesNULL=<br />
|figures=[[File:Figure_Obelisk_stacked.png|110px]]<br />{{Figure|name=Obelisk|count=1}} per player<br />
|othersNULL=<br />
|symbol={{ObeliskLink|logo=noborder|text=''}}<br />
|downloads=[https://www.carcassonneforum.cz/thread-3417.html CarcCZ]<br />
|features=Barn / Fields<br />
|samplesNULL=<br />
}}<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/138) <br />
||'''New World Variant'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
}}<br />
||C1<br />
||Aldaron<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>2x Surveyors (from New World, or unused piece such as Shepherd)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/345528/new-world-surveyor-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/139) <br />
||'''Carcassonne Fluxx'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
}}<br />
||C1/C2/WD/WE<br />
||drmfreek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Rule change cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1321761/carcassonne-fluxx BGG]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/140) <br />
||'''New King's Orders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||54 cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6055 CarcC Forum]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/141) <br />
||'''Friendly Cities'''<br/>(Befreundate Staedte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
}}<br />
||C1/C2/WD/WE<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>3x Houses for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/142) <br />
||'''Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42 & Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Numbered Meeples (1-7)<br />
||Numbered Cards (1-7)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/143) <br />
||'''The Constable'''<br/>(Der Konstabler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
}}<br />
||C1/C2/WD/WE<br />
||Unknown & Kissybooboo & KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Constable<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=138 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5703 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/144) <br />
||[[City_Bridges_(Fan_Expansion)|'''City Bridges''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Link two city tiles across another tile<br />
}}<br />
||C1/C2/WD/WE<br />
||Matisek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityBridge.png]]<br>2x city bridges per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=6327 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/145) <br />
||'''Rabbit in the Monastery'''<br/>(Kaninchen im Kloster)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Trade <br>(3x8 new)<br>8x Rabbit<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=853 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/146) <br />
||'''The Kennels'''<br/>(Die Zwinger)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Kennels<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5514 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/147) <br />
||'''The Pickpocket'''<br/>(Der Taschendieb)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers"<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pickpocket per player<br>1x Reeve<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2396 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/148) <br />
||'''The Shepherd Master'''<br/>(Der Schäfermeister)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Shepherd Master<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_ShepherdMaster.png|55px]]<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1842 CarcF]<br />
||FIelds<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/149) <br />
||'''The Postern Gate'''<br/>(Die Poternen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PosternGate.png|40px]]<br>City Caps with Gate<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5552 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/150) <br />
||'''Food must be on the table!'''<br/>(Das Essen muss auf den Tisch!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Food Scoreboard per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1738 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/151) <br />
||'''Central Scoring Track and Annex'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
}}<br />
||C1<br />
||drewdane<br />
||0<br />
||0<br />
||2x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x city caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/78984/annex-and-scoring-track-start-tile BGG]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/152) <br />
||'''Mario Scoreboard'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Separate scoreboard for use with "Mario3 Carcassonne"<br />
}}<br />
||n/a<br />
||SomeMadPoet<br />
||0<br />
||0<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/193163/scoreboard-fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand / Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/153) <br />
||'''Winter Scoretracks'''<br/>(Winter Zählbretter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several score tracks for the Winter Download Version<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
||Alternative Scoreboards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2391 CarcF]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/154) <br />
||'''New Scoring Board'''<br/>(Die Zählleiste in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative score board designs which fit into the field of play<br />
}}<br />
||C1<br />
||glh510 & izscream<br />
||0<br />
||0<br />
||1x Scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2239 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2289 CarcF Part 2]<br />
||Scoreboard<br />
||-<br />
<br />
<noinclude>|}</noinclude></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresNoTiles&diff=311019Expansion Reference List FiguresNoTiles2023-12-05T21:13:12Z<p>Wolnic: Data Refresh</p>
<hr />
<div><noinclude>{|</noinclude><br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/1) <br />
||'''Fishing Boats'''<br/>(Fischerboote)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
}}<br />
||C1<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=61 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=899 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/2) <br />
||'''Promotions'''<br/>(Der Austfieg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
}}<br />
||C1<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=155 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=750 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/3) <br />
||'''Court Jester (CARC_Zoner)'''<br/>(Der Hoffnarr)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>2x Dice<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=148 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4757 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/4) <br />
||'''The Day Labourers'''<br/>(Die Tagelöhner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
}}<br />
||C1<br />
||Dieter Maute & Charlie-66<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Day Labourers in a neutral color<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/5) <br />
||'''The Pilgrims'''<br/>(Die Pilger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pilgrims_stacked.png|120px]]<br/>1x pilgrim<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/6) <br />
||'''The Adventurer of Carcassonne'''<br/>(Der Abenteurer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Figure<ref name ="Rules_NoFigure" /> for each playerl<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||40x Adventurer Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_abenteurer Carc-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/7) <br />
||'''Sheep & Shepherds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1<br />
||LittleMisfit & Scott Myers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>2x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>6x Sheep for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/32192/carcassonne-sheep-shepherds BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/8) <br />
||'''Citadels'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>2x Citadels for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4388 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/9) <br />
||'''Castles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>2x Castles for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4394 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/10) <br />
||'''Thieves Guilds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>2x Thieves guilds<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/29561/carcassonne-thieves-guild-variants BGG]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/11) <br />
||'''Inn & Stable Owners'''<br/>(Gastwirte und Viehzüchter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
}}<br />
||C1<br />
||ShadowP68<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>4x Owners for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=132 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=704 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/12) <br />
||'''The House of Valois'''<br/>(Das Geschlecht der Valoiser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeple_gold.png|50px]]<br/>2x Large Golden Meeple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=229 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=749 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/13) <br />
||'''The Kids are Growing Up'''<br/>(Die Kinder werden erwachsen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Meeple for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=130 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=754 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/14) <br />
||'''Hog Roast'''<br/>(Das Festmahl)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a hog, based on the legend of Dame Carcas<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_white.png|80px]]<br/>1x White Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=134 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=801 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/15) <br />
||'''The Leper'''<br/>(Der Aussätzige)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a leper piece that cause players to lose points as it moves around the land<br />
}}<br />
||C1<br />
||Novelty & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leper.png|50px]]<br/>1x Leper<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=127 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=901 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/16) <br />
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]<br/>(Schwarzer und Weisser Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"<br />
}}<br />
||C1<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Tower_black.png|50px]]<br/>12x Black Tower Levels <br/>[[File:Figure_Tower_white.png|50px]]<br/>6x White Tower Levels<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=938 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/17) <br />
||'''The Noblemen'''<br/>(Die Adligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>3x Noblemen for each player<br/>[[File:Figure_BigNobleman.png|40px]]<br/>2x Large White Noblemen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=230 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1161 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/18) <br />
||'''Monasteries'''<br/>(Die Priorate)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Monastery for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=371 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/19) <br />
||'''The Butcher'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
}}<br />
||C1<br />
||Joe Vancura<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Butcher<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=216 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1422 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/20) <br />
||'''Dual Dragon'''<br/>(Zwei Drachen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
}}<br />
||C1<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=124 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1807 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/21) <br />
||'''Sinkholes'''<br/>(Die Donnerlocher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
}}<br />
||C1<br />
||Piklach & Rich_The_Fish<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_Disc_nature.png|70px]]<br/>1x wooden disc as major sinkhole <ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player <ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref> as alternative to token<br />
||1x Major Sinkhole<ref>No image in the rules</ref><br/>[[File:Token_Coloured_stacked.png|100px]]<br/>1x Minor Sinkhole for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=301 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=303 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/22) <br />
||'''The Citadel'''<br/>(Die Zitadelle)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
}}<br />
||C1<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadel.png|40px]]<br/>1x Citadels<br/>[[File:Figure_Disc_nature.png|70px]]<br/>10x wooden disc as alternative to token<br />
||10x Token<ref name ="Rules_NoToken">There is no explicit token shown in the rules.</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=770 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/23) <br />
||'''Small Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to place wooden bridges across a river to connect the fields<br />
}}<br />
||C1/C2<br />
||Oldbonz<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bridge.png|50px]]<br/>12x Bridge<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=364 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/24) <br />
||'''Hook, Line & Sinker'''<br/>(Haken, Leine und Senkblei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
}}<br />
||C1<br />
||Canada Steve<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Fisher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=393 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4177 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/25) <br />
||'''Santa, Snowman & Grinch'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Frosty.png|50px]]<br/>1x Snowman<br/>[[File:Figure_Grinch.png|50px]]<br/>1x Grinch<br/>[[File:Figure_FirTree.png|50px]]<br/>1x Fir tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/26) <br />
||'''The Plagues'''<br/>(Die Plagen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pied Piper<ref name ="Rules_NoFigure" /> for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2200 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2273 CarcF Part 2]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/27) <br />
||'''Hidden Character'''<br/>(Versteckte Charakter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Discs_stacked.png|120px]]<br/>25x Marker for each player<br />
||8x Character cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1522 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/28) <br />
||'''The Crusader'''<br/>(Die Kreuzritter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
}}<br />
||C1<br />
|| Marvin<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Crusader.png|50px]]<br/>5x Crusader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=674 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/29) <br />
||'''The Musician'''<br/>(Der Spielmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
}}<br />
||C1<br />
||-enel-<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count.png|40px]]<br/>1x Musician<br/>[[File:Figure_Die.png|50px]]<br/>1x Die (1-1-2-2-3-3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1958 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/30) <br />
||'''Les Assassins'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2/WD/WE<br />
||izscream & Glöckchen<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceOfFate.png|40px]]<br/>1x Dice of Fate<br/>[[File:Figure_DieBattle.png|40px]]<br/>2x Battle die<br />
||[[File:Token_Assassin_stacked.png|120px]]<br/>1x Assassin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4335 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/31) <br />
||'''The Archer'''<br/>(Die Bogenschießer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
}}<br />
||C1<br />
||Afrodarko<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Archers_stacked.png|100px]]<br/>1x Archer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4627 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/32) <br />
||'''Reinforcement'''<br/>(Die Verstärkung)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Reinforcement for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3107 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/33) <br />
||'''The Black Fairy'''<br/>(Die schwarze Fee)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy_black.png|40px]]<br/>1x Black Fairy<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1518 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/34) <br />
||'''Carcassonne overrun by Zombies!'''<br/>(Von Zombies überrollt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
}}<br />
||C1<br />
||justinkillam<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>14x Zombie<br/>[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/98032/carcassonne-overrun-zombies BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/35) <br />
||'''Play as the Dragon'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||Big Guy & Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Princess<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=239 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2160 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/36) <br />
||'''The Doomsayers'''<br/>(Die Untergangspropheten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
}}<br />
||C1<br />
||Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>3x Die<br />
||[[File:Tile_Doomsayers.png|55px]]<br/>4x Doomsayer tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3009 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/37) <br />
||'''Collector'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Collector for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/38) <br />
||'''Dan the Travelling Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
}}<br />
||C1<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Danisthirty.png|50px]]<br/>1x Dan<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3439 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/39) <br />
||'''The Paladin's Duel'''<br/>(Der Kampf der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
}}<br />
||C1<br />
||mPony<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure HorsesPaladin_stacked.png|120px]]<br/>1x Horse per player<br/>[[File:Figure_Die_stacked.png|120px]]<br/>1x die (1-6) for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=422 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5156 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/40) <br />
||'''The Lady and her Lord'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Messengers_stacked_C1.png|130px]]<br/>1x Lady for each player <br/>[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Lord per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1152 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/41) <br />
||'''Diocese'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>2x Church<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/42) <br />
||'''Boatman'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ships_stacked.png|120px]]<br/>1x Boat per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/43) <br />
||'''Animal Farm'''<br/>(Tiere auf der Wiese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
}}<br />
||C1/C2/WD/WE<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_AnimalFarm_Chicken_stacked.png|50px]]<br/>10x Chicken<br/>[[File:Token_AnimalFarm_Sheep_stacked.png|50px]]<br/>20x Sheep<br/>[[File:Token_AnimalFarm_Cow_stacked.png|50px]]<br/>10x Cow<br/>[[File:Token_AnimalFarm_Fox.png|50px]]<br/>5x Fox<br/>[[File:Token_AnimalFarm_Wolf.png|50px]]<br/>10x Wolf<br/>[[File:Token_AnimalFarm_Trap.png|50px]]<br/>5x Traps<br/>[[File:Token_AnimalFarm_Dog.png|50px]]<br/>3x Sheep Dog<br/>[[File:Token_AnimalFarm_Clover.png|50px]]<br/>3x 4-leaf Clover<br/>[[File:Token_AnimalFarm_Mole.png|50px]]<br/>3x Mole<br/>[[File:Token_AnimalFarm_Feoffer.png|50px]]<br/>1x Feoffer (Landlord)<ref>Suggests using green-painted wooden tokens</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=196 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/44) <br />
||'''Assassins'''<br/>(Die Moerder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Assassin_stacked.png|120px]]<br/>2x Assassins (in each colour)<ref>Colour head of meeples black</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4393 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/45) <br />
||'''Bishop Galzeran'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BishopGalzeran.png|40px]]<br/>1x Bishop<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=638 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/46) <br />
||'''Cocoa Traders'''<br/>(Die Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Superceded by "Salt and Cocoa Traders"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=890 Old CarcF Forum]<br />
||Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/47) <br />
||'''Falconers and Poachers'''<br/>(Falkner und Wilderer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FalconerPoacher_Falcon.png|50px]]<br/>18x Falcon<br/>[[File:Token_FalconerPoacher_Trap_stacked.png|120px]]<br/>18x traps in 6 colours<br/>[[File:Token_FalconerPoacher_Gamekeeper.png|50px]]<br/>4x Gamekeepers,<br/>[[File:Token_FalconerPoacher_Hare.png|50px]]<br/>15x Hare<br/>[[File:Token_FalconerPoacher_Pheasant.png|50px]]<br/>10x Pheasant<br/>[[File:Token_FalconerPoacher_Quail.png|50px]]<br/>20x Quail<br/>[[File:Token_FalconerPoacher_Deer.png|50px]]<br/>5x Deer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=437 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4957 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/48) <br />
||'''Hospital Against the Plague'''<br/>(Pest-Krankenhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
}}<br />
||C1/C2/WD/WE<br />
||Dragonlord<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_HospAgainstPlague_Hospital.png|40px]]<br/>1 Hospital per player<br/>[[File:Figure_HospAgainstPlague_FieldHosp.png|40px]]<br/>1 Field Hospital per player<br>(Unused colour - white suggested)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=646 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/49) <br />
||'''Pennants'''<br/>(Die Wappen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
}}<br />
||C1/C2/WD/WE<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pennants_Card.jpg|80px]]<br/>18x Pennant action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=167 CarcC]<br />
|| Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/50) <br />
||'''Pilgrimage'''<br/>(Pilgerreise)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Gunpowdertea<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Pilgrimage_stacked.png|120px]]<br/>12x Pilgrimage tokens (2 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=156 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/51) <br />
||'''Sheepdogs, Cabbages and Black Sheep'''<br/>(Schäferhunde, Kohlköpfe und schwarze Schafe )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BlackSheep_Stacked.png|50px]]<br/>2x Black Sheep<br/>[[File:Token_Shepherds_Stacked.png|50px]]<br/>6x Sheepdog<br/>[[File:Token_Cabbage.png|40px]]<br/>1x Cabbage<br/>[[File:Token_Wolves.png|40px]]<br/>1x 2 Wolves<br/>[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1827 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/52) <br />
||'''Shepherds v2'''<br/>(Die Schäfer v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Shepherds_stacked.png|120px]]<br/>1x Shepherds for each player<br/>[[File:Figure_Sheep_stacked.png|120px]]<br/>30 Sheep (5 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/53) <br />
||'''Stolen Goods'''<br/>(Das Diebesgut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fences_stacked.png|120px]]<br/>1x Fence for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=306 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/54) <br />
||'''Tax Collector'''<br/>(Die Steuereintreiber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your tax collector to reduce the score of an opponent's city<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fishermen_stacked.png|100px]]<br/>1x Tax Collector per player<ref>Any different figure will do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=122 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4397 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/55) <br />
||'''The Fog'''<br/>(Der Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x Fog tokens<ref>12mm white discs or cotton wool balls suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4493 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/56) <br />
||'''The Giant'''<br/>(Der Riese)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Giants_stacked.png|120px]]<br/>1x Giant per player<ref>Suggested using pieces from Children of Carcassonne, but any larger meeple would do</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=377 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/57) <br />
||'''The Gift (K#19)'''<br/>(Das Gift)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Smiley.png|50px]]<br/>12 "Good" tokens<br/>[[File:Token_Death.png|50px]]<br/>12x "Bad" tokens<br/>(""Images are examples"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5283 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/58) <br />
||'''The Infiltrator'''<br/>(Der Eindringling)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Infiltrator_stacked.png|50px]]<br/>24x cards (4 follower types in 6 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=473 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/59) <br />
||'''The Jester and The Minstrel'''<br/>(Der narr und der Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Re-purposes tiles from "The Catapult"<br />
}}<br />
||C1/C2/WD/WE<br />
||Scott & Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Jester.png|50px]]<br/>1x Jester<br/>[[File:Figure_Minstrel.png|50px]]<br/>1x Minstrel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=125 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/60) <br />
||'''The Missionary'''<br/>(Der Missionar)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
}}<br />
||C1/C2/WD/WE<br />
||CKorfmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Missionary.png|50px]]<br/>1x Missionary<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=227 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/61) <br />
||'''The Mists of Carcassonne'''<br/>(Die Nebel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Fährmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
||6x Fog Tiles<br/>[[File:Token_MistsOfCarcassonne_Rain.png|50px]]<br/>3x Rain Tiles<br/>[[File:Token_MistsOfCarcassonne_Wind.png|50px]]<br/>8x Wind Direction Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3977 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/62) <br />
||'''The Queen's Menagerie (the Zoo)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Any number of animals you have<br />
||[[File:CharTile_Queen.png|55px]]<br/>1x Queen<br/>[[File:Token_QueensMenagerie.png|120px]]<br/>20x Menagerie tokens (0-9)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=594 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/63) <br />
||'''Trading Posts'''<br/>(Die Handelposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>6x Trading Posts (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=121 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4174 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/64) <br />
||'''Urban Warrener (K#18)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann & Ker42<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Bunny.png|50px]]<br/>36x rabbits (more if using expansions)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5411 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/65) <br />
||'''Village Idiot'''<br/>(Der Dorfdepp)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Village Idiot (use builder in a neutral colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=682 CarcF]<br/>[https://boardgamegeek.com/thread/74649/article/5303224 BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/66) <br />
||'''Walls that cut corners'''<br/>(Mauern trennen alles)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||18x wall pieces (matchsticks?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=252 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/67) <br />
||'''Court Jester (Kevin Graham)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C1.png|120px]]<br/>1x Jester per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4386 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/68) <br />
||'''Mating Meeples'''<br/>(Die Paarung der Gefolgsleute)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Some additional Followers in each player"s colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4385 CarcF]<br/>[https://boardgamegeek.com/thread/74650/mating-meeples-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/69) <br />
||'''Size does matter'''<br/>(Groesse ist entscheidend)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4390 CarcF]<br/>[https://boardgamegeek.com/thread/74659/size-does-matter-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/70) <br />
||'''Bonus Tiles'''<br/>(Bonuskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Small markers<br />
||16x Bonus Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4395 CarcF]<br/>[https://boardgamegeek.com/filepage/5672/carcassonne-bonustilesvariantpdf BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/71) <br />
||'''The Birds'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
}}<br />
||WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Robbers_stacked_C2.png|120px]]<br/>1x Scarecrow per player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=379 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/72) <br />
||'''The Wicker Man'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
}}<br />
||C1<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Box for The Phantom in each player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=380 CarcC]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/73) <br />
||'''Fox on the run'''<br/>(Der Fuchs auf der Flucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FoxOnTheRun.png|80px]]<br/>1x Fox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=382 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5170 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/74) <br />
||'''Zombies & Soldiers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
}}<br />
||C1<br />
||Ted Wikström<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Zombie.png|50px]]<br/>12x Zombies<br/>[[File:Figure_Soldier.png|50px]]<br/>12x Soldiers<br />
||[[File:Token_Death.png|50px]]<br/>12x Death Tokens<br/>[[File:Token_Smiley.png|50px]]<br/>12x Smiley Tokens (or Figures)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=378 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/75) <br />
||'''Santa & Elf'''<br/>(Der Weihnachtsmann und der Weihnachtself)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
}}<br />
||WD/WE<br />
||Wicke<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|50px]]<br/>1x Santa<br/>[[File:Figure_Elf.png|50px]]<br/>1x Elf<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=381 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/76) <br />
||'''Bishops & Dioceses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
}}<br />
||C1<br />
||Jonathan Brown<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=388 CarcC]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/77) <br />
||'''The Counting House'''<br/>(Das Kontorhaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
}}<br />
||C1<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png|50px]]<br/>28x Gold Coins<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=410 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2225 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/78) <br />
||'''Reeve & Quartermaster'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x additional followers per player (recommended); additional tower segments to allow 10x per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1059 CarcC Forum]<br />
||Road / Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/79) <br />
||'''Dignitaries'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
}}<br />
||C1<br />
||Meepleater<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dignitaries_stacked.png|120px]]<br/>5x Large meeples in different colours, edged/marked in gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/37073/carcassonne-king-and-scout-variant-dignitaries-v1 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/80) <br />
||'''Pick up & Deliver'''<br/>(Abholen und liefern)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
}}<br />
||C1<br />
||Ariel Claure<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_orange.png|40px]]<br/>6x orange cubes<br/>[[File:Figure_Cube_brown.png|40px]]<br/>9 brown cubes<br/>[[File:Figure_Cube_white.png|40px]]<br/>12x white cubes<br/>[[File:Figure_Cube_green.png|40px]]<br/>15x green cubes<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/143309/pick-and-deliver-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/81) <br />
||'''The Shepherds and The Angel'''<br/>(Die Hirten und der Engel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdAngel_Angel.png|50px]]<br/>3x Angel<br/>[[File:Token_ShepherdAngel_Sheep1.png|50px]]<br/>2x 1sheep<br/>[[File:Token_ShepherdAngel_Sheep2.png|50px]]<br/>1x 2sheep tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3039 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3582 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/82) <br />
||'''The Arbitress'''<br/>(Die Vermittlerin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Fairy.png|30px]]<br/>1x Arbitress<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=42 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/83) <br />
||'''Doubles Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
}}<br />
||C1/C2/WD/WE<br />
||Aeoliner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoublesCarcassonne_stacked.png|120px]]<br/>Numbered tokens (1 per cloister)<br/>paper and pencil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=233 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/84) <br />
||'''The Big City'''<br/>(Die Grossstadt)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x city for each player<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/85) <br />
||'''Chapter'''<br/>(Der Stift)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
}}<br />
||C1<br />
||Lemmy77<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Church_neutral.png|40px]]<br/>16x wooden churches (in a single colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/86) <br />
||'''Laborer and Mendicant (aka Servant and Mendicant)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
}}<br />
||C1<br />
||Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Laborer<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Mendicant<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=16 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/87) <br />
||'''Friar & Farmhand'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
}}<br />
||C1<br />
||Scott & Christoph Berger<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Farmhand<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Friar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=176 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1713 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/88) <br />
||'''Sentinel'''<br/>(Der Wachpösten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
}}<br />
||C1<br />
||chrallan<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Sentinel.png|55px]]<br/>1x Sentinel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=153 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=752 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/89) <br />
||'''The Heretic'''<br/>(Der Ketzer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
}}<br />
||C1<br />
||bassdachs<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Heretic.png|55px]]<br/>1x Heretic<br/>11x heretic tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=796 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/90) <br />
||'''Prison of Carcassonne'''<br/>(Das Gefängnis von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Sheriff_stacked.png|120px]]<br/>6x Sheriffs<br />
||1x Prison Card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=120 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4469 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/91) <br />
||'''By Order of the King'''<br/>(Im Auftrag des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds objective cards to the game; large download<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||96x playing cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=119 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=937 CarcF]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/92) <br />
||'''Stained Glass'''<br/>(Glasmalereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
}}<br />
||C1<br />
||Trebuchet<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Stained glass cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=161 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=706 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/93) <br />
||'''Praesidium'''<br/>(Präsidium)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
}}<br />
||C1<br />
||jeRm!<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Praesidium.png|55px]]<br/>1x Praesidium Marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=572 CarcF]<br/>[https://www.boardgamegeek.com/image/141439/carcassonne-expansion-4-tower BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/94) <br />
||'''Quests'''<br/>(Die Aufgaben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Quest cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4384 CarcF]<br/>[https://boardgamegeek.com/thread/74658/quests-variant BGG]<br />
||Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/95) <br />
||'''Designer Cities'''<br/>(Städte gestalten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create cities with specific shapes to gain additional points<br />
}}<br />
||C1<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_DesignerCity.png|55px]]<br/>9x City Design cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4398 CarcF]<br/>[https://boardgamegeek.com/filepage/5674/carcassonne-designercitiesvariantpdf BGG]<br />
||City / Quests<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/96) <br />
||'''Father Time'''<br/>(Der Herr der Zeit)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
}}<br />
||C1<br />
||Carcking & Collaborativ<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||19x Father Time tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=163 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/97) <br />
||'''Troop Card'''<br/>(Truppenaufmarsch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Troop Barracks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_truppen3 C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/98) <br />
||'''Advisors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
}}<br />
||C1<br />
||spacewolf009<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x Advisor card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/474927/advisors-carcassonne-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/99) <br />
||'''The German Time Machines (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
}}<br />
||C1<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||5x Time Machine<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3012 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/100) <br />
||'''Carcassonne Maps für 2 - Blanchiland'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
}}<br />
||Cfür2<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Map Sheet (60cm x 40cm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=596 CarcC]<br />
||Map<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/101) <br />
||'''King Peter III'''<br/>(König Peter III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_PeterIII.png|55px]]<br/>1x King Peter III<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=639 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/102) <br />
||'''Queen Sibila'''<br/>(Königin Sybille)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_QueenSibila.png|55px]]<br/>1x Queen Sibila<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=641 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/103) <br />
||'''The Market'''<br/>(Der Markt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||0<br />
||0<br />
||1x trigger tile<br />
||1x neutral follower<br/>(or 1x additional follower in each colour to be available if required) - not specified in original rules<br />
||[[File:Tile_ElMercat1.png|55px]]<br/>1x Market (original)<br/>[[File:Tile_ElMercat2.png|55px]]<br/>1x Market (translation)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=642 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/104) <br />
||'''The Tactician'''<br/>(Die Taktiker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tactician_stacked.png|120px]]<br/>6x Tiles (1 per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=152 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/105) <br />
||'''Tatan'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Andreas J Haselbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Tatan.png|55px]]<br/>6x Tatan tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1482 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/106) <br />
||'''Two Builders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player has two builders instead of one<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builders_stacked_C1.png|120px]]<br/>1x extra Builder for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4765 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/107) <br />
||'''The Jousting Tournament'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:figure_Die_red.png|50px]]<br/>1x die per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3364 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/108) <br />
||'''Balloons (K#21)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cylinder_clear.png]]<br/>1x 15mm diam cylinder per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5300 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/109) <br />
||[[The_Land_Surveyors_2_(Fan_Expansion)|'''Land Surveyors 2.0''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some additional cards for use with "Land Surveyors"<br />
}}<br />
||C2<br />
||Steven De Potter<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Additional Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgameexpansion/323386/land-surveyors-2-fan-expansion-carcassonne/files BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/110) <br />
||'''The Large Abbot (K#1)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot or unused Figure per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(F/111) <br />
||'''The Blessing of Children'''<br/>(Kindersegen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
}}<br />
||ALL<br />
||Challa007<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_orange.png|50px]]<br/>8x orange schools<br/>(1x per player)<br/>[[File:Figure_Tent_orange.png]]<br/>8x orange tents<br/>(1x per player)<br/>[[File:Figure_Meeple_orange3.png|60px]]<br/>3x orange mini meeples per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5783 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/112) <br />
||'''City Gates and Walls (K#7)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityGate.png]]<br/>1x City Gate per player<br/>[[File:Figure_CityWall.png]]<br/>1x City Wall per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/113) <br />
||'''Guesthouses (K#8)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Guesthouse per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/114) <br />
||'''Mason's Lodge (K#9)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LargeBuilding_neutral.png|50px]]<br/>1x Lodge per player in neutral colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/115) <br />
||'''Pennant Keepers (K#6)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Coin.png]]<br/>Coins or tokens equal to number of pennants on tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/116) <br />
||'''Citadels (K#12)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cube_white.png]]<br/>1x white cube per player<br />
||[[File:Token_Castle_C1.png|100px]]<br/>… or 1x Castle per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/117) <br />
||'''Stacked Decks (K#13)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Tower.png|50px]]<br/>5x Tower Pieces per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/118) <br />
||'''Archabbot (K#14)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/119) <br />
||'''Roadsigns (C1 Adaptation) (K#24)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
}}<br />
||C1<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_RoadSigns_stacked.png|75px]]<br/>20x Road Signs (5x each of left, right, straight, stop)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/120) <br />
||'''Alien Abduction - A Crop Circles Variant (K#23)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Alien Abduction Zone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5605 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/121) <br />
||'''Catapult Extra Token'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
}}<br />
||C1<br />
||JPutt927<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Invasion.png|50px]]<br/>1x Invasion token<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=159 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/122) <br />
||'''Mini Inner City Walls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Build a wall to divide a city into two - see also "City Gates and Walls"<br />
}}<br />
||C1/C2/WD/WE<br />
||GinCarc<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x walls per player (or use matchsticks)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3229 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/123) <br />
||'''Metapowers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use extra powers to gain or hide information<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4366 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/124) <br />
||'''Slopes & Cliffs (Carcassonne turns 3D)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Add blocks to raise landscape tiles up to create a 3d landscape<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Landscape raiser cubes (15mm)<br/>Blue waterfall cubes 15mm)<br/>Brown cliff cubes (15mm)<br/>Black tunnel entrance cubes (10mm)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4387 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/125) <br />
||'''Carcassonne Duels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
}}<br />
||C1/C2/WD/WE<br />
||MarkosBoss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5301 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/126) <br />
||'''Halloween on Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||DrMeeple<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Count<br/>1x Mage<br/>1x Witch<br/>1x Phantom per player<br/>1x Pumpkin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5527 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/127) <br />
||'''Events of Carcassonne'''<br/>(Ereisnisse von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||32x Event cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/128) <br />
||'''Pennants of Carcassonne'''<br/>(Wappen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
}}<br />
||C1<br />
||Bockspiele<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Special Pennants per player (1, 2, 3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.bock-creation.com/spiele/fan-work/ Bockspiele]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/129) <br />
||'''Bridges, Castles and Bazaars (Castle Tokens)'''<br/>(Burgen, Brücken und Basare (Burgenplättchen))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/130) <br />
||'''Little Houses'''<br/>(Die Häuser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tokens from published expansion; image in forum thread only<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_LittleHouses_WD.png|50px]]<br/>18x Houses and Towers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2488 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/131) <br />
||'''The Messages'''<br/>(Die Depeschen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||0<br />
||0<br />
||8x Messages<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2400 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/132) <br />
||'''Scoring Tiles (50-300)'''<br/>(Die Zählkarten (50-300))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
}}<br />
||WD<br />
||Unknown<br />
||0<br />
||0<br />
||6x Score<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.42<br />
||Score / Missing<br />
||<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/133) <br />
||'''No Time For A Tie (Empate Duro)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_NoTimeToTie.png|100px]]<br/>Standard meeples individually marked 1-7<br />
||[[File:Token_NoTimeToTie.png|100px]]<br/>6x Position Markers for each player<br/>12+8 Power Conversion Tables<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5399 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/134) <br />
||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.<br />
}}<br />
||C1/C2/WD/WE<br />
||Bumsakalaka<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BlackDragon.png|55px]]<br/>1x black dragon<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6063 CarcC Forum]<br/>[https://www.carcassonneforum.cz/thread-1067.html CarcCZ]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/135) <br />
||'''Beggars and Tormentor'''<br/>(Bettler & Peiniger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||Verena Rechberger & Claudia Spitaler<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>6x Huts<br/>[[File:Figure_Tormentor.png|55px]]<br/>1x Tormentor<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=106 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/136) <br />
||'''Obelisk'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||Stepukiss<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>6x Obelisk per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6044 CarcC Forum]<br />
||Fields / Tower<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/137) <br />
||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed<br />
}}<br />
||C1/C2/WD/WE<br />
||šmoula<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Obelisk_stacked.png|110px]]<br/>1x Obelisk per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonneforum.cz/thread-3417.html CarcCZ]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(F/138) <br />
||'''New World Variant'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
}}<br />
||C1<br />
||Aldaron<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>2x Surveyors (from New World, or unused piece such as Shepherd)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/345528/new-world-surveyor-variant BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/139) <br />
||'''Carcassonne Fluxx'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
}}<br />
||C1/C2/WD/WE<br />
||drmfreek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Rule change cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1321761/carcassonne-fluxx BGG]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/140) <br />
||'''New King's Orders'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||54 cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6055 CarcC Forum]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(F/141) <br />
||'''Friendly Cities'''<br/>(Befreundate Staedte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
}}<br />
||C1/C2/WD/WE<br />
||Zotto<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Huts_stacked.png|100px]]<br/>3x Houses for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/142) <br />
||'''Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42 & Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Numbered Meeples (1-7)<br />
||Numbered Cards (1-7)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/143) <br />
||'''The Constable'''<br/>(Der Konstabler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
}}<br />
||C1/C2/WD/WE<br />
||Unknown & Kissybooboo & KlausiMausi<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Constable<ref name ="Rules_NoFigure" /> for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=138 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5703 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/144) <br />
||[[City_Bridges_(Fan_Expansion)|'''City Bridges''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Link two city tiles across another tile<br />
}}<br />
||C1/C2/WD/WE<br />
||Matisek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_CityBridge.png]]<br>2x city bridges per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=6327 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/145) <br />
||'''Rabbit in the Monastery'''<br/>(Kaninchen im Kloster)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Trade <br>(3x8 new)<br>8x Rabbit<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=853 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/146) <br />
||'''The Kennels'''<br/>(Die Zwinger)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Kennels<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5514 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/147) <br />
||'''The Pickpocket'''<br/>(Der Taschendieb)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers"<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Pickpocket per player<br>1x Reeve<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2396 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(F/148) <br />
||'''The Shepherd Master'''<br/>(Der Schäfermeister)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Shepherd Master<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_ShepherdMaster.png|55px]]<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1842 CarcF]<br />
||FIelds<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/149) <br />
||'''The Postern Gate'''<br/>(Die Poternen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city<br />
}}<br />
||C1<br />
||Saphirstein<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PosternGate.png|40px]]<br>City Caps with Gate<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5552 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(F/150) <br />
||'''Food must be on the table!'''<br/>(Das Essen muss auf den Tisch!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
||1x Food Scoreboard per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1738 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/151) <br />
||'''Central Scoring Track and Annex'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
}}<br />
||C1<br />
||drewdane<br />
||0<br />
||0<br />
||2x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x city caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/78984/annex-and-scoring-track-start-tile BGG]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(F/152) <br />
||'''Mario Scoreboard'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Separate scoreboard for use with "Mario3 Carcassonne"<br />
}}<br />
||n/a<br />
||SomeMadPoet<br />
||0<br />
||0<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/193163/scoreboard-fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand / Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/153) <br />
||'''Winter Scoretracks'''<br/>(Winter Zählbretter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several score tracks for the Winter Download Version<br />
}}<br />
||WD<br />
||Telecaster<br />
||0<br />
||0<br />
||Alternative Scoreboards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2391 CarcF]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(F/154) <br />
||'''New Scoring Board'''<br/>(Die Zählleiste in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative score board designs which fit into the field of play<br />
}}<br />
||C1<br />
||glh510 & izscream<br />
||0<br />
||0<br />
||1x Scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2239 CarcF Part 1]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2289 CarcF Part 2]<br />
||Scoreboard<br />
||-<br />
<br />
<noinclude>|}</noinclude></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=310925Expansion List - Selector2023-12-05T17:13:23Z<p>Wolnic: /* Data Changes */</p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost''' or '''Missing'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known '''Published and Fan-created''' expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of Expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - use the '''Expand''' link under the expansion's name to see it. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan-made Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan-made expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except '''Publisher'''). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
* '''[[Expansion List - Descriptions]]''' - this single page contains the short descriptions for all of the expansions contained in the Selector - use your browser's Search box to find any keywords<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data, for which we apologise.<br />
<br />
'''12th January 2023 :''' Live version of page created<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type definitions moved to Tabs in Selector<br />
<br />
'''5th December 2023:''' Minor data refresh of most sections<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
<br />
[[Category:Under Construction]]<br />
<br />
</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=310924Expansion List - Selector2023-12-05T17:12:10Z<p>Wolnic: /* Data Changes */ Add latest activity note</p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost''' or '''Missing'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known '''Published and Fan-created''' expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of Expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - use the '''Expand''' link under the expansion's name to see it. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan-made Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan-made expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except '''Publisher'''). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
* '''[[Expansion List - Descriptions]]''' - this single page contains the short descriptions for all of the expansions contained in the Selector - use your browser's Search box to find any keywords<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data, for which we apologise.<br />
<br />
'''12th January 2023 :''' Live version of page created<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<br />
'''5th December 2023:''' Minor data refresh of most sections<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
<br />
[[Category:Under Construction]]<br />
<br />
</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=310923Expansion Reference List TilesRules2023-12-05T17:02:15Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||'''{{WellsLink|text=Wells}}'''<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''{{WellsLink|text=Wells II}}'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||'''{{VistasLink|text=Vistas Revisited}}'''<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||'''{{VistasLink|text=Vistas 1.2}}'''<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||'''{{WellsLink|text=First Wells}}'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Field / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=310922Expansion Reference List TilesRules2023-12-05T17:01:09Z<p>Wolnic: </p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||'''{{WellsLink|text=Wells}}'''<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''{{WellsLink|text=Wells II}}'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||'''{{VistasLink|text=Vistas Revisited}}'''<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||''{{VistasLink|text=Vistas 1.2}}'''<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||'''{{WellsLink|text=First Wells}}'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Field / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=310921Expansion Reference List TilesRules2023-12-05T16:57:30Z<p>Wolnic: Update Wells and Vistas to use template with icon</p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||'''{{WellsLink|text=Wells}}'''<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''{{WellsLink|text=Wells II}}'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||'''{{VistasLink|text=Vistas Revisited}}'''<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||''{{VistasLink|text=Vistas 1.2}}''']]<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||'''{{WellsLink|text=First Wells}}''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Field / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=310920Expansion Reference List TilesRules2023-12-05T16:53:00Z<p>Wolnic: Reset WICA link icon for Wells</p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||'''{{WellsLink|text=Wells}}''']]<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''Wells II'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||[[Vistas_(Fan_Expansion)|'''Vistas Revisited''']]<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||[[Vistas_(Fan_Expansion)|'''Vistas v1.2''']]<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||[[The_Wells_(Fan_Expansion)|'''First Wells''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Field / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=File:Figure_CityBridge.png&diff=310919File:Figure CityBridge.png2023-12-05T16:49:59Z<p>Wolnic: </p>
<hr />
<div></div>Wolnichttps://wikicarpedia.com/index.php?title=File:CharTile_ShepherdMaster.png&diff=310918File:CharTile ShepherdMaster.png2023-12-05T16:49:46Z<p>Wolnic: </p>
<hr />
<div></div>Wolnichttps://wikicarpedia.com/index.php?title=File:Token_PosternGate.png&diff=310917File:Token PosternGate.png2023-12-05T16:49:01Z<p>Wolnic: </p>
<hr />
<div></div>Wolnichttps://wikicarpedia.com/index.php?title=File:Token_Bards.png&diff=310915File:Token Bards.png2023-12-05T16:35:44Z<p>Wolnic: </p>
<hr />
<div></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesRules&diff=310875Expansion Reference List TilesRules2023-12-05T13:33:38Z<p>Wolnic: Data refresh</p>
<hr />
<div>|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/1) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]<br/>(Die Stadttore v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/2) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]<br/>(Die Stadttore v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2630 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/3) <br />
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]<br/>(Die Stadttore II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
}}<br />
||C1<br />
||Fritz_Spinne & PresetM<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CityGates_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=415 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/4) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:FortuneTeller_JPutt927_Symbol.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=151 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/5) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1159 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/6) <br />
||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]<br/>(Die Wahrsager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
}}<br />
||C1/C2<br />
||JPutt927<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FortuneTeller_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=474 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/7) <br />
||'''The Watchtowers'''<br/>(Die Wachtürme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
}}<br />
||C1<br />
||PresetM<br />
||12+2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Watchtowers_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3800 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/8) <br />
||'''The Medieval Expansion : In the Stocks'''<br/>(Am Pranger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be temporarily removed from a city<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=800 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/9) <br />
||'''The Medieval Expansion : Jousting Tournament'''<br/>(Ritterturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates an additional scoring area in a city<br />
}}<br />
||C1<br />
||Joff<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=527 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/10) <br />
||'''The Medieval Expansion : The Gallows'''<br/>(Die Galgen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Used to remove a knight from the city permanently<br />
}}<br />
||C1<br />
||Joff<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=799 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/11) <br />
||'''The Medieval Expansion : The Order of Chivalry'''<br/>(Der Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a knight to be added to a city, using unconventional means<br />
}}<br />
||C1<br />
||Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=226 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=526 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/12) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=44 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=861 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/13) <br />
||'''Wild Boars'''<br/>(Das Schwarzwild)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to be played with "Log Cabins" and "Forests"<br />
}}<br />
||C1<br />
||Calvin Daniels & KlausiMausi<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WildBoars.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2252 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/14) <br />
||'''Green Dragon'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
}}<br />
||C1<br />
||Novelty & Scott<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=45 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=834 CarcF]<br />
||Dragon / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/15) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=51 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=833 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/16) <br />
||'''Evergreen Forest'''<br/>(Immergrüne Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
}}<br />
||C1<br />
||Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=48 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=832 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/17) <br />
||'''Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=53 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=828 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/18) <br />
||'''The Little Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=297 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2755 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/19) <br />
||'''Mountains'''<br/>(Gebirge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=69 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=880 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/20) <br />
||'''Dragon's Lair'''<br/>(Die Drachenhöhlen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=71 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=881 CarcF]<br />
||Dragon / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/21) <br />
||'''High Places'''<br/>(Die Kulthöfen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds cloisters and shrines to tiles for use with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=70 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=654 CarcF]<br />
||Monastic / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/22) <br />
||'''Pyrénées'''<br/>(Die Pyrenäen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
}}<br />
||C1<br />
||Quevy<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=300 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2736 CarcF]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/23) <br />
||'''The Foot Hills - Part 1'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
}}<br />
||C1<br />
||TheSteveAllen<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=338 CarcC]<br />
||Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/24) <br />
||'''The Ocean : Men of the Sea'''<br/>(Das Meer : Die Seemänner)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
}}<br />
||C1<br />
||Skipboris<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=64 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2135 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/25) <br />
||'''The Ocean : Deltas'''<br/>(Das Meer : Die Flussmündungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles which provide a connection between rivers and "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deltas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=66 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1801 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/26) <br />
||'''Taxes & Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TaxesAndTolls.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=435 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1687 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/27) <br />
||'''Vineyards'''<br/>(Weinberge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
}}<br />
||C1<br />
||Novelty & Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vineyards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=80 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=532 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/28) <br />
||'''Wheat Fields'''<br/>(Weizenfelden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Enables a double turn if placed next to a cloisters where you have a follower<br />
}}<br />
||C1<br />
||Chris Lynn & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=79 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=524 CarcF]<br />
||Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/29) <br />
||[[The_Wells_(Fan_Expansion)|'''Wells''']]<br/>(Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=232 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/30) <br />
||'''Wells II'''<br/>(Brunnen II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; updated version of "Wells"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=316 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=588 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/31) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FountainOfYouth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=262 CarcC]<br />
||Fishermen / Forest / Mountain / River / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/32) <br />
||'''Whispering Woods'''<br/>(Flüsternde Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles containing both river and forests, and some other landscape features<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=57 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1153 CarcF]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/33) <br />
||'''Waterfalls'''<br/>(Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A combination of river and a line of cliffs results in waterfalls<br />
}}<br />
||C1<br />
||Hester<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=58 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/34) <br />
||'''Waterfalls 2'''<br/>(Wasserfälle 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
}}<br />
||C1<br />
||Quevy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1741 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/35) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||C1<br />
||Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=56 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1154 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/36) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
}}<br />
||C1<br />
||Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=54 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=898 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/37) <br />
||'''Fish Huts v2'''<br/>(Fischerhütten v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=18 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=897 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/38) <br />
||'''Trifecta'''<br/>(Die Dreier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=60 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5159 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/39) <br />
||'''Tributaries'''<br/>(Die Niebenflüsse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=59 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5158 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/40) <br />
||'''Lord of the Rings 1 : Fellowship of the Ring'''<br/>(Herr der Ringe 1 : Die Gefährten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=81 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1428 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/41) <br />
||'''Railroads'''<br/>(Eisenbahn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
}}<br />
||C1<br />
||Matthias Hecking<br />
||33<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=21 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=108 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/42) <br />
||'''Fish Huts v1 (aka Fisherman's Cottage)'''<br/>(Fischerhütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
}}<br />
||C1<br />
||Jörg Krühne<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=17 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=91 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/43) <br />
||'''Loggers and Millers'''<br/>(Holzfäller & Müller)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
}}<br />
||C1<br />
||Steffen Reichel & stefanogiugliano2<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=19 CarcC]<br/>[https://boardgamegeek.com/image/6065769/holzfaller-muller-fan-erweiterung-fur-carcassonne BGG]<br />
||Forest<br />
||[[File:Tile_LoggerMillers.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/44) <br />
||'''Forest'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
}}<br />
||C1<br />
||Guntram Engelhardt<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=20 CarcC]<br />
||Forest<br />
||[[File:Tile_Forest1.png|55px]]<br/>[[File:Tile_Forest2.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/45) <br />
||'''More River (aka New River Tiles)'''<br/>(Mehrfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
}}<br />
||C1<br />
||Martin Storbeck<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=15 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/46) <br />
||'''New Tiles (aka City Walls)'''<br/>(Neue Landschaftskarten (aka Stadtmauern))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=22 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/47) <br />
||'''More New Tiles'''<br/>(Nochmal neue Landschaftskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Another early expansion containing some new configurations - quite dark<br />
}}<br />
||C1<br />
||Gerry<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=23 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/48) <br />
||'''Butterfly tiles'''<br/>(Landschaftskarten die Dritte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
}}<br />
||C1<br />
||Benjamin Stengel & Stephan Harms<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=24 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/49) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C1<br />
||notsewkram<br />
||250<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AllTheRest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=109 CarcF]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/50) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]<br/>(Familienenfehde v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Repackaged version of "The Families" with a different tile mix - more city tiles<br />
}}<br />
||C1<br />
||Frédérick Renaud & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=86 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=110 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/51) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]<br/>(Familienenfehde JPutt927)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
}}<br />
||C1<br />
||JPutt927<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamiliyFeudJPutty927.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=321 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/52) <br />
||'''Archery Tournament'''<br/>(Bogenturnier)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
}}<br />
||C1<br />
||Scott<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=90 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=116 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/53) <br />
||'''Breweries V1.1'''<br/>(Die Brauereien v1.1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Breweries_1.1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=443 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=479 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/54) <br />
||'''Wine Merchant'''<br/>(Weinhändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
}}<br />
||C1<br />
||loganmann1<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=154 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=575 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/55) <br />
||'''Barriers & City Walls'''<br/>(Barrieren und Stadtmauren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
}}<br />
||C1<br />
||Gwommy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=110 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=583 CarcF]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/56) <br />
||'''Drought & Pestilence'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=98 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=584 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/57) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
}}<br />
||C1<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=168 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=115 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/58) <br />
||'''Corn Circles 3'''<br/>(Die Kornkreise III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some new Corn Circle tiles<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=394 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=117 CarcF]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/59) <br />
||'''Brick Masons'''<br/>(Die Maurer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BrickMason.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=386 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=655 CarcF]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/60) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Troubadours.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=445 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=656 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/61) <br />
||'''The King's Gate'''<br/>(Das Königstor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows 2 cities to be magically connected<br />
}}<br />
||C1<br />
||CKorfmann & JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=108 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=692 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/62) <br />
||'''Ghettos'''<br/>(Gettos)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
||[[File:Tile_Ghetto.png|55px]]<br/>6x Ghetto<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=102 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=746 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/63) <br />
||'''Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
}}<br />
||C1<br />
||CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=228 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=751 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/64) <br />
||'''Dirt Roads v0.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=88 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=112 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/65) <br />
||'''Crater'''<br/>(Der Krater)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=194 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=860 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/66) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=89 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=879 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/67) <br />
||'''Incarcerated'''<br/>(Eingekerkert)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=112 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=900 CarcF]<br />
||Tower<br />
||[[File:Tile_Incarcerated.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/68) <br />
||'''Trebuchet'''<br/>(Das Trebuchet)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
}}<br />
||C1<br />
||Trebuchet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=195 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1419 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/69) <br />
||'''Villages'''<br/>(Die Dörfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=165 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1421 CarcF]<br />
||Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/70) <br />
||'''Reservoirs & Granaries'''<br/>(Stauseen und Getreidespeicher)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
}}<br />
||C1<br />
||Meepleater<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ReservoirsGranaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=231 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1424 CarcF]<br />
||City / Lake / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/71) <br />
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]<br/>(Die Burghherren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Score more road points by extending your castle road<br />
}}<br />
||C1<br />
||Trebuchet<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=214 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1427 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/72) <br />
||'''Upper Carcassonne'''<br/>(Carcassonne Die Oberstadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds different levels to cities<br />
}}<br />
||C1<br />
||Gwommy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=116 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1431 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/73) <br />
||'''Foreign Traders'''<br/>(Ausländische Händler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
}}<br />
||C1<br />
||Gwommy & Novelty & Lakoda<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=111 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/74) <br />
||'''The Abbot (aka Cloister-ville)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
}}<br />
||C1<br />
||BT<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=201 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1433 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/75) <br />
||'''Roman Road & Roman Temple'''<br/>(Die Römerstrasse und der römische Tempel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
}}<br />
||C1<br />
||Novelty & JPutt927 & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=103 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1438 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/76) <br />
||'''Lakelands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=442 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=70 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/77) <br />
||'''Way Through The City'''<br/>(Weg durch die Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
}}<br />
||C1<br />
||Silvio Schumacher<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=93 CarcF]<br/>[http://www.carcassonne-welt.de/user/stadtweg.zip C-Welt]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/78) <br />
||'''The Beggars'''<br/>(Die Bettler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=98 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/79) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
}}<br />
||C1<br />
||Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=101 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/80) <br />
||'''The Conquerors V1'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_eroberer C-Welt Download]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_regeln Rules]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/81) <br />
||'''The Conquerors V2'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_seli.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/82) <br />
||'''The Conquerors WD'''<br/>(Die Eroberer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
}}<br />
||WD<br />
||Dieter "Belushi" Rausch & Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.carcassonne-welt.de/user/die_eroberer_winteredition.pdf C-Welt]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/83) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=571 CarcF]<br/>[https://boardgamegeek.com/filepage/18662/dragon-riders-slayers-v2zip BGG]<br />
||Dragon / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/84) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
}}<br />
||C1<br />
||Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=91 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=657 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/85) <br />
||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Labyrinth.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=446 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5500 CarcF]<br/>[https://boardgamegeek.com/filepage/144192/carcassonne-labyrinths BGG]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/86) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
}}<br />
||C1<br />
||jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18782/storehouses-and-pathszip BGG]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/87) <br />
||'''The Bountiful Harvest'''<br/>(Reichhaltige Ernte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BountifulHarvest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=370 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3689 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/88) <br />
||'''Market Commons'''<br/>(Bauernmarkt und Gemeingut)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
}}<br />
||C1<br />
||CarcassonneCentral & Novelty & Jabberwocky<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=100 CarcC]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/89) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19202/well-and-donkeyzip BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/90) <br />
||'''The Well & The Donkey Remastered'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
}}<br />
||C1<br />
||huhsak<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21274/well-and-donkey-printable-enpdf BGG]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/91) <br />
||'''Stone Walls'''<br/>(Die Steinmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
}}<br />
||C1<br />
||Carcking & Solazy & Collaborativ<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=170 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/92) <br />
||'''The Guilds'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
}}<br />
||C1<br />
||Scott<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=175 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/93) <br />
||'''Horses'''<br/>(Die Pferde)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to score some points off other player's barns<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=258 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5169 CarcF]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/94) <br />
||'''Industries'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Connect the industries to cities to gain more points<br />
}}<br />
||C1<br />
||Luke Tubbs & Giles Smith<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Industries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=318 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/95) <br />
||'''The Coast C1'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/96) <br />
||'''The Coast C2'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=311 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/97) <br />
||'''Sailing The Seas : Reefs'''<br/>(Beseegeln der See : Riffe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=341 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/98) <br />
||'''Cliffs and Waterfalls C1'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1<br />
||Wolnic<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=353 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/99) <br />
||'''Cliffs and Waterfalls C2'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C2<br />
||Wolnic<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=360 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/100) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Heilige Linien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=375 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5483 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/101) <br />
||'''New Forest : Autumn Colours'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
}}<br />
||C2<br />
||Wolnic<br />
||80<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=456 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=457 CarcC Part 2]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/102) <br />
||'''Cities By The Sea'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4423 CarcC Forum]<br />
||City / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/103) <br />
||'''The Coast : Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The port tiles can be placed in the same way as abbeys, but for the coastline<br />
}}<br />
||C2<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CoastalTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=354 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/104) <br />
||'''The Long Tunnel'''<br/>(Der lange Tunnel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Tunnel / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/105) <br />
||'''Kingdoms'''<br/>(Die Königreiche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
}}<br />
||C1<br />
||Astargoth<br />
||12<br />
||0<br />
||[[File:Tile_Kingdoms_Palace.png|55px]]<br/>1x Palace for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Kingdoms.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=365 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5174 CarcF]<br />
||Advent2016 / City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/106) <br />
||'''The Thieves' Road'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=374 CarcC]<br />
||Advent2019 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/107) <br />
||'''Celestial Events'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
}}<br />
||C1/C2<br />
||Cristinfunchi & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CelesticalEvents.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/108) <br />
||'''The White Horse'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
}}<br />
||C1<br />
||FarawayPictures<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55516/white-horse-tiny-expansion BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/109) <br />
||'''The Invasion'''<br/>(Die Invasion)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
}}<br />
||C1<br />
||jeRm!<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19347/invasionzip BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/110) <br />
||'''Dairies (aka Wheel of Cheese)'''<br/>(Die Molkereien)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
}}<br />
||C1/C2<br />
||mPony<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WheelCheese.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=372 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/111) <br />
||'''The Pirate Coast'''<br/>(Die Küste)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||43<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=173 CarcC]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/112) <br />
||'''The Cliffs'''<br/>(Die Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
}}<br />
||C1<br />
||Hawkinsssable<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=399 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5160 CarcF]<br />
||Cliffs / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/113) <br />
||'''The Caverns of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
}}<br />
||C1<br />
||Just a Bill<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Caverns.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=390 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/114) <br />
||'''Metropolis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||0<br />
||1x large city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/115) <br />
||'''The Winter Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
}}<br />
||WE<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=392 CarcC]<br />
||Advent2016 / Advent2019 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/116) <br />
||'''The Faerie Circles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=391 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/117) <br />
||'''Witch Craft'''<br/>(Hexenleben)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WitchCraft.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1199 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/118) <br />
||'''The Farmers Markets of Carcassonne'''<br/>(Die Bauernmärkte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1936 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/119) <br />
||'''Pope & Devil'''<br/>(Papst und Teufel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
}}<br />
||C1<br />
||crazydoggie<br />
||2<br />
||0<br />
||1x Pope<br/>1x Devil<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1661 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/120) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
}}<br />
||C1/WD<br />
||Josh Gadreau & Caleb Wong & Seli & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2986 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/121) <br />
||'''The Hills of Carcassonne'''<br/>(Die Hügel von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/122) <br />
||'''6 Cloisters aren't enough!'''<br/>(6 Klöster sind nicht genug!)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/123) <br />
||'''Wheel of Fortune 3x3, 2x2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Different sized tile blocks containing version of the "Wheel of Fortune"<br />
}}<br />
||C1<br />
||Telecaster<br />
||2<br />
||0<br />
||1x 2x2 Wheel<br/>1x 3x3 Wheel<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2362 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/124) <br />
||'''European Nobility'''<br/>(Europäischer Adel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
}}<br />
||C1<br />
||Stahlfaust<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2988 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/125) <br />
||'''The Breweries of Carcassonne'''<br/>(Die Brauerein von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BreweriesOfCarcassonne.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4089 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/126) <br />
||'''Chapels and Monastery Gardens'''<br/>(Kapellen und Klostergärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4044 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/127) <br />
||'''Wells in a Roundabout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4041 CarcF]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/128) <br />
||'''Wells in a Roundabout - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
}}<br />
||C1<br />
||Fährmann<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4042 CarcF]<br />
||City / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/129) <br />
||'''Watchtower with Flags - Bonus Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4043 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/130) <br />
||'''Country Paths'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
}}<br />
||C1<br />
||Fährmann<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3575 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/131) <br />
||'''Roads through Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
}}<br />
||C1<br />
||Fährmann<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4037 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/132) <br />
||'''The River & The Count of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/133) <br />
||'''The Abbot & The Flower Gardens'''<br/>(Der Abt : Blumengarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/134) <br />
||'''The Abbot & The Herb Gardens'''<br/>(Der Abt : Kräutergarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/135) <br />
||'''The Abbot & The Fruit Gardens'''<br/>(Der Abt : Obstgarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/136) <br />
||'''The Gardener's Wife'''<br/>(Der Abt : Die Gärtnerinnen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
}}<br />
||C1<br />
||PresetM<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/137) <br />
||'''The Imperial City'''<br/>(Die Reichsstadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
}}<br />
||C1/C2<br />
||redhairmax<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4003 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/138) <br />
||'''The Flags'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4244 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/139) <br />
||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
}}<br />
||C1<br />
||PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2410 CarcF]<br />
||Forest / Lake / Mountain<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/140) <br />
||'''Random Creativity'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
}}<br />
||C1<br />
||LRV<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4558 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/141) <br />
||'''GQ 11/06'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
}}<br />
||C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3956 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/142) <br />
||'''New Forest : Green Dragon (subset)'''<br/>(Gruüner Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=409 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/143) <br />
||'''Go with the Wind'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
}}<br />
||C1<br />
||Leven<br />
||5<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=234 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2136 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/144) <br />
||'''Signposts and the Château'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Signposts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3497 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/145) <br />
||'''The Übertiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Übertiles.png|40px]]<br />
||[https://www.pdf-archive.com/2018/04/02/theubertilesdraft/ PDF_Archive]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/146) <br />
||'''Country Paths (Advent Calendar 2016)'''<br/>(Feldwege)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3010 CarcC Forum]<br />
||Advent2016 / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/147) <br />
||'''The Groves'''<br/>(Die Gehölze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Groves.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Advent2016 / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/148) <br />
||'''Wells in a roundabout (Advent Calendar 2016)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3021 CarcC Forum]<br />
||Advent2016 / Road / Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/149) <br />
||'''The Scout'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
}}<br />
||C1<br />
||tdrilling<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheScout.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1080 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/150) <br />
||'''The Groves V1.2'''<br/>(Die Gehölze v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=412 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/151) <br />
||'''Lake, Fisherman & Lighthouse'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/152) <br />
||'''Landowner (aka Landlord)'''<br/>(Grundherr)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/153) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake /Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/154) <br />
||'''Cliffs and Waterfalls Sheet3'''<br/>(Klippen und Wasserfälle)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CliffsWaterfall.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=418 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5173 CarcF]<br />
||Cliffs / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/155) <br />
||'''New Cities'''<br/>(Neue Städte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) city configurations; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/156) <br />
||'''New Fields'''<br/>(Neue Wiesen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
}}<br />
||C1<br />
||Unknown<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/157) <br />
||'''Rockfall'''<br/>(Steinschlag)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/158) <br />
||'''Unexpected Events'''<br/>(Unerwartete Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnexpectedEvents.png|40px]]<br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/159) <br />
||'''Forest & Marsh'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Forest / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/160) <br />
||'''The Wonders of the World'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/161) <br />
||'''Solazy Tiles'''<br/>(Solazy's Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
}}<br />
||C1<br />
||Solazy<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/21371/solazytilesver1zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/162) <br />
||'''Vanguard'''<br/>(Führung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
}}<br />
||C1<br />
||Maulei<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/18760/carcassonne-vanguard-v01zip BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/163) <br />
||'''Pirates & Plunder'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
}}<br />
||C1<br />
||Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/7055/pirates-plunderpdf BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/164) <br />
||'''The Arsonist'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
}}<br />
||C1<br />
||Rene Gagnon<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Arsonist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4241 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/165) <br />
||'''Lords of Wilderness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
}}<br />
||C1<br />
||Dragonlord<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3210 CarcC Forum]<br />
||Forest / Mountain / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/166) <br />
||'''Château de Montségur'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
}}<br />
||C1<br />
||Dragonlord<br />
||8<br />
||0<br />
||1x Château (2x2)<br/>1x Château (2x1)<br/>1x Château (1x1)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ChateauMontsegur.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/167) <br />
||'''The Black Knight'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
}}<br />
||C1<br />
||Playsthething<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3225 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/168) <br />
||'''The Winter River Extra Tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
}}<br />
||WD<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=420 CarcC]<br />
||Advent2019 / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/169) <br />
||'''The Winter River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
}}<br />
||WE<br />
||Fenrir & Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2805 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4524 CarcC Forum(2)]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/170) <br />
||'''Winter Edge Coast'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3311 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/171) <br />
||'''Winter Islands'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
}}<br />
||WD<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=421 CarcC]<br />
||Advent2019 / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/172) <br />
||'''The Circus'''<br/>(Der Zirkus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/TheCircus/index.html SandyKnoll]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/173) <br />
||'''Fork in the road'''<br/>(Strassengabelung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/ForkInTheRoad/index.html SandyKnoll]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/174) <br />
||'''Single City Tile'''<br/>(Einteilige Stadt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
}}<br />
||C1<br />
||Sandy Knoll<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.tabberer.com/sandyknoll/more/Carcassonne/SingleTileCity/index.html SandyKnoll]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/175) <br />
||'''Modern Marvels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
}}<br />
||C1<br />
||loganmann1<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1286 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/176) <br />
||'''Sasquatch, Time-Machine & UFO'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
}}<br />
||C1<br />
||Shelby Cinca<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MiB.png|40px]]<br />
||[https://boardgamegeek.com/thread/613098/sasquatch-time-machine-ufo-expansion BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/177) <br />
||'''Monasteries In Spain'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
}}<br />
||C1<br />
||Mas9dj & Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpanishMonasteries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=573 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/178) <br />
||'''Strasbourg'''<br/>(Strassbourg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion with new city and road layouts; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis & Michael Dörr<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/179) <br />
||'''Universal Connecting Bars'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
}}<br />
||C1<br />
||Seli<br />
||84<br />
||0<br />
||Water-edged blocks used to connect different Carcassonne versions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3294 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/180) <br />
||'''Snow Line V1'''<br/>(Schneefallgrenze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=5x 4-tile blocks used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||5<br />
||0<br />
||5 Bars (4x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1978 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/181) <br />
||'''Snow Line V2'''<br/>(Schneefallgrenze v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Blocks of tiles used to connect C1 and WD<br />
}}<br />
||C1/WD<br />
||Zotto<br />
||2<br />
||0<br />
||2x Bars (5x1) to connect Carc I and Carc WD<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 7.2.3<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/182) <br />
||'''Connecting Cards (C1-WD)'''<br/>(Verbindungskarten (Sommer-Winter 2011))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
}}<br />
||C1/WD<br />
||Zotto & KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1996 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/183) <br />
||'''Connecting Cards (C1-WE)'''<br/>(Verbindungskarten (Sommer-Winter 2012))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
}}<br />
||C1/WE<br />
||KlausiMausi<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1993 CarcF]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/184) <br />
||'''The Archabbeys of Carcassonne'''<br/>(Die Erzabteien von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
}}<br />
||C1<br />
||marcel54321<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ArchAbbeys.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1995 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/185) <br />
||'''The 3 Holy Kings'''<br/>(Die 3 Heiligen Könige)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
||1x Double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3042 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2957 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/186) <br />
||'''Czech religious buildings'''<br/>(Tschechische religiöse Denkmäler )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/187) <br />
||'''Player player'''<br/>(Spieler Spieler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/188) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
}}<br />
||C1<br />
||Unknown<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/189) <br />
||'''Mr. Pernicek (Gingerbread man)'''<br/>(Herr Pernicek)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/190) <br />
||'''Mrs Gingerbread Hut'''<br/>(Frau Perniceks Hütte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
}}<br />
||C1<br />
||pet"ful<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/191) <br />
||'''The Wolves'''<br/>(Die Wölfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wolves.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/192) <br />
||'''The Overpasses'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cards allowing fields to be connected across other features (road and city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Overpasses.png|40px]]<br />
||CarcCZ<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/193) <br />
||'''The Thugs'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/194) <br />
||'''The Bridges'''<br/>(Die Brücken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LongBridges.png|40px]]<br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/195) <br />
||'''The Sorcerer'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorceror.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/196) <br />
||'''Stonehenge'''<br/>(Der Steinkreis)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
}}<br />
||C1<br />
||Unknown (Eldenroot)<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCircle.png|40px]]<br />
||CarcCZ<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/197) <br />
||'''The White Horse v2'''<br/>(Das weisse Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||6<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteHorse.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/198) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 conversion of "The Abbot"; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||CarcCZ<br />
||C1=>C2 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/199) <br />
||'''Castles, Palaces and more'''<br/>(Burgen, Schlösser und andere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
}}<br />
||C1<br />
||šmoula<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesPalacesMore1.png|40px]]<br/>[[File:Symbol_CastlesPalacesMore2.png|40px]]<br />
||CarcCZ<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/200) <br />
||'''City Token'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||12<br />
||0<br />
||[[File:Token_CityCap.png]]<br/>12x City Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/201) <br />
||'''Huguenot Monastery'''<br/>(Hugenotten Kloster)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/202) <br />
||'''Huguenot Cathedral'''<br/>(Hugenotten Kathedrale)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Fields / Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/203) <br />
||'''Manufactory'''<br/>(Manufaktur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/204) <br />
||'''Royal Road'''<br/>(Königsweg)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
}}<br />
||C1<br />
||Lemmy77<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/205) <br />
||'''Master of the Ocean'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
}}<br />
||C2<br />
||Oldbonz<br />
||32<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=444 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/206) <br />
||'''Archipel'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Archipel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4515 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/207) <br />
||'''The Golden Abbey'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/208) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede & Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket.png|40px]]<br />
||<br />
||Bazaar / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/209) <br />
||'''The Cathars (Lomion.de)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules and tiles appear to be the same as the published version of "The Cathars"<br />
}}<br />
||C1<br />
||Lomion<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Siege / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/210) <br />
||'''That there is food in my house'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Duplicate of "Tithe Barns"<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=429 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5165 CarcF]<br />
||Barn<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/211) <br />
||'''Fake Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||29<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=321.0 Old CarcC Forum]<br />
||Forest / River / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/212) <br />
||'''Census'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Census.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1021 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/213) <br />
||'''The Schoolhouses'''<br/>(Die Schulen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Schoolhouses.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=447 CarcC]<br />
||Advent2016 / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/214) <br />
||'''Donjon'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
}}<br />
||C1<br />
||Swiecki<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Donjon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4613 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/215) <br />
||'''The Dwarf'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
}}<br />
||C1<br />
||Sinscerly<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3737 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/216) <br />
||'''Occitanes Bastides'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
}}<br />
||C2<br />
||Oldbonz<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Bastides.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=469 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/217) <br />
||'''3 Barons Archipelago'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_3Barons.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=468 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/218) <br />
||'''Portal'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
}}<br />
||C1<br />
||comptechgeek<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Portal.png|40px]]<br />
||[https://boardgamegeek.com/image/702133/carcassonne BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/219) <br />
||[[Vistas_(Fan_Expansion)|'''Vistas Revisited''']]<br/>(Der Aussichtspunkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C2<br />
||Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=655 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/220) <br />
||'''New Forest : Evergreen'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=450 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/221) <br />
||'''New Forest : Forest Fire'''<br/>(Der Waldbrand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
}}<br />
||C2<br />
||Brickmaster92 & Wolnic<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=466 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/222) <br />
||'''New Forest : Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LogCabin.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=467 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/223) <br />
||'''(City With) A River Running Through (It) (1)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=552 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/224) <br />
||'''(City With) A River Running Through (It) (2)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=628 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/225) <br />
||'''(City With) A River Running Through (It) (WD)'''<br/>(Ein Fluss fliesst durch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
}}<br />
||WD<br />
||Wolnic<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverThroughCity1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=629 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/226) <br />
||'''Abbey and Freemasons'''<br/>(Abt und Freimaurer)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
}}<br />
||C1<br />
||Dieter "Belushi" Rausch & Malte C Hausmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/227) <br />
||'''Astronomers - UK Rugby Meetup 2015'''<br/>(Die Sterndeuter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Astronomers.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=302 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/228) <br />
||'''Basilicas'''<br/>(Die Basiliken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Basilica.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3165 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/229) <br />
||'''Catacombs'''<br/>(Die Katakoomben)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an underground layer<br />
}}<br />
||C1<br />
||Whaleyland<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=94 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/230) <br />
||'''Chappa'ai'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Chappaai.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4975 CarcC Forum]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/231) <br />
||'''Churches of The Order of The Temple'''<br/>(Die Kirchen des Tempelordens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Special Churches boost the scores of adjacent features<br />
}}<br />
||C2<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TempleOrder.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=588 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5394 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/232) <br />
||'''Cosmic Portal : Mirror Zone'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
}}<br />
||C1/C2<br />
||Ker42<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=579 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/233) <br />
||'''Dirt Roads v1.1'''<br/>(Unbefestigte Strassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds dirt roads, which can negatively impact the value of regular roads<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=619 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5510 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/234) <br />
||'''Dubious Creativity'''<br/>(Fragwürdige Kreativität)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
}}<br />
||C1<br />
||PresetM<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DubiousCreativity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3822 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/235) <br />
||'''Farmer in The Dell'''<br/>(Bauern im Tal)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
}}<br />
||C1<br />
||Carcking<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=220 CarcC]<br />
||Cliffs / Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/236) <br />
||'''Fiefs (aka Fedual Estates)'''<br/>(Die Lehnsgüter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Feudal Castles score points for all cities in their surrounding Fiefs<br />
}}<br />
||C1<br />
||Stalcupojoy & Kartenbastler<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fiefs.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=320 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/237) <br />
||'''Fire and Rabble'''<br/>(Feuer und Gesindel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/238) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Kuste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/239) <br />
||'''Forest and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/240) <br />
||'''Forest Counts'''<br/>(Die Waldgrafen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ForestCounts.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2039 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/241) <br />
||'''French Castles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5409 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/242) <br />
||'''German Cathedrals … in the city'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
}}<br />
||C1/C2/WD<br />
||Wolnic<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CathInCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4777 CarcC Forum]<br />
||City / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/243) <br />
||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]<br/>(Tolle Messen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreatFairs.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=561 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5349 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/244) <br />
||'''King and Landed Gentry'''<br/>(König und Landadel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/245) <br />
||'''La Sagrada Familia'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Representation of La Sagrada Familia Cathedral in Barcelona<br />
}}<br />
||C1<br />
||DrMeeple<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=614 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5495 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/246) <br />
||'''Little House at the end of the Lane'''<br/>(Kleines Haus am Ende der Strasse)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
}}<br />
||C1<br />
||Carcking<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=191 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/247) <br />
||'''Long Ways'''<br/>(Lange Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/248) <br />
||'''Magic Places'''<br/>(Magische Orte)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/249) <br />
||'''Magic Worlds'''<br/>(Magische Werelden)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/250) <br />
||'''Manressonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
}}<br />
||C1<br />
||CAE Manresa<br />
||2<br />
||0<br />
||1x 2x2<br/>1x 2x1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=643 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/251) <br />
||'''Market and Country'''<br/>(Markt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/252) <br />
||'''Marketplace'''<br/>(Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds two marketplace tiles which increase the value of a city for farm scoring<br />
}}<br />
||C2<br />
||Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=634 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/253) <br />
||'''Mills and Fortified Towers v1'''<br/>(Mühlen und Wehrtürme v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br/>(superceded)<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/254) <br />
||'''Mills and Fortified Towers v2'''<br/>(Mühlen und Wehrtürme v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
}}<br />
||C1<br />
||Zedo66<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=92 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/255) <br />
||'''Mountains'''<br/>(De Berge)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/256) <br />
||'''Nature'''<br/>(De Natuur)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/257) <br />
||'''New Streets'''<br/>(Neuestrasse)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/258) <br />
||'''New Ways'''<br/>(Neue Wege)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds new (for the time) road tile designs; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/259) <br />
||'''Origins'''<br/>(Der Ursprung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
}}<br />
||C1<br />
||Amorpheus<br />
||18<br />
||0<br />
||8x Artifacts<br/>10x Excavation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=182 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/260) <br />
||'''Overland'''<br/>(Überland)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/261) <br />
||'''Palace, Farm and Inn'''<br/>(Palast und Wirtshauser)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
}}<br />
||C1<br />
||Freetower<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Road / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/262) <br />
||'''Patron Saints - UK Games Expo 2015'''<br/>(Die Hausheiligen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PatronSaints.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=299 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/263) <br />
||'''Public Buildings'''<br/>(Offentliche Gebäude)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2232 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/264) <br />
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A method for removing followers from roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RobbersSon.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=580 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/265) <br />
||'''Rugby - UK Rugby Meetup 2015'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
}}<br />
||C1<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Rugby.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=304 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/266) <br />
||'''Sea and Fishermen (aka The Lake)'''<br/>(Zee und Vissers)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
}}<br />
||C1<br />
||Thorsten Jacob<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fishermen / Ocean / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/267) <br />
||'''The Alleys'''<br/>(Die Alleen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
}}<br />
||C2<br />
||Murphy013 & Cate<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=476 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/268) <br />
||'''The Black Tower'''<br/>(Der schwarze Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
}}<br />
||C1<br />
||Maik63de<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=96 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/269) <br />
||'''The Boom'''<br/>(Der Aufschwung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=518 CarcF]<br />
||City / Fields<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/270) <br />
||'''The City Gates C2'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
}}<br />
||C2<br />
||Snearone<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5736 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/271) <br />
||'''The Gravediggers'''<br/>(Die Totengräber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GraveDigger.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2040 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/272) <br />
||'''The Holy Grail'''<br/>(Der Heilige Gral)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||1<br />
||1<br />
||1x 4x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=6330 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/273) <br />
||'''The Inquisition'''<br/>(Die Inquisition)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
}}<br />
||C1<br />
||Radoslaw Obuchowicz <br />
||12<br />
||0<br />
||2x tiles per player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1992 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/274) <br />
||'''The Lake with River Mouth'''<br/>(See mit Flussmundung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||59<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Lake / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/275) <br />
||'''The Mysterious Light'''<br/>(Die Gilden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
}}<br />
||C1/C2<br />
||CAE Manresa<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=637 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5794 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/276) <br />
||'''The Occult Tower'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
}}<br />
||C1<br />
||Snearone<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5309 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/277) <br />
||'''The Paved Streets of Carcassonne'''<br/>(Die gepflasterten Straßen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne & Zotto<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1783 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/278) <br />
||'''The Plague'''<br/>(Die Peste)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/279) <br />
||'''The Roads of Europe'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
}}<br />
||C1<br />
||Carcassonne.cat<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=635 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5494 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/280) <br />
||'''The Robber Gang'''<br/>(Die Räuberbande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
}}<br />
||C1<br />
||Ricy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=724 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/281) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=(Information - may include summary of rules and low resolution tile images)<br />
}}<br />
||C1<br />
||Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/282) <br />
||'''The Vassals'''<br/>(Die Lehnsmänner)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vassals.png|5-px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2882 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/283) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
}}<br />
||C1<br />
||Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=69 CarcF]<br />
||City / Pennant / Wells<br />
||[[File:Feature_WellsCarcassonne.png|50px]]<br/>Example of Well in City<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/284) <br />
||'''The Wide Lands'''<br/>(Das Weite Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/285) <br />
||[[Vistas_(Fan_Expansion)|'''Vistas v1.2''']]<br/>(Wunderschoene Aussicht v1.2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Vistas_1.1.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=321 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/286) <br />
||'''Volcano and Miner'''<br/>(Vulkkan und Berstesting)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
}}<br />
||C1<br />
||Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Fields / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/287) <br />
||'''Wandering Preachers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WanderingPreachers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5576 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/288) <br />
||'''Wild River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
}}<br />
||C1<br />
||SxN<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/289) <br />
||'''Eminent Domain'''<br/>(Enteignungen!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows you to remove tiles already in play and re-shuffle them for later use<br />
}}<br />
||C1<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_EminentDomain.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=257 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2250 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/290) <br />
||'''The Teams Courtyard'''<br/>(Der innenhof des Teams)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
}}<br />
||C2<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=636 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/291) <br />
||'''Scoreboard in the Middle of the Table'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Several layout options available; see also "Custom Scoreboard"<br />
}}<br />
||C2<br />
||PapaGeek<br />
||1<br />
||1<br />
||1x Scoreboard with Standard Tile edges<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5830 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/292) <br />
||'''Tolls'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place tile to cancel normal scoring of a road<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=439 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/293) <br />
||'''Power of Attorney'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1007 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/294) <br />
||'''Homestake Dam, Big Backyard, Bag End'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3x very personal tile designs<br />
}}<br />
||C1/C2<br />
||Stalcupojoy<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2772 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/295) <br />
||'''The Royal Gates (King's Gate & Queen's Gate)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
}}<br />
||C1<br />
||Stalcupojoy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2861 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/296) <br />
||'''The Flight into Egypt'''<br/>(Flucht nach Ägypten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
||1x 2x2 city block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3045 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/297) <br />
||'''Jewels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect jewel/anti-jewel tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/298) <br />
||'''Ocean Monasteries and Whirlpools'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Island-based Monasteries for use with "Master of the Ocean"<br />
}}<br />
||C2<br />
||Oldbonz<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4668 CarcC Forum]<br />
||Monastic / Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(R/299) <br />
||'''Expropriations'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tile swapping / redevelopment idea<br />
}}<br />
||C1<br />
||Carca_Maker<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5219 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/300) <br />
||'''Forts (fortin)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Forts cover half a tile and can have any edge type adjacent<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6-8?<br />
||0<br />
||part "Joker" tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5260 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/301) <br />
||'''Cities By The River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=247 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=571 CarcC Forum]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/302) <br />
||'''The Sorcerers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
}}<br />
||C1<br />
||Ailurus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sorcerer.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1892 CarcC Forum]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1040.0 Old CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/303) <br />
||'''Fish Huts V2 CII'''<br/>(Fischerhütten v2 CII)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
}}<br />
||C2<br />
||Wolnic<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=415 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=4498 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/304) <br />
||'''The Labyrinths'''<br/>(Die Labyrinthe)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4540 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/305) <br />
||'''The Relics (Temples and Relics)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=990 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/306) <br />
||'''Kombikante'''<br/>(Kombikante)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=730 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/307) <br />
||'''Sailing The Seas : Trade Routes Extra'''<br/>(Beseegeln der See : Handelsroutes Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/308) <br />
||'''Dairies - C2 milk bucket tiles'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
}}<br />
||C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MilkBucket.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=373 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5153 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/309) <br />
||'''The Winery'''<br/>(Weinkellerei)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1618 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/310) <br />
||'''The Sunflower Fields'''<br/>(Sonnenblumenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1619 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/311) <br />
||'''Seven Sins/Virtues'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1621 Old CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/312) <br />
||'''The Ruines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
}}<br />
||C1<br />
||The Juts<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1430 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/313) <br />
||'''Melon Fields'''<br/>(Melonenfelder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
}}<br />
||C1<br />
||Welli Designs<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1620 Old CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/314) <br />
||'''Sailing The Seas : Trade Routes WD'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||WD<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=368 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/315) <br />
||'''Alternative Wells II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wells add to the value of roads; some new tile designs<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=585 CarcC]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/316) <br />
||'''Untamed River'''<br/>(Ungebändigte Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
}}<br />
||C1<br />
||Unknown<br />
||<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5076 CarcC Forum]<br />
||River / Missing<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/317) <br />
||[[The_Wells_(Fan_Expansion)|'''First Wells''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A reworked and updated version of Meepleater's "Wells" expansion<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||12<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FirstWells.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=664 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5968 CarcC Forum]<br />
||Wells / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/318) <br />
||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||30<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6004 CarcC Forum]<br />
||City / C1=>C2<br />
||<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/319) <br />
||'''Forests - part 1'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=224 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/320) <br />
||'''Forests - part 2'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||75<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=225 CarcC]<br />
||Forest / Monastic / Tower<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/321) <br />
||'''The Trade Road'''<br/>(Die Handelstraße)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
}}<br />
||C1<br />
||Maik63de & Oliver Perialis<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=189 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/322) <br />
||'''The Simpsons'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Rebranding, based on "The Simpsons", but no tiles publically available<br />
}}<br />
||<br />
||Cherrybowl<br />
||97<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/1194829/simpsons-themed-version-carcassonne BGG]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showLost"<br />
|style="background-color:MistyRose"|(R/323) <br />
||'''Farm Fight (aka Meadow Fight)'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Fences divide a field on the tile into two sections<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/324) <br />
||'''Winter is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||6<br />
||0<br />
||6x Hospitalets<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||30x numbered tokens (6x each number 0-5)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4247 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/325) <br />
||'''Action Cards C2 (2022)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
}}<br />
||C2<br />
||Matisek<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=658 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5910 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/326) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5484 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/327) <br />
||'''Knight Games'''<br/>(Ritterspiele)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
||1x 3x3 card<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_KnightGames_Zotto.png|55px]]<br/>1x trigger tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=207 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/328) <br />
||'''Welcome to Scotland'''<br/>(Willkommen in Schottland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
}}<br />
||n/a<br />
||Maja von der Alme<br />
||100<br />
||1<br />
||1x score board<br />
||8x figures per player<br/>2 pawns per player for scoreboard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2332 CarcF]<br />
||Rebrand<br />
||[[File:Tile_Scotland.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/329) <br />
||'''Kar-Kas-Onn'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
}}<br />
||n/a<br />
||Giulio Zambon<br />
||76<br />
||12<br />
||8x Text<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/269002/kar-kas-onn BGG]<br />
||Rebrand<br />
||[[File:Tile_KarKasOnn.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/330) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Natalia Kulka<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Kulka.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/331) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Wojtech Mejor<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Mejor.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/332) <br />
||'''Allotment Gardens'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
}}<br />
||n/a<br />
||Andrew Paterson<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://archive.org/details/@allotmentgames Internet Archive]<br />
||Rebrand<br />
||[[File:Tile_AllotmentGardens_Paterson.png|55px]]<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/333) <br />
||'''The Snowman'''<br/>(Der Schneemann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
}}<br />
||WE<br />
||Plattenleger<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Snowman_WE_Plat.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=237 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/334) <br />
||'''The Royal Gateways'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6298 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(R/335) <br />
||'''Carcassonne Spain 2022 Promos'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||4<br />
||0<br />
||1x pair<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=670 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6071 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/336) <br />
||'''Simpssonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Simpson's based set of tiles, and characters for use as followers<br />
}}<br />
||<br />
||šmoula<br />
||70<br />
||1<br />
||2x2 start block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4516 CarcC Forum]<br />
||Rebrand<br />
||-<br />
<br />
|- class="showNewTilesAndRules showCompleted"<br />
|style="background-color:Honeydew"|(R/337) <br />
||'''Close Encounters'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
}}<br />
||C1<br />
||Guthrie Allen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=696 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6348 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/338) <br />
||'''The Snow Sweepers of Carcassonne'''<br/>(Die Schneekehrer von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
}}<br />
||WD<br />
||bassdachs<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Snow Sweeper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1471 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/339) <br />
||'''Mother Courage'''<br/>(Das Straßen-Fräulein)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
}}<br />
||C1<br />
||User754<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5293 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/340) <br />
||'''Fog'''<br/>(Nebel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
}}<br />
||C1<br />
||Poulitou<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5477 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/341) <br />
||'''Carriage Tracks'''<br/>(Kutschbahnen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
}}<br />
||<br />
||Carmeep<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4048 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/342) <br />
||'''Road Ends'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
}}<br />
||C2<br />
||Carca pieza inicio<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3618 CarcF]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showNewTilesAndRules showMusing"<br />
|style="background-color:Lavender"|(R/343) <br />
||'''Collaborative - Medieval Historical Events'''<br/>(Collaborative - Mittelalterliche historische Ereignisse)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
}}<br />
||C1<br />
||quevy<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1601 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/344) <br />
||'''Nameless Creativity (Craft Workshops)'''<br/>(Namenlose Kreativität (Handwerkliche Werkstätten))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3131 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/345) <br />
||'''The Liberation of the Prisoners'''<br/>(Die Befreiung der Gefangenen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
}}<br />
||C1<br />
||MKM_P<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gold Coin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3736 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/346) <br />
||'''Friends' children help catch the animals'''<br/>(Befreundete Kinder helfen die Tiere fangen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
}}<br />
||C1<br />
||seli<br />
||44<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3344 CarcF]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(R/347) <br />
||'''Village Life'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6060 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(R/348) <br />
||'''Carcassone Hungary Promo'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
}}<br />
||C2<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6490 CarcC Forum]<br />
||City / Field / Monastic / Road<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TilesNoRules&diff=310874Expansion Reference List TilesNoRules2023-12-05T13:28:07Z<p>Wolnic: Data refresh</p>
<hr />
<div>|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/1) <br />
||'''Woodlands'''<br/>(Die Wäldlander)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Forest areas have more than one icon, taken from other expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=52 CarcC]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/2) <br />
||'''Extra Tunnel Tile'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox<br />
}}<br />
||C1<br />
||Cosalo<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1611 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/3) <br />
||'''Ramparts'''<br/>(Stadtmauern)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=441 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=89 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/4) <br />
||'''River System'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds river tiles, including one that joins the river tiles with those of "Lakelands"<br />
}}<br />
||C1<br />
||Guido Kämmer<br />
||11<br />
||0<br />
||1x tile to connect with lake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=440 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=90 CarcF]<br />
||Lake / River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/5) <br />
||'''UFO'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles depict a crashed UFO; no rules<br />
}}<br />
||C1<br />
||Chris Morse<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/55492/ufo-tiles BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/6) <br />
||'''Vanilla'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=145 CarcC]<br />
||City / Fields / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/7) <br />
||'''Thanksgiving 2008'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=139 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/8) <br />
||'''Winter 2008'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Includes 5x tiles with wells in roundabouts, and some winter themed tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=140 CarcC]<br />
||Road / Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/9) <br />
||'''Math Guy Gamma'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends<br />
}}<br />
||C1<br />
||mathguy89<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MathguyGamma.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=143 CarcC]<br />
||City / Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/10) <br />
||'''Math Guy 2008'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mostly fields, but includes some with shrines or cloisters, and road ends<br />
}}<br />
||C1<br />
||mathguy89<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=142 CarcC]<br />
||Fields / Road / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/11) <br />
||'''Math Guy 89'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)<br />
}}<br />
||C1<br />
||mathguy89<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=141 CarcC]<br />
||City / Fields / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/12) <br />
||'''Perky Dragons & Taverns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain features from "Princess and Dragon" or contain Inns/Lakes<br />
}}<br />
||C1<br />
||scotty13 & Lardarse<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=144 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/13) <br />
||'''Wheel of Fortune Extras'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2="Wheel of Fortune" tiles with tie-ins to several of the official expansions<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=169 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/14) <br />
||'''Crop Circle Advent Calendar'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Winter Crop Circle tiles converted to Carcassonne I format<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=305 CarcC]<br />
||Advent2016 / CropCircle<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/15) <br />
||'''Garden Tiles for Carcassonne I'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=268 CarcC]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/16) <br />
||'''I&C and T&B Garden Tiles for Carcassonne I'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=307 CarcC]<br />
||C2=>C1 / Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/17) <br />
||'''Tiles holiday winter 2015 2016'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains two holiday-themed tile designs without any rules<br />
}}<br />
||C1<br />
||Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=308 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/18) <br />
||'''Coastal Forests'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2529 CarcC Forum]<br />
||Forest / Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/19) <br />
||'''Fluvium'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fluvium.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=315 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/20) <br />
||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modification of the 4x official "Siege" tiles, with Monk icon added<br />
}}<br />
||C1<br />
||Scott<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Cathars_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=11 CarcC]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/21) <br />
||'''La Porxada Remastered'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available<br />
}}<br />
||C1<br />
||JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LaPorxada.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=161 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/22) <br />
||'''Sailing The Seas : Coastal Reefs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3593 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/23) <br />
||'''Sailing The Seas : Extra'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3593 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/24) <br />
||'''Halflings - The missing tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion<br />
}}<br />
||C1<br />
||Darwin<br />
||96<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1286 CarcC Forum]<br />
||Halflings<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/25) <br />
||'''Castles on the River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety<br />
}}<br />
||C1<br />
||Wolnic<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesRiver.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3255 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/26) <br />
||'''Divided Cities'''<br/>(Geteilte Städte)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
}}<br />
||C1<br />
||Fährmann<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4870 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/27) <br />
||'''Hungarian Castles'''<br/>(Burgen in Ungarn)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles<br />
}}<br />
||C1<br />
||Ramachandra<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_HungarianCastles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4465 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5482 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/28) <br />
||'''Deco Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers<br />
}}<br />
||C1<br />
||Ramachandra<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deco.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4464 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/29) <br />
||'''Circles in the Forest'''<br/>(Kornkriese im Wald)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier<br />
}}<br />
||C1<br />
||Leven<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=398 CarcC]<br />
||CropCircle / Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/30) <br />
||'''Farmers Heaven'''<br/>(Das Bauern Himmelreich)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields<br />
}}<br />
||C1<br />
||Murphy013<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=400 CarcC]<br />
||Advent2019 / Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/31) <br />
||'''The Monastery on the River'''<br/>(Das Kloster am Fluss)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A new German Monastery, which sits next to a river (design discussion)<br />
}}<br />
||C1<br />
||Zotto<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1761 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/32) <br />
||'''Map Benelux Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cities from the Benelux Map created as standalone tiles<br />
}}<br />
||C2<br />
||PresetM<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4935 CarcF]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/33) <br />
||'''The Night Watcher'''<br/>(Der Nachtwächter)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread<br />
}}<br />
||C1<br />
||Violet<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2112 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/34) <br />
||'''Moated Castle'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs<br />
}}<br />
||C1<br />
||Trebuchet<br />
||1<br />
||0<br />
||1x Moated Castle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=874 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/35) <br />
||'''The Monastery on the River II'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Development of other new German monastery designs<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_KlosterBanz.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1770 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/36) <br />
||'''Under the Big Top'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the C2 expansion to C1 artwork style - currently on hold<br />
}}<br />
||C1<br />
||PhilippJConrad<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_UnderTheBigTop_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3709 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/37) <br />
||'''Alternative Start tiles'''<br/>(Alternative Startkarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"<br />
}}<br />
||C1<br />
||Cianopanza<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MOS.png|40px]]<br />
||[https://carcassonnecentral.com/forum/index.php?topic=1742 Old CarcC Forum]<br/>[https://boardgamegeek.com/thread/491004/carcassonne-alternative-start-tiles-new-diy-expans BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/38) <br />
||'''The Frontier'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules<br />
}}<br />
||C1<br />
||jeRm!<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/image/150238/carcassonne BGG]<br />
||Forest / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/39) <br />
||'''Map France Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cities from the France Map created as standalone tiles<br />
}}<br />
||C2<br />
||PresetM<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4951 CarcF]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/40) <br />
||'''Winter on the Other Side of the Mountains'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD<br />
}}<br />
||C1/WD<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=575 CarcC]<br />
||Connect / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/41) <br />
||'''City Tableaux'''<br/>(Stadttafeln)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline<br />
}}<br />
||C1<br />
||Wolnic<br />
||8<br />
||0<br />
||8x 3x3 City tableaux<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=416 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=417 CarcC Part 2]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/42) <br />
||'''Farmer's Happiness 1'''<br/>(Bauernglück 1)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/43) <br />
||'''Farmer's Happiness 2'''<br/>(Bauernglück 2)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain fields, cities, and roads, some of which end in a field area<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/44) <br />
||'''Forest by the River'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Forest / River / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/45) <br />
||'''The City and Lake Connection'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Lake / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/46) <br />
||'''The City and Mountain Connection'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/47) <br />
||'''The City, Lake and Mountain Connection'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Lake / Mountain / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/48) <br />
||'''The River (PC)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play<br />
}}<br />
||C1<br />
||Koch Media<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/49) <br />
||'''Wind Rose English'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs<br />
}}<br />
||C1<br />
||JPutt927<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=308 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/50) <br />
||'''Wind Rose River'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Extra tile for use with "The Wind Roses"; includes part of the river<br />
}}<br />
||C1<br />
||Leven<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=308 CarcC Forum]<br />
||River / Windrose<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/51) <br />
||'''The Mills'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Unknown<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Mills.png|40px]]<br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/52) <br />
||'''Fiance'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.reddit.com/r/boardgames/comments/1ypqap/my_fiancée_proposed_to_me_using_carcassonne/ Reddit]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/53) <br />
||'''Double sided tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack<br />
}}<br />
||C1<br />
||frankdux<br />
||4<br />
||0<br />
||4x double sided tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DoubleSidedTiles.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=956 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/54) <br />
||'''Map Great Britain Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Cities from the Great Britain Map created as standalone tiles<br />
}}<br />
||C2<br />
||PresetM<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5064 CarcF]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/55) <br />
||'''Mud Pools and Hot Springs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions<br />
}}<br />
||C2<br />
||Wolnic<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BarberSurgeons_C2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4256 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/56) <br />
||'''Sakura'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Sakura.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4278 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/57) <br />
||'''All the Rest of the Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
}}<br />
||C2<br />
||Ratz65<br />
||264<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2984 CarcC Forum]<br/>(Hi-res only)<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/58) <br />
||'''Alternative Start Tiles (again)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"<br />
}}<br />
||C1<br />
||Cianopanza<br />
||9<br />
||9<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5018 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/59) <br />
||'''City and Country'''<br/>(Stadt und Land)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available<br />
}}<br />
||C1<br />
||Hannes Garsk<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/60) <br />
||'''City Expansion'''<br/>(Stadtsuitbreiding)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/61) <br />
||'''City Expansion 2'''<br/>(Stadterweiterung)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, this is mainly of city tiles in new configuration; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/62) <br />
||'''City Life'''<br/>(Stadtleben)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available<br />
}}<br />
||C1<br />
||Marcus Müller & Friederich Scholta<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/63) <br />
||'''Divided Cities'''<br/>(Geteilte Städte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"<br />
}}<br />
||C2<br />
||Wolnic<br />
||28<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DividedCity.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=483 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5141 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/64) <br />
||'''Divided Cities'''<br/>(Geteilte Städte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||28<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DividedCity.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5141 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/65) <br />
||'''Divided Forests'''<br/>(Geteilte Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"<br />
}}<br />
||WD<br />
||Seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=582 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/66) <br />
||'''Double Tiles'''<br/>(Doppelzug)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available<br />
}}<br />
||C1<br />
||Friederich Scholta<br />
||12<br />
||0<br />
||12x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Road / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/67) <br />
||'''Expansion of the River Landscape'''<br/>(Der Ausbau der Flusslandscaft)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional river tiles, including a couple of river junctions<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=516 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/68) <br />
||'''Magic Portals'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Winter Edition version of the Magic Portals from "Princess and Dragon"<br />
}}<br />
||WE<br />
||Oldbonz<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=578 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/69) <br />
||'''Pyrenees Extended'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=574 CarcC]<br />
||Mountain / Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/70) <br />
||'''The Abbot : Alternative tiles'''<br/>(Der Abt : Alternativkarten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
}}<br />
||C1<br />
||Telecaster<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br/>[[File:Symbol_GardenerWoman.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2406 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/71) <br />
||'''The Alternative Abbeys'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Abbey designs without the heavy orange borders<br />
}}<br />
||C1<br />
||Areta<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=473 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/72) <br />
||'''The Second River'''<br/>(Der Zweite Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||River / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/73) <br />
||'''The Tower'''<br/>(Der Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Winter Edition version of the tiles from "The Tower"<br />
}}<br />
||WE<br />
||Oldbonz<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=576 CarcC]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/74) <br />
||'''Tile Expansion'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A selection of new river and land tiles, including a few with Shrines<br />
}}<br />
||C2<br />
||Cookiemonster16<br />
||13<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=586 CarcC]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/75) <br />
||'''Winter Coast Ocean Connectors'''<br/>(Die Winterküste Ozean Verbindung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
}}<br />
||WD<br />
||Wolnic<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=570 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/76) <br />
||'''Winter Coast Ocean Connectors (2)'''<br/>(Die Winterküste Ozean Verbindung 2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
}}<br />
||WD<br />
||Seli<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=581 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/77) <br />
||'''Fun With Bluffs'''<br/>(Klippen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lines of cliffs that can be used to divide up fields<br />
}}<br />
||C1<br />
||Carcking<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=174 CarcC]<br />
||Cliffs / Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/78) <br />
||'''4 way Inn road'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Example image of crossroads with inn in one quadrant<br />
}}<br />
||C1<br />
||karkids<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=420 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/79) <br />
||'''Halfling Abbey'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Halfling Abbey tile, and musings on other Halfling designs<br />
}}<br />
||C1<br />
||Quevy<br />
||1<br />
||0<br />
||1x Triangular tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1177 CarcC Forum]<br />
||Halflings / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/80) <br />
||'''Haflings with Forests & Mountains'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Halfling tiles with Forests and Mountains<br />
}}<br />
||C1<br />
||Darwin<br />
||24<br />
||0<br />
||24x Triangules tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1181 CarcC Forum]<br />
||Forest / Halflings / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/81) <br />
||'''Forests and Mountains'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles combining Forests and Mountains<br />
}}<br />
||C1<br />
||Darwin<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1633 CarcC Forum]<br />
||Forest / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/82) <br />
||'''La Porxada for winter'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of La Porxada, with modified rules<br />
}}<br />
||C1/WE<br />
||loki<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2050 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/83) <br />
||'''Carcassonne goes Game of Thrones'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas<br />
}}<br />
||C1/WD<br />
||thodekey & Wolnic<br />
||38<br />
||0<br />
||6x double tiles<br/>and 6x draw tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3282 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/84) <br />
||'''Winter Hospitalets'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Some Abbey-style tiles linking C1 and WD<br />
}}<br />
||C1/WD<br />
||Oldbonz<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4357 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/85) <br />
||'''Road Variations'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Artistic Road variations in loops and curves - low res image, download file not available<br />
}}<br />
||C1<br />
||Ramachandra<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4511 CarcC Forum]<br />
||Road<br />
||[[File:Tile_MeanderingRoad.png|55px]]<br/><br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/86) <br />
||'''C2 Winter Gate'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked<br />
}}<br />
||WE<br />
||Oldbonz<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5252 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/87) <br />
||'''The Winter Flier'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of "The Flier", put on hold for possible legal reasons<br />
}}<br />
||WE<br />
||Oldbonz<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5286 CarcC Forum]<br />
||Flier<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/88) <br />
||'''Carcassonne goes Game of Thrones (C2)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=C2 version of C1 tiles combining C2 and WE<br />
}}<br />
||C2/WE<br />
||Oldbonz<br />
||4+<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5541 CarcC Forum]<br />
||Connect<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/89) <br />
||'''Fluvium 2'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional river tiles<br />
}}<br />
||C2<br />
||Wolnic<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fluvium.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=427 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/90) <br />
||'''Circus (Zotto)'''<br/>(Zirkus)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)<br />
}}<br />
||C1<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1721 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/91) <br />
||'''Abbey and Mayor'''<br/>(Abtei und Bürgermeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||18<br />
||0<br />
||6x Abbey<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AbbeyMayor_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2341 CarcF]<br />
||City / Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/92) <br />
||'''Abbey and Mayor'''<br/>(Abtei und Bürgermeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Telecaster<br />
||18<br />
||0<br />
||6x Abbey<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_AbbeyMayor_WD_Tel.png|40px]] <ref>Uses the Mayor symbol in place of the standard "Barn" symbol</ref><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Fields / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/93) <br />
||'''Alternative Monasteries'''<br/>(Zusätzliche Klöster)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=5 new monasteries to create your own tiles<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2505 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/94) <br />
||'''Base Game and Extra Tiles'''<br/>(Telecasters Grundspiel und Ergänzungskarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's Base Game, plus 12 extra tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||84<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/95) <br />
||'''Castles in Germany'''<br/>(Burgen in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
||Double sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastlesGermany_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3011 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/96) <br />
||'''Cathedrals in Germany'''<br/>(Kathedralen in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GermanCathedrals_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3339 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/97) <br />
||'''Cathedrals in Germany'''<br/>(Kathedralen in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GermanCathedrals_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3340 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/98) <br />
||'''Corn Circles'''<br/>(Die Kornkreise)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto & Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2480 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/99) <br />
||'''Corn Circles I'''<br/>(Die Kornkreise I)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion; images in forum thread only<br />
}}<br />
||WD<br />
||Telecaster<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2520 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/100) <br />
||'''Corn Circles II'''<br/>(Die Kornkreise II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto & Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CropCircles_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2481 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/101) <br />
||'''Cult, Siege and Creativity'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2364 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/102) <br />
||'''Darmstadt'''<br/>(Darmstadt spielt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli & Spielekreis Darmstadt<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Darmstadt_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2484 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/103) <br />
||'''Essen Spiel 2014'''<br/>(Messe Spiel! in Essen 2014)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tile from HiG's published expansion; image in forum thread only<br />
}}<br />
||WD<br />
||Zotto<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2485 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/104) <br />
||'''Essen Spiel 2015'''<br/>(Messe Spiel! in Essen 2015)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Wolf120<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3432 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/105) <br />
||'''Extra Tunnel'''<br/>(Die Tunnel Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Extra Tunnel" by Quevy<br />
}}<br />
||WD<br />
||Zotto & Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2397 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/106) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)<br />
}}<br />
||WD<br />
||Seli & Scott & Novelty<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3208 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/107) <br />
||'''Fountain of Youth'''<br/>(Die Jungbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Fountain of Youth" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3161 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/108) <br />
||'''Games Quarterly 11 : Winter 2006'''<br/>(Mini-Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from the published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GQ11_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2349 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/109) <br />
||'''Green Dragon'''<br/>(Grüne Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Green Dragon" by Scott and Novelty<br />
}}<br />
||WD<br />
||Seli & Scott & Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GreenDragon_WD.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3214 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/110) <br />
||'''Half and Half HiG'''<br/>(Halb so wild HiG)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
||Half sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Halflings2_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2504 CarcF]<br />
||Halflings<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/111) <br />
||'''Half and Half SpielBox'''<br/>(Halb so wild Spielbox)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
||Half sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2503 CarcF]<br />
||Halflings<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/112) <br />
||'''Inns and Cathedrals'''<br/>(Wirtshäuser und Kathedralen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Plattenleger<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_InnsCathedrals_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=397 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/113) <br />
||'''Inns and Cathedrals'''<br/>(Wirtshäuser und Kathedralen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_InnsCathedrals_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2259 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/114) <br />
||'''Inns and Cathedrals'''<br/>(Wirtshäuser und Kathedralen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Telecaster<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TradersBuilders_C1.png|40px]] <ref>Uses the Pig symbol from "Traders and Builders" in place of the standard "Meeple" symbol</ref><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/115) <br />
||'''Log Cabins'''<br/>(Die Blockhäuser)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Log Cabins" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3213 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/116) <br />
||'''Mage and Witch'''<br/>(Magier und Hexe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MageWitch_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2372 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/117) <br />
||'''Monasteries in Germany'''<br/>(Klöster in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2482 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/118) <br />
||'''Monasteries in Germany'''<br/>(Klöster in Deutschland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion; images in forum thread only<br />
}}<br />
||WD<br />
||Telecaster<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2520 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/119) <br />
||'''Monasteries in Holland and Belgium'''<br/>(Klöster in den Niederlande)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2483 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/120) <br />
||'''Monasteries in Holland and Belgium'''<br/>(Klöster in Holland)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from HiG's published expansion; images in forum thread only<br />
}}<br />
||WD<br />
||Telecaster<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Monasteries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2520 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/121) <br />
||'''Monasteries on the River'''<br/>(Klöster am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with new monasteries on the banks of a river<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_KlosterAmFluss_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2506 CarcF]<br />
||Monastic / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/122) <br />
||'''Outposts'''<br/>(Die Aussenposten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Outposts" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3209 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/123) <br />
||'''River I'''<br/>(Der Eisfluss (River I))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Eisfluss_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2263 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/124) <br />
||'''River II'''<br/>(Der Fluss II)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||12<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2344 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/125) <br />
||'''Santa Claus'''<br/>(Der Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Santa Claus" by Fritz_Spinne<br />
}}<br />
||WD<br />
||Zotto & Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StNikolaus_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2265 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/126) <br />
||'''Scoring Tiles (50-1000)'''<br/>(Die Zählkarten (50-1000))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Winter Download version Score Tiles in a range of values between 50 and 1000<br />
}}<br />
||WD<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3364 CarcF]<br />
||Score<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/127) <br />
||'''Scoring Tiles (50/100)'''<br/>(Die Zählkarten (50/100))<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=50/100 Score Tiles for WE (and WD) version<br />
}}<br />
||WE<br />
||Carcatronn<br />
||12<br />
||0<br />
||6x50, 6x100<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=190 CarcC]<br />
||Score<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/128) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles from C2 with gardens created in WD style, includes 3 extra tiles<br />
}}<br />
||WD<br />
||Telecaster<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/129) <br />
||'''The Abbot'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Abbot_C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2379 CarcF]<br />
||Garden<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/130) <br />
||'''The Beseigers'''<br/>(Die Belagerer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Besiegers_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3671 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/131) <br />
||'''The Beseigers III'''<br/>(Die Belagerer III)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Besiegers_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3673 CarcF]<br />
||City / Forest / Mountain<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/132) <br />
||'''The Catapult'''<br/>(Das Katapult)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Catapult_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2345 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/133) <br />
||'''The Cathars'''<br/>(Die Katharer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from the published SpielBox expansion<br />
}}<br />
||WD<br />
||Seli<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Cathars_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3672 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/134) <br />
||'''The Count of Carcassonne'''<br/>(Der Graf von Carcassone)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||12<br />
||0<br />
||4x3 Start Block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2355 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/135) <br />
||'''The Ferries'''<br/>(Die Fähren)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ferries_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2370 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/136) <br />
||'''The Festival'''<br/>(Das Fest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Logo_Festival10.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2385 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/137) <br />
||'''The Flier'''<br/>(Die Fluggeräte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Flier_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2396 CarcF]<br />
||Flier<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/138) <br />
||'''The Forest v2.0'''<br/>(Die Wälder v2.0 [Andreas J. Haselbeck (Cosalo), Tanja Pöschl])<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "The Forest v2.0"<br />
}}<br />
||WD<br />
||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl<br />
||65<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WalderV2_WD.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3207 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/139) <br />
||'''The Gingerbread Man'''<br/>(Der Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2312 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/140) <br />
||'''The Gingerbread Man'''<br/>(Der Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Telecaster<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/141) <br />
||'''The Gold Mines'''<br/>(Die Goldminen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GoldMines_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2371 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/142) <br />
||'''The Place of Worship and the Heretic'''<br/>(Die Kultstätte und der Ketzer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2343 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/143) <br />
||'''The Plague'''<br/>(Die Pest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2351 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/144) <br />
||'''The Princess and The Dragon'''<br/>(Burgfräulein und Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_PrincessDragon_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2261 CarcF]<br />
||City / Dragon<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/145) <br />
||'''The River BB5'''<br/>(Der Fluss BB5)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of new tiles from HiG's published expansion; tile images in forum thread<br />
}}<br />
||WD<br />
||Zotto<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiverIII_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2507 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/146) <br />
||'''The Robbers'''<br/>(Die Räuber)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Robbers C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2373 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/147) <br />
||'''The School'''<br/>(Die Schule)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3143 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/148) <br />
||'''The Tower'''<br/>(Der Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Plattenleger<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=235 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/149) <br />
||'''The Tower'''<br/>(Der Turm)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Tower_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2262 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/150) <br />
||'''The Tunnel Expansion'''<br/>(Die Tunnel Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Tunnels"<br />
}}<br />
||WD<br />
||Zotto<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2350 CarcF]<br />
||Road / Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/151) <br />
||'''The Wells of Carcassonne'''<br/>(Die Brunnen von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "The Wells of Carcassonne" by Ricy<br />
}}<br />
||WD<br />
||Seli & Ricy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3132 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/152) <br />
||'''The Wheel of Fortune'''<br/>(Das Schicksalsrad)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; includes base game and special tiles<br />
}}<br />
||WD<br />
||Zotto<br />
||73<br />
||1<br />
||3x Wheel (2x2, 3x3, 4x4)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:WOF_C1_Expansion_Watermark.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2348 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/153) <br />
||'''The Wheel of Fortune'''<br/>(Das Schicksalsrad)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; numbered tiles only<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
||1x Wheel (3x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/154) <br />
||'''The Wheel of Fortune Expansion'''<br/>(Das Schicksalsrad als Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Wheel of Fortune"<br />
}}<br />
||WD<br />
||Zotto<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:WOF_C1_Expansion_Watermark.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2384 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/155) <br />
||'''The Wheel of Fortune Extra'''<br/>(Schicksalsrad Extra)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "Wheel of Fortune", with features from published expansions<br />
}}<br />
||WD<br />
||Zotto<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:WOF_C1_Expansion_Watermark.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2390 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/156) <br />
||'''The Wind Rose I HiG'''<br/>(Die Windrosen I HiG)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2386 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/157) <br />
||'''The Wind Rose II SpielBox'''<br/>(Die Windrosen II SpielBox)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from SpielBox's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2386 CarcF]<br />
||Windrose<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/158) <br />
||'''Timber!'''<br/>(Baum fällt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Timber" by Scott and Novelty<br />
}}<br />
||WD<br />
||Seli & Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3211 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/159) <br />
||'''Traders and Builders'''<br/>(Händler und Baumeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TradersBuilders_C1.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2260 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/160) <br />
||'''Traders and Builders'''<br/>(Händler und Baumeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TradersBuilders_WD_Tel.png|40px]] <ref>Uses the Builder symbol in place of the standard "Pig" symbol</ref><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/161) <br />
||'''Wells'''<br/>(Die Brunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Wells" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3145 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/162) <br />
||'''Winter Animals'''<br/>(Winter Tierkarten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of animal tiles from Winter Edition<br />
}}<br />
||WD<br />
||Telecaster<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/163) <br />
||'''Winter Expansion'''<br/>(Eigene Erweiterung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New landscape tiles to expand the base game<br />
}}<br />
||WD<br />
||Telecaster<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WinterExp_WD_Tel.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/164) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Wishing Wells" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WishingWells_WD.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3147 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/165) <br />
||'''Zotto's Animal Tiles'''<br/>(Zottos Tiere)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of animal tiles from HiG's "Winter Edition"<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1977 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/166) <br />
||'''Zotto's Extra Tiles'''<br/>(Ergänzung Grundspiel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New landscape tiles to expand the base game<br />
}}<br />
||WD<br />
||Zotto<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_ErgGrund_WD_Zotto.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2374 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/167) <br />
||'''Fishermen'''<br/>(Fischer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fishermen" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/168) <br />
||'''Storehouses and Paths'''<br/>(Lagerhäuser und Pfade)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Storehouses and Paths" by EXIT191<br />
}}<br />
||WD<br />
||Seli & EXIT191<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/169) <br />
||'''The Development of the River Landscape'''<br/>(Der Ausbau der Flusslandschaft)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the same expansion by Zotto<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/170) <br />
||'''The Leprechaun'''<br/>(Irischer Kobold)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Leprechaun" by Carcatronn<br />
}}<br />
||WD<br />
||Seli & Carcatronn<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Leprechaun.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/171) <br />
||'''The Training Ground'''<br/>(Der Übungsplatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Training Ground" by Lars120<br />
}}<br />
||WD<br />
||Seli & Lars120<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/172) <br />
||'''Woodlands'''<br/>(Die Waldländer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Woodlands" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/173) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "An Apple A Day" by Cappy<br />
}}<br />
||WD<br />
||Seli & Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/174) <br />
||'''Castle, Forge and Marketplace'''<br/>(Schloss, Schmiede und Marktplatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the expansion by Lomion.de<br />
}}<br />
||WD<br />
||Seli & Lomion<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CastleForgeMarket_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/175) <br />
||'''Circles in the Forest'''<br/>(Kornkreise im Wald)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles<br />
}}<br />
||WD<br />
||Seli & Leven<br />
||26<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/176) <br />
||'''City and Lake Connections'''<br/>(Stadt See Verbindung)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the same expansion by Zotto<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City / Lake<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/177) <br />
||'''Divided Cities'''<br/>(Geteilte Stadt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann<br />
}}<br />
||WD<br />
||Seli & Wolnic & KlausiMausi & Fährmann<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/178) <br />
||'''Dragon Riders and Slayers'''<br/>(Drachenreiter und Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Dragon Riders and Slayers" by jeRm!<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/179) <br />
||'''Fairy Queen and Prince'''<br/>(Feenkönigin und Prinz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fairy Queen and Prince" by jeRm!<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City / Dragon<br />
||<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/180) <br />
||'''Family Feud'''<br/>(Familienfehde)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927<br />
}}<br />
||WD<br />
||Seli & Frédérick Renaud & JPutt927<br />
||84<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/181) <br />
||'''Family Feud 2'''<br/>(Familienfehde 2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete<br />
}}<br />
||WD<br />
||Seli & Frédérick Renaud<br />
||23<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/182) <br />
||'''Farmer's Happiness 1+2'''<br/>(Bauernglück 1+2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Farmer's Happiness" by Unknown Author<br />
}}<br />
||WD<br />
||Seli<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FarmersHeaven_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/183) <br />
||'''Farmer's Heaven'''<br/>(Bauern Himmel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Farmers Heaven" by Murphy013<br />
}}<br />
||WD<br />
||Seli & Murphy013<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FarmersHeaven_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/184) <br />
||'''Fisherman and Coast'''<br/>(Fischer und Küste)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fisherman and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates<br />
}}<br />
||WD<br />
||Seli & Freetower<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/185) <br />
||'''Lakelands'''<br/>(Seenlandschaft)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lakelands" by Guido Kämmer<br />
}}<br />
||WD<br />
||Seli & Guido Kämmer<br />
||48<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/186) <br />
||'''Lakes and Fishmongers'''<br/>(Seen und Fischhändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles<br />
}}<br />
||WD<br />
||Seli & Quevy<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LakesFishmongers_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / Fishermen<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/187) <br />
||'''Lighthouses and Water'''<br/>(Leuchtturm und Wasser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lighthouses and Water" by Marcus Müller<br />
}}<br />
||WD<br />
||Seli & Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/188) <br />
||'''Lord of the Manor'''<br/>(Die Gutsherren)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design<br />
}}<br />
||WD<br />
||Seli & Scott<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/189) <br />
||'''Manufactory'''<br/>(Die Manufakturen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version adapted from tiles in "Manufactory" by Lemmy77<br />
}}<br />
||WD<br />
||Seli & Lemmy77<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/190) <br />
||'''Meadow Fight'''<br/>(Wiesenkampf)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles<br />
}}<br />
||WD<br />
||Seli & Unknown<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wiesenkampf_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/191) <br />
||'''Mills and Bakeries'''<br/>(Mühlen und Bäckereien)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Mills and Bakeries" by JPutt927<br />
}}<br />
||WD<br />
||Seli & JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/192) <br />
||'''Mills and Fortified Towers'''<br/>(Mühlen und Wehrtürme)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Mills and Fortified Towers" by Karsten Both<br />
}}<br />
||WD<br />
||Seli & Cartsten Both & Zedo66<br />
||13<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/193) <br />
||'''River By The Lake (aka River System)'''<br/>(Der Fluss am See)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "River System" by Guido Kämmer<br />
}}<br />
||WD<br />
||Seli & Guido Kämmer<br />
||11<br />
||0<br />
||1x tile to connect with lake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/194) <br />
||'''Rivers and Harbours'''<br/>(Flüsse und Häfen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs<br />
}}<br />
||WD<br />
||Seli & Manfred Stenzel<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/195) <br />
||'''Sea, Fisherman and Lighthouse'''<br/>(See, Fischer und Leuchtturm)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from the expansion by Karsten Engels<br />
}}<br />
||WD<br />
||Seli & Carsten Engels<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / Lake<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/196) <br />
||'''Stone Circles and Ley Lines'''<br/>(Steinkreise und Brachlandlinien)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic<br />
}}<br />
||WD<br />
||Seli & Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StoneCirclesLeyLines.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/197) <br />
||'''The Landowners'''<br/>(Die Großgrundbesitzer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Landowners" by Marcus Gwiasda<br />
}}<br />
||WD<br />
||Seli & Marcus Gwiasda<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/198) <br />
||'''The Little Forest'''<br/>(Kleiner Wald)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Little Forest" by Quevy<br />
}}<br />
||WD<br />
||Seli & Quevy<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LittleForest_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/199) <br />
||'''The Medieval Expansion : The Orders of Chivalry'''<br/>(Die Ritterorden)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Orders of Chivalry" by Joff<br />
}}<br />
||WD<br />
||Seli & Joff<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_OrdersChivalry_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/200) <br />
||'''The Ocean'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"<br />
}}<br />
||WD<br />
||Seli & Skipboris<br />
||325<br />
||0<br />
||4x 5-tile blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/201) <br />
||'''The Pig Herders'''<br/>(Die Schweinehirten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Pig Herders" by Big_Guy<br />
}}<br />
||WD<br />
||Seli & Big Guy<br />
||1<br />
||0<br />
||2x2 Pig Farm<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/202) <br />
||'''The Second River'''<br/>(Der zweite Fluss)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from Zotto's expansion, adapted from an original River expansion<br />
}}<br />
||WD<br />
||Seli & Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/203) <br />
||'''Troubadours'''<br/>(Die Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Troubadours" by JPutt927<br />
}}<br />
||WD<br />
||Seli & JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/204) <br />
||'''Wood and Water'''<br/>(Wald und Wasser)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Wood and Water" by Marcus Müller<br />
}}<br />
||WD<br />
||Seli & Marcus Müller<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / Forest<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/205) <br />
||'''Wood and Water (Alternative)'''<br/>(Wald und Wasser Alternativen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Some alternative tile designs for use with "Wood and Water"<br />
}}<br />
||WD<br />
||Seli<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Lake / Forest<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/206) <br />
||'''City Gates'''<br/>(Die Stadttore)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Sample WD version of tile from "City Gates" by Fritz_Spinne<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/207) <br />
||'''Cult, Siege and Creativity'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.77<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/208) <br />
||'''Essen Spiel 2014/2015'''<br/>(Messe Spiel! in Essen 2014/2015)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3343 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/209) <br />
||'''Essen Spiel 2014/2015'''<br/>(Messe Spiel! in Essen 2014/2015)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Seli<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3345 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/210) <br />
||'''Japanese Buildings'''<br/>(Japanische Bauwerke)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3341 CarcF]<br/>Download disabled<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/211) <br />
||'''Japanese Buildings'''<br/>(Japanische Bauwerke)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WE version of tiles from HiG's published expansion<br />
}}<br />
||WE<br />
||Seli<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3342 CarcF]<br/>Download disabled<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/212) <br />
||'''Prayer Labyrinth'''<br/>(Das Gebetslabyrinth)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy<br />
}}<br />
||WD<br />
||Seli & Josh Gadreau & Caleb Wong & Quevy<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||see CarcF Fan Expansion Catalogue 5.4.54<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/213) <br />
||'''The Labyrinth'''<br/>(Die Irrgärten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Labyrinth" by CARC_Zoner<br />
}}<br />
||WD<br />
||Seli & CARC_Zoner<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2996 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/214) <br />
||'''The Labyrinth of Carcasonne'''<br/>(Die Labyrinthe von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tile from SpielDoch expansion<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpielDoch.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3337 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/215) <br />
||'''The Labyrinth of Carcasonne'''<br/>(Die Labyrinthe von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tile from SpielDoch expansion<br />
}}<br />
||WE<br />
||Seli<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_SpielDoch.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3338 CarcF]<br/>Download disabled<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/216) <br />
||'''The Shrines'''<br/>(Die Kultstätten)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||see CarcF Fan Expansion Catalogue 5.4.18<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTiles showCompleted showOther"<br />
|style="background-color:Honeydew"|(T/217) <br />
||'''The Stable of Bethlehem'''<br/>(Der Stall von Bethlehem)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed<br />
}}<br />
||WD<br />
||Seli<br />
||1<br />
||1<br />
||1x Double sized<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3549 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/218) <br />
||'''Winter Scoring Tiles (50-500)'''<br/>(Die Wertungskarten (50-500))<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Monochrome Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread as first link has no "250" value<br />
}}<br />
||WD<br />
||Strix<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2307 CarcF]<br />
||Score<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/219) <br />
||'''The Mount of the Duke'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "The Mount of the Duke" by Jose Barros; no public download available<br />
}}<br />
||WD<br />
||Seli & José Barros Alonso<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/220) <br />
||'''Fluvium Source'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative river sources<br />
}}<br />
||C2<br />
||Wolnic<br />
||8<br />
||8<br />
||8x river source<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2756 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/221) <br />
||'''River Source Double Tiles'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Some new river source tiles - double sized - including one with a volcano, so the Dragon can join in the fun from the start<br />
}}<br />
||C2<br />
||Oldbonz<br />
||4<br />
||0<br />
||4x Double Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5693 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/222) <br />
||[[The_Flying_Machines_2_(Fan_Expansion)|'''Flying Machines 2''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=New tiles featuring Flying Machines, but this time with cities, rather than roads<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FlyingMachines2.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=665 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5979 CarcC Forum]<br />
||City / Flier<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/223) <br />
||'''Coniferous Forest'''<br/>(Die Nadelwälder)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Includes all known expansions with forests (45+) converted to coniferous forest; tile count not easily available, 1000 estimated based on known Forest expansions; tiles only, no rules or tokens included<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||1000<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5395 CarcF]<br />
||Forest<br />
||[[File:Tile_Nadelwalder.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/224) <br />
||'''Westward Expansion Ocean Base'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Strip of ten tiles to replicate the starting coastal strip from "New World" / "Mayflower"<br />
}}<br />
||C1<br />
||Scott Myers<br />
||1<br />
||1<br />
||1x strip of ten tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/36030/westward-expansion-ocean-base BGG]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/225) <br />
||'''Westward Expansion Ocean Addition'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Modification of "Westward Expansion Ocean Base" to split it into 2x 5-tile sections, with the addition of a 3 tile section including river mouth, and a single river mouth tile<br />
}}<br />
||C1<br />
||Eric Miller<br />
||4<br />
||4<br />
||2x 1x5 coastal strip<br/>1x 1x3 river mouth<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/40914/westward-expansion-ocean-base-addon-tiles BGG]<br />
||Ocean / River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/226) <br />
||'''Underpasses'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tiles with tunnel entrances similar to "The Tunnel", but for C2; new designs to avoid possible conflict with original publishers<br />
}}<br />
||C2<br />
||Oldbonz<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5935 CarcC Forum]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/227) <br />
||'''The Festival 15'''<br/>(Das Fest 15)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Conversion of the C2 "15th Festival" tiles to C1; tiles are based on C1 version, but with fairground added; download currently disabled<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3556 CarcF]<br/>Download disabled<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/228) <br />
||'''Map Germany Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Individual tiles based on the named city spaces pre-printed on the German Map, released by HiG; tile designs in thread<br />
}}<br />
||C2<br />
||PresetM<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4744 CarcC Forum]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/229) <br />
||'''Map Iberian Peninsula Cities'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Individual tiles based on the named city spaces pre-printed on the Iberian Map, released by HiG; no tile images available<br />
}}<br />
||C2<br />
||PresetM<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4952 CarcC Forum]<br />
||City / Map<br />
||-<br />
<br />
|- class="showNewTiles showMusing showOther"<br />
|style="background-color:Lavender"|(T/230) <br />
||'''The Lakes'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds a small lake, covering the corner of four tiles that can be used at the start of the game<br />
}}<br />
||WE<br />
||Oldbonz<br />
||4<br />
||4<br />
||2x2 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6215 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/231) <br />
||'''Fortress Road'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=C2 update of "Castle Lords"; 3 tile designs in thread<br />
}}<br />
||C2<br />
||Oldbonz<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5761 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/232) <br />
||'''Fish Huts'''<br/>(Fischerhütten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded<br />
}}<br />
||WD<br />
||Seli & Jörg Krühne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=434 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River <br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/233) <br />
||'''Kettle of Fish'''<br/>(Schöne Bescherung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles with icons that increase the value of a river, and fish trade goods<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=433 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / River / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/234) <br />
||'''Swan Lake'''<br/>(Schwanensee)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=432 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/235) <br />
||'''The Horse'''<br/>(Das Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TheHorse_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=438 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/236) <br />
||'''The Well & The Donkey'''<br/>(Der Brunnen und der Esel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion<br />
}}<br />
||WD<br />
||Seli & jeRm!<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WellDonkey_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=439 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||City / Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/237) <br />
||'''City Borders'''<br/>(Stadtgrenzen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=7 tile designs with city walls extending into the corners of the tiles; several occur as duplicates in the mix<br />
}}<br />
||C1<br />
||Unknown<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/238) <br />
||'''New Cloisters'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles with new configurations, each containing a cloisters, some of which have subsequently appeared in other expansions<br />
}}<br />
||C1<br />
||Unknown<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Monastic / Missing<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/239) <br />
||'''Mayflower/New World in C1 style'''<br/>(Mayflower in Grafik von Doris M.)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tile designs from Mayflower/New World created in the C1 artwork style of Doris Matthäus; some duplication of designs - some with symbol, and some without<br />
}}<br />
||C1<br />
||Seli<br />
||35<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3725 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/240) <br />
||'''Empty Meadows'''<br/>(Leere Wiesen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Examples of field only tiles, without any major features; no special rules; see "The Missing Monastery"<br />
}}<br />
||C1<br />
||Tateurdina & Seli & PresetM<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3729 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/241) <br />
||'''The Missing Monastery'''<br/>(Das verschwundene Kloster)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Examples of field only tiles, without any major features; no special rules; see "Empty Meadows"<br />
}}<br />
||C1<br />
||Kai<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4854 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/242) <br />
||'''Carcassonne: Colony'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sci-fi based spin-off of Carcassonne; includes 5 sets of player tokens rather than meeples<br />
}}<br />
||n/a<br />
||Armored Bore<br />
||92<br />
||0<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x tokens per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.instructables.com/Carcassonne-Colony/ Instructables.com]<br />
||Rebrand<br />
||[[File:Tile_Colony.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/243) <br />
||'''Pokemon Carcassonne Masters with River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Re-branding based on Pokemon; includes 12x river tiles<br />
}}<br />
||n/a<br />
||Directordan86<br />
||86<br />
||13<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/217743/fan-made-pokemon-carcassone-river-expansion BGG]<br />
||Rebrand<br />
||[[File:Tile_PokemonMasters.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/244) <br />
||'''Minimalist Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Minimalist rebranding, with flat areas of colour representing cities and fields, and thick line for roads; PDF includes 3x copies of river<br />
}}<br />
||n/a<br />
||Thrap<br />
||84<br />
||13<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/252277/minimalist-carcassonne-base-river-expansion-pnp-ne BGG]<br />
||Rebrand<br />
||[[File:Tile_Minimalist.png|55px]]<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/245) <br />
||'''Forests'''<br/>(Die Wälder)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=WD version of "Forests" by Scott and Novelty; uses different tree design to other WD Forest expansions; so may pre-date others<br />
}}<br />
||WD<br />
||Zotto<br />
||150<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/246) <br />
||'''Coastal Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
}}<br />
||C1<br />
||Wolnic<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=688 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/247) <br />
||'''Coastal Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
}}<br />
||C2<br />
||Wolnic<br />
||28<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=689 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/248) <br />
||'''Pinkassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Inspired by a HiG April Fool in 2023, where a request for a new theme to fit with HiG's 40th Anniversary resulted, they claimed, in a win for their "Pretty In Pink" design; this is that idea made real, based on 20th Anniversary edition of Carcassonne!<br />
}}<br />
||n/a<br />
||Ker42<br />
||84<br />
||1<br />
||12x River<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6338 CarcC Forum]<br />
||Rebrand<br />
||[[File:Tile_Pinkassonne.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/249) <br />
||'''Gazprom Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Designed for Gazprom's museum; 2 types of tiles - Exploration and Production; 12 tile designs for each stage; tiles only; CarcCz version includes other tile layouts expanding the Exploration phase to set of 60 tiles; DeviantArt login required to get original file rather than low-res "public" version<br />
}}<br />
||n/a<br />
||ShilloInAss<br />
||24<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.deviantart.com/shilloinass/art/Carcassonne-for-Gazprom-337380301 DeviantArt] CarcCz<br />
||Rebrand<br />
||[[File:Tile_Gazprom.png|55px]]<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/250) <br />
||'''Disney World Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Completed as a personal project for a friend of the designer; CarcCz version has been expanded to create a complete set of 72 tiles<br />
}}<br />
||n/a<br />
||Mira Fitzsimons<br />
||41<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.behance.net/gallery/38524321/Disney-Carcassonne-Freelance-Project Behance] CarcCz<br />
||Rebrand<br />
||[[File:Tile_Disneyworld.png|55px]]<br />
<br />
|- class="showNewTiles showMusing"<br />
|style="background-color:Lavender"|(T/251) <br />
||'''The Hills Around Carcassonne'''<br/>(Die Hügel um Carcassonne (Arbeitstitel))<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Several tile designs with areas of hills which could be used instead of Mountains; not developed further<br />
}}<br />
||C1<br />
||PresetM<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1626 CarcF]<br />
||Mountains<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/252) <br />
||'''Another German Castle'''<br/>(Noch eine deutsche Burg)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A new German Castle design (Burg Linn), for the Winter Download version<br />
}}<br />
||WD<br />
||Seli<br />
||2<br />
||0<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3059 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/253) <br />
||'''Saphirstein's World'''<br/>(Saphirsteins Welt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Simple tile designs of castle-like structures set on a single field tile; 4 designs; no usage idea<br />
}}<br />
||C1<br />
||Saphirstein<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4101 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(T/254) <br />
||'''The Rivers and the Count of Carcassonne'''<br/>(Die Flüsse und der Graf von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=8x tiles with river source that can be used to substitute some of the individual tiles for "The City of Carcassonne" (not the large tile blocks); based on an earlier, now unavailable, expansion<br />
}}<br />
||C1<br />
||Seli<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3723 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTiles showLost"<br />
|style="background-color:MistyRose"|(T/255) <br />
||'''Forest River'''<br/>(Wald-Fluss)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Tiles combine river and forests, a few also with city sections; original author and download/info unknown<br />
}}<br />
||C1<br />
||Unknown<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6423 CarcC Forum]<br />
||Forest / River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/256) <br />
||'''Halfling Abbey'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Halfling Abbey tile, placement rules being discussed<br />
}}<br />
||C2<br />
||Matisek & Snearone<br />
||1<br />
||0<br />
||1x Triangular tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=717 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6488 CarcC Forum]<br />
||Halflings / Monastic<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/257) <br />
||'''River Start 2x2'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2x2 tile blocks with 2 or 4 river connections, for use as start tiles<br />
}}<br />
||C1<br />
||Matisek<br />
||2<br />
||2<br />
||2x2 tile blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=713 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6463 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showCompleted"<br />
|style="background-color:Honeydew"|(T/258) <br />
||'''River Start 2x2'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2x2 tile blocks with 2 or 4 river connections, for use as start tiles<br />
}}<br />
||C2<br />
||Matisek<br />
||2<br />
||2<br />
||2x2 tile blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=710 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6463 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTiles showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(T/259) <br />
||'''Pyrenees for C2'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An updated version of "Pyrénées" tiles for C2 including tile features from a wide selection of recent published and fan expansions<br />
}}<br />
||C2<br />
||bohun<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3406 CarcC Forum]<br />
||Mountain<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_FiguresTiles&diff=310873Expansion Reference List FiguresTiles2023-12-05T13:24:52Z<p>Wolnic: Data refresh</p>
<hr />
<div>|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/1) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/2) <br />
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]<br/>(Ostern in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Contains elements from a number of fan-made expansions based on children's fairy tales<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
}}<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>1x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>1x Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An Apple A Day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Timber trade goods for forests<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
}}<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
}}<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
}}<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Maps and treasure, and a few other extras, for use with "The Ocean"<br />
}}<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||14x Treasure Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||6x Treasure Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/17) <br />
||[[Family_Feud_(Fan_Expansion)|'''Family Feud V3''']]<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
}}<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/21) <br />
||'''Mills and Bakeries V2'''<br/>(Mühlen und Bäckereien v2)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
}}<br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
||[[File:Symbol_MillsBakeries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=335 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/22) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ananas.png|50px]]<br/>6x Pineapple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=87 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=533 CarcF]<br/>[https://boardgamegeek.com/filepage/11989/fruittrader10zip BGG (original)]<br />
||Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/23) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
}}<br />
||C1<br />
||Meepleater<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=428 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=747 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/24) <br />
||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]<br/>(Kleriker undd Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric.png|55px]]<br/>1x Cleric<br/>[[File:Token_Cloister2.png|50px]]<br/>14x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=85 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=878 CarcF]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/25) <br />
||'''Influence of the Church'''<br/>(Der Einfluss der Kirche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds several church-related landscape features and tokens<br />
}}<br />
||C1<br />
||JPutt927<br />
||13<br />
||0<br />
||[[File:Tile_InfChurch_Priory.png|55px]]<br/><br/>6x Priory<br/>1x large Basilica (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Cloister Counter Card<br/>[[File:Tile_InfChurch_BasilicaTrigger.png|55px]]<br/>1x Basilica Draw tile<br/>[[File:Token_CrossInfluence.png|40px]]<br/>25x cross influence<br/>[[File:Token_Cloister_Besieged.png|100px]]<br/>6x besieged cloister<br/>[[File:Token_CathedralUpgrade_Stacked.png|120px]]<br/>1x cathedral upgrade for each player<br/>[[File:Token_Cross_Stacked.png|130px]]<br/>1x cross for each player<br />
||[[File:Symbol_InfluenceOfTheChurch.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=164 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=896 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/26) <br />
||'''Roman Influence'''<br/>(Der römische Einfluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
}}<br />
||C1<br />
||CarcassonneCentral<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Legionnaire_stacked.png|100px]]<br/>1x Roman Legionnaire for each player<br/>[[File:Token_Philosopher_stacked.png|100px]]<br/>1x Philosopher for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=158 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1158 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/27) <br />
||'''Taverns'''<br/>(Tavernen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
}}<br />
||C1<br />
||JPutt927<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Ale.png|50px]]<br/>18x Ale<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=169 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1160 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/28) <br />
||'''Cemetery'''<br/>(Die Fredhöfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
}}<br />
||C1<br />
||Quevy<br />
||10<br />
||0<br />
||2x optional<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FlowerBouquet.png|50px]]<br/>For variant 1:<br/>1x Bouquet of Flowers for each player<br/>[[File:Token_Undertaker_Stacked.png|100px]]<br/>For Variant 2:<br/>1x Undertaker for each player<br/>[[File:Token_GraveRobber_Stacked.png|100px]]<br/>For variant 3:<br/>1x Grave Robber for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=237 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1418 CarcF]<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/29) <br />
||'''Manors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
}}<br />
||C1<br />
||JPutt927 & Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tokens_Manors_Coins.png]]<br/>Some coins or tokens<br />
||[[File:Symbol_Manors.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=745 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/30) <br />
||'''Chariot Race'''<br/>(Das Wagenrennen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Chariot Race Stadium (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Chariot race draw tile<br/>[[File:Token_ChariotRacingBet_Stacked.png|100px]]<br/>1x Bet set for each player<br/>[[File:Token_ChariotRacingRace_Stacked.png|100px]]<br/>30x Race<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=107 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1432 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/31) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]<br/>(Die Barden von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version<br />
}}<br />
||C1<br />
||Trebuchet<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Note.png|40px]]<br/>7x Note<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=193 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1437 CarcF]<br />
||City / Fields / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/32) <br />
||'''Natural Disasters'''<br/>(Die Maturkatastrophen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a number of natural disasters<br />
}}<br />
||C1<br />
||CKorfmann & Gwommy<br />
||6<br />
||0<br />
||1x flood cut-out<br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x Wooden Disc<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||[[File:Token_Earthquake.png|40px]]<br/>8x Earthquake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=117 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1451 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/33) <br />
||'''Fighters & Scholars'''<br/>(Kämpfer und Gelehrte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a way of levelling up followers<br />
}}<br />
||C1<br />
||edmil<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6 Double-sided outcome tiles<br/>1x small bag<br/>[[File:Token_FightersScholar_Level_stacked.png|100px]]<br/>12x Level<br/>[[File:Token_FightersScholar_Training_stacked.png|100px]]<br/>12x Training<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=96 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1804 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/34) <br />
||'''Wizards & Witches'''<br/>(Zauberer und Hexen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
}}<br />
||C1<br />
||JPutt927<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_WitchPotion.png|40px]]<br/>6x Witch potion<br/>[[File:Token_Wizard.png|40px]]<br/>7x Wizard<br/>[[File:Token_Witch.png|40px]]<br/>7x Witch<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=104 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1806 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/35) <br />
||'''Salt and Cocoa Traders'''<br/>(Salz und Kakaohändler)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
}}<br />
||C1<br />
||Meepleater<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Salt.png|50px]]<br/>7x Salt<br/>[[File:Token_CocoaBeans.png|50px]]<br/>5x Cocoa<br />
||[[File:Symbol_SaltCocoa.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=264 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1824 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/36) <br />
||'''New Discoveries'''<br/>(Neue Entdeckungen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Open up a separate landscape area on the table<br />
}}<br />
||C1<br />
||JPutt927<br />
||4<br />
||0<br />
||1x Lake (2x2)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Compass.png|50px]]<br/>6x explorer compass<br/>[[File:Token_Flag_stacked.png|100px]]<br/>1x Flag for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=157 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1826 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/37) <br />
||'''Apothecaries'''<br/>(Die Apotheker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
}}<br />
||C1<br />
||Meepleater<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x Alchemy Tiles<br/>[[File:Token_NochtemGloria.png|50px]]<br/>15x Nochtem Gloria<br/>[[File:Token_Deersbane.png|50px]]<br/>15x Deersbane<br/>[[File:Token_Wraithweed.png|50px]]<br/>15x Wraithweed<br />
||[[File:Symbol_Apothecaries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=265 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2218 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/38) <br />
||'''Lakes and Fishmongers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
}}<br />
||C1<br />
||Quevy<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fisher_Stacked.png|120px]]<br/>1x Boat for each player<br/>[[File:Token_Fish.png|50px]]<br/>5x Fish<br />
||[[File:Symbol_LakesFishmongers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=278 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2477 CarcF]<br />
||Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/39) <br />
||'''Tug of War - UK Meetup 2015'''<br/>(Das Tauziehen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
}}<br />
||C1<br />
||Decar<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>1x marker<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=303 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3046 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/40) <br />
||'''Fishermen & Pirates'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
}}<br />
||C1<br />
||Meeple<br />
||53<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x ship for each player<ref name ="Rules_NoFigure" /> as alternative to token<br/>[[File:ReferenceFigures_JunkBlack.png|50px]]<br/>1x pirate ship<ref name ="Rules_NoFigure" /> as alternative to token<br />
||[[File:Token_Fishermen&Pirate_Ship_Stacked.png|120px]]<br/>1x ship for each player<br/>[[File:Token_Fishermen&Pirate_Pirate.png|60px]]<br/>1x pirate<br/>[[File:Token_Fishermen&Pirate_Fish.png|50px]]<br/>8x Fish<br />
||[[File:Symbol_Fishermen&Pirate.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=105 CarcF]<br />
||Fishermen / Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/41) <br />
||'''Santa Claus'''<br/>(Der Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Santa.png|40px]]<br/>1x St. Nicolas<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_StNicolas.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=203 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/42) <br />
||'''The White Dragon'''<br/>(Der weiße Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Ricy<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_white.png|120px]]<br/>1x White Dragon<br/>5x White Markers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_WhiteDragon.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=244 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/43) <br />
||'''The Handicraft'''<br/>(Das Handwerk)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Handicraft.png|50px]]<br/>12x Handicraft<br />
||[[File:Symbol_Handwerk.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=517 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/44) <br />
||'''Family Planning'''<br/>(Familienplanung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FemaleFollower_stacked.png|120px]]<br/>1x female follower for each player<br/>[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>1x child for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_FamilyPlanning.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=714 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/45) <br />
||'''Birthday in the Land of Cockaigne'''<br/>(Geburtstag im Schlaraffenland)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
}}<br />
||C1<br />
||Carcassonne-Forum<br />
||10<br />
||0<br />
||1x KJW (2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cockaigne_Stacked.png|90px]]<br/>9x Cockaigne<br />
||[[File:Symbol_LandCockaigne.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=240 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1248 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/46) <br />
||'''The Forests of Carcassonne v2.0'''<br/>(Die Wälder von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
}}<br />
||C1<br />
||Cosalo & Tanja Pöschl<br />
||57<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>2x Wooden Tokens<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DieWälder.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=94 CarcF]<br/>[http://www.carcassonne-welt.de/cgi-bin/downloads.pl?dl_waelder C-Welt]<br />
||Forest<br />
||[[File:Tile_WaldervonCarc.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/47) <br />
||'''Tunnel Extra V0.6'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
}}<br />
||C1<br />
||Quevy<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1830 CarcF]<br />
||Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/48) <br />
||'''Tunnel Extra V1.0'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
}}<br />
||C1<br />
||Quevy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tunnel_Stacked.png|120px]]<br/>2x 3 Tunnel for each player<br/>[[File:Token_Tunnel_new_Stacked.png|140px]]<br/>2x 4 Tunnel for each player (alternate colours)<br />
||[[File:Symbol_Tunnel.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=295 CarcC]<br />
||Road / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/49) <br />
||'''The Ice Queen'''<br/>(Die Eiskönigin)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
}}<br />
||C1<br />
||Sigried & Dieter Maute<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Icequeen<br/>[[File:Figure_Oxe.png|60px]]<br/>1x Ox<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_IceQueen.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1632 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/50) <br />
||'''The Horses & The Dungeons'''<br/>(Die Pferde und der Kerker)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
}}<br />
||C1<br />
||Mentor09<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Event Tiles<br/>1x Dungeon Tableau<br/>1x Horse Market Tableau<br/>[[File:Token_HorsesDungeons.png|50px]]<br/>30x Horse<br />
||[[File:Symbol_HorsesDungeons.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1829 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/51) <br />
||'''Bailiff and Rider'''<br/>(Landvogt und Landreiter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
}}<br />
||C1<br />
||invinitas & KlausiMausi<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bailiff<ref name ="Rules_NoFigure" /><br/>1x Rider<ref name ="Rules_NoFigure" /><br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3015 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/52) <br />
||'''The Training Area'''<br/>(Der Übungsplatz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
}}<br />
||C1<br />
||Lars120<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Disc_nature.png|70px]]<br/>6x Wooden Disc<br />
||[[File:Token_TrainingArea_stacked.png|100px]]<br/>18x Numbers<br/>(6x1, 6x2, 6x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3153 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/53) <br />
||'''St Nicolas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
}}<br />
||C1<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3030 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3553 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/54) <br />
||'''The Inner Wall'''<br/>(Der innere Wall)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
}}<br />
||C1<br />
||Bojo<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_InnerWall.png|50px]]<br/>6x Protection & Trutz<br />
||[[File:Symbol_InnereWall.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3737 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/55) <br />
||'''Fishers & Sailors'''<br/>(Fischer und Seefahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
}}<br />
||C1<br />
||Bojo<br />
||180<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>3x Fishers (Mini-Meeple) for each player<br/>[[File:Figure_Fisher&Sailors_Fish_stacked.png|100px]]<br/>1x Fish for each player<br/>[[File:Figure_Fisher&Sailor_Marine.png|80px]]<br/>1x Navy Ship<br/>[[File:Figure_Fisher&Sailor_Pirat.png|80px]]<br/>1x Pirate Ship<br />
||[[File:Token_FisherSailor_Joker_stacked.png|120px]]<br/>8x Joker for each player<br/>[[File:Token_FisherSailor_Fish.png|50px]]<br/>12x Fish<br/>[[File:Token_FisherSailor_Navigator.png|50px]]<br/>1x Navigator<br/>[[File:Token_FisherSailor_Robbered.png|50px]]<br/>4x Robbed Tokens<br />
||[[File:Symbol_FisherSailor.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3748 CarcF]<br />
||Fishermen / Lake / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/56) <br />
||'''The Architects'''<br/>(Die Architekten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
}}<br />
||C1<br />
||Gwommy<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Architect_stacked.png|120px]]<br/>1x Architect for each player<br />
||[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=137 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=478 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1087 Old CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/57) <br />
||'''Fences'''<br/>(Zäune)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
}}<br />
||C1<br />
||Gwommy & Elmendalerenda<br />
||15<br />
||0<br />
||[[File:Tile_Fences_Bridge.png|80px]]<br/>1x Bridge (halfsize) for each player<br />
||[[File:Figure_Fence.png|50px]]<br/>12x Wooden Fences<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Fences.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=113 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=585 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/58) <br />
||'''The Horse'''<br/>(Das Pferd)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
}}<br />
||C1<br />
||Gwommy<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Horse<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Horse.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=138 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=705 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/59) <br />
||'''The Pope of Avignon'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C1<br />
||Wicke<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x White Pope<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=128 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=753 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/60) <br />
||'''The Invaders'''<br/>(Die Eindringlinge)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a mechanic similar to the Robber from Settlers of Catan<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Invader.png|40px]]<br/>1x Invader<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Invaders.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=160 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=902 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/61) <br />
||'''The Reconquest of Gaul'''<br/>(Die Rückeroberung Galliens)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
}}<br />
||C1<br />
||Whaleyland<br />
||4<br />
||0<br />
||2x Starting blocks (5x4)<br />
||[[File:Figure_Crusader_Gaul.png|50px]]<br/>2x Crusaders<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gaul.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=159 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1155 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/62) <br />
||'''Roads to Victory'''<br/>(Die Strassen zum Erfolg)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
}}<br />
||C1<br />
||JPutt927<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Posthouse_stacked.png|120px]]<br/>1x Post house for each player<br/>[[File:Figure_Pickpocket_stacked.png|120px]]<br/>1x Pickpocket for each player<br />
||[[File:Token_Diamond_Roads2Victory.png|50px]]<br/>20x Jewels<br />
||[[File:Symbol_Roads2Victory.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=162 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1156 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/63) <br />
||'''Marshes'''<br/>(Die Sümpfe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A large expansion that introduces the Marsh landscape feature<br />
}}<br />
||C1<br />
||Trebuchet<br />
||104<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boglord.png|50px]]<br/>1x Bog Lord<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=192 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1157 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/64) <br />
||'''The Wonderful Wizard of Oz'''<br/>(Der Zauberer von Oz)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles based loosely on the themes from the book of the same name, and a wizard<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wizard.png|40px]]<br/>1x Wizard<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=126 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1162 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/65) <br />
||'''Barbarian Horde'''<br/>(Barbarenhoden)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Requires The City of Carcassonne, which can now be raided<br />
}}<br />
||C1<br />
||JPutt927<br />
||8<br />
||0<br />
||1x Fortress (4x4)<br/><br/>1x Besieged City of Carcassonne (4x3)<br/><br/>2x Archery Towers<br />
||[[File:Figure_Barbarian.png|50px]]<br/>13x Barbarian<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>3x coloured disc for each player<ref name ="Rules_NoFigure" /> as alternative to token<br />
||8x Barbarian Direction (N, NE, E, ...)<br/>[[File:Token_BarbarianHorde.png]]<br/>13 Defense Tokens<br>(8x pit,<br/>2x catapult,<br/>2x swordsmen,<br/>1x archer)<br/>12x Barbarian Reward Cards<br/>4x Reference Cards<br/>[[File:Token_Coloured_stacked.png|100px]]<br/>3 coloured tokens for each player<br />
||[[File:Symbol_BarbarianHorde.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=118 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1509 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/66) <br />
||'''Dragon Hunters'''<br/>(Drachenjäger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pig_black.png|40px]]<br/>6x Wild Boar<br/>[[File:Figure_Sheep2.png|50px]]<br/>6x White Sheep<br/>[[File:Figure_Cow.png|60px]]<br/>6x Brown Cow<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_DragonHunters.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=93 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1825 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/67) <br />
||'''The Inquisitor'''<br/>(Der Inquisitor)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
}}<br />
||C1<br />
||Aenima <br />
||15<br />
||1<br />
||1x Holy Inquisition board (3x3)<br />
||[[File:Figure_Count_red.png|40px]]<br/>1x Inquisitor<br />
||[[File:Tile_Retract.png|55px]]<br/>6x Retract Tiles<br/>[[File:Token_Inquisitor.png|50px]]<br/>1x Investigation<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=274 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2466 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/68) <br />
||'''Pied Piper'''<br/>(Der Rattenfänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
}}<br />
||C1<br />
||Quevy<br />
||16<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_PiedPiper.png|40px]]<br/>1x Pied Piper<br/>[[File:Figure_MeeplesLarge_C1.png|80px]]<br/>2x Mini Follower for each player<br />
||[[File:Token_Rat.png|50px]]<br/>64x Rat<br />
||[[File:Symbol_PiedPiper.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=291 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2684 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/69) <br />
||'''The Boy Who Cried Wolf'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
}}<br />
||C1<br />
||Quevy<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Grass.png|50px]]<br/>16x Grass<br />
||[[File:Symbol_BoyCriedWolf.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=436 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2902 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/70) <br />
||'''The Big Black Pig Escape'''<br/>(Der Ausbruch des grossen schwarzen Schweins)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
}}<br />
||C1/C2<br />
||Aenima <br />
||2<br />
||2<br />
||1x 2x1 Starting Block<br />
||[[File:Figure_Pig_black.png|50px]]<br/>1x Big Black Pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=279 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2547 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/71) <br />
||'''Wanderer and Mayor's Office'''<br/>(Wanderer und Bürgermeisterbüro)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
}}<br />
||C1<br />
||Leven<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Monasteries_stacked.png|100px]]<br/>1x Mayor"s Office for each player<br/>[[File:Figure_Wanderer_stacked.png|100px]]<br/>1x Wanderer for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_MayorsOffice.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=213 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/72) <br />
||'''Pig Race to Riches'''<br/>(Das Schweinerennen zu Wohlstand)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
}}<br />
||C1<br />
||Carcking & JPutt927<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
||[[File:Token_Race2Rich_stacked.png|80px]]<br/>36x Race to Riches (12x Road, 12x Cloister, 12x City)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=171 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/73) <br />
||'''The Gambling (Aenima)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
}}<br />
||C1<br />
||Aenima <br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_DiceGame.png|40px]]<br/>9x Dice of Carcassonne - Dice Game<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Gambling.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=235 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/74) <br />
||'''Buried Treasure'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
}}<br />
||C1<br />
||frankdux<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_BuriedTreasure_Treasure.png|50px]]<br/>9x Treasure<br/>[[File:Token_BuriedTreasure_Dirt.png|50px]]<br/>11x Dirt<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=261 CarcC]<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/75) <br />
||'''Bifröst & Rainbows'''<br/>(Die Himmelsbrücken und Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
}}<br />
||C1<br />
||Quevy<br />
||12<br />
||1<br />
||1x Weather Condition start/block (2x2)<br />
||[[File:Figure_Leprechaun.png|40px]]<br/>1x Leprechaun<br/>[[File:Figure_Bifröst.png|100px]]<br/>6x Bifröst<br />
||1x Weather Condition Draw tile<br/>[[File:Token_BifröstRainbow_GoldPot.png|50px]]<br/>32x Gold pot<br />
||[[File:Symbol_Bifröst.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=288 CarcC]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/76) <br />
||'''A winter without snow'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Gingerbread Man, but for the normal game<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Gingerbreadman.png|40px]]<br/>1x Gingerbread man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=296 CarcC]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/77) <br />
||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
}}<br />
||C1<br />
||Quevy<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Competition_Wine.png|50px]]<br/>1x Wine<br />
||[[File:Symbol_YellowAbbey.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=298 CarcC]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/78) <br />
||'''The Legend of Lady Carcas'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
}}<br />
||C1<br />
||Dragonlord<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_LadyCarcas.png|50px]]<br/>1x Lady Carcas<br/>[[File:Figure_StrawKnights_stacked.png|100px]]<br/>5x Straw Knight for each player<br/>[[File:Figure_Pigs_stacked_C1.png|100px]]<br/>1x Pig for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_LadyCarcas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3181 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/79) <br />
||'''Sailing The Seas C1'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C1<br />
||Squiffything<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=336 CarcC Tiles]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/80) <br />
||'''Sailing The Seas : Trade Routes C1'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C1<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=367 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/81) <br />
||'''Sailing The Seas : Trade Routes C2'''<br/>(Beseegeln der See : Handelsroutes)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
}}<br />
||C2<br />
||Wolnic<br />
||40<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Trade_C1.png|50px]]<br/>40x Trade<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=343 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/82) <br />
||'''Sailing The Seas C2'''<br/>(Beseegeln der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br/>[[File:Figure_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player as alternative for token<br />
||[[File:Token_SailingTheSea_Treasure.png|50px]]<br/>24x Treasure Chest<br/>[[File:Token_SailingTheSea_Ship_stacked.png|140px]]<br/>3x Ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=335 CarcC]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/83) <br />
||'''The Coast : Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=423 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/84) <br />
||'''New Forest : The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForest.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=362 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5162 CarcF]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/85) <br />
||'''The New Forest'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
}}<br />
||C2<br />
||Wolnic<br />
||115<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=406 CarcC Part 1]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=407 CarcC Part 2]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=408 CarcC Part 3]<br />
||Forest / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/86) <br />
||'''Pig on a Pedestal'''<br/>(Das Schwein auf dem Podest)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
}}<br />
||C2<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PigOnAPedestral_stacked.png|140px]]<br/>1x Statue for each player<br />
||[[File:Symbol_PigOnAPedestral.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=384 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5177 CarcF]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/87) <br />
||'''The Libraries'''<br/>(Die Bibliotheken)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
}}<br />
||C1<br />
||PresetM<br />
||32<br />
||2<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Library.png|50px]]<br/>21x Book<br />
||[[File:Symbol_Libraries.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4942 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/88) <br />
||'''Dragon Killers'''<br/>(Drachenmörder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||[[File:CharTile_Princess.png|55px]]<br/>1x Princess<br />
||[[File:Symbol_DragonKillers.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=358 CarcC]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/89) <br />
||'''Dragon Nests'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DragonEgg.png|50px]]<br/>28x Dragon egg<br />
||[[File:Symbol_DragonNest.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=359 CarcC]<br />
||Dragon / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/90) <br />
||'''Wanderers & Myths'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
}}<br />
||C1<br />
||Karel Koplík<br />
||99<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Meal.png|50px]]<br/>24x Meal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3694 CarcC Forum]<br />
||Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/91) <br />
||'''The Plague'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of the expansion "The Plague" to C2 artwork style<br />
}}<br />
||C2<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Plague_Flea_C2.png|50px]]<br/>18x Flea<br/>[[File:Token_Plague_Outbreak_stacked_C2.png|50px]]<br/>6x Outbreak<br />
||[[File:Symbol_Spielbox.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4579 CarcF]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/92) <br />
||'''City on Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
}}<br />
||C1<br />
||Palkan<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Trebuchet_Trebuchet.png|50px]]<br/>12x Trebuchet<br/>[[File:Token_Trebuchet_CityOnFire.png|50px]]<br/>24x City on fire<br />
||[[File:Symbol_CityFire.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1493 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2478 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/93) <br />
||'''The Alchemist'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
}}<br />
||C1/C2<br />
||Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Alchemist.png|40px]]<br/>1x Alchemist<br />
||[[File:Token_Alchemist_Elements_stacked.png|120px]]<br/>24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire)<br/>[[File:Token_Alchemist_PhilosopherStone.png|50px]]<br/>1x Philosopher stone<br />
||[[File:Symbol_Alchemist.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=396 CarcC]<br />
||Advent2019 / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/94) <br />
||'''The Druid'''<br/>(Der Druide)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Druide.png|40px]]<br/>1x Druid<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=864 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/95) <br />
||'''Golden Eggs'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||16x Golden Egg (chocolate?)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1675 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/96) <br />
||'''The Dragon Flowers of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
}}<br />
||C1<br />
||Fritz_Spinne<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>12x Die<br/>[[File:Figure_DieDragon.png|50px]]<br/>1x Die (1x Dragon, 5x empty)<br />
||[[File:Token_Grass.png|50px]]<br/>12x Grass<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1648 CarcF]<br />
||Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/97) <br />
||'''Demons in Carcassonne'''<br/>(Dämonen in Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
}}<br />
||C1<br />
||Murphy013<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Demons_stacked.png|120px]]<br/>1x Demon for each player<br/>[[File:Figure_Discs_stacked.png|120px]]<br/>1x coloured disc for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=387 CarcC]<br />
||Advent2019<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/98) <br />
||'''The Gambling (invinitas)'''<br/>(Das Glücksspiel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||21<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x die<br/>(standard colours on each face)<br />
||1x round token per player colour<br/>24x result tokens<br/>(18x score<br>4x landscape)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1489 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/99) <br />
||'''The Rainbow'''<br/>(Der Regenbogen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
}}<br />
||C1<br />
||invinitas<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Rainbow_GoldPot.png|50px]]<br/>6x Pot of Gold<br />
||[[File:Symbol_TheRainbow.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1389 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/100) <br />
||'''Robin Hood'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
}}<br />
||C1<br />
||invinitas<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Robin Hood<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1523 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/101) <br />
||'''Snow Queen'''<br/>(Schneekönigin)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
}}<br />
||WE<br />
||PresetM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_IceQueen.png|60px]]<br/>1x Snow queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1562 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/102) <br />
||'''Ignatius of Loyola'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Manresa_Ignatius.png|55px]]<br/>1x Ignatius<br/>4x action cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=644 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/103) <br />
||'''The Summer Gingerbread Man'''<br/>(Der Sommer Lebkuchenmann)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
}}<br />
||C1<br />
||Quevy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1833 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/104) <br />
||'''The Painter'''<br/>(Die Maler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Painter_stacked.png|120px]]<br/>1x Painter for each player<br/>[[File:Figure_Cube_red.png]]<br/>42x small red cubes<br/>[[File:Figure_Cube_yellow.png]]<br/>42x small yellow cubes<br/>[[File:Figure_Cube_blue.png]]<br/>42x small blue cubes<br/>[[File:Figure_Cube_white.png]]<br/>14x small white cubes<br/>[[File:Figure_Cube_green.png]]<br/>14x small green cubes<br/>[[File:Figure_Cube_black.png]]<br/>14 small black cubes<br/>[[File:Figure_Cube_purple.png]]<br/>14x small purple cubes<br/>[[File:Figure_Cube_orange.png]]<br/>14 small orange cubes<br />
||6x Portrait cards<br/>48x Cover pieces<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1416 CarcF]<br/>(Rules only)<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/105) <br />
||'''The Abbot (Base Game)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creation of C1 Garden tiles to match those in C2 Base Game<br />
}}<br />
||C1<br />
||PresetM<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|100px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3799 CarcF]<br />
||C2=>C1 / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/106) <br />
||'''The Black Death'''<br/>(Der schwazre Tod)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||CAE Manresa<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Manresa_BlackDeath.png|55px]]<br/>1x Black Death<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=640 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/107) <br />
||'''Riverboats & The Whirlpool'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
}}<br />
||C1<br />
||Just a Bill<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x Riverboat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Whirlpool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3251 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/108) <br />
||'''Carcassonne's Dracula'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigNobleman.png|40px]]<br/>1x van Helsing<br/>[[File:Figure_Boglord.png|50px]]<br/>1 Dracula<br/>[[File:Figure_Count_red.png|40px]]<br/>4x Vampires<br />
||[[File:Token_Dracula_WoodStake.png|50px]]<br/>6x Wooden Stake<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=411 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5182 CarcF]<br />
||City / Tokens / Tunnel<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/109) <br />
||'''The Winter Coast & Catch of the Day'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
}}<br />
||WD<br />
||Wolnic<br />
||49<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_SailingTheSea_Crab.png|50px]]<br/>10x Crab<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=419 CarcC]<br />
||Ocean / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/110) <br />
||'''Olive Tree Orchards'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
}}<br />
||C1<br />
||Welli Designs<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_OliveTreeOrchard.png|50px]]<br/>18x Olive<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1617 Old CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/111) <br />
||'''The Necromancer'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Necromancer.png|40px]]<br/>1x Necromancer<br/>[[File:Figure_Count_white.png|40px]]<br/>1x Prince By-Tor<br/>[[File:Figure_Sheep2.png|50px]]<br/>1x Snow dog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=469 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/112) <br />
||'''Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Keep<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/113) <br />
||'''Crusades and Representatives of the People'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
}}<br />
||C1/C2<br />
||LRV<br />
||19<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crusader Priest<ref name ="Rules_NoFigure" /><br/>3x Representative of the people<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5020 CarcF]<br />
||City / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/114) <br />
||'''Captains & Spies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
}}<br />
||C2<br />
||Servius Sertorius & Meepledrone<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Captain for each player<br/>[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4184 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/115) <br />
||'''The Mill & Beekeeper'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
}}<br />
||C2<br />
||Carcassonne93<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Beekeeper<ref name ="Rules_NoFigure" /> for each player<br />
||[[File:Token_MillBee_Comb_stacked.png]]<br/>25x Honeycomb (1-4)<br/>[[File:Token_MillBee_SaltMine_stacked.png]]<br/>6x Salt (3,4,5)<br/>1x small bag<br/>[[File:Token_MillBee_Mills_stacked.png]]<br/>2x Windmill for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4635 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/116) <br />
||'''Ally or Enemy'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x regular followers in neutral colour<br />
||6x tokens<br/>(x10 colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5377 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/117) <br />
||'''Cosmic Portal 2 : Exploring the Multiverse'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
}}<br />
||C1/C2/WD/WE<br />
||Ker42<br />
||34<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MirrorZone2.png|50px]]<br/>30 tokens<br />
||[[File:Symbol_MirrorZone.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=595 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/118) <br />
||'''Deserts'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
}}<br />
||C1<br />
||Darathor<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||15x camels<br/>(3+ colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Deserts.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4083 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/119) <br />
||'''Detour and Impasse'''<br/>(Umleitungen und Sackgassen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
}}<br />
||C1<br />
||Carcatronn & Carcking<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ferry.png|50px]]<br/>8x Ferry<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=267 CarcC]<br />
||Fields / Road <br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/120) <br />
||'''Gambler's Luck'''<br/>(Das Glück des Spielers)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
}}<br />
||C1/C2<br />
||Snearone<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|40px]]<br/>1x Die<br />
||[[File:Token_GamblersLuck.png|50px]]<br/>40x tokens<br />
||[[File:Symbol_GamblersLuck.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=587 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5434 CarcF]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/121) <br />
||'''Kingdoms on the River'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
}}<br />
||C1/C2/WD/WE<br />
||Lumen<br />
||6<br />
||0<br />
||6x Border Extensions<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KingdomsOnRiver_Cart.png|40px]]<br/>4x Cart Tokens<br/>[[File:Token_KingdomsOnRiver_Turnstone.png|50px]]<br/>1x Turnstone (double-sided)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=329 CarcC]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/122) <br />
||'''Legacy of Rome'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
}}<br />
||C1<br />
||Whaleyland<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Duke<ref>No colour specified</ref><br>12x Road pieces<br />
||24x Rubble Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4271 CarcC Forum]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/123) <br />
||'''Double or Nothing'''<br/>(Doppelt oder Nichts)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
}}<br />
||C1<br />
||invinitas<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Double or Nothing" token<br/>or any coin<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/124) <br />
||'''Monuments'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
}}<br />
||C1<br />
||Darathor<br />
||4<br />
||0<br />
||4x 2x2 tile blocks<br />
||10x small cubes in each player colour<br />
||[[File:Token_Monuments_Renown.png|50px]]<br/>40x Renown Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5763 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/125) <br />
||'''Summer Gingerbread Man'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
}}<br />
||C2<br />
||Michael Halbert<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Win_gbm_gingerbreadMan.png|50px]]<br/>1x Gingerbread Man<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GingerbreadMan_WE.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3413 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/126) <br />
||'''Tarots'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Tarot.png|120px]]<br/>48x Tokens (6 per player)<br />
||[[File:Symbol_Tarot.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=627 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/127) <br />
||[[Family_Feud_(Fan_Expansion)|'''The Families''']]<br/>(De Families)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister2.png|50px]]<br/>16x Monastery<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing / Pennant<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/128) <br />
||'''The Lake'''<br/>(Der See)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds a large lake, and includes a race to be a lighthouse keeper<br />
}}<br />
||C1<br />
||JPutt927<br />
||1<br />
||0<br />
||1x 3x3 block<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Water.png|50px]]<br/>25x water tokens<br/>6 player tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=106 CarcC]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/129) <br />
||'''The Pope of Avignon v1.01'''<br/>(Der Papst aus Avignon)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
}}<br />
||C2<br />
||MarkosBoss<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x Pope<ref>Any white meeple is suggested</ref><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=530 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/130) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=488 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/131) <br />
||'''The Riverside School'''<br/>(Die Schull am Fluss)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
}}<br />
||C1<br />
||KlausiMausi<br />
||6<br />
||1<br />
||"Double" Tiles<br/>(3x Left, 3x Right)<br/>1x 2x2 start block<br />
||[[File:Figure_Teacher_red.png|40px]]<br/>1x translucent teacher in any colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_RiversideSchool.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5520 CarcF]<br />
||River / Road / School<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/132) <br />
||'''Tithe Barns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
}}<br />
||C1<br />
||Meepleater<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TitheBarn.png|40px]]<br/><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=263 CarcC]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/133) <br />
||'''Virus'''<br/>(Das Virus)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
}}<br />
||C1/C2<br />
||Konrad2605<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Virus.png|50px]]<br/>18x Virus Tokens<br />
||[[File:Symbol_Virus.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=5071 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/134) <br />
||'''Kettle of Fish'''<br/>(Schöne Bescherung)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds tiles with icons that increase the value of a river, and fish trade goods<br />
}}<br />
||C1<br />
||Novelty<br />
||30<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_KettleOfFish_Fish.png|50px]]<br/>8x Fish<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=55 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=855 CarcF]<br />
||Fishermen / River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/135) <br />
||'''Phantom of the Opera'''<br/>(Das Phantom der Oper)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
}}<br />
||C1<br />
||Wicke<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Phantoms_C1.png|140px]]<br/>1x translucent Follower for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=383 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5171 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/136) <br />
||'''Castles, strongholds, towers'''<br/>(Schlösser, Burgen, Türme)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No rules available about tile and follower placements, and scoring<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Tower Watchmen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/137) <br />
||'''The Shepherds visit the Christ Child'''<br/>(Der Hirten besuchen das Christkind)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
}}<br />
||WD<br />
||Seli & Fritz_Spinne<br />
||1<br />
||1<br />
||1x double tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_ShepherdChild_Stall.png|50px]]<br/>8 Shelters (1 per colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3035 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3583 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/138) <br />
||'''DoubleSide or DoubleTurn'''<br/>(Doppelseiten oder Doppelzug )<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
}}<br />
||C1<br />
||KlausiMausi & frankdux & Cate<br />
||10<br />
||0<br />
||8x Double sided<br>2x Joker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_DoubleTurn_stacked.png|120px]]<br/>10 tokens, 1 per colour<br/>12x Double Turn Draw Tiles<br />
||[[File:Symbol_DoubleTurn.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2041 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/139) <br />
||'''The Abbot (Expansions)'''<br/>(Der Abt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
}}<br />
||C1<br />
||PresetM<br />
||27<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3446 CarcF]<br />
||C2=>C1 / Garden / Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/140) <br />
||'''The River Riders'''<br/>(Die Flussfahrer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
}}<br />
||C1<br />
||BuLiFM<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x Sailing Ships (1 each colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Flussfahrer.png|40px]]<br/><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1476 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/141) <br />
||'''Herd of Cattle'''<br/>(Die Rinderherde)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
}}<br />
||C1<br />
||Lemmy77<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Cow.png|60px]]<br/>2x Wooden Cattle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Fields / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/142) <br />
||'''No Barter, Produce'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
}}<br />
||C1<br />
||Dave<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_NoBarter_Sack.png|50px]]<br/>6x Sacks<br/>[[File:Token_NoBarter_Shears.png|50px]]<br/>5x Shears<br/>[[File:Token_NoBarter_Flask.png|50px]]<br/>9x Flasks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1623 Old CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/143) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
}}<br />
||C1<br />
||Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw.png|55px]]<br/>1x Outlaw<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=46 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=875 CarcF]<br />
||Cliffs / Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/144) <br />
||'''Angler and Fish Farms'''<br/>(Angler und Fischzucht)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
}}<br />
||C1<br />
||Novelty<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Angler.png|55px]]<br/>1x Angler<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=62 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1152 CarcF]<br />
||Fishermen / River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/145) <br />
||'''The Hiker'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
}}<br />
||C1<br />
||Leven<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Hiker.png|55px]]<br/>1x Hiker<br />
||[[File:Symbol_Vistas.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=569 CarcC]<br />
||Vistas<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/146) <br />
||'''Riches For Priesthood'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
}}<br />
||C1<br />
||Olivier Taschereau<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_HighPriest.png|55px]]<br/>1x High Priest<br/>2x Gold<br/>6x Silver<br/>11x Bronze<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||City / Monastic / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/147) <br />
||'''Bastions'''<br/>(Die Bastionen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
}}<br />
||C1<br />
||Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=337 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5519 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/148) <br />
||'''The Bethlehem Stable'''<br/>(Der Stall von Bethlehem mit Herbergsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3028 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=3554 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/149) <br />
||'''The Count of Tuscany'''<br/>(Der Graf der Toskana)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
}}<br />
||C1<br />
||Wicke<br />
||1<br />
||0<br />
||1x City (4x3) as Florence<br />
||[[File:Figure_Count_black.png|40px]]<br/>1x Black Count<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=376 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2133 CarcF]<br />
||Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/150) <br />
||'''Green Christmas'''<br/>(Grüne Weihnachten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
}}<br />
||C1<br />
||Seli & Fritz_Spinne<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_Angel.png|40px]]<br/>1x Angel<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2335 CarcF]<br />
||Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/151) <br />
||'''Forestry'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=No information available<br />
}}<br />
||C1<br />
||Gamemai<br />
||1<br />
||0<br />
||1x double tile<br />
||[[File:Figure_FirTree.png|50px]]<br/>1x Tree<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/152) <br />
||'''Grim Reaple'''<br/>(Der Sensenmann)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
}}<br />
||C1<br />
||Victor Watrous<br />
||2<br />
||0<br />
||[[File:Tile_GrimReaple_Graveyard.png|55px]]<br/>2x Graveyard<br />
||[[File:Figure_GrimReaple.png|40px]]<br/>1x Grim Reaple<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_GrimReaple.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=99 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=619 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/153) <br />
||'''The Pig Herders'''<br/>(Die Schweinehirten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
}}<br />
||C1<br />
||Big Guy<br />
||1<br />
||0<br />
||2x2 Pig Farm<br />
||[[File:Figure_BigPinkPig.png|40px]]<br/>12x Pigs (in one colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=236 CarcC]<br />
||Fields / Siege<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/154) <br />
||'''City Council'''<br/>(Der Stadtrat)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Tile placements can be vetoed<br />
}}<br />
||C1<br />
||Gwommy & Novelty<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Veto.png|55px]]<br/>5x Veto tiles<br />
||[[File:Symbol_CityCouncil.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=114 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=748 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/155) <br />
||'''Bandit Camp'''<br/>(Die Räuberlager)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
}}<br />
||C1/C2/WD<br />
||Oldbonz & Meepledrone<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Bandit.png|55px]]<br/>1x Bandit Draw tile<br />
||[[File:Symbol_BanditCamp.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=348 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5499 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/156) <br />
||'''Inquisition & Assault'''<br/>(Inquisition und Sturm (aka Ereignisse))<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
}}<br />
||C1<br />
||Unknown<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||10x Event<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||Fluxx / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/157) <br />
||'''Carousels'''<br/>(Karussel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The tiles reverse the turn order of the players - not suitable for 2 players<br />
}}<br />
||C1<br />
||Leven<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2 tiles for determining the initial direction and keeping track of the current turn order<br />
||[[File:Symbol_Carousels.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=397 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/158) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C2<br />
||TheSteveAllen<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>28x Season conditions<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3723 CarcC Forum]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/159) <br />
||'''The Great Pumpkin'''<br/>(Der große Kürbis)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
}}<br />
||C1<br />
||kettlefish<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pumpkin-Event<br/>8x Pumpkin Scoring<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2118 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/160) <br />
||'''Quarter (aka City Districts)'''<br/>(Stadtviertel)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
}}<br />
||C1<br />
||Carsten Engels<br />
||4<br />
||0<br />
||4x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Quarter draw tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br/>(Information - may include summary of rules and low resolution tile images)<br />
||City / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/161) <br />
||'''Seasons'''<br/>(Die Jahreszeiten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
}}<br />
||C1<br />
||JPutt927<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Season Tracker Board<br/>47x Seasons condition<br/>1x Current Season clock<br />
||[[File:Symbol_Seasons_C1.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105 CarcC]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/162) <br />
||'''Storno'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
}}<br />
||C1<br />
||Leven<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Tile_Storno.png|55px]]<br/>6x Storno tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=286 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/163) <br />
||'''Orchards : A Trade In Apples'''<br/>(Obstgärten)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
}}<br />
||C1/C2<br />
||Wolnic<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br />
||[[File:Symbol_AppleOrchards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=414 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5161 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/164) <br />
||'''The King's Passing'''<br/>(Der König fährt vorbei)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
}}<br />
||C1<br />
||JPutt927<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x King"s Passing tracker board<br/>[[File:Tile_KingsPassing.png|55px]]<br/>10x trigger tiles<br/>(6x1, 3x2, 1x3)<br />
||[[File:Symbol_KingsPassing.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=218 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/165) <br />
||'''The Big Highwayman'''<br/>(Der Große Wegelagerer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
}}<br />
||C1/C2<br />
||Challa007 & Snearone<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BigHighwayman.png|40px]]<br/>1x Big Highwayman<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BigHighwayman.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6205 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5396 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/166) <br />
||'''A Carcassong of Ice and Fire'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||7-10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||50x wall cubes<br/>5x additional (but different) followers per player<br/>1x Assassin per player<br/>1 Mini-meeple per player<br/>4x Grey wolves<br/>6x White Walkers<br/>1x Die<br />
||7-10x Capital City tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=290 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/167) <br />
||'''Crests of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
}}<br />
||C1<br />
||Gerry & Danisthirty & Carcking<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1328 CarcC Forum]<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/168) <br />
||'''Dragon Treasure (Advent Calendar 2016)'''<br/>(Drachenschatz)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
}}<br />
||C1<br />
||Seli & KlausiMausi<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||6x Gold<br/>(2 nuggets)<br/>9x Dragon"s Horde<br/>(-2, -1, 0, 3, 4, 5)<br/>1x small bag<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2999 CarcC Forum]<br />
||Advent2016<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/169) <br />
||'''The Wedding'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two lovers try to reach a monastery (before it is completed) so they can be married<br />
}}<br />
||C1/C2/WD/WE<br />
||eolone<br />
||4<br />
||0<br />
||1x 2x2 block (forming heart-shaped city)<br />
||1x Bride<br/>1x Groom<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3286 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/170) <br />
||'''New Discoveries: Distant Lands'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
}}<br />
||C2<br />
||Wolnic<br />
||6<br />
||0<br />
||2x 2x2 Distant Land Blocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||13x Flags (all colours)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3974 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/171) <br />
||'''Towers of The Black Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
}}<br />
||C2<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Black Chess rook<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_BlackPrinceTower.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=598 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5374 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/172) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTrader_stacked.png]]<br/>6x apples<br/>6x cherries<br/>6x pears<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4522 CarcC Forum]<br />
||Fields / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/173) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
}}<br />
||C1<br />
||Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBuster_stacked.png]]<br/>6x green frogs<br/>6x purple frogs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4521 CarcC Forum]<br />
||River / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/174) <br />
||'''The Cursed Pennant'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
}}<br />
||C1<br />
||Dave<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Pennant quarters<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://carcassonnecentral.com/forum/index.php?topic=1603.0 Old CarcC Forum]<br />
||City / Pennant / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/175) <br />
||'''The Lighthouse Guard'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
}}<br />
||C1<br />
||The Juts<br />
||28<br />
||0<br />
||1x 5x5 Lake<br/>with central island<br />
||[[File:Figure_Boat_neutral.png|50px]]<br/>6x boats (neutral colour)<br/>1x lighthouse/tower<br />
||4x seaweed<br/>2x shark<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=158 CarcF]<br/>[https://carcassonnecentral.com/forum/index.php?topic=1381 Old CarcC Forum]<br />
||Lake<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/176) <br />
||'''Walpurgis Night'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
}}<br />
||C1<br />
||Violet<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Witch<ref name ="Rules_NoFigure">There is no explicit figure shown in the rules.</ref><br />
||1x Witchmaster<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1200 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/177) <br />
||'''Catapults of Carcassonne'''<br/>(Die Katapulte von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
}}<br />
||C1<br />
||eurojo & Johannes Hoppstädter<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|50px]]<br/>1x Die<br />
||[[File:Token_Catapult_Joker.png|40px]]<br/>30x Jokers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=967 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/178) <br />
||'''The Tinkers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
}}<br />
||C1<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Noblemen_stacked.png|120px]]<br/>1x Tinker per player<ref name ="Rules_NoFigure" /><br />
||[[File:Token_CopperKettle.png|50px]]<br/>12x Copper kettles<br/>or use colour tokens in place of figures<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=935 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/179) <br />
||'''The Fairy Queen & Prince'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
}}<br />
||C1<br />
||jeRm!<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Fairy Queen<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/19325/fairy-queen-and-princezip BGG]<br />
||City / Dragon<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/180) <br />
||'''Dungeons & Peddlers'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
}}<br />
||C1<br />
||Runtu<br />
||45<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Peddlars (2 in each colour)<ref name ="Rules_NoFigure" /><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/33840/carcassonne-dungeons-peddlers BGG]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/181) <br />
||'''Trick or Treat'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
}}<br />
||C1<br />
||Danisthirty<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Trick or Treat"er<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_TrickOrTreat.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2163 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/182) <br />
||'''Leprechaun'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
}}<br />
||C1<br />
||Carcatronn<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Leprechaun.png|40px]]<br/>(or unused green figure)<br />
||[[File:Token_Gold.png|50px]]<br/>24x Gold<br />
||[[File:Symbol_Leprechaun.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=196 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/183) <br />
||'''Free as a bird'''<br/>(Frei wie ein Vogel)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
}}<br />
||C1<br />
||Sleepy<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x 8-sided die<br/>1 Aviator<ref name ="Rules_NoFigure" /><br />
||1x wind direction/strength indicator (not included in rules)<br />
||[[File:Symbol_FreeAsABird.png|40px]]<br />
||CarcCZ<br />
||<br />
||[[File:Feature_FreeAsABird_ramp.png|40px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/184) <br />
||'''Underground River'''<br/>(River Versickerung)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
}}<br />
||C1<br />
||Murphy013<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_red.png|40px]]<br/>1x Die<br/>(0-5 ""(or use 1-6 with 6 as 0?)"")<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4682 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/185) <br />
||'''Champions & Keep'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
}}<br />
||C1<br />
||Lamina<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x token/coin for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/146411/custom-expansion-champion-keep BGG] (Broken Link)<br />
||City / Missing / Pennant<br />
||<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/186) <br />
||'''The Shop'''<br/>(Der Shop)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
}}<br />
||C1<br />
||Christian Hermann<br />
||40<br />
||0<br />
||1x Shop Board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x action markers<br/>6x castles<br/>6x bridges<br/>6x tower pieces<br/>20x goods tokens (4x each wine, grain, cloth and 8x tea)<br/>10x coat of arms<br />
||[[File:Symbol_TheShop.png|40px]]<br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/187) <br />
||'''Pirates of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
}}<br />
||C1<br />
||Unknown<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PiratesTreasure.png|40px]]<br/>7x Treasure Chests<br />
||[[File:Symbol_Pirates.png|40px]]<br />
||CarcCZ<br />
||Treasure<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/188) <br />
||'''Cross of Peace'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_CrossPeace.png|50px]]<br/>6x crosses<br />
||[[File:Symbol_CrossPeace.png|40px]]<br />
||CarcCZ<br />
||City / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/189) <br />
||'''Templar'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
}}<br />
||C1<br />
||Chmura<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Templar.png|50px]]<br/>10x Templars<br />
||[[File:Symbol_Templar.png|40px]]<br />
||CarcCZ<br />
||City / Monastic / Road / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showLost"<br />
|style="background-color:MistyRose"|(A/190) <br />
||'''Monks & Heretics'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
}}<br />
||C1<br />
||Lomion<br />
||17<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>2x Bee<br/>[[File:Token_Fish.png|50px]]<br/>3x Fish<br/>[[File:Token_AppleRed.png|50px]]<br/>4x Apple<br/>[[File:Token_Herbs.png|50px]]<br/>5x Herbs<br/>[[File:Token_Cloister.png|50px]]<br/>3x Monastery<br/>[[File:Token_MonksHeretics_Monk.png|50px]]<br/>14x Monk<br />
||[[File:Symbol_MonksHeretics.png|40px]]<br />
||<br />
||Monastic / Tokens / Missing<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/191) <br />
||'''The Paramour of Carcassonne'''<br/>(Die Buhlerin von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
}}<br />
||C1/C2<br />
||Ratz65<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Buhlerin.png|40px]]<br/>1x Paramour<br />
||[[File:Token_Buhlerin.png|50px]]<br/>12x Paramour<br />
||[[File:Symbol_Buhlerin.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=867 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/192) <br />
||'''St Nicholas'''<br/>(Der St. Nikolaus)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
}}<br />
||WD<br />
||Seli<br />
||9<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_StNicolas.png|50px]]<br/>9x St. Nicolas present<br />
||[[File:Symbol_DerNikolaus.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3548 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/193) <br />
||'''Apothecaries and Tithes'''<br/>(Apotheken und Zehntscheunen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
}}<br />
||WD<br />
||Seli & Meepleater<br />
||23<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>8x Herb<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3670 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/194) <br />
||'''Bridges, Castles and Bazaars'''<br/>(Burgen, Brücken und Basare)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Castle_WD_Zotto.png|100px]]<br/>12x Castle Tokens<br />
||[[File:Symbol_BridgesCastlesBazaars_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2346 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/195) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
}}<br />
||WD<br />
||Moses64 & Seli & Zotto<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_WD.png|50px]]<br/>2x 4 Sheep<br/>[[File:Token_HS_Sheep3_WD.png|50px]]<br/>5x 3 Sheep<br/>[[File:Token_HS_Sheep2_WD.png|50px]]<br/>5x 2 Sheep<br/>[[File:Token_HS_Sheep1_WD.png|50px]]<br/>4x 1 Sheep<br/>[[File:Token_HS_Sheep0_WD.png|50px]]<br/>21x Grass<br />
||[[File:Symbol_HillsSheep_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2347 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/196) <br />
||'''Hills and Sheep'''<br/>(Schafe und Hügel)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
}}<br />
||WD<br />
||Telecaster<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HS_Wolf_Sq_WD.png|50px]]<br/>2x Wolf<br/>[[File:Token_HS_Sheep4_Sq_WD.png|50px]]<br/>4x 4 Sheep<br/>[[File:Token_HS_Sheep3_Sq_WD.png|50px]]<br/>6x 3 Sheep<br/>[[File:Token_HS_Sheep2_Sq_WD.png|50px]]<br/>6x 2 Sheep<br/>[[File:Token_HS_Sheep1_Sq_WD.png|50px]]<br/>6x 1 Sheep<br/>[[File:Token_HS_Sheep0_Sq_WD.png|50px]]<br/>24x Grass<br/>[[File:Token_Castle_WD_Tel.png|100px]]<br/>10x Castles<br />
||[[File:Symbol_HillsSheep_WD_Tel.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2377 CarcF]<br />
||Fields<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/197) <br />
||'''Cleric & Serf'''<br/>(Kleriker und Leibeigene)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Cleric and Serf" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Serf_WD.png|55px]]<br/>1x Serf<br/>[[File:CharTile_Cleric_WD.png|55px]]<br/>1x Cleric<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Monastic<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/198) <br />
||'''Frog Buster'''<br/>(Der Froschmeister)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FrogBusterGreen_WD.png|50px]]<br/>6x Green Frog<br/>[[File:Token_FrogBusterBrown_WD.png|50px]]<br/>6x Brown Frog<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/199) <br />
||'''Fruit Merchant'''<br/>(Die Fruchthändler II)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
}}<br />
||WD<br />
||Seli & Itomi Bhaa<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitMerchantApple_WD.png|50px]]<br/>5x Apple<br/>[[File:Token_FruitMerchantSloe_WD.png|50px]]<br/>5x Sloe<br/>[[File:Token_FruitMerchantPineCone_WD.png|50px]]<br/>5x Pine Cone<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/200) <br />
||'''Fruit Trader'''<br/>(Die Fruchthändler)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
}}<br />
||WD<br />
||Seli & Jonathan Wu<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_FruitTraderRowanBerries_WD.png|50px]]<br/>6x Rowan Berries<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/201) <br />
||'''Pirates and Plunderers'''<br/>(Piraten und Plünderer)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
}}<br />
||WD<br />
||Seli & Robotman<br />
||90<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_PirPlundCloth_WD.png|50px]]<br/>15x Cloth<br/>[[File:Token_PirPlundDyes_WD.png|50px]]<br/>15x Colour Dyes<br/>[[File:Token_PirPlundRum_WD.png|50px]]<br/>15x Rum<br/>[[File:Token_PirPlundSpice_WD.png|50px]]<br/>15x Spice<br />
||[[File:Symbol_PiratesPlunder_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Ocean<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/202) <br />
||'''Bastions'''<br/>(Die Bastion)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Bastions" by Leven<br />
}}<br />
||WD<br />
||Seli & Leven<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Archer_WD.png|55px]]<br/>1x Royal Archer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/203) <br />
||'''Merry Men'''<br/>(Die Gesetzlosen)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=WD version of tiles from "Merry Men" by Novelty<br />
}}<br />
||WD<br />
||Seli & Novelty<br />
||11<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_Outlaw_WD.png|55px]]<br/>1x Outlaw<br />
||[[File:Symbol_Merrymen_WD.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4494 CarcC Forum]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4946 CarcF]<br />
||Forest<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/204) <br />
||'''The Hunting Forest'''<br/>(Die Jagdgründe)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
}}<br />
||C1<br />
||Wolnic<br />
||14<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_HuntingForestC1.png|50px]]<br/>14x Wild Boar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=680 CarcC]<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/205) <br />
||[[The_Courier_(Fan_Expansion)|'''The Courier''']]<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
}}<br />
||C1/C2<br />
||Matisek & Bumsakalaka & Snearone<br />
||6<br />
||0<br />
||0<br />
||[[File:Figure_TheCourier.png|40px]]<br/>1x Courier<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_The_Courier.png|40px]]<br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/206) <br />
||'''Guild Masters and Beekeepers'''<br/>(Zünfte und Ziedler)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
}}<br />
||C1/C2<br />
||The_Bofrostmann<br />
||31<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||7x Honey tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5787 CarcC Forum]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/207) <br />
||'''The Mount of the Duke'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
}}<br />
||C1<br />
||José Barros Alonso<br />
||24<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_MountDuke_Boar.png|50px]]<br/>4x Boar<br/>[[File:Token_MountDuke_Deer.png|50px]]<br/>4x Deer<br />
||[[File:Symbol_MountDuke.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4260 CarcC Forum]<br/>Rules only<br />
||Forest / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted showOther"<br />
|style="background-color:Honeydew"|(A/208) <br />
||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
}}<br />
||C2<br />
||Danka & šmoula<br />
||1<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_COVID-19.png|50px]]<br/>20x Infection Tokens<br/>[[File:COVID-19_Test_Death.png|40px]]<br/>1x Death Card<br/>[[File:COVID-19_Test_Positive.png|40px]]<br/>9x Positive Cards<br/>[[File:COVID-19_Test_Negative.png|40px]]<br/>20x Negative Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||CarcCZ<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/209) <br />
||'''Mario3 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
}}<br />
||n/a<br />
||mrskaut<br />
||72<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/141222/fan-made-mario-3-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Mario3.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/210) <br />
||'''Zelda 2 Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
}}<br />
||n/a<br />
||LinkDude<br />
||84<br />
||13<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x characters per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/157730/fanmade-zelda-2-carcassonne-pnp BGG]<br />
||Rebrand<br />
||[[File:Tile_Zelda2.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/211) <br />
||'''Pokésonne Core'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
}}<br />
||n/a<br />
||FiammaFenice<br />
||146<br />
||25<br />
||1x score board<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/219821/pokesonne-master-edition-full-pokemon-re-theme-w-e BGG]<br />
||Rebrand<br />
||[[File:Tile_PokesonneCore.png|55px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/212) <br />
||[[Bards_of_Carcassonne_(Fan_Expansion)|'''The Bards''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes<br />
}}<br />
||C2<br />
||Snearone<br />
||7<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bards.png|40px]]<br/>7x Lute<br />
||[[File:Symbol_Bards.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=692 CarcC]<br />
||City / Fields / Road / Tokens<br />
||[[File:Symbol_Bards-2.png|40px]]<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/213) <br />
||'''Ghost Time'''<br/>(Geisterzeit)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles<br />
}}<br />
||C1<br />
||invinitas<br />
||20<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Ghosts<br>1x Ghost Hunter<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1390 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/214) <br />
||'''Fruit Trees'''<br/>(Obstbäume und Obstchips)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions<br />
}}<br />
||C1<br />
||Zotto & Seli<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Fruit Chips<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4193 CarcF]<br />
||C2=>C1<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/215) <br />
||'''The University'''<br/>(Die Universität)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design<br />
}}<br />
||C1<br />
||Safari<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||YES<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3118 CarcF]<br />
||City / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing"<br />
|style="background-color:Lavender"|(A/216) <br />
||'''Dung Heaps'''<br/>(Misthaufen)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game<br />
}}<br />
||<br />
||seli<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Dung Heap<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=3120 CarcF]<br />
||Fields / Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(A/217) <br />
||'''The Trade Routes'''<br/>(Die Handelsrouten)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only<br />
}}<br />
||C1/C2/WD/WE<br />
||Kwyjibo<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[File:TradeRoutes_Carrot.png|50px]<br>10x Carrots<br>[File:TradeRoutes_Chicken.png|50px]<br>8x Chickens<br>[File:TradeRoutes_Shell.png|50px]<br>6x Shells<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2674 CarcF]<br />
||Tokens<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showMusing showOther"<br />
|style="background-color:Lavender"|(A/218) <br />
||'''The Wizard Tower'''<br/>(Der Zauberturm)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions<br />
}}<br />
||<br />
||User743<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Tower<br>1x Die<br />
||Spell Tokens<br>Bonus Action Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2849 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/219) <br />
||'''King and Robber'''<br/>(König und Raubritter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=WD version of tiles from HiG's published expansion<br />
}}<br />
||WD<br />
||Zotto<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:CharTile_King_WD.png|55px]]<br/>1x King<br/>[[File:CharTile_Robber_WD.png|55px]]<br/>1x Robber Baron<br />
||[[File:Symbol_CountKingRobber_C1C2.png|40px]]<br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=2342 CarcF]<br />
||City / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/220) <br />
||'''Defense of the Cities'''<br/>(Die Verteidigung der Städte)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
}}<br />
||C1<br />
||Zotto<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Citadels_stacked.png|100px]]<br/>1x Tower per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=993 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/221) <br />
||[[The Wetlands (Fan Expansion)|'''Wetlands''']]<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
||6x double tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Wetlands.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=714 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6467 CarcC Forum]<br />
||City / Monastic / Pennant / Road<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showCompleted"<br />
|style="background-color:Honeydew"|(A/222) <br />
||'''River Ports'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed<br />
}}<br />
||C2<br />
||Oldbonz<br />
||6<br />
||0<br />
||1 river port tile per player<br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>1x boat for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=721 CarcC]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=6458 CarcC Forum]<br />
||River<br />
||-<br />
<br />
|- class="showNewTilesAndFiguresOrTokensAndRules showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(A/223) <br />
||'''Crater'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After placing, roll Flier dice and any meeples in area defined by the number are removed<br />
}}<br />
||C2<br />
||Matisek<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die.png|40px]]<br/>1x Die (Flier)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6472 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_Variants&diff=310872Expansion Reference List Variants2023-12-05T13:22:10Z<p>Wolnic: Data refresh</p>
<hr />
<div>|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/1) <br />
||'''Shepherds'''<br/>(Die Schäfer)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds sheep and shepherds to the game (before the release of "Hils and Sheep")<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=136 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=4382 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Fields<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/2) <br />
||'''Dragon'''<br/>(Der Drache)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Alternative Dragon movement; players lose 1 point for each follower the Dragon passes as it stomps around, rather than eating them<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4387 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/3) <br />
||'''Bribes'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Transfer points by negotiating with another player to place their tile where you want them to<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4389 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/4) <br />
||'''Mobile Knights'''<br/>(Die wandernden Ritter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knights may be moved from one city to another, along connecting roads, once they've been placed<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4391 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/5) <br />
||'''Invading Cities'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After completing a city you may leave any followers in place; on a later turn, you may move those followers along any connecting roads to another city, whether it is occupied or not, or you can return them to your supply if not "moving wood"<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4392 CarcF]<br/>[https://boardgamegeek.com/filepage/5678/kevinscarcassonnevariantspdf BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/6) <br />
||'''Dragon Slayer'''<br/>(Der Drachentöter)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The dragon moves (1 or 2 tiles) each turn towards the most recently placed tile, flying over all terrain types; if it is located in a city when that city completes, it is killed and the player who scores for the city gets a bonus; requires "Princess and Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4431 CarcF]<br/>[https://boardgamegeek.com/thread/74651/dragon-slayer-variant BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/7) <br />
||'''Markets'''<br/>(Die Märkte)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Instead of scoring the tokens at the end of the game, they are used to gain additional actions, such as a second turn, etc.; requires "Traders & Builders"<br />
}}<br />
||C1/C2/WD/WE<br />
||LittleMisfit<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=4432 CarcF]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/8) <br />
||'''The Robbers of Carcassonne'''<br/>(Die Räuber von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="The Robbers" are included as part of the game, rather than on the scoreboard; a player's Robber may be placed on the tile just placed and then moved to an adjacent, or connected, feature (some restrictions); when a Robber tile is drawn, Robber scoring takes place; no English translation<br />
}}<br />
||C1/C2/WD/WE<br />
||eurojo<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=1884 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/9) <br />
||'''Solomo'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played within a set of walls made from 26 tiles (leaving the 4x corners empty and creating a 7x6 inner area), the aim is to score as many points as possible using the remaining tiles; game ends if 4 tiles can't be placed, or are discarded<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=317 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/10) <br />
||'''The Three Musketeers'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=When connecting a feature to one occupied by your wagon you can add a standard follower on top as Musketeer, who will kill any other playere's followers on that feature; requires "Abbey and Mayor"<br />
}}<br />
||C1/C2/WD/WE<br />
||Gwommy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=41 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1803 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/11) <br />
||'''Invasion of Catharism'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An alternative way of playing both the Cathar and Siege tiles together; requires "Cathars" and "Siege"<br />
}}<br />
||C1/C2/WD/WE<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=40 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1821 CarcF]<br />
||Siege<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/12) <br />
||'''Miner & Underminer'''<br/>(Bergleute Mineure)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the components from "The Tower" in a different way; players can mine for ore, undermine city walls, or counter-mine to protect their cities; requires "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||CARC_Zoner<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=149 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1823 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/13) <br />
||'''The Bandit'''<br/>(Der Bandit)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=A Bandit has been spotted roaming the countryside, stealing from knights, thieves and monks alike; he may join your side for the right price, and then rob you blind if you turn your back; requires "The City of Carcassonne" / "The Count"<br />
}}<br />
||C1/C2/WD/WE<br />
||Big Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=202 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2139 CarcF]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/14) <br />
||'''The Foreman in the Tower'''<br/>(Turmbäumeister)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=It is 1849, and you are a Foreman renovating the City to save it from destruction; you decide when and how high to build, when to claim something as your own, and when to break things down to use elsewhere; requires "The Tower"<br />
}}<br />
||C1/C2/WD/WE<br />
||Big Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=197 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=2249 CarcF]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/15) <br />
||'''The Knave of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The player has a bet with the knights of the King’s court; you must press-your-luck and impress the knights; if you are successful you will be considered their equal; if you fail, you’ll forever be regarded as the court jester<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=340 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/16) <br />
||'''The Abbot's Walk'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=The player is given the task of walking their Abbot from One Cloister to another, and seeing as many features of Carcassonne on the way; the player plays tiles within the strict confines of "The Garden", and uses 8x followers and 1x Abbot<br />
}}<br />
||C1/C2/WD/WE<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=333 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/17) <br />
||'''El Juglar'''<br/>(Der Minnesänger)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the fair tiles from "The Catapult" and the bazaar tiles from "Bridges, Castles and Bazaars"; with many juglares in town for the fair, some have trouble attracting a crowd; instead, they resort to petty thievery<br />
}}<br />
||C1/C2/WD/WE<br />
||Nick Leonard<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=269 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=5151 CarcF]<br />
||Bazaar<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/18) <br />
||'''Barns Revisited'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An updated way to play with barns that preserves the original farming mechanic of the base game while still giving the barns a purpose; it also eliminates the possibility of re-farming mega barn farms, over and over, for cheap points<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=260 CarcC]<br />
||Barn<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/19) <br />
||'''Catapult Catch'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Uses the components from Catapult in a different way; requires tiles and tokens from "The Catapult"<br />
}}<br />
||C1/C2/WD/WE<br />
||Carcking<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=150 CarcC]<br />
||<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/20) <br />
||'''Close the Gap'''<br/>(Schliesse die Luecke)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=If a player places a tile to fill a "hole" (closed on 3 or four sides) the player is able to take a second turn (as with The Builder from "Traders and Builders")<br />
}}<br />
||C1/C2/WD/WE<br />
||Albatros & Hans Andersson<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/21) <br />
||'''Campaigns'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Campaign game using most of the expansions<br />
}}<br />
||C1/C2/WD/WE<br />
||Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=413 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1808 CarcF]<br/>(for v1.0)<br />
||Campaign<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/22) <br />
||'''Lifestyle (aka Life Change)'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Followers can be moved to other features instead of placing a follower<br />
}}<br />
||C1/C2/WD/WE<br />
||Tobias Stapelfeld<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/23) <br />
||'''Rebuilding'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Each turn, for a cost, players may remove any unoccupied tiles and place them elsewhere<br />
}}<br />
||C1/C2/WD/WE<br />
||Tobias Stapelfeld<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/24) <br />
||'''Squared Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant inspired by some of the concepts of Tetris<br />
}}<br />
||C1/C2/WD/WE<br />
||Carca_Maker & Zox<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4286 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/25) <br />
||'''Customs Officers / Tax Collectors / Publicans'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=An early variant idea; followers can be placed as tax collectors at road junctions, scoring one third of the points scored for each road<br />
}}<br />
||C1/C2/WD/WE<br />
||Alexandra Kremers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road / Missing<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/26) <br />
||'''Capture'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Capture another player's follower when occupied features become connected; the catch is that the newly arrived follower must "guard" the other, possibly leaving the feature open for others<br />
}}<br />
||C1/C2/WD/WE<br />
||Martin Storbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/27) <br />
||'''The Double-sized Follower'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Score double points when using a big meeple; resulted from a misunderstanding of the rules<br />
}}<br />
||C1/C2/WD/WE<br />
||Martin Storbeck<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/28) <br />
||'''True North'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant for using "The Wind Roses"; tiles must be placed according to their correct orientation; then players may re-locate one of their meeples within that quadrant to any incomplete feature; requires "The Wind Roses" (either version)<br />
}}<br />
||C1/C2/WD/WE<br />
||Just a Bill<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3540 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/29) <br />
||'''Recassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.<br />
}}<br />
||C1/C2/WD/WE<br />
||Matjaž Bevk<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://carcassonnetribe.blogspot.com/2009/12/recassonne-carcassonne-variant.html CarcTribe Blog]<br />
||<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/30) <br />
||'''Communis'''<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Rules to include some (possible) co-operation between players during the game to increase their scoring; scoring of roads, cities and farms is based on the number of followers present and other factors; download link on thread not working<br />
}}<br />
||C1/C2/WD/WE<br />
||Luis Patricio<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://carcassonnecentral.com/forum/index.php?topic=2269.0 CarcC Forum]<br />
||Co-op / Missing<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/31) <br />
||'''Visitors of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on "Famine in Carcassonne" this also uses a set of gray meeples; players develop the landscape while maintaining a balance of resources; the Grays visit and marvel at the accomplishments and provide aid when they can - but they may vanish just as soon as they appear!<br />
}}<br />
||C1/C2/WD/WE<br />
||Guthrie Allen<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/104469/visitors-carcassonne-solo-variant BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showLost"<br />
|style="background-color:MistyRose"|(V/32) <br />
||'''Rivers and Harbours'''<br/>(Flüsse und Häfen)<br/><br />
{{FanExpListDescCollBox|1=MistyRose<br />
|2=Early expansion idea (probably before "The River" was released), requires using some road tiles from a second copy of the Base Game, painted blue, to be a river/canal<br />
}}<br />
||C1/C2/WD/WE<br />
||Manfred Stenzel<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Missing<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/33) <br />
||'''Carcassollo'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players are limited to tile placement on an imaginary grid of 7x7 tiles, with the start tile at the center<br />
}}<br />
||C1/C2/WD/WE<br />
||t2k<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=461 CarcC]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/34) <br />
||'''Pilgrim Roads'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=A player may place a follower as "Pilgrim" on a "cloister with road" tile; the follower will score the road (2pts per tile), or the cloister, whichever completes first; requires any Monastery tiles with road (including Dutch/German Monasteries)<br />
}}<br />
||C1/C2/WD/WE<br />
||Koschei<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5212 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/35) <br />
||'''The Citadels'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Variant of Scoring Rules for Roads by Gerry. Players attempt to establish a linked alliance of citadels connected by a continuous network of roads; each structure that terminates a road (crossing, city segment, or cloister) must have another road exiting from it to continue the network; the variant uses Castle tokens differently by keeping completed cities in play to gain more points<br />
}}<br />
||C1/C2/WD<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1023 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/36) <br />
||'''The Chatelaines'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=In addition to receiving the trade goods tokens the player completing a city will receive 1pt per Chatelaine for each trade good in the city; requires "Traders & Builders" and Princess tiles from "Princess & Dragon"<br />
}}<br />
||C1/C2/WD<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1151 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/37) <br />
||'''Wheel of Fortune tiles'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Variant for using the tiles from "Wheel of Fortune" (without using the wheel itself); each numbered tile adds points to features when they close<br />
}}<br />
||C1<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1199 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/38) <br />
||'''The Explorers'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative idea for using "The Wind Roses" tiles; place a follower when placing a quadrant tile, and gain points for tiles placed in that quadrant; requires "The Wind Roses"<br />
}}<br />
||C1<br />
||gabrielgeek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1553 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/39) <br />
||'''Loop Runner'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you create a road loop you may choose to leave your meeple on it as a jogger, and receive 1 point for every lap completed<br />
}}<br />
||C1/C2/WD/WE<br />
||Danisthirty & Chooselife<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2023 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/40) <br />
||'''Festival Farmers'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Expands on option in "The Festival", for a monk (if monastery incomplete) and farmer (if field is totally enclosed) to score as at end of game; requires "The Festival"<br />
}}<br />
||C1/C2/WD/WE<br />
||Michael Halbert<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3352 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/41) <br />
||'''The Schools of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After the first school is completed, a new school is placed on the board by the next player; requires multiple copies of "The School"<br />
}}<br />
||C1<br />
||Halfling<br />
||0<br />
||0<br />
||Multiple copies of The School<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3799 CarcC Forum]<br />
||Road / School<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/42) <br />
||'''Messengers and Robbers variant'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Messengers and robbers are put to work as special figures in the playing area instead of on the scoreboard; requires "The Tower", "The Messengers" and "The Robbers"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4797 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/43) <br />
||'''Close The Gap'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Score points for filling in holes in the landscape; different from the similarly named "Close the Gap" by Albatros and Hans Andersson; see also "The Cartographer" by Seli<br />
}}<br />
||C1/C2/WD/WE<br />
||Kaleostro<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4925 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/44) <br />
||'''The Farrier'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After completing a city, leave a follower in the city to score 1 point per turn for the rest of the game<br />
}}<br />
||C1/C2/WD/WE<br />
||SxN<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5358 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/45) <br />
||'''Labor Market (K#20)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Each player places two followers in reserve, and as cities are completed may bid to move a follower back and forth in exchange for points<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5412 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/46) <br />
||'''Hedge Preaching and Iconoclasm'''<br/>(Hagenpreken & Beeldenstorm)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=C2 Highwaymen tiles boost the score of the road and reduce the value of any monasteries along its length<br />
}}<br />
||C2<br />
||Windekind<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5582 CarcC Forum]<br />
||Monastic / Road<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/47) <br />
||'''Fight or Flight - A Robbers Variant (K#22)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=The Robber figures are placed on the main game board on occupied features, rather than on the scoreboard, with the hope of scoring points for the features if they can "scare away" those already in place; requires The Robbers<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5657 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/48) <br />
||'''Over-seers and Under-takers (Hills Variant) (K#28)'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=An alternative way of using the hill tiles from "Hills & Sheep"; the player may look at the "buried" tile, then place a follower on the hill, scoring when unoccupied features on that tile are completed; if not placing a follower, can remove a hill-dweller from play and take the hidden tile and palce it as a second turn<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5792 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/49) <br />
||'''Barn Variants'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A few alternative ideas for using the barn from "Abbey & Mayor"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5807 CarcC Forum]<br />
||Barn / Fields<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/50) <br />
||'''Biding Abbot's Absolution (K#2)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After completing a monastic feature, the Abbot remains in place, lying down; can be removed on a future turn (scoring as normal), while also allowing another follower to be removed from a feature (without scoring)<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Monastic<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/51) <br />
||'''Castles in Germany - as Starting Tiles (K#3)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Use some of the "Castles In Germany" as starting tiles<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/52) <br />
||'''Alternative Trade Goods Scoring (K#4)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Instread of scoring 10pts for holding most of a token type, they are scored in groups of 3 identical, or 3 different, tokens<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/53) <br />
||'''Highways (K#5)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Any road with a "bridge" piece scores 2 points (as Inn/Lake); requires Bridges<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/54) <br />
||'''Pious Plaza - Cathedral Surrogate (K#10)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses the base game CCCC tile in 2 ways; as Cathedral (so city scores 3 pts per tile on completion), or set aside at start of game and can be exchanged if a player draws a FFFF monastery and would rather have the city tile <br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/55) <br />
||'''Collectives - Proportional Scoring (K#11)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Points for Farms and Cities are allocated based on the number of followers in them, rather than just to the majority stakeholder(s)<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/56) <br />
||'''Hatteras Captain (K#16)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Tower floors are automatically added to tower bases, but they can be moved to build higher towers on later turns; followers placed on towers can be moved into features on the tile, even if occupied; replaces normal Tower capture rules; requires "The Tower"<br />
}}<br />
||C1/C2/WD<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/57) <br />
||'''The Wyvern's Veil - a Dragon Variant (K#17)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=As the Wyvern moves around the board it temporarily "hides" followers, allowing others to place a follower on that feature; if a feature scores when Wyvern present, that tile is ignored; requires "The Dragon"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/58) <br />
||'''MegaCarc: UPGRADE Mode'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses<br />
}}<br />
||C1/C2/WD/WE<br />
||AlbinoAsian<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=299 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/59) <br />
||'''The Inquisitor - revised rules'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Revised/simplified rules for the expansion "The Inquisitor" by Aenima<br />
}}<br />
||C1<br />
||Oldbonz<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4308 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/60) <br />
||'''Ideas for Bazaar Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative use for Bazaar tiles which score points for followers occupying features surrounding it when it is completed; requires tiles from "Bridges, Castles and Bazaars"<br />
}}<br />
||<br />
||AlbinoAsian<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=357 CarcC Forum]<br />
||Bazaar<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/61) <br />
||'''Cosmic Orienteers (K#32)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="The Wind Roses" variant based on "The Astronomers"; when a Wind Roses tiles is placed, it scores points if it is in alignment with any other Wind Roses tile<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2330 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Windrose<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/62) <br />
||'''The Vault'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Separate tiles into two types - basic and deluxe ("The Vault"); after completing a feature without scoring you can start to access the tiles in "The Vault"; several optional ideas included<br />
}}<br />
||C1/C2/WD/WE<br />
||Just a Bill<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3371 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/63) <br />
||'''Breachers (K#31)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="Beseigers" variant; when one of the siege tiles is placed, a player may use it to move a farmer from a touching field into that city on a later turn<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5667 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Siege<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/64) <br />
||'''High Fliers (K#30)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="The Flying Machines" variant without dice; place a follower on top of the hill and on a later turn, they can move to an incomplete feature along the alignment shown by the arrow (unless the tile is surrounded before the flight takes place)<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5806 CarcC Forum]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Flier<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/65) <br />
||'''Royal Garrison (K#25)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Princess variant; if a city contains a Princess tile, other players may place a follower on a tile used to expand it so long as the number of open sides is reduced, even though the city is already occupied<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5669 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5808 CarcC Forum(2)]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/66) <br />
||'''Flash Points (K#26)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Volcanoes variant; when a volcano tile is surrounded by 8 tiles, it erupts, removing any followers on those eight tiles or the volcano tile itself; features on the eight tiles score bonus points if they complete before the volcano erupts<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5669 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5808 CarcC Forum(2)]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/67) <br />
||'''Wary Wyrm (K#27)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=In this Dragon variant, the Wyrm is attracted to followers that occupy an incomplete feature by themselves, and when a dragon tile is drawn it eats that follower<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5669 CarcC Forum(1)]<br/>[https://www.carcassonnecentral.com/community/index.php?topic=5808 CarcC Forum(2)]<br/>[https://boardgamegeek.com/blog/10852 BGG]<br />
||Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted showOther"<br />
|style="background-color:Honeydew"|(V/68) <br />
||'''Mondo Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Place your tiles (70 or so per player) in the middle of the table, face up; each person has an identical play sheet with spaces to create a map of twenty four tile; flip a goal card and set the timer; players fill their play sheets in real time, no turns, to score points by completing cities and roads, and competing to best satisfy the selected goal; rules and goal cards available<br />
}}<br />
||C1/C2/WD/WE<br />
||Andrew Walters<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/boardgame/116767/mondo-carcassonne BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/69) <br />
||'''Small Fortune (K#29)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2="Wheel of Fortune" variant; add the points shown in the tiles to features when they complete; see "Wheel of Fortune tiles"<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/blog/10852 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/70) <br />
||'''Co-operative Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Players work to complete mission objectives, such as constructing large cities, laying down massive roads, and establishing large numbers of cloisters; points collected will allow you to add Meeples that your team will need in order to help you reach your objectives<br />
}}<br />
||C1/C2/WD/WE<br />
||sfdrew<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/62910/cooperative-carcassonne-variant BGG]<br />
||Co-op / Quests<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/71) <br />
||'''Famine in Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=You play as black, with other coloured meeples used as resources which you gain as you complete features, but lose to maintain followers on incomplete features; if you can't pay, a score marker is reduced and if it reaches 0 you lose the game<br />
}}<br />
||C1/C2/WD/WE<br />
||p4warrior<br />
||0<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/thread/861869/famine-carcassonne-solitaire-variant BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/72) <br />
||'''The Merchant'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Repurposes the bazaar tiles; merchants placed on the tiles score points as features are added around them, but can be removed if any local features are completed<br />
}}<br />
||C1/C2/WD/WE<br />
||sweetcitysweat<br />
||0<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1302 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/73) <br />
||'''The Revellers (20th Anniversary)'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=If there is a group of travelling revellers on a road when it closes, after scoring normally move your scoring piece forward to the next dark square; requires tiles from 20th Anniversay version<br />
}}<br />
||C2<br />
||gabrielgeek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6127 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/74) <br />
||'''Cathedral (Sagrada variant)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative use for the cathedral tiles from "Inns and Cathedrals"; if all represented players agree, city is declared "incomplete" and scores 1pt per tile/shield at end of game, unless it is closed when it scores 0!<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6107 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/75) <br />
||'''Meeple Market Madness'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=At the start players have a limited number of meeples to use; the remainder, including special followers, become available to buy at a reducing cost as each bazaar tile is drawn during the game; requires Bazaar tiles<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6193 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/76) <br />
||'''Dice Game Siege Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative play method for rolling the dice (3 distinct sets of 3), with the option of setting some aside for a final bonus roll<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6218 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/77) <br />
||'''Pig Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Pigs are used as a separate piece to score fields, with some placement restrictions on both the big and later farmers and barns; pigs score 1 point per city in field at end of game<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6197 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/78) <br />
||'''Novel Messenger Variant'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Messengers are brought into normal play, and are used by being placed alongside any other meeple in play; if the feature on which the messenger is placed is completed, the messenger is withdrawn collecting a message tile in the process, which they should try to deliver to another meeple on their next turn<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Flame Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6230 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/79) <br />
||'''Messengers Variants'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Ideas for including the messenger figures onto the main board of play, rather than the scoreboard<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6183 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/80) <br />
||'''Tower Ruins'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Uses Tower pieces in a new way; when a Cloisters tile is drawn, a tower is built equal to the number of empty squares around it; as each later tile is placed, one tower level is removed, but may be occupied by any player's monk stopping further demolition of the tower; the ruined tower sections add to the value of nearby feature; recluse on tower scores at the end of the game<br />
}}<br />
||<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5978 CarcC Forum]<br />
||Tower<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/81) <br />
||'''Tax Collectors'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=An early variant idea; followers can be placed as tax collectors at road junctions, and scores one third of the points scored for each road; also known as "Publicans" and "Customs Officers"<br />
}}<br />
||C1/C2/WD/WE<br />
||Alexandra Kremers<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=613 CarcC]<br />
||Road<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/82) <br />
||'''Solitaire Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Based on 40 tiles, you may only place your 8 followers on roads and cities, but you must place one each turn; followers are scored and removed when features are complete; to win you must place all of the tiles without running out of followers; advanced option introduces cloisters as well<br />
}}<br />
||C1/C2/WD/WE<br />
||dave_s<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/6840/solitaire-carcassonnedoc BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/83) <br />
||'''Solitaire Carcassonne Updated'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=This extends Basic Solitaire Carcassonne by Dave_S, using all 72 tiles and 10 followers; it also varies in that under certain circumstances you may be able to continue laying tiles, even if you have no followers available; you win if you can place all 72 tiles, and the aim is to do so with the highest score; there is an alternative scoring method based on the score achieved divided by the number of tiles placed (points per tile)<br />
}}<br />
||C1/C2/WD/WE<br />
||dave_s & reprint & Colette0101<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/104806/solitare-carcassonne-version BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/84) <br />
||'''Quarantine Carcassonne Solo'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=After laying out The River, select 8 meeples of 4 different colours, each colour signifying a particular role; 2 tiles are drawn and one chosen to use, and over 18 turns you must place the selected tiles and occupy features; scoring occurs only after all 18 tiles have been placed; but you must ensure that there are 3 tiles between each placed meeple, otherwise you lose; a second, more difficult, option is included<br />
}}<br />
||C1/C2/WD/WE<br />
||MattLowder<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/198414/quarantine-carcassonne-solo-variant BGG]<br />
||Solo<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/85) <br />
||'''Frozen'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Re-create the story of "Frozen" over three phases, while also playing Carcassonne; when Elsa and Anna return to Arendelle the game is over, possibly before all tiles have been placed<br />
}}<br />
||WE<br />
||drewchap<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Elsa<br/>1x Anna<br/>1x Sven<br/>1x Kristof<br />
||10x "Frozen" markers<br/>1x Arendelle marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/98717/disney-frozen-variant-version-10 BGG]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment"<br />
|style="background-color:AntiqueWhite"|(V/86) <br />
||'''Carcassonne and Zombies'''<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Using the tiles from "Princess and Dragon" Zombies replace the dragon and move when the dragon symbol comes out; zombies remove a follower (replaced by one of their own), scare followers away (if they have a majority on a feature), but can be removed when a cloister is completed; affect the value of cities, roads and fields<br />
}}<br />
||C1/C2/WD<br />
||jukie<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[http://www.jukie.net/bart/blog/20060128124841 Jukie.net]<br />
||Princess / Dragon<br />
||-<br />
<br />
|- class="showVariants showCompleted"<br />
|style="background-color:Honeydew"|(V/87) <br />
||'''Knights Errant'''<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Knights Errant (red/black meeples) appear when a City tile with a shield is drawn; they move (red horizontally, black diagonally) each time a non-shield tile is drawn towards the nearest of your followers, removing the follower if they reach them before the feature is scored<br />
}}<br />
||C1/C2/WD/WE<br />
||sylweb<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/201560/carcassonne-les-chevaliers-errants BGG]<br />
||Solo / Pennant<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/88) <br />
||'''The Vaults / Safecrackers'''<br/>(Die Tresore / Panzerknacker)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=After drawing a tile you may choose to save it for later, and draw another tile; you may play the reserved tile in a later round instead of drawing a tile, unless one of the other players has "bought" it from you<br />
}}<br />
||C1/C2/WD/WE<br />
||bulifm<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=945 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/89) <br />
||'''Spheres of Influence'''<br/>(Die Einflusssphären)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Two player game; using the base game in different artwork styles and a fixed playing area (say 11x14 or 14x14, large enough to accomodate 144 tiles while giving both a chance to lay all their tiles), each player aims to occupy as much of their opponent's half as well as scoring for completed features; where the two sets of tiles meet, features must continue<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5491 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing showOther"<br />
|style="background-color:Lavender"|(V/90) <br />
||'''Rule for "The Labyrinths of Carcassonne"'''<br/>(Regel zu "Die Labyrinthe von Carcassonne")<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative rule suggestions for using "The Labyrinth" tiles<br />
}}<br />
||C1/C2<br />
||maik63de<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3185 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showVariants showMusing"<br />
|style="background-color:Lavender"|(V/91) <br />
||'''The Alien - Crop Circles Variant'''<br/>(Der Alien - Variante zu Kornkreise)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Using an Alien figure, if the "Remove Follower" option is chosen when a Crop Circle is played, one of the returned followers is abducted by The Alien and held for a number of turns, or until the next Crop Circle is drawn; requires "Crop Circles"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Alien<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2413 CarcC Forum]<br />
||CropCircle<br />
||-<br />
<br />
|- class="showVariants showUnderDevelopment showOther"<br />
|style="background-color:AntiqueWhite"|(V/92) <br />
||'''The Underworld'''<br/>(Die Unterwelt)<br/><br />
{{FanExpListDescCollBox|1=AntiqueWhite<br />
|2=Loosely based on the Ravensburger game "The Labyrinth", this is played alongside Carcassonne; if followers have "died" - Dragon, Plague, etc. - they enter The Underworld; rows of tiles are slid back and forth changing the layout of passageways, while the followers try to reach a designated "safe" space where they are "resurrected"; players without a follower in the Underworld also move the passages, plus one of the two skeleton pieces, to try delay the exit of any trapped followers<br />
}}<br />
||n/a<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1401 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_Musings&diff=310871Expansion Reference List Musings2023-12-05T13:20:44Z<p>Wolnic: Data refresh</p>
<hr />
<div>|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/1) <br />
||'''The Bread Maker (#1)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles with bakeries on them; send a meeple there and gain a token<br />
}}<br />
||<br />
||Decar<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots of Bread Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5121 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/2) <br />
||'''The Hobby Horse (#2)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Hobby Horse figure moves around the board until it meets a follower; thereafter the follower becomes the Hobby Horse and is moved around the board until they meet another follower, when the first replaces the second, etc. etc.<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Hobby Horse meeple<br/>1x die (1-8)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5123 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/3) <br />
||'''Big Boys and Girls (#3)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Proposal for using the very large meeples from CundCo in a standard tile game<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5127 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/4) <br />
||'''The Pied-piper (#4)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a tile is placed, all meeples move one tile towards it, onto different features<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5130 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/5) <br />
||'''The Special Sausage (#5)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player has a sausage, and may eat it for 4 points, or put in place of another player's follower on the board; whoever completes a feature with a sausage, scores points, even though they may not score for the feature itself<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x sausage per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5132 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/6) <br />
||'''Sticky Situation (#6)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2="Sticky" tiles from which a follower can't be returned until a period after the feature is completed<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5133 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/7) <br />
||'''The Mole (#7)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When playing a mole tile, player may turn over any unoccupied tile, forcing completion of any "connected" features; includes discussion of having a Mole figure moving around all such flipped tiles, temporarily flipping them back<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5136 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/8) <br />
||'''The Shuffler (#8)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After placing a shuffler tile, mix any remaining tiles (especially if in stacks) and pick a tile for the next player<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5139 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/9) <br />
||'''Strong Winds (#9)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player has a special figure; when placed, any meeples on surrounding tiles are "pushed" one tile away onto the same, or suitable incomplete, feature<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x special follower per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5145 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/10) <br />
||'''The Vagabond (#10)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The Vagabond is moved around the board and can be used to steal points from other players if moved onto a tile with a follower<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Vagabond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5148 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/11) <br />
||'''The Tree Chopper (#11)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When you draw a tile with a tree on it, your special tree feller scores for the number of tiles they must cross from their current tile to the newly placed tile<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Tree Chopper per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5156 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/12) <br />
||'''Hotdogs (#12)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Any follower on a tile surrounding a Hot Dog stand tile scores a bonus point<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5159 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/13) <br />
||'''A Barrel of Laughs (#13)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=For each Trade Token a player gets, each of the other players take a half token of one of the other types<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots of half tokens of the standard three types (Wine, Wheat, Silk)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5160 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/14) <br />
||'''Christmas Trees (#14)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players add baubles to a Christmas tree instead of placing a meeple; at end of game, for each bauble score points equal to the number of followers not in play<br />
}}<br />
||<br />
||Decar<br />
||1<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FirTree.png|50px]]<br/>1x Fir Tree<br />
||Baubles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5165 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/15) <br />
||'''April Fool (#15)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When Jester tile is placed, any feature completed by it scores negatively, but if completed on a later turn it scores double<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5170 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/16) <br />
||'''The Stocks (#16)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When tile placed, all players must place a follower in "The Stocks", that can be removed on a later turn by placing a tile next to the Stocks tile<br />
}}<br />
||<br />
||Decar<br />
||1<br />
||0<br />
||1x Stocks<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5171 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/17) <br />
||'''Murder Mystery (#17)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Whenever a feature is scored, you gain an evidence token, or give all other players a token from your stash; whoever has most at the end of the game loses points<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20-30+ Evidence Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5172 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/18) <br />
||'''Hot Cross Buns (#18)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a feature is scored by 2 or more players, each may give any player one of their Hot Cross Bun tokens; at the end of the game, whoever has most must assign their tokens to meeples on the board, and any without buns are removed without scoring<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||About 4x Hot Cross Bun tokens (per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5174 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/19) <br />
||'''Easter Bunnies (#19)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you complete a feature, a bunny token is placed on the start tile, or any tile adjacent to a previously placed bunny token; if you complete a feature which has a tile with a bunny token on it, you get an extra turn<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Lots of Bunny tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5175 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/20) <br />
||'''Hedgehogs (#20)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Whenever a truffle tile is drawn, a truffle token is added to any pennants in incomplete cities; these are handed out when the city is scored, and at the end of the game are scored<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20? Truffle Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5179 CarcC Forum]<br />
||Pennant / Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/21) <br />
||'''The Luck Farm (#21)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Any farmer in the field containing this tile at the end of the game, rolls the dice to determine the worth of each city to them<br />
}}<br />
||<br />
||Decar<br />
||1<br />
||0<br />
||1x "Luck" Farm<br />
||[[File:Figure_Die.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5182 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/22) <br />
||'''Town Planning Department (#22)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player may immediately block the placement of one tile by another player (or your own), who discards their original tile and draws a new one; see "Town Council" Veto option<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>1x small cube in each player colour<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5186 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/23) <br />
||'''Town Guard (#23)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When placing a tile with connected road/city or road/cloisters, any placed follower must be moved from one feature to the other on each subsequent turn, perhaps leaving the other open for another player to occupy<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
||Extra CCCR and FFFR tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5193 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/24) <br />
||'''State of Mourning (#24)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Any road or cloisters scored after the first tile is drawn, and before the second, scores half points<br />
}}<br />
||<br />
||Decar<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5196 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/25) <br />
||'''The Merit Maker (#25)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The points gained by one pre-selected meeple are recorded during the game, and the player that gains most is given +1 merit on CarcC by each of the other players!<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x "Marked" standard figure per player<br />
||1x Merit Token per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5198 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/26) <br />
||'''The Saw Mills (#26)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tokens are added to the placed saw mill tile based on distance from the river source; as features on the tiles around the mill are completed, tokens are distributed and can be used by players later in the game for bonus actions<br />
}}<br />
||<br />
||Decar<br />
||4<br />
||0<br />
||4x River tiles with Sawmills<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20-30x Saw Mill tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5201 CarcC Forum]<br />
||River / Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/27) <br />
||'''One Colour meeple (#27)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Everyone plays with the same colour of followers, but with different markings on the feet to differentiate them, which are only revealed when a feature is completed<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||7x meeples in one colour per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5202 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/28) <br />
||'''Carcassonne Moles (#28)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Uses a smilar concept to Magic Portals, but is used to move to feature on the next drawn mole hill tile<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
||Mole Hill tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5209 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/29) <br />
||'''Mini Battles (#29)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When the trigger tile is drawn, each player selects 6 tiles, and they play a separate mini game of Carcassonne with any unused followers, with the tiles being mixed back in the bag/stack after it's over; similar to the mini game function of "Cosmic Portal : Mirror Zone"<br />
}}<br />
||<br />
||Decar<br />
||2-3?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5211 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/30) <br />
||'''The Catacombs of Carcassonne (#30)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Build a set of catacombs at the side of the board from a special set of tiles; when features are occupied and closed you lose your follower for the rest of the main game, but gain benefits<br />
}}<br />
||<br />
||Decar<br />
||36<br />
||9<br />
||16x Entrances<br/>20x Catacombs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5215 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/31) <br />
||'''Penguins and Polar Bears (#31)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles with Polar Bears on them must be placed on the board "above" the new start tile, penguins below it; polar bears remove followers on any of the surrounding tiles, while penguins add to the score of any follower on a surrounding tile<br />
}}<br />
||WD/WE<br />
||Decar<br />
||13?<br />
||1<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5217 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/32) <br />
||'''Bandits of Carcassonne (#32)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Requires the game "Bandido"; play a game of Bandido first and if you win, each player gets a Bandit follower that can be used to remove a meeple from one of the surrounding tiles and take their current score for that feature<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bandit Meeple (per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5218 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/33) <br />
||'''Watering Gardens (#33)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player has a watering can token that may be placed on a garden when an Abbot is placed; when the four touching tiles have been placed the watering can's role is done and is removed, with a point being added/deducted based on whether the abbot is present or not<br />
}}<br />
||C2<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Watering Can token per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5220 CarcC Forum]<br />
||Garden / Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/34) <br />
||'''Grass Mats (#34)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Grass tokens may be placed to split a road and join the fields<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1-2x grass tokens per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5225 CarcC Forum]<br />
||Fields / Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/35) <br />
||'''Saturday Breakfast TV (#35)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Trigger tiles gradually move a scoring slider up and down to modify the values of cities, roads and cloisters during the game<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Darkness Track<br/>1x Tracker token<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5226 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/36) <br />
||'''Market Day (#36)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When one of the market tiles is drawn, players may use points to "buy" additional actions; could use "Bazaar" tiles<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5228 CarcC Forum]<br />
||Bazaar<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/37) <br />
||'''The Two Towers (#37)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The tower tiles trigger immediate scoring of features when the second of a particular pair is placed<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
||8x Towers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5230 CarcC Forum]<br />
||LOTR<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/38) <br />
||'''Cow Tipping (#38)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you complete a feature on a tile with a shed, you score a bonus, and if any adjacent tile has a shed, that gives an extra bonus, etc. etc.<br />
}}<br />
||C2<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5233 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/39) <br />
||'''Meeple Tracker (#39)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each meeple is numbered, and you must always use the lowest value meeple available; record how many points each meeple scores; see also "No Time For A Tie"/"Empate Duro" by Carca_Maker<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||14x meeples per player colour, marked 1-7<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5235 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/40) <br />
||'''Carrot Tops (#40)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you don't add a follower when placing the tiles, you take a token which scores points immediately, and allows you to return your next drawn tile for a replacement<br />
}}<br />
||<br />
||Decar<br />
||8?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||? Carrot Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5241 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/41) <br />
||'''Contract Negotiators (#41)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each tile contains a contract that is completed by the player; a sort of tile-based "By Order Of The King"<br />
}}<br />
||<br />
||Decar<br />
||8-12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8-12 Challenge Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5244 CarcC Forum]<br />
||Quests<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/42) <br />
||'''The Herb Garden (#42)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Earn herb token when completing certain features; in combination these can be used to gain extra actions<br />
}}<br />
||<br />
||Decar<br />
||20?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Herb Tokens<br/>(3 types)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5247 CarcC Forum]<br />
||Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/43) <br />
||'''You Snooze You Lose (#43)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tokens assigned when completing a feature; when you have three you must move one follower to a field on the same tile, or miss a turn<br />
}}<br />
||<br />
||Decar<br />
||12?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x Snooze<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5255 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/44) <br />
||'''Cabbage Patches (#44)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Farms with a cabbage patch score 2 points per city instead of 3, but there are placement restrictions on any tile surrounding a cabbage patch<br />
}}<br />
||<br />
||Decar<br />
||8?<br />
||0<br />
||FFFF and FFFR tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5257 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/45) <br />
||'''The Carrion Crow (#45)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players can place carrion tokens instead of a meeple on unoccupied features, and these are used to lure the crow/vulture away from regular meeples, which it will eat if they are closer when it moves; unused tokens score at the end of the game, but each carrion token in a field effectively negates one city<br />
}}<br />
||<br />
||Decar<br />
||10-20?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crow<br />
||5-10x carrion per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5258 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/46) <br />
||'''The Bureaucrats (#46)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A separate board is used to keep track of the numbers of completed roads and cities, as the area around a cloisters is developed, and when a farmer is placed; if a feature you are scoring is top of the tracker it doesn't score<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bureaucrat track<br/>4x trackers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5259 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/47) <br />
||'''The Politicians (#47)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=As each feature is completedThe Politicians - As features are completed, a segment is added to the appropriate "pie" (1 each for farms, cities, roads, and cloisters); when a particular pie is filled, certain meeples are removed from play, which in turn result in adding a segment into a different pie!<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Pies and Wedges from Trivial Pursuit<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5263 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/48) <br />
||'''Take The Day Off (#48)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Once during the game, choose to miss a turn; on the next turn draw two tiles and play in any order<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Duvet Day per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5268 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/49) <br />
||'''The Ballista (#49)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Ballista tile must be placed touching only one tile; the player may then carry out one of several actions along a line of tiles<br />
}}<br />
||<br />
||Decar<br />
||4?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5269 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/50) <br />
||'''Leonardo's Crossbow (#50)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The Crossbow is moved around the board and then fired, removing any meeples along that line of tiles, and destroying the first set of city walls it hits<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crossbow<br />
||?x Broken City<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5271 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/51) <br />
||'''Interaction Nightmares (#51)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each turn the scoring points awarded for completing a feature change<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||1<br />
||1x 2x2<br/>(or 3x3)<br/>start block<br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
||1x Marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5273 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/52) <br />
||'''Klokanka (#52)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After scoring a feature you can change one regular meeple into a big meeple<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Bumbag per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5275 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/53) <br />
||'''Snakes and Ladders (#53)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles have the top and tail of ladders and snakes with possible meeple movement between the two depending on when they are drawn; second suggestion of using a Snakes and Ladders board in place of the Carcassonne scoreboard<br />
}}<br />
||<br />
||Decar<br />
||12?<br />
||0<br />
||6x pairs (3x snakes, 3x ladders)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Alternative: 1x Snakes and Ladders Scoretrack<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5280 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/54) <br />
||'''The Strimmer (#54)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When the first farmer is placed, The Strimmer moves across a field on the Start tile, splitting it into several sections, and leaving a strip "fallow"; the same process occurs when any garden tiles are drawn thereafter, in other fields; alternative idea proposed using hedges to divide the fields<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Gardener<br/>Lots of "Hedges" (matchsticcks painted green?)<br />
||Lots of hedge tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5281 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/55) <br />
||'''The Ambassador (#55)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The Ambassador can be used to negotiate the recovery of a trapped meeple, add value when meeples are on features that connect, or score 1 point when with your supply during your scoring phase<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Ambassador<br/>(per player)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5284 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/56) <br />
||'''The Proofreaders (#56)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The Proofreader scores points for each complete city around the cloister<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5289 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/57) <br />
||'''The Limerick Writer (#57)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players scoring in the vicinity of a Limerick tile, must draw a Limerick card, read it out, and apply a scoring modifier to their feature, which may be negative or positive<br />
}}<br />
||<br />
||Decar<br />
||10 or 12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Limerick Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5290 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/58) <br />
||'''Freemasons (#58)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge", "Guesthouses", "Treasure Hunt", "Shared Builder"<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5296 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/59) <br />
||'''Veni, vidi, vici (#59)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each of the special tiles has a different effect; all meeples in play are replaced by a neutral colour meeple, all meeples score as at end of game, or all meeples removed<br />
}}<br />
||<br />
||Decar<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Some meeples of unused colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5298 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/60) <br />
||'''The Musicians' Guild (#61)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Travelling bands (on roads) add value to the score of the road, while concert halls add value to the cities in which they are located; placing a meeple on the Guild Hall (start tile) allows you to influence those scores (up or down)<br />
}}<br />
||<br />
||Decar<br />
||21<br />
||1<br />
||1x 2x2 start tile<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5308 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/61) <br />
||'''Facades (#62)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types<br />
}}<br />
||<br />
||Decar<br />
||<br />
||0<br />
||Tiles with split edge types<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5312 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/62) <br />
||'''Sharpe's Endeavour (#63)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Sean Bean per player (replaces 1 meeple)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5314 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/63) <br />
||'''Cutting me own throat (#64)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5315 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/64) <br />
||'''The Benedictines (#65)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A monk can be placed on these special monasteries, which are scored for cities in the surrounding field<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5318 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/65) <br />
||'''The Trappists (#66)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5319 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/66) <br />
||'''The Blue Nuns (#67)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot)<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5320 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/67) <br />
||'''Old Habits are hard to break (#68)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Nun token per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5325 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/68) <br />
||'''Everyone's a Critic (#69)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Artists appear on roads, cities, and farms and boost or negate points for the features<br />
}}<br />
||<br />
||Decar<br />
||<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Score modifier tokens and small bag<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5326 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/69) <br />
||'''Snake Mountain (#70)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When you complete a 3-tile city, you can form a Snake Mountain (one per player per game) and assign a meeple to it, affecting the farm(s) it's located in and all touching features; it, effectively, steals points from the completed feature; follower can be kicked out, but it can be re-occupied<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5330 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/70) <br />
||'''Ode to a Caterpllar (#71)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring<br />
}}<br />
||<br />
||Decar<br />
||<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x small caterpillar<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5330 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/71) <br />
||'''Scrooge (#72)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a Scrooge tile appears each player loses a follower from the board, which can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game<br />
}}<br />
||<br />
||Decar<br />
||<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5338 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/72) <br />
||'''Wee Willie Winkie (#73)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Wee Willie Winkie (on scoreboard)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5339 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/73) <br />
||'''Border Disputes (#74)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5342 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/74) <br />
||'''Unstable Ground (#75)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar<br />
}}<br />
||<br />
||Decar<br />
||1<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5347 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/75) <br />
||'''Time Paradoxes (#76)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A phantom is placed as normal on a feature, but can only score (and be removed) when you replace it with a regular follower moved from an already occupied feature without scoring<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5350 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/76) <br />
||'''Wishers and Granters (#77)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
||3x Wisher<br/>3x Granter<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5357 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/77) <br />
||'''Sprouts (#78)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x sprout per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5359 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/78) <br />
||'''Wimbledon (#106)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points<br />
}}<br />
||<br />
||Decar<br />
||4<br />
||4<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x small ball<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/79) <br />
||'''Mirror Makers (#107)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After placing a normal follower, the player may also "mirror" a follower on a neighbouring tile; depending on which follower's feature completes first, one or both may score<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/80) <br />
||'''Musings on The Artist (#108)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/81) <br />
||'''Flamingos or maybe Flamingoes (#109)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Floodwater splits the road on a tile into two sections, both of which may be occupied before the flood waters recede and the two sections of road are re-joined and completed/scored as normal; features on the connected road tiles get a scoring bonus while the flamingos are active<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
||Flamingo tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/82) <br />
||'''The Lemurs (#110)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring<br />
}}<br />
||<br />
||Decar<br />
||6-10<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/83) <br />
||'''Sleuths (#111)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points<br />
}}<br />
||<br />
||Decar<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x pieces of paper with hoax or clue on them<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/84) <br />
||'''Decoders (#112)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x "tokens" or markers each<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/85) <br />
||'''10 Seconds (Speed Carcassonne) (#113)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game!<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Stopwatch or timer<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/86) <br />
||'''Tiramisu Haus Katastrophe (#114)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/87) <br />
||'''Snowdrifts (#115)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity<br />
}}<br />
||<br />
||Decar<br />
||6-12<br />
||0<br />
||WD or WE tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/88) <br />
||'''They think it's all over (2 player) (#116)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x small nets<br/> 1x small ball<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/89) <br />
||'''The Forgetfuls (#117)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After you place one of these tiles, you miss your next turn<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/90) <br />
||'''"5 Finger"Twister (#118)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points<br />
}}<br />
||<br />
||Decar<br />
||30?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/91) <br />
||'''Pig Hunter (#119)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Hunter<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/92) <br />
||'''Placing Bids (#120)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/93) <br />
||'''Boops (#121)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring<br />
}}<br />
||<br />
||Decar<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/94) <br />
||'''Hot Tubs (#122)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Gives the player drawing the tile the option of placing two followers on a feature (city or road only)<br />
}}<br />
||<br />
||Decar<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||City / Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/95) <br />
||'''Eierlegende Wollmilchsau (#123)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=This special figure provides different scoring bonuses depending on which type of follower is associated with it<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Egg-laying Wool-milk-pig<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/96) <br />
||'''Paleo (#124)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0<br />
}}<br />
||<br />
||Decar<br />
||1<br />
||0<br />
||1x Sabre Toothed Tiger<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/guild/3000 CarcC Guild on BGG]<br />
||Co-op<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/97) <br />
||'''Sandmen (#125)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep<br />
}}<br />
||<br />
||Decar<br />
||10-12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5371 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/98) <br />
||'''Drop-ins (#126)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal")<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5374 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/99) <br />
||'''Plagues of Carcassonne : Frogs (#127)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5378 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/100) <br />
||'''Plagues of Carcassonne : Disease of Livestock (#128)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5383 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/101) <br />
||'''Plagues of Carcassonne : Darkness (#129)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5386 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/102) <br />
||'''Plagues of Carcassonne : Boils (#130)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities"<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5388 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/103) <br />
||'''Plagues of Carcassonne : Hail and Fire (#131)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5391 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/104) <br />
||'''Plagues of Carcassonne : Lice (#132)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="0"|<span class="wica-mark-yes"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5393 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/105) <br />
||'''Plagues of Carcassonne : Locusts (#133)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Locust tiles can be placed against any tile sides; any city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5398 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/106) <br />
||'''Plagues of Carcassonne : Wild Animals (#134)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Once a Wild Animal tile has 4 meeples on any of the 8 the surrounding tiles, it is captured, and the active player takes an extra turn and can remove a meeple from the board (without scoring); when the Wild Animal is surrounded by all 8 tiles, any meeples left on those 8 tiles are eaten and removed from the game<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5396 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/107) <br />
||'''Plagues of Carcassonne : Water Turned to Blood (#135)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
||River tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5394 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/108) <br />
||'''Plagues of Carcassonne : Loss of Meeple (#136)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5401 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/109) <br />
||'''Mountain Top Views (#137)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5405 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/110) <br />
||'''Mountain Horns (#138)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc.<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5407 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/111) <br />
||'''The Wolves of Carcassonne (#140)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A wolf moves around the board when a city pennant is drawn, removing any meeple it encounters and a new tile; when 4 meeples have been trapped, each player must take back one meeple from play, plus those trapped by the wolf; the tiles are also reviewed regularly and the tile with most city sides held back until the end of the game<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Wolf<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5410 CarcC Forum]<br />
||Pennant<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/112) <br />
||'''Binmen of Carcassonne (#141)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Tokens per pennant (40?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5414 CarcC Forum]<br />
||City / Pennant / Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/113) <br />
||'''The Tombola (#142)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests<br />
}}<br />
||<br />
||Decar<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5416 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/114) <br />
||'''Tikka Masala (#143)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types<br />
}}<br />
||<br />
||Decar<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5417 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/115) <br />
||'''Street Festival (#144)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Add bonuses to road scoring, and any cities/cloisters that are close by<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5418 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/116) <br />
||'''Southern Fried (#145)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions<br />
}}<br />
||<br />
||Decar<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Ingredients (5x20?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5420 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/117) <br />
||'''Chicken Coops (#146)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game<br />
}}<br />
||<br />
||Decar<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Chickens<br />
||or Chicken Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5422 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/118) <br />
||'''Counting Your Chickens (#147)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players have a small supply of tiles face-down in front of them - but they only get to look at them once; in certain shared scoring situations, you may try to describe one of your hidden tiles, then turn one over; if correct you may play it, otherwise all of your tiles go back and you draw new tiles to replenish your supply<br />
}}<br />
||<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5426 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/119) <br />
||'''Winter-Edition - Dwarves in the Mine'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=4x3 start block for WE, with mountains and mines<br />
}}<br />
||WE<br />
||kettlefish<br />
||12<br />
||0<br />
||4x3 tile block<br />
||1x Overseer (use Count)<br/>[[File:Figure_Meeples_Base_stacked.png|80px]]<br/>1x Mini Follower per player<br/>[[File:Figure_ThievesGuild_stacked.png|100px]]<br/>Mini cubes in different colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=42 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/120) <br />
||'''Something about Toulouse'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc<br />
}}<br />
||C1<br />
||Whaleyland<br />
||0<br />
||0<br />
||1x Toulouse city block<br />
||1x Marquis (?)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=107 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/121) <br />
||'''Apprentices (Squires, Pickpockets and Farm Hands)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative uses for travel set meeples in regular games<br />
}}<br />
||C1/C2/WD/WE<br />
||crasher<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_Base_stacked.png|80px]]<br/>2-6x Mini Follower per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=135 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/122) <br />
||'''The Merchant of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adapting Huts (from H&G) to Carcasonne roads<br />
}}<br />
||C1/C2/WD/WE<br />
||mkebaron<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_BeggarHuts_stacked.png|120px]]<br/>2x huts per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=136 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/123) <br />
||'''The Duke (was The King)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring<br />
}}<br />
||C1/C2/WD/WE<br />
||Joff<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Crown per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=137 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/124) <br />
||'''Tiny Ideas'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles which grant an extra function to the player on their turn<br />
}}<br />
||C1<br />
||Deatheux<br />
||8+<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=142 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/125) <br />
||'''Apprentice Meeple'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own <br />
}}<br />
||C1/C2/WD/WE<br />
||Jabberwocky<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_Base_stacked.png|80px]]<br/>1x Apprentice per player<br>(any unused figure, or mini-meeple)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=143 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/126) <br />
||'''Roadblocks and Road Tolls'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Possible ways to split roads, or raise points by placing a toll house; see "Tolls"<br />
}}<br />
||C1<br />
||Elmendalerenda<br />
||5<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=145 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/127) <br />
||'''The Four Horsemen of the Apocalypse'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring<br />
}}<br />
||C1/C2/WD/WE<br />
||PinkPaisley<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||4x Horsemen (white, red, black and neutral)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=147 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/128) <br />
||'''The Moated City of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles<br />
}}<br />
||C1/C2<br />
||Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=149 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/129) <br />
||'''Vive La Revolucion'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud"<br />
}}<br />
||C1<br />
||Dave<br />
||8?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=162 CarcC Forum]<br />
||City / Pennant<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/130) <br />
||'''Baby Boom'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Gain extra meeple if have two meeples in a city instead of scoring<br />
}}<br />
||C1/C2/WD/WE<br />
||Dave<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=163 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/131) <br />
||'''Allies and Intrigues'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Two ideas for sharing, or siphoning points from, features<br />
}}<br />
||C1/C2/WD/WE<br />
||Dave<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Some tokens in player colours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=167 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/132) <br />
||'''The Paladin - Laird and Protector'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself<br />
}}<br />
||C1/C2/WD/WE<br />
||ReformedCE<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Paladin per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=170 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/133) <br />
||'''Court Magician'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere<br />
}}<br />
||C1/C2/WD/WE<br />
||Dave<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Court Magican per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=174 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/134) <br />
||'''A Meeple Wears Many Hats'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)<br />
}}<br />
||C1/C2/WD/WE<br />
||Big Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Hat per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=253 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/135) <br />
||'''Trading Cloisters'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Adds new trade tokens to Cloisters; can be used with "Animal Farm"<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||24x Trade Tokens<br/>(3 types)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=283 CarcC Forum]<br />
||Monastic / Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/136) <br />
||'''The Magistrate'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Some ideas based on The Scout (H&G)<br />
}}<br />
||C1<br />
||Whaleyland<br />
||6<br />
||0<br />
||6x special<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=366 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/137) <br />
||'''The Beggars and the Nobles'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Additional figures that either add to, or deduct from, the score of an occupied feature you extend<br />
}}<br />
||C1/C2/WD/WE<br />
||Tilehunt<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Beggar per player<br/>1x Noble per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=375 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/138) <br />
||'''City Bridges'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.<br />
}}<br />
||C1/C2/WD/WE<br />
||Tilehunt<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=376 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/139) <br />
||'''Carcassonne RPG'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Gain goal or ability cards when pass 0 on scoretrack<br />
}}<br />
||C1/C2/WD/WE<br />
||Paul & Big Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||?? "Extra Ability" cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=411 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/140) <br />
||'''Cities and Knights'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Possible translation of Catan expansion (Cities and Knights) to Carcassonne<br />
}}<br />
||C1<br />
||Tilehunt<br />
||6?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=449 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/141) <br />
||'''Turncoats and Assassin'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead<br />
}}<br />
||C1/C2/WD/WE<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Standard meeples individually marked 1-6, plus one with red spot<br />
||36x cards (1-6 per player colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=482 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/142) <br />
||'''Zombies!!!'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Zombies randomly move around the board - tile images no longer available<br />
}}<br />
||C1<br />
||Carcatronn<br />
||13<br />
||0<br />
||1x Compass Tile<br />
||[[File:Figure_Zombie.png|50px]]<br/>4x Zombies<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=504 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/143) <br />
||'''The Colossus of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring<br />
}}<br />
||C1/C2/WD/WE<br />
||Big Guy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x marker<br/>5x Colossus scorecards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=525 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/144) <br />
||'''Carcassonne: Legacy'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Rules and tiles change as game develops<br />
}}<br />
||C1/C2/WD/WE<br />
||Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=628 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/145) <br />
||'''The Oldest Profession'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Female meeple used to distract another player's meeple, or motivate one of your own<br />
}}<br />
||C1/C2/WD/WE<br />
||Rosco<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FemaleFollower_stacked.png|120px]]<br/>1x female follower for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=673 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/146) <br />
||'''Villain/super thief/politician'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple<br />
}}<br />
||C1/C2/WD/WE<br />
||Rosco<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Super-thief per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=674 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/147) <br />
||'''Bar'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Drinking contest between followers in shared features<br />
}}<br />
||C1/C2/WD/WE<br />
||play2draw<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x cup per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=697 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/148) <br />
||'''The City of Carcassonne Divided'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area<br />
}}<br />
||C1<br />
||Whaleyland<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=783 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/149) <br />
||'''Open Hand'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Play with three tiles in hand, displayed for all to see<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=820 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/150) <br />
||'''The Friary (Gold Mines repackaged)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Score more points the longer a feature is incomplete<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||12x tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=821 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/151) <br />
||'''The Gypsies'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=After placing tile, you place a follower on a feature on one of the tiles surrounding it<br />
}}<br />
||C1<br />
||ILikeGames<br />
||4<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||8x Direction cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=891 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/152) <br />
||'''The Prince-Bishop'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time<br />
}}<br />
||C1/C2/WD/WE<br />
||asparagus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbot_white.png|40px]]<br/>1x unused figure (unused colour)<br />
||1x Prince-Bishop Marker<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=894 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/153) <br />
||'''The Farmers Of Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Add tokens around your farmer to gain extra points at the end<br />
}}<br />
||C1<br />
||jappie<br />
||18?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||9x Produce tokens per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=944 CarcC Forum]<br />
||Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/154) <br />
||'''Secret Assassin'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring<br />
}}<br />
||C1<br />
||frankdux<br />
||4-6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Party Timer, randomly set between 5 and 15 mins<br />
||6x Assassination tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=983 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/155) <br />
||'''Additional Messenger tiles'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Some alternative Messenger Tile ideas<br />
}}<br />
||C1/C2<br />
||frankdux<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1006 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/156) <br />
||'''Ghostbusters'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Place "ghosts" in features to scare off standard meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||frankdux<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Ghost.png|50px]]<br/>1-2x Ghost per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1061 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/157) <br />
||'''The Abbess'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep"<br />
}}<br />
||C1/C2/WD/WE<br />
||Gerry<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_FemaleFollower_stacked.png|120px]]<br/>1x Abbess per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1343 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/158) <br />
||'''Garrison Expansion'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative use for various siege tiles<br />
}}<br />
||C1<br />
||Christopher<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1592 CarcC Forum]<br />
||City / Siege<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/159) <br />
||'''Shared Builder'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons"<br />
}}<br />
||C1<br />
||Danisthirty<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1610 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/160) <br />
||'''Carcassonne Tournaments'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too<br />
}}<br />
||C1<br />
||loki<br />
||6+<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1642 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/161) <br />
||'''The Seneschal'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single figure that boosts a city score when city closes, but then moves to another city<br />
}}<br />
||C1/C2/WD/WE<br />
||Whaleyland<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Count_white.png|40px]]<br/>1x unused figure (unused colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1818 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/162) <br />
||'''The Ambassador '''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Use the wagon's "move after scoring" rule, but applied to The Abbot<br />
}}<br />
||C1/C2/WD/WE<br />
||loki<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Abbots_stacked.png|110px]]<br/>1x Abbot per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1893 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/163) <br />
||'''The Drunkard'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Place a bottle by another meeple to temporarily stop them scoring a feature<br />
}}<br />
||C1/C2/WD/WE<br />
||Quevy<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x small bottle<br />
||… or 1x bottle<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1944 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/164) <br />
||'''Extending the Black Tower'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Capture pieces from a tower using knight move from chess, or cap a tower<br />
}}<br />
||C1/C2/WD/WE<br />
||Ailurus<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Tower_gold.png|50px]]<br/>Tower pieces<br>(in another colour)<br/>[[File:Figure_TowerCap.png|50px]]<br/>Tower Caps<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1999 CarcC Forum]<br />
||Tower<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/165) <br />
||'''Armoured Knights'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Possible use for metal meeple figures as knights with extra abilities and strength<br />
}}<br />
||C1/C2/WD/WE<br />
||franks<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x metal meeple per player (in place of one normal follower)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2149 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/166) <br />
||'''Saint Martin of Tours'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs<br />
}}<br />
||WE<br />
||Fritz_Spinne<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x St Martin of Tours<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2285 CarcC Forum]<br />
||Road<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/167) <br />
||'''Crime and Punishment'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case<br />
}}<br />
||C1<br />
||Endecay<br />
||19<br />
||0<br />
||1x Jail<br />
||1x Detective per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2335 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/168) <br />
||'''Villages'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Options for using or scoring Villages<br />
}}<br />
||C1/C2/WD/WE<br />
||Wolnic & Sir Ritchfield<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2535 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/169) <br />
||'''Mages Mansion and Witches Hut'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2="Home" tiles for the "Mage" and "Witch"<br />
}}<br />
||C1<br />
||What If?<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2586 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/170) <br />
||'''Giant Fortresses'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Place fortress and score for number of complete rings of surrounding tiles<br />
}}<br />
||C1/C2/WD/WE<br />
||SRBO<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x large cube (40-45mm) per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2628 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/171) <br />
||'''Secret Goals'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Discussion of possible goals or quests; see "By Order of the King"<br />
}}<br />
||C1/C2/WD/WE<br />
||Danisthirty<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20-40x Secret Goals cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2723 CarcC Forum]<br />
||Quests<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/172) <br />
||'''Onesies'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents<br />
}}<br />
||C1<br />
||asparagus<br />
||8<br />
||0<br />
||8x "CityCap" shaped tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2743 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/173) <br />
||'''Earthquake'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Move tiles when earthquake occurs<br />
}}<br />
||C1<br />
||asparagus<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2904 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/174) <br />
||'''Devil and the Paladin'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed<br />
}}<br />
||C1/C2/WD/WE<br />
||Dragonlord<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Dragon<br/>1x Shepherd<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3152 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/175) <br />
||'''Rivers and Lakes'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles creating a landscape of many rivers and lakes - sample photo of layout only<br />
}}<br />
||C1<br />
||Wolnic<br />
||118+<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||11x Fish<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3163 CarcC Forum]<br />
||Lake / River / Tokens<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/176) <br />
||'''Ticket to Carcassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Quest cards for bonus points; see "By Order of the King" and "Secret Goals"<br />
}}<br />
||C1/C2/WD/We<br />
||Jasonofthefifth<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20+ Quest cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3192 CarcC Forum]<br />
||Quests<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/177) <br />
||'''The German Shepherds'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Some extra tokens and rules for use with "Hills and Sheep"<br />
}}<br />
||C1<br />
||Wolnic<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x German Shepherd<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3233 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/178) <br />
||'''Catapult Conversion to C2'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats<br />
}}<br />
||C2<br />
||jm<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3597 CarcC Forum]<br />
||C1=>C2<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/179) <br />
||'''Brexit is Coming'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Mix of hard/soft rules for co-operative working<br />
}}<br />
||C1<br />
||trenceval<br />
||23<br />
||0<br />
||6x 150/200 score tiles<br />
||6x Truckers<br />
||6x Scoring Markers<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3994 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/180) <br />
||'''The Cartographer'''<br/>(Der Kartograf)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there<br />
}}<br />
||C1/C2/WD/WE<br />
||Seli<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Cartographer per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4030 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/181) <br />
||'''The Plague (simpler version)'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A simplified version of the Spielbox expansion, "The Plague"<br />
}}<br />
||C1<br />
||Servius Sertorius<br />
||18<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Medic per player<br/>1x Apothecary (light blue)<br />
||3x rat tokens<br/>1x Medicine token per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4185 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/182) <br />
||'''The Improbables'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC?<br />
}}<br />
||C1/C2/WD/WE<br />
||Oldbonz<br />
||20+<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4334 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/183) <br />
||'''Stargates'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2"<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone & Wolnic<br />
||3<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4335 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/184) <br />
||'''Albigensian Crusade'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles<br />
}}<br />
||C1<br />
||ETC/SSRediger<br />
||100+?<br />
||0<br />
||1x 5x4 (Toulouse)<br/>5x 4x3 (other cities)<br />
||6x Crusaders<br/>6x Dominican Monks<br/>6x Prefects<br/>6x Counts<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4395 CarcC Forum]<br />
||Campaign / City / Mountain / River<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/185) <br />
||'''The Vikings'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Addition of Vikings to coastal tiles<br />
}}<br />
||C1/WD<br />
||Oldbonz<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4428 CarcC Forum]<br />
||Ocean<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/186) <br />
||'''Sabotage!'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles to disrupt the completion of a feature until a valid replacement tile can be placed<br />
}}<br />
||C1/C2/WD/WE<br />
||Meepledrone<br />
||8?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4593 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/187) <br />
||'''Black Tower of Defence'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Helps protect against the Dragon<br />
}}<br />
||C1<br />
||coldhands<br />
||2<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4632 CarcC Forum]<br />
||Dragon<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/188) <br />
||'''Fool's Gold'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles with Fool's Gold affect any adjacent "gold" tiles<br />
}}<br />
||C2<br />
||SxN<br />
||6-8?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4958 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/189) <br />
||'''The Volcano component of "The Sorcerer"'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Two volcanoes that have destructive effects on the landscape if/when they erupt<br />
}}<br />
||C1/C2<br />
||SxN<br />
||3<br />
||0<br />
||1x 3x3 erupting volcano<br />
||[[File:Figure_Die_white.png|50px]]<br/>1x Die<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5040 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/190) <br />
||'''Custom Scoreboard'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"<br />
}}<br />
||C1/C2<br />
||SxN<br />
||16+<br />
||0<br />
||1x centre block of scoretrack<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5082 CarcC Forum]<br />
||Scoreboard<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/191) <br />
||'''The Other Side'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Double-sided tiles with similar features, but different topologies (continuous or broken road)<br />
}}<br />
||C1/C2<br />
||SxN<br />
||16<br />
||0<br />
||16 Double-sided tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x tracking token<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5208 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/192) <br />
||'''Korrigans Church'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Winter Edition church tiles with Korrigans (Fairy Folk of Brittany)<br />
}}<br />
||WE<br />
||Oldbonz<br />
||8<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5240 CarcC Forum]<br />
||Monastic<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/193) <br />
||'''Carcassonne: The Missions / Team-cassonne'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Discussion of possible goals or quests, some shared; see other Quest expansions<br />
}}<br />
||C1/C2/WD/WE<br />
||Gagoune<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Quest cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5354 CarcC Forum]<br />
||Quests<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/194) <br />
||'''Posting Rewards'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Score points by releasing another player's trapped meeple<br />
}}<br />
||C1/C2/WD/WE<br />
||PapaGeek<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5603 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/195) <br />
||'''Binding Deed'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles<br />
}}<br />
||C1/C2/WD/WE<br />
||Snearone<br />
||12<br />
||0<br />
||12<br/>(numbered 1-12)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5604 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/196) <br />
||'''Windrose Quadrants'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Alternative for using the Wind Roses tiles<br />
}}<br />
||C1<br />
||Decar<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5619 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/197) <br />
||'''Geodetic Roses'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Variant for Wind Roses<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x red cylinder<br/>1x yellow cylinder<br/>1x black cylinder<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5639 CarcC Forum]<br />
||Windrose<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/198) <br />
||'''Gargoyles and Picnics'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms<br />
}}<br />
||C1/C2<br />
||SxN<br />
||?<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||2x Gargoyles per player<br/>3x Picnics per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5821 CarcC Forum]<br />
||City / Fields<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/199) <br />
||'''Double Phantom'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each player may place two phantoms; when both are in play, and one of them is in a completing feature, a random choice reveals which is the real Phantom, and which the phantom Phantom<br />
}}<br />
||C1/C2/WD/WE<br />
||Just a Bill<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Additional Phantom per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3572 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/200) <br />
||'''Without Meeples'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Play the game automatically scoring any features you complete each turn; no need to place meeples<br />
}}<br />
||C1/C2/WD/WE<br />
||HiG<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5855 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/201) <br />
||'''Team Builder'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Build your team as the game develops, declining points for features to gain new team members<br />
}}<br />
||C1/C2/WD/WE<br />
||Wolnic<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5860 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/202) <br />
||'''Wandering Shepherd'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Single uncoloured shepherd piece is moved around to unoccupied fields blocking any farmers being placed there<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||1x Shepherd (neutral colour)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6165 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/203) <br />
||'''Mage and Witch Variants'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Links the movements of Mage and Witch; when the Mage moves, the Witch moves to the tile he left; optional idea to include the Fairy (from "Princess and Dragon") as well in this magical merry-go-round<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=6170 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/204) <br />
||'''Multi Meeple Madness'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Players can place as many meeples in a feature when they want, even when it's another player's turn<br />
}}<br />
||C1/C2/WD/WE<br />
||Kothmann<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5554 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/205) <br />
||'''Mysterons'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Each of the tiles features a set of Mysteron rings; use them to replace any follower, with your own, on any feature extended by the tile, with the replaced piece remaining on the rings; if the feature is extended again, other players may swap a follower with the one on the rings until the main feature can no longer be extended<br />
}}<br />
||<br />
||Decar<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5971 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/206) <br />
||'''Zombies in Carcassonne!'''<br/>(Zombies in Carcassonne!)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Includes several suggestions for using Zombies, or a more equivalent Medieval form, in Carcassonne; a couple of possible mechanisms are proposed, including a slight reworking of "Carcassonne and Zombies" by jukie<br />
}}<br />
||C1/C2/WD<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=916 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/207) <br />
||'''Uno Carcassonne'''<br/>(Uno Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Discussion about integrating UNO into Carcassonne, either changing rules based on the UNO cards on a round-by-round basis, or holding a small personal deck to be played any time; includes some suggestions for actions, and notes existence of other "Event" card-based expansions that change rules during the game<br />
}}<br />
||C1/C2/WD/WE<br />
||invinitas<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1521 CarcC Forum]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/208) <br />
||'''Socage (formerly "A Tenth")'''<br/>(Frondienst (ehemals der zehnt))<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Socage was one of the feudal duties and land tenure forms in the English feudal system; discussion about a mechanism to introduce tithes into the game, such as players losing a small number of followers for a few turns during the middle part of the game; 6 tiles and a number of different "tithe" tokens with random "values"<br />
}}<br />
||<br />
||Macalanias<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||Tithe Tokens<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5532 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/209) <br />
||'''CarcassUNO '''<br/>(CarcassUNO )<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Use the cards from UNO to determine aspects of game play; each player takes a UNO card at the start of their turn and actions it, such as drawing multiple tiles, reversing play order, sitting a turn out, etc.<br />
}}<br />
||C1/C2/WD/WE<br />
||izscream<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4783 CarcC Forum]<br />
||Fluxx<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/210) <br />
||'''Meteorites'''<br/>(Meteoriten)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Meteorite tiles are placed and cause damage to any surrounding tiles and meeples placed on them<br />
}}<br />
||<br />
||KlausT<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4211 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/211) <br />
||'''Great Wall of China'''<br/>(Chinesische Mauer)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Concept of a new Carcassonne spin-off game based around the Great Wall of China<br />
}}<br />
||<br />
||dertoedlichepass<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=4127 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/212) <br />
||'''Resolving Ties'''<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Inspired by the combat in "Star Wars" spin-off, this is a proposal for a means to resolve ties when a feature is closed<br />
}}<br />
||C1/C2/WD/WE<br />
||The_Bernd<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=3526 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing"<br />
|style="background-color:Lavender"|(M/213) <br />
||'''Princess, Assassin, Halfling and Palace'''<br/>(Prinzessin, Meuchelmörder, Halbling und Palast)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Explanation of 3x new character ideas and 1x building type, based on "Carcassong of Snow and Ice"; princess is used to distract a knight in a city, siwtching his allegiance to you; an assassin removes another figure from a feature when you reveal him; palaces mark your largest city and score at the end of the game<br />
}}<br />
||<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=790 CarcC Forum]<br />
||City<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/214) <br />
||'''The Palace of Carcassonne'''<br/>(Der Palast von Carcassonne)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=This uses the money cards of "Alhambra" which you can draw instead of "buying" a tile (4 of each available to select); tiles cost varying amounts to buy, based on the features on them<br />
}}<br />
||<br />
||Dominian<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2462 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/215) <br />
||'''Darmstadt - is more possible?'''<br/>(Darmstadt - ist mehr möglich?)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=A couple of rules suggestions for other buildings - a viewing tower that scores for a distant city, and a wedding tower which brings all players together to score points, using the strength of their followers in the city, as a multiplier<br />
}}<br />
||<br />
||Fritz_Spinne<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=2087 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/216) <br />
||'''The Chocolate Road'''<br/>(Die Schokoladenstraße)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=When a chocolate factory tile is drawn the Chocolatier moves there; they work like inns if The Chocolatier is present when the road is scored, but are ignored if not; other suggestions include the use of chocolate and cocoa tokens<br />
}}<br />
||<br />
||Violet<br />
||0<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=1711 CarcC Forum]<br />
||<br />
||-<br />
<br />
|- class="showMusings showMusing showOther"<br />
|style="background-color:Lavender"|(M/217) <br />
||'''Villages and Paths - a Carcassonne prequel'''<br/>(Carcassonne - Alte Zeiten)<br/><br />
{{FanExpListDescCollBox|1=Lavender<br />
|2=Tiles contain a combination of (1) villages (on some tile edges), paths and monasteries, and (2) meadows/forests; players place one tile of each type on their turn, plus one follower, scoring as usual on completion; then you can play with regular Carcassonne tiles with some restrictions on placement, developing villages into towns, and paths into roads, '''on top of''' the intial landscape<br />
}}<br />
||C1/C2<br />
||Fritz_Spinne<br />
||96<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||5x followers per player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?topic=5264 CarcC Forum]<br />
||<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Descriptions&diff=310870Expansion List - Descriptions2023-12-05T13:03:06Z<p>Wolnic: Data refresh</p>
<hr />
<div>This page contains descriptions for all of the Fan-made expansions included in the Official and Fan-made Expansion Selector. You can sort the table by clicking on the column titles, or use your Browser search box to search for any key words that may be found in the Descriptions.<br />
<br />
* [[Expansion List - Selector|Official and Fan-made Expansion Selector]]<br />
<br />
{| class="wikitable sortable" style="text-align:left;"<br />
! scope="col" style="width: 30px;" | Ref<br />
! scope="col" style="width: 200px;"; | Expansion<br />
! scope="col" style="width: 50px;" | Author<br />
! scope="col" style="width: 30px;" | Version<br />
! | Description<br />
<br />
|- <br />
|style="background-color:Honeydew"|(A/1) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
|- <br />
|style="background-color:Honeydew"|(A/2) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
|- <br />
|style="background-color:Honeydew"|(A/3) ||'''Fairy Tales'''||Novelty||C1<br />
||Contains elements from a number of fan-made expansions based on children's fairy tales<br />
|- <br />
|style="background-color:Honeydew"|(A/4) ||'''An Apple a Day'''||Cappy||C1<br />
||Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/5) ||'''Timber!'''||Scott & Novelty||C1<br />
||Adds Timber trade goods for forests<br />
|- <br />
|style="background-color:Honeydew"|(A/6) ||'''Gold Rush'''||Novelty||C1<br />
||Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(A/7) ||'''The Ocean (2009)'''||Skipboris||C1<br />
||Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/8) ||'''The Ocean (2013)'''||Skipboris||C1<br />
||Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
|- <br />
|style="background-color:Honeydew"|(A/9) ||'''The Ocean : Turbulent Waters'''||Skipboris||C1<br />
||Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
|- <br />
|style="background-color:Honeydew"|(A/10) ||'''The Ocean : Buried Treasure'''||Skipboris||C1<br />
||Maps and treasure, and a few other extras, for use with "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/11) ||'''Lavender Fields'''||Welli Designs||C1<br />
||Adds honey trade goods and enables double turn for farms<br />
|- <br />
|style="background-color:Honeydew"|(A/12) ||'''Wishing Wells'''||Novelty||C1<br />
||Allows a player to make a wish and carry out action during another player's turn<br />
|- <br />
|style="background-color:Honeydew"|(A/13) ||'''Treasure Hunt'''||Jonathan Wu||C1<br />
||Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
|- <br />
|style="background-color:Honeydew"|(A/14) ||'''Treasure Chest'''||Novelty||C1<br />
||Played together with "Treasure Hunt", it includes Forest and River tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/15) ||'''Lord of the Rings 2 : The Two Towers'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/16) ||'''Lord of the Rings 3 : Return of the King'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/17) ||[[Family_Feud_(Fan_Expansion)|'''Family Feud V3''']]||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/18) ||'''Breweries V2'''||Meepleater||C1<br />
||Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
|- <br />
|style="background-color:Honeydew"|(A/19) ||'''Gold Mines'''||Scott & Novelty||C1<br />
||Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
|- <br />
|style="background-color:Honeydew"|(A/20) ||'''Mills and Bakeries V1'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/21) ||'''Mills and Bakeries V2'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
|- <br />
|style="background-color:Honeydew"|(A/22) ||'''Fruit Trader'''||Jonathan Wu||C1<br />
||When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
|- <br />
|style="background-color:Honeydew"|(A/23) ||'''Apothecaries and Tithes'''||Meepleater||C1<br />
||Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
|- <br />
|style="background-color:Honeydew"|(A/24) ||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]||Novelty||C1<br />
||Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
|- <br />
|style="background-color:Honeydew"|(A/25) ||'''Influence of the Church'''||JPutt927||C1<br />
||Adds several church-related landscape features and tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/26) ||'''Roman Influence'''||CarcassonneCentral||C1<br />
||Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/27) ||'''Taverns'''||JPutt927||C1<br />
||After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/28) ||'''Cemetery'''||Quevy||C1<br />
||After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/29) ||'''Manors'''||JPutt927 & Leven||C1<br />
||When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
|- <br />
|style="background-color:Honeydew"|(A/30) ||'''Chariot Race'''||JPutt927||C1<br />
||Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
|- <br />
|style="background-color:Honeydew"|(A/31) ||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]||Trebuchet||C1<br />
||Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version<br />
|- <br />
|style="background-color:Honeydew"|(A/32) ||'''Natural Disasters'''||CKorfmann & Gwommy||C1<br />
||Adds a number of natural disasters<br />
|- <br />
|style="background-color:Honeydew"|(A/33) ||'''Fighters & Scholars'''||edmil||C1<br />
||Introduces a way of levelling up followers<br />
|- <br />
|style="background-color:Honeydew"|(A/34) ||'''Wizards & Witches'''||JPutt927||C1<br />
||Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
|- <br />
|style="background-color:Honeydew"|(A/35) ||'''Salt and Cocoa Traders'''||Meepleater||C1<br />
||Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
|- <br />
|style="background-color:Honeydew"|(A/36) ||'''New Discoveries'''||JPutt927||C1<br />
||Open up a separate landscape area on the table<br />
|- <br />
|style="background-color:Honeydew"|(A/37) ||'''Apothecaries'''||Meepleater||C1<br />
||Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
|- <br />
|style="background-color:Honeydew"|(A/38) ||'''Lakes and Fishmongers'''||Quevy||C1<br />
||Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
|- <br />
|style="background-color:Honeydew"|(A/39) ||'''Tug of War - UK Meetup 2015'''||Decar||C1<br />
||It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
|- <br />
|style="background-color:Honeydew"|(A/40) ||'''Fishermen & Pirates'''||Meeple||C1<br />
||Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/41) ||'''Santa Claus'''||Fritz_Spinne||C1<br />
||When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/42) ||'''The White Dragon'''||Ricy||C1<br />
||A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/43) ||'''The Handicraft'''||Zotto||C1<br />
||Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
|- <br />
|style="background-color:Honeydew"|(A/44) ||'''Family Planning'''||Fritz_Spinne||C1<br />
||In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/45) ||'''Birthday in the Land of Cockaigne'''||Carcassonne-Forum||C1<br />
||Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
|- <br />
|style="background-color:Honeydew"|(A/46) ||'''The Forests of Carcassonne v2.0'''||Cosalo & Tanja Pöschl||C1<br />
||A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/47) ||'''Tunnel Extra V0.6'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
|- <br />
|style="background-color:Honeydew"|(A/48) ||'''Tunnel Extra V1.0'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
|- <br />
|style="background-color:Honeydew"|(A/49) ||'''The Ice Queen'''||Sigried & Dieter Maute||C1<br />
||When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/50) ||'''The Horses & The Dungeons'''||Mentor09||C1<br />
||Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/51) ||'''Bailiff and Rider'''||invinitas & KlausiMausi||C1<br />
||The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/52) ||'''The Training Area'''||Lars120||C1<br />
||Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/53) ||'''St Nicolas'''||Seli||C1<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/54) ||'''The Inner Wall'''||Bojo||C1<br />
||Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/55) ||'''Fishers & Sailors'''||Bojo||C1<br />
||Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
|- <br />
|style="background-color:Honeydew"|(A/56) ||'''The Architects'''||Gwommy||C1<br />
||Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
|- <br />
|style="background-color:Honeydew"|(A/57) ||'''Fences'''||Gwommy & Elmendalerenda||C1<br />
||Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
|- <br />
|style="background-color:Honeydew"|(A/58) ||'''The Horse'''||Gwommy||C1<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(A/59) ||'''The Pope of Avignon'''||Wicke||C1<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/60) ||'''The Invaders'''||Whaleyland||C1<br />
||Adds a mechanic similar to the Robber from Settlers of Catan<br />
|- <br />
|style="background-color:Honeydew"|(A/61) ||'''The Reconquest of Gaul'''||Whaleyland||C1<br />
||Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
|- <br />
|style="background-color:Honeydew"|(A/62) ||'''Roads to Victory'''||JPutt927||C1<br />
||Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(A/63) ||'''Marshes'''||Trebuchet||C1<br />
||A large expansion that introduces the Marsh landscape feature<br />
|- <br />
|style="background-color:Honeydew"|(A/64) ||'''The Wonderful Wizard of Oz'''||Novelty||C1<br />
||Tiles based loosely on the themes from the book of the same name, and a wizard<br />
|- <br />
|style="background-color:Honeydew"|(A/65) ||'''Barbarian Horde'''||JPutt927||C1<br />
||Requires The City of Carcassonne, which can now be raided<br />
|- <br />
|style="background-color:Honeydew"|(A/66) ||'''Dragon Hunters'''||Novelty||C1<br />
||Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
|- <br />
|style="background-color:Honeydew"|(A/67) ||'''The Inquisitor'''||Aenima ||C1<br />
||At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
|- <br />
|style="background-color:Honeydew"|(A/68) ||'''Pied Piper'''||Quevy||C1<br />
||Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
|- <br />
|style="background-color:Honeydew"|(A/69) ||'''The Boy Who Cried Wolf'''||Quevy||C1<br />
||Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
|- <br />
|style="background-color:Honeydew"|(A/70) ||'''The Big Black Pig Escape'''||Aenima ||C1/C2<br />
||A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
|- <br />
|style="background-color:Honeydew"|(A/71) ||'''Wanderer and Mayor's Office'''||Leven||C1<br />
||The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
|- <br />
|style="background-color:Honeydew"|(A/72) ||'''Pig Race to Riches'''||Carcking & JPutt927||C1<br />
||Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
|- <br />
|style="background-color:Honeydew"|(A/73) ||'''The Gambling (Aenima)'''||Aenima ||C1<br />
||Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
|- <br />
|style="background-color:Honeydew"|(A/74) ||'''Buried Treasure'''||frankdux||C1<br />
||Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
|- <br />
|style="background-color:Honeydew"|(A/75) ||'''Bifröst & Rainbows'''||Quevy||C1<br />
||The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
|- <br />
|style="background-color:Honeydew"|(A/76) ||'''A winter without snow'''||Quevy||C1<br />
||The Gingerbread Man, but for the normal game<br />
|- <br />
|style="background-color:Honeydew"|(A/77) ||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''||Quevy||C1<br />
||A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/78) ||'''The Legend of Lady Carcas'''||Dragonlord||C1<br />
||Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
|- <br />
|style="background-color:Honeydew"|(A/79) ||'''Sailing The Seas C1'''||Squiffything||C1<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/80) ||'''Sailing The Seas : Trade Routes C1'''||Wolnic||C1<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/81) ||'''Sailing The Seas : Trade Routes C2'''||Wolnic||C2<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/82) ||'''Sailing The Seas C2'''||Wolnic||C2<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/83) ||'''The Coast : Catch of the Day'''||Wolnic||C1/C2<br />
||Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Honeydew"|(A/84) ||'''New Forest : The Hunting Forest'''||Wolnic||C2<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/85) ||'''The New Forest'''||Wolnic||C2<br />
||Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/86) ||'''Pig on a Pedestal'''||Wolnic||C2<br />
||Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
|- <br />
|style="background-color:Honeydew"|(A/87) ||'''The Libraries'''||PresetM||C1<br />
||Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/88) ||'''Dragon Killers'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
|- <br />
|style="background-color:Honeydew"|(A/89) ||'''Dragon Nests'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/90) ||'''Wanderers & Myths'''||Karel Koplík||C1<br />
||The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/91) ||'''The Plague'''||PresetM||C2<br />
||Conversion of the expansion "The Plague" to C2 artwork style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/92) ||'''City on Fire'''||Palkan||C1<br />
||Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
|- <br />
|style="background-color:Honeydew"|(A/93) ||'''The Alchemist'''||Meepledrone||C1/C2<br />
||Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/94) ||'''The Druid'''||kettlefish||C1<br />
||The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/95) ||'''Golden Eggs'''||Fritz_Spinne||C1<br />
||When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/96) ||'''The Dragon Flowers of Carcassonne'''||Fritz_Spinne||C1<br />
||A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/97) ||'''Demons in Carcassonne'''||Murphy013||C1<br />
||The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/98) ||'''The Gambling (invinitas)'''||invinitas||C1<br />
||When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/99) ||'''The Rainbow'''||invinitas||C1<br />
||When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/100) ||'''Robin Hood'''||invinitas||C1<br />
||The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/101) ||'''Snow Queen'''||PresetM||WE<br />
||When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/102) ||'''Ignatius of Loyola'''||CAE Manresa||C1/C2/WD/WE<br />
||This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/103) ||'''The Summer Gingerbread Man'''||Quevy||C1<br />
||Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/104) ||'''The Painter'''||Ratz65||C1<br />
||Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/105) ||'''The Abbot (Base Game)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 Base Game<br />
|- <br />
|style="background-color:Honeydew"|(A/106) ||'''The Black Death'''||CAE Manresa||C1/C2/WD/WE<br />
||When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/107) ||'''Riverboats & The Whirlpool'''||Just a Bill||C1<br />
||Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/108) ||'''Carcassonne's Dracula'''||Carcatronn||C1<br />
||The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
|- <br />
|style="background-color:Honeydew"|(A/109) ||'''The Winter Coast & Catch of the Day'''||Wolnic||WD<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Lavender"|(A/110) ||'''Olive Tree Orchards'''||Welli Designs||C1<br />
||Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/111) ||'''The Necromancer'''||Wicke||C1<br />
||Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
|- <br />
|style="background-color:MistyRose"|(A/112) ||'''Keep'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/113) ||'''Crusades and Representatives of the People'''||LRV||C1/C2<br />
||Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/114) ||'''Captains & Spies'''||Servius Sertorius & Meepledrone||C2<br />
||Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/115) ||'''The Mill & Beekeeper'''||Carcassonne93||C2<br />
||Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/116) ||'''Ally or Enemy'''||Ker42||C1/C2/WD/WE<br />
||When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
|- <br />
|style="background-color:Honeydew"|(A/117) ||'''Cosmic Portal 2 : Exploring the Multiverse'''||Ker42||C1/C2/WD/WE<br />
||Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/118) ||'''Deserts'''||Darathor||C1<br />
||Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
|- <br />
|style="background-color:Honeydew"|(A/119) ||'''Detour and Impasse'''||Carcatronn & Carcking||C1<br />
||Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
|- <br />
|style="background-color:Honeydew"|(A/120) ||'''Gambler's Luck'''||Snearone||C1/C2<br />
||A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
|- <br />
|style="background-color:Honeydew"|(A/121) ||'''Kingdoms on the River'''||Lumen||C1/C2/WD/WE<br />
||2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/122) ||'''Legacy of Rome'''||Whaleyland||C1<br />
||Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/123) ||'''Double or Nothing'''||invinitas||C1<br />
||When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/124) ||'''Monuments'''||Darathor||C1<br />
||Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/125) ||'''Summer Gingerbread Man'''||Michael Halbert||C2<br />
||It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
|- <br />
|style="background-color:Honeydew"|(A/126) ||'''Tarots'''||Oldbonz||C2<br />
||Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
|- <br />
|style="background-color:MistyRose"|(A/127) ||[[Family_Feud_(Fan_Expansion)|'''The Families''']]||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
|- <br />
|style="background-color:Honeydew"|(A/128) ||'''The Lake'''||JPutt927||C1<br />
||Adds a large lake, and includes a race to be a lighthouse keeper<br />
|- <br />
|style="background-color:Honeydew"|(A/129) ||'''The Pope of Avignon v1.01'''||MarkosBoss||C2<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/130) ||'''The Riverside School'''||Wolnic||C2<br />
||Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
|- <br />
|style="background-color:Honeydew"|(A/131) ||'''The Riverside School'''||KlausiMausi||C1<br />
||These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
|- <br />
|style="background-color:Honeydew"|(A/132) ||'''Tithe Barns'''||Meepleater||C1<br />
||Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/133) ||'''Virus'''||Konrad2605||C1/C2<br />
||When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/134) ||'''Kettle of Fish'''||Novelty||C1<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(A/135) ||'''Phantom of the Opera'''||Wicke||C1<br />
||When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
|- <br />
|style="background-color:MistyRose"|(A/136) ||'''Castles, strongholds, towers'''||Zotto||C1<br />
||No rules available about tile and follower placements, and scoring<br />
|- <br />
|style="background-color:Honeydew"|(A/137) ||'''The Shepherds visit the Christ Child'''||Seli & Fritz_Spinne||WD<br />
||Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/138) ||'''DoubleSide or DoubleTurn'''||KlausiMausi & frankdux & Cate||C1<br />
||This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/139) ||'''The Abbot (Expansions)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
|- <br />
|style="background-color:Honeydew"|(A/140) ||'''The River Riders'''||BuLiFM||C1<br />
||Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/141) ||'''Herd of Cattle'''||Lemmy77||C1<br />
||When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
|- <br />
|style="background-color:Lavender"|(A/142) ||'''No Barter, Produce'''||Dave||C1<br />
||Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
|- <br />
|style="background-color:Honeydew"|(A/143) ||'''Merry Men'''||Novelty||C1<br />
||Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
|- <br />
|style="background-color:Honeydew"|(A/144) ||'''Angler and Fish Farms'''||Novelty||C1<br />
||Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
|- <br />
|style="background-color:Honeydew"|(A/145) ||'''The Hiker'''||Leven||C1<br />
||Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
|- <br />
|style="background-color:MistyRose"|(A/146) ||'''Riches For Priesthood'''||Olivier Taschereau||C1<br />
||Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/147) ||'''Bastions'''||Leven||C1<br />
||Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
|- <br />
|style="background-color:Honeydew"|(A/148) ||'''The Bethlehem Stable'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/149) ||'''The Count of Tuscany'''||Wicke||C1<br />
||Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/150) ||'''Green Christmas'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
|- <br />
|style="background-color:MistyRose"|(A/151) ||'''Forestry'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:Honeydew"|(A/152) ||'''Grim Reaple'''||Victor Watrous||C1<br />
||Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/153) ||'''The Pig Herders'''||Big Guy||C1<br />
||There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
|- <br />
|style="background-color:Honeydew"|(A/154) ||'''City Council'''||Gwommy & Novelty||C1<br />
||Tile placements can be vetoed<br />
|- <br />
|style="background-color:Honeydew"|(A/155) ||'''Bandit Camp'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
|- <br />
|style="background-color:MistyRose"|(A/156) ||'''Inquisition & Assault'''||Unknown||C1<br />
||An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(A/157) ||'''Carousels'''||Leven||C1<br />
||The tiles reverse the turn order of the players - not suitable for 2 players<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/158) ||'''Seasons'''||TheSteveAllen||C2<br />
||With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/159) ||'''The Great Pumpkin'''||kettlefish||C1<br />
||Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/160) ||'''Quarter (aka City Districts)'''||Carsten Engels||C1<br />
||An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(A/161) ||'''Seasons'''||JPutt927||C1<br />
||With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:Honeydew"|(A/162) ||'''Storno'''||Leven||C1<br />
||Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
|- <br />
|style="background-color:Honeydew"|(A/163) ||'''Orchards : A Trade In Apples'''||Wolnic||C1/C2<br />
||City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/164) ||'''The King's Passing'''||JPutt927||C1<br />
||Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/165) ||'''The Big Highwayman'''||Challa007 & Snearone||C1/C2<br />
||When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/166) ||'''A Carcassong of Ice and Fire'''||Fritz_Spinne||C1/C2/WD<br />
||Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
|- <br />
|style="background-color:MistyRose"|(A/167) ||'''Crests of Carcassonne'''||Gerry & Danisthirty & Carcking||C1<br />
||In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/168) ||'''Dragon Treasure (Advent Calendar 2016)'''||Seli & KlausiMausi||C1<br />
||When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/169) ||'''The Wedding'''||eolone||C1/C2/WD/WE<br />
||Two lovers try to reach a monastery (before it is completed) so they can be married<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/170) ||'''New Discoveries: Distant Lands'''||Wolnic||C2<br />
||Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/171) ||'''Towers of The Black Prince'''||Oldbonz||C2<br />
||The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/172) ||'''Fruit Merchant'''||Itomi Bhaa||C1<br />
||A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/173) ||'''Frog Buster'''||Itomi Bhaa||C1<br />
||When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
|- <br />
|style="background-color:MistyRose"|(A/174) ||'''The Cursed Pennant'''||Dave||C1<br />
||Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/175) ||'''The Lighthouse Guard'''||The Juts||C1<br />
||Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/176) ||'''Walpurgis Night'''||Violet||C1<br />
||After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/177) ||'''Catapults of Carcassonne'''||eurojo & Johannes Hoppstädter||C1<br />
||Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/178) ||'''The Tinkers'''||Ratz65||C1<br />
||A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/179) ||'''The Fairy Queen & Prince'''||jeRm!||C1<br />
||Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/180) ||'''Dungeons & Peddlers'''||Runtu||C1<br />
||If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/181) ||'''Trick or Treat'''||Danisthirty||C1<br />
||The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/182) ||'''Leprechaun'''||Carcatronn||C1<br />
||When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/183) ||'''Free as a bird'''||Sleepy||C1<br />
||Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
|- <br />
|style="background-color:Lavender"|(A/184) ||'''Underground River'''||Murphy013||C1<br />
||River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
|- <br />
|style="background-color:MistyRose"|(A/185) ||'''Champions & Keep'''||Lamina||C1<br />
||A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
|- <br />
|style="background-color:MistyRose"|(A/186) ||'''The Shop'''||Christian Hermann||C1<br />
||Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/187) ||'''Pirates of Carcassonne'''||Unknown||C1<br />
||Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/188) ||'''Cross of Peace'''||Chmura||C1<br />
||Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/189) ||'''Templar'''||Chmura||C1<br />
||Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/190) ||'''Monks & Heretics'''||Lomion||C1<br />
||The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/191) ||'''The Paramour of Carcassonne'''||Ratz65||C1/C2<br />
||The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/192) ||'''St Nicholas'''||Seli||WD<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/193) ||'''Apothecaries and Tithes'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(A/194) ||'''Bridges, Castles and Bazaars'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/195) ||'''Hills and Sheep'''||Moses64 & Seli & Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
|- <br />
|style="background-color:Honeydew"|(A/196) ||'''Hills and Sheep'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/197) ||'''Cleric & Serf'''||Seli & Novelty||WD<br />
||WD version of tiles from "Cleric and Serf" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/198) ||'''Frog Buster'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/199) ||'''Fruit Merchant'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/200) ||'''Fruit Trader'''||Seli & Jonathan Wu||WD<br />
||WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/201) ||'''Pirates and Plunderers'''||Seli & Robotman||WD<br />
||WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/202) ||'''Bastions'''||Seli & Leven||WD<br />
||WD version of tiles from "Bastions" by Leven<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/203) ||'''Merry Men'''||Seli & Novelty||WD<br />
||WD version of tiles from "Merry Men" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(A/204) ||'''The Hunting Forest'''||Wolnic||C1<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/205) ||[[The_Courier_(Fan_Expansion)|'''The Courier''']]||Matisek & Bumsakalaka & Snearone||C1/C2<br />
||The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(A/206) ||'''Guild Masters and Beekeepers'''||The_Bofrostmann||C1/C2<br />
||Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
|- <br />
|style="background-color:Honeydew"|(A/207) ||'''The Mount of the Duke'''||José Barros Alonso||C1<br />
||An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
|- <br />
|style="background-color:Honeydew"|(A/208) ||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]||Danka & šmoula||C2<br />
||After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
|- <br />
|style="background-color:Honeydew"|(A/209) ||'''Mario3 Carcassonne'''||mrskaut||n/a<br />
||Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
|- <br />
|style="background-color:Honeydew"|(A/210) ||'''Zelda 2 Carcassonne'''||LinkDude||n/a<br />
||Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/211) ||'''Pokésonne Core'''||FiammaFenice||n/a<br />
||Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
|- <br />
|style="background-color:Honeydew"|(A/212) ||[[Bards_of_Carcassonne_(Fan_Expansion)|'''The Bards''']]||Snearone||C2<br />
||Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes<br />
|- <br />
|style="background-color:Lavender"|(A/213) ||'''Ghost Time'''||invinitas||C1<br />
||20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/214) ||'''Fruit Trees'''||Zotto & Seli||C1<br />
||3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/215) ||'''The University'''||Safari||C1<br />
||Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design<br />
|- <br />
|style="background-color:Lavender"|(A/216) ||'''Dung Heaps'''||seli||<br />
||12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/217) ||'''The Trade Routes'''||Kwyjibo||C1/C2/WD/WE<br />
||12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only<br />
|- <br />
|style="background-color:Lavender"|(A/218) ||'''The Wizard Tower'''||User743||<br />
||Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions<br />
|- <br />
|style="background-color:Honeydew"|(A/219) ||'''King and Robber'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/220) ||'''Defense of the Cities'''||Zotto||C1<br />
||Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
|- <br />
|style="background-color:Honeydew"|(A/221) ||[[The Wetlands (Fan Expansion)|'''Wetlands''']]||Matisek||C2<br />
||Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant<br />
|- <br />
|style="background-color:Honeydew"|(A/222) ||'''River Ports'''||Oldbonz||C2<br />
||As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/223) ||'''Crater'''||Matisek||C2<br />
||After placing, roll Flier dice and any meeples in area defined by the number are removed<br />
|- <br />
|style="background-color:Honeydew"|(F/1) ||'''Fishing Boats'''||CKorfmann||C1<br />
||Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
|- <br />
|style="background-color:Honeydew"|(F/2) ||'''Promotions'''||Gwommy||C1<br />
||Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
|- <br />
|style="background-color:Honeydew"|(F/3) ||'''Court Jester (CARC_Zoner)'''||CARC_Zoner||C1<br />
||Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
|- <br />
|style="background-color:Honeydew"|(F/4) ||'''The Day Labourers'''||Dieter Maute & Charlie-66||C1<br />
||Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/5) ||'''The Pilgrims'''||KlausiMausi||C1<br />
||This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/6) ||'''The Adventurer of Carcassonne'''||Dieter "Belushi" Rausch||C1<br />
||Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/7) ||'''Sheep & Shepherds'''||LittleMisfit & Scott Myers||C1<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/8) ||'''Citadels'''||LittleMisfit||C1<br />
||Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
|- <br />
|style="background-color:Honeydew"|(F/9) ||'''Castles'''||LittleMisfit||C1<br />
||Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/10) ||'''Thieves Guilds'''||LittleMisfit||C1<br />
||The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
|- <br />
|style="background-color:Honeydew"|(F/11) ||'''Inn & Stable Owners'''||ShadowP68||C1<br />
||Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(F/12) ||'''The House of Valois'''||Wicke||C1<br />
||Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
|- <br />
|style="background-color:Honeydew"|(F/13) ||'''The Kids are Growing Up'''||Wicke||C1<br />
||Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
|- <br />
|style="background-color:Honeydew"|(F/14) ||'''Hog Roast'''||Novelty & Joff||C1<br />
||Introduces a hog, based on the legend of Dame Carcas<br />
|- <br />
|style="background-color:Honeydew"|(F/15) ||'''The Leper'''||Novelty & Joff||C1<br />
||Adds a leper piece that cause players to lose points as it moves around the land<br />
|- <br />
|style="background-color:Honeydew"|(F/16) ||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]||Joff||C1<br />
||Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/17) ||'''The Noblemen'''||Wicke||C1<br />
||Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
|- <br />
|style="background-color:Honeydew"|(F/18) ||'''Monasteries'''||Meepleater||C1<br />
||To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(F/19) ||'''The Butcher'''||Joe Vancura||C1<br />
||Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
|- <br />
|style="background-color:Honeydew"|(F/20) ||'''Dual Dragon'''||Joff||C1<br />
||Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(F/21) ||'''Sinkholes'''||Piklach & Rich_The_Fish||C1<br />
||When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/22) ||'''The Citadel'''||asparagus||C1<br />
||Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
|- <br />
|style="background-color:Honeydew"|(F/23) ||'''Small Bridges'''||Oldbonz||C1/C2<br />
||Allows players to place wooden bridges across a river to connect the fields<br />
|- <br />
|style="background-color:Honeydew"|(F/24) ||'''Hook, Line & Sinker'''||Canada Steve||C1<br />
||The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
|- <br />
|style="background-color:Honeydew"|(F/25) ||'''Santa, Snowman & Grinch'''||Meepledrone||C1/C2<br />
||This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/26) ||'''The Plagues'''||invinitas||C1<br />
||Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/27) ||'''Hidden Character'''||invinitas||C1<br />
||Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/28) ||'''The Crusader'''|| Marvin||C1<br />
||When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/29) ||'''The Musician'''||-enel-||C1<br />
||A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/30) ||'''Les Assassins'''||izscream & Glöckchen||C1/C2/WD/WE<br />
||Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/31) ||'''The Archer'''||Afrodarko||C1<br />
||Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/32) ||'''Reinforcement'''||Fritz_Spinne||C1<br />
||The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/33) ||'''The Black Fairy'''||invinitas||C1<br />
||If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/34) ||'''Carcassonne overrun by Zombies!'''||justinkillam||C1<br />
||After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
|- <br />
|style="background-color:Honeydew"|(F/35) ||'''Play as the Dragon'''||Big Guy & Whaleyland||C1<br />
||One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/36) ||'''The Doomsayers'''||Guy||C1<br />
||Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
|- <br />
|style="background-color:MistyRose"|(F/37) ||'''Collector'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/38) ||'''Dan the Travelling Man'''||Michael Halbert||C1<br />
||Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
|- <br />
|style="background-color:Honeydew"|(F/39) ||'''The Paladin's Duel'''||mPony||C1<br />
||When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/40) ||'''The Lady and her Lord'''||Gerry||C1<br />
||Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
|- <br />
|style="background-color:MistyRose"|(F/41) ||'''Diocese'''||Lemmy77||C1<br />
||The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:MistyRose"|(F/42) ||'''Boatman'''||Lemmy77||C1<br />
||Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
|- <br />
|style="background-color:Honeydew"|(F/43) ||'''Animal Farm'''||Carcking||C1/C2/WD/WE<br />
||Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
|- <br />
|style="background-color:Honeydew"|(F/44) ||'''Assassins'''||LittleMisfit||C1/C2/WD/WE<br />
||If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/45) ||'''Bishop Galzeran'''||CAE Manresa||C1/C2/WD/WE<br />
||Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
|- <br />
|style="background-color:MistyRose"|(F/46) ||'''Cocoa Traders'''||Meepleater||C1/C2/WD/WE<br />
||Superceded by "Salt and Cocoa Traders"<br />
|- <br />
|style="background-color:Honeydew"|(F/47) ||'''Falconers and Poachers'''||Quevy||C1/C2/WD/WE<br />
||Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
|- <br />
|style="background-color:Honeydew"|(F/48) ||'''Hospital Against the Plague'''||Dragonlord||C1/C2/WD/WE<br />
||Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
|- <br />
|style="background-color:Honeydew"|(F/49) ||'''Pennants'''||CARC_Zoner||C1/C2/WD/WE<br />
||Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
|- <br />
|style="background-color:Honeydew"|(F/50) ||'''Pilgrimage'''||Gunpowdertea||C1/C2/WD/WE<br />
||Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/51) ||'''Sheepdogs, Cabbages and Black Sheep'''||Quevy||C1/C2/WD/WE<br />
||Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/52) ||'''Shepherds v2'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/53) ||'''Stolen Goods'''||Quevy||C1/C2/WD/WE<br />
||In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
|- <br />
|style="background-color:Honeydew"|(F/54) ||'''Tax Collector'''||LittleMisfit||C1/C2/WD/WE<br />
||Use your tax collector to reduce the score of an opponent's city<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/55) ||'''The Fog'''||Meepledrone||C1/C2/WD/WE<br />
||After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
|- <br />
|style="background-color:Honeydew"|(F/56) ||'''The Giant'''||Wicke||C1/C2/WD/WE<br />
||Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/57) ||'''The Gift (K#19)'''||Kothmann||C1/C2/WD/WE<br />
||Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/58) ||'''The Infiltrator'''||Quevy||C1/C2/WD/WE<br />
||Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
|- <br />
|style="background-color:Honeydew"|(F/59) ||'''The Jester and The Minstrel'''||Scott & Joff||C1/C2/WD/WE<br />
||Re-purposes tiles from "The Catapult"<br />
|- <br />
|style="background-color:Honeydew"|(F/60) ||'''The Missionary'''||CKorfmann||C1/C2/WD/WE<br />
||The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/61) ||'''The Mists of Carcassonne'''||Fährmann||C1/C2/WD/WE<br />
||Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/62) ||'''The Queen's Menagerie (the Zoo)'''||Ker42||C1/C2/WD/WE<br />
||Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
|- <br />
|style="background-color:Honeydew"|(F/63) ||'''Trading Posts'''||LittleMisfit||C1/C2/WD/WE<br />
||Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/64) ||'''Urban Warrener (K#18)'''||Kothmann & Ker42||C1/C2/WD/WE<br />
||Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
|- <br />
|style="background-color:Honeydew"|(F/65) ||'''Village Idiot'''||LittleMisfit||C1/C2/WD/WE<br />
||If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
|- <br />
|style="background-color:Honeydew"|(F/66) ||'''Walls that cut corners'''||asparagus||C1/C2/WD/WE<br />
||Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
|- <br />
|style="background-color:Honeydew"|(F/67) ||'''Court Jester (Kevin Graham)'''||LittleMisfit||C1<br />
||The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
|- <br />
|style="background-color:Honeydew"|(F/68) ||'''Mating Meeples'''||LittleMisfit||C1<br />
||Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
|- <br />
|style="background-color:Honeydew"|(F/69) ||'''Size does matter'''||LittleMisfit||C1<br />
||A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
|- <br />
|style="background-color:Honeydew"|(F/70) ||'''Bonus Tiles'''||LittleMisfit||C1<br />
||Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
|- <br />
|style="background-color:Honeydew"|(F/71) ||'''The Birds'''||Wicke||WE<br />
||A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/72) ||'''The Wicker Man'''||Wicke||C1<br />
||Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
|- <br />
|style="background-color:Honeydew"|(F/73) ||'''Fox on the run'''||Wicke||WD/WE<br />
||Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
|- <br />
|style="background-color:Honeydew"|(F/74) ||'''Zombies & Soldiers'''||Ted Wikström||C1<br />
||The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
|- <br />
|style="background-color:Honeydew"|(F/75) ||'''Santa & Elf'''||Wicke||WD/WE<br />
||Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
|- <br />
|style="background-color:Honeydew"|(F/76) ||'''Bishops & Dioceses'''||Jonathan Brown||C1<br />
||The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
|- <br />
|style="background-color:Honeydew"|(F/77) ||'''The Counting House'''||Carcking||C1<br />
||The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/78) ||'''Reeve & Quartermaster'''||Gerry||C1<br />
||Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/79) ||'''Dignitaries'''||Meepleater||C1<br />
||Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/80) ||'''Pick up & Deliver'''||Ariel Claure||C1<br />
||As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
|- <br />
|style="background-color:Honeydew"|(F/81) ||'''The Shepherds and The Angel'''||Seli||WD<br />
||Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/82) ||'''The Arbitress'''||Gwommy||C1/C2/WD/WE<br />
||Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
|- <br />
|style="background-color:Honeydew"|(F/83) ||'''Doubles Carcassonne'''||Aeoliner||C1/C2/WD/WE<br />
||After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
|- <br />
|style="background-color:MistyRose"|(F/84) ||'''The Big City'''||Lemmy77||C1<br />
||If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
|- <br />
|style="background-color:MistyRose"|(F/85) ||'''Chapter'''||Lemmy77||C1<br />
||The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
|- <br />
|style="background-color:Honeydew"|(F/86) ||'''Laborer and Mendicant (aka Servant and Mendicant)'''||Christoph Berger||C1<br />
||Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
|- <br />
|style="background-color:Honeydew"|(F/87) ||'''Friar & Farmhand'''||Scott & Christoph Berger||C1<br />
||Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
|- <br />
|style="background-color:Honeydew"|(F/88) ||'''Sentinel'''||chrallan||C1<br />
||Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/89) ||'''The Heretic'''||bassdachs||C1<br />
||Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/90) ||'''Prison of Carcassonne'''||LittleMisfit||C1/C2/WD/WE<br />
||The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
|- <br />
|style="background-color:Honeydew"|(F/91) ||'''By Order of the King'''||JPutt927||C1<br />
||Adds objective cards to the game; large download<br />
|- <br />
|style="background-color:Honeydew"|(F/92) ||'''Stained Glass'''||Trebuchet||C1<br />
||Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
|- <br />
|style="background-color:Honeydew"|(F/93) ||'''Praesidium'''||jeRm!||C1<br />
||As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/94) ||'''Quests'''||LittleMisfit||C1<br />
||Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
|- <br />
|style="background-color:Honeydew"|(F/95) ||'''Designer Cities'''||LittleMisfit||C1<br />
||Create cities with specific shapes to gain additional points<br />
|- <br />
|style="background-color:Honeydew"|(F/96) ||'''Father Time'''||Carcking & Collaborativ||C1<br />
||Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
|- <br />
|style="background-color:Honeydew"|(F/97) ||'''Troop Card'''||Dieter "Belushi" Rausch||C1<br />
||Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/98) ||'''Advisors'''||spacewolf009||C1<br />
||Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/99) ||'''The German Time Machines (Advent Calendar 2016)'''||Decar||C1<br />
||When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
|- <br />
|style="background-color:Honeydew"|(F/100) ||'''Carcassonne Maps für 2 - Blanchiland'''||Meepledrone||Cfür2<br />
||A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
|- <br />
|style="background-color:Honeydew"|(F/101) ||'''King Peter III'''||CAE Manresa||C1/C2/WD/WE<br />
||When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
|- <br />
|style="background-color:Honeydew"|(F/102) ||'''Queen Sibila'''||CAE Manresa||C1/C2/WD/WE<br />
||When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
|- <br />
|style="background-color:Honeydew"|(F/103) ||'''The Market'''||CAE Manresa||C1/C2/WD/WE<br />
||Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/104) ||'''The Tactician'''||Gwommy||C1/C2/WD/WE<br />
||Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
|- <br />
|style="background-color:Honeydew"|(F/105) ||'''Tatan'''||Andreas J Haselbeck||C1/C2/WD/WE<br />
||Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/106) ||'''Two Builders'''||Carca_Maker||C1/C2/WD/WE<br />
||Each player has two builders instead of one<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/107) ||'''The Jousting Tournament'''||Michael Halbert||C1/C2/WD/WE<br />
||Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/108) ||'''Balloons (K#21)'''||Decar||C1/C2/WD/WE<br />
||A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
|- <br />
|style="background-color:Honeydew"|(F/109) ||[[The_Land_Surveyors_2_(Fan_Expansion)|'''Land Surveyors 2.0''']]||Steven De Potter||C2<br />
||Some additional cards for use with "Land Surveyors"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/110) ||'''The Large Abbot (K#1)'''||Kothmann||C1/C2/WD/WE<br />
||Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
|- <br />
|style="background-color:Lavender"|(F/111) ||'''The Blessing of Children'''||Challa007||ALL<br />
||Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/112) ||'''City Gates and Walls (K#7)'''||Kothmann||C1/C2/WD/WE<br />
||The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/113) ||'''Guesthouses (K#8)'''||Kothmann||C1/C2/WD/WE<br />
||Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/114) ||'''Mason's Lodge (K#9)'''||Kothmann||C1/C2/WD/WE<br />
||Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/115) ||'''Pennant Keepers (K#6)'''||Kothmann||C1/C2/WD/WE<br />
||Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/116) ||'''Citadels (K#12)'''||Kothmann||C1/C2/WD<br />
||A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/117) ||'''Stacked Decks (K#13)'''||Kothmann||C1/C2/WD/WE<br />
||Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/118) ||'''Archabbot (K#14)'''||Kothmann||C1/C2/WD/WE<br />
||Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/119) ||'''Roadsigns (C1 Adaptation) (K#24)'''||Kothmann||C1<br />
||Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/120) ||'''Alien Abduction - A Crop Circles Variant (K#23)'''||Kothmann||C1/C2/WD<br />
||When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/121) ||'''Catapult Extra Token'''||JPutt927||C1<br />
||New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/122) ||'''Mini Inner City Walls'''||GinCarc||C1/C2/WD/WE<br />
||Build a wall to divide a city into two - see also "City Gates and Walls"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/123) ||'''Metapowers'''||Carca_Maker||C1/C2/WD/WE<br />
||Use extra powers to gain or hide information<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/124) ||'''Slopes & Cliffs (Carcassonne turns 3D)'''||Meepledrone||C1/C2/WD/WE<br />
||Add blocks to raise landscape tiles up to create a 3d landscape<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/125) ||'''Carcassonne Duels'''||MarkosBoss||C1/C2/WD/WE<br />
||Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/126) ||'''Halloween on Carcassonne'''||DrMeeple||C1/C2/WD/WE<br />
||Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/127) ||'''Events of Carcassonne'''||Bockspiele||C1<br />
||Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/128) ||'''Pennants of Carcassonne'''||Bockspiele||C1<br />
||Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/129) ||'''Bridges, Castles and Bazaars (Castle Tokens)'''||Telecaster||WD<br />
||WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/130) ||'''Little Houses'''||Zotto||WD<br />
||WD version of tokens from published expansion; image in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(F/131) ||'''The Messages'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:MistyRose"|(F/132) ||'''Scoring Tiles (50-300)'''||Unknown||WD<br />
||Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/133) ||'''No Time For A Tie (Empate Duro)'''||Carca_Maker||C1/C2/WD/WE<br />
||Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/134) ||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]||Bumsakalaka||C1/C2/WD/WE<br />
||A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.<br />
|- <br />
|style="background-color:Honeydew"|(F/135) ||'''Beggars and Tormentor'''||Verena Rechberger & Claudia Spitaler||C1/C2/WD/WE<br />
||Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/136) ||'''Obelisk'''||Stepukiss||C1/C2/WD/WE<br />
||Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/137) ||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]||šmoula||C1/C2/WD/WE<br />
||Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed<br />
|- <br />
|style="background-color:Honeydew"|(F/138) ||'''New World Variant'''||Aldaron||C1<br />
||Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
|- <br />
|style="background-color:Lavender"|(F/139) ||'''Carcassonne Fluxx'''||drmfreek||C1/C2/WD/WE<br />
||Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/140) ||'''New King's Orders'''||Snearone||C1/C2<br />
||Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
|- <br />
|style="background-color:MistyRose"|(F/141) ||'''Friendly Cities'''||Zotto||C1/C2/WD/WE<br />
||Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/142) ||'''Spies'''||Ker42 & Kothmann||C1/C2/WD/WE<br />
||One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
|- <br />
|style="background-color:Honeydew"|(F/143) ||'''The Constable'''||Unknown & Kissybooboo & KlausiMausi||C1/C2/WD/WE<br />
||A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(F/144) ||[[City_Bridges_(Fan_Expansion)|'''City Bridges''']]||Matisek||C1/C2/WD/WE<br />
||Link two city tiles across another tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/145) ||'''Rabbit in the Monastery'''||Fritz_Spinne||C1/C2/WD/WE<br />
||When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/146) ||'''The Kennels'''||Saphirstein||C1<br />
||10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/147) ||'''The Pickpocket'''||Fritz_Spinne||C1/C2/WD<br />
||Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers"<br />
|- <br />
|style="background-color:Lavender"|(F/148) ||'''The Shepherd Master'''||Fritz_Spinne||C1/C2/WD/WE<br />
||A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/149) ||'''The Postern Gate'''||Saphirstein||C1<br />
||City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/150) ||'''Food must be on the table!'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes<br />
|- <br />
|style="background-color:Honeydew"|(F/151) ||'''Central Scoring Track and Annex'''||drewdane||C1<br />
||Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
|- <br />
|style="background-color:Honeydew"|(F/152) ||'''Mario Scoreboard'''||SomeMadPoet||n/a<br />
||Separate scoreboard for use with "Mario3 Carcassonne"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/153) ||'''Winter Scoretracks'''||Telecaster||WD<br />
||Several score tracks for the Winter Download Version<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/154) ||'''New Scoring Board'''||glh510 & izscream||C1<br />
||Alternative score board designs which fit into the field of play<br />
|- <br />
|style="background-color:Honeydew"|(R/1) ||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/2) ||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/3) ||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/4) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/5) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/6) ||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]||JPutt927||C1/C2<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/7) ||'''The Watchtowers'''||PresetM||C1<br />
||Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/8) ||'''The Medieval Expansion : In the Stocks'''||Joff||C1<br />
||Allows a knight to be temporarily removed from a city<br />
|- <br />
|style="background-color:Honeydew"|(R/9) ||'''The Medieval Expansion : Jousting Tournament'''||Joff||C1<br />
||Creates an additional scoring area in a city<br />
|- <br />
|style="background-color:Honeydew"|(R/10) ||'''The Medieval Expansion : The Gallows'''||Joff||C1<br />
||Used to remove a knight from the city permanently<br />
|- <br />
|style="background-color:Honeydew"|(R/11) ||'''The Medieval Expansion : The Order of Chivalry'''||Joff||C1<br />
||Allows a knight to be added to a city, using unconventional means<br />
|- <br />
|style="background-color:Honeydew"|(R/12) ||'''Forests'''||Scott & Novelty||C1<br />
||A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/13) ||'''Wild Boars'''||Calvin Daniels & KlausiMausi||C1<br />
||Designed to be played with "Log Cabins" and "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/14) ||'''Green Dragon'''||Novelty & Scott||C1<br />
||Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
|- <br />
|style="background-color:Honeydew"|(R/15) ||'''Log Cabins'''||Novelty||C1<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
|- <br />
|style="background-color:Honeydew"|(R/16) ||'''Evergreen Forest'''||Novelty||C1<br />
||Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
|- <br />
|style="background-color:Honeydew"|(R/17) ||'''Forest Fire'''||JPutt927||C1<br />
||Adds a fire that wrecks havoc on the forest in which it is placed<br />
|- <br />
|style="background-color:Honeydew"|(R/18) ||'''The Little Forest'''||Quevy||C1<br />
||This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/19) ||'''Mountains'''||Scott & Novelty||C1<br />
||Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
|- <br />
|style="background-color:Honeydew"|(R/20) ||'''Dragon's Lair'''||Scott & Novelty||C1<br />
||Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/21) ||'''High Places'''||Novelty||C1<br />
||Adds cloisters and shrines to tiles for use with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(R/22) ||'''Pyrénées'''||Quevy||C1<br />
||Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/23) ||'''The Foot Hills - Part 1'''||TheSteveAllen||C1<br />
||A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
|- <br />
|style="background-color:Honeydew"|(R/24) ||'''The Ocean : Men of the Sea'''||Skipboris||C1<br />
||Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
|- <br />
|style="background-color:Honeydew"|(R/25) ||'''The Ocean : Deltas'''||Skipboris||C1<br />
||Tiles which provide a connection between rivers and "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/26) ||'''Taxes & Tolls'''||Quevy||C1<br />
||Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
|- <br />
|style="background-color:Honeydew"|(R/27) ||'''Vineyards'''||Novelty & Gwommy||C1<br />
||Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(R/28) ||'''Wheat Fields'''||Chris Lynn & Novelty||C1<br />
||Enables a double turn if placed next to a cloisters where you have a follower<br />
|- <br />
|style="background-color:Honeydew"|(R/29) ||[[The_Wells_(Fan_Expansion)|'''Wells''']]||Meepleater||C1<br />
||Wells add to the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(R/30) ||'''Wells II'''||Wolnic||C2<br />
||Wells add to the value of roads; updated version of "Wells"<br />
|- <br />
|style="background-color:Honeydew"|(R/31) ||'''Fountain of Youth'''||Meepleater||C1<br />
||More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
|- <br />
|style="background-color:Honeydew"|(R/32) ||'''Whispering Woods'''||Novelty||C1<br />
||Tiles containing both river and forests, and some other landscape features<br />
|- <br />
|style="background-color:Honeydew"|(R/33) ||'''Waterfalls'''||Hester||C1<br />
||A combination of river and a line of cliffs results in waterfalls<br />
|- <br />
|style="background-color:Honeydew"|(R/34) ||'''Waterfalls 2'''||Quevy||C1<br />
||The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
|- <br />
|style="background-color:Honeydew"|(R/35) ||'''Swan Lake'''||Novelty||C1<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/36) ||'''Fishermen'''||Novelty||C1<br />
||This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
|- <br />
|style="background-color:Honeydew"|(R/37) ||'''Fish Huts v2'''||Novelty||C1<br />
||To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
|- <br />
|style="background-color:Honeydew"|(R/38) ||'''Trifecta'''||Novelty||C1<br />
||Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/39) ||'''Tributaries'''||Unknown||C1<br />
||Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/40) ||'''Lord of the Rings 1 : Fellowship of the Ring'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(R/41) ||'''Railroads'''||Matthias Hecking||C1<br />
||Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
|- <br />
|style="background-color:Honeydew"|(R/42) ||'''Fish Huts v1 (aka Fisherman's Cottage)'''||Jörg Krühne||C1<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
|- <br />
|style="background-color:Honeydew"|(R/43) ||'''Loggers and Millers'''||Steffen Reichel & stefanogiugliano2||C1<br />
||The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
|- <br />
|style="background-color:Honeydew"|(R/44) ||'''Forest'''||Guntram Engelhardt||C1<br />
||Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/45) ||'''More River (aka New River Tiles)'''||Martin Storbeck||C1<br />
||The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
|- <br />
|style="background-color:Honeydew"|(R/46) ||'''New Tiles (aka City Walls)'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
|- <br />
|style="background-color:Honeydew"|(R/47) ||'''More New Tiles'''||Gerry||C1<br />
||Another early expansion containing some new configurations - quite dark<br />
|- <br />
|style="background-color:Honeydew"|(R/48) ||'''Butterfly tiles'''||Benjamin Stengel & Stephan Harms||C1<br />
||More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/49) ||'''All the Rest of the Tiles'''||notsewkram||C1<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/50) ||[[Family_Feud_(Fan_Expansion)|'''Family Feud V1''']]||Frédérick Renaud & Novelty||C1<br />
||Repackaged version of "The Families" with a different tile mix - more city tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/51) ||[[Family_Feud_(Fan_Expansion)|'''Family Feud JPutt927''']]||JPutt927||C1<br />
||There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
|- <br />
|style="background-color:Honeydew"|(R/52) ||'''Archery Tournament'''||Scott||C1<br />
||Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
|- <br />
|style="background-color:Honeydew"|(R/53) ||'''Breweries V1.1'''||Meepleater||C1<br />
||The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
|- <br />
|style="background-color:Honeydew"|(R/54) ||'''Wine Merchant'''||loganmann1||C1<br />
||Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/55) ||'''Barriers & City Walls'''||Gwommy||C1<br />
||Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
|- <br />
|style="background-color:Honeydew"|(R/56) ||'''Drought & Pestilence'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
|- <br />
|style="background-color:Honeydew"|(R/57) ||'''Marketplace'''||Scott||C1<br />
||Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
|- <br />
|style="background-color:Honeydew"|(R/58) ||'''Corn Circles 3'''||Hawkinsssable||C1<br />
||Some new Corn Circle tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/59) ||'''Brick Masons'''||CarcassonneCentral||C1<br />
||The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
|- <br />
|style="background-color:Honeydew"|(R/60) ||'''Troubadours'''||JPutt927||C1<br />
||Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
|- <br />
|style="background-color:Honeydew"|(R/61) ||'''The King's Gate'''||CKorfmann & JPutt927||C1<br />
||Allows 2 cities to be magically connected<br />
|- <br />
|style="background-color:Honeydew"|(R/62) ||'''Ghettos'''||Novelty||C1<br />
||Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/63) ||'''Labyrinth'''||CARC_Zoner||C1<br />
||Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
|- <br />
|style="background-color:Honeydew"|(R/64) ||'''Dirt Roads v0.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/65) ||'''Crater'''||Trebuchet||C1<br />
||When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
|- <br />
|style="background-color:Honeydew"|(R/66) ||'''Lord of the Manor'''||Scott||C1<br />
||Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
|- <br />
|style="background-color:Honeydew"|(R/67) ||'''Incarcerated'''||Novelty||C1<br />
||Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/68) ||'''Trebuchet'''||Trebuchet||C1<br />
||Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
|- <br />
|style="background-color:Honeydew"|(R/69) ||'''Villages'''||CarcassonneCentral||C1<br />
||Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
|- <br />
|style="background-color:Honeydew"|(R/70) ||'''Reservoirs & Granaries'''||Meepleater||C1<br />
||Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
|- <br />
|style="background-color:Honeydew"|(R/71) ||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]||Trebuchet||C1<br />
||Score more road points by extending your castle road<br />
|- <br />
|style="background-color:Honeydew"|(R/72) ||'''Upper Carcassonne'''||Gwommy||C1<br />
||Adds different levels to cities<br />
|- <br />
|style="background-color:Honeydew"|(R/73) ||'''Foreign Traders'''||Gwommy & Novelty & Lakoda||C1<br />
||Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
|- <br />
|style="background-color:Honeydew"|(R/74) ||'''The Abbot (aka Cloister-ville)'''||BT||C1<br />
||St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(R/75) ||'''Roman Road & Roman Temple'''||Novelty & JPutt927 & Jabberwocky||C1<br />
||Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
|- <br />
|style="background-color:Honeydew"|(R/76) ||'''Lakelands'''||Guido Kämmer||C1<br />
||Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
|- <br />
|style="background-color:Honeydew"|(R/77) ||'''Way Through The City'''||Silvio Schumacher||C1<br />
||A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/78) ||'''The Beggars'''||Marcus Gwiasda||C1<br />
||Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/79) ||'''The Landowners'''||Marcus Gwiasda||C1<br />
||This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/80) ||'''The Conquerors V1'''||Dieter "Belushi" Rausch||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/81) ||'''The Conquerors V2'''||Dieter "Belushi" Rausch & Seli||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
|- <br />
|style="background-color:Honeydew"|(R/82) ||'''The Conquerors WD'''||Dieter "Belushi" Rausch & Seli||WD<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/83) ||'''Dragon Riders and Slayers'''||jeRm!||C1<br />
||introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/84) ||'''Outposts'''||Novelty||C1<br />
||A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
|- <br />
|style="background-color:Honeydew"|(R/85) ||[[The_Labyrinths_(Fan_Expansion)|'''The Labyrinths (stalcupojoy)''']]||Stalcupojoy||C1<br />
||Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
|- <br />
|style="background-color:Honeydew"|(R/86) ||'''Storehouses and Paths'''||jeRm!||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
|- <br />
|style="background-color:Honeydew"|(R/87) ||'''The Bountiful Harvest'''||Wolnic||C1/C2<br />
||As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
|- <br />
|style="background-color:Honeydew"|(R/88) ||'''Market Commons'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
|- <br />
|style="background-color:Honeydew"|(R/89) ||'''The Well & The Donkey'''||jeRm!||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/90) ||'''The Well & The Donkey Remastered'''||huhsak||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/91) ||'''Stone Walls'''||Carcking & Solazy & Collaborativ||C1<br />
||Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/92) ||'''The Guilds'''||Scott||C1<br />
||Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
|- <br />
|style="background-color:Honeydew"|(R/93) ||'''Horses'''||frankdux||C1<br />
||Allows you to score some points off other player's barns<br />
|- <br />
|style="background-color:Honeydew"|(R/94) ||'''Industries'''||Luke Tubbs & Giles Smith||C1<br />
||Connect the industries to cities to gain more points<br />
|- <br />
|style="background-color:Honeydew"|(R/95) ||'''The Coast C1'''||Wolnic||C1<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/96) ||'''The Coast C2'''||Wolnic||C2<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/97) ||'''Sailing The Seas : Reefs'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
|- <br />
|style="background-color:Honeydew"|(R/98) ||'''Cliffs and Waterfalls C1'''||Wolnic||C1<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/99) ||'''Cliffs and Waterfalls C2'''||Wolnic||C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/100) ||'''Stone Circles and Ley Lines'''||Wolnic||C1/C2<br />
||The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
|- <br />
|style="background-color:Honeydew"|(R/101) ||'''New Forest : Autumn Colours'''||Wolnic||C2<br />
||A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
|- <br />
|style="background-color:Honeydew"|(R/102) ||'''Cities By The Sea'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/103) ||'''The Coast : Ports'''||Oldbonz & Meepledrone||C2<br />
||The port tiles can be placed in the same way as abbeys, but for the coastline<br />
|- <br />
|style="background-color:MistyRose"|(R/104) ||'''The Long Tunnel'''||Oliver Perialis||C1<br />
||An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/105) ||'''Kingdoms'''||Astargoth||C1<br />
||Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
|- <br />
|style="background-color:Honeydew"|(R/106) ||'''The Thieves' Road'''||Wolnic||C1/C2<br />
||Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
|- <br />
|style="background-color:Honeydew"|(R/107) ||'''Celestial Events'''||Cristinfunchi & Meepledrone||C1/C2<br />
||Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/108) ||'''The White Horse'''||FarawayPictures||C1<br />
||3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
|- <br />
|style="background-color:Honeydew"|(R/109) ||'''The Invasion'''||jeRm!||C1<br />
||When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
|- <br />
|style="background-color:Honeydew"|(R/110) ||'''Dairies (aka Wheel of Cheese)'''||mPony||C1/C2<br />
||Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
|- <br />
|style="background-color:Honeydew"|(R/111) ||'''The Pirate Coast'''||Hawkinsssable||C1<br />
||A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
|- <br />
|style="background-color:Honeydew"|(R/112) ||'''The Cliffs'''||Hawkinsssable||C1<br />
||Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
|- <br />
|style="background-color:Honeydew"|(R/113) ||'''The Caverns of Carcassonne'''||Just a Bill||C1<br />
||Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
|- <br />
|style="background-color:MistyRose"|(R/114) ||'''Metropolis'''||Friederich Scholta||C1<br />
||An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
|- <br />
|style="background-color:Honeydew"|(R/115) ||'''The Winter Abbey'''||Whaleyland||WE<br />
||Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
|- <br />
|style="background-color:Honeydew"|(R/116) ||'''The Faerie Circles'''||Whaleyland||C1<br />
||Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/117) ||'''Witch Craft'''||Zotto||C1<br />
||The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/118) ||'''The Farmers Markets of Carcassonne'''||Fritz_Spinne||C1/C2<br />
||Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/119) ||'''Pope & Devil'''||crazydoggie||C1<br />
||If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/120) ||'''Prayer Labyrinth'''||Josh Gadreau & Caleb Wong & Seli & Quevy||C1/WD<br />
||Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/121) ||'''The Hills of Carcassonne'''||PresetM||C1<br />
||3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/122) ||'''6 Cloisters aren't enough!'''||Safari||C1<br />
||The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/123) ||'''Wheel of Fortune 3x3, 2x2'''||Telecaster||C1<br />
||Different sized tile blocks containing version of the "Wheel of Fortune"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/124) ||'''European Nobility'''||Stahlfaust||C1<br />
||Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
|- <br />
|style="background-color:Honeydew"|(R/125) ||'''The Breweries of Carcassonne'''||Ratz65||C1/C2<br />
||Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/126) ||'''Chapels and Monastery Gardens'''||Fährmann||C1<br />
||With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/127) ||'''Wells in a Roundabout'''||Fährmann||C1<br />
||When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/128) ||'''Wells in a Roundabout - Bonus Tiles'''||Fährmann||C1<br />
||These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/129) ||'''Watchtower with Flags - Bonus Tiles'''||Fährmann||C1<br />
||Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/130) ||'''Country Paths'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/131) ||'''Roads through Cities'''||Fährmann||C1<br />
||City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/132) ||'''The River & The Count of Carcassonne'''||Seli||C1<br />
||Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/133) ||'''The Abbot & The Flower Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/134) ||'''The Abbot & The Herb Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/135) ||'''The Abbot & The Fruit Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/136) ||'''The Gardener's Wife'''||PresetM||C1<br />
||Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/137) ||'''The Imperial City'''||redhairmax||C1/C2<br />
||The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/138) ||'''The Flags'''||LRV||C1<br />
||When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:Lavender"|(R/139) ||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''||PresetM||C1<br />
||The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/140) ||'''Random Creativity'''||LRV||C1<br />
||A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/141) ||'''GQ 11/06'''||Ratz65||C2<br />
||Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/142) ||'''New Forest : Green Dragon (subset)'''||Wolnic||C2<br />
||Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/143) ||'''Go with the Wind'''||Leven||C1<br />
||This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/144) ||'''Signposts and the Château'''||Just a Bill||C1<br />
||Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/145) ||'''The Übertiles'''||Just a Bill||C1<br />
||Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/146) ||'''Country Paths (Advent Calendar 2016)'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
|- <br />
|style="background-color:Honeydew"|(R/147) ||'''The Groves'''||Leven||C1<br />
||Road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/148) ||'''Wells in a roundabout (Advent Calendar 2016)'''||Fährmann||C1<br />
||A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/149) ||'''The Scout'''||tdrilling||C1<br />
||When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
|- <br />
|style="background-color:Honeydew"|(R/150) ||'''The Groves V1.2'''||Leven||C1<br />
||Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:MistyRose"|(R/151) ||'''Lake, Fisherman & Lighthouse'''||Carsten Engels||C1<br />
||An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/152) ||'''Landowner (aka Landlord)'''||Carsten Engels||C1<br />
||Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
|- <br />
|style="background-color:MistyRose"|(R/153) ||'''Lighthouses and Water'''||Marcus Müller||C1<br />
||An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/154) ||'''Cliffs and Waterfalls Sheet3'''||Wolnic||C1/C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:MistyRose"|(R/155) ||'''New Cities'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) city configurations; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/156) ||'''New Fields'''||Unknown||C1<br />
||Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
|- <br />
|style="background-color:MistyRose"|(R/157) ||'''Rockfall'''||Unknown||C1<br />
||Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
|- <br />
|style="background-color:MistyRose"|(R/158) ||'''Unexpected Events'''||Unknown||C1<br />
||City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
|- <br />
|style="background-color:MistyRose"|(R/159) ||'''Forest & Marsh'''||Freetower||C1<br />
||An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/160) ||'''The Wonders of the World'''||Zotto||C1<br />
||Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
|- <br />
|style="background-color:Honeydew"|(R/161) ||'''Solazy Tiles'''||Solazy||C1<br />
||An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
|- <br />
|style="background-color:Honeydew"|(R/162) ||'''Vanguard'''||Maulei||C1<br />
||Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
|- <br />
|style="background-color:Honeydew"|(R/163) ||'''Pirates & Plunder'''||Robotman||C1<br />
||Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/164) ||'''The Arsonist'''||Rene Gagnon||C1<br />
||Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/165) ||'''Lords of Wilderness'''||Dragonlord||C1<br />
||When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/166) ||'''Château de Montségur'''||Dragonlord||C1<br />
||Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/167) ||'''The Black Knight'''||Playsthething||C1<br />
||If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
|- <br />
|style="background-color:Honeydew"|(R/168) ||'''The Winter River Extra Tiles'''||Wolnic||WD<br />
||8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/169) ||'''The Winter River'''||Fenrir & Wolnic||WE<br />
||River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/170) ||'''Winter Edge Coast'''||Wolnic||C1/WD<br />
||A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
|- <br />
|style="background-color:Honeydew"|(R/171) ||'''Winter Islands'''||Wolnic||WD<br />
||Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/172) ||'''The Circus'''||Sandy Knoll||C1<br />
||When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/173) ||'''Fork in the road'''||Sandy Knoll||C1<br />
||Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/174) ||'''Single City Tile'''||Sandy Knoll||C1<br />
||Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/175) ||'''Modern Marvels'''||loganmann1||C1<br />
||Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
|- <br />
|style="background-color:Honeydew"|(R/176) ||'''Sasquatch, Time-Machine & UFO'''||Shelby Cinca||C1<br />
||Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
|- <br />
|style="background-color:Honeydew"|(R/177) ||'''Monasteries In Spain'''||Mas9dj & Wolnic||C1<br />
||Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
|- <br />
|style="background-color:MistyRose"|(R/178) ||'''Strasbourg'''||Oliver Perialis & Michael Dörr||C1<br />
||An early expansion with new city and road layouts; no longer available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/179) ||'''Universal Connecting Bars'''||Seli||C1<br />
||Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
|- <br />
|style="background-color:Honeydew"|(R/180) ||'''Snow Line V1'''||Zotto||C1/WD<br />
||5x 4-tile blocks used to connect C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/181) ||'''Snow Line V2'''||Zotto||C1/WD<br />
||Blocks of tiles used to connect C1 and WD<br />
|- <br />
|style="background-color:Honeydew"|(R/182) ||'''Connecting Cards (C1-WD)'''||Zotto & KlausiMausi||C1/WD<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(R/183) ||'''Connecting Cards (C1-WE)'''||KlausiMausi||C1/WE<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/184) ||'''The Archabbeys of Carcassonne'''||marcel54321||C1<br />
||An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/185) ||'''The 3 Holy Kings'''||Seli||WD<br />
||If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/186) ||'''Czech religious buildings'''||Unknown||C1<br />
||Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/187) ||'''Player player'''||Unknown||C1<br />
||Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/188) ||'''Storehouses and Paths'''||Unknown||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/189) ||'''Mr. Pernicek (Gingerbread man)'''||Chmura||C1<br />
||Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/190) ||'''Mrs Gingerbread Hut'''||pet"ful||C1<br />
||Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/191) ||'''The Wolves'''||Unknown||C1<br />
||Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/192) ||'''The Overpasses'''||Chmura||C1<br />
||Cards allowing fields to be connected across other features (road and city); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/193) ||'''The Thugs'''||Unknown||C1<br />
||The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/194) ||'''The Bridges'''||Chmura||C1<br />
||Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/195) ||'''The Sorcerer'''||Unknown||C1<br />
||Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/196) ||'''Stonehenge'''||Unknown (Eldenroot)||C1<br />
||Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/197) ||'''The White Horse v2'''||Unknown||C1<br />
||Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/198) ||'''The Abbot'''||Chmura||C1<br />
||C1 conversion of "The Abbot"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/199) ||'''Castles, Palaces and more'''||šmoula||C1<br />
||Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
|- <br />
|style="background-color:Honeydew"|(R/200) ||'''City Token'''||Chmura||C1<br />
||City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/201) ||'''Huguenot Monastery'''||Lemmy77||C1<br />
||When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/202) ||'''Huguenot Cathedral'''||Lemmy77||C1<br />
||When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/203) ||'''Manufactory'''||Lemmy77||C1<br />
||When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/204) ||'''Royal Road'''||Lemmy77||C1<br />
||Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/205) ||'''Master of the Ocean'''||Oldbonz||C2<br />
||This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/206) ||'''Archipel'''||Oldbonz||C2<br />
||Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
|- <br />
|style="background-color:MistyRose"|(R/207) ||'''The Golden Abbey'''||MarkosBoss||C2<br />
||Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
|- <br />
|style="background-color:MistyRose"|(R/208) ||'''Castle, Forge and Marketplace'''||Lomion||C1<br />
||The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/209) ||'''The Cathars (Lomion.de)'''||Lomion||C1<br />
||Rules and tiles appear to be the same as the published version of "The Cathars"<br />
|- <br />
|style="background-color:Honeydew"|(R/210) ||'''That there is food in my house'''||Meepleater||C1<br />
||Duplicate of "Tithe Barns"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/211) ||'''Fake Tiles'''||Novelty||C1<br />
||A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/212) ||'''Census'''||Leven||C1<br />
||When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
|- <br />
|style="background-color:Honeydew"|(R/213) ||'''The Schoolhouses'''||Stalcupojoy||C1<br />
||New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/214) ||'''Donjon'''||Swiecki||C1<br />
||Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/215) ||'''The Dwarf'''||Sinscerly||C1<br />
||The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
|- <br />
|style="background-color:Honeydew"|(R/216) ||'''Occitanes Bastides'''||Oldbonz||C2<br />
||Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
|- <br />
|style="background-color:Honeydew"|(R/217) ||'''3 Barons Archipelago'''||Oldbonz||C2<br />
||Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/218) ||'''Portal'''||comptechgeek||C1<br />
||Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
|- <br />
|style="background-color:Honeydew"|(R/219) ||[[Vistas_(Fan_Expansion)|'''Vistas Revisited''']]||Snearone||C2<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:Honeydew"|(R/220) ||'''New Forest : Evergreen'''||Wolnic||C2<br />
||Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
|- <br />
|style="background-color:Honeydew"|(R/221) ||'''New Forest : Forest Fire'''||Brickmaster92 & Wolnic||C2<br />
||Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
|- <br />
|style="background-color:Honeydew"|(R/222) ||'''New Forest : Log Cabins'''||Wolnic||C2<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
|- <br />
|style="background-color:Honeydew"|(R/223) ||'''(City With) A River Running Through (It) (1)'''||Wolnic||C1<br />
||Create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/224) ||'''(City With) A River Running Through (It) (2)'''||Wolnic||C1<br />
||A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/225) ||'''(City With) A River Running Through (It) (WD)'''||Wolnic||WD<br />
||WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
|- <br />
|style="background-color:MistyRose"|(R/226) ||'''Abbey and Freemasons'''||Dieter "Belushi" Rausch & Malte C Hausmann||C1<br />
||An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
|- <br />
|style="background-color:Honeydew"|(R/227) ||'''Astronomers - UK Rugby Meetup 2015'''||Decar||C1<br />
||A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
|- <br />
|style="background-color:Honeydew"|(R/228) ||'''Basilicas'''||KlausiMausi||C1<br />
||The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
|- <br />
|style="background-color:Honeydew"|(R/229) ||'''Catacombs'''||Whaleyland||C1<br />
||Adds an underground layer<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/230) ||'''Chappa'ai'''||Darathor||C1<br />
||Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/231) ||'''Churches of The Order of The Temple'''||Oldbonz||C2<br />
||Special Churches boost the scores of adjacent features<br />
|- <br />
|style="background-color:Honeydew"|(R/232) ||'''Cosmic Portal : Mirror Zone'''||Ker42||C1/C2<br />
||A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
|- <br />
|style="background-color:Honeydew"|(R/233) ||'''Dirt Roads v1.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/234) ||'''Dubious Creativity'''||PresetM||C1<br />
||When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
|- <br />
|style="background-color:Honeydew"|(R/235) ||'''Farmer in The Dell'''||Carcking||C1<br />
||Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
|- <br />
|style="background-color:Honeydew"|(R/236) ||'''Fiefs (aka Fedual Estates)'''||Stalcupojoy & Kartenbastler||C1<br />
||Feudal Castles score points for all cities in their surrounding Fiefs<br />
|- <br />
|style="background-color:MistyRose"|(R/237) ||'''Fire and Rabble'''||Thorsten Jacob||C1<br />
||An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/238) ||'''Fisherman and Coast'''||Freetower||C1<br />
||An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/239) ||'''Forest and Water'''||Marcus Müller||C1<br />
||An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/240) ||'''Forest Counts'''||KlausiMausi||C1<br />
||Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/241) ||'''French Castles'''||Oldbonz||C2<br />
||Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/242) ||'''German Cathedrals … in the city'''||Wolnic||C1/C2/WD<br />
||The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(R/243) ||[[Great_Fairs_(Fan_Expansion)|'''Great Fairs''']]||Oldbonz||C2<br />
||You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
|- <br />
|style="background-color:MistyRose"|(R/244) ||'''King and Landed Gentry'''||Thorsten Jacob||C1<br />
||An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/245) ||'''La Sagrada Familia'''||DrMeeple||C1<br />
||Representation of La Sagrada Familia Cathedral in Barcelona<br />
|- <br />
|style="background-color:Honeydew"|(R/246) ||'''Little House at the end of the Lane'''||Carcking||C1<br />
||A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
|- <br />
|style="background-color:MistyRose"|(R/247) ||'''Long Ways'''||Hannes Garsk||C1<br />
||An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/248) ||'''Magic Places'''||Marcus Müller||C1<br />
||An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
|- <br />
|style="background-color:MistyRose"|(R/249) ||'''Magic Worlds'''||Thorsten Jacob||C1<br />
||An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/250) ||'''Manressonne'''||CAE Manresa||C1<br />
||1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
|- <br />
|style="background-color:MistyRose"|(R/251) ||'''Market and Country'''||Marcus Müller||C1<br />
||An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
|- <br />
|style="background-color:Honeydew"|(R/252) ||'''Marketplace'''||Scott||C2<br />
||Adds two marketplace tiles which increase the value of a city for farm scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/253) ||'''Mills and Fortified Towers v1'''||Zedo66||C1<br />
||Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/254) ||'''Mills and Fortified Towers v2'''||Zedo66||C1<br />
||Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/255) ||'''Mountains'''||Marcus Müller||C1<br />
||An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/256) ||'''Nature'''||Zotto||C1<br />
||An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/257) ||'''New Streets'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/258) ||'''New Ways'''||Friederich Scholta||C1<br />
||An early expansion; adds new (for the time) road tile designs; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/259) ||'''Origins'''||Amorpheus||C1<br />
||Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
|- <br />
|style="background-color:MistyRose"|(R/260) ||'''Overland'''||Marcus Müller||C1<br />
||An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/261) ||'''Palace, Farm and Inn'''||Freetower||C1<br />
||An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/262) ||'''Patron Saints - UK Games Expo 2015'''||CarcassonneCentral||C1<br />
||Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
|- <br />
|style="background-color:Honeydew"|(R/263) ||'''Public Buildings'''||Zotto||C1<br />
||The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
|- <br />
|style="background-color:Honeydew"|(R/264) ||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]||Snearone||C1/C2<br />
||A method for removing followers from roads<br />
|- <br />
|style="background-color:Honeydew"|(R/265) ||'''Rugby - UK Rugby Meetup 2015'''||Decar||C1<br />
||Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
|- <br />
|style="background-color:MistyRose"|(R/266) ||'''Sea and Fishermen (aka The Lake)'''||Thorsten Jacob||C1<br />
||An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/267) ||'''The Alleys'''||Murphy013 & Cate||C2<br />
||Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
|- <br />
|style="background-color:Honeydew"|(R/268) ||'''The Black Tower'''||Maik63de||C1<br />
||A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/269) ||'''The Boom'''||Zotto||C1<br />
||Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/270) ||'''The City Gates C2'''||Snearone||C2<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
|- <br />
|style="background-color:Honeydew"|(R/271) ||'''The Gravediggers'''||KlausiMausi||C1<br />
||If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
|- <br />
|style="background-color:MistyRose"|(R/272) ||'''The Holy Grail'''||Friederich Scholta||C1<br />
||An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available<br />
|- <br />
|style="background-color:Honeydew"|(R/273) ||'''The Inquisition'''||Radoslaw Obuchowicz ||C1<br />
||When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
|- <br />
|style="background-color:MistyRose"|(R/274) ||'''The Lake with River Mouth'''||Guido Kämmer||C1<br />
||An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/275) ||'''The Mysterious Light'''||CAE Manresa||C1/C2<br />
||The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/276) ||'''The Occult Tower'''||Snearone||C1<br />
||The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
|- <br />
|style="background-color:Honeydew"|(R/277) ||'''The Paved Streets of Carcassonne'''||Fritz_Spinne & Zotto||C1<br />
||With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/278) ||'''The Plague'''||Friederich Scholta||C1<br />
||An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
|- <br />
|style="background-color:Honeydew"|(R/279) ||'''The Roads of Europe'''||Carcassonne.cat||C1<br />
||To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
|- <br />
|style="background-color:Honeydew"|(R/280) ||'''The Robber Gang'''||Ricy||C1<br />
||Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/281) ||'''The Trade Road'''||Oliver Perialis||C1<br />
||(Information - may include summary of rules and low resolution tile images)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/282) ||'''The Vassals'''||KlausiMausi||C1<br />
||When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/283) ||'''The Wells of Carcassonne'''||Ricy||C1<br />
||Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
|- <br />
|style="background-color:MistyRose"|(R/284) ||'''The Wide Lands'''||Hannes Garsk||C1<br />
||An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/285) ||[[Vistas_(Fan_Expansion)|'''Vistas v1.2''']]||Stalcupojoy||C1<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:MistyRose"|(R/286) ||'''Volcano and Miner'''||Marcus Müller||C1<br />
||An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
|- <br />
|style="background-color:AntiqueWhite"|(R/287) ||'''Wandering Preachers'''||Snearone||C1/C2<br />
||Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/288) ||'''Wild River'''||SxN||C1<br />
||River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/289) ||'''Eminent Domain'''||frankdux||C1<br />
||Allows you to remove tiles already in play and re-shuffle them for later use<br />
|- <br />
|style="background-color:Honeydew"|(R/290) ||'''The Teams Courtyard'''||CAE Manresa||C2<br />
||The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/291) ||'''Scoreboard in the Middle of the Table'''||PapaGeek||C2<br />
||Several layout options available; see also "Custom Scoreboard"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/292) ||'''Tolls'''||Quevy||C1<br />
||Place tile to cancel normal scoring of a road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/293) ||'''Power of Attorney'''||frankdux||C1/C2/WD/WE<br />
||Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/294) ||'''Homestake Dam, Big Backyard, Bag End'''||Stalcupojoy||C1/C2<br />
||3x very personal tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/295) ||'''The Royal Gates (King's Gate & Queen's Gate)'''||Stalcupojoy||C1<br />
||Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/296) ||'''The Flight into Egypt'''||Seli||WD<br />
||Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/297) ||'''Jewels'''||Carca_Maker||C1/C2/WD/WE<br />
||Collect jewel/anti-jewel tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/298) ||'''Ocean Monasteries and Whirlpools'''||Oldbonz||C2<br />
||Island-based Monasteries for use with "Master of the Ocean"<br />
|- <br />
|style="background-color:Lavender"|(R/299) ||'''Expropriations'''||Carca_Maker||C1<br />
||Tile swapping / redevelopment idea<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/300) ||'''Forts (fortin)'''||Oldbonz||C2<br />
||Forts cover half a tile and can have any edge type adjacent<br />
|- <br />
|style="background-color:Honeydew"|(R/301) ||'''Cities By The River'''||Leven||C1<br />
||New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/302) ||'''The Sorcerers'''||Ailurus||C1<br />
||Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/303) ||'''Fish Huts V2 CII'''||Wolnic||C2<br />
||It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/304) ||'''The Labyrinths'''||MarkosBoss||C2<br />
||Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/305) ||'''The Relics (Temples and Relics)'''||Whaleyland||C1<br />
||Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
|- <br />
|style="background-color:Honeydew"|(R/306) ||'''Kombikante'''||Fritz_Spinne||C1<br />
||City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/307) ||'''Sailing The Seas : Trade Routes Extra'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/308) ||'''Dairies - C2 milk bucket tiles'''||Wolnic||C2<br />
||Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/309) ||'''The Winery'''||Welli Designs||C1<br />
||Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/310) ||'''The Sunflower Fields'''||Welli Designs||C1<br />
||Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/311) ||'''Seven Sins/Virtues'''||Dave||C1<br />
||Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/312) ||'''The Ruines'''||The Juts||C1<br />
||Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/313) ||'''Melon Fields'''||Welli Designs||C1<br />
||Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:Honeydew"|(R/314) ||'''Sailing The Seas : Trade Routes WD'''||Wolnic||WD<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/315) ||'''Alternative Wells II'''||Cookiemonster16||C2<br />
||Wells add to the value of roads; some new tile designs<br />
|- <br />
|style="background-color:MistyRose"|(R/316) ||'''Untamed River'''||Unknown||C1<br />
||River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
|- <br />
|style="background-color:Honeydew"|(R/317) ||[[The_Wells_(Fan_Expansion)|'''First Wells''']]||Snearone||C1/C2<br />
||A reworked and updated version of Meepleater's "Wells" expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/318) ||[[Family_Feud_(Fan_Expansion)|'''Unending Family Feud''']]||Snearone||C1/C2<br />
||Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
|- <br />
|style="background-color:Honeydew"|(R/319) ||'''Forests - part 1'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/320) ||'''Forests - part 2'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/321) ||'''The Trade Road'''||Maik63de & Oliver Perialis||C1<br />
||Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/322) ||'''The Simpsons'''||Cherrybowl||<br />
||Rebranding, based on "The Simpsons", but no tiles publically available<br />
|- <br />
|style="background-color:MistyRose"|(R/323) ||'''Farm Fight (aka Meadow Fight)'''||Unknown||C1<br />
||Fences divide a field on the tile into two sections<br />
|- <br />
|style="background-color:Lavender"|(R/324) ||'''Winter is Coming'''||Oldbonz||C1/C2/WD/WE<br />
||Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/325) ||'''Action Cards C2 (2022)'''||Matisek||C2<br />
||Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
|- <br />
|style="background-color:Honeydew"|(R/326) ||'''Knight Games'''||KlausiMausi||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
|- <br />
|style="background-color:Honeydew"|(R/327) ||'''Knight Games'''||Zotto||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/328) ||'''Welcome to Scotland'''||Maja von der Alme||n/a<br />
||New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
|- <br />
|style="background-color:Honeydew"|(R/329) ||'''Kar-Kas-Onn'''||Giulio Zambon||n/a<br />
||Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/330) ||'''Allotment Gardens'''||Natalia Kulka||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/331) ||'''Allotment Gardens'''||Wojtech Mejor||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/332) ||'''Allotment Gardens'''||Andrew Paterson||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:Honeydew"|(R/333) ||'''The Snowman'''||Plattenleger||WE<br />
||Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/334) ||'''The Royal Gateways'''||Snearone||C1/C2<br />
||Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:Honeydew"|(R/335) ||'''Carcassonne Spain 2022 Promos'''||Meepledrone||C1/C2<br />
||3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/336) ||'''Simpssonne'''||šmoula||<br />
||A Simpson's based set of tiles, and characters for use as followers<br />
|- <br />
|style="background-color:Honeydew"|(R/337) ||'''Close Encounters'''||Guthrie Allen||C1<br />
||Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/338) ||'''The Snow Sweepers of Carcassonne'''||bassdachs||WD<br />
||3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/339) ||'''Mother Courage'''||User754||C1<br />
||Works like The Princess, but for roads; 9 tile designs included in forum thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/340) ||'''Fog'''||Poulitou||C1<br />
||6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city<br />
|- <br />
|style="background-color:Lavender"|(R/341) ||'''Carriage Tracks'''||Carmeep||<br />
||Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/342) ||'''Road Ends'''||Carca pieza inicio||C2<br />
||Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)<br />
|- <br />
|style="background-color:Lavender"|(R/343) ||'''Collaborative - Medieval Historical Events'''||quevy||C1<br />
||Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/344) ||'''Nameless Creativity (Craft Workshops)'''||Seli||C1<br />
||Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/345) ||'''The Liberation of the Prisoners'''||MKM_P||C1<br />
||Initially called '''Prison Escape'''; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/346) ||'''Friends' children help catch the animals'''||seli||C1<br />
||Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/347) ||'''Village Life'''||Snearone||C1/C2<br />
||Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/348) ||'''Carcassone Hungary Promo'''||Leven||C2<br />
||Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile<br />
|- <br />
|style="background-color:Honeydew"|(T/1) ||'''Woodlands'''||Novelty||C1<br />
||Forest areas have more than one icon, taken from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/2) ||'''Extra Tunnel Tile'''||Cosalo||C1<br />
||1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox<br />
|- <br />
|style="background-color:Honeydew"|(T/3) ||'''Ramparts'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"<br />
|- <br />
|style="background-color:Honeydew"|(T/4) ||'''River System'''||Guido Kämmer||C1<br />
||Adds river tiles, including one that joins the river tiles with those of "Lakelands"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/5) ||'''UFO'''||Chris Morse||C1<br />
||Tiles depict a crashed UFO; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/6) ||'''Vanilla'''||Novelty||C1<br />
||Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/7) ||'''Thanksgiving 2008'''||Novelty||C1<br />
||Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety<br />
|- <br />
|style="background-color:Honeydew"|(T/8) ||'''Winter 2008'''||Novelty||C1<br />
||Includes 5x tiles with wells in roundabouts, and some winter themed tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/9) ||'''Math Guy Gamma'''||mathguy89||C1<br />
||The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/10) ||'''Math Guy 2008'''||mathguy89||C1<br />
||Mostly fields, but includes some with shrines or cloisters, and road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/11) ||'''Math Guy 89'''||mathguy89||C1<br />
||Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)<br />
|- <br />
|style="background-color:Honeydew"|(T/12) ||'''Perky Dragons & Taverns'''||scotty13 & Lardarse||C1<br />
||Tiles contain features from "Princess and Dragon" or contain Inns/Lakes<br />
|- <br />
|style="background-color:Honeydew"|(T/13) ||'''Wheel of Fortune Extras'''||JPutt927||C1<br />
||"Wheel of Fortune" tiles with tie-ins to several of the official expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/14) ||'''Crop Circle Advent Calendar'''||Quevy||C1<br />
||Winter Crop Circle tiles converted to Carcassonne I format<br />
|- <br />
|style="background-color:Honeydew"|(T/15) ||'''Garden Tiles for Carcassonne I'''||Fritz_Spinne||C1<br />
||Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)<br />
|- <br />
|style="background-color:Honeydew"|(T/16) ||'''I&C and T&B Garden Tiles for Carcassonne I'''||Quevy||C1<br />
||Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens<br />
|- <br />
|style="background-color:Honeydew"|(T/17) ||'''Tiles holiday winter 2015 2016'''||Quevy||C1<br />
||Contains two holiday-themed tile designs without any rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/18) ||'''Coastal Forests'''||Wolnic||C1/C2<br />
||Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/19) ||'''Fluvium'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/20) ||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''||Scott||C1<br />
||Modification of the 4x official "Siege" tiles, with Monk icon added<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/21) ||'''La Porxada Remastered'''||JPutt927||C1<br />
||Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/22) ||'''Sailing The Seas : Coastal Reefs'''||Wolnic||C1/C2<br />
||Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/23) ||'''Sailing The Seas : Extra'''||Wolnic||C1/C2<br />
||Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/24) ||'''Halflings - The missing tiles'''||Darwin||C1<br />
||Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/25) ||'''Castles on the River'''||Wolnic||C1<br />
||Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/26) ||'''Divided Cities'''||Fährmann||C1<br />
||C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/27) ||'''Hungarian Castles'''||Ramachandra||C1<br />
||Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/28) ||'''Deco Tiles'''||Ramachandra||C1<br />
||6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers<br />
|- <br />
|style="background-color:Honeydew"|(T/29) ||'''Circles in the Forest'''||Leven||C1<br />
||Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier<br />
|- <br />
|style="background-color:Honeydew"|(T/30) ||'''Farmers Heaven'''||Murphy013||C1<br />
||Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/31) ||'''The Monastery on the River'''||Zotto||C1<br />
||A new German Monastery, which sits next to a river (design discussion)<br />
|- <br />
|style="background-color:Honeydew"|(T/32) ||'''Map Benelux Cities'''||PresetM||C2<br />
||Cities from the Benelux Map created as standalone tiles<br />
|- <br />
|style="background-color:Lavender"|(T/33) ||'''The Night Watcher'''||Violet||C1<br />
||Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/34) ||'''Moated Castle'''||Trebuchet||C1<br />
||A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs<br />
|- <br />
|style="background-color:Honeydew"|(T/35) ||'''The Monastery on the River II'''||KlausiMausi||C1<br />
||Development of other new German monastery designs<br />
|- <br />
|style="background-color:Honeydew"|(T/36) ||'''Under the Big Top'''||PhilippJConrad||C1<br />
||Conversion of the C2 expansion to C1 artwork style - currently on hold<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/37) ||'''Alternative Start tiles'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/38) ||'''The Frontier'''||jeRm!||C1<br />
||Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/39) ||'''Map France Cities'''||PresetM||C2<br />
||Cities from the France Map created as standalone tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/40) ||'''Winter on the Other Side of the Mountains'''||Wolnic||C1/WD<br />
||Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD<br />
|- <br />
|style="background-color:Honeydew"|(T/41) ||'''City Tableaux'''||Wolnic||C1<br />
||3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline<br />
|- <br />
|style="background-color:MistyRose"|(T/42) ||'''Farmer's Happiness 1'''||Unknown||C1<br />
||Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields<br />
|- <br />
|style="background-color:MistyRose"|(T/43) ||'''Farmer's Happiness 2'''||Unknown||C1<br />
||Tiles contain fields, cities, and roads, some of which end in a field area<br />
|- <br />
|style="background-color:MistyRose"|(T/44) ||'''Forest by the River'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:MistyRose"|(T/45) ||'''The City and Lake Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")<br />
|- <br />
|style="background-color:MistyRose"|(T/46) ||'''The City and Mountain Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/47) ||'''The City, Lake and Mountain Connection'''||Zotto||C1<br />
||Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/48) ||'''The River (PC)'''||Koch Media||C1<br />
||A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/49) ||'''Wind Rose English'''||JPutt927||C1<br />
||Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/50) ||'''Wind Rose River'''||Leven||C1<br />
||Extra tile for use with "The Wind Roses"; includes part of the river<br />
|- <br />
|style="background-color:MistyRose"|(T/51) ||'''The Mills'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/52) ||'''Fiance'''||Unknown||C1<br />
||The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/53) ||'''Double sided tiles'''||frankdux||C1<br />
||If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack<br />
|- <br />
|style="background-color:Honeydew"|(T/54) ||'''Map Great Britain Cities'''||PresetM||C2<br />
||Cities from the Great Britain Map created as standalone tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/55) ||'''Mud Pools and Hot Springs'''||Wolnic||C2<br />
||Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/56) ||'''Sakura'''||Wolnic||C2<br />
||Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/57) ||'''All the Rest of the Tiles'''||Ratz65||C2<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/58) ||'''Alternative Start Tiles (again)'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"<br />
|- <br />
|style="background-color:MistyRose"|(T/59) ||'''City and Country'''||Hannes Garsk||C1<br />
||An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/60) ||'''City Expansion'''||Zotto||C1<br />
||An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/61) ||'''City Expansion 2'''||Friederich Scholta||C1<br />
||An early expansion, this is mainly of city tiles in new configuration; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/62) ||'''City Life'''||Marcus Müller & Friederich Scholta||C1<br />
||An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/63) ||'''Divided Cities'''||Wolnic||C2<br />
||Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"<br />
|- <br />
|style="background-color:Honeydew"|(T/64) ||'''Divided Cities'''||KlausiMausi||C1<br />
||C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/65) ||'''Divided Forests'''||Seli||WD<br />
||Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"<br />
|- <br />
|style="background-color:MistyRose"|(T/66) ||'''Double Tiles'''||Friederich Scholta||C1<br />
||An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/67) ||'''Expansion of the River Landscape'''||Zotto||C1<br />
||Additional river tiles, including a couple of river junctions<br />
|- <br />
|style="background-color:Honeydew"|(T/68) ||'''Magic Portals'''||Oldbonz||WE<br />
||A Winter Edition version of the Magic Portals from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(T/69) ||'''Pyrenees Extended'''||Wolnic||C1<br />
||An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/70) ||'''The Abbot : Alternative tiles'''||Telecaster||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:Honeydew"|(T/71) ||'''The Alternative Abbeys'''||Areta||C1<br />
||Alternative Abbey designs without the heavy orange borders<br />
|- <br />
|style="background-color:MistyRose"|(T/72) ||'''The Second River'''||Zotto||C1<br />
||Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"<br />
|- <br />
|style="background-color:Honeydew"|(T/73) ||'''The Tower'''||Oldbonz||WE<br />
||A Winter Edition version of the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(T/74) ||'''Tile Expansion'''||Cookiemonster16||C2<br />
||A selection of new river and land tiles, including a few with Shrines<br />
|- <br />
|style="background-color:Honeydew"|(T/75) ||'''Winter Coast Ocean Connectors'''||Wolnic||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/76) ||'''Winter Coast Ocean Connectors (2)'''||Seli||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/77) ||'''Fun With Bluffs'''||Carcking||C1<br />
||Lines of cliffs that can be used to divide up fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/78) ||'''4 way Inn road'''||karkids||C1<br />
||Example image of crossroads with inn in one quadrant<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/79) ||'''Halfling Abbey'''||Quevy||C1<br />
||Halfling Abbey tile, and musings on other Halfling designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/80) ||'''Haflings with Forests & Mountains'''||Darwin||C1<br />
||Halfling tiles with Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/81) ||'''Forests and Mountains'''||Darwin||C1<br />
||Tiles combining Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/82) ||'''La Porxada for winter'''||loki||C1/WE<br />
||WE version of La Porxada, with modified rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/83) ||'''Carcassonne goes Game of Thrones'''||thodekey & Wolnic||C1/WD<br />
||Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/84) ||'''Winter Hospitalets'''||Oldbonz||C1/WD<br />
||Some Abbey-style tiles linking C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/85) ||'''Road Variations'''||Ramachandra||C1<br />
||Artistic Road variations in loops and curves - low res image, download file not available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/86) ||'''C2 Winter Gate'''||Oldbonz||WE<br />
||WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/87) ||'''The Winter Flier'''||Oldbonz||WE<br />
||WE version of "The Flier", put on hold for possible legal reasons<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/88) ||'''Carcassonne goes Game of Thrones (C2)'''||Oldbonz||C2/WE<br />
||C2 version of C1 tiles combining C2 and WE<br />
|- <br />
|style="background-color:Honeydew"|(T/89) ||'''Fluvium 2'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/90) ||'''Circus (Zotto)'''||Zotto||C1<br />
||This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)<br />
|- <br />
|style="background-color:Honeydew"|(T/91) ||'''Abbey and Mayor'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/92) ||'''Abbey and Mayor'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/93) ||'''Alternative Monasteries'''||Seli||WD<br />
||5 new monasteries to create your own tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/94) ||'''Base Game and Extra Tiles'''||Telecaster||WD<br />
||WD version of tiles from HiG's Base Game, plus 12 extra tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/95) ||'''Castles in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/96) ||'''Cathedrals in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/97) ||'''Cathedrals in Germany'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/98) ||'''Corn Circles'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/99) ||'''Corn Circles I'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/100) ||'''Corn Circles II'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/101) ||'''Cult, Siege and Creativity'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/102) ||'''Darmstadt'''||Seli & Spielekreis Darmstadt||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/103) ||'''Essen Spiel 2014'''||Zotto||WD<br />
||WD version of tile from HiG's published expansion; image in forum thread only<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/104) ||'''Essen Spiel 2015'''||Wolf120||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/105) ||'''Extra Tunnel'''||Zotto & Quevy||WD<br />
||WD version of tiles from "Extra Tunnel" by Quevy<br />
|- <br />
|style="background-color:Honeydew"|(T/106) ||'''Forests'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)<br />
|- <br />
|style="background-color:Honeydew"|(T/107) ||'''Fountain of Youth'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Fountain of Youth" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/108) ||'''Games Quarterly 11 : Winter 2006'''||Zotto||WD<br />
||WD version of tiles from the published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/109) ||'''Green Dragon'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Green Dragon" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/110) ||'''Half and Half HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/111) ||'''Half and Half SpielBox'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/112) ||'''Inns and Cathedrals'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/113) ||'''Inns and Cathedrals'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/114) ||'''Inns and Cathedrals'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/115) ||'''Log Cabins'''||Seli & Novelty||WD<br />
||WD version of tiles from "Log Cabins" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/116) ||'''Mage and Witch'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/117) ||'''Monasteries in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/118) ||'''Monasteries in Germany'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/119) ||'''Monasteries in Holland and Belgium'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/120) ||'''Monasteries in Holland and Belgium'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/121) ||'''Monasteries on the River'''||Seli & Zotto||WD<br />
||Tiles with new monasteries on the banks of a river<br />
|- <br />
|style="background-color:Honeydew"|(T/122) ||'''Outposts'''||Seli & Novelty||WD<br />
||WD version of tiles from "Outposts" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/123) ||'''River I'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/124) ||'''River II'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/125) ||'''Santa Claus'''||Zotto & Fritz_Spinne||WD<br />
||WD version of tiles from "Santa Claus" by Fritz_Spinne<br />
|- <br />
|style="background-color:Honeydew"|(T/126) ||'''Scoring Tiles (50-1000)'''||Seli||WD<br />
||Winter Download version Score Tiles in a range of values between 50 and 1000<br />
|- <br />
|style="background-color:Honeydew"|(T/127) ||'''Scoring Tiles (50/100)'''||Carcatronn||WE<br />
||50/100 Score Tiles for WE (and WD) version<br />
|- <br />
|style="background-color:Honeydew"|(T/128) ||'''The Abbot'''||Telecaster||WD<br />
||Tiles from C2 with gardens created in WD style, includes 3 extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/129) ||'''The Abbot'''||Zotto||WD<br />
||Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster<br />
|- <br />
|style="background-color:Honeydew"|(T/130) ||'''The Beseigers'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/131) ||'''The Beseigers III'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/132) ||'''The Catapult'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/133) ||'''The Cathars'''||Seli||WD<br />
||WD version of tiles from the published SpielBox expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/134) ||'''The Count of Carcassonne'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/135) ||'''The Ferries'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/136) ||'''The Festival'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/137) ||'''The Flier'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/138) ||'''The Forest v2.0'''||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl||WD<br />
||WD version of tiles from "The Forest v2.0"<br />
|- <br />
|style="background-color:Honeydew"|(T/139) ||'''The Gingerbread Man'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/140) ||'''The Gingerbread Man'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/141) ||'''The Gold Mines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/142) ||'''The Place of Worship and the Heretic'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/143) ||'''The Plague'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/144) ||'''The Princess and The Dragon'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/145) ||'''The River BB5'''||Zotto||WD<br />
||WD version of new tiles from HiG's published expansion; tile images in forum thread<br />
|- <br />
|style="background-color:Honeydew"|(T/146) ||'''The Robbers'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/147) ||'''The School'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/148) ||'''The Tower'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/149) ||'''The Tower'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/150) ||'''The Tunnel Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Tunnels"<br />
|- <br />
|style="background-color:Honeydew"|(T/151) ||'''The Wells of Carcassonne'''||Seli & Ricy||WD<br />
||WD version of tiles from "The Wells of Carcassonne" by Ricy<br />
|- <br />
|style="background-color:Honeydew"|(T/152) ||'''The Wheel of Fortune'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes base game and special tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/153) ||'''The Wheel of Fortune'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; numbered tiles only<br />
|- <br />
|style="background-color:Honeydew"|(T/154) ||'''The Wheel of Fortune Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune"<br />
|- <br />
|style="background-color:Honeydew"|(T/155) ||'''The Wheel of Fortune Extra'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune", with features from published expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/156) ||'''The Wind Rose I HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/157) ||'''The Wind Rose II SpielBox'''||Zotto||WD<br />
||WD version of tiles from SpielBox's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/158) ||'''Timber!'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Timber" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/159) ||'''Traders and Builders'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/160) ||'''Traders and Builders'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig<br />
|- <br />
|style="background-color:Honeydew"|(T/161) ||'''Wells'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/162) ||'''Winter Animals'''||Telecaster||WD<br />
||WD version of animal tiles from Winter Edition<br />
|- <br />
|style="background-color:Honeydew"|(T/163) ||'''Winter Expansion'''||Telecaster||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:Honeydew"|(T/164) ||'''Wishing Wells'''||Seli & Novelty||WD<br />
||WD version of tiles from "Wishing Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/165) ||'''Zotto's Animal Tiles'''||Zotto||WD<br />
||WD version of animal tiles from HiG's "Winter Edition"<br />
|- <br />
|style="background-color:Honeydew"|(T/166) ||'''Zotto's Extra Tiles'''||Zotto||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/167) ||'''Fishermen'''||Seli & Novelty||WD<br />
||WD version of tiles from "Fishermen" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/168) ||'''Storehouses and Paths'''||Seli & EXIT191||WD<br />
||WD version of tiles from "Storehouses and Paths" by EXIT191<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/169) ||'''The Development of the River Landscape'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/170) ||'''The Leprechaun'''||Seli & Carcatronn||WD<br />
||WD version of tiles from "The Leprechaun" by Carcatronn<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/171) ||'''The Training Ground'''||Seli & Lars120||WD<br />
||WD version of tiles from "The Training Ground" by Lars120<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/172) ||'''Woodlands'''||Seli & Novelty||WD<br />
||WD version of tiles from "Woodlands" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/173) ||'''An Apple a Day'''||Seli & Cappy||WD<br />
||WD version of tiles from "An Apple A Day" by Cappy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/174) ||'''Castle, Forge and Marketplace'''||Seli & Lomion||WD<br />
||WD version of tiles from the expansion by Lomion.de<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/175) ||'''Circles in the Forest'''||Seli & Leven||WD<br />
||WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/176) ||'''City and Lake Connections'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/177) ||'''Divided Cities'''||Seli & Wolnic & KlausiMausi & Fährmann||WD<br />
||WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/178) ||'''Dragon Riders and Slayers'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Dragon Riders and Slayers" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/179) ||'''Fairy Queen and Prince'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Fairy Queen and Prince" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/180) ||'''Family Feud'''||Seli & Frédérick Renaud & JPutt927||WD<br />
||WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/181) ||'''Family Feud 2'''||Seli & Frédérick Renaud||WD<br />
||WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/182) ||'''Farmer's Happiness 1+2'''||Seli||WD<br />
||WD version of tiles from "Farmer's Happiness" by Unknown Author<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/183) ||'''Farmer's Heaven'''||Seli & Murphy013||WD<br />
||WD version of tiles from "Farmers Heaven" by Murphy013<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/184) ||'''Fisherman and Coast'''||Seli & Freetower||WD<br />
||WD version of tiles from "Fisherman and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/185) ||'''Lakelands'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "Lakelands" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/186) ||'''Lakes and Fishmongers'''||Seli & Quevy||WD<br />
||WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/187) ||'''Lighthouses and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Lighthouses and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/188) ||'''Lord of the Manor'''||Seli & Scott||WD<br />
||WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/189) ||'''Manufactory'''||Seli & Lemmy77||WD<br />
||WD version adapted from tiles in "Manufactory" by Lemmy77<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/190) ||'''Meadow Fight'''||Seli & Unknown||WD<br />
||Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/191) ||'''Mills and Bakeries'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Mills and Bakeries" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/192) ||'''Mills and Fortified Towers'''||Seli & Cartsten Both & Zedo66||WD<br />
||WD version of tiles from "Mills and Fortified Towers" by Karsten Both<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/193) ||'''River By The Lake (aka River System)'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "River System" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/194) ||'''Rivers and Harbours'''||Seli & Manfred Stenzel||WD<br />
||WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/195) ||'''Sea, Fisherman and Lighthouse'''||Seli & Carsten Engels||WD<br />
||WD version of tiles from the expansion by Karsten Engels<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/196) ||'''Stone Circles and Ley Lines'''||Seli & Wolnic||WD<br />
||WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/197) ||'''The Landowners'''||Seli & Marcus Gwiasda||WD<br />
||WD version of tiles from "The Landowners" by Marcus Gwiasda<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/198) ||'''The Little Forest'''||Seli & Quevy||WD<br />
||WD version of tiles from "The Little Forest" by Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/199) ||'''The Medieval Expansion : The Orders of Chivalry'''||Seli & Joff||WD<br />
||WD version of tiles from "Orders of Chivalry" by Joff<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/200) ||'''The Ocean'''||Seli & Skipboris||WD<br />
||WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/201) ||'''The Pig Herders'''||Seli & Big Guy||WD<br />
||WD version of tiles from "The Pig Herders" by Big_Guy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/202) ||'''The Second River'''||Seli & Zotto||WD<br />
||WD version of tiles from Zotto's expansion, adapted from an original River expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/203) ||'''Troubadours'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Troubadours" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/204) ||'''Wood and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Wood and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/205) ||'''Wood and Water (Alternative)'''||Seli||WD<br />
||Some alternative tile designs for use with "Wood and Water"<br />
|- <br />
|style="background-color:Lavender"|(T/206) ||'''City Gates'''||Seli||WD<br />
||Sample WD version of tile from "City Gates" by Fritz_Spinne<br />
|- <br />
|style="background-color:MistyRose"|(T/207) ||'''Cult, Siege and Creativity'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/208) ||'''Essen Spiel 2014/2015'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/209) ||'''Essen Spiel 2014/2015'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/210) ||'''Japanese Buildings'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/211) ||'''Japanese Buildings'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/212) ||'''Prayer Labyrinth'''||Seli & Josh Gadreau & Caleb Wong & Quevy||WD<br />
||WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/213) ||'''The Labyrinth'''||Seli & CARC_Zoner||WD<br />
||WD version of tiles from "The Labyrinth" by CARC_Zoner<br />
|- <br />
|style="background-color:Honeydew"|(T/214) ||'''The Labyrinth of Carcasonne'''||Seli||WD<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/215) ||'''The Labyrinth of Carcasonne'''||Seli||WE<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:MistyRose"|(T/216) ||'''The Shrines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/217) ||'''The Stable of Bethlehem'''||Seli||WD<br />
||Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/218) ||'''Winter Scoring Tiles (50-500)'''||Strix||WD<br />
||Monochrome Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread as first link has no "250" value<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/219) ||'''The Mount of the Duke'''||Seli & José Barros Alonso||WD<br />
||WD version of tiles from "The Mount of the Duke" by Jose Barros; no public download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/220) ||'''Fluvium Source'''||Wolnic||C2<br />
||Alternative river sources<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/221) ||'''River Source Double Tiles'''||Oldbonz||C2<br />
||Some new river source tiles - double sized - including one with a volcano, so the Dragon can join in the fun from the start<br />
|- <br />
|style="background-color:Honeydew"|(T/222) ||[[The_Flying_Machines_2_(Fan_Expansion)|'''Flying Machines 2''']]||Snearone||C1/C2<br />
||New tiles featuring Flying Machines, but this time with cities, rather than roads<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/223) ||'''Coniferous Forest'''||KlausiMausi||C1<br />
||Includes all known expansions with forests (45+) converted to coniferous forest; tile count not easily available, 1000 estimated based on known Forest expansions; tiles only, no rules or tokens included<br />
|- <br />
|style="background-color:Honeydew"|(T/224) ||'''Westward Expansion Ocean Base'''||Scott Myers||C1<br />
||Strip of ten tiles to replicate the starting coastal strip from "New World" / "Mayflower"<br />
|- <br />
|style="background-color:Honeydew"|(T/225) ||'''Westward Expansion Ocean Addition'''||Eric Miller||C1<br />
||Modification of "Westward Expansion Ocean Base" to split it into 2x 5-tile sections, with the addition of a 3 tile section including river mouth, and a single river mouth tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/226) ||'''Underpasses'''||Oldbonz||C2<br />
||Tiles with tunnel entrances similar to "The Tunnel", but for C2; new designs to avoid possible conflict with original publishers<br />
|- <br />
|style="background-color:Honeydew"|(T/227) ||'''The Festival 15'''||KlausiMausi||C1<br />
||Conversion of the C2 "15th Festival" tiles to C1; tiles are based on C1 version, but with fairground added; download currently disabled<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/228) ||'''Map Germany Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the German Map, released by HiG; tile designs in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/229) ||'''Map Iberian Peninsula Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the Iberian Map, released by HiG; no tile images available<br />
|- <br />
|style="background-color:Lavender"|(T/230) ||'''The Lakes'''||Oldbonz||WE<br />
||Adds a small lake, covering the corner of four tiles that can be used at the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/231) ||'''Fortress Road'''||Oldbonz||C2<br />
||C2 update of "Castle Lords"; 3 tile designs in thread<br />
|- <br />
|style="background-color:Honeydew"|(T/232) ||'''Fish Huts'''||Seli & Jörg Krühne||WD<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded<br />
|- <br />
|style="background-color:Honeydew"|(T/233) ||'''Kettle of Fish'''||Seli & Novelty||WD<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(T/234) ||'''Swan Lake'''||Seli & Novelty||WD<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(T/235) ||'''The Horse'''||Seli & jeRm!||WD<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(T/236) ||'''The Well & The Donkey'''||Seli & jeRm!||WD<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion<br />
|- <br />
|style="background-color:MistyRose"|(T/237) ||'''City Borders'''||Unknown||C1<br />
||7 tile designs with city walls extending into the corners of the tiles; several occur as duplicates in the mix<br />
|- <br />
|style="background-color:MistyRose"|(T/238) ||'''New Cloisters'''||Unknown||C1<br />
||Tiles with new configurations, each containing a cloisters, some of which have subsequently appeared in other expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/239) ||'''Mayflower/New World in C1 style'''||Seli||C1<br />
||Tile designs from Mayflower/New World created in the C1 artwork style of Doris Matthäus; some duplication of designs - some with symbol, and some without<br />
|- <br />
|style="background-color:Lavender"|(T/240) ||'''Empty Meadows'''||Tateurdina & Seli & PresetM||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "The Missing Monastery"<br />
|- <br />
|style="background-color:Lavender"|(T/241) ||'''The Missing Monastery'''||Kai||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "Empty Meadows"<br />
|- <br />
|style="background-color:Honeydew"|(T/242) ||'''Carcassonne: Colony'''||Armored Bore||n/a<br />
||Sci-fi based spin-off of Carcassonne; includes 5 sets of player tokens rather than meeples<br />
|- <br />
|style="background-color:Honeydew"|(T/243) ||'''Pokemon Carcassonne Masters with River'''||Directordan86||n/a<br />
||Re-branding based on Pokemon; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/244) ||'''Minimalist Carcassonne'''||Thrap||n/a<br />
||Minimalist rebranding, with flat areas of colour representing cities and fields, and thick line for roads; PDF includes 3x copies of river<br />
|- <br />
|style="background-color:MistyRose"|(T/245) ||'''Forests'''||Zotto||WD<br />
||WD version of "Forests" by Scott and Novelty; uses different tree design to other WD Forest expansions; so may pre-date others<br />
|- <br />
|style="background-color:Honeydew"|(T/246) ||'''Coastal Bridges'''||Wolnic||C1<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:Honeydew"|(T/247) ||'''Coastal Bridges'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/248) ||'''Pinkassonne'''||Ker42||n/a<br />
||Inspired by a HiG April Fool in 2023, where a request for a new theme to fit with HiG's 40th Anniversary resulted, they claimed, in a win for their "Pretty In Pink" design; this is that idea made real, based on 20th Anniversary edition of Carcassonne!<br />
|- <br />
|style="background-color:Honeydew"|(T/249) ||'''Gazprom Carcassonne'''||ShilloInAss||n/a<br />
||Designed for Gazprom's museum; 2 types of tiles - Exploration and Production; 12 tile designs for each stage; tiles only; CarcCz version includes other tile layouts expanding the Exploration phase to set of 60 tiles; DeviantArt login required to get original file rather than low-res "public" version<br />
|- <br />
|style="background-color:Honeydew"|(T/250) ||'''Disney World Carcassonne'''||Mira Fitzsimons||n/a<br />
||Completed as a personal project for a friend of the designer; CarcCz version has been expanded to create a complete set of 72 tiles<br />
|- <br />
|style="background-color:Lavender"|(T/251) ||'''The Hills Around Carcassonne'''||PresetM||C1<br />
||Several tile designs with areas of hills which could be used instead of Mountains; not developed further<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/252) ||'''Another German Castle'''||Seli||WD<br />
||A new German Castle design (Burg Linn), for the Winter Download version<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/253) ||'''Saphirstein's World'''||Saphirstein||C1<br />
||Simple tile designs of castle-like structures set on a single field tile; 4 designs; no usage idea<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/254) ||'''The Rivers and the Count of Carcassonne'''||Seli||C1<br />
||8x tiles with river source that can be used to substitute some of the individual tiles for "The City of Carcassonne" (not the large tile blocks); based on an earlier, now unavailable, expansion<br />
|- <br />
|style="background-color:MistyRose"|(T/255) ||'''Forest River'''||Unknown||C1<br />
||Tiles combine river and forests, a few also with city sections; original author and download/info unknown<br />
|- <br />
|style="background-color:Honeydew"|(T/256) ||'''Halfling Abbey'''||Matisek & Snearone||C2<br />
||Halfling Abbey tile, placement rules being discussed<br />
|- <br />
|style="background-color:Honeydew"|(T/257) ||'''River Start 2x2'''||Matisek||C1<br />
||2x2 tile blocks with 2 or 4 river connections, for use as start tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/258) ||'''River Start 2x2'''||Matisek||C2<br />
||2x2 tile blocks with 2 or 4 river connections, for use as start tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/259) ||'''Pyrenees for C2'''||bohun||C2<br />
||An updated version of "Pyrénées" tiles for C2 including tile features from a wide selection of recent published and fan expansions<br />
|- <br />
|style="background-color:Honeydew"|(V/1) ||'''Shepherds'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hils and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(V/2) ||'''Dragon'''||LittleMisfit||C1/C2/WD/WE<br />
||Alternative Dragon movement; players lose 1 point for each follower the Dragon passes as it stomps around, rather than eating them<br />
|- <br />
|style="background-color:Honeydew"|(V/3) ||'''Bribes'''||LittleMisfit||C1/C2/WD/WE<br />
||Transfer points by negotiating with another player to place their tile where you want them to<br />
|- <br />
|style="background-color:Honeydew"|(V/4) ||'''Mobile Knights'''||LittleMisfit||C1/C2/WD/WE<br />
||Knights may be moved from one city to another, along connecting roads, once they've been placed<br />
|- <br />
|style="background-color:Honeydew"|(V/5) ||'''Invading Cities'''||LittleMisfit||C1/C2/WD/WE<br />
||After completing a city you may leave any followers in place; on a later turn, you may move those followers along any connecting roads to another city, whether it is occupied or not, or you can return them to your supply if not "moving wood"<br />
|- <br />
|style="background-color:Honeydew"|(V/6) ||'''Dragon Slayer'''||LittleMisfit||C1/C2/WD/WE<br />
||The dragon moves (1 or 2 tiles) each turn towards the most recently placed tile, flying over all terrain types; if it is located in a city when that city completes, it is killed and the player who scores for the city gets a bonus; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(V/7) ||'''Markets'''||LittleMisfit||C1/C2/WD/WE<br />
||Instead of scoring the tokens at the end of the game, they are used to gain additional actions, such as a second turn, etc.; requires "Traders & Builders"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/8) ||'''The Robbers of Carcassonne'''||eurojo||C1/C2/WD/WE<br />
||"The Robbers" are included as part of the game, rather than on the scoreboard; a player's Robber may be placed on the tile just placed and then moved to an adjacent, or connected, feature (some restrictions); when a Robber tile is drawn, Robber scoring takes place; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(V/9) ||'''Solomo'''||Decar||C1/C2/WD/WE<br />
||Played within a set of walls made from 26 tiles (leaving the 4x corners empty and creating a 7x6 inner area), the aim is to score as many points as possible using the remaining tiles; game ends if 4 tiles can't be placed, or are discarded<br />
|- <br />
|style="background-color:Honeydew"|(V/10) ||'''The Three Musketeers'''||Gwommy||C1/C2/WD/WE<br />
||When connecting a feature to one occupied by your wagon you can add a standard follower on top as Musketeer, who will kill any other playere's followers on that feature; requires "Abbey and Mayor"<br />
|- <br />
|style="background-color:Honeydew"|(V/11) ||'''Invasion of Catharism'''||Joff||C1/C2/WD/WE<br />
||An alternative way of playing both the Cathar and Siege tiles together; requires "Cathars" and "Siege"<br />
|- <br />
|style="background-color:Honeydew"|(V/12) ||'''Miner & Underminer'''||CARC_Zoner||C1/C2/WD/WE<br />
||Uses the components from "The Tower" in a different way; players can mine for ore, undermine city walls, or counter-mine to protect their cities; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/13) ||'''The Bandit'''||Big Guy||C1/C2/WD/WE<br />
||A Bandit has been spotted roaming the countryside, stealing from knights, thieves and monks alike; he may join your side for the right price, and then rob you blind if you turn your back; requires "The City of Carcassonne" / "The Count"<br />
|- <br />
|style="background-color:Honeydew"|(V/14) ||'''The Foreman in the Tower'''||Big Guy||C1/C2/WD/WE<br />
||It is 1849, and you are a Foreman renovating the City to save it from destruction; you decide when and how high to build, when to claim something as your own, and when to break things down to use elsewhere; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/15) ||'''The Knave of Carcassonne'''||Decar||C1/C2/WD/WE<br />
||The player has a bet with the knights of the King’s court; you must press-your-luck and impress the knights; if you are successful you will be considered their equal; if you fail, you’ll forever be regarded as the court jester<br />
|- <br />
|style="background-color:Honeydew"|(V/16) ||'''The Abbot's Walk'''||Decar||C1/C2/WD/WE<br />
||The player is given the task of walking their Abbot from One Cloister to another, and seeing as many features of Carcassonne on the way; the player plays tiles within the strict confines of "The Garden", and uses 8x followers and 1x Abbot<br />
|- <br />
|style="background-color:Honeydew"|(V/17) ||'''El Juglar'''||Nick Leonard||C1/C2/WD/WE<br />
||Uses the fair tiles from "The Catapult" and the bazaar tiles from "Bridges, Castles and Bazaars"; with many juglares in town for the fair, some have trouble attracting a crowd; instead, they resort to petty thievery<br />
|- <br />
|style="background-color:Honeydew"|(V/18) ||'''Barns Revisited'''||frankdux||C1/C2/WD/WE<br />
||An updated way to play with barns that preserves the original farming mechanic of the base game while still giving the barns a purpose; it also eliminates the possibility of re-farming mega barn farms, over and over, for cheap points<br />
|- <br />
|style="background-color:Honeydew"|(V/19) ||'''Catapult Catch'''||Carcking||C1/C2/WD/WE<br />
||Uses the components from Catapult in a different way; requires tiles and tokens from "The Catapult"<br />
|- <br />
|style="background-color:MistyRose"|(V/20) ||'''Close the Gap'''||Albatros & Hans Andersson||C1/C2/WD/WE<br />
||If a player places a tile to fill a "hole" (closed on 3 or four sides) the player is able to take a second turn (as with The Builder from "Traders and Builders")<br />
|- <br />
|style="background-color:Honeydew"|(V/21) ||'''Campaigns'''||Whaleyland||C1/C2/WD/WE<br />
||Campaign game using most of the expansions<br />
|- <br />
|style="background-color:MistyRose"|(V/22) ||'''Lifestyle (aka Life Change)'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Followers can be moved to other features instead of placing a follower<br />
|- <br />
|style="background-color:MistyRose"|(V/23) ||'''Rebuilding'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Each turn, for a cost, players may remove any unoccupied tiles and place them elsewhere<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/24) ||'''Squared Carcassonne'''||Carca_Maker & Zox||C1/C2/WD/WE<br />
||Variant inspired by some of the concepts of Tetris<br />
|- <br />
|style="background-color:MistyRose"|(V/25) ||'''Customs Officers / Tax Collectors / Publicans'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, scoring one third of the points scored for each road<br />
|- <br />
|style="background-color:MistyRose"|(V/26) ||'''Capture'''||Martin Storbeck||C1/C2/WD/WE<br />
||Capture another player's follower when occupied features become connected; the catch is that the newly arrived follower must "guard" the other, possibly leaving the feature open for others<br />
|- <br />
|style="background-color:MistyRose"|(V/27) ||'''The Double-sized Follower'''||Martin Storbeck||C1/C2/WD/WE<br />
||Score double points when using a big meeple; resulted from a misunderstanding of the rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/28) ||'''True North'''||Just a Bill||C1/C2/WD/WE<br />
||Variant for using "The Wind Roses"; tiles must be placed according to their correct orientation; then players may re-locate one of their meeples within that quadrant to any incomplete feature; requires "The Wind Roses" (either version)<br />
|- <br />
|style="background-color:Honeydew"|(V/29) ||'''Recassonne'''||Matjaž Bevk||C1/C2/WD/WE<br />
||Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.<br />
|- <br />
|style="background-color:MistyRose"|(V/30) ||'''Communis'''||Luis Patricio||C1/C2/WD/WE<br />
||Rules to include some (possible) co-operation between players during the game to increase their scoring; scoring of roads, cities and farms is based on the number of followers present and other factors; download link on thread not working<br />
|- <br />
|style="background-color:Honeydew"|(V/31) ||'''Visitors of Carcassonne'''||Guthrie Allen||C1/C2/WD/WE<br />
||Based on "Famine in Carcassonne" this also uses a set of gray meeples; players develop the landscape while maintaining a balance of resources; the Grays visit and marvel at the accomplishments and provide aid when they can - but they may vanish just as soon as they appear!<br />
|- <br />
|style="background-color:MistyRose"|(V/32) ||'''Rivers and Harbours'''||Manfred Stenzel||C1/C2/WD/WE<br />
||Early expansion idea (probably before "The River" was released), requires using some road tiles from a second copy of the Base Game, painted blue, to be a river/canal<br />
|- <br />
|style="background-color:Honeydew"|(V/33) ||'''Carcassollo'''||t2k||C1/C2/WD/WE<br />
||Players are limited to tile placement on an imaginary grid of 7x7 tiles, with the start tile at the center<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/34) ||'''Pilgrim Roads'''||Koschei||C1/C2/WD/WE<br />
||A player may place a follower as "Pilgrim" on a "cloister with road" tile; the follower will score the road (2pts per tile), or the cloister, whichever completes first; requires any Monastery tiles with road (including Dutch/German Monasteries)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/35) ||'''The Citadels'''||Gerry||C1/C2/WD<br />
||Variant of Scoring Rules for Roads by Gerry. Players attempt to establish a linked alliance of citadels connected by a continuous network of roads; each structure that terminates a road (crossing, city segment, or cloister) must have another road exiting from it to continue the network; the variant uses Castle tokens differently by keeping completed cities in play to gain more points<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/36) ||'''The Chatelaines'''||Gerry||C1/C2/WD<br />
||In addition to receiving the trade goods tokens the player completing a city will receive 1pt per Chatelaine for each trade good in the city; requires "Traders & Builders" and Princess tiles from "Princess & Dragon"<br />
|- <br />
|style="background-color:Lavender"|(V/37) ||'''Wheel of Fortune tiles'''||Gerry||C1<br />
||Variant for using the tiles from "Wheel of Fortune" (without using the wheel itself); each numbered tile adds points to features when they close<br />
|- <br />
|style="background-color:Lavender"|(V/38) ||'''The Explorers'''||gabrielgeek||C1<br />
||Alternative idea for using "The Wind Roses" tiles; place a follower when placing a quadrant tile, and gain points for tiles placed in that quadrant; requires "The Wind Roses"<br />
|- <br />
|style="background-color:Lavender"|(V/39) ||'''Loop Runner'''||Danisthirty & Chooselife||C1/C2/WD/WE<br />
||If you create a road loop you may choose to leave your meeple on it as a jogger, and receive 1 point for every lap completed<br />
|- <br />
|style="background-color:Lavender"|(V/40) ||'''Festival Farmers'''||Michael Halbert||C1/C2/WD/WE<br />
||Expands on option in "The Festival", for a monk (if monastery incomplete) and farmer (if field is totally enclosed) to score as at end of game; requires "The Festival"<br />
|- <br />
|style="background-color:Lavender"|(V/41) ||'''The Schools of Carcassonne'''||Halfling||C1<br />
||After the first school is completed, a new school is placed on the board by the next player; requires multiple copies of "The School"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/42) ||'''Messengers and Robbers variant'''||Meepledrone||C1/C2/WD/WE<br />
||Messengers and robbers are put to work as special figures in the playing area instead of on the scoreboard; requires "The Tower", "The Messengers" and "The Robbers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/43) ||'''Close The Gap'''||Kaleostro||C1/C2/WD/WE<br />
||Score points for filling in holes in the landscape; different from the similarly named "Close the Gap" by Albatros and Hans Andersson; see also "The Cartographer" by Seli<br />
|- <br />
|style="background-color:Lavender"|(V/44) ||'''The Farrier'''||SxN||C1/C2/WD/WE<br />
||After completing a city, leave a follower in the city to score 1 point per turn for the rest of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/45) ||'''Labor Market (K#20)'''||Kothmann||C1/C2/WD/WE<br />
||Each player places two followers in reserve, and as cities are completed may bid to move a follower back and forth in exchange for points<br />
|- <br />
|style="background-color:Lavender"|(V/46) ||'''Hedge Preaching and Iconoclasm'''||Windekind||C2<br />
||C2 Highwaymen tiles boost the score of the road and reduce the value of any monasteries along its length<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/47) ||'''Fight or Flight - A Robbers Variant (K#22)'''||Kothmann||C1/C2/WD/WE<br />
||The Robber figures are placed on the main game board on occupied features, rather than on the scoreboard, with the hope of scoring points for the features if they can "scare away" those already in place; requires The Robbers<br />
|- <br />
|style="background-color:Honeydew"|(V/48) ||'''Over-seers and Under-takers (Hills Variant) (K#28)'''||Kothmann||C1/C2/WD/WE<br />
||An alternative way of using the hill tiles from "Hills & Sheep"; the player may look at the "buried" tile, then place a follower on the hill, scoring when unoccupied features on that tile are completed; if not placing a follower, can remove a hill-dweller from play and take the hidden tile and palce it as a second turn<br />
|- <br />
|style="background-color:Lavender"|(V/49) ||'''Barn Variants'''||Kothmann||C1/C2/WD/WE<br />
||A few alternative ideas for using the barn from "Abbey & Mayor"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/50) ||'''Biding Abbot's Absolution (K#2)'''||Kothmann||C1/C2/WD/WE<br />
||After completing a monastic feature, the Abbot remains in place, lying down; can be removed on a future turn (scoring as normal), while also allowing another follower to be removed from a feature (without scoring)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/51) ||'''Castles in Germany - as Starting Tiles (K#3)'''||Kothmann||C1/C2/WD<br />
||Use some of the "Castles In Germany" as starting tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/52) ||'''Alternative Trade Goods Scoring (K#4)'''||Kothmann||C1/C2/WD/WE<br />
||Instread of scoring 10pts for holding most of a token type, they are scored in groups of 3 identical, or 3 different, tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/53) ||'''Highways (K#5)'''||Kothmann||C1/C2/WD/WE<br />
||Any road with a "bridge" piece scores 2 points (as Inn/Lake); requires Bridges<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/54) ||'''Pious Plaza - Cathedral Surrogate (K#10)'''||Kothmann||C1/C2/WD/WE<br />
||Uses the base game CCCC tile in 2 ways; as Cathedral (so city scores 3 pts per tile on completion), or set aside at start of game and can be exchanged if a player draws a FFFF monastery and would rather have the city tile <br />
|- <br />
|style="background-color:AntiqueWhite"|(V/55) ||'''Collectives - Proportional Scoring (K#11)'''||Kothmann||C1/C2/WD/WE<br />
||Points for Farms and Cities are allocated based on the number of followers in them, rather than just to the majority stakeholder(s)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/56) ||'''Hatteras Captain (K#16)'''||Kothmann||C1/C2/WD<br />
||Tower floors are automatically added to tower bases, but they can be moved to build higher towers on later turns; followers placed on towers can be moved into features on the tile, even if occupied; replaces normal Tower capture rules; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/57) ||'''The Wyvern's Veil - a Dragon Variant (K#17)'''||Kothmann||C1/C2/WD/WE<br />
||As the Wyvern moves around the board it temporarily "hides" followers, allowing others to place a follower on that feature; if a feature scores when Wyvern present, that tile is ignored; requires "The Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/58) ||'''MegaCarc: UPGRADE Mode'''||AlbinoAsian||C1/C2/WD/WE<br />
||Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/59) ||'''The Inquisitor - revised rules'''||Oldbonz||C1<br />
||Revised/simplified rules for the expansion "The Inquisitor" by Aenima<br />
|- <br />
|style="background-color:Lavender"|(V/60) ||'''Ideas for Bazaar Variant'''||AlbinoAsian||<br />
||Alternative use for Bazaar tiles which score points for followers occupying features surrounding it when it is completed; requires tiles from "Bridges, Castles and Bazaars"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/61) ||'''Cosmic Orienteers (K#32)'''||Kothmann||C1/C2/WD/WE<br />
||"The Wind Roses" variant based on "The Astronomers"; when a Wind Roses tiles is placed, it scores points if it is in alignment with any other Wind Roses tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/62) ||'''The Vault'''||Just a Bill||C1/C2/WD/WE<br />
||Separate tiles into two types - basic and deluxe ("The Vault"); after completing a feature without scoring you can start to access the tiles in "The Vault"; several optional ideas included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/63) ||'''Breachers (K#31)'''||Kothmann||C1/C2/WD/WE<br />
||"Beseigers" variant; when one of the siege tiles is placed, a player may use it to move a farmer from a touching field into that city on a later turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/64) ||'''High Fliers (K#30)'''||Kothmann||C1/C2/WD/WE<br />
||"The Flying Machines" variant without dice; place a follower on top of the hill and on a later turn, they can move to an incomplete feature along the alignment shown by the arrow (unless the tile is surrounded before the flight takes place)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/65) ||'''Royal Garrison (K#25)'''||Kothmann||C1/C2/WD/WE<br />
||Princess variant; if a city contains a Princess tile, other players may place a follower on a tile used to expand it so long as the number of open sides is reduced, even though the city is already occupied<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/66) ||'''Flash Points (K#26)'''||Kothmann||C1/C2/WD/WE<br />
||Volcanoes variant; when a volcano tile is surrounded by 8 tiles, it erupts, removing any followers on those eight tiles or the volcano tile itself; features on the eight tiles score bonus points if they complete before the volcano erupts<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/67) ||'''Wary Wyrm (K#27)'''||Kothmann||C1/C2/WD/WE<br />
||In this Dragon variant, the Wyrm is attracted to followers that occupy an incomplete feature by themselves, and when a dragon tile is drawn it eats that follower<br />
|- <br />
|style="background-color:Honeydew"|(V/68) ||'''Mondo Carcassonne'''||Andrew Walters||C1/C2/WD/WE<br />
||Place your tiles (70 or so per player) in the middle of the table, face up; each person has an identical play sheet with spaces to create a map of twenty four tile; flip a goal card and set the timer; players fill their play sheets in real time, no turns, to score points by completing cities and roads, and competing to best satisfy the selected goal; rules and goal cards available<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/69) ||'''Small Fortune (K#29)'''||Kothmann||C1/C2/WD/WE<br />
||"Wheel of Fortune" variant; add the points shown in the tiles to features when they complete; see "Wheel of Fortune tiles"<br />
|- <br />
|style="background-color:Honeydew"|(V/70) ||'''Co-operative Carcassonne'''||sfdrew||C1/C2/WD/WE<br />
||Players work to complete mission objectives, such as constructing large cities, laying down massive roads, and establishing large numbers of cloisters; points collected will allow you to add Meeples that your team will need in order to help you reach your objectives<br />
|- <br />
|style="background-color:Honeydew"|(V/71) ||'''Famine in Carcassonne'''||p4warrior||C1/C2/WD/WE<br />
||You play as black, with other coloured meeples used as resources which you gain as you complete features, but lose to maintain followers on incomplete features; if you can't pay, a score marker is reduced and if it reaches 0 you lose the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/72) ||'''The Merchant'''||sweetcitysweat||C1/C2/WD/WE<br />
||Repurposes the bazaar tiles; merchants placed on the tiles score points as features are added around them, but can be removed if any local features are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/73) ||'''The Revellers (20th Anniversary)'''||gabrielgeek||C2<br />
||If there is a group of travelling revellers on a road when it closes, after scoring normally move your scoring piece forward to the next dark square; requires tiles from 20th Anniversay version<br />
|- <br />
|style="background-color:Lavender"|(V/74) ||'''Cathedral (Sagrada variant)'''||Kothmann||<br />
||Alternative use for the cathedral tiles from "Inns and Cathedrals"; if all represented players agree, city is declared "incomplete" and scores 1pt per tile/shield at end of game, unless it is closed when it scores 0!<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/75) ||'''Meeple Market Madness'''||Kothmann||<br />
||At the start players have a limited number of meeples to use; the remainder, including special followers, become available to buy at a reducing cost as each bazaar tile is drawn during the game; requires Bazaar tiles<br />
|- <br />
|style="background-color:Lavender"|(V/76) ||'''Dice Game Siege Variant'''||Kothmann||<br />
||Alternative play method for rolling the dice (3 distinct sets of 3), with the option of setting some aside for a final bonus roll<br />
|- <br />
|style="background-color:Lavender"|(V/77) ||'''Pig Variant'''||Kothmann||<br />
||Pigs are used as a separate piece to score fields, with some placement restrictions on both the big and later farmers and barns; pigs score 1 point per city in field at end of game<br />
|- <br />
|style="background-color:Lavender"|(V/78) ||'''Novel Messenger Variant'''||Kothmann||<br />
||Messengers are brought into normal play, and are used by being placed alongside any other meeple in play; if the feature on which the messenger is placed is completed, the messenger is withdrawn collecting a message tile in the process, which they should try to deliver to another meeple on their next turn<br />
|- <br />
|style="background-color:Lavender"|(V/79) ||'''Messengers Variants'''||Kothmann||<br />
||Ideas for including the messenger figures onto the main board of play, rather than the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/80) ||'''Tower Ruins'''||Kothmann||<br />
||Uses Tower pieces in a new way; when a Cloisters tile is drawn, a tower is built equal to the number of empty squares around it; as each later tile is placed, one tower level is removed, but may be occupied by any player's monk stopping further demolition of the tower; the ruined tower sections add to the value of nearby feature; recluse on tower scores at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/81) ||'''Tax Collectors'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, and scores one third of the points scored for each road; also known as "Publicans" and "Customs Officers"<br />
|- <br />
|style="background-color:Honeydew"|(V/82) ||'''Solitaire Carcassonne'''||dave_s||C1/C2/WD/WE<br />
||Based on 40 tiles, you may only place your 8 followers on roads and cities, but you must place one each turn; followers are scored and removed when features are complete; to win you must place all of the tiles without running out of followers; advanced option introduces cloisters as well<br />
|- <br />
|style="background-color:Honeydew"|(V/83) ||'''Solitaire Carcassonne Updated'''||dave_s & reprint & Colette0101||C1/C2/WD/WE<br />
||This extends Basic Solitaire Carcassonne by Dave_S, using all 72 tiles and 10 followers; it also varies in that under certain circumstances you may be able to continue laying tiles, even if you have no followers available; you win if you can place all 72 tiles, and the aim is to do so with the highest score; there is an alternative scoring method based on the score achieved divided by the number of tiles placed (points per tile)<br />
|- <br />
|style="background-color:Honeydew"|(V/84) ||'''Quarantine Carcassonne Solo'''||MattLowder||C1/C2/WD/WE<br />
||After laying out The River, select 8 meeples of 4 different colours, each colour signifying a particular role; 2 tiles are drawn and one chosen to use, and over 18 turns you must place the selected tiles and occupy features; scoring occurs only after all 18 tiles have been placed; but you must ensure that there are 3 tiles between each placed meeple, otherwise you lose; a second, more difficult, option is included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/85) ||'''Frozen'''||drewchap||WE<br />
||Re-create the story of "Frozen" over three phases, while also playing Carcassonne; when Elsa and Anna return to Arendelle the game is over, possibly before all tiles have been placed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/86) ||'''Carcassonne and Zombies'''||jukie||C1/C2/WD<br />
||Using the tiles from "Princess and Dragon" Zombies replace the dragon and move when the dragon symbol comes out; zombies remove a follower (replaced by one of their own), scare followers away (if they have a majority on a feature), but can be removed when a cloister is completed; affect the value of cities, roads and fields<br />
|- <br />
|style="background-color:Honeydew"|(V/87) ||'''Knights Errant'''||sylweb||C1/C2/WD/WE<br />
||Knights Errant (red/black meeples) appear when a City tile with a shield is drawn; they move (red horizontally, black diagonally) each time a non-shield tile is drawn towards the nearest of your followers, removing the follower if they reach them before the feature is scored<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/88) ||'''The Vaults / Safecrackers'''||bulifm||C1/C2/WD/WE<br />
||After drawing a tile you may choose to save it for later, and draw another tile; you may play the reserved tile in a later round instead of drawing a tile, unless one of the other players has "bought" it from you<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/89) ||'''Spheres of Influence'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Two player game; using the base game in different artwork styles and a fixed playing area (say 11x14 or 14x14, large enough to accomodate 144 tiles while giving both a chance to lay all their tiles), each player aims to occupy as much of their opponent's half as well as scoring for completed features; where the two sets of tiles meet, features must continue<br />
|- <br />
|style="background-color:Lavender"|(V/90) ||'''Rule for "The Labyrinths of Carcassonne"'''||maik63de||C1/C2<br />
||Alternative rule suggestions for using "The Labyrinth" tiles<br />
|- <br />
|style="background-color:Lavender"|(V/91) ||'''The Alien - Crop Circles Variant'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Using an Alien figure, if the "Remove Follower" option is chosen when a Crop Circle is played, one of the returned followers is abducted by The Alien and held for a number of turns, or until the next Crop Circle is drawn; requires "Crop Circles"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/92) ||'''The Underworld'''||invinitas||n/a<br />
||Loosely based on the Ravensburger game "The Labyrinth", this is played alongside Carcassonne; if followers have "died" - Dragon, Plague, etc. - they enter The Underworld; rows of tiles are slid back and forth changing the layout of passageways, while the followers try to reach a designated "safe" space where they are "resurrected"; players without a follower in the Underworld also move the passages, plus one of the two skeleton pieces, to try delay the exit of any trapped followers<br />
|- <br />
|style="background-color:Lavender"|(M/1) ||'''The Bread Maker (#1)'''||Decar||<br />
||Tiles with bakeries on them; send a meeple there and gain a token<br />
|- <br />
|style="background-color:Lavender"|(M/2) ||'''The Hobby Horse (#2)'''||Decar||<br />
||Hobby Horse figure moves around the board until it meets a follower; thereafter the follower becomes the Hobby Horse and is moved around the board until they meet another follower, when the first replaces the second, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/3) ||'''Big Boys and Girls (#3)'''||Decar||<br />
||Proposal for using the very large meeples from CundCo in a standard tile game<br />
|- <br />
|style="background-color:Lavender"|(M/4) ||'''The Pied-piper (#4)'''||Decar||<br />
||When a tile is placed, all meeples move one tile towards it, onto different features<br />
|- <br />
|style="background-color:Lavender"|(M/5) ||'''The Special Sausage (#5)'''||Decar||<br />
||Each player has a sausage, and may eat it for 4 points, or put in place of another player's follower on the board; whoever completes a feature with a sausage, scores points, even though they may not score for the feature itself<br />
|- <br />
|style="background-color:Lavender"|(M/6) ||'''Sticky Situation (#6)'''||Decar||<br />
||"Sticky" tiles from which a follower can't be returned until a period after the feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/7) ||'''The Mole (#7)'''||Decar||<br />
||When playing a mole tile, player may turn over any unoccupied tile, forcing completion of any "connected" features; includes discussion of having a Mole figure moving around all such flipped tiles, temporarily flipping them back<br />
|- <br />
|style="background-color:Lavender"|(M/8) ||'''The Shuffler (#8)'''||Decar||<br />
||After placing a shuffler tile, mix any remaining tiles (especially if in stacks) and pick a tile for the next player<br />
|- <br />
|style="background-color:Lavender"|(M/9) ||'''Strong Winds (#9)'''||Decar||<br />
||Each player has a special figure; when placed, any meeples on surrounding tiles are "pushed" one tile away onto the same, or suitable incomplete, feature<br />
|- <br />
|style="background-color:Lavender"|(M/10) ||'''The Vagabond (#10)'''||Decar||<br />
||The Vagabond is moved around the board and can be used to steal points from other players if moved onto a tile with a follower<br />
|- <br />
|style="background-color:Lavender"|(M/11) ||'''The Tree Chopper (#11)'''||Decar||<br />
||When you draw a tile with a tree on it, your special tree feller scores for the number of tiles they must cross from their current tile to the newly placed tile<br />
|- <br />
|style="background-color:Lavender"|(M/12) ||'''Hotdogs (#12)'''||Decar||<br />
||Any follower on a tile surrounding a Hot Dog stand tile scores a bonus point<br />
|- <br />
|style="background-color:Lavender"|(M/13) ||'''A Barrel of Laughs (#13)'''||Decar||<br />
||For each Trade Token a player gets, each of the other players take a half token of one of the other types<br />
|- <br />
|style="background-color:Lavender"|(M/14) ||'''Christmas Trees (#14)'''||Decar||<br />
||Players add baubles to a Christmas tree instead of placing a meeple; at end of game, for each bauble score points equal to the number of followers not in play<br />
|- <br />
|style="background-color:Lavender"|(M/15) ||'''April Fool (#15)'''||Decar||<br />
||When Jester tile is placed, any feature completed by it scores negatively, but if completed on a later turn it scores double<br />
|- <br />
|style="background-color:Lavender"|(M/16) ||'''The Stocks (#16)'''||Decar||<br />
||When tile placed, all players must place a follower in "The Stocks", that can be removed on a later turn by placing a tile next to the Stocks tile<br />
|- <br />
|style="background-color:Lavender"|(M/17) ||'''Murder Mystery (#17)'''||Decar||<br />
||Whenever a feature is scored, you gain an evidence token, or give all other players a token from your stash; whoever has most at the end of the game loses points<br />
|- <br />
|style="background-color:Lavender"|(M/18) ||'''Hot Cross Buns (#18)'''||Decar||<br />
||When a feature is scored by 2 or more players, each may give any player one of their Hot Cross Bun tokens; at the end of the game, whoever has most must assign their tokens to meeples on the board, and any without buns are removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/19) ||'''Easter Bunnies (#19)'''||Decar||<br />
||If you complete a feature, a bunny token is placed on the start tile, or any tile adjacent to a previously placed bunny token; if you complete a feature which has a tile with a bunny token on it, you get an extra turn<br />
|- <br />
|style="background-color:Lavender"|(M/20) ||'''Hedgehogs (#20)'''||Decar||<br />
||Whenever a truffle tile is drawn, a truffle token is added to any pennants in incomplete cities; these are handed out when the city is scored, and at the end of the game are scored<br />
|- <br />
|style="background-color:Lavender"|(M/21) ||'''The Luck Farm (#21)'''||Decar||<br />
||Any farmer in the field containing this tile at the end of the game, rolls the dice to determine the worth of each city to them<br />
|- <br />
|style="background-color:Lavender"|(M/22) ||'''Town Planning Department (#22)'''||Decar||<br />
||Each player may immediately block the placement of one tile by another player (or your own), who discards their original tile and draws a new one; see "Town Council" Veto option<br />
|- <br />
|style="background-color:Lavender"|(M/23) ||'''Town Guard (#23)'''||Decar||<br />
||When placing a tile with connected road/city or road/cloisters, any placed follower must be moved from one feature to the other on each subsequent turn, perhaps leaving the other open for another player to occupy<br />
|- <br />
|style="background-color:Lavender"|(M/24) ||'''State of Mourning (#24)'''||Decar||<br />
||Any road or cloisters scored after the first tile is drawn, and before the second, scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/25) ||'''The Merit Maker (#25)'''||Decar||<br />
||The points gained by one pre-selected meeple are recorded during the game, and the player that gains most is given +1 merit on CarcC by each of the other players!<br />
|- <br />
|style="background-color:Lavender"|(M/26) ||'''The Saw Mills (#26)'''||Decar||<br />
||Tokens are added to the placed saw mill tile based on distance from the river source; as features on the tiles around the mill are completed, tokens are distributed and can be used by players later in the game for bonus actions<br />
|- <br />
|style="background-color:Lavender"|(M/27) ||'''One Colour meeple (#27)'''||Decar||<br />
||Everyone plays with the same colour of followers, but with different markings on the feet to differentiate them, which are only revealed when a feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/28) ||'''Carcassonne Moles (#28)'''||Decar||<br />
||Uses a smilar concept to Magic Portals, but is used to move to feature on the next drawn mole hill tile<br />
|- <br />
|style="background-color:Lavender"|(M/29) ||'''Mini Battles (#29)'''||Decar||<br />
||When the trigger tile is drawn, each player selects 6 tiles, and they play a separate mini game of Carcassonne with any unused followers, with the tiles being mixed back in the bag/stack after it's over; similar to the mini game function of "Cosmic Portal : Mirror Zone"<br />
|- <br />
|style="background-color:Lavender"|(M/30) ||'''The Catacombs of Carcassonne (#30)'''||Decar||<br />
||Build a set of catacombs at the side of the board from a special set of tiles; when features are occupied and closed you lose your follower for the rest of the main game, but gain benefits<br />
|- <br />
|style="background-color:Lavender"|(M/31) ||'''Penguins and Polar Bears (#31)'''||Decar||WD/WE<br />
||Tiles with Polar Bears on them must be placed on the board "above" the new start tile, penguins below it; polar bears remove followers on any of the surrounding tiles, while penguins add to the score of any follower on a surrounding tile<br />
|- <br />
|style="background-color:Lavender"|(M/32) ||'''Bandits of Carcassonne (#32)'''||Decar||<br />
||Requires the game "Bandido"; play a game of Bandido first and if you win, each player gets a Bandit follower that can be used to remove a meeple from one of the surrounding tiles and take their current score for that feature<br />
|- <br />
|style="background-color:Lavender"|(M/33) ||'''Watering Gardens (#33)'''||Decar||C2<br />
||Each player has a watering can token that may be placed on a garden when an Abbot is placed; when the four touching tiles have been placed the watering can's role is done and is removed, with a point being added/deducted based on whether the abbot is present or not<br />
|- <br />
|style="background-color:Lavender"|(M/34) ||'''Grass Mats (#34)'''||Decar||<br />
||Grass tokens may be placed to split a road and join the fields<br />
|- <br />
|style="background-color:Lavender"|(M/35) ||'''Saturday Breakfast TV (#35)'''||Decar||<br />
||Trigger tiles gradually move a scoring slider up and down to modify the values of cities, roads and cloisters during the game<br />
|- <br />
|style="background-color:Lavender"|(M/36) ||'''Market Day (#36)'''||Decar||<br />
||When one of the market tiles is drawn, players may use points to "buy" additional actions; could use "Bazaar" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/37) ||'''The Two Towers (#37)'''||Decar||<br />
||The tower tiles trigger immediate scoring of features when the second of a particular pair is placed<br />
|- <br />
|style="background-color:Lavender"|(M/38) ||'''Cow Tipping (#38)'''||Decar||C2<br />
||If you complete a feature on a tile with a shed, you score a bonus, and if any adjacent tile has a shed, that gives an extra bonus, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/39) ||'''Meeple Tracker (#39)'''||Decar||<br />
||Each meeple is numbered, and you must always use the lowest value meeple available; record how many points each meeple scores; see also "No Time For A Tie"/"Empate Duro" by Carca_Maker<br />
|- <br />
|style="background-color:Lavender"|(M/40) ||'''Carrot Tops (#40)'''||Decar||<br />
||If you don't add a follower when placing the tiles, you take a token which scores points immediately, and allows you to return your next drawn tile for a replacement<br />
|- <br />
|style="background-color:Lavender"|(M/41) ||'''Contract Negotiators (#41)'''||Decar||<br />
||Each tile contains a contract that is completed by the player; a sort of tile-based "By Order Of The King"<br />
|- <br />
|style="background-color:Lavender"|(M/42) ||'''The Herb Garden (#42)'''||Decar||<br />
||Earn herb token when completing certain features; in combination these can be used to gain extra actions<br />
|- <br />
|style="background-color:Lavender"|(M/43) ||'''You Snooze You Lose (#43)'''||Decar||<br />
||Tokens assigned when completing a feature; when you have three you must move one follower to a field on the same tile, or miss a turn<br />
|- <br />
|style="background-color:Lavender"|(M/44) ||'''Cabbage Patches (#44)'''||Decar||<br />
||Farms with a cabbage patch score 2 points per city instead of 3, but there are placement restrictions on any tile surrounding a cabbage patch<br />
|- <br />
|style="background-color:Lavender"|(M/45) ||'''The Carrion Crow (#45)'''||Decar||<br />
||Players can place carrion tokens instead of a meeple on unoccupied features, and these are used to lure the crow/vulture away from regular meeples, which it will eat if they are closer when it moves; unused tokens score at the end of the game, but each carrion token in a field effectively negates one city<br />
|- <br />
|style="background-color:Lavender"|(M/46) ||'''The Bureaucrats (#46)'''||Decar||<br />
||A separate board is used to keep track of the numbers of completed roads and cities, as the area around a cloisters is developed, and when a farmer is placed; if a feature you are scoring is top of the tracker it doesn't score<br />
|- <br />
|style="background-color:Lavender"|(M/47) ||'''The Politicians (#47)'''||Decar||<br />
||As each feature is completedThe Politicians - As features are completed, a segment is added to the appropriate "pie" (1 each for farms, cities, roads, and cloisters); when a particular pie is filled, certain meeples are removed from play, which in turn result in adding a segment into a different pie!<br />
|- <br />
|style="background-color:Lavender"|(M/48) ||'''Take The Day Off (#48)'''||Decar||<br />
||Once during the game, choose to miss a turn; on the next turn draw two tiles and play in any order<br />
|- <br />
|style="background-color:Lavender"|(M/49) ||'''The Ballista (#49)'''||Decar||<br />
||Ballista tile must be placed touching only one tile; the player may then carry out one of several actions along a line of tiles<br />
|- <br />
|style="background-color:Lavender"|(M/50) ||'''Leonardo's Crossbow (#50)'''||Decar||<br />
||The Crossbow is moved around the board and then fired, removing any meeples along that line of tiles, and destroying the first set of city walls it hits<br />
|- <br />
|style="background-color:Lavender"|(M/51) ||'''Interaction Nightmares (#51)'''||Decar||<br />
||Each turn the scoring points awarded for completing a feature change<br />
|- <br />
|style="background-color:Lavender"|(M/52) ||'''Klokanka (#52)'''||Decar||<br />
||After scoring a feature you can change one regular meeple into a big meeple<br />
|- <br />
|style="background-color:Lavender"|(M/53) ||'''Snakes and Ladders (#53)'''||Decar||<br />
||Tiles have the top and tail of ladders and snakes with possible meeple movement between the two depending on when they are drawn; second suggestion of using a Snakes and Ladders board in place of the Carcassonne scoreboard<br />
|- <br />
|style="background-color:Lavender"|(M/54) ||'''The Strimmer (#54)'''||Decar||<br />
||When the first farmer is placed, The Strimmer moves across a field on the Start tile, splitting it into several sections, and leaving a strip "fallow"; the same process occurs when any garden tiles are drawn thereafter, in other fields; alternative idea proposed using hedges to divide the fields<br />
|- <br />
|style="background-color:Lavender"|(M/55) ||'''The Ambassador (#55)'''||Decar||<br />
||The Ambassador can be used to negotiate the recovery of a trapped meeple, add value when meeples are on features that connect, or score 1 point when with your supply during your scoring phase<br />
|- <br />
|style="background-color:Lavender"|(M/56) ||'''The Proofreaders (#56)'''||Decar||<br />
||The Proofreader scores points for each complete city around the cloister<br />
|- <br />
|style="background-color:Lavender"|(M/57) ||'''The Limerick Writer (#57)'''||Decar||<br />
||Players scoring in the vicinity of a Limerick tile, must draw a Limerick card, read it out, and apply a scoring modifier to their feature, which may be negative or positive<br />
|- <br />
|style="background-color:Lavender"|(M/58) ||'''Freemasons (#58)'''||Decar||<br />
||Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge", "Guesthouses", "Treasure Hunt", "Shared Builder"<br />
|- <br />
|style="background-color:Lavender"|(M/59) ||'''Veni, vidi, vici (#59)'''||Decar||<br />
||Each of the special tiles has a different effect; all meeples in play are replaced by a neutral colour meeple, all meeples score as at end of game, or all meeples removed<br />
|- <br />
|style="background-color:Lavender"|(M/60) ||'''The Musicians' Guild (#61)'''||Decar||<br />
||Travelling bands (on roads) add value to the score of the road, while concert halls add value to the cities in which they are located; placing a meeple on the Guild Hall (start tile) allows you to influence those scores (up or down)<br />
|- <br />
|style="background-color:Lavender"|(M/61) ||'''Facades (#62)'''||Decar||<br />
||Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types<br />
|- <br />
|style="background-color:Lavender"|(M/62) ||'''Sharpe's Endeavour (#63)'''||Decar||<br />
||Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer<br />
|- <br />
|style="background-color:Lavender"|(M/63) ||'''Cutting me own throat (#64)'''||Decar||<br />
||If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you<br />
|- <br />
|style="background-color:Lavender"|(M/64) ||'''The Benedictines (#65)'''||Decar||<br />
||A monk can be placed on these special monasteries, which are scored for cities in the surrounding field<br />
|- <br />
|style="background-color:Lavender"|(M/65) ||'''The Trappists (#66)'''||Decar||<br />
||When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed<br />
|- <br />
|style="background-color:Lavender"|(M/66) ||'''The Blue Nuns (#67)'''||Decar||<br />
||Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot)<br />
|- <br />
|style="background-color:Lavender"|(M/67) ||'''Old Habits are hard to break (#68)'''||Decar||<br />
||Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies<br />
|- <br />
|style="background-color:Lavender"|(M/68) ||'''Everyone's a Critic (#69)'''||Decar||<br />
||Artists appear on roads, cities, and farms and boost or negate points for the features<br />
|- <br />
|style="background-color:Lavender"|(M/69) ||'''Snake Mountain (#70)'''||Decar||<br />
||When you complete a 3-tile city, you can form a Snake Mountain (one per player per game) and assign a meeple to it, affecting the farm(s) it's located in and all touching features; it, effectively, steals points from the completed feature; follower can be kicked out, but it can be re-occupied<br />
|- <br />
|style="background-color:Lavender"|(M/70) ||'''Ode to a Caterpllar (#71)'''||Decar||<br />
||Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring<br />
|- <br />
|style="background-color:Lavender"|(M/71) ||'''Scrooge (#72)'''||Decar||<br />
||When a Scrooge tile appears each player loses a follower from the board, which can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/72) ||'''Wee Willie Winkie (#73)'''||Decar||<br />
||The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features<br />
|- <br />
|style="background-color:Lavender"|(M/73) ||'''Border Disputes (#74)'''||Decar||<br />
||If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers<br />
|- <br />
|style="background-color:Lavender"|(M/74) ||'''Unstable Ground (#75)'''||Decar||<br />
||When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar<br />
|- <br />
|style="background-color:Lavender"|(M/75) ||'''Time Paradoxes (#76)'''||Decar||<br />
||A phantom is placed as normal on a feature, but can only score (and be removed) when you replace it with a regular follower moved from an already occupied feature without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/76) ||'''Wishers and Granters (#77)'''||Decar||<br />
||Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete<br />
|- <br />
|style="background-color:Lavender"|(M/77) ||'''Sprouts (#78)'''||Decar||<br />
||Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles<br />
|- <br />
|style="background-color:Lavender"|(M/78) ||'''Wimbledon (#106)'''||Decar||<br />
||2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points<br />
|- <br />
|style="background-color:Lavender"|(M/79) ||'''Mirror Makers (#107)'''||Decar||<br />
||After placing a normal follower, the player may also "mirror" a follower on a neighbouring tile; depending on which follower's feature completes first, one or both may score<br />
|- <br />
|style="background-color:Lavender"|(M/80) ||'''Musings on The Artist (#108)'''||Decar||<br />
||3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available<br />
|- <br />
|style="background-color:Lavender"|(M/81) ||'''Flamingos or maybe Flamingoes (#109)'''||Decar||<br />
||Floodwater splits the road on a tile into two sections, both of which may be occupied before the flood waters recede and the two sections of road are re-joined and completed/scored as normal; features on the connected road tiles get a scoring bonus while the flamingos are active<br />
|- <br />
|style="background-color:Lavender"|(M/82) ||'''The Lemurs (#110)'''||Decar||<br />
||Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring<br />
|- <br />
|style="background-color:Lavender"|(M/83) ||'''Sleuths (#111)'''||Decar||<br />
||hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points<br />
|- <br />
|style="background-color:Lavender"|(M/84) ||'''Decoders (#112)'''||Decar||<br />
||Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points<br />
|- <br />
|style="background-color:Lavender"|(M/85) ||'''10 Seconds (Speed Carcassonne) (#113)'''||Decar||<br />
||You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game!<br />
|- <br />
|style="background-color:Lavender"|(M/86) ||'''Tiramisu Haus Katastrophe (#114)'''||Decar||<br />
||The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers<br />
|- <br />
|style="background-color:Lavender"|(M/87) ||'''Snowdrifts (#115)'''||Decar||<br />
||Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity<br />
|- <br />
|style="background-color:Lavender"|(M/88) ||'''They think it's all over (2 player) (#116)'''||Decar||<br />
||Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands<br />
|- <br />
|style="background-color:Lavender"|(M/89) ||'''The Forgetfuls (#117)'''||Decar||<br />
||After you place one of these tiles, you miss your next turn<br />
|- <br />
|style="background-color:Lavender"|(M/90) ||'''"5 Finger"Twister (#118)'''||Decar||<br />
||When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points<br />
|- <br />
|style="background-color:Lavender"|(M/91) ||'''Pig Hunter (#119)'''||Decar||<br />
||Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters<br />
|- <br />
|style="background-color:Lavender"|(M/92) ||'''Placing Bids (#120)'''||Decar||<br />
||If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/93) ||'''Boops (#121)'''||Decar||<br />
||Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring<br />
|- <br />
|style="background-color:Lavender"|(M/94) ||'''Hot Tubs (#122)'''||Decar||<br />
||Gives the player drawing the tile the option of placing two followers on a feature (city or road only)<br />
|- <br />
|style="background-color:Lavender"|(M/95) ||'''Eierlegende Wollmilchsau (#123)'''||Decar||<br />
||This special figure provides different scoring bonuses depending on which type of follower is associated with it<br />
|- <br />
|style="background-color:Lavender"|(M/96) ||'''Paleo (#124)'''||Decar||<br />
||When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0<br />
|- <br />
|style="background-color:Lavender"|(M/97) ||'''Sandmen (#125)'''||Decar||<br />
||When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep<br />
|- <br />
|style="background-color:Lavender"|(M/98) ||'''Drop-ins (#126)'''||Decar||<br />
||When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal")<br />
|- <br />
|style="background-color:Lavender"|(M/99) ||'''Plagues of Carcassonne : Frogs (#127)'''||Decar||<br />
||Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored<br />
|- <br />
|style="background-color:Lavender"|(M/100) ||'''Plagues of Carcassonne : Disease of Livestock (#128)'''||Decar||<br />
||Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city<br />
|- <br />
|style="background-color:Lavender"|(M/101) ||'''Plagues of Carcassonne : Darkness (#129)'''||Decar||<br />
||Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points<br />
|- <br />
|style="background-color:Lavender"|(M/102) ||'''Plagues of Carcassonne : Boils (#130)'''||Decar||<br />
||Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities"<br />
|- <br />
|style="background-color:Lavender"|(M/103) ||'''Plagues of Carcassonne : Hail and Fire (#131)'''||Decar||<br />
||Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play<br />
|- <br />
|style="background-color:Lavender"|(M/104) ||'''Plagues of Carcassonne : Lice (#132)'''||Decar||<br />
||When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring<br />
|- <br />
|style="background-color:Lavender"|(M/105) ||'''Plagues of Carcassonne : Locusts (#133)'''||Decar||<br />
||Locust tiles can be placed against any tile sides; any city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases<br />
|- <br />
|style="background-color:Lavender"|(M/106) ||'''Plagues of Carcassonne : Wild Animals (#134)'''||Decar||<br />
||Once a Wild Animal tile has 4 meeples on any of the 8 the surrounding tiles, it is captured, and the active player takes an extra turn and can remove a meeple from the board (without scoring); when the Wild Animal is surrounded by all 8 tiles, any meeples left on those 8 tiles are eaten and removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/107) ||'''Plagues of Carcassonne : Water Turned to Blood (#135)'''||Decar||<br />
||Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value<br />
|- <br />
|style="background-color:Lavender"|(M/108) ||'''Plagues of Carcassonne : Loss of Meeple (#136)'''||Decar||<br />
||Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples<br />
|- <br />
|style="background-color:Lavender"|(M/109) ||'''Mountain Top Views (#137)'''||Decar||<br />
||Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn<br />
|- <br />
|style="background-color:Lavender"|(M/110) ||'''Mountain Horns (#138)'''||Decar||<br />
||When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/111) ||'''The Wolves of Carcassonne (#140)'''||Decar||<br />
||A wolf moves around the board when a city pennant is drawn, removing any meeple it encounters and a new tile; when 4 meeples have been trapped, each player must take back one meeple from play, plus those trapped by the wolf; the tiles are also reviewed regularly and the tile with most city sides held back until the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/112) ||'''Binmen of Carcassonne (#141)'''||Decar||<br />
||When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed<br />
|- <br />
|style="background-color:Lavender"|(M/113) ||'''The Tombola (#142)'''||Decar||<br />
||When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests<br />
|- <br />
|style="background-color:Lavender"|(M/114) ||'''Tikka Masala (#143)'''||Decar||<br />
||The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types<br />
|- <br />
|style="background-color:Lavender"|(M/115) ||'''Street Festival (#144)'''||Decar||<br />
||Add bonuses to road scoring, and any cities/cloisters that are close by<br />
|- <br />
|style="background-color:Lavender"|(M/116) ||'''Southern Fried (#145)'''||Decar||<br />
||Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions<br />
|- <br />
|style="background-color:Lavender"|(M/117) ||'''Chicken Coops (#146)'''||Decar||<br />
||Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/118) ||'''Counting Your Chickens (#147)'''||Decar||<br />
||Players have a small supply of tiles face-down in front of them - but they only get to look at them once; in certain shared scoring situations, you may try to describe one of your hidden tiles, then turn one over; if correct you may play it, otherwise all of your tiles go back and you draw new tiles to replenish your supply<br />
|- <br />
|style="background-color:Lavender"|(M/119) ||'''Winter-Edition - Dwarves in the Mine'''||kettlefish||WE<br />
||4x3 start block for WE, with mountains and mines<br />
|- <br />
|style="background-color:Lavender"|(M/120) ||'''Something about Toulouse'''||Whaleyland||C1<br />
||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc<br />
|- <br />
|style="background-color:Lavender"|(M/121) ||'''Apprentices (Squires, Pickpockets and Farm Hands)'''||crasher||C1/C2/WD/WE<br />
||Alternative uses for travel set meeples in regular games<br />
|- <br />
|style="background-color:Lavender"|(M/122) ||'''The Merchant of Carcassonne'''||mkebaron||C1/C2/WD/WE<br />
||Adapting Huts (from H&G) to Carcasonne roads<br />
|- <br />
|style="background-color:Lavender"|(M/123) ||'''The Duke (was The King)'''||Joff||C1/C2/WD/WE<br />
||Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring<br />
|- <br />
|style="background-color:Lavender"|(M/124) ||'''Tiny Ideas'''||Deatheux||C1<br />
||Tiles which grant an extra function to the player on their turn<br />
|- <br />
|style="background-color:Lavender"|(M/125) ||'''Apprentice Meeple'''||Jabberwocky||C1/C2/WD/WE<br />
||Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own <br />
|- <br />
|style="background-color:Lavender"|(M/126) ||'''Roadblocks and Road Tolls'''||Elmendalerenda||C1<br />
||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"<br />
|- <br />
|style="background-color:Lavender"|(M/127) ||'''The Four Horsemen of the Apocalypse'''||PinkPaisley||C1/C2/WD/WE<br />
||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring<br />
|- <br />
|style="background-color:Lavender"|(M/128) ||'''The Moated City of Carcassonne'''||Whaleyland||C1/C2<br />
||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles<br />
|- <br />
|style="background-color:Lavender"|(M/129) ||'''Vive La Revolucion'''||Dave||C1<br />
||Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud"<br />
|- <br />
|style="background-color:Lavender"|(M/130) ||'''Baby Boom'''||Dave||C1/C2/WD/WE<br />
||Gain extra meeple if have two meeples in a city instead of scoring<br />
|- <br />
|style="background-color:Lavender"|(M/131) ||'''Allies and Intrigues'''||Dave||C1/C2/WD/WE<br />
||Two ideas for sharing, or siphoning points from, features<br />
|- <br />
|style="background-color:Lavender"|(M/132) ||'''The Paladin - Laird and Protector'''||ReformedCE||C1/C2/WD/WE<br />
||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself<br />
|- <br />
|style="background-color:Lavender"|(M/133) ||'''Court Magician'''||Dave||C1/C2/WD/WE<br />
||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere<br />
|- <br />
|style="background-color:Lavender"|(M/134) ||'''A Meeple Wears Many Hats'''||Big Guy||C1/C2/WD/WE<br />
||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)<br />
|- <br />
|style="background-color:Lavender"|(M/135) ||'''Trading Cloisters'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Adds new trade tokens to Cloisters; can be used with "Animal Farm"<br />
|- <br />
|style="background-color:Lavender"|(M/136) ||'''The Magistrate'''||Whaleyland||C1<br />
||Some ideas based on The Scout (H&G)<br />
|- <br />
|style="background-color:Lavender"|(M/137) ||'''The Beggars and the Nobles'''||Tilehunt||C1/C2/WD/WE<br />
||Additional figures that either add to, or deduct from, the score of an occupied feature you extend<br />
|- <br />
|style="background-color:Lavender"|(M/138) ||'''City Bridges'''||Tilehunt||C1/C2/WD/WE<br />
||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.<br />
|- <br />
|style="background-color:Lavender"|(M/139) ||'''Carcassonne RPG'''||Paul & Big Guy||C1/C2/WD/WE<br />
||Gain goal or ability cards when pass 0 on scoretrack<br />
|- <br />
|style="background-color:Lavender"|(M/140) ||'''Cities and Knights'''||Tilehunt||C1<br />
||Possible translation of Catan expansion (Cities and Knights) to Carcassonne<br />
|- <br />
|style="background-color:Lavender"|(M/141) ||'''Turncoats and Assassin'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead<br />
|- <br />
|style="background-color:Lavender"|(M/142) ||'''Zombies!!!'''||Carcatronn||C1<br />
||Zombies randomly move around the board - tile images no longer available<br />
|- <br />
|style="background-color:Lavender"|(M/143) ||'''The Colossus of Carcassonne'''||Big Guy||C1/C2/WD/WE<br />
||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring<br />
|- <br />
|style="background-color:Lavender"|(M/144) ||'''Carcassonne: Legacy'''||Whaleyland||C1/C2/WD/WE<br />
||Rules and tiles change as game develops<br />
|- <br />
|style="background-color:Lavender"|(M/145) ||'''The Oldest Profession'''||Rosco||C1/C2/WD/WE<br />
||Female meeple used to distract another player's meeple, or motivate one of your own<br />
|- <br />
|style="background-color:Lavender"|(M/146) ||'''Villain/super thief/politician'''||Rosco||C1/C2/WD/WE<br />
||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple<br />
|- <br />
|style="background-color:Lavender"|(M/147) ||'''Bar'''||play2draw||C1/C2/WD/WE<br />
||Drinking contest between followers in shared features<br />
|- <br />
|style="background-color:Lavender"|(M/148) ||'''The City of Carcassonne Divided'''||Whaleyland||C1<br />
||Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area<br />
|- <br />
|style="background-color:Lavender"|(M/149) ||'''Open Hand'''||asparagus||C1/C2/WD/WE<br />
||Play with three tiles in hand, displayed for all to see<br />
|- <br />
|style="background-color:Lavender"|(M/150) ||'''The Friary (Gold Mines repackaged)'''||asparagus||C1/C2/WD/WE<br />
||Score more points the longer a feature is incomplete<br />
|- <br />
|style="background-color:Lavender"|(M/151) ||'''The Gypsies'''||ILikeGames||C1<br />
||After placing tile, you place a follower on a feature on one of the tiles surrounding it<br />
|- <br />
|style="background-color:Lavender"|(M/152) ||'''The Prince-Bishop'''||asparagus||C1/C2/WD/WE<br />
||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time<br />
|- <br />
|style="background-color:Lavender"|(M/153) ||'''The Farmers Of Carcassonne'''||jappie||C1<br />
||Add tokens around your farmer to gain extra points at the end<br />
|- <br />
|style="background-color:Lavender"|(M/154) ||'''Secret Assassin'''||frankdux||C1<br />
||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/155) ||'''Additional Messenger tiles'''||frankdux||C1/C2<br />
||Some alternative Messenger Tile ideas<br />
|- <br />
|style="background-color:Lavender"|(M/156) ||'''Ghostbusters'''||frankdux||C1/C2/WD/WE<br />
||Place "ghosts" in features to scare off standard meeples<br />
|- <br />
|style="background-color:Lavender"|(M/157) ||'''The Abbess'''||Gerry||C1/C2/WD/WE<br />
||The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/158) ||'''Garrison Expansion'''||Christopher||C1<br />
||Alternative use for various siege tiles<br />
|- <br />
|style="background-color:Lavender"|(M/159) ||'''Shared Builder'''||Danisthirty||C1<br />
||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons"<br />
|- <br />
|style="background-color:Lavender"|(M/160) ||'''Carcassonne Tournaments'''||loki||C1<br />
||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too<br />
|- <br />
|style="background-color:Lavender"|(M/161) ||'''The Seneschal'''||Whaleyland||C1/C2/WD/WE<br />
||Single figure that boosts a city score when city closes, but then moves to another city<br />
|- <br />
|style="background-color:Lavender"|(M/162) ||'''The Ambassador '''||loki||C1/C2/WD/WE<br />
||Use the wagon's "move after scoring" rule, but applied to The Abbot<br />
|- <br />
|style="background-color:Lavender"|(M/163) ||'''The Drunkard'''||Quevy||C1/C2/WD/WE<br />
||Place a bottle by another meeple to temporarily stop them scoring a feature<br />
|- <br />
|style="background-color:Lavender"|(M/164) ||'''Extending the Black Tower'''||Ailurus||C1/C2/WD/WE<br />
||Capture pieces from a tower using knight move from chess, or cap a tower<br />
|- <br />
|style="background-color:Lavender"|(M/165) ||'''Armoured Knights'''||franks||C1/C2/WD/WE<br />
||Possible use for metal meeple figures as knights with extra abilities and strength<br />
|- <br />
|style="background-color:Lavender"|(M/166) ||'''Saint Martin of Tours'''||Fritz_Spinne||WE<br />
||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs<br />
|- <br />
|style="background-color:Lavender"|(M/167) ||'''Crime and Punishment'''||Endecay||C1<br />
||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case<br />
|- <br />
|style="background-color:Lavender"|(M/168) ||'''Villages'''||Wolnic & Sir Ritchfield||C1/C2/WD/WE<br />
||Options for using or scoring Villages<br />
|- <br />
|style="background-color:Lavender"|(M/169) ||'''Mages Mansion and Witches Hut'''||What If?||C1<br />
||"Home" tiles for the "Mage" and "Witch"<br />
|- <br />
|style="background-color:Lavender"|(M/170) ||'''Giant Fortresses'''||SRBO||C1/C2/WD/WE<br />
||Place fortress and score for number of complete rings of surrounding tiles<br />
|- <br />
|style="background-color:Lavender"|(M/171) ||'''Secret Goals'''||Danisthirty||C1/C2/WD/WE<br />
||Discussion of possible goals or quests; see "By Order of the King"<br />
|- <br />
|style="background-color:Lavender"|(M/172) ||'''Onesies'''||asparagus||C1<br />
||City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents<br />
|- <br />
|style="background-color:Lavender"|(M/173) ||'''Earthquake'''||asparagus||C1<br />
||Move tiles when earthquake occurs<br />
|- <br />
|style="background-color:Lavender"|(M/174) ||'''Devil and the Paladin'''||Dragonlord||C1/C2/WD/WE<br />
||Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed<br />
|- <br />
|style="background-color:Lavender"|(M/175) ||'''Rivers and Lakes'''||Wolnic||C1<br />
||Tiles creating a landscape of many rivers and lakes - sample photo of layout only<br />
|- <br />
|style="background-color:Lavender"|(M/176) ||'''Ticket to Carcassonne'''||Jasonofthefifth||C1/C2/WD/We<br />
||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"<br />
|- <br />
|style="background-color:Lavender"|(M/177) ||'''The German Shepherds'''||Wolnic||C1<br />
||Some extra tokens and rules for use with "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/178) ||'''Catapult Conversion to C2'''||jm||C2<br />
||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats<br />
|- <br />
|style="background-color:Lavender"|(M/179) ||'''Brexit is Coming'''||trenceval||C1<br />
||Mix of hard/soft rules for co-operative working<br />
|- <br />
|style="background-color:Lavender"|(M/180) ||'''The Cartographer'''||Seli||C1/C2/WD/WE<br />
||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there<br />
|- <br />
|style="background-color:Lavender"|(M/181) ||'''The Plague (simpler version)'''||Servius Sertorius||C1<br />
||A simplified version of the Spielbox expansion, "The Plague"<br />
|- <br />
|style="background-color:Lavender"|(M/182) ||'''The Improbables'''||Oldbonz||C1/C2/WD/WE<br />
||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC?<br />
|- <br />
|style="background-color:Lavender"|(M/183) ||'''Stargates'''||Meepledrone & Wolnic||C1/C2/WD/WE<br />
||Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2"<br />
|- <br />
|style="background-color:Lavender"|(M/184) ||'''Albigensian Crusade'''||ETC/SSRediger||C1<br />
||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles<br />
|- <br />
|style="background-color:Lavender"|(M/185) ||'''The Vikings'''||Oldbonz||C1/WD<br />
||Addition of Vikings to coastal tiles<br />
|- <br />
|style="background-color:Lavender"|(M/186) ||'''Sabotage!'''||Meepledrone||C1/C2/WD/WE<br />
||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed<br />
|- <br />
|style="background-color:Lavender"|(M/187) ||'''Black Tower of Defence'''||coldhands||C1<br />
||Helps protect against the Dragon<br />
|- <br />
|style="background-color:Lavender"|(M/188) ||'''Fool's Gold'''||SxN||C2<br />
||Tiles with Fool's Gold affect any adjacent "gold" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/189) ||'''The Volcano component of "The Sorcerer"'''||SxN||C1/C2<br />
||Two volcanoes that have destructive effects on the landscape if/when they erupt<br />
|- <br />
|style="background-color:Lavender"|(M/190) ||'''Custom Scoreboard'''||SxN||C1/C2<br />
||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"<br />
|- <br />
|style="background-color:Lavender"|(M/191) ||'''The Other Side'''||SxN||C1/C2<br />
||Double-sided tiles with similar features, but different topologies (continuous or broken road)<br />
|- <br />
|style="background-color:Lavender"|(M/192) ||'''Korrigans Church'''||Oldbonz||WE<br />
||Winter Edition church tiles with Korrigans (Fairy Folk of Brittany)<br />
|- <br />
|style="background-color:Lavender"|(M/193) ||'''Carcassonne: The Missions / Team-cassonne'''||Gagoune||C1/C2/WD/WE<br />
||Discussion of possible goals or quests, some shared; see other Quest expansions<br />
|- <br />
|style="background-color:Lavender"|(M/194) ||'''Posting Rewards'''||PapaGeek||C1/C2/WD/WE<br />
||Score points by releasing another player's trapped meeple<br />
|- <br />
|style="background-color:Lavender"|(M/195) ||'''Binding Deed'''||Snearone||C1/C2/WD/WE<br />
||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles<br />
|- <br />
|style="background-color:Lavender"|(M/196) ||'''Windrose Quadrants'''||Decar||C1<br />
||Alternative for using the Wind Roses tiles<br />
|- <br />
|style="background-color:Lavender"|(M/197) ||'''Geodetic Roses'''||Kothmann||C1/C2/WD/WE<br />
||Variant for Wind Roses<br />
|- <br />
|style="background-color:Lavender"|(M/198) ||'''Gargoyles and Picnics'''||SxN||C1/C2<br />
||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms<br />
|- <br />
|style="background-color:Lavender"|(M/199) ||'''Double Phantom'''||Just a Bill||C1/C2/WD/WE<br />
||Each player may place two phantoms; when both are in play, and one of them is in a completing feature, a random choice reveals which is the real Phantom, and which the phantom Phantom<br />
|- <br />
|style="background-color:Lavender"|(M/200) ||'''Without Meeples'''||HiG||C1/C2/WD/WE<br />
||Play the game automatically scoring any features you complete each turn; no need to place meeples<br />
|- <br />
|style="background-color:Lavender"|(M/201) ||'''Team Builder'''||Wolnic||C1/C2/WD/WE<br />
||Build your team as the game develops, declining points for features to gain new team members<br />
|- <br />
|style="background-color:Lavender"|(M/202) ||'''Wandering Shepherd'''||Kothmann||C1/C2/WD/WE<br />
||Single uncoloured shepherd piece is moved around to unoccupied fields blocking any farmers being placed there<br />
|- <br />
|style="background-color:Lavender"|(M/203) ||'''Mage and Witch Variants'''||Kothmann||C1/C2/WD/WE<br />
||Links the movements of Mage and Witch; when the Mage moves, the Witch moves to the tile he left; optional idea to include the Fairy (from "Princess and Dragon") as well in this magical merry-go-round<br />
|- <br />
|style="background-color:Lavender"|(M/204) ||'''Multi Meeple Madness'''||Kothmann||C1/C2/WD/WE<br />
||Players can place as many meeples in a feature when they want, even when it's another player's turn<br />
|- <br />
|style="background-color:Lavender"|(M/205) ||'''Mysterons'''||Decar||<br />
||Each of the tiles features a set of Mysteron rings; use them to replace any follower, with your own, on any feature extended by the tile, with the replaced piece remaining on the rings; if the feature is extended again, other players may swap a follower with the one on the rings until the main feature can no longer be extended<br />
|- <br />
|style="background-color:Lavender"|(M/206) ||'''Zombies in Carcassonne!'''||Fritz_Spinne||C1/C2/WD<br />
||Includes several suggestions for using Zombies, or a more equivalent Medieval form, in Carcassonne; a couple of possible mechanisms are proposed, including a slight reworking of "Carcassonne and Zombies" by jukie<br />
|- <br />
|style="background-color:Lavender"|(M/207) ||'''Uno Carcassonne'''||invinitas||C1/C2/WD/WE<br />
||Discussion about integrating UNO into Carcassonne, either changing rules based on the UNO cards on a round-by-round basis, or holding a small personal deck to be played any time; includes some suggestions for actions, and notes existence of other "Event" card-based expansions that change rules during the game<br />
|- <br />
|style="background-color:Lavender"|(M/208) ||'''Socage (formerly "A Tenth")'''||Macalanias||<br />
||Socage was one of the feudal duties and land tenure forms in the English feudal system; discussion about a mechanism to introduce tithes into the game, such as players losing a small number of followers for a few turns during the middle part of the game; 6 tiles and a number of different "tithe" tokens with random "values"<br />
|- <br />
|style="background-color:Lavender"|(M/209) ||'''CarcassUNO '''||izscream||C1/C2/WD/WE<br />
||Use the cards from UNO to determine aspects of game play; each player takes a UNO card at the start of their turn and actions it, such as drawing multiple tiles, reversing play order, sitting a turn out, etc.<br />
|- <br />
|style="background-color:Lavender"|(M/210) ||'''Meteorites'''||KlausT||<br />
||Meteorite tiles are placed and cause damage to any surrounding tiles and meeples placed on them<br />
|- <br />
|style="background-color:Lavender"|(M/211) ||'''Great Wall of China'''||dertoedlichepass||<br />
||Concept of a new Carcassonne spin-off game based around the Great Wall of China<br />
|- <br />
|style="background-color:Lavender"|(M/212) ||'''Resolving Ties'''||The_Bernd||C1/C2/WD/WE<br />
||Inspired by the combat in "Star Wars" spin-off, this is a proposal for a means to resolve ties when a feature is closed<br />
|- <br />
|style="background-color:Lavender"|(M/213) ||'''Princess, Assassin, Halfling and Palace'''||Fritz_Spinne||<br />
||Explanation of 3x new character ideas and 1x building type, based on "Carcassong of Snow and Ice"; princess is used to distract a knight in a city, siwtching his allegiance to you; an assassin removes another figure from a feature when you reveal him; palaces mark your largest city and score at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/214) ||'''The Palace of Carcassonne'''||Dominian||<br />
||This uses the money cards of "Alhambra" which you can draw instead of "buying" a tile (4 of each available to select); tiles cost varying amounts to buy, based on the features on them<br />
|- <br />
|style="background-color:Lavender"|(M/215) ||'''Darmstadt - is more possible?'''||Fritz_Spinne||<br />
||A couple of rules suggestions for other buildings - a viewing tower that scores for a distant city, and a wedding tower which brings all players together to score points, using the strength of their followers in the city, as a multiplier<br />
|- <br />
|style="background-color:Lavender"|(M/216) ||'''The Chocolate Road'''||Violet||<br />
||When a chocolate factory tile is drawn the Chocolatier moves there; they work like inns if The Chocolatier is present when the road is scored, but are ignored if not; other suggestions include the use of chocolate and cocoa tokens<br />
|- <br />
|style="background-color:Lavender"|(M/217) ||'''Villages and Paths - a Carcassonne prequel'''||Fritz_Spinne||C1/C2<br />
||Tiles contain a combination of (1) villages (on some tile edges), paths and monasteries, and (2) meadows/forests; players place one tile of each type on their turn, plus one follower, scoring as usual on completion; then you can play with regular Carcassonne tiles with some restrictions on placement, developing villages into towns, and paths into roads, '''on top of''' the intial landscape<br />
|}</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_Reference_List_TestEntries&diff=310186Expansion Reference List TestEntries2023-12-03T14:29:20Z<p>Wolnic: </p>
<hr />
<div>|-<br />
||(A/1) <br />
||'''{{EasterCarcassonneLink|edition=C1}}'''<br/>(Ostern in Carcassonne)<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice<br/>(2x1, 2x2, 2x3)<br />
||Numerous chocolate Easter Eggs<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonne-forum.de/viewtopic.php?t=716 CarcF]<br />
||Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_1">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_1" |Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points<br />
<br />
|-<br />
||(A/2) <br />
||'''Easter Festival'''<br/>(Ostern in Carcassonne)<br />
||C1<br />
||Fritz_Spinne<br />
||22<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Rabbit.png|50px]]<br/>1x Easter bunny<br/>[[File:Figure_Die.png|50px]]<br/>1x Dice (2x1, 2x2, 2x3)<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178 CarcC Rules]<br/>[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=179 CarcC Tiles]<br />
||<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/3) <br />
||'''Fairy Tales'''<br/>(Märchen)<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Wolf.png|50px]]<br/>5x wolf<br />
||[[File:Token_AppleRed.png|50px]]<br/>3x Apple<br/>[[File:Token_Timber!.png|50px]]<br/>1x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=50 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=876 CarcF]<br />
||Forest<br />
||-<br />
||<span class="mw-customtoggle-A_3">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_3" |Contains elements from a number of fan-made expansions based on children's fairy tales<br />
<br />
|-<br />
||(A/4) <br />
||'''An Apple a Day'''<br/>(Ein Apfel am Tag)<br />
||C1<br />
||Cappy<br />
||6<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token AppleRed.png|50px]]<br/>7x Apple<br/>[[File:Token_AppleYellow.png|50px]]<br/>2x Forbidden Fruit<br/>[[File:Token_AppleTell.png|50px]]<br/>2x Target practice<br/>[[File:Token_Apple_Green.png|50px]]<br/>1x Green Apple<br/>[[File:Token_ApplePoison.png|50px]]<br/>Poisoned Apple<br/>[[File:Token_AppleHalf.png|50px]]<br/>1x Jean Appleseed<br/>[[File:Token_AppleHealth.png|50px]]<br/>2x An apple a day<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=49 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=831 CarcF]<br />
||Forest<br />
||-<br />
||<span class="mw-customtoggle-A_4">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_4" |Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
<br />
|-<br />
||(A/5) <br />
||'''Timber!'''<br/>(Baum fällt!)<br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Timber!.png|50px]]<br/>12x Wood<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=47 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=830 CarcF]<br />
||Forest / Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_5">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_5" |Adds Timber trade goods for forests<br />
<br />
|-<br />
||(A/6) <br />
||'''Gold Rush'''<br/>(Goldrausch)<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>1x Gold<br/>[[File:Token_Coal.png|50px]]<br/>15x Coal<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=72 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=895 CarcF]<br />
||Mountain / Token<br />
||-<br />
||<span class="mw-customtoggle-A_6">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_6" |Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
<br />
|-<br />
||(A/7) <br />
||'''The Ocean (2009)'''<br/>(Das Meer)<br />
||C1<br />
||Skipboris<br />
||110<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2009.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=63 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
||<span class="mw-customtoggle-A_7">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_7" |Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
<br />
|-<br />
||(A/8) <br />
||'''The Ocean (2013)'''<br/>(Das Meer)<br />
||C1<br />
||Skipboris<br />
||122<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Boats_stacked.png|120px]]<br/>6x ship for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Symbol_Ocean2013.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=215 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1819 CarcF]<br />
||Ocean<br />
||-<br />
||<span class="mw-customtoggle-A_8">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_8" |Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
<br />
|-<br />
||(A/9) <br />
||'''The Ocean : Turbulent Waters'''<br/>(Das Meer : Raue See)<br />
||C1<br />
||Skipboris<br />
||52<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:ReferenceFigures_JunkBlack.png|70px]]<br/>1x Pirate Khayr ad-Din<br/>[[File:Figure_Mermaid.png|80px]]<br/>1x Mermaid<br/>[[File:Figure_Dragon_blue.png|80px]]<br/>1x Leviathan<br/>8x trade marker for each player <br />
||[[File:Token_Diamond.png|50px]]<br/>6x Diamond<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=65 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1822 CarcF]<br />
||Ocean / Tokens<br />
||-<br />
||<span class="mw-customtoggle-A_9">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_9" |Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
<br />
|-<br />
||(A/10) <br />
||'''The Ocean : Buried Treasure'''<br/>(Das Meer : Verborgene Schätze)<br />
||C1<br />
||Skipboris<br />
||60<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Count_white.png|40px]]<br/>1x White Count<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br/>[[File:Figure_Junk_white.png|70px]]<br/>1x White Galleon<br />
||24x Treasure Maps<br/>36x Treasure Cards<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=67 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1782 CarcF]<br />
||Ocean / Treasure<br />
||-<br />
||<span class="mw-customtoggle-A_10">['''+ / -''']</span><br />
|-<br />
| colspan=14 style="text-align:left;" class="mw-collapsible mw-collapsed" id="mw-customcollapsible-A_10" |Maps and treasure, and a few other extras, for use with "The Ocean"<br />
<br />
|-<br />
||(A/11) <br />
||'''Lavender Fields'''<br/>(Lavandelfelder)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds honey trade goods and enables double turn for farms<br />
}}<br />
||C1<br />
||Welli Designs<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bee.png|50px]]<br/>12x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=78 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=542 CarcF]<br />
||Fields / Tokens<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/12) <br />
||'''Wishing Wells'''<br/>(Die Wunschbrunnen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Allows a player to make a wish and carry out action during another player's turn<br />
}}<br />
||C1<br />
||Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Figure_Meeples_stacked_C1.png|80px]]<br/>2x mini followers for each player<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=76 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=862 CarcF]<br />
||Wells<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/13) <br />
||'''Treasure Hunt'''<br/>(Die Schatzsuche)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
}}<br />
||C1<br />
||Jonathan Wu<br />
||24<br />
||0<br />
||4x Royal Tiles<br />
||[[File:Figure_Builder_white.png|50px]]<br/>1x White Builder<br/>[[File:Figure_Meeple_white.png|50px]]<br/>1x White Big Follower<br />
||[[File:CharTile_WhiteKnight.png|55px]]<br/>1x White Knight<br/>[[File:CharTile_WhiteBuilder.png|55px]]<br/>1x White Builder<br/>[[File:Tile_TreasureHunt.png|55px]]<br/>10x Treasure Tiles<br/>[[File:Token_TreasureChest_Red.png|40px]]<br/>3x Red Treasure Chest<br/>[[File:Token_TreasureChest_Green.png|40px]]<br/>3x Green Treasure Chest<br/>[[File:Token_TreasureChest_Blue.png|40px]]<br/>3x Blue Treasure Chest<br/>[[File:Token_TreasureKey_Red.png|40px]]<br/>3x Red Key<br/>[[File:Token_TreasureKey_Green.png|40px]]<br/>3x Green Key<br/>[[File:Token_TreasureKey_Blue.png|40px]]<br/>3x Blue Key<br/>[[File:Token_TreasureKey_Multi.png|40px]]<br/>1x Multicolor Key<br />
||[[File:Symbol_TreasureHunt.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=73 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=940 CarcF]<br />
||Treasure<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/14) <br />
||'''Treasure Chest'''<br/>(Die Schatztruhen)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Played together with "Treasure Hunt", it includes Forest and River tiles<br />
}}<br />
||C1<br />
||Novelty<br />
||9<br />
||0<br />
||3x Royal Tiles<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||3x Treasure Tiles<br/>[[File:Token_TreasureChest_Yellow.png|40px]]<br/>1x Yellow Treasure Chest<br/>[[File:Token_TreasureChest_Purple.png|40px]]<br/>1x Purple Treasure Chest<br/>[[File:Token_TreasureChest_MultiAll.png|40px]]<br/>1x Multicolor Treasure Chest<br/>[[File:Token_TreasureKey_Yellow.png|40px]]<br/>1x Yellow Key<br/>[[File:Token_TreasureKey_Purple.png|40px]]<br/>1x Purple Key<br/>[[File:Token_TreasureKey_MultiAll.png|40px]]<br/>1x Multicolor Key<br/>[[File:Token_Gold.png|40px]]<br/>1x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=74 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=939 CarcF]<br />
||Forest / River / Treasure<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/15) <br />
||'''Lord of the Rings 2 : The Two Towers'''<br/>(Herr der Ringe 2 : Die zwei Türme)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||20x Map Pieces<br/>[[File:Token_Bee.png|50px]]<br/>1x Bee<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=115 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1429 CarcF]<br />
||LOTR<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/16) <br />
||'''Lord of the Rings 3 : Return of the King'''<br/>(Herr der Ringe 3 : Die Ruckkehr des Königs)<br/><br />
{{FanExpListDescCollBox|1=Honeydew<br />
|2=Adds popular tiles from the mythology of the works of Tolkien<br />
}}<br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Herbs.png|50px]]<br/>1x Herb<br/>[[File:Token_Pennant.png|50px]]<br/>1x Pennant<br/>[[File:Symbol_Cathars_C1.png|50px]]<br/>1x Cathar<br/>[[File:Token_Sauron.png|50px]]<br/>1x Eye of Sauron<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=83 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=1430 CarcF]<br />
||LOTR<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/17) <br />
||'''Family Feud V3'''<br/>(Familienenfehde v3)<br/><br />
{{FanExpListDescCollBox|1=White<br />
|2=Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
}}<br />
||C1<br />
||Frédérick Renaud<br />
||36<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Cloister.png|50px]]<br/>8x Cloister<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://boardgamegeek.com/filepage/13644/families-expansion BGG]<br />
||City<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/18) <br />
||'''Breweries V2'''<br/>(Die Brauereien v2)<br/><br />
<table><tr><td style="text-align:left;">Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.</td></tr></table><br />
||C1<br />
||Meepleater<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Heretical_Cloister.png|100px]]<br/>4x heretical cloister<br />
||[[File:Symbol_Breweries.png|40px]]<br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=172 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=573 CarcF]<br />
||Forest / Monastic<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/19) <br />
||'''Gold Mines'''<br/>(Goldminen)<br/><br />
<table><tr><td style="text-align:left; background-color: Honeydew; padding: 3px; border-style:solid; border-width:1px;">Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)</td></tr></table><br />
||C1<br />
||Scott & Novelty<br />
||12<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Gold.png|50px]]<br/>12x Gold<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=84 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=523 CarcF]<br />
||Forest / Tokens<br />
||-<br />
||-<br />
<br />
|-<br />
||(A/20) <br />
||'''Mills and Bakeries V1'''<br/>(Mühlen und Bäckereien v1)<br/><br />
<div style="text-align:left; background-color: Honeydew; border-radius: 5px; padding: 3px; border-style: solid; border-width: 1px 3px 3px 1px;"><br />
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
</div><br />
||C1<br />
||JPutt927<br />
||15<br />
||0<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[[File:Token_Bread.png|50px]]<br/>10x Bread<br />
|data-sort-value="1"|<span class="wica-mark-n-a"><br />
||[https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=101 CarcC]<br/>[https://www.carcassonne-forum.de/viewtopic.php?t=525 CarcF]<br />
||Fields / River / Tokens<br />
||-<br />
||-</div>Wolnichttps://wikicarpedia.com/index.php?title=The_Drawbridges&diff=307669The Drawbridges2023-11-24T16:41:40Z<p>Wolnic: Grammar</p>
<hr />
<div>{{UX<br />
|title=<translate><!--T:63--> The Drawbridges</translate><br />
|sortingtitle=<translate><!--T:225--> Drawbridges, The</translate><br />
|seotitle=<translate><!--T:222--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate><br />
|image={{filepath:<translate><!--T:64--> Drawbridges_C3_Promo_Image.png</translate>|nowiki}}<br />
|description={{#lst:{{FULLPAGENAME}}|description}}<br />
}}<br />
<span style="display:none"><section begin="description" /><br />
<translate><!--T:65--> The '''Drawbridges''' mini expansion contains 12 tiles featuring city gates with drawbridges. Any meeple on road connected to a city via drawbridges are invited to become part of that city upon the completion of the road. Secure the majority presence in the city by incorporating new arrivals through the drawbridge.</translate><br />
<section end="description" /></span><languages /><translate><br />
<br />
<!--T:66--><br />
{{Breadcrumbs<br />
|link1={{CarcassonneLink}}<br />
}}<br />
{{UnderConstruction}}<br />
<br />
<!--T:67--><br />
{{ExpansionDescription|color=#523500|backgroundcolor=#ffefd3|bordercolor=#986200|image=Symbol_Drawbridges_C3.png}}<br />
<br />
<!--T:68--><br />
[[File:Drawbridges_C3_Promo_Image_02.jpg|thumb|right|Promotional image of The Drawbridges]]<br />
<br />
== General info and comments == <!--T:69--><br />
{| style="float:right;"<br />
|- valign="top"<br />
| [[File:Drawbridges_C3_Envelope.png|180px|thumb|right|Expansion envelope]]<br />
| <!-- [[File:Sheet_C3_Tollkeepers.png|180px|thumb|right|Punchboard]] --><br />
| [[File:Symbol_Drawbridges_C3.png|frame|right|Expansion symbol]]<br />
|}<br />
<br />
<!--T:70--><br />
'''The Drawbridges''' was released in the 3rd edition ({{TextC3}} for short) in November {{Year|2023}} by [[{{Path|Hans_im_Glück}}|'''HiG''']]. <br />
<br />
<!--T:71--><br />
This expansion doesn't exist for the 1st edition ({{TextC1}} for short) or the 2nd edition ({{TextC2}} for short).<br />
<br />
<!--T:72--><br />
{{DottedFrameMessage|text=<br />
In this mini expansion, timing is everything. When the drawbridge is down, you can move from the road into the city to score additional points.<br />
}}<br />
<br />
<!--T:98--><br />
This expansion has [[{{Path|Visual Changes in the 2nd Edition}}#Cities with clipped buildings|cities with clipped buildings]].<br />
<br clear="all"/><br />
<br />
== Contents == <!--T:73--><br />
<br />
<!--T:74--><br />
* '''12 land tiles''' with a drawbridge at each city gate.<br />
<div style="margin-left: 22px;"><br />
{{BeginBlockList|600px}}<br />
{{StartBlock|230px}}<br />
<div><br />
[[File:Drawbridges_C3_Feature_Tiles.png|frame|none|Tiles with drawbridges]]<br />
</div><br />
{{EndBlock}}<br />
{{StartBlock|140px}}<br />
<div><br />
[[File:Drawbridges_C3_Feature_Drawbridge.png|frame|none|A drawbridge]]<br />
</div><br />
{{EndBlock}}<br />
{{EndBlockList}}<br />
</div><br />
<br />
== Rules == <!--T:75--> <br />
<br />
=== Preparation === <!--T:76--><br />
<br />
<!--T:77--><br />
Shuffle the 12 new land tiles with the rest of the land tiles. <br />
<br />
=== Gameplay === <!--T:78--><br />
<br />
<!--T:79--><br />
{{RulesPlacingTile|title=1. Placing a tile|rules=<br />
If you draw a land tile with a dawbridge, place it according to the usual rules.<br />
}}<br />
<br />
<!--T:80--><br />
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=<br />
After placing a land tile with a drawbrige, you may place one of your meeples according to the usual rules.<br />
}}<br />
<br />
<!--T:81--><br />
{{RulesScoring|title=3. Scoring a feature|rules=<br />
If you close a road that leads to a drawbridge, you first score the road as usual. Then you have to check whether the drawbridge is up or down.<br />
* Once the '''city''' with the drawbridge '''is completed''', the drawbridge is '''up''' and nothing else happens.<br />
* If the city is '''still incomplete''', then the drawbridge is '''down''', and you may use it:<br />
<br />
<!--T:82--><br />
:If you have the '''majority''' on the road leading to the drawbridge, you may move your meeple from '''that road into the city'''. It doesn’t matter who completed the road or if there are already meeple (yours or someone else's) in the city or not.<br />
<br />
<!--T:83--><br />
:[[File:Drawbridges_C3_Example_01.png|frame|none|'''Example 1:''' {{ColorRed|You}} place this tile and complete the road that leads to the drawbridge and score '''2 points''' for this. After that you move your meeple from the road to this incomplete city.]]<br />
<br />
<!--T:84--><br />
:'''Special case:''' If there are several drawbridges on the road, you may decide in which of the incomplete cities you place your meeple. If you have more than one meeple on the road, you may decide, for each one, whether you want to move it to one of the incomplete cities, or take it back. If you move several meeples, you may place them all in one or in different incomplete cities.<br />
<br />
<!--T:86--><br />
:[[File:Drawbridges_C3_Example_02.png|frame|none|'''Example 2:''' With your tile, {{ColorRed|you}} complete the road, which has drawbridges on both ends leading to incomplete cities. {{ColorRed|You}} score '''6 points''' for the road, because you have the majority.<br /><br />
{{ColorBlue|Blue}} scores no points and takes their meeple back.<br /><br />
{{ColorRed|You}} have 2 meeple on this road. You decide to move one of them to the bigger city and return the other one back to your supply.]]<br />
<br />
<!--T:87--><br />
If you complete the road and also the city with the drawbridge at the same time, then the city is completed, the drawbridge is up.<br />
<br />
<!--T:88--><br />
If no single player has the majority on the road, no player can move their meeple to the city. <ref><br />
{{IconWorld}}<br />
Sharing the majority on a road will not allow any of the tied players to send a meeple to a city with its drawbridge down. A player needs to have the majority alone on the road to be able to send a meeple to a city.<br />
</ref><br />
<br />
<!--T:226--><br />
}} <!-- end of rules scoring --><br />
<br />
=== New land tiles === <!--T:89--><br />
<br />
<!--T:90--><br />
{{Tile|image=Drawbridges_C3_Tile_12.png|text=This road leads to a drawbridge but it doesn't end there. Both ends of the road must be closed in order to be able to score.}}<br />
<br />
<!--T:91--><br />
{{Tile|image=Drawbridges_C3_Tile_10.png|text=This road leads to 2 separate cities, each with a drawbridge.<br /><br />
'''Note:''' Ditches or moats do not represent a boundary. The fields extend right up to the city.}}<br />
<br />
=== Other expansions === <!--T:227--><br />
<br />
<!--T:228--><br />
'''General Comments:'''<br />
<br />
<!--T:229--><br />
* Meeples on a road that '''can be moved''' into a city by using a drawbridge that is down:<br />
** Normal meeple ('''{{BaseGameLink|edition=C2|logo=hide}}''')<br />
** Large meeple ('''{{InnsCathedralsLink|edition=C2|variant=long|logo=hide}}''')<br />
** Wagon ('''{{AbbeyMayorLink|edition=C2|variant=long|logo=hide}}''')<br />
** Ringmaster ('''{{UnderBigTopLink|edition=C2|variant=long|logo=hide}}''')<br />
** Guard meeple ('''{{GhostsCastlesCemeteriesLink|edition=C3|variant=long|logo=hide}}''')<br />
** Phantom ('''{{PhantomLink|versionC1|variant=long|logo=hide}}''')<br />
<br />
<!--T:230--><br />
* Figures on a road that '''cannot be moved''' into a city by using a drawbridge that is down:<br />
** Builder ('''{{TradersBuildersLink|logo=hide|edition=C2|variant=long}}''')<br />
** Fairy ('''{{PrincessDragonLink|edition=C2|variant=long|logo=hide}}''')<br />
** Ghost added to meeple ('''{{GhostsCastlesCemeteriesLink|edition=C3|variant=long|logo=hide}}''')<br />
** Mage ('''{{MageWitchLink|edition=C3|variant=numbered|logo=hide}}''')<br />
** Witch ('''{{MageWitchLink|edition=C3|variant=numbered|logo=hide}}''')<br />
<br />
<!--T:231--><br />
* The '''meeple on a road''' -to be moved into a city- can be on any tile of the road or its bridges ('''{{BridgesCastlesBazaarsLink|edition=C2|variant=long|logo=hide}}'''), and even on roads connected by tunnels ('''{{TunnelLink|edition=C1|variant=long|logo=hide}}'''), ferries ('''{{FerriesLink|edition=C3|variant=numbered|logo=hide}}'''), roundabouts ('''{{AbbeyMayorLink|edition=C2|variant=long|logo=hide}}''', '''{{CatapultLink|edition=C1|variant=long|logo=hide}}''', '''{{SignpostsLink|edition=C3|variant=long|logo=hide}}''', '''{{SpielPromosLink|edition=C2|variant=long|logo=hide|version=2018}}''') or labyrinths ('''{{LabyrinthLink|edition=C2|variant=long|logo=hide}}''').<br />
<br />
<!--T:232--><br />
* The '''meeple moved into the city''' can be placed on any tile of the city. This may be relevant when playing with the dragon ('''{{PrincessDragonLink|edition=C2|variant=long|logo=hide}}'''), towers ('''{{TowerLink|edition=C2|variant=long|logo=hide}}'''), the plague ('''{{PlagueLink|edition=C1|variant=long|logo=hide}}'''), or the Change Position gift card ('''{{GiftsLink|edition=C3|variant=long|logo=hide}}'''), and so on.<br />
:'''Note:''' The meeple can only be placed on city segments. Any monasteries within the city cannot be occupied ('''{{PrincessDragonLink|edition=C2|variant=long|logo=hide}}''', '''{{BridgesCastlesBazaarsLink|edition=C2|variant=long|logo=hide}}''').<br />
<br />
<!--T:233--><br />
* A '''road''' sending a meeple into a city can be '''completed''' by the placement of a tile (including abbeys from '''{{AbbeyMayorLink|edition=C2|variant=long|logo=hide}}'''), by the movement of a ferry ('''{{FerriesLink|edition=C3|variant=numbered|logo=hide}}''') or by the placement of a tunnel token ('''{{TunnelLink|edition=C1|variant=long|logo=hide}}''').<br />
<br />
<!--T:234--><br />
* The movement of a meeple into a city '''cannot trigger''' actions such as:<br />
** Harvesting or selling fruits ('''{{FruitBearingTreesLink|edition=C2|variant=long|logo=hide}}''').<br />
** Scoring the Notre-Dame bonus when the meeple is placed adjacent to a monastery ('''{{WondersOfHumanityLink|edition=C3|variant=long|logo=hide}}''')<ref><br />
{{IconPadlock}}<br />
Unless '''[[Hans im Glück|Hans im Glück]]''' approve this bonus outside {{ColorBlue|2. Placing a meeple}}.<br />
</ref><br />
<br />
<!--T:235--><br />
* The movement of a meeple into a city '''can trigger''' actions such as:<br />
** Trapping the meeple by Vodyanoy ('''{{RussianPromosLink|edition=C1|variant=long|logo=hide}}''').<br />
<br />
<br />
<!--T:236--><br />
'''{{AbbeyMayorLink|edition=C2|variant=long}}:''' <br />
* After scoring, a player with a wagon placed on a road ending at a drawbridge which is down can choose only one of the following actions:<br />
** Remove their wagon.<br />
** Move the wagon to an adjacent tile as stated in the rules of '''{{AbbeyMayorLink|edition=C2|variant=long|logo=hide}}'''.<br />
** Move the wagon into the incomplete city, no matter its distance to the city.<br />
:The wagon can perform only one of these actions and cannot combine the two possible movements.<br />
<br />
<br />
<!--T:237--><br />
'''{{CountKingRobberLink|edition=C2|variant=long}}:''' <br />
* Any meeples deployed on a road from the city of Carcassonne may also be moved into an incomplete city if the drawbridge conditions are met.<br />
<br />
<br />
<!--T:238--><br />
'''{{UnderBigTopLink|edition=C2|variant=long}}:''' <br />
* The movement of meeple into cities takes place before the scoring of the big top.<br />
<br />
<br />
<!--T:239--><br />
'''{{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}:'''<br />
* Any ghosts assigned to a meeple on a road will return to the general supply before moving the meeple into a city. <br />
<br />
<br />
<!--T:240--><br />
'''{{PeasantRevoltsLink|edition=C3|variant=long}}:'''<br />
* A meeple protected from peasant revolts will be stay protected if moved into a city.<br />
* When moving a meeple into a city you may pay 4 points to place it protected.<br />
<br />
== Tile distribution == <!--T:92--> <br />
<br />
<!--T:95--><br />
{{BeginTileList|600px|tiles=12}}<br />
{{Tile|Drawbridges_C3_Tile_01.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_02.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_03.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_04.png|count=1|config={{Feature|name=Drawbridge|edition=C3}} + {{Feature|name=Garden|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_05.png|count=1|config={{Feature|name=Drawbridge|edition=C3}} + {{Feature|name=WaterTower|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_06.png|count=1|config={{Feature|name=Drawbridge|edition=C3}} + {{Feature|name=WaterTower|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_07.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_08.png|count=1|config={{Feature|name=Drawbridge|edition=C3}} + {{Feature|name=WaterTower|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_09.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_10.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_11.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{Tile|Drawbridges_C3_Tile_12.png|count=1|config={{Feature|name=Drawbridge|edition=C3}}}}<br />
{{EndTileList}}<br />
{{TileIllustrations|edition=C3|G=1|W=1}}<br />
<br />
<!--T:96--><br />
[[Category:Third Edition]]<br />
[[Category:Third Edition Minor Expansion]]<br />
<br />
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</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=CommentStreams:A18de8dea42d63f9215d379a1d36406d&diff=296451CommentStreams:A18de8dea42d63f9215d379a1d36406d2023-10-24T21:57:46Z<p>Wolnic: </p>
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<div>In the example, red gets the first wonder by reaching 10, and then moves the other players' two meeples next to the 15 space. If red then reaches 15 first, are the meeples moved next to 20? Or does red ignore them and continues around the track leaving them next to 15, and it is only when one of the other players reaches/passes 15 that they take a wonder and their two meeples, and move the remaining meeples next to 20?{{DISPLAYTITLE:<br />
Moving pieces next to scoreboard<br />
}}</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_Labels&diff=285825Expansion List Labels2023-09-03T12:47:00Z<p>Wolnic: Remove Remarks column from Expansion Selector Columns Tab section</p>
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<div><languages /><translate><br />
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__NOTOC__<br />
<onlyinclude><br />
<div id='wica-translation-table' style='display: none;'><br />
<br />
<div id='inputEditions_Label'>Editions</div><br />
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<div id='inputC1_Label'>1st Edition (C1)</div><br />
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<div id='inputC2_Label'>2nd Edition (C2)</div><br />
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<div id='inputC3_Label'>3rd Edition (C3)</div><br />
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<div id='inputWinterEdition_Label'>Winter Edition (WE)</div><br />
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<div id='inputWinterEditionDownload_Label'>Winter Edition for Download (WD)</div><br />
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<div id='textColumns_Label'><br />
<br />
This tab describes the Columns that are displayed in the Results.<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|}<br />
<br />
</div><br />
<br />
<div id='textExpansionTypes_Label'><br />
<br />
This tab explains the different Expansion Type categories<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
<br />
</div><br />
<br />
<div id='textHelp_Label'><br />
<br />
<h3>1. Introduction</h3><br />
<br />
<p>This <b>Expansion Selector</b> allows you to navigate through the great deal of both official and fan-made expansions available for Carcassonne. According to your selection, the list below will be filtered. This way, you can narrow down the long list available.</p><br />
<br />
<h3>2. Use Guide</h3><br />
<br />
<p>The selector has two tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.</p><br />
<br />
<p>You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.</p><br />
<br />
<p>The following sections describe the tabs and their funcionality.</p><br />
<br />
<h4>2.1. The "Filter" tab</h4><br />
<br />
<p>It will allow you to select the criteria to filter the list of expansions below: by edition, by publisher (if official), by type of expansion and/or author (if fan-made), or by features.</p><br />
<br />
<p>The tab shows a set of criteria categories where each label is preceded by a checkbox to allow its selection and deselection in full.</p><br />
<br />
<p>The criteria categories show a clickable <b>"[+]"</b> symbol after them when closed or <b>"[&ndash;]"</b> when open. In the latter case, all the components are displayed and can be selected and deselected individually.</p><br />
<br />
<p>The tab has a text label in accordance with the format <b>"Filter (X/Y)"</b> in order to identify the number of expansions selected (represented by <b>X</b>) and the total number available (represented by <b>Y</b>).</p><br />
<br />
<h4>2.4. Help</h4><br />
<br />
<p>This is the current tab displayed with help information about the <b>Expansion Selector</b>.</p><br />
<p>&nbsp;</p><br />
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</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285824Expansion List - Selector2023-09-03T12:41:08Z<p>Wolnic: </p>
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__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost''' or '''Missing'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known '''Published and Fan-created''' expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of Expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - use the '''Expand''' link under the expansion's name to see it. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan-made Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan-made expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except '''Publisher'''). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
* '''[[Expansion List - Descriptions]]''' - this single page contains the short descriptions for all of the expansions contained in the Selector - use your browser's Search box to find any keywords<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data, for which we apologise.<br />
<br />
'''12th January 2023 :''' Live version of page created<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
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[[Category:Under Construction]]<br />
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</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Descriptions&diff=285812Expansion List - Descriptions2023-09-03T11:08:53Z<p>Wolnic: </p>
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<div>This page contains descriptions for all of the Fan-made expansions included in the Official and Fan-made Expansion Selector. You can sort the table by clicking on the column titles, or use your Browser search box to search for any key words that may be found in the Descriptions.<br />
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* [[Expansion List - Selector|Official and Fan-made Expansion Selector]]<br />
<br />
{| class="wikitable sortable" style="text-align:left;"<br />
! scope="col" style="width: 30px;" | Ref<br />
! scope="col" style="width: 200px;"; | Expansion<br />
! scope="col" style="width: 50px;" | Author<br />
! scope="col" style="width: 30px;" | Version<br />
! | Description<br />
<br />
|- <br />
|style="background-color:Honeydew"|(A/1) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
|- <br />
|style="background-color:Honeydew"|(A/2) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
|- <br />
|style="background-color:Honeydew"|(A/3) ||'''Fairy Tales'''||Novelty||C1<br />
||Contains elements from a number of fan-made expansions based on children's fairy tales<br />
|- <br />
|style="background-color:Honeydew"|(A/4) ||'''An Apple a Day'''||Cappy||C1<br />
||Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/5) ||'''Timber!'''||Scott & Novelty||C1<br />
||Adds Timber trade goods for forests<br />
|- <br />
|style="background-color:Honeydew"|(A/6) ||'''Gold Rush'''||Novelty||C1<br />
||Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(A/7) ||'''The Ocean (2009)'''||Skipboris||C1<br />
||Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/8) ||'''The Ocean (2013)'''||Skipboris||C1<br />
||Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
|- <br />
|style="background-color:Honeydew"|(A/9) ||'''The Ocean : Turbulent Waters'''||Skipboris||C1<br />
||Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
|- <br />
|style="background-color:Honeydew"|(A/10) ||'''The Ocean : Buried Treasure'''||Skipboris||C1<br />
||Maps and treasure, and a few other extras, for use with "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/11) ||'''Lavender Fields'''||Welli Designs||C1<br />
||Adds honey trade goods and enables double turn for farms<br />
|- <br />
|style="background-color:Honeydew"|(A/12) ||'''Wishing Wells'''||Novelty||C1<br />
||Allows a player to make a wish and carry out action during another player's turn<br />
|- <br />
|style="background-color:Honeydew"|(A/13) ||'''Treasure Hunt'''||Jonathan Wu||C1<br />
||Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
|- <br />
|style="background-color:Honeydew"|(A/14) ||'''Treasure Chest'''||Novelty||C1<br />
||Played together with "Treasure Hunt", it includes Forest and River tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/15) ||'''Lord of the Rings 2 : The Two Towers'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/16) ||'''Lord of the Rings 3 : Return of the King'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/17) ||'''Family Feud V3'''||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/18) ||'''Breweries V2'''||Meepleater||C1<br />
||Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
|- <br />
|style="background-color:Honeydew"|(A/19) ||'''Gold Mines'''||Scott & Novelty||C1<br />
||Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
|- <br />
|style="background-color:Honeydew"|(A/20) ||'''Mills and Bakeries V1'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/21) ||'''Mills and Bakeries V2'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
|- <br />
|style="background-color:Honeydew"|(A/22) ||'''Fruit Trader'''||Jonathan Wu||C1<br />
||When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
|- <br />
|style="background-color:Honeydew"|(A/23) ||'''Apothecaries and Tithes'''||Meepleater||C1<br />
||Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
|- <br />
|style="background-color:Honeydew"|(A/24) ||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]||Novelty||C1<br />
||Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
|- <br />
|style="background-color:Honeydew"|(A/25) ||'''Influence of the Church'''||JPutt927||C1<br />
||Adds several church-related landscape features and tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/26) ||'''Roman Influence'''||CarcassonneCentral||C1<br />
||Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/27) ||'''Taverns'''||JPutt927||C1<br />
||After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/28) ||'''Cemetery'''||Quevy||C1<br />
||After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/29) ||'''Manors'''||JPutt927 & Leven||C1<br />
||When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
|- <br />
|style="background-color:Honeydew"|(A/30) ||'''Chariot Race'''||JPutt927||C1<br />
||Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
|- <br />
|style="background-color:Honeydew"|(A/31) ||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]||Trebuchet||C1<br />
||Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for updated and C2 versions<br />
|- <br />
|style="background-color:Honeydew"|(A/32) ||'''Natural Disasters'''||CKorfmann & Gwommy||C1<br />
||Adds a number of natural disasters<br />
|- <br />
|style="background-color:Honeydew"|(A/33) ||'''Fighters & Scholars'''||edmil||C1<br />
||Introduces a way of levelling up followers<br />
|- <br />
|style="background-color:Honeydew"|(A/34) ||'''Wizards & Witches'''||JPutt927||C1<br />
||Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
|- <br />
|style="background-color:Honeydew"|(A/35) ||'''Salt and Cocoa Traders'''||Meepleater||C1<br />
||Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
|- <br />
|style="background-color:Honeydew"|(A/36) ||'''New Discoveries'''||JPutt927||C1<br />
||Open up a separate landscape area on the table<br />
|- <br />
|style="background-color:Honeydew"|(A/37) ||'''Apothecaries'''||Meepleater||C1<br />
||Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
|- <br />
|style="background-color:Honeydew"|(A/38) ||'''Lakes and Fishmongers'''||Quevy||C1<br />
||Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
|- <br />
|style="background-color:Honeydew"|(A/39) ||'''Tug of War - UK Meetup 2015'''||Decar||C1<br />
||It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
|- <br />
|style="background-color:Honeydew"|(A/40) ||'''Fishermen & Pirates'''||Meeple||C1<br />
||Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/41) ||'''Santa Claus'''||Fritz_Spinne||C1<br />
||When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/42) ||'''The White Dragon'''||Ricy||C1<br />
||A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/43) ||'''The Handicraft'''||Zotto||C1<br />
||Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
|- <br />
|style="background-color:Honeydew"|(A/44) ||'''Family Planning'''||Fritz_Spinne||C1<br />
||In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/45) ||'''Birthday in the Land of Cockaigne'''||Carcassonne-Forum||C1<br />
||Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
|- <br />
|style="background-color:Honeydew"|(A/46) ||'''The Forests of Carcassonne v2.0'''||Cosalo & Tanja Pöschl||C1<br />
||A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/47) ||'''Tunnel Extra V0.6'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
|- <br />
|style="background-color:Honeydew"|(A/48) ||'''Tunnel Extra V1.0'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
|- <br />
|style="background-color:Honeydew"|(A/49) ||'''The Ice Queen'''||Sigried & Dieter Maute||C1<br />
||When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/50) ||'''The Horses & The Dungeons'''||Mentor09||C1<br />
||Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/51) ||'''Bailiff and Rider'''||invinitas & KlausiMausi||C1<br />
||The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/52) ||'''The Training Area'''||Lars120||C1<br />
||Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/53) ||'''St Nicolas'''||Seli||C1<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/54) ||'''The Inner Wall'''||Bojo||C1<br />
||Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/55) ||'''Fishers & Sailors'''||Bojo||C1<br />
||Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
|- <br />
|style="background-color:Honeydew"|(A/56) ||'''The Architects'''||Gwommy||C1<br />
||Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
|- <br />
|style="background-color:Honeydew"|(A/57) ||'''Fences'''||Gwommy & Elmendalerenda||C1<br />
||Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
|- <br />
|style="background-color:Honeydew"|(A/58) ||'''The Horse'''||Gwommy||C1<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(A/59) ||'''The Pope of Avignon'''||Wicke||C1<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/60) ||'''The Invaders'''||Whaleyland||C1<br />
||Adds a mechanic similar to the Robber from Settlers of Catan<br />
|- <br />
|style="background-color:Honeydew"|(A/61) ||'''The Reconquest of Gaul'''||Whaleyland||C1<br />
||Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
|- <br />
|style="background-color:Honeydew"|(A/62) ||'''Roads to Victory'''||JPutt927||C1<br />
||Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(A/63) ||'''Marshes'''||Trebuchet||C1<br />
||A large expansion that introduces the Marsh landscape feature<br />
|- <br />
|style="background-color:Honeydew"|(A/64) ||'''The Wonderful Wizard of Oz'''||Novelty||C1<br />
||Tiles based loosely on the themes from the book of the same name, and a wizard<br />
|- <br />
|style="background-color:Honeydew"|(A/65) ||'''Barbarian Horde'''||JPutt927||C1<br />
||Requires The City of Carcassonne, which can now be raided<br />
|- <br />
|style="background-color:Honeydew"|(A/66) ||'''Dragon Hunters'''||Novelty||C1<br />
||Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
|- <br />
|style="background-color:Honeydew"|(A/67) ||'''The Inquisitor'''||Aenima ||C1<br />
||At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
|- <br />
|style="background-color:Honeydew"|(A/68) ||'''Pied Piper'''||Quevy||C1<br />
||Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
|- <br />
|style="background-color:Honeydew"|(A/69) ||'''The Boy Who Cried Wolf'''||Quevy||C1<br />
||Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
|- <br />
|style="background-color:Honeydew"|(A/70) ||'''The Big Black Pig Escape'''||Aenima ||C1/C2<br />
||A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
|- <br />
|style="background-color:Honeydew"|(A/71) ||'''Wanderer and Mayor's Office'''||Leven||C1<br />
||The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
|- <br />
|style="background-color:Honeydew"|(A/72) ||'''Pig Race to Riches'''||Carcking & JPutt927||C1<br />
||Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
|- <br />
|style="background-color:Honeydew"|(A/73) ||'''The Gambling (Aenima)'''||Aenima ||C1<br />
||Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
|- <br />
|style="background-color:Honeydew"|(A/74) ||'''Buried Treasure'''||frankdux||C1<br />
||Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
|- <br />
|style="background-color:Honeydew"|(A/75) ||'''Bifröst & Rainbows'''||Quevy||C1<br />
||The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
|- <br />
|style="background-color:Honeydew"|(A/76) ||'''A winter without snow'''||Quevy||C1<br />
||The Gingerbread Man, but for the normal game<br />
|- <br />
|style="background-color:Honeydew"|(A/77) ||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''||Quevy||C1<br />
||A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/78) ||'''The Legend of Lady Carcas'''||Dragonlord||C1<br />
||Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
|- <br />
|style="background-color:Honeydew"|(A/79) ||'''Sailing the Seas C1'''||Squiffything||C1<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/80) ||'''Sailing The Seas : Trade Routes C1'''||Wolnic||C1<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/81) ||'''Sailing The Seas : Trade Routes C2'''||Wolnic||C2<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/82) ||'''Sailing the Seas C2'''||Wolnic||C2<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/83) ||'''The Coast : Catch of the Day'''||Wolnic||C1/C2<br />
||Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Honeydew"|(A/84) ||'''New Forest : The Hunting Forest'''||Wolnic||C2<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/85) ||'''The New Forest'''||Wolnic||C2<br />
||Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/86) ||'''Pig on a Pedestal'''||Wolnic||C2<br />
||Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
|- <br />
|style="background-color:Honeydew"|(A/87) ||'''The Libraries'''||PresetM||C1<br />
||Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/88) ||'''Dragon Killers'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
|- <br />
|style="background-color:Honeydew"|(A/89) ||'''Dragon Nests'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/90) ||'''Wanderers & Myths'''||Karel Koplík||C1<br />
||The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/91) ||'''The Plague'''||PresetM||C2<br />
||Conversion of the expansion "The Plague" to C2 artwork style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/92) ||'''City on Fire'''||Palkan||C1<br />
||Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
|- <br />
|style="background-color:Honeydew"|(A/93) ||'''The Alchemist'''||Meepledrone||C1/C2<br />
||Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/94) ||'''The Druid'''||kettlefish||C1<br />
||The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/95) ||'''Golden Eggs'''||Fritz_Spinne||C1<br />
||When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/96) ||'''The Dragon Flowers of Carcassonne'''||Fritz_Spinne||C1<br />
||A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/97) ||'''Demons in Carcassonne'''||Murphy013||C1<br />
||The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/98) ||'''The Gambling (invinitas)'''||invinitas||C1<br />
||When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/99) ||'''The Rainbow'''||invinitas||C1<br />
||When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/100) ||'''Robin Hood'''||invinitas||C1<br />
||The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/101) ||'''Snow Queen'''||PresetM||WE<br />
||When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/102) ||'''Ignatius of Loyola'''||CAE Manresa||C1/C2/WD/WE<br />
||This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/103) ||'''The Summer Gingerbread Man'''||Quevy||C1<br />
||Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/104) ||'''The Painter'''||Ratz65||C1<br />
||Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/105) ||'''The Abbot (Base Game)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 Base Game<br />
|- <br />
|style="background-color:Honeydew"|(A/106) ||'''The Black Death'''||CAE Manresa||C1/C2/WD/WE<br />
||When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/107) ||'''Riverboats & The Whirlpool'''||Just a Bill||C1<br />
||Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/108) ||'''Carcassonne's Dracula'''||Carcatronn||C1<br />
||The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
|- <br />
|style="background-color:Honeydew"|(A/109) ||'''The Winter Coast & Catch of the Day'''||Wolnic||WD<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Lavender"|(A/110) ||'''Olive Tree Orchards'''||Welli Designs||C1<br />
||Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/111) ||'''The Necromancer'''||Wicke||C1<br />
||Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
|- <br />
|style="background-color:MistyRose"|(A/112) ||'''Keep'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/113) ||'''Crusades and Representatives of the People'''||LRV||C1/C2<br />
||Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/114) ||'''Captains & Spies'''||Servius Sertorius & Meepledrone||C2<br />
||Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/115) ||'''The Mill & Beekeeper'''||Carcassonne93||C2<br />
||Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/116) ||'''Ally or Enemy'''||Ker42||C1/C2/WD/WE<br />
||When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
|- <br />
|style="background-color:Honeydew"|(A/117) ||'''Cosmic Portal 2 : Exploring the Multiverse'''||Ker42||C1/C2/WD/WE<br />
||Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/118) ||'''Deserts'''||Darathor||C1<br />
||Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
|- <br />
|style="background-color:Honeydew"|(A/119) ||'''Detour and Impasse'''||Carcatronn & Carcking||C1<br />
||Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
|- <br />
|style="background-color:Honeydew"|(A/120) ||'''Gambler's Luck'''||Snearone||C1/C2<br />
||A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
|- <br />
|style="background-color:Honeydew"|(A/121) ||'''Kingdoms on the River'''||Lumen||C1/C2/WD/WE<br />
||2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/122) ||'''Legacy of Rome'''||Whaleyland||C1<br />
||Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/123) ||'''Double or Nothing'''||invinitas||C1<br />
||When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/124) ||'''Monuments'''||Darathor||C1<br />
||Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/125) ||'''Summer Gingerbread Man'''||Michael Halbert||C2<br />
||It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
|- <br />
|style="background-color:Honeydew"|(A/126) ||'''Tarots'''||Oldbonz||C2<br />
||Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
|- <br />
|style="background-color:MistyRose"|(A/127) ||'''The Families'''||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
|- <br />
|style="background-color:Honeydew"|(A/128) ||'''The Lake'''||JPutt927||C1<br />
||Adds a large lake, and includes a race to be a lighthouse keeper<br />
|- <br />
|style="background-color:Honeydew"|(A/129) ||'''The Pope of Avignon v1.01'''||MarkosBoss||C2<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/130) ||'''The Riverside School'''||Wolnic||C2<br />
||Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
|- <br />
|style="background-color:Honeydew"|(A/131) ||'''The Riverside School'''||KlausiMausi||C1<br />
||These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
|- <br />
|style="background-color:Honeydew"|(A/132) ||'''Tithe Barns'''||Meepleater||C1<br />
||Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/133) ||'''Virus'''||Konrad2605||C1/C2<br />
||When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/134) ||'''Kettle of Fish'''||Novelty||C1<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(A/135) ||'''Phantom of the Opera'''||Wicke||C1<br />
||When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
|- <br />
|style="background-color:MistyRose"|(A/136) ||'''Castles, strongholds, towers'''||Zotto||C1<br />
||No rules available about tile and follower placements, and scoring<br />
|- <br />
|style="background-color:Honeydew"|(A/137) ||'''The Shepherds visit the Christ Child'''||Seli & Fritz_Spinne||WD<br />
||Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/138) ||'''DoubleSide or DoubleTurn'''||KlausiMausi & frankdux & Cate||C1<br />
||This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/139) ||'''The Abbot (Expansions)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
|- <br />
|style="background-color:Honeydew"|(A/140) ||'''The River Riders'''||BuLiFM||C1<br />
||Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/141) ||'''Herd of Cattle'''||Lemmy77||C1<br />
||When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
|- <br />
|style="background-color:Lavender"|(A/142) ||'''No Barter, Produce'''||Dave||C1<br />
||Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
|- <br />
|style="background-color:Honeydew"|(A/143) ||'''Merry Men'''||Novelty||C1<br />
||Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
|- <br />
|style="background-color:Honeydew"|(A/144) ||'''Angler and Fish Farms'''||Novelty||C1<br />
||Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
|- <br />
|style="background-color:Honeydew"|(A/145) ||'''The Hiker'''||Leven||C1<br />
||Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
|- <br />
|style="background-color:MistyRose"|(A/146) ||'''Riches For Priesthood'''||Olivier Taschereau||C1<br />
||Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/147) ||'''Bastions'''||Leven||C1<br />
||Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
|- <br />
|style="background-color:Honeydew"|(A/148) ||'''The Bethlehem Stable'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/149) ||'''The Count of Tuscany'''||Wicke||C1<br />
||Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/150) ||'''Green Christmas'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
|- <br />
|style="background-color:MistyRose"|(A/151) ||'''Forestry'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:Honeydew"|(A/152) ||'''Grim Reaple'''||Victor Watrous||C1<br />
||Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/153) ||'''The Pig Herders'''||Big Guy||C1<br />
||There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
|- <br />
|style="background-color:Honeydew"|(A/154) ||'''City Council'''||Gwommy & Novelty||C1<br />
||Tile placements can be vetoed<br />
|- <br />
|style="background-color:Honeydew"|(A/155) ||'''Bandit Camp'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
|- <br />
|style="background-color:MistyRose"|(A/156) ||'''Inquisition & Assault'''||Unknown||C1<br />
||An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(A/157) ||'''Carousels'''||Leven||C1<br />
||The tiles reverse the turn order of the players - not suitable for 2 players<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/158) ||'''Seasons'''||TheSteveAllen||C2<br />
||With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/159) ||'''The Great Pumpkin'''||kettlefish||C1<br />
||Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/160) ||'''Quarter (aka City Districts)'''||Carsten Engels||C1<br />
||An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(A/161) ||'''Seasons'''||JPutt927||C1<br />
||With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:Honeydew"|(A/162) ||'''Storno'''||Leven||C1<br />
||Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
|- <br />
|style="background-color:Honeydew"|(A/163) ||'''Orchards : A Trade In Apples'''||Wolnic||C1/C2<br />
||City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/164) ||'''The King's Passing'''||JPutt927||C1<br />
||Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/165) ||'''The Big Highwayman'''||Challa007 & Snearone||C2<br />
||When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/166) ||'''A Carcassong of Ice and Fire'''||Fritz_Spinne||C1/C2/WD<br />
||Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
|- <br />
|style="background-color:MistyRose"|(A/167) ||'''Crests of Carcassonne'''||Gerry & Danisthirty & Carcking||C1<br />
||In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/168) ||'''Dragon Treasure (Advent Calendar 2016)'''||Seli & KlausiMausi||C1<br />
||When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/169) ||'''The Wedding'''||eolone||C1/C2/WD/WE<br />
||Two lovers try to reach a monastery (before it is completed) so they can be married<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/170) ||'''New Discoveries: Distant Lands'''||Wolnic||C2<br />
||Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/171) ||'''Towers of The Black Prince'''||Oldbonz||C2<br />
||The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/172) ||'''Fruit Merchant'''||Itomi Bhaa||C1<br />
||A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/173) ||'''Frog Buster'''||Itomi Bhaa||C1<br />
||When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
|- <br />
|style="background-color:MistyRose"|(A/174) ||'''The Cursed Pennant'''||Dave||C1<br />
||Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/175) ||'''The Lighthouse Guard'''||The Juts||C1<br />
||Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/176) ||'''Walpurgis Night'''||Violet||C1<br />
||After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/177) ||'''Catapults of Carcassonne'''||eurojo & Johannes Hoppstädter||C1<br />
||Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/178) ||'''The Tinkers'''||Ratz65||C1<br />
||A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/179) ||'''The Fairy Queen & Prince'''||jeRm!||C1<br />
||Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/180) ||'''Dungeons & Peddlers'''||Runtu||C1<br />
||If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/181) ||'''Trick or Treat'''||Danisthirty||C1<br />
||The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/182) ||'''Leprechaun'''||Carcatronn||C1<br />
||When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/183) ||'''Free as a bird'''||Sleepy||C1<br />
||Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
|- <br />
|style="background-color:Lavender"|(A/184) ||'''Underground River'''||Murphy013||C1<br />
||River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
|- <br />
|style="background-color:MistyRose"|(A/185) ||'''Champions & Keep'''||Lamina||C1<br />
||A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
|- <br />
|style="background-color:MistyRose"|(A/186) ||'''The Shop'''||Christian Hermann||C1<br />
||Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/187) ||'''Pirates of Carcassonne'''||Unknown||C1<br />
||Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/188) ||'''Cross of Peace'''||Chmura||C1<br />
||Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/189) ||'''Templar'''||Chmura||C1<br />
||Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/190) ||'''Monks & Heretics'''||Lomion||C1<br />
||The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/191) ||'''The Paramour of Carcassonne'''||Ratz65||C1/C2<br />
||The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/192) ||'''St Nicholas'''||Seli||WD<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/193) ||'''Apothecaries and Tithes'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(A/194) ||'''Bridges, Castles and Bazaars'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/195) ||'''Hills and Sheep'''||Moses64 & Seli & Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
|- <br />
|style="background-color:Honeydew"|(A/196) ||'''Hills and Sheep'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/197) ||'''Cleric & Serf'''||Seli & Novelty||WD<br />
||WD version of tiles from "Cleric and Serf" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/198) ||'''Frog Buster'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/199) ||'''Fruit Merchant'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/200) ||'''Fruit Trader'''||Seli & Jonathan Wu||WD<br />
||WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/201) ||'''Pirates and Plunderers'''||Seli & Robotman||WD<br />
||WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/202) ||'''Bastions'''||Seli & Leven||WD<br />
||WD version of tiles from "Bastions" by Leven<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/203) ||'''Merry Men'''||Seli & Novelty||WD<br />
||WD version of tiles from "Merry Men" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(A/204) ||'''The Hunting Forest'''||Wolnic||C1<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/205) ||[[The_Courier_(Fan_Expansion)|'''The Courier''']]||Matisek & Bumsakalaka & Snearone||C1/C2<br />
||The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(A/206) ||'''Guild Masters and Beekeepers'''||The_Bofrostmann||C1/C2<br />
||Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
|- <br />
|style="background-color:Honeydew"|(A/207) ||'''The Mount of the Duke'''||José Barros Alonso||C1<br />
||An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
|- <br />
|style="background-color:Honeydew"|(A/208) ||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]||Danka & šmoula||C2<br />
||After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
|- <br />
|style="background-color:Honeydew"|(A/209) ||'''Mario3 Carcassonne'''||mrskaut||n/a<br />
||Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
|- <br />
|style="background-color:Honeydew"|(A/210) ||'''Zelda 2 Carcassonne'''||LinkDude||n/a<br />
||Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/211) ||'''Pokésonne Core'''||FiammaFenice||n/a<br />
||Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
|- <br />
|style="background-color:Honeydew"|(A/212) ||'''Central Scoring Track and Annex'''||drewdane||C1<br />
||Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
|- <br />
|style="background-color:Honeydew"|(F/1) ||'''Fishing Boats'''||CKorfmann||C1<br />
||Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
|- <br />
|style="background-color:Honeydew"|(F/2) ||'''Promotions'''||Gwommy||C1<br />
||Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
|- <br />
|style="background-color:Honeydew"|(F/3) ||'''Court Jester (CARC_Zoner)'''||CARC_Zoner||C1<br />
||Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
|- <br />
|style="background-color:Honeydew"|(F/4) ||'''The Day Labourers'''||Dieter Maute & Charlie-66||C1<br />
||Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/5) ||'''The Pilgrims'''||KlausiMausi||C1<br />
||This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/6) ||'''The Adventurer of Carcassonne'''||Dieter "Belushi" Rausch||C1<br />
||Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/7) ||'''Sheep & Shepherds'''||LittleMisfit & Scott Myers||C1<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/8) ||'''Citadels'''||LittleMisfit||C1<br />
||Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
|- <br />
|style="background-color:Honeydew"|(F/9) ||'''Castles'''||LittleMisfit||C1<br />
||Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/10) ||'''Thieves Guilds'''||LittleMisfit||C1<br />
||The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
|- <br />
|style="background-color:Honeydew"|(F/11) ||'''Inn & Stable Owners'''||ShadowP68||C1<br />
||Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(F/12) ||'''The House of Valois'''||Wicke||C1<br />
||Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
|- <br />
|style="background-color:Honeydew"|(F/13) ||'''The Kids are Growing Up'''||Wicke||C1<br />
||Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
|- <br />
|style="background-color:Honeydew"|(F/14) ||'''Hog Roast'''||Novelty & Joff||C1<br />
||Introduces a hog, based on the legend of Dame Carcas<br />
|- <br />
|style="background-color:Honeydew"|(F/15) ||'''The Leper'''||Novelty & Joff||C1<br />
||Adds a leper piece that cause players to lose points as it moves around the land<br />
|- <br />
|style="background-color:Honeydew"|(F/16) ||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]||Joff||C1<br />
||Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/17) ||'''The Noblemen'''||Wicke||C1<br />
||Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
|- <br />
|style="background-color:Honeydew"|(F/18) ||'''Monasteries'''||Meepleater||C1<br />
||To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(F/19) ||'''The Butcher'''||Joe Vancura||C1<br />
||Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
|- <br />
|style="background-color:Honeydew"|(F/20) ||'''Dual Dragon'''||Joff||C1<br />
||Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(F/21) ||'''Sinkholes'''||Piklach & Rich_The_Fish||C1<br />
||When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/22) ||'''The Citadel'''||asparagus||C1<br />
||Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
|- <br />
|style="background-color:Honeydew"|(F/23) ||'''Small Bridges'''||Oldbonz||C1/C2<br />
||Allows players to place wooden bridges across a river to connect the fields<br />
|- <br />
|style="background-color:Honeydew"|(F/24) ||'''Hook, Line & Sinker'''||Canada Steve||C1<br />
||The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
|- <br />
|style="background-color:Honeydew"|(F/25) ||'''Santa, Snowman & Grinch'''||Meepledrone||C1/C2<br />
||This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/26) ||'''The Plagues'''||invinitas||C1<br />
||Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/27) ||'''Hidden Character'''||invinitas||C1<br />
||Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/28) ||'''The Crusader'''|| Marvin||C1<br />
||When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/29) ||'''The Musician'''||-enel-||C1<br />
||A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/30) ||'''Les Assassins'''||izscream & Glöckchen||C1/C2/WD/WE<br />
||Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/31) ||'''The Archer'''||Afrodarko||C1<br />
||Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/32) ||'''Reinforcement'''||Fritz_Spinne||C1<br />
||The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/33) ||'''The Black Fairy'''||invinitas||C1<br />
||If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/34) ||'''Carcassonne overrun by Zombies!'''||justinkillam||C1<br />
||After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
|- <br />
|style="background-color:Honeydew"|(F/35) ||'''Play as the Dragon'''||Big Guy & Whaleyland||C1<br />
||One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/36) ||'''The Doomsayers'''||Guy||C1<br />
||Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
|- <br />
|style="background-color:MistyRose"|(F/37) ||'''Collector'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/38) ||'''Dan the Travelling Man'''||Michael Halbert||C1<br />
||Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
|- <br />
|style="background-color:Honeydew"|(F/39) ||'''The Paladin's Duel'''||mPony||C1<br />
||When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/40) ||'''The Lady and her Lord'''||Gerry||C1<br />
||Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
|- <br />
|style="background-color:MistyRose"|(F/41) ||'''Diocese'''||Lemmy77||C1<br />
||The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:MistyRose"|(F/42) ||'''Boatman'''||Lemmy77||C1<br />
||Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
|- <br />
|style="background-color:Honeydew"|(F/43) ||'''Animal Farm'''||Carcking||C1/C2/WD/WE<br />
||Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
|- <br />
|style="background-color:Honeydew"|(F/44) ||'''Assassins'''||LittleMisfit||C1/C2/WD/WE<br />
||If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/45) ||'''Bishop Galzeran'''||CAE Manresa||C1/C2/WD/WE<br />
||Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
|- <br />
|style="background-color:MistyRose"|(F/46) ||'''Cocoa Traders'''||Meepleater||C1/C2/WD/WE<br />
||Superceded by "Salt and Cocoa Traders"<br />
|- <br />
|style="background-color:Honeydew"|(F/47) ||'''Falconers and Poachers'''||Quevy||C1/C2/WD/WE<br />
||Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
|- <br />
|style="background-color:Honeydew"|(F/48) ||'''Hospital Against the Plague'''||Dragonlord||C1/C2/WD/WE<br />
||Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
|- <br />
|style="background-color:Honeydew"|(F/49) ||'''Pennants'''||CARC_Zoner||C1/C2/WD/WE<br />
||Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
|- <br />
|style="background-color:Honeydew"|(F/50) ||'''Pilgrimage'''||Gunpowdertea||C1/C2/WD/WE<br />
||Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/51) ||'''Sheepdogs, Cabbages and Black Sheep'''||Quevy||C1/C2/WD/WE<br />
||Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/52) ||'''Shepherds v2'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/53) ||'''Stolen Goods'''||Quevy||C1/C2/WD/WE<br />
||In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
|- <br />
|style="background-color:Honeydew"|(F/54) ||'''Tax Collector'''||LittleMisfit||C1/C2/WD/WE<br />
||Use your tax collector to reduce the score of an opponent's city<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/55) ||'''The Fog'''||Meepledrone||C1/C2/WD/WE<br />
||After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
|- <br />
|style="background-color:Honeydew"|(F/56) ||'''The Giant'''||Wicke||C1/C2/WD/WE<br />
||Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/57) ||'''The Gift (K#19)'''||Kothmann||C1/C2/WD/WE<br />
||Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/58) ||'''The Infiltrator'''||Quevy||C1/C2/WD/WE<br />
||Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
|- <br />
|style="background-color:Honeydew"|(F/59) ||'''The Jester and The Minstrel'''||Scott & Joff||C1/C2/WD/WE<br />
||Re-purposes tiles from "The Catapult"<br />
|- <br />
|style="background-color:Honeydew"|(F/60) ||'''The Missionary'''||CKorfmann||C1/C2/WD/WE<br />
||The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/61) ||'''The Mists of Carcassonne'''||Fährmann||C1/C2/WD/WE<br />
||Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/62) ||'''The Queen's Menagerie (the Zoo)'''||Ker42||C1/C2/WD/WE<br />
||Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
|- <br />
|style="background-color:Honeydew"|(F/63) ||'''Trading Posts'''||LittleMisfit||C1/C2/WD/WE<br />
||Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/64) ||'''Urban Warrener (K#18)'''||Kothmann & Ker42||C1/C2/WD/WE<br />
||Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
|- <br />
|style="background-color:Honeydew"|(F/65) ||'''Village Idiot'''||LittleMisfit||C1/C2/WD/WE<br />
||If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
|- <br />
|style="background-color:Honeydew"|(F/66) ||'''Walls that cut corners'''||asparagus||C1/C2/WD/WE<br />
||Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
|- <br />
|style="background-color:Honeydew"|(F/67) ||'''Court Jester (Kevin Graham)'''||LittleMisfit||C1<br />
||The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
|- <br />
|style="background-color:Honeydew"|(F/68) ||'''Mating Meeples'''||LittleMisfit||C1<br />
||Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
|- <br />
|style="background-color:Honeydew"|(F/69) ||'''Size does matter'''||LittleMisfit||C1<br />
||A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
|- <br />
|style="background-color:Honeydew"|(F/70) ||'''Bonus Tiles'''||LittleMisfit||C1<br />
||Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
|- <br />
|style="background-color:Honeydew"|(F/71) ||'''The Birds'''||Wicke||WE<br />
||A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/72) ||'''The Wicker Man'''||Wicke||C1<br />
||Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
|- <br />
|style="background-color:Honeydew"|(F/73) ||'''Fox on the run'''||Wicke||WD/WE<br />
||Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
|- <br />
|style="background-color:Honeydew"|(F/74) ||'''Zombies & Soldiers'''||Ted Wikström||C1<br />
||The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
|- <br />
|style="background-color:Honeydew"|(F/75) ||'''Santa & Elf'''||Wicke||WD/WE<br />
||Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
|- <br />
|style="background-color:Honeydew"|(F/76) ||'''Bishops & Dioceses'''||Jonathan Brown||C1<br />
||The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
|- <br />
|style="background-color:Honeydew"|(F/77) ||'''The Counting House'''||Carcking||C1<br />
||The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/78) ||'''Reeve & Quartermaster'''||Gerry||C1<br />
||Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/79) ||'''Dignitaries'''||Meepleater||C1<br />
||Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/80) ||'''Pick up & Deliver'''||Ariel Claure||C1<br />
||As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
|- <br />
|style="background-color:Honeydew"|(F/81) ||'''The Shepherds and The Angel'''||Seli||WD<br />
||Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/82) ||'''The Arbitress'''||Gwommy||C1/C2/WD/WE<br />
||Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
|- <br />
|style="background-color:Honeydew"|(F/83) ||'''Doubles Carcassonne'''||Aeoliner||C1/C2/WD/WE<br />
||After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
|- <br />
|style="background-color:MistyRose"|(F/84) ||'''The Big City'''||Lemmy77||C1<br />
||If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
|- <br />
|style="background-color:MistyRose"|(F/85) ||'''Chapter'''||Lemmy77||C1<br />
||The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
|- <br />
|style="background-color:Honeydew"|(F/86) ||'''Laborer and Mendicant (aka Servant and Mendicant)'''||Christoph Berger||C1<br />
||Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
|- <br />
|style="background-color:Honeydew"|(F/87) ||'''Friar & Farmhand'''||Scott & Christoph Berger||C1<br />
||Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
|- <br />
|style="background-color:Honeydew"|(F/88) ||'''Sentinel'''||chrallan||C1<br />
||Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/89) ||'''The Heretic'''||bassdachs||C1<br />
||Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/90) ||'''Prison of Carcassonne'''||LittleMisfit||C1/C2/WD/WE<br />
||The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
|- <br />
|style="background-color:Honeydew"|(F/91) ||'''By Order of the King'''||JPutt927||C1<br />
||Adds objective cards to the game; large download<br />
|- <br />
|style="background-color:Honeydew"|(F/92) ||'''Stained Glass'''||Trebuchet||C1<br />
||Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
|- <br />
|style="background-color:Honeydew"|(F/93) ||'''Praesidium'''||jeRm!||C1<br />
||As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/94) ||'''Quests'''||LittleMisfit||C1<br />
||Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
|- <br />
|style="background-color:Honeydew"|(F/95) ||'''Designer Cities'''||LittleMisfit||C1<br />
||Create cities with specific shapes to gain additional points<br />
|- <br />
|style="background-color:Honeydew"|(F/96) ||'''Father Time'''||Carcking & Collaborativ||C1<br />
||Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
|- <br />
|style="background-color:Honeydew"|(F/97) ||'''Troop Card'''||Dieter "Belushi" Rausch||C1<br />
||Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/98) ||'''Advisors'''||spacewolf009||C1<br />
||Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/99) ||'''The German Time Machines (Advent calendar 2016)'''||Decar||C1<br />
||When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
|- <br />
|style="background-color:Honeydew"|(F/100) ||'''Carcassonne Maps für 2 - Blanchiland'''||Meepledrone||Cfür2<br />
||A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
|- <br />
|style="background-color:Honeydew"|(F/101) ||'''King Peter III'''||CAE Manresa||C1/C2/WD/WE<br />
||When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
|- <br />
|style="background-color:Honeydew"|(F/102) ||'''Queen Sibila'''||CAE Manresa||C1/C2/WD/WE<br />
||When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
|- <br />
|style="background-color:Honeydew"|(F/103) ||'''The Market'''||CAE Manresa||C1/C2/WD/WE<br />
||Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/104) ||'''The Tactician'''||Gwommy||C1/C2/WD/WE<br />
||Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
|- <br />
|style="background-color:Honeydew"|(F/105) ||'''Tatan'''||Andreas J Haselbeck||C1/C2/WD/WE<br />
||Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/106) ||'''Two Builders'''||Carca_Maker||C1/C2/WD/WE<br />
||Each player has two builders instead of one<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/107) ||'''The Jousting Tournament'''||Michael Halbert||C1/C2/WD/WE<br />
||Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/108) ||'''Balloons (K#21)'''||Decar||C1/C2/WD/WE<br />
||A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
|- <br />
|style="background-color:Honeydew"|(F/109) ||'''Land Surveyors 2.0'''||Steven De Potter||C2<br />
||Some additional cards for use with "Land Surveyors"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/110) ||'''The Large Abbot (K#1)'''||Kothmann||C1/C2/WD/WE<br />
||Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
|- <br />
|style="background-color:Lavender"|(F/111) ||'''The Blessing of Children'''||Challa007||ALL<br />
||Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/112) ||'''City Gates and Walls (K#7)'''||Kothmann||C1/C2/WD/WE<br />
||The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/113) ||'''Guesthouses (K#8)'''||Kothmann||C1/C2/WD/WE<br />
||Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/114) ||'''Mason's Lodge (K#9)'''||Kothmann||C1/C2/WD/WE<br />
||Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/115) ||'''Pennant Keepers (K#6)'''||Kothmann||C1/C2/WD/WE<br />
||Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/116) ||'''Citadels (K#12)'''||Kothmann||C1/C2/WD<br />
||A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/117) ||'''Stacked Decks (K#13)'''||Kothmann||C1/C2/WD/WE<br />
||Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/118) ||'''Archabbot (K#14)'''||Kothmann||C1/C2/WD/WE<br />
||Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/119) ||'''Roadsigns (C1 Adaptation) (K#24)'''||Kothmann||C1<br />
||Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/120) ||'''Alien Abduction - A Crop Circles Variant (K#23)'''||Kothmann||C1/C2/WD<br />
||When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/121) ||'''Catapult Extra Token'''||JPutt927||C1<br />
||New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/122) ||'''Mini Inner City Walls'''||GinCarc||C1/C2/WD/WE<br />
||Build a wall to divide a city into two - see also "City Gates and Walls"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/123) ||'''Metapowers'''||Carca_Maker||C1/C2/WD/WE<br />
||Use extra powers to gain or hide information<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/124) ||'''Slopes & Cliffs (Carcassonne turns 3D)'''||Meepledrone||C1/C2/WD/WE<br />
||Add blocks to raise landscape tiles up to create a 3d landscape<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/125) ||'''Carcassonne Duels'''||MarkosBoss||C1/C2/WD/WE<br />
||Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/126) ||'''Halloween on Carcassonne'''||DrMeeple||C1/C2/WD/WE<br />
||Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/127) ||'''Events of Carcassonne'''||Bockspiele||C1<br />
||Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/128) ||'''Pennants of Carcassonne'''||Bockspiele||C1<br />
||Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/129) ||'''Bridges, Castles and Bazaars (Castle Tokens)'''||Telecaster||WD<br />
||WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/130) ||'''Little Houses'''||Zotto||WD<br />
||WD version of tokens from published expansion; image in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(F/131) ||'''The Messages'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:MistyRose"|(F/132) ||'''Scoring Tiles (50-300)'''||Unknown||WD<br />
||Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
|- <br />
|style="background-color:Honeydew"|(F/133) ||'''King and Robber'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/134) ||'''No Time For A Tie (Empate Duro)'''||Carca_Maker||C1/C2/WD/WE<br />
||Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/135) ||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]||Bumsakalaka||C1/C2/WD/WE<br />
||A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.<br />
|- <br />
|style="background-color:Honeydew"|(F/136) ||'''Beggars and Tormentor'''||Verena Rechberger & Claudia Spitaler||C1/C2/WD/WE<br />
||Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/137) ||'''Obelisk'''||Stepukiss||C1/C2/WD/WE<br />
||Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/138) ||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]||šmoula||C1/C2/WD/WE<br />
||Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/139) ||'''Defense of the Cities'''||Zotto||C1<br />
||Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
|- <br />
|style="background-color:Honeydew"|(F/140) ||'''New World Variant'''||Aldaron||C1<br />
||Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
|- <br />
|style="background-color:Lavender"|(F/141) ||'''Carcassonne Fluxx'''||drmfreek||C1/C2/WD/WE<br />
||Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/142) ||'''New King's Orders'''||Snearone||C1/C2<br />
||Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
|- <br />
|style="background-color:MistyRose"|(F/143) ||'''Friendly Cities'''||Zotto||C1/C2/WD/WE<br />
||Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/144) ||'''Spies'''||Ker42 & Kothmann||C1/C2/WD/WE<br />
||One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
|- <br />
|style="background-color:Honeydew"|(F/145) ||'''The Constable'''||Unknown & Kissybooboo & KlausiMausi||C1/C2/WD/WE<br />
||A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(R/1) ||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/2) ||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/3) ||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/4) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/5) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/6) ||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]||JPutt927||C1/C2<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/7) ||'''The Watchtowers'''||PresetM||C1<br />
||Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/8) ||'''The Medieval Expansion : In the Stocks'''||Joff||C1<br />
||Allows a knight to be temporarily removed from a city<br />
|- <br />
|style="background-color:Honeydew"|(R/9) ||'''The Medieval Expansion : Jousting Tournament'''||Joff||C1<br />
||Creates an additional scoring area in a city<br />
|- <br />
|style="background-color:Honeydew"|(R/10) ||'''The Medieval Expansion : The Gallows'''||Joff||C1<br />
||Used to remove a knight from the city permanently<br />
|- <br />
|style="background-color:Honeydew"|(R/11) ||'''The Medieval Expansion : The Order of Chivalry'''||Joff||C1<br />
||Allows a knight to be added to a city, using unconventional means<br />
|- <br />
|style="background-color:Honeydew"|(R/12) ||'''Forests'''||Scott & Novelty||C1<br />
||A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/13) ||'''Wild Boars'''||Calvin Daniels & KlausiMausi||C1<br />
||Designed to be played with "Log Cabins" and "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/14) ||'''Green Dragon'''||Novelty & Scott||C1<br />
||Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
|- <br />
|style="background-color:Honeydew"|(R/15) ||'''Log Cabins'''||Novelty||C1<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
|- <br />
|style="background-color:Honeydew"|(R/16) ||'''Evergreen Forest'''||Novelty||C1<br />
||Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
|- <br />
|style="background-color:Honeydew"|(R/17) ||'''Forest Fire'''||JPutt927||C1<br />
||Adds a fire that wrecks havoc on the forest in which it is placed<br />
|- <br />
|style="background-color:Honeydew"|(R/18) ||'''The Little Forest'''||Quevy||C1<br />
||This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/19) ||'''Mountains'''||Scott & Novelty||C1<br />
||Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
|- <br />
|style="background-color:Honeydew"|(R/20) ||'''Dragon's Lair'''||Scott & Novelty||C1<br />
||Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/21) ||'''High Places'''||Novelty||C1<br />
||Adds cloisters and shrines to tiles for use with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(R/22) ||'''Pyrénées'''||Quevy||C1<br />
||Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/23) ||'''The Foot Hills - Part 1'''||TheSteveAllen||C1<br />
||A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
|- <br />
|style="background-color:Honeydew"|(R/24) ||'''The Ocean : Men of the Sea'''||Skipboris||C1<br />
||Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
|- <br />
|style="background-color:Honeydew"|(R/25) ||'''The Ocean : Deltas'''||Skipboris||C1<br />
||Tiles which provide a connection between rivers and "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/26) ||'''Taxes & Tolls'''||Quevy||C1<br />
||Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
|- <br />
|style="background-color:Honeydew"|(R/27) ||'''Vineyards'''||Novelty & Gwommy||C1<br />
||Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(R/28) ||'''Wheat Fields'''||Chris Lynn & Novelty||C1<br />
||Enables a double turn if placed next to a cloisters where you have a follower<br />
|- <br />
|style="background-color:Honeydew"|(R/29) ||[[The_Wells_(Fan_Expansion)|'''Wells''']]||Meepleater||C1<br />
||Wells add to the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(R/30) ||'''Wells II'''||Wolnic||C2<br />
||Wells add to the value of roads; updated version of "Wells"<br />
|- <br />
|style="background-color:Honeydew"|(R/31) ||'''Fountain of Youth'''||Meepleater||C1<br />
||More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
|- <br />
|style="background-color:Honeydew"|(R/32) ||'''Whispering Woods'''||Novelty||C1<br />
||Tiles containing both river and forests, and some other landscape features<br />
|- <br />
|style="background-color:Honeydew"|(R/33) ||'''Waterfalls'''||Hester||C1<br />
||A combination of river and a line of cliffs results in waterfalls<br />
|- <br />
|style="background-color:Honeydew"|(R/34) ||'''Waterfalls 2'''||Quevy||C1<br />
||The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
|- <br />
|style="background-color:Honeydew"|(R/35) ||'''Swan Lake'''||Novelty||C1<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/36) ||'''Fishermen'''||Novelty||C1<br />
||This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
|- <br />
|style="background-color:Honeydew"|(R/37) ||'''Fish Huts v2'''||Novelty||C1<br />
||To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
|- <br />
|style="background-color:Honeydew"|(R/38) ||'''Trifecta'''||Novelty||C1<br />
||Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/39) ||'''Tributaries'''||Unknown||C1<br />
||Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/40) ||'''Lord of the Rings 1 : Fellowship of the Ring'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(R/41) ||'''Railroads'''||Matthias Hecking||C1<br />
||Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
|- <br />
|style="background-color:Honeydew"|(R/42) ||'''Fish Huts v1 (aka Fisherman's Cottage)'''||Jörg Krühne||C1<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
|- <br />
|style="background-color:Honeydew"|(R/43) ||'''Loggers and Millers'''||Steffen Reichel & stefanogiugliano2||C1<br />
||The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
|- <br />
|style="background-color:Honeydew"|(R/44) ||'''Forest'''||Guntram Engelhardt||C1<br />
||Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/45) ||'''More River (aka New River Tiles)'''||Martin Storbeck||C1<br />
||The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
|- <br />
|style="background-color:Honeydew"|(R/46) ||'''New Tiles (aka City Walls)'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
|- <br />
|style="background-color:Honeydew"|(R/47) ||'''More New Tiles'''||Gerry||C1<br />
||Another early expansion containing some new configurations - quite dark<br />
|- <br />
|style="background-color:Honeydew"|(R/48) ||'''Butterfly tiles'''||Benjamin Stengel & Stephan Harms||C1<br />
||More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/49) ||'''All the Rest of the Tiles'''||notsewkram||C1<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/50) ||'''Family Feud V1'''||Frédérick Renaud & Novelty||C1<br />
||Repackaged version of "The Families" with a different tile mix - more city tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/51) ||'''Family Feud JPutt927'''||JPutt927||C1<br />
||There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
|- <br />
|style="background-color:Honeydew"|(R/52) ||'''Archery Tournament'''||Scott||C1<br />
||Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
|- <br />
|style="background-color:Honeydew"|(R/53) ||'''Breweries V1.1'''||Meepleater||C1<br />
||The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
|- <br />
|style="background-color:Honeydew"|(R/54) ||'''Wine Merchant'''||loganmann1||C1<br />
||Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/55) ||'''Barriers & City Walls'''||Gwommy||C1<br />
||Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
|- <br />
|style="background-color:Honeydew"|(R/56) ||'''Drought & Pestilence'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
|- <br />
|style="background-color:Honeydew"|(R/57) ||'''Marketplace'''||Scott||C1<br />
||Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
|- <br />
|style="background-color:Honeydew"|(R/58) ||'''Corn Circles 3'''||Hawkinsssable||C1<br />
||Some new Corn Circle tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/59) ||'''Brick Masons'''||CarcassonneCentral||C1<br />
||The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
|- <br />
|style="background-color:Honeydew"|(R/60) ||'''Troubadours'''||JPutt927||C1<br />
||Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
|- <br />
|style="background-color:Honeydew"|(R/61) ||'''The King's Gate'''||CKorfmann & JPutt927||C1<br />
||Allows 2 cities to be magically connected<br />
|- <br />
|style="background-color:Honeydew"|(R/62) ||'''Ghettos'''||Novelty||C1<br />
||Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/63) ||'''Labyrinth'''||CARC_Zoner||C1<br />
||Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
|- <br />
|style="background-color:Honeydew"|(R/64) ||'''Dirt Roads v0.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/65) ||'''Crater'''||Trebuchet||C1<br />
||When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
|- <br />
|style="background-color:Honeydew"|(R/66) ||'''Lord of the Manor'''||Scott||C1<br />
||Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
|- <br />
|style="background-color:Honeydew"|(R/67) ||'''Incarcerated'''||Novelty||C1<br />
||Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/68) ||'''Trebuchet'''||Trebuchet||C1<br />
||Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
|- <br />
|style="background-color:Honeydew"|(R/69) ||'''Villages'''||CarcassonneCentral||C1<br />
||Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
|- <br />
|style="background-color:Honeydew"|(R/70) ||'''Reservoirs & Granaries'''||Meepleater||C1<br />
||Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
|- <br />
|style="background-color:Honeydew"|(R/71) ||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]||Trebuchet||C1<br />
||Score more road points by extending your castle road<br />
|- <br />
|style="background-color:Honeydew"|(R/72) ||'''Upper Carcassonne'''||Gwommy||C1<br />
||Adds different levels to cities<br />
|- <br />
|style="background-color:Honeydew"|(R/73) ||'''Foreign Traders'''||Gwommy & Novelty & Lakoda||C1<br />
||Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
|- <br />
|style="background-color:Honeydew"|(R/74) ||'''The Abbot (aka Cloister-ville)'''||BT||C1<br />
||St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(R/75) ||'''Roman Road & Roman Temple'''||Novelty & JPutt927 & Jabberwocky||C1<br />
||Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
|- <br />
|style="background-color:Honeydew"|(R/76) ||'''Lakelands'''||Guido Kämmer||C1<br />
||Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
|- <br />
|style="background-color:Honeydew"|(R/77) ||'''Way Through The City'''||Silvio Schumacher||C1<br />
||A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/78) ||'''The Beggars'''||Marcus Gwiasda||C1<br />
||Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/79) ||'''The Landowners'''||Marcus Gwiasda||C1<br />
||This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/80) ||'''The Conquerors V1'''||Dieter "Belushi" Rausch||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/81) ||'''The Conquerors V2'''||Dieter "Belushi" Rausch & Seli||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
|- <br />
|style="background-color:Honeydew"|(R/82) ||'''The Conquerors WD'''||Dieter "Belushi" Rausch & Seli||WD<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/83) ||'''Dragon Riders and Slayers'''||jeRm!||C1<br />
||introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/84) ||'''Outposts'''||Novelty||C1<br />
||A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
|- <br />
|style="background-color:Honeydew"|(R/85) ||'''The Labyrinths (stalcupojoy)'''||Stalcupojoy||C1<br />
||Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
|- <br />
|style="background-color:Honeydew"|(R/86) ||'''Storehouses and Paths'''||jeRm!||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
|- <br />
|style="background-color:Honeydew"|(R/87) ||'''The Bountiful Harvest'''||Wolnic||C1/C2<br />
||As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
|- <br />
|style="background-color:Honeydew"|(R/88) ||'''Market Commons'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
|- <br />
|style="background-color:Honeydew"|(R/89) ||'''The Well & The Donkey'''||jeRm!||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/90) ||'''The Well & The Donkey Remastered'''||huhsak||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/91) ||'''Stone Walls'''||Carcking & Solazy & Collaborativ||C1<br />
||Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/92) ||'''The Guilds'''||Scott||C1<br />
||Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
|- <br />
|style="background-color:Honeydew"|(R/93) ||'''Horses'''||frankdux||C1<br />
||Allows you to score some points off other player's barns<br />
|- <br />
|style="background-color:Honeydew"|(R/94) ||'''Industries'''||Luke Tubbs & Giles Smith||C1<br />
||Connect the industries to cities to gain more points<br />
|- <br />
|style="background-color:Honeydew"|(R/95) ||'''The Coast C1'''||Wolnic||C1<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/96) ||'''The Coast C2'''||Wolnic||C2<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/97) ||'''Sailing The Seas : Reefs'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
|- <br />
|style="background-color:Honeydew"|(R/98) ||'''Cliffs and Waterfalls C1'''||Wolnic||C1<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/99) ||'''Cliffs and Waterfalls C2'''||Wolnic||C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/100) ||'''Stone Circles and Ley Lines'''||Wolnic||C1/C2<br />
||The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
|- <br />
|style="background-color:Honeydew"|(R/101) ||'''New Forest : Autumn Colours'''||Wolnic||C2<br />
||A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
|- <br />
|style="background-color:Honeydew"|(R/102) ||'''Cities By The Sea'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/103) ||'''The Coast : Ports'''||Oldbonz & Meepledrone||C2<br />
||The port tiles can be placed in the same way as abbeys, but for the coastline<br />
|- <br />
|style="background-color:MistyRose"|(R/104) ||'''The Long Tunnel'''||Oliver Perialis||C1<br />
||An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/105) ||'''Kingdoms'''||Astargoth||C1<br />
||Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
|- <br />
|style="background-color:Honeydew"|(R/106) ||'''The Thieves' Road'''||Wolnic||C1/C2<br />
||Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
|- <br />
|style="background-color:Honeydew"|(R/107) ||'''Celestial Events'''||Cristinfunchi & Meepledrone||C1/C2<br />
||Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/108) ||'''The White Horse'''||FarawayPictures||C1<br />
||3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
|- <br />
|style="background-color:Honeydew"|(R/109) ||'''The Invasion'''||jeRm!||C1<br />
||When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
|- <br />
|style="background-color:Honeydew"|(R/110) ||'''Dairies (aka Wheel of Cheese)'''||mPony||C1/C2<br />
||Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
|- <br />
|style="background-color:Honeydew"|(R/111) ||'''The Pirate Coast'''||Hawkinsssable||C1<br />
||A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
|- <br />
|style="background-color:Honeydew"|(R/112) ||'''The Cliffs'''||Hawkinsssable||C1<br />
||Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
|- <br />
|style="background-color:Honeydew"|(R/113) ||'''The Caverns of Carcassonne'''||Just a Bill||C1<br />
||Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
|- <br />
|style="background-color:MistyRose"|(R/114) ||'''Metropolis'''||Friederich Scholta||C1<br />
||An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
|- <br />
|style="background-color:Honeydew"|(R/115) ||'''The Winter Abbey'''||Whaleyland||WE<br />
||Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
|- <br />
|style="background-color:Honeydew"|(R/116) ||'''The Faerie Circles'''||Whaleyland||C1<br />
||Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/117) ||'''Witch Craft'''||Zotto||C1<br />
||The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/118) ||'''The Farmers Markets of Carcassonne'''||Fritz_Spinne||C1/C2<br />
||Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/119) ||'''Pope & Devil'''||crazydoggie||C1<br />
||If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/120) ||'''Prayer Labyrinth'''||Josh Gadreau & Caleb Wong & Seli & Quevy||C1/WD<br />
||Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/121) ||'''The Hills of Carcassonne'''||PresetM||C1<br />
||3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/122) ||'''6 Cloisters aren't enough!'''||Safari||C1<br />
||The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/123) ||'''Wheel of Fortune 3x3, 2x2'''||Telecaster||C1<br />
||Different sized tile blocks containing version of the "Wheel of Fortune"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/124) ||'''European Nobility'''||Stahlfaust||C1<br />
||Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
|- <br />
|style="background-color:Honeydew"|(R/125) ||'''The Breweries of Carcassonne'''||Ratz65||C1/C2<br />
||Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/126) ||'''Chapels and Monastery Gardens'''||Fährmann||C1<br />
||With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/127) ||'''Wells in a Roundabout'''||Fährmann||C1<br />
||When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/128) ||'''Wells in a Roundabout - Bonus Tiles'''||Fährmann||C1<br />
||These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/129) ||'''Watchtower with Flags - Bonus Tiles'''||Fährmann||C1<br />
||Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/130) ||'''Country Paths'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/131) ||'''Roads through Cities'''||Fährmann||C1<br />
||City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/132) ||'''The River & The Count of Carcassonne'''||Seli||C1<br />
||Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/133) ||'''The Abbot & The Flower Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/134) ||'''The Abbot & The Herb Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/135) ||'''The Abbot & The Fruit Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/136) ||'''The Gardener's Wife'''||PresetM||C1<br />
||Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/137) ||'''The Imperial City'''||redhairmax||C1/C2<br />
||The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/138) ||'''The Flags'''||LRV||C1<br />
||When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:Lavender"|(R/139) ||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''||PresetM||C1<br />
||The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/140) ||'''Random Creativity'''||LRV||C1<br />
||A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/141) ||'''GQ 11/06'''||Ratz65||C2<br />
||Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/142) ||'''New Forest : Green Dragon (subset)'''||Wolnic||C2<br />
||Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/143) ||'''Go with the Wind'''||Leven||C1<br />
||This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/144) ||'''Signposts and the Château'''||Just a Bill||C1<br />
||Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/145) ||'''The Übertiles'''||Just a Bill||C1<br />
||Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/146) ||'''Country Paths (Advent calendar 2016)'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
|- <br />
|style="background-color:Honeydew"|(R/147) ||'''The Groves'''||Leven||C1<br />
||Road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/148) ||'''Wells in a roundabout (Advent calendar 2016)'''||Fährmann||C1<br />
||A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/149) ||'''The Scout'''||tdrilling||C1<br />
||When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
|- <br />
|style="background-color:Honeydew"|(R/150) ||'''The Groves V1.2'''||Leven||C1<br />
||Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:MistyRose"|(R/151) ||'''Lake, Fisherman & Lighthouse'''||Carsten Engels||C1<br />
||An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/152) ||'''Landowner (aka Landlord)'''||Carsten Engels||C1<br />
||Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
|- <br />
|style="background-color:MistyRose"|(R/153) ||'''Lighthouses and Water'''||Marcus Müller||C1<br />
||An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/154) ||'''Cliffs and Waterfalls Sheet3'''||Wolnic||C1/C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:MistyRose"|(R/155) ||'''New Cities'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) city configurations; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/156) ||'''New Fields'''||Unknown||C1<br />
||Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
|- <br />
|style="background-color:MistyRose"|(R/157) ||'''Rockfall'''||Unknown||C1<br />
||Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
|- <br />
|style="background-color:MistyRose"|(R/158) ||'''Unexpected Events'''||Unknown||C1<br />
||City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
|- <br />
|style="background-color:MistyRose"|(R/159) ||'''Forest & Marsh'''||Freetower||C1<br />
||An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/160) ||'''The Wonders of the World'''||Zotto||C1<br />
||Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
|- <br />
|style="background-color:Honeydew"|(R/161) ||'''Solazy Tiles'''||Solazy||C1<br />
||An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
|- <br />
|style="background-color:Honeydew"|(R/162) ||'''Vanguard'''||Maulei||C1<br />
||Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
|- <br />
|style="background-color:Honeydew"|(R/163) ||'''Pirates & Plunder'''||Robotman||C1<br />
||Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/164) ||'''The Arsonist'''||Rene Gagnon||C1<br />
||Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/165) ||'''Lords of Wilderness'''||Dragonlord||C1<br />
||When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/166) ||'''Château de Montségur'''||Dragonlord||C1<br />
||Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/167) ||'''The Black Knight'''||Playsthething||C1<br />
||If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
|- <br />
|style="background-color:Honeydew"|(R/168) ||'''The Winter River Extra Tiles'''||Wolnic||WD<br />
||8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/169) ||'''The Winter River'''||Fenrir & Wolnic||WE<br />
||River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/170) ||'''Winter Edge Coast'''||Wolnic||C1/WD<br />
||A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
|- <br />
|style="background-color:Honeydew"|(R/171) ||'''Winter Islands'''||Wolnic||WD<br />
||Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/172) ||'''The Circus'''||Sandy Knoll||C1<br />
||When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/173) ||'''Fork in the road'''||Sandy Knoll||C1<br />
||Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/174) ||'''Single City Tile'''||Sandy Knoll||C1<br />
||Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/175) ||'''Modern Marvels'''||loganmann1||C1<br />
||Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
|- <br />
|style="background-color:Honeydew"|(R/176) ||'''Sasquatch, Time-Machine & UFO'''||Shelby Cinca||C1<br />
||Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
|- <br />
|style="background-color:Honeydew"|(R/177) ||'''Monasteries In Spain'''||Mas9dj & Wolnic||C1<br />
||Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
|- <br />
|style="background-color:MistyRose"|(R/178) ||'''Strasbourg'''||Oliver Perialis & Michael Dörr||C1<br />
||An early expansion with new city and road layouts; no longer available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/179) ||'''Universal Connecting Bars'''||Seli||C1<br />
||Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
|- <br />
|style="background-color:Honeydew"|(R/180) ||'''Snow Line V1'''||Zotto||C1/WD<br />
||5x 4-tile blocks used to connect C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/181) ||'''Snow Line V2'''||Zotto||C1/WD<br />
||Blocks of tiles used to connect C1 and WD<br />
|- <br />
|style="background-color:Honeydew"|(R/182) ||'''Connecting Cards (C1-WD)'''||Zotto & KlausiMausi||C1/WD<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(R/183) ||'''Connecting Cards (C1-WE)'''||KlausiMausi||C1/WE<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/184) ||'''The Archabbeys of Carcassonne'''||marcel54321||C1<br />
||An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/185) ||'''The 3 Holy Kings'''||Seli||WD<br />
||If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/186) ||'''Czech religious buildings'''||Unknown||C1<br />
||Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/187) ||'''Player player'''||Unknown||C1<br />
||Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/188) ||'''Storehouses and Paths'''||Unknown||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/189) ||'''Mr. Pernicek (Gingerbread man)'''||Chmura||C1<br />
||Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/190) ||'''Mrs Gingerbread Hut'''||pet"ful||C1<br />
||Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/191) ||'''The Wolves'''||Unknown||C1<br />
||Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/192) ||'''The Overpasses'''||Chmura||C1<br />
||Cards allowing fields to be connected across other features (road and city); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/193) ||'''The Thugs'''||Unknown||C1<br />
||The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/194) ||'''The Bridges'''||Chmura||C1<br />
||Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/195) ||'''The Sorcerer'''||Unknown||C1<br />
||Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/196) ||'''Stonehenge'''||Unknown (Eldenroot)||C1<br />
||Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/197) ||'''The White Horse v2'''||Unknown||C1<br />
||Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/198) ||'''The Abbot'''||Chmura||C1<br />
||C1 conversion of "The Abbot"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/199) ||'''Castles, Palaces and more'''||šmoula||C1<br />
||Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
|- <br />
|style="background-color:Honeydew"|(R/200) ||'''City Token'''||Chmura||C1<br />
||City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/201) ||'''Huguenot Monastery'''||Lemmy77||C1<br />
||When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/202) ||'''Huguenot Cathedral'''||Lemmy77||C1<br />
||When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/203) ||'''Manufactory'''||Lemmy77||C1<br />
||When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/204) ||'''Royal Road'''||Lemmy77||C1<br />
||Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/205) ||'''Master of the Ocean'''||Oldbonz||C2<br />
||This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/206) ||'''Archipel'''||Oldbonz||C2<br />
||Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
|- <br />
|style="background-color:MistyRose"|(R/207) ||'''The Golden Abbey'''||MarkosBoss||C2<br />
||Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
|- <br />
|style="background-color:MistyRose"|(R/208) ||'''Castle, Forge and Marketplace'''||Lomion||C1<br />
||The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/209) ||'''The Cathars (Lomion.de)'''||Lomion||C1<br />
||Rules and tiles appear to be the same as the published version of "The Cathars"<br />
|- <br />
|style="background-color:Honeydew"|(R/210) ||'''That there is food in my house'''||Meepleater||C1<br />
||Duplicate of "Tithe Barns"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/211) ||'''Fake Tiles'''||Novelty||C1<br />
||A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/212) ||'''Census'''||Leven||C1<br />
||When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
|- <br />
|style="background-color:Honeydew"|(R/213) ||'''The Schoolhouses'''||Stalcupojoy||C1<br />
||New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/214) ||'''Donjon'''||Swiecki||C1<br />
||Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/215) ||'''The Dwarf'''||Sinscerly||C1<br />
||The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
|- <br />
|style="background-color:Honeydew"|(R/216) ||'''Occitanes Bastides'''||Oldbonz||C2<br />
||Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
|- <br />
|style="background-color:Honeydew"|(R/217) ||'''3 Barons Archipelago'''||Oldbonz||C2<br />
||Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/218) ||'''Portal'''||comptechgeek||C1<br />
||Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
|- <br />
|style="background-color:Honeydew"|(R/219) ||'''Vistas Revisited'''||Snearone||C2<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:Honeydew"|(R/220) ||'''New Forest : Evergreen'''||Wolnic||C2<br />
||Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
|- <br />
|style="background-color:Honeydew"|(R/221) ||'''New Forest : Forest Fire'''||Brickmaster92 & Wolnic||C2<br />
||Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
|- <br />
|style="background-color:Honeydew"|(R/222) ||'''New Forest : Log Cabins'''||Wolnic||C2<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
|- <br />
|style="background-color:Honeydew"|(R/223) ||'''(City With) A River Running Through (It) (1)'''||Wolnic||C1<br />
||Create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/224) ||'''(City With) A River Running Through (It) (2)'''||Wolnic||C1<br />
||A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/225) ||'''(City With) A River Running Through (It) (WD)'''||Wolnic||WD<br />
||WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
|- <br />
|style="background-color:MistyRose"|(R/226) ||'''Abbey and Freemasons'''||Dieter "Belushi" Rausch & Malte C Hausmann||C1<br />
||An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
|- <br />
|style="background-color:Honeydew"|(R/227) ||'''Astronomers - UK Rugby Meetup 2015'''||Decar||C1<br />
||A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
|- <br />
|style="background-color:Honeydew"|(R/228) ||'''Basilicas'''||KlausiMausi||C1<br />
||The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
|- <br />
|style="background-color:Honeydew"|(R/229) ||'''Catacombs'''||Whaleyland||C1<br />
||Adds an underground layer<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/230) ||'''Chappa'ai'''||Darathor||C1<br />
||Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/231) ||'''Churches of The Order of The Temple'''||Oldbonz||C2<br />
||Special Churches boost the scores of adjacent features<br />
|- <br />
|style="background-color:Honeydew"|(R/232) ||'''Cosmic Portal : Mirror Zone'''||Ker42||C1/C2<br />
||A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
|- <br />
|style="background-color:Honeydew"|(R/233) ||'''Dirt Roads v1.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/234) ||'''Dubious Creativity'''||PresetM||C1<br />
||When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
|- <br />
|style="background-color:Honeydew"|(R/235) ||'''Farmer in The Dell'''||Carcking||C1<br />
||Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
|- <br />
|style="background-color:Honeydew"|(R/236) ||'''Fiefs (aka Fedual Estates)'''||Stalcupojoy & Kartenbastler||C1<br />
||Feudal Castles score points for all cities in their surrounding Fiefs<br />
|- <br />
|style="background-color:MistyRose"|(R/237) ||'''Fire and Rabble'''||Thorsten Jacob||C1<br />
||An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/238) ||'''Fisherman and Coast'''||Freetower||C1<br />
||An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/239) ||'''Forest and Water'''||Marcus Müller||C1<br />
||An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/240) ||'''Forest Counts'''||KlausiMausi||C1<br />
||Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/241) ||'''French Castles'''||Oldbonz||C2<br />
||Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/242) ||'''German Cathedrals … in the city'''||Wolnic||C1/C2/WD<br />
||The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(R/243) ||'''Great Fairs'''||Oldbonz||C2<br />
||You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
|- <br />
|style="background-color:MistyRose"|(R/244) ||'''King and Landed Gentry'''||Thorsten Jacob||C1<br />
||An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/245) ||'''La Sagrada Familia'''||DrMeeple||C1<br />
||Representation of La Sagrada Familia Cathedral in Barcelona<br />
|- <br />
|style="background-color:Honeydew"|(R/246) ||'''Little House at the end of the Lane'''||Carcking||C1<br />
||A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
|- <br />
|style="background-color:MistyRose"|(R/247) ||'''Long Ways'''||Hannes Garsk||C1<br />
||An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/248) ||'''Magic Places'''||Marcus Müller||C1<br />
||An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
|- <br />
|style="background-color:MistyRose"|(R/249) ||'''Magic Worlds'''||Thorsten Jacob||C1<br />
||An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/250) ||'''Manressonne'''||CAE Manresa||C1<br />
||1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
|- <br />
|style="background-color:MistyRose"|(R/251) ||'''Market and Country'''||Marcus Müller||C1<br />
||An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
|- <br />
|style="background-color:Honeydew"|(R/252) ||'''Marketplace'''||Scott||C2<br />
||Adds two marketplace tiles which increase the value of a city for farm scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/253) ||'''Mills and Fortified Towers v1'''||Zedo66||C1<br />
||Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/254) ||'''Mills and Fortified Towers v2'''||Zedo66||C1<br />
||Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/255) ||'''Mountains'''||Marcus Müller||C1<br />
||An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/256) ||'''Nature'''||Zotto||C1<br />
||An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/257) ||'''New Streets'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/258) ||'''New Ways'''||Friederich Scholta||C1<br />
||An early expansion; adds new (for the time) road tile designs; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/259) ||'''Origins'''||Amorpheus||C1<br />
||Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
|- <br />
|style="background-color:MistyRose"|(R/260) ||'''Overland'''||Marcus Müller||C1<br />
||An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/261) ||'''Palace, Farm and Inn'''||Freetower||C1<br />
||An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/262) ||'''Patron Saints - UK Games Expo 2015'''||CarcassonneCentral||C1<br />
||Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
|- <br />
|style="background-color:Honeydew"|(R/263) ||'''Public Buildings'''||Zotto||C1<br />
||The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
|- <br />
|style="background-color:Honeydew"|(R/264) ||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]||Snearone||C1/C2<br />
||A method for removing followers from roads<br />
|- <br />
|style="background-color:Honeydew"|(R/265) ||'''Rugby - UK Rugby Meetup 2015'''||Decar||C1<br />
||Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
|- <br />
|style="background-color:MistyRose"|(R/266) ||'''Sea and Fishermen (aka The Lake)'''||Thorsten Jacob||C1<br />
||An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/267) ||'''The Alleys'''||Murphy013 & Cate||C2<br />
||Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
|- <br />
|style="background-color:Honeydew"|(R/268) ||'''The Black Tower'''||Maik63de||C1<br />
||A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/269) ||'''The Boom'''||Zotto||C1<br />
||Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/270) ||'''The City Gates C2'''||Snearone||C2<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
|- <br />
|style="background-color:Honeydew"|(R/271) ||'''The Gravediggers'''||KlausiMausi||C1<br />
||If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
|- <br />
|style="background-color:MistyRose"|(R/272) ||'''The Holy Grail'''||Friederich Scholta||C1<br />
||An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images<br />
|- <br />
|style="background-color:Honeydew"|(R/273) ||'''The Inquisition'''||Radoslaw Obuchowicz ||C1<br />
||When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
|- <br />
|style="background-color:MistyRose"|(R/274) ||'''The Lake with River Mouth'''||Guido Kämmer||C1<br />
||An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/275) ||'''The Mysterious Light'''||CAE Manresa||C1/C2<br />
||The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/276) ||'''The Occult Tower'''||Snearone||C1<br />
||The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
|- <br />
|style="background-color:Honeydew"|(R/277) ||'''The Paved Streets of Carcassonne'''||Fritz_Spinne & Zotto||C1<br />
||With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/278) ||'''The Plague'''||Friederich Scholta||C1<br />
||An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
|- <br />
|style="background-color:Honeydew"|(R/279) ||'''The Roads of Europe'''||Carcassonne.cat||C1<br />
||To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
|- <br />
|style="background-color:Honeydew"|(R/280) ||'''The Robber Gang'''||Ricy||C1<br />
||Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/281) ||'''The Trade Road'''||Oliver Perialis||C1<br />
||(Information - may include summary of rules and low resolution tile images)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/282) ||'''The Vassals'''||KlausiMausi||C1<br />
||When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/283) ||'''The Wells of Carcassonne'''||Ricy||C1<br />
||Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
|- <br />
|style="background-color:MistyRose"|(R/284) ||'''The Wide Lands'''||Hannes Garsk||C1<br />
||An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/285) ||'''Vistas v1.2'''||Stalcupojoy||C1<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:MistyRose"|(R/286) ||'''Volcano and Miner'''||Marcus Müller||C1<br />
||An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
|- <br />
|style="background-color:AntiqueWhite"|(R/287) ||'''Wandering Preachers'''||Snearone||C1/C2<br />
||Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/288) ||'''Wild River'''||SxN||C1<br />
||River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/289) ||'''Eminent Domain'''||frankdux||C1<br />
||Allows you to remove tiles already in play and re-shuffle them for later use<br />
|- <br />
|style="background-color:Honeydew"|(R/290) ||'''The Teams Courtyard'''||CAE Manresa||C2<br />
||The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/291) ||'''Scoreboard in the Middle of the Table'''||PapaGeek||C2<br />
||Several layout options available; see also "Custom Scoreboard"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/292) ||'''Tolls'''||Quevy||C1<br />
||Place tile to cancel normal scoring of a road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/293) ||'''Power of Attorney'''||frankdux||C1/C2/WD/WE<br />
||Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/294) ||'''Homestake Dam, Big Backyard, Bag End'''||Stalcupojoy||C1/C2<br />
||3x very personal tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/295) ||'''The Royal Gates (King's Gate & Queen's Gate)'''||Stalcupojoy||C1<br />
||Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/296) ||'''The Flight into Egypt'''||Seli||WD<br />
||Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/297) ||'''Jewels'''||Carca_Maker||C1/C2/WD/WE<br />
||Collect jewel/anti-jewel tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/298) ||'''Ocean Monasteries and Whirlpools'''||Oldbonz||C2<br />
||Island-based Monasteries for use with "Master of the Ocean"<br />
|- <br />
|style="background-color:Lavender"|(R/299) ||'''Expropriations'''||Carca_Maker||C1<br />
||Tile swapping / redevelopment idea<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/300) ||'''Forts (fortin)'''||Oldbonz||C2<br />
||Forts cover half a tile and can have any edge type adjacent<br />
|- <br />
|style="background-color:Honeydew"|(R/301) ||'''Cities By The River'''||Leven||C1<br />
||New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/302) ||'''The Sorcerers'''||Ailurus||C1<br />
||Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/303) ||'''Fish Huts V2 CII'''||Wolnic||C2<br />
||It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/304) ||'''The Labyrinths'''||MarkosBoss||C2<br />
||Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/305) ||'''The Relics (Temples and Relics)'''||Whaleyland||C1<br />
||Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
|- <br />
|style="background-color:Honeydew"|(R/306) ||'''Kombikante'''||Fritz_Spinne||C1<br />
||City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/307) ||'''Sailing The Seas : Trade Routes Extra'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/308) ||'''Dairies - C2 milk bucket tiles'''||Wolnic||C2<br />
||Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/309) ||'''The Winery'''||Welli Designs||C1<br />
||Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/310) ||'''The Sunflower Fields'''||Welli Designs||C1<br />
||Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/311) ||'''Seven Sins/Virtues'''||Dave||C1<br />
||Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/312) ||'''The Ruines'''||The Juts||C1<br />
||Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/313) ||'''Melon Fields'''||Welli Designs||C1<br />
||Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:Honeydew"|(R/314) ||'''Sailing The Seas : Trade Routes WD'''||Wolnic||WD<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/315) ||'''Alternative Wells II'''||Cookiemonster16||C2<br />
||Wells add to the value of roads; some new tile designs<br />
|- <br />
|style="background-color:MistyRose"|(R/316) ||'''Untamed River'''||Unknown||C1<br />
||River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
|- <br />
|style="background-color:Honeydew"|(R/317) ||[[The_Wells_(Fan_Expansion)|'''First Wells''']]||Snearone||C1/C2<br />
||A reworked and updated version of Meepleater's "Wells" expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/318) ||'''Unending Family Feud'''||Snearone||C1/C2<br />
||Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
|- <br />
|style="background-color:Honeydew"|(R/319) ||'''Forests - part 1'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/320) ||'''Forests - part 2'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/321) ||'''The Trade Road'''||Maik63de & Oliver Perialis||C1<br />
||Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/322) ||'''The Simpsons'''||Cherrybowl||<br />
||Rebranding, based on "The Simpsons", but no tiles publically available<br />
|- <br />
|style="background-color:MistyRose"|(R/323) ||'''Farm Fight (aka Meadow Fight)'''||Unknown||C1<br />
||Fences divide a field on the tile into two sections<br />
|- <br />
|style="background-color:Lavender"|(R/324) ||'''Winter is Coming'''||Oldbonz||C1/C2/WD/WE<br />
||Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/325) ||'''Action Cards C2 (2022)'''||Matisek||C2<br />
||Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
|- <br />
|style="background-color:Honeydew"|(R/326) ||'''Knight Games'''||KlausiMausi||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
|- <br />
|style="background-color:Honeydew"|(R/327) ||'''Knight Games'''||Zotto||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/328) ||'''Welcome to Scotland'''||Maja von der Alme||n/a<br />
||New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
|- <br />
|style="background-color:Honeydew"|(R/329) ||'''Kar-Kas-Onn'''||Giulio Zambon||n/a<br />
||Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/330) ||'''Allotment Gardens'''||Natalia Kulka||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/331) ||'''Allotment Gardens'''||Wojtech Mejor||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/332) ||'''Allotment Gardens'''||Andrew Paterson||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:Honeydew"|(R/333) ||'''The Snowman'''||Plattenleger||WE<br />
||Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/334) ||'''The Royal Gateways'''||Snearone||C1/C2<br />
||Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:Honeydew"|(R/335) ||'''Carcassonne Spain 2022 Promos'''||Meepledrone||C1/C2<br />
||3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/336) ||'''Simpssonne'''||šmoula||<br />
||A Simpson's based set of tiles, and characters for use as followers<br />
|- <br />
|style="background-color:Honeydew"|(T/1) ||'''Woodlands'''||Novelty||C1<br />
||Forest areas have more than one icon, taken from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/2) ||'''Extra Tunnel Tile'''||Cosalo||C1<br />
||1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox<br />
|- <br />
|style="background-color:Honeydew"|(T/3) ||'''Ramparts'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"<br />
|- <br />
|style="background-color:Honeydew"|(T/4) ||'''River System'''||Guido Kämmer||C1<br />
||Adds river tiles, including one that joins the river tiles with those of "Lakelands"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/5) ||'''UFO'''||Chris Morse||C1<br />
||Tiles depict a crashed UFO; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/6) ||'''Vanilla'''||Novelty||C1<br />
||Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/7) ||'''Thanksgiving 2008'''||Novelty||C1<br />
||Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety<br />
|- <br />
|style="background-color:Honeydew"|(T/8) ||'''Winter 2008'''||Novelty||C1<br />
||Includes 5x tiles with wells in roundabouts, and some winter themed tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/9) ||'''Math Guy Gamma'''||mathguy89||C1<br />
||The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/10) ||'''Math Guy 2008'''||mathguy89||C1<br />
||Mostly fields, but includes some with shrines or cloisters, and road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/11) ||'''Math Guy 89'''||mathguy89||C1<br />
||Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)<br />
|- <br />
|style="background-color:Honeydew"|(T/12) ||'''Perky Dragons & Taverns'''||scotty13 & Lardarse||C1<br />
||Tiles contain features from "Princess and Dragon" or contain Inns/Lakes<br />
|- <br />
|style="background-color:Honeydew"|(T/13) ||'''Wheel of Fortune Extras'''||JPutt927||C1<br />
||"Wheel of Fortune" tiles with tie-ins to several of the official expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/14) ||'''Crop Circle Advent Calendar'''||Quevy||C1<br />
||Winter Crop Circle tiles converted to Carcassonne I format<br />
|- <br />
|style="background-color:Honeydew"|(T/15) ||'''Garden Tiles for Carcassonne I'''||Fritz_Spinne||C1<br />
||Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)<br />
|- <br />
|style="background-color:Honeydew"|(T/16) ||'''I&C and T&B Garden Tiles for Carcassonne I'''||Quevy||C1<br />
||Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens<br />
|- <br />
|style="background-color:Honeydew"|(T/17) ||'''Tiles holiday winter 2015 2016'''||Quevy||C1<br />
||Contains two holiday-themed tile designs without any rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/18) ||'''Coastal Forests'''||Wolnic||C1/C2<br />
||Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/19) ||'''Fluvium'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/20) ||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''||Scott||C1<br />
||Modification of the 4x official "Siege" tiles, with Monk icon added<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/21) ||'''La Porxada Remastered'''||JPutt927||C1<br />
||Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/22) ||'''Sailing The Seas : Coastal Reefs'''||Wolnic||C1/C2<br />
||Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/23) ||'''Sailing the Seas : Extra'''||Wolnic||C1/C2<br />
||Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/24) ||'''Halflings - The missing tiles'''||Darwin||C1<br />
||Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/25) ||'''Castles on the River'''||Wolnic||C1<br />
||Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/26) ||'''Divided Cities'''||Fährmann||C1<br />
||C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/27) ||'''Hungarian Castles'''||Ramachandra||C1<br />
||Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/28) ||'''Deco Tiles'''||Ramachandra||C1<br />
||6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers<br />
|- <br />
|style="background-color:Honeydew"|(T/29) ||'''Circles in the Forest'''||Leven||C1<br />
||Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier<br />
|- <br />
|style="background-color:Honeydew"|(T/30) ||'''Farmers Heaven'''||Murphy013||C1<br />
||Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/31) ||'''The Monastery on the River'''||Zotto||C1<br />
||A new German Monastery, which sits next to a river (design discussion)<br />
|- <br />
|style="background-color:Honeydew"|(T/32) ||'''Map Benelux Cities'''||PresetM||C2<br />
||Cities from the Benelux Map created as standalone tiles<br />
|- <br />
|style="background-color:Lavender"|(T/33) ||'''The Night Watcher'''||Violet||C1<br />
||Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/34) ||'''Moated castle'''||Trebuchet||C1<br />
||A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs<br />
|- <br />
|style="background-color:Honeydew"|(T/35) ||'''The Monastery on the River II'''||KlausiMausi||C1<br />
||Development of other new German monastery designs<br />
|- <br />
|style="background-color:Honeydew"|(T/36) ||'''Under the Big Top'''||PhilippJConrad||C1<br />
||Conversion of the C2 expansion to C1 artwork style - currently on hold<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/37) ||'''Alternative Start tiles'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/38) ||'''The Frontier'''||jeRm!||C1<br />
||Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/39) ||'''Map France Cities'''||PresetM||C2<br />
||Cities from the France Map created as standalone tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/40) ||'''Winter on the Other Side of the Mountains'''||Wolnic||C1/WD<br />
||Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD<br />
|- <br />
|style="background-color:Honeydew"|(T/41) ||'''City Tableaux'''||Wolnic||C1<br />
||3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline<br />
|- <br />
|style="background-color:MistyRose"|(T/42) ||'''Farmer's Happiness 1'''||Unknown||C1<br />
||Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields<br />
|- <br />
|style="background-color:MistyRose"|(T/43) ||'''Farmer's Happiness 2'''||Unknown||C1<br />
||Tiles contain fields, cities, and roads, some of which end in a field area<br />
|- <br />
|style="background-color:MistyRose"|(T/44) ||'''Forest by the River'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:MistyRose"|(T/45) ||'''The City and Lake Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")<br />
|- <br />
|style="background-color:MistyRose"|(T/46) ||'''The City and Mountain Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/47) ||'''The City, Lake and Mountain Connection'''||Zotto||C1<br />
||Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/48) ||'''The River (PC)'''||Koch Media||C1<br />
||A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/49) ||'''Wind Rose English'''||JPutt927||C1<br />
||Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/50) ||'''Wind Rose River'''||Leven||C1<br />
||Extra tile for use with "The Wind Roses"; includes part of the river<br />
|- <br />
|style="background-color:MistyRose"|(T/51) ||'''The Mills'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/52) ||'''Fiance'''||Unknown||C1<br />
||The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/53) ||'''Double sided tiles'''||frankdux||C1<br />
||If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack<br />
|- <br />
|style="background-color:Honeydew"|(T/54) ||'''Map Great Britain Cities'''||PresetM||C2<br />
||Cities from the Great Britain Map created as standalone tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/55) ||'''Mud Pools and Hot Springs'''||Wolnic||C2<br />
||Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/56) ||'''Sakura'''||Wolnic||C2<br />
||Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/57) ||'''All the Rest of the Tiles'''||Ratz65||C2<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/58) ||'''Alternative Start Tiles (again)'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"<br />
|- <br />
|style="background-color:MistyRose"|(T/59) ||'''City and Country'''||Hannes Garsk||C1<br />
||An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/60) ||'''City Expansion'''||Zotto||C1<br />
||An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/61) ||'''City Expansion 2'''||Friederich Scholta||C1<br />
||An early expansion, this is mainly of city tiles in new configuration; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/62) ||'''City Life'''||Marcus Müller & Friederich Scholta||C1<br />
||An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/63) ||'''Divided Cities'''||Wolnic||C2<br />
||Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"<br />
|- <br />
|style="background-color:Honeydew"|(T/64) ||'''Divided Cities'''||KlausiMausi||C1<br />
||C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/65) ||'''Divided Forests'''||Seli||WD<br />
||Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"<br />
|- <br />
|style="background-color:MistyRose"|(T/66) ||'''Double Tiles'''||Friederich Scholta||C1<br />
||An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/67) ||'''Expansion of the River Landscape'''||Zotto||C1<br />
||Additional river tiles, including a couple of river junctions<br />
|- <br />
|style="background-color:Honeydew"|(T/68) ||'''Magic Portals'''||Oldbonz||WE<br />
||A Winter Edition version of the Magic Portals from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(T/69) ||'''Pyrenees Extended'''||Wolnic||C1<br />
||An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/70) ||'''The Abbot : Alternative tiles'''||Telecaster||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:Honeydew"|(T/71) ||'''The Alternative Abbeys'''||Areta||C1<br />
||Alternative Abbey designs without the heavy orange borders<br />
|- <br />
|style="background-color:MistyRose"|(T/72) ||'''The Second River'''||Zotto||C1<br />
||Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"<br />
|- <br />
|style="background-color:Honeydew"|(T/73) ||'''The Tower'''||Oldbonz||WE<br />
||A Winter Edition version of the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(T/74) ||'''Tile Expansion'''||Cookiemonster16||C2<br />
||A selection of new river and land tiles, including a few with Shrines<br />
|- <br />
|style="background-color:Honeydew"|(T/75) ||'''Winter Coast Ocean Connectors'''||Wolnic||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/76) ||'''Winter Coast Ocean Connectors (2)'''||Seli||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/77) ||'''Fun With Bluffs'''||Carcking||C1<br />
||Lines of cliffs that can be used to divide up fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/78) ||'''4 way Inn road'''||karkids||C1<br />
||Example image of crossroads with inn in one quadrant<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/79) ||'''Halfling Abbey'''||Quevy||C1<br />
||Halfling Abbey tile, and musings on other Halfling designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/80) ||'''Haflings with Forests & Mountains'''||Darwin||C1<br />
||Halfling tiles with Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/81) ||'''Forests and Mountains'''||Darwin||C1<br />
||Tiles combining Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/82) ||'''La Porxada for winter'''||loki||C1/WE<br />
||WE version of La Porxada, with modified rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/83) ||'''Carcassonne goes Game of Thrones'''||thodekey & Wolnic||C1/WD<br />
||Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/84) ||'''Winter Hospitalets'''||Oldbonz||C1/WD<br />
||Some Abbey-style tiles linking C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/85) ||'''Road Variations'''||Ramachandra||C1<br />
||Artistic Road variations in loops and curves - low res image, download file not available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/86) ||'''C2 Winter Gate'''||Oldbonz||WE<br />
||WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/87) ||'''The Winter Flier'''||Oldbonz||WE<br />
||WE version of "The Flier", put on hold for possible legal reasons<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/88) ||'''Carcassonne goes Game of Thrones (C2)'''||Oldbonz||C2/WE<br />
||C2 version of C1 tiles combining C2 and WE<br />
|- <br />
|style="background-color:Honeydew"|(T/89) ||'''Fluvium 2'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/90) ||'''Circus (Zotto)'''||Zotto||C1<br />
||This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)<br />
|- <br />
|style="background-color:Honeydew"|(T/91) ||'''Abbey and Mayor'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/92) ||'''Abbey and Mayor'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/93) ||'''Alternative Monasteries'''||Seli||WD<br />
||5 new monasteries to create your own tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/94) ||'''Base Game and Extra Tiles'''||Telecaster||WD<br />
||WD version of tiles from HiG's Base Game, plus 12 extra tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/95) ||'''Castles in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/96) ||'''Cathedrals in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/97) ||'''Cathedrals in Germany'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/98) ||'''Corn Circles'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/99) ||'''Corn Circles I'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/100) ||'''Corn Circles II'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/101) ||'''Cult, Siege and Creativity'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/102) ||'''Darmstadt'''||Seli & Spielekreis Darmstadt||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/103) ||'''Essen Spiel 2014'''||Zotto||WD<br />
||WD version of tile from HiG's published expansion; image in forum thread only<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/104) ||'''Essen Spiel 2015'''||Wolf120||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/105) ||'''Extra Tunnel'''||Zotto & Quevy||WD<br />
||WD version of tiles from "Extra Tunnel" by Quevy<br />
|- <br />
|style="background-color:Honeydew"|(T/106) ||'''Forests'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)<br />
|- <br />
|style="background-color:Honeydew"|(T/107) ||'''Fountain of Youth'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Fountain of Youth" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/108) ||'''Games Quarterly 11 : Winter 2006'''||Zotto||WD<br />
||WD version of tiles from the published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/109) ||'''Green Dragon'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Green Dragon" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/110) ||'''Half and Half HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/111) ||'''Half and Half SpielBox'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/112) ||'''Inns and Cathedrals'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/113) ||'''Inns and Cathedrals'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/114) ||'''Inns and Cathedrals'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/115) ||'''Log Cabins'''||Seli & Novelty||WD<br />
||WD version of tiles from "Log Cabins" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/116) ||'''Mage and Witch'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/117) ||'''Monasteries in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/118) ||'''Monasteries in Germany'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/119) ||'''Monasteries in Holland and Belgium'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/120) ||'''Monasteries in Holland and Belgium'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/121) ||'''Monasteries on the River'''||Seli & Zotto||WD<br />
||Tiles with new monasteries on the banks of a river<br />
|- <br />
|style="background-color:Honeydew"|(T/122) ||'''Outposts'''||Seli & Novelty||WD<br />
||WD version of tiles from "Outposts" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/123) ||'''River I'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/124) ||'''River II'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/125) ||'''Santa Claus'''||Zotto & Fritz_Spinne||WD<br />
||WD version of tiles from "Santa Claus" by Fritz_Spinne<br />
|- <br />
|style="background-color:Honeydew"|(T/126) ||'''Scoring Tiles (50-1000)'''||Seli||WD<br />
||Winter Download version Score Tiles in a range of values between 50 and 1000<br />
|- <br />
|style="background-color:Honeydew"|(T/127) ||'''Scoring Tiles (50/100)'''||Carcatronn||WE<br />
||50/100 Score Tiles for WE (and WD) version<br />
|- <br />
|style="background-color:Honeydew"|(T/128) ||'''The Abbot'''||Telecaster||WD<br />
||Tiles from C2 with gardens created in WD style, includes 3 extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/129) ||'''The Abbot'''||Zotto||WD<br />
||Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster<br />
|- <br />
|style="background-color:Honeydew"|(T/130) ||'''The Beseigers'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/131) ||'''The Beseigers III'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/132) ||'''The Catapult'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/133) ||'''The Cathars'''||Seli||WD<br />
||WD version of tiles from the published SpielBox expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/134) ||'''The Count of Carcassonne'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/135) ||'''The Ferries'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/136) ||'''The Festival'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/137) ||'''The Flier'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/138) ||'''The Forest v2.0'''||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl||WD<br />
||WD version of tiles from "The Forest v2.0"<br />
|- <br />
|style="background-color:Honeydew"|(T/139) ||'''The Gingerbread Man'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/140) ||'''The Gingerbread Man'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/141) ||'''The Gold Mines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/142) ||'''The Place of Worship and the Heretic'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/143) ||'''The Plague'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/144) ||'''The Princess and The Dragon'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/145) ||'''The River BB5'''||Zotto||WD<br />
||WD version of new tiles from HiG's published expansion; tile images in forum thread<br />
|- <br />
|style="background-color:Honeydew"|(T/146) ||'''The Robbers'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/147) ||'''The School'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/148) ||'''The Tower'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/149) ||'''The Tower'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/150) ||'''The Tunnel Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Tunnels"<br />
|- <br />
|style="background-color:Honeydew"|(T/151) ||'''The Wells of Carcassonne'''||Seli & Ricy||WD<br />
||WD version of tiles from "The Wells of Carcassonne" by Ricy<br />
|- <br />
|style="background-color:Honeydew"|(T/152) ||'''The Wheel of Fortune'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes base game and special tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/153) ||'''The Wheel of Fortune'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; numbered tiles only<br />
|- <br />
|style="background-color:Honeydew"|(T/154) ||'''The Wheel of Fortune Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune"<br />
|- <br />
|style="background-color:Honeydew"|(T/155) ||'''The Wheel of Fortune Extra'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune", with features from published expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/156) ||'''The Wind Rose I HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/157) ||'''The Wind Rose II SpielBox'''||Zotto||WD<br />
||WD version of tiles from SpielBox's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/158) ||'''Timber!'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Timber" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/159) ||'''Traders and Builders'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/160) ||'''Traders and Builders'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig<br />
|- <br />
|style="background-color:Honeydew"|(T/161) ||'''Wells'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/162) ||'''Winter Animals'''||Telecaster||WD<br />
||WD version of animal tiles from Winter Edition<br />
|- <br />
|style="background-color:Honeydew"|(T/163) ||'''Winter Expansion'''||Telecaster||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:Honeydew"|(T/164) ||'''Wishing Wells'''||Seli & Novelty||WD<br />
||WD version of tiles from "Wishing Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/165) ||'''Zotto's Animal Tiles'''||Zotto||WD<br />
||WD version of animal tiles from HiG's "Winter Edition"<br />
|- <br />
|style="background-color:Honeydew"|(T/166) ||'''Zotto's Extra Tiles'''||Zotto||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/167) ||'''Fishermen'''||Seli & Novelty||WD<br />
||WD version of tiles from "Fishermen" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/168) ||'''Storehouses and Paths'''||Seli & EXIT191||WD<br />
||WD version of tiles from "Storehouses and Paths" by EXIT191<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/169) ||'''The Development of the River Landscape'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/170) ||'''The Leprechaun'''||Seli & Carcatronn||WD<br />
||WD version of tiles from "The Leprechaun" by Carcatronn<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/171) ||'''The Training Ground'''||Seli & Lars120||WD<br />
||WD version of tiles from "The Training Ground" by Lars120<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/172) ||'''Woodlands'''||Seli & Novelty||WD<br />
||WD version of tiles from "Woodlands" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/173) ||'''An Apple a Day'''||Seli & Cappy||WD<br />
||WD version of tiles from "An Apple A Day" by Cappy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/174) ||'''Castle, Forge and Marketplace'''||Seli & Lomion||WD<br />
||WD version of tiles from the expansion by Lomion.de<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/175) ||'''Circles in the Forest'''||Seli & Leven||WD<br />
||WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/176) ||'''City and Lake Connections'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/177) ||'''Divided Cities'''||Seli & Wolnic & KlausiMausi & Fährmann||WD<br />
||WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/178) ||'''Dragon Riders and Slayers'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Dragon Riders and Slayers" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/179) ||'''Fairy Queen and Prince'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Fairy Queen and Prince" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/180) ||'''Family Feud'''||Seli & Frédérick Renaud & JPutt927||WD<br />
||WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/181) ||'''Family Feud 2'''||Seli & Frédérick Renaud||WD<br />
||WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/182) ||'''Farmer's Happiness 1+2'''||Seli||WD<br />
||WD version of tiles from "Farmer's Happiness" by Unknown Author<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/183) ||'''Farmer's Heaven'''||Seli & Murphy013||WD<br />
||WD version of tiles from "Farmers Heaven" by Murphy013<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/184) ||'''Fisherman and Coast'''||Seli & Freetower||WD<br />
||WD version of tiles from "Fisherman and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/185) ||'''Lakelands'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "Lakelands" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/186) ||'''Lakes and Fishmongers'''||Seli & Quevy||WD<br />
||WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/187) ||'''Lighthouses and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Lighthouses and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/188) ||'''Lord of the Manor'''||Seli & Scott||WD<br />
||WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/189) ||'''Manufactory'''||Seli & Lemmy77||WD<br />
||WD version adapted from tiles in "Manufactory" by Lemmy77<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/190) ||'''Meadow Fight'''||Seli & Unknown||WD<br />
||Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/191) ||'''Mills and Bakeries'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Mills and Bakeries" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/192) ||'''Mills and Fortified Towers'''||Seli & Cartsten Both & Zedo66||WD<br />
||WD version of tiles from "Mills and Fortified Towers" by Karsten Both<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/193) ||'''River By The Lake (aka River System)'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "River System" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/194) ||'''Rivers and Harbours'''||Seli & Manfred Stenzel||WD<br />
||WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/195) ||'''Sea, Fisherman and Lighthouse'''||Seli & Carsten Engels||WD<br />
||WD version of tiles from the expansion by Karsten Engels<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/196) ||'''Stone Circles and Ley Lines'''||Seli & Wolnic||WD<br />
||WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/197) ||'''The Landowners'''||Seli & Marcus Gwiasda||WD<br />
||WD version of tiles from "The Landowners" by Marcus Gwiasda<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/198) ||'''The Little Forest'''||Seli & Quevy||WD<br />
||WD version of tiles from "The Little Forest" by Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/199) ||'''The Medieval Expansion : The Orders of Chivalry'''||Seli & Joff||WD<br />
||WD version of tiles from "Orders of Chivalry" by Joff<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/200) ||'''The Ocean'''||Seli & Skipboris||WD<br />
||WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/201) ||'''The Pig Herders'''||Seli & Big Guy||WD<br />
||WD version of tiles from "The Pig Herders" by Big_Guy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/202) ||'''The Second River'''||Seli & Zotto||WD<br />
||WD version of tiles from Zotto's expansion, adapted from an original River expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/203) ||'''Troubadours'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Troubadours" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/204) ||'''Wood and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Wood and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/205) ||'''Wood and Water (Alternative)'''||Seli||WD<br />
||Some alternative tile designs for use with "Wood and Water"<br />
|- <br />
|style="background-color:Lavender"|(T/206) ||'''City Gates'''||Seli||WD<br />
||Sample WD version of tile from "City Gates" by Fritz_Spinne<br />
|- <br />
|style="background-color:MistyRose"|(T/207) ||'''Cult, Siege and Creativity'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/208) ||'''Essen Spiel 2014/2015'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/209) ||'''Essen Spiel 2014/2015'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/210) ||'''Japanese Buildings'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/211) ||'''Japanese Buildings'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/212) ||'''Prayer Labyrinth'''||Seli & Josh Gadreau & Caleb Wong & Quevy||WD<br />
||WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/213) ||'''The Labyrinth'''||Seli & CARC_Zoner||WD<br />
||WD version of tiles from "The Labyrinth" by CARC_Zoner<br />
|- <br />
|style="background-color:Honeydew"|(T/214) ||'''The Labyrinth of Carcasonne'''||Seli||WD<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/215) ||'''The Labyrinth of Carcasonne'''||Seli||WE<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:MistyRose"|(T/216) ||'''The Shrines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/217) ||'''The Stable of Bethlehem'''||Seli||WD<br />
||Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/218) ||'''Winter Scoring Tiles (50-500)'''||Strix||WD<br />
||Monochrome Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread as first link has no "250" value<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/219) ||'''The Mount of the Duke'''||Seli & José Barros Alonso||WD<br />
||WD version of tiles from "The Mount of the Duke" by Jose Barros; no public download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/220) ||'''Fluvium Source'''||Wolnic||C2<br />
||Alternative river sources<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/221) ||'''River Source Double Tiles'''||Oldbonz||C2<br />
||Some new river source tiles - double sized - including one with a volcano, so the Dragon can join in the fun from the start<br />
|- <br />
|style="background-color:Honeydew"|(T/222) ||[[The_Flying_Machines_2_(Fan_Expansion)|'''Flying Machines 2''']]||Snearone||C1/C2<br />
||New tiles featuring Flying Machines, but this time with cities, rather than roads<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/223) ||'''Coniferous Forest'''||KlausiMausi||C1<br />
||Includes all known expansions with forests (45+) converted to coniferous forest; tile count not easily available, 1000 estimated based on known Forest expansions; tiles only, no rules or tokens included<br />
|- <br />
|style="background-color:Honeydew"|(T/224) ||'''Westward Expansion Ocean Base'''||Scott Myers||C1<br />
||Strip of ten tiles to replicate the starting coastal strip from "New World" / "Mayflower"<br />
|- <br />
|style="background-color:Honeydew"|(T/225) ||'''Westward Expansion Ocean Addition'''||Eric Miller||C1<br />
||Modification of "Westward Expansion Ocean Base" to split it into 2x 5-tile sections, with the addition of a 3 tile section including river mouth, and a single river mouth tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/226) ||'''Underpasses'''||Oldbonz||C2<br />
||Tiles with tunnel entrances similar to "The Tunnel", but for C2; new designs to avoid possible conflict with original publishers<br />
|- <br />
|style="background-color:Honeydew"|(T/227) ||'''The Festival 15'''||KlausiMausi||C1<br />
||Conversion of the C2 "15th Festival" tiles to C1; tiles are based on C1 version, but with fairground added; download currently disabled<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/228) ||'''Map Germany Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the German Map, released by HiG; tile designs in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/229) ||'''Map Iberian Peninsula Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the Iberian Map, released by HiG; no tile images available<br />
|- <br />
|style="background-color:Lavender"|(T/230) ||'''The Lakes'''||Oldbonz||WE<br />
||Adds a small lake, covering the corner of four tiles that can be used at the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/231) ||'''Fortress Road'''||Oldbonz||C2<br />
||C2 update of "Castle Lords"; 3 tile designs in thread<br />
|- <br />
|style="background-color:Honeydew"|(T/232) ||'''Fish Huts'''||Seli & Jörg Krühne||WD<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded<br />
|- <br />
|style="background-color:Honeydew"|(T/233) ||'''Kettle of Fish'''||Seli & Novelty||WD<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(T/234) ||'''Swan Lake'''||Seli & Novelty||WD<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(T/235) ||'''The Horse'''||Seli & jeRm!||WD<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(T/236) ||'''The Well & The Donkey'''||Seli & jeRm!||WD<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion<br />
|- <br />
|style="background-color:MistyRose"|(T/237) ||'''City Borders'''||Unknown||C1<br />
||7 tile designs with city walls extending into the corners of the tiles; several occur as duplicates in the mix<br />
|- <br />
|style="background-color:MistyRose"|(T/238) ||'''New Cloisters'''||Unknown||C1<br />
||Tiles with new configurations, each containing a cloisters, some of which have subsequently appeared in other expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/239) ||'''Mayflower/New World in C1 style'''||Seli||C1<br />
||Tile designs from Mayflower/New World created in the C1 artwork style of Doris Matthäus; some duplication of designs - some with symbol, and some without<br />
|- <br />
|style="background-color:Lavender"|(T/240) ||'''Empty Meadows'''||Tateurdina & Seli & PresetM||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "The Missing Monastery"<br />
|- <br />
|style="background-color:Lavender"|(T/241) ||'''The Missing Monastery'''||Kai||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "Empty Meadows"<br />
|- <br />
|style="background-color:Honeydew"|(T/242) ||'''Carcassonne: Colony'''||Armored Bore||n/a<br />
||Sci-fi based spin-off of Carcassonne; includes 5 sets of player tokens rather than meeples<br />
|- <br />
|style="background-color:Honeydew"|(T/243) ||'''Pokemon Carcassonne Masters with River'''||Directordan86||n/a<br />
||Re-branding based on Pokemon; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/244) ||'''Minimalist Carcassonne'''||Thrap||n/a<br />
||Minimalist rebranding, with flat areas of colour representing cities and fields, and thick line for roads; PDF includes 3x copies of river<br />
|- <br />
|style="background-color:Honeydew"|(T/245) ||'''Mario Scoreboard'''||SomeMadPoet||n/a<br />
||Separate scoreboard for use with "Mario3 Carcassonne"<br />
|- <br />
|style="background-color:MistyRose"|(T/246) ||'''Forests'''||Zotto||WD<br />
||WD version of "Forests" by Scott and Novelty; uses different tree design to other WD Forest expansions; so may pre-date others<br />
|- <br />
|style="background-color:Honeydew"|(T/247) ||'''Coastal Bridges'''||Wolnic||C1<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:Honeydew"|(T/248) ||'''Coastal Bridges'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/249) ||'''Pinkassonne'''||Ker42||n/a<br />
||Inspired by a HiG April Fool in 2023, where a request for a new theme to fit with HiG's 40th Anniversary resulted, they claimed, in a win for their "Pretty In Pink" design; this is that idea made real, based on 20th Anniversary edition of Carcassonne!<br />
|- <br />
|style="background-color:Honeydew"|(T/250) ||'''Gazprom Carcassonne'''||ShilloInAss||n/a<br />
||Designed for Gazprom's museum; 2 types of tiles - Exploration and Production; 12 tile designs for each stage; tiles only; CarcCz version includes other tile layouts expanding the Exploration phase to set of 60 tiles; DeviantArt login required to get original file rather than low-res "public" version<br />
|- <br />
|style="background-color:Honeydew"|(T/251) ||'''Disney World Carcassonne'''||Mira Fitzsimons||n/a<br />
||Completed as a personal project for a friend of the designer; CarcCz version has been expanded to create a complete set of 72 tiles<br />
|- <br />
|style="background-color:Honeydew"|(V/1) ||'''Shepherds'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hils and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(V/2) ||'''Dragon'''||LittleMisfit||C1/C2/WD/WE<br />
||Alternative Dragon movement; players lose 1 point for each follower the Dragon passes as it stomps around, rather than eating them<br />
|- <br />
|style="background-color:Honeydew"|(V/3) ||'''Bribes'''||LittleMisfit||C1/C2/WD/WE<br />
||Transfer points by negotiating with another player to place their tile where you want them to<br />
|- <br />
|style="background-color:Honeydew"|(V/4) ||'''Mobile Knights'''||LittleMisfit||C1/C2/WD/WE<br />
||Knights may be moved from one city to another, along connecting roads, once they've been placed<br />
|- <br />
|style="background-color:Honeydew"|(V/5) ||'''Invading Cities'''||LittleMisfit||C1/C2/WD/WE<br />
||After completing a city you may leave any followers in place; on a later turn, you may move those followers along any connecting roads to another city, whether it is occupied or not, or you can return them to your supply if not "moving wood"<br />
|- <br />
|style="background-color:Honeydew"|(V/6) ||'''Dragon Slayer'''||LittleMisfit||C1/C2/WD/WE<br />
||The dragon moves (1 or 2 tiles) each turn towards the most recently placed tile, flying over all terrain types; if it is located in a city when that city completes, it is killed and the player who scores for the city gets a bonus; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(V/7) ||'''Markets'''||LittleMisfit||C1/C2/WD/WE<br />
||Instead of scoring the tokens at the end of the game, they are used to gain additional actions, such as a second turn, etc.; requires "Traders & Builders"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/8) ||'''The Robbers of Carcassonne'''||eurojo||C1/C2/WD/WE<br />
||"The Robbers" are included as part of the game, rather than on the scoreboard; a player's Robber may be placed on the tile just placed and then moved to an adjacent, or connected, feature (some restrictions); when a Robber tile is drawn, Robber scoring takes place; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(V/9) ||'''Solomo'''||Decar||C1/C2/WD/WE<br />
||Played within a set of walls made from 26 tiles (leaving the 4x corners empty and creating a 7x6 inner area), the aim is to score as many points as possible using the remaining tiles; game ends if 4 tiles can't be placed, or are discarded<br />
|- <br />
|style="background-color:Honeydew"|(V/10) ||'''The Three Musketeers'''||Gwommy||C1/C2/WD/WE<br />
||When connecting a feature to one occupied by your wagon you can add a standard follower on top as Musketeer, who will kill any other playere's followers on that feature; requires "Abbey and Mayor"<br />
|- <br />
|style="background-color:Honeydew"|(V/11) ||'''Invasion of Catharism'''||Joff||C1/C2/WD/WE<br />
||An alternative way of playing both the Cathar and Siege tiles together; requires "Cathars" and "Siege"<br />
|- <br />
|style="background-color:Honeydew"|(V/12) ||'''Miner & Underminer'''||CARC_Zoner||C1/C2/WD/WE<br />
||Uses the components from "The Tower" in a different way; players can mine for ore, undermine city walls, or counter-mine to protect their cities; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/13) ||'''The Bandit'''||Big Guy||C1/C2/WD/WE<br />
||A Bandit has been spotted roaming the countryside, stealing from knights, thieves and monks alike; he may join your side for the right price, and then rob you blind if you turn your back; requires "The City of Carcassonne" / "The Count"<br />
|- <br />
|style="background-color:Honeydew"|(V/14) ||'''The Foreman in the Tower'''||Big Guy||C1/C2/WD/WE<br />
||It is 1849, and you are a Foreman renovating the City to save it from destruction; you decide when and how high to build, when to claim something as your own, and when to break things down to use elsewhere; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/15) ||'''The Knave of Carcassonne'''||Decar||C1/C2/WD/WE<br />
||The player has a bet with the knights of the King’s court; you must press-your-luck and impress the knights; if you are successful you will be considered their equal; if you fail, you’ll forever be regarded as the court jester<br />
|- <br />
|style="background-color:Honeydew"|(V/16) ||'''The Abbot's Walk'''||Decar||C1/C2/WD/WE<br />
||The player is given the task of walking their Abbot from One Cloister to another, and seeing as many features of Carcassonne on the way; the player plays tiles within the strict confines of "The Garden", and uses 8x followers and 1x Abbot<br />
|- <br />
|style="background-color:Honeydew"|(V/17) ||'''El Juglar'''||Nick Leonard||C1/C2/WD/WE<br />
||Uses the fair tiles from "The Catapult" and the bazaar tiles from "Bridges, Castles and Bazaars"; with many juglares in town for the fair, some have trouble attracting a crowd; instead, they resort to petty thievery<br />
|- <br />
|style="background-color:Honeydew"|(V/18) ||'''Barns Revisited'''||frankdux||C1/C2/WD/WE<br />
||An updated way to play with barns that preserves the original farming mechanic of the base game while still giving the barns a purpose; it also eliminates the possibility of re-farming mega barn farms, over and over, for cheap points<br />
|- <br />
|style="background-color:Honeydew"|(V/19) ||'''Catapult Catch'''||Carcking||C1/C2/WD/WE<br />
||Uses the components from Catapult in a different way; requires tiles and tokens from "The Catapult"<br />
|- <br />
|style="background-color:MistyRose"|(V/20) ||'''Close the Gap'''||Albatros & Hans Andersson||C1/C2/WD/WE<br />
||If a player places a tile to fill a "hole" (closed on 3 or four sides) the player is able to take a second turn (as with The Builder from "Traders and Builders")<br />
|- <br />
|style="background-color:Honeydew"|(V/21) ||'''Campaigns'''||Whaleyland||C1/C2/WD/WE<br />
||Campaign game using most of the expansions<br />
|- <br />
|style="background-color:MistyRose"|(V/22) ||'''Lifestyle (aka Life Change)'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Followers can be moved to other features instead of placing a follower<br />
|- <br />
|style="background-color:MistyRose"|(V/23) ||'''Rebuilding'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Each turn, for a cost, players may remove any unoccupied tiles and place them elsewhere<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/24) ||'''Squared Carcassonne'''||Carca_Maker & Zox||C1/C2/WD/WE<br />
||Variant inspired by some of the concepts of Tetris<br />
|- <br />
|style="background-color:MistyRose"|(V/25) ||'''Customs Officers / Tax Collectors / Publicans'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, scoring one third of the points scored for each road<br />
|- <br />
|style="background-color:MistyRose"|(V/26) ||'''Capture'''||Martin Storbeck||C1/C2/WD/WE<br />
||Capture another player's follower when occupied features become connected; the catch is that the newly arrived follower must "guard" the other, possibly leaving the feature open for others<br />
|- <br />
|style="background-color:MistyRose"|(V/27) ||'''The Double-sized Follower'''||Martin Storbeck||C1/C2/WD/WE<br />
||Score double points when using a big meeple; resulted from a misunderstanding of the rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/28) ||'''True North'''||Just a Bill||C1/C2/WD/WE<br />
||Variant for using "The Wind Roses"; tiles must be placed according to their correct orientation; then players may re-locate one of their meeples within that quadrant to any incomplete feature; requires "The Wind Roses" (either version)<br />
|- <br />
|style="background-color:Honeydew"|(V/29) ||'''Recassonne'''||Matjaž Bevk||C1/C2/WD/WE<br />
||Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.<br />
|- <br />
|style="background-color:MistyRose"|(V/30) ||'''Communis'''||Luis Patricio||C1/C2/WD/WE<br />
||Rules to include some (possible) co-operation between players during the game to increase their scoring; scoring of roads, cities and farms is based on the number of followers present and other factors; download link on thread not working<br />
|- <br />
|style="background-color:Honeydew"|(V/31) ||'''Visitors of Carcassonne'''||Guthrie Allen||C1/C2/WD/WE<br />
||Based on "Famine in Carcassonne" this also uses a set of gray meeples; players develop the landscape while maintaining a balance of resources; the Grays visit and marvel at the accomplishments and provide aid when they can - but they may vanish just as soon as they appear!<br />
|- <br />
|style="background-color:MistyRose"|(V/32) ||'''Rivers and Harbours'''||Manfred Stenzel||C1/C2/WD/WE<br />
||Early expansion idea (probably before "The River" was released), requires using some road tiles from a second copy of the Base Game, painted blue, to be a river/canal<br />
|- <br />
|style="background-color:Honeydew"|(V/33) ||'''Carcassollo'''||t2k||C1/C2/WD/WE<br />
||Players are limited to tile placement on an imaginary grid of 7x7 tiles, with the start tile at the center<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/34) ||'''Pilgrim Roads'''||Koschei||C1/C2/WD/WE<br />
||A player may place a follower as "Pilgrim" on a "cloister with road" tile; the follower will score the road (2pts per tile), or the cloister, whichever completes first; requires any Monastery tiles with road (including Dutch/German Monasteries)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/35) ||'''The Citadels'''||Gerry||C1/C2/WD<br />
||Variant of Scoring Rules for Roads by Gerry. Players attempt to establish a linked alliance of citadels connected by a continuous network of roads; each structure that terminates a road (crossing, city segment, or cloister) must have another road exiting from it to continue the network; the variant uses Castle tokens differently by keeping completed cities in play to gain more points<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/36) ||'''The Chatelaines'''||Gerry||C1/C2/WD<br />
||In addition to receiving the trade goods tokens the player completing a city will receive 1pt per Chatelaine for each trade good in the city; requires "Traders & Builders" and Princess tiles from "Princess & Dragon"<br />
|- <br />
|style="background-color:Lavender"|(V/37) ||'''Wheel of Fortune tiles'''||Gerry||C1<br />
||Variant for using the tiles from "Wheel of Fortune" (without using the wheel itself); each numbered tile adds points to features when they close<br />
|- <br />
|style="background-color:Lavender"|(V/38) ||'''The Explorers'''||gabrielgeek||C1<br />
||Alternative idea for using "The Wind Roses" tiles; place a follower when placing a quadrant tile, and gain points for tiles placed in that quadrant; requires "The Wind Roses"<br />
|- <br />
|style="background-color:Lavender"|(V/39) ||'''Loop Runner'''||Danisthirty & Chooselife||C1/C2/WD/WE<br />
||If you create a road loop you may choose to leave your meeple on it as a jogger, and receive 1 point for every lap completed<br />
|- <br />
|style="background-color:Lavender"|(V/40) ||'''Festival Farmers'''||Michael Halbert||C1/C2/WD/WE<br />
||Expands on option in "The Festival", for a monk (if monastery incomplete) and farmer (if field is totally enclosed) to score as at end of game; requires "The Festival"<br />
|- <br />
|style="background-color:Lavender"|(V/41) ||'''The Schools of Carcassonne'''||Halfling||C1<br />
||After the first school is completed, a new school is placed on the board by the next player; requires multiple copies of "The School"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/42) ||'''Messengers and Robbers variant'''||Meepledrone||C1/C2/WD/WE<br />
||Messengers and robbers are put to work as special figures in the playing area instead of on the scoreboard; requires "The Tower", "The Messengers" and "The Robbers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/43) ||'''Close The Gap'''||Kaleostro||C1/C2/WD/WE<br />
||Score points for filling in holes in the landscape; different from the similarly named "Close the Gap" by Albatros and Hans Andersson; see also "The Cartographer" by Seli<br />
|- <br />
|style="background-color:Lavender"|(V/44) ||'''The Farrier'''||SxN||C1/C2/WD/WE<br />
||After completing a city, leave a follower in the city to score 1 point per turn for the rest of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/45) ||'''Labor Market (K#20)'''||Kothmann||C1/C2/WD/WE<br />
||Each player places two followers in reserve, and as cities are completed may bid to move a follower back and forth in exchange for points<br />
|- <br />
|style="background-color:Lavender"|(V/46) ||'''Hedge Preaching and Iconoclasm'''||Windekind||C2<br />
||C2 Highwaymen tiles boost the score of the road and reduce the value of any monasteries along its length<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/47) ||'''Fight or Flight - A Robbers Variant (K#22)'''||Kothmann||C1/C2/WD/WE<br />
||The Robber figures are placed on the main game board on occupied features, rather than on the scoreboard, with the hope of scoring points for the features if they can "scare away" those already in place; requires The Robbers<br />
|- <br />
|style="background-color:Honeydew"|(V/48) ||'''Over-seers and Under-takers (Hills Variant) (K#28)'''||Kothmann||C1/C2/WD/WE<br />
||An alternative way of using the hill tiles from "Hills & Sheep"; the player may look at the "buried" tile, then place a follower on the hill, scoring when unoccupied features on that tile are completed; if not placing a follower, can remove a hill-dweller from play and take the hidden tile and palce it as a second turn<br />
|- <br />
|style="background-color:Lavender"|(V/49) ||'''Barn Variants'''||Kothmann||C1/C2/WD/WE<br />
||A few alternative ideas for using the barn from "Abbey & Mayor"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/50) ||'''Biding Abbot's Absolution (K#2)'''||Kothmann||C1/C2/WD/WE<br />
||After completing a monastic feature, the Abbot remains in place, lying down; can be removed on a future turn (scoring as normal), while also allowing another follower to be removed from a feature (without scoring)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/51) ||'''Castles in Germany - as Starting Tiles (K#3)'''||Kothmann||C1/C2/WD<br />
||Use some of the "Castles In Germany" as starting tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/52) ||'''Alternative Trade Goods Scoring (K#4)'''||Kothmann||C1/C2/WD/WE<br />
||Instread of scoring 10pts for holding most of a token type, they are scored in groups of 3 identical, or 3 different, tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/53) ||'''Highways (K#5)'''||Kothmann||C1/C2/WD/WE<br />
||Any road with a "bridge" piece scores 2 points (as Inn/Lake); requires Bridges<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/54) ||'''Pious Plaza - Cathedral Surrogate (K#10)'''||Kothmann||C1/C2/WD/WE<br />
||Uses the base game CCCC tile in 2 ways; as Cathedral (so city scores 3 pts per tile on completion), or set aside at start of game and can be exchanged if a player draws a FFFF monastery and would rather have the city tile <br />
|- <br />
|style="background-color:AntiqueWhite"|(V/55) ||'''Collectives - Proportional Scoring (K#11)'''||Kothmann||C1/C2/WD/WE<br />
||Points for Farms and Cities are allocated based on the number of followers in them, rather than just to the majority stakeholder(s)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/56) ||'''Hatteras Captain (K#16)'''||Kothmann||C1/C2/WD<br />
||Tower floors are automatically added to tower bases, but they can be moved to build higher towers on later turns; followers placed on towers can be moved into features on the tile, even if occupied; replaces normal Tower capture rules; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/57) ||'''The Wyvern's Veil - a Dragon Variant (K#17)'''||Kothmann||C1/C2/WD/WE<br />
||As the Wyvern moves around the board it temporarily "hides" followers, allowing others to place a follower on that feature; if a feature scores when Wyvern present, that tile is ignored; requires "The Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/58) ||'''MegaCarc: UPGRADE Mode'''||AlbinoAsian||C1/C2/WD/WE<br />
||Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/59) ||'''The Inquisitor - revised rules'''||Oldbonz||C1<br />
||Revised/simplified rules for the expansion "The Inquisitor" by Aenima<br />
|- <br />
|style="background-color:Lavender"|(V/60) ||'''Ideas for Bazaar Variant'''||AlbinoAsian||<br />
||Alternative use for Bazaar tiles which score points for followers occupying features surrounding it when it is completed; requires tiles from "Bridges, Castles and Bazaars"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/61) ||'''Cosmic Orienteers (K#32)'''||Kothmann||C1/C2/WD/WE<br />
||"The Wind Roses" variant based on "The Astronomers"; when a Wind Roses tiles is placed, it scores points if it is in alignment with any other Wind Roses tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/62) ||'''The Vault'''||Just a Bill||C1/C2/WD/WE<br />
||Separate tiles into two types - basic and deluxe ("The Vault"); after completing a feature without scoring you can start to access the tiles in "The Vault"; several optional ideas included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/63) ||'''Breachers (K#31)'''||Kothmann||C1/C2/WD/WE<br />
||"Beseigers" variant; when one of the siege tiles is placed, a player may use it to move a farmer from a touching field into that city on a later turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/64) ||'''High Fliers (K#30)'''||Kothmann||C1/C2/WD/WE<br />
||"The Flying Machines" variant without dice; place a follower on top of the hill and on a later turn, they can move to an incomplete feature along the alignment shown by the arrow (unless the tile is surrounded before the flight takes place)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/65) ||'''Royal Garrison (K#25)'''||Kothmann||C1/C2/WD/WE<br />
||Princess variant; if a city contains a Princess tile, other players may place a follower on a tile used to expand it so long as the number of open sides is reduced, even though the city is already occupied<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/66) ||'''Flash Points (K#26)'''||Kothmann||C1/C2/WD/WE<br />
||Volcanoes variant; when a volcano tile is surrounded by 8 tiles, it erupts, removing any followers on those eight tiles or the volcano tile itself; features on the eight tiles score bonus points if they complete before the volcano erupts<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/67) ||'''Wary Wyrm (K#27)'''||Kothmann||C1/C2/WD/WE<br />
||In this Dragon variant, the Wyrm is attracted to followers that occupy an incomplete feature by themselves, and when a dragon tile is drawn it eats that follower<br />
|- <br />
|style="background-color:Honeydew"|(V/68) ||'''Mondo Carcassonne'''||Andrew Walters||C1/C2/WD/WE<br />
||Place your tiles (70 or so per player) in the middle of the table, face up; each person has an identical play sheet with spaces to create a map of twenty four tile; flip a goal card and set the timer; players fill their play sheets in real time, no turns, to score points by completing cities and roads, and competing to best satisfy the selected goal; rules and goal cards available<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/69) ||'''Small Fortune (K#29)'''||Kothmann||C1/C2/WD/WE<br />
||"Wheel of Fortune" variant; add the points shown in the tiles to features when they complete; see "Wheel of Fortune tiles"<br />
|- <br />
|style="background-color:Honeydew"|(V/70) ||'''Co-operative Carcassonne'''||sfdrew||C1/C2/WD/WE<br />
||Players work to complete mission objectives, such as constructing large cities, laying down massive roads, and establishing large numbers of cloisters; points collected will allow you to add Meeples that your team will need in order to help you reach your objectives<br />
|- <br />
|style="background-color:Honeydew"|(V/71) ||'''Famine in Carcassonne'''||p4warrior||C1/C2/WD/WE<br />
||You play as black, with other coloured meeples used as resources which you gain as you complete features, but lose to maintain followers on incomplete features; if you can't pay, a score marker is reduced and if it reaches 0 you lose the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/72) ||'''The Merchant'''||sweetcitysweat||C1/C2/WD/WE<br />
||Repurposes the bazaar tiles; merchants placed on the tiles score points as features are added around them, but can be removed if any local features are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/73) ||'''The Revellers (20th Anniversary)'''||gabrielgeek||C2<br />
||If there is a group of travelling revellers on a road when it closes, after scoring normally move your scoring piece forward to the next dark square; requires tiles from 20th Anniversay version<br />
|- <br />
|style="background-color:Lavender"|(V/74) ||'''Cathedral (Sagrada variant)'''||Kothmann||<br />
||Alternative use for the cathedral tiles from "Inns and Cathedrals"; if all represented players agree, city is declared "incomplete" and scores 1pt per tile/shield at end of game, unless it is closed when it scores 0!<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/75) ||'''Meeple Market Madness'''||Kothmann||<br />
||At the start players have a limited number of meeples to use; the remainder, including special followers, become available to buy at a reducing cost as each bazaar tile is drawn during the game; requires Bazaar tiles<br />
|- <br />
|style="background-color:Lavender"|(V/76) ||'''Dice Game Siege Variant'''||Kothmann||<br />
||Alternative play method for rolling the dice (3 distinct sets of 3), with the option of setting some aside for a final bonus roll<br />
|- <br />
|style="background-color:Lavender"|(V/77) ||'''Pig Variant'''||Kothmann||<br />
||Pigs are used as a separate piece to score fields, with some placement restrictions on both the big and later farmers and barns; pigs score 1 point per city in field at end of game<br />
|- <br />
|style="background-color:Lavender"|(V/78) ||'''Novel Messenger Variant'''||Kothmann||<br />
||Messengers are brought into normal play, and are used by being placed alongside any other meeple in play; if the feature on which the messenger is placed is completed, the messenger is withdrawn collecting a message tile in the process, which they should try to deliver to another meeple on their next turn<br />
|- <br />
|style="background-color:Lavender"|(V/79) ||'''Messengers Variants'''||Kothmann||<br />
||Ideas for including the messenger figures onto the main board of play, rather than the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/80) ||'''Tower Ruins'''||Kothmann||<br />
||Uses Tower pieces in a new way; when a Cloisters tile is drawn, a tower is built equal to the number of empty squares around it; as each later tile is placed, one tower level is removed, but may be occupied by any player's monk stopping further demolition of the tower; the ruined tower sections add to the value of nearby feature; recluse on tower scores at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/81) ||'''Tax Collectors'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, and scores one third of the points scored for each road; also known as "Publicans" and "Customs Officers"<br />
|- <br />
|style="background-color:Honeydew"|(V/82) ||'''Solitaire Carcassonne'''||dave_s||C1/C2/WD/WE<br />
||Based on 40 tiles, you may only place your 8 followers on roads and cities, but you must place one each turn; followers are scored and removed when features are complete; to win you must place all of the tiles without running out of followers; advanced option introduces cloisters as well<br />
|- <br />
|style="background-color:Honeydew"|(V/83) ||'''Solitaire Carcassonne Updated'''||dave_s & reprint & Colette0101||C1/C2/WD/WE<br />
||This extends Basic Solitaire Carcassonne by Dave_S, using all 72 tiles and 10 followers; it also varies in that under certain circumstances you may be able to continue laying tiles, even if you have no followers available; you win if you can place all 72 tiles, and the aim is to do so with the highest score; there is an alternative scoring method based on the score achieved divided by the number of tiles placed (points per tile)<br />
|- <br />
|style="background-color:Honeydew"|(V/84) ||'''Quarantine Carcassonne Solo'''||MattLowder||C1/C2/WD/WE<br />
||After laying out The River, select 8 meeples of 4 different colours, each colour signifying a particular role; 2 tiles are drawn and one chosen to use, and over 18 turns you must place the selected tiles and occupy features; scoring occurs only after all 18 tiles have been placed; but you must ensure that there are 3 tiles between each placed meeple, otherwise you lose; a second, more difficult, option is included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/85) ||'''Frozen'''||drewchap||WE<br />
||Re-create the story of "Frozen" over three phases, while also playing Carcassonne; when Elsa and Anna return to Arendelle the game is over, possibly before all tiles have been placed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/86) ||'''Carcassonne and Zombies'''||jukie||C1/C2/WD<br />
||Using the tiles from "Princess and Dragon" Zombies replace the dragon and move when the dragon symbol comes out; zombies remove a follower (replaced by one of their own), scare followers away (if they have a majority on a feature), but can be removed when a cloister is completed; affect the value of cities, roads and fields<br />
|- <br />
|style="background-color:Honeydew"|(V/87) ||'''Knights Errant'''||sylweb||C1/C2/WD/WE<br />
||Knights Errant (red/black meeples) appear when a City tile with a shield is drawn; they move (red horizontally, black diagonally) each time a non-shield tile is drawn towards the nearest of your followers, removing the follower if they reach them before the feature is scored<br />
|- <br />
|style="background-color:Lavender"|(M/1) ||'''The Bread Maker (#1)'''||Decar||<br />
||Tiles with bakeries on them; send a meeple there and gain a token<br />
|- <br />
|style="background-color:Lavender"|(M/2) ||'''The Hobby Horse (#2)'''||Decar||<br />
||Hobby Horse figure moves around the board until it meets a follower; thereafter the follower becomes the Hobby Horse and is moved around the board until they meet another follower, when the first replaces the second, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/3) ||'''Big Boys and Girls (#3)'''||Decar||<br />
||Proposal for using the very large meeples from CundCo in a standard tile game<br />
|- <br />
|style="background-color:Lavender"|(M/4) ||'''The Pied-piper (#4)'''||Decar||<br />
||When a tile is placed, all meeples move one tile towards it, onto different features<br />
|- <br />
|style="background-color:Lavender"|(M/5) ||'''The Special Sausage (#5)'''||Decar||<br />
||Each player has a sausage, and may eat it for 4 points, or put in place of another player's follower on the board; whoever completes a feature with a sausage, scores points, even though they may not score for the feature itself<br />
|- <br />
|style="background-color:Lavender"|(M/6) ||'''Sticky Situation (#6)'''||Decar||<br />
||"Sticky" tiles from which a follower can't be returned until a period after the feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/7) ||'''The Mole (#7)'''||Decar||<br />
||When playing a mole tile, player may turn over any unoccupied tile, forcing completion of any "connected" features; includes discussion of having a Mole figure moving around all such flipped tiles, temporarily flipping them back<br />
|- <br />
|style="background-color:Lavender"|(M/8) ||'''The Shuffler (#8)'''||Decar||<br />
||After placing a shuffler tile, mix any remaining tiles (especially if in stacks) and pick a tile for the next player<br />
|- <br />
|style="background-color:Lavender"|(M/9) ||'''Strong Winds (#9)'''||Decar||<br />
||Each player has a special figure; when placed, any meeples on surrounding tiles are "pushed" one tile away onto the same, or suitable incomplete, feature<br />
|- <br />
|style="background-color:Lavender"|(M/10) ||'''The Vagabond (#10)'''||Decar||<br />
||The Vagabond is moved around the board and can be used to steal points from other players if moved onto a tile with a follower<br />
|- <br />
|style="background-color:Lavender"|(M/11) ||'''The Tree Chopper (#11)'''||Decar||<br />
||When you draw a tile with a tree on it, your special tree feller scores for the number of tiles they must cross from their current tile to the newly placed tile<br />
|- <br />
|style="background-color:Lavender"|(M/12) ||'''Hotdogs (#12)'''||Decar||<br />
||Any follower on a tile surrounding a Hot Dog stand tile scores a bonus point<br />
|- <br />
|style="background-color:Lavender"|(M/13) ||'''A Barrel of Laughs (#13)'''||Decar||<br />
||For each Trade Token a player gets, each of the other players take a half token of one of the other types<br />
|- <br />
|style="background-color:Lavender"|(M/14) ||'''Christmas Trees (#14)'''||Decar||<br />
||Players add baubles to a Christmas tree instead of placing a meeple; at end of game, for each bauble score points equal to the number of followers not in play<br />
|- <br />
|style="background-color:Lavender"|(M/15) ||'''April Fool (#15)'''||Decar||<br />
||When Jester tile is placed, any feature completed by it scores negatively, but if completed on a later turn it scores double<br />
|- <br />
|style="background-color:Lavender"|(M/16) ||'''The Stocks (#16)'''||Decar||<br />
||When tile placed, all players must place a follower in "The Stocks", that can be removed on a later turn by placing a tile next to the Stocks tile<br />
|- <br />
|style="background-color:Lavender"|(M/17) ||'''Murder Mystery (#17)'''||Decar||<br />
||Whenever a feature is scored, you gain an evidence token, or give all other players a token from your stash; whoever has most at the end of the game loses points<br />
|- <br />
|style="background-color:Lavender"|(M/18) ||'''Hot Cross Buns (#18)'''||Decar||<br />
||When a feature is scored by 2 or more players, each may give any player one of their Hot Cross Bun tokens; at the end of the game, whoever has most must assign their tokens to meeples on the board, and any without buns are removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/19) ||'''Easter Bunnies (#19)'''||Decar||<br />
||If you complete a feature, a bunny token is placed on the start tile, or any tile adjacent to a previously placed bunny token; if you complete a feature which has a tile with a bunny token on it, you get an extra turn<br />
|- <br />
|style="background-color:Lavender"|(M/20) ||'''Hedgehogs (#20)'''||Decar||<br />
||Whenever a truffle tile is drawn, a truffle token is added to any pennants in incomplete cities; these are handed out when the city is scored, and at the end of the game are scored<br />
|- <br />
|style="background-color:Lavender"|(M/21) ||'''The Luck Farm (#21)'''||Decar||<br />
||Any farmer in the field containing this tile at the end of the game, rolls the dice to determine the worth of each city to them<br />
|- <br />
|style="background-color:Lavender"|(M/22) ||'''Town Planning Department (#22)'''||Decar||<br />
||Each player may immediately block the placement of one tile by another player (or your own), who discards their original tile and draws a new one; see "Town Council" Veto option<br />
|- <br />
|style="background-color:Lavender"|(M/23) ||'''Town Guard (#23)'''||Decar||<br />
||When placing a tile with connected road/city or road/cloisters, any placed follower must be moved from one feature to the other on each subsequent turn, perhaps leaving the other open for another player to occupy<br />
|- <br />
|style="background-color:Lavender"|(M/24) ||'''State of Mourning (#24)'''||Decar||<br />
||Any road or cloisters scored after the first tile is drawn, and before the second, scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/25) ||'''The Merit Maker (#25)'''||Decar||<br />
||The points gained by one pre-selected meeple are recorded during the game, and the player that gains most is given +1 merit on CarcC by each of the other players!<br />
|- <br />
|style="background-color:Lavender"|(M/26) ||'''The Saw Mills (#26)'''||Decar||<br />
||Tokens are added to the placed saw mill tile based on distance from the river source; as features on the tiles around the mill are completed, tokens are distributed and can be used by players later in the game for bonus actions<br />
|- <br />
|style="background-color:Lavender"|(M/27) ||'''One Colour meeple (#27)'''||Decar||<br />
||Everyone plays with the same colour of followers, but with different markings on the feet to differentiate them, which are only revealed when a feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/28) ||'''Carcassonne Moles (#28)'''||Decar||<br />
||Uses a smilar concept to Magic Portals, but is used to move to feature on the next drawn mole hill tile<br />
|- <br />
|style="background-color:Lavender"|(M/29) ||'''Mini Battles (#29)'''||Decar||<br />
||When the trigger tile is drawn, each player selects 6 tiles, and they play a separate mini game of Carcassonne with any unused followers, with the tiles being mixed back in the bag/stack after it's over; similar to the mini game function of "Cosmic Portal : Mirror Zone"<br />
|- <br />
|style="background-color:Lavender"|(M/30) ||'''The Catacombs of Carcassonne (#30)'''||Decar||<br />
||Build a set of catacombs at the side of the board from a special set of tiles; when features are occupied and closed you lose your follower for the rest of the main game, but gain benefits<br />
|- <br />
|style="background-color:Lavender"|(M/31) ||'''Penguins and Polar Bears (#31)'''||Decar||WD/WE<br />
||Tiles with Polar Bears on them must be placed on the board "above" the new start tile, penguins below it; polar bears remove followers on any of the surrounding tiles, while penguins add to the score of any follower on a surrounding tile<br />
|- <br />
|style="background-color:Lavender"|(M/32) ||'''Bandits of Carcassonne (#32)'''||Decar||<br />
||Requires the game "Bandido"; play a game of Bandido first and if you win, each player gets a Bandit follower that can be used to remove a meeple from one of the surrounding tiles and take their current score for that feature<br />
|- <br />
|style="background-color:Lavender"|(M/33) ||'''Watering Gardens (#33)'''||Decar||C2<br />
||Each player has a watering can token that may be placed on a garden when an Abbot is placed; when the four touching tiles have been placed the watering can's role is done and is removed, with a point being added/deducted based on whether the abbot is present or not<br />
|- <br />
|style="background-color:Lavender"|(M/34) ||'''Grass Mats (#34)'''||Decar||<br />
||Grass tokens may be placed to split a road and join the fields<br />
|- <br />
|style="background-color:Lavender"|(M/35) ||'''Saturday Breakfast TV (#35)'''||Decar||<br />
||Trigger tiles gradually move a scoring slider up and down to modify the values of cities, roads and cloisters during the game<br />
|- <br />
|style="background-color:Lavender"|(M/36) ||'''Market Day (#36)'''||Decar||<br />
||When one of the market tiles is drawn, players may use points to "buy" additional actions; could use "Bazaar" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/37) ||'''The Two Towers (#37)'''||Decar||<br />
||The tower tiles trigger immediate scoring of features when the second of a particular pair is placed<br />
|- <br />
|style="background-color:Lavender"|(M/38) ||'''Cow Tipping (#38)'''||Decar||C2<br />
||If you complete a feature on a tile with a shed, you score a bonus, and if any adjacent tile has a shed, that gives an extra bonus, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/39) ||'''Meeple Tracker (#39)'''||Decar||<br />
||Each meeple is numbered, and you must always use the lowest value meeple available; record how many points each meeple scores; see also "No Time For A Tie"/"Empate Duro" by Carca_Maker<br />
|- <br />
|style="background-color:Lavender"|(M/40) ||'''Carrot Tops (#40)'''||Decar||<br />
||If you don't add a follower when placing the tiles, you take a token which scores points immediately, and allows you to return your next drawn tile for a replacement<br />
|- <br />
|style="background-color:Lavender"|(M/41) ||'''Contract Negotiators (#41)'''||Decar||<br />
||Each tile contains a contract that is completed by the player; a sort of tile-based "By Order Of The King"<br />
|- <br />
|style="background-color:Lavender"|(M/42) ||'''The Herb Garden (#42)'''||Decar||<br />
||Earn herb token when completing certain features; in combination these can be used to gain extra actions<br />
|- <br />
|style="background-color:Lavender"|(M/43) ||'''You Snooze You Lose (#43)'''||Decar||<br />
||Tokens assigned when completing a feature; when you have three you must move one follower to a field on the same tile, or miss a turn<br />
|- <br />
|style="background-color:Lavender"|(M/44) ||'''Cabbage Patches (#44)'''||Decar||<br />
||Farms with a cabbage patch score 2 points per city instead of 3, but there are placement restrictions on any tile surrounding a cabbage patch<br />
|- <br />
|style="background-color:Lavender"|(M/45) ||'''The Carrion Crow (#45)'''||Decar||<br />
||Players can place carrion tokens instead of a meeple on unoccupied features, and these are used to lure the crow/vulture away from regular meeples, which it will eat if they are closer when it moves; unused tokens score at the end of the game, but each carrion token in a field effectively negates one city<br />
|- <br />
|style="background-color:Lavender"|(M/46) ||'''The Bureaucrats (#46)'''||Decar||<br />
||A separate board is used to keep track of the numbers of completed roads and cities, as the area around a cloisters is developed, and when a farmer is placed; if a feature you are scoring is top of the tracker it doesn't score<br />
|- <br />
|style="background-color:Lavender"|(M/47) ||'''The Politicians (#47)'''||Decar||<br />
||As each feature is completedThe Politicians - As features are completed, a segment is added to the appropriate "pie" (1 each for farms, cities, roads, and cloisters); when a particular pie is filled, certain meeples are removed from play, which in turn result in adding a segment into a different pie!<br />
|- <br />
|style="background-color:Lavender"|(M/48) ||'''Take The Day Off (#48)'''||Decar||<br />
||Once during the game, choose to miss a turn; on the next turn draw two tiles and play in any order<br />
|- <br />
|style="background-color:Lavender"|(M/49) ||'''The Ballista (#49)'''||Decar||<br />
||Ballista tile must be placed touching only one tile; the player may then carry out one of several actions along a line of tiles<br />
|- <br />
|style="background-color:Lavender"|(M/50) ||'''Leonardo's Crossbow (#50)'''||Decar||<br />
||The Crossbow is moved around the board and then fired, removing any meeples along that line of tiles, and destroying the first set of city walls it hits<br />
|- <br />
|style="background-color:Lavender"|(M/51) ||'''Interaction Nightmares (#51)'''||Decar||<br />
||Each turn the scoring points awarded for completing a feature change<br />
|- <br />
|style="background-color:Lavender"|(M/52) ||'''Klokanka (#52)'''||Decar||<br />
||After scoring a feature you can change one regular meeple into a big meeple<br />
|- <br />
|style="background-color:Lavender"|(M/53) ||'''Snakes and Ladders (#53)'''||Decar||<br />
||Tiles have the top and tail of ladders and snakes with possible meeple movement between the two depending on when they are drawn; second suggestion of using a Snakes and Ladders board in place of the Carcassonne scoreboard<br />
|- <br />
|style="background-color:Lavender"|(M/54) ||'''The Strimmer (#54)'''||Decar||<br />
||When the first farmer is placed, The Strimmer moves across a field on the Start tile, splitting it into several sections, and leaving a strip "fallow"; the same process occurs when any garden tiles are drawn thereafter, in other fields; alternative idea proposed using hedges to divide the fields<br />
|- <br />
|style="background-color:Lavender"|(M/55) ||'''The Ambassador (#55)'''||Decar||<br />
||The Ambassador can be used to negotiate the recovery of a trapped meeple, add value when meeples are on features that connect, or score 1 point when with your supply during your scoring phase<br />
|- <br />
|style="background-color:Lavender"|(M/56) ||'''The Proofreaders (#56)'''||Decar||<br />
||The Proofreader scores points for each complete city around the cloister<br />
|- <br />
|style="background-color:Lavender"|(M/57) ||'''The Limerick Writer (#57)'''||Decar||<br />
||Players scoring in the vicinity of a Limerick tile, must draw a Limerick card, read it out, and apply a scoring modifier to their feature, which may be negative or positive<br />
|- <br />
|style="background-color:Lavender"|(M/58) ||'''Freemasons (#58)'''||Decar||<br />
||Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge", "Guesthouses", "Treasure Hunt", "Shared Builder"<br />
|- <br />
|style="background-color:Lavender"|(M/59) ||'''Veni, vidi, vici (#59)'''||Decar||<br />
||Each of the special tiles has a different effect; all meeples in play are replaced by a neutral colour meeple, all meeples score as at end of game, or all meeples removed<br />
|- <br />
|style="background-color:Lavender"|(M/60) ||'''The Musicians' Guild (#61)'''||Decar||<br />
||Travelling bands (on roads) add value to the score of the road, while concert halls add value to the cities in which they are located; placing a meeple on the Guild Hall (start tile) allows you to influence those scores (up or down)<br />
|- <br />
|style="background-color:Lavender"|(M/61) ||'''Facades (#62)'''||Decar||<br />
||Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types<br />
|- <br />
|style="background-color:Lavender"|(M/62) ||'''Sharpe's Endeavour (#63)'''||Decar||<br />
||Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer<br />
|- <br />
|style="background-color:Lavender"|(M/63) ||'''Cutting me own throat (#64)'''||Decar||<br />
||If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you<br />
|- <br />
|style="background-color:Lavender"|(M/64) ||'''The Benedictines (#65)'''||Decar||<br />
||A monk can be placed on these special monasteries, which are scored for cities in the surrounding field<br />
|- <br />
|style="background-color:Lavender"|(M/65) ||'''The Trappists (#66)'''||Decar||<br />
||When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed<br />
|- <br />
|style="background-color:Lavender"|(M/66) ||'''The Blue Nuns (#67)'''||Decar||<br />
||Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot)<br />
|- <br />
|style="background-color:Lavender"|(M/67) ||'''Old Habits are hard to break (#68)'''||Decar||<br />
||Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies<br />
|- <br />
|style="background-color:Lavender"|(M/68) ||'''Everyone's a Critic (#69)'''||Decar||<br />
||Artists appear on roads, cities, and farms and boost or negate points for the features<br />
|- <br />
|style="background-color:Lavender"|(M/69) ||'''Snake Mountain (#70)'''||Decar||<br />
||When you complete a 3-tile city, you can form a Snake Mountain (one per player per game) and assign a meeple to it, affecting the farm(s) it's located in and all touching features; it, effectively, steals points from the completed feature; follower can be kicked out, but it can be re-occupied<br />
|- <br />
|style="background-color:Lavender"|(M/70) ||'''Ode to a Caterpllar (#71)'''||Decar||<br />
||Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring<br />
|- <br />
|style="background-color:Lavender"|(M/71) ||'''Scrooge (#72)'''||Decar||<br />
||When a Scrooge tile appears each player loses a follower from the board, which can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/72) ||'''Wee Willie Winkie (#73)'''||Decar||<br />
||The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features<br />
|- <br />
|style="background-color:Lavender"|(M/73) ||'''Border Disputes (#74)'''||Decar||<br />
||If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers<br />
|- <br />
|style="background-color:Lavender"|(M/74) ||'''Unstable Ground (#75)'''||Decar||<br />
||When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar<br />
|- <br />
|style="background-color:Lavender"|(M/75) ||'''Time Paradoxes (#76)'''||Decar||<br />
||A phantom is placed as normal on a feature, but can only score (and be removed) when you replace it with a regular follower moved from an already occupied feature without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/76) ||'''Wishers and Granters (#77)'''||Decar||<br />
||Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete<br />
|- <br />
|style="background-color:Lavender"|(M/77) ||'''Sprouts (#78)'''||Decar||<br />
||Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles<br />
|- <br />
|style="background-color:Lavender"|(M/78) ||'''Wimbledon (#106)'''||Decar||<br />
||2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points<br />
|- <br />
|style="background-color:Lavender"|(M/79) ||'''Mirror Makers (#107)'''||Decar||<br />
||After placing a normal follower, the player may also "mirror" a follower on a neighbouring tile; depending on which follower's feature completes first, one or both may score<br />
|- <br />
|style="background-color:Lavender"|(M/80) ||'''Musings on The Artist (#108)'''||Decar||<br />
||3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available<br />
|- <br />
|style="background-color:Lavender"|(M/81) ||'''Flamingos or maybe Flamingoes (#109)'''||Decar||<br />
||Floodwater splits the road on a tile into two sections, both of which may be occupied before the flood waters recede and the two sections of road are re-joined and completed/scored as normal; features on the connected road tiles get a scoring bonus while the flamingos are active<br />
|- <br />
|style="background-color:Lavender"|(M/82) ||'''The Lemurs (#110)'''||Decar||<br />
||Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring<br />
|- <br />
|style="background-color:Lavender"|(M/83) ||'''Sleuths (#111)'''||Decar||<br />
||hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points<br />
|- <br />
|style="background-color:Lavender"|(M/84) ||'''Decoders (#112)'''||Decar||<br />
||Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points<br />
|- <br />
|style="background-color:Lavender"|(M/85) ||'''10 Seconds (Speed Carcassonne) (#113)'''||Decar||<br />
||You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game!<br />
|- <br />
|style="background-color:Lavender"|(M/86) ||'''Tiramisu Haus Katastrophe (#114)'''||Decar||<br />
||The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers<br />
|- <br />
|style="background-color:Lavender"|(M/87) ||'''Snowdrifts (#115)'''||Decar||<br />
||Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity<br />
|- <br />
|style="background-color:Lavender"|(M/88) ||'''They think it's all over (2 player) (#116)'''||Decar||<br />
||Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands<br />
|- <br />
|style="background-color:Lavender"|(M/89) ||'''The Forgetfuls (#117)'''||Decar||<br />
||After you place one of these tiles, you miss your next turn<br />
|- <br />
|style="background-color:Lavender"|(M/90) ||'''"5 Finger"Twister (#118)'''||Decar||<br />
||When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points<br />
|- <br />
|style="background-color:Lavender"|(M/91) ||'''Pig Hunter (#119)'''||Decar||<br />
||Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters<br />
|- <br />
|style="background-color:Lavender"|(M/92) ||'''Placing Bids (#120)'''||Decar||<br />
||If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/93) ||'''Boops (#121)'''||Decar||<br />
||Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring<br />
|- <br />
|style="background-color:Lavender"|(M/94) ||'''Hot Tubs (#122)'''||Decar||<br />
||Gives the player drawing the tile the option of placing two followers on a feature (city or road only)<br />
|- <br />
|style="background-color:Lavender"|(M/95) ||'''Eierlegende Wollmilchsau (#123)'''||Decar||<br />
||This special figure provides different scoring bonuses depending on which type of follower is associated with it<br />
|- <br />
|style="background-color:Lavender"|(M/96) ||'''Paleo (#124)'''||Decar||<br />
||When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0<br />
|- <br />
|style="background-color:Lavender"|(M/97) ||'''Sandmen (#125)'''||Decar||<br />
||When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep<br />
|- <br />
|style="background-color:Lavender"|(M/98) ||'''Drop-ins (#126)'''||Decar||<br />
||When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal")<br />
|- <br />
|style="background-color:Lavender"|(M/99) ||'''Plagues of Carcassonne : Frogs (#127)'''||Decar||<br />
||Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored<br />
|- <br />
|style="background-color:Lavender"|(M/100) ||'''Plagues of Carcassonne : Disease of Livestock (#128)'''||Decar||<br />
||Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city<br />
|- <br />
|style="background-color:Lavender"|(M/101) ||'''Plagues of Carcassonne : Darkness (#129)'''||Decar||<br />
||Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points<br />
|- <br />
|style="background-color:Lavender"|(M/102) ||'''Plagues of Carcassonne : Boils (#130)'''||Decar||<br />
||Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities"<br />
|- <br />
|style="background-color:Lavender"|(M/103) ||'''Plagues of Carcassonne : Hail and Fire (#131)'''||Decar||<br />
||Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play<br />
|- <br />
|style="background-color:Lavender"|(M/104) ||'''Plagues of Carcassonne : Lice (#132)'''||Decar||<br />
||When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring<br />
|- <br />
|style="background-color:Lavender"|(M/105) ||'''Plagues of Carcassonne : Locusts (#133)'''||Decar||<br />
||Locust tiles can be placed against any tile sides; any city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases<br />
|- <br />
|style="background-color:Lavender"|(M/106) ||'''Plagues of Carcassonne : Wild Animals (#134)'''||Decar||<br />
||Once a Wild Animal tile has 4 meeples on any of the 8 the surrounding tiles, it is captured, and the active player takes an extra turn and can remove a meeple from the board (without scoring); when the Wild Animal is surrounded by all 8 tiles, any meeples left on those 8 tiles are eaten and removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/107) ||'''Plagues of Carcassonne : Water Turned to Blood (#135)'''||Decar||<br />
||Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value<br />
|- <br />
|style="background-color:Lavender"|(M/108) ||'''Plagues of Carcassonne : Loss of Meeple (#136)'''||Decar||<br />
||Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples<br />
|- <br />
|style="background-color:Lavender"|(M/109) ||'''Mountain Top Views (#137)'''||Decar||<br />
||Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn<br />
|- <br />
|style="background-color:Lavender"|(M/110) ||'''Mountain Horns (#138)'''||Decar||<br />
||When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/111) ||'''The Wolves of Carcassonne (#140)'''||Decar||<br />
||A wolf moves around the board when a city pennant is drawn, removing any meeple it encounters and a new tile; when 4 meeples have been trapped, each player must take back one meeple from play, plus those trapped by the wolf; the tiles are also reviewed regularly and the tile with most city sides held back until the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/112) ||'''Binmen of Carcassonne (#141)'''||Decar||<br />
||When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed<br />
|- <br />
|style="background-color:Lavender"|(M/113) ||'''The Tombola (#142)'''||Decar||<br />
||When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests<br />
|- <br />
|style="background-color:Lavender"|(M/114) ||'''Tikka Masala (#143)'''||Decar||<br />
||The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types<br />
|- <br />
|style="background-color:Lavender"|(M/115) ||'''Street Festival (#144)'''||Decar||<br />
||Add bonuses to road scoring, and any cities/cloisters that are close by<br />
|- <br />
|style="background-color:Lavender"|(M/116) ||'''Southern Fried (#145)'''||Decar||<br />
||Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions<br />
|- <br />
|style="background-color:Lavender"|(M/117) ||'''Chicken Coops (#146)'''||Decar||<br />
||Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/118) ||'''Counting Your Chickens (#147)'''||Decar||<br />
||Players have a small supply of tiles face-down in front of them - but they only get to look at them once; in certain shared scoring situations, you may try to describe one of your hidden tiles, then turn one over; if correct you may play it, otherwise all of your tiles go back and you draw new tiles to replenish your supply<br />
|- <br />
|style="background-color:Lavender"|(M/119) ||'''Winter-Edition - Dwarves in the Mine'''||kettlefish||WE<br />
||4x3 start block for WE, with mountains and mines<br />
|- <br />
|style="background-color:Lavender"|(M/120) ||'''Something about Toulouse'''||Whaleyland||C1<br />
||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc<br />
|- <br />
|style="background-color:Lavender"|(M/121) ||'''Apprentices (Squires, Pickpockets and Farm Hands)'''||crasher||C1/C2/WD/WE<br />
||Alternative uses for travel set meeples in regular games<br />
|- <br />
|style="background-color:Lavender"|(M/122) ||'''The Merchant of Carcassonne'''||mkebaron||C1/C2/WD/WE<br />
||Adapting Huts (from H&G) to Carcasonne roads<br />
|- <br />
|style="background-color:Lavender"|(M/123) ||'''The Duke (was The King)'''||Joff||C1/C2/WD/WE<br />
||Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring<br />
|- <br />
|style="background-color:Lavender"|(M/124) ||'''Tiny Ideas'''||Deatheux||C1<br />
||Tiles which grant an extra function to the player on their turn<br />
|- <br />
|style="background-color:Lavender"|(M/125) ||'''Apprentice Meeple'''||Jabberwocky||C1/C2/WD/WE<br />
||Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own <br />
|- <br />
|style="background-color:Lavender"|(M/126) ||'''Roadblocks and Road Tolls'''||Elmendalerenda||C1<br />
||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"<br />
|- <br />
|style="background-color:Lavender"|(M/127) ||'''The Four Horsemen of the Apocalypse'''||PinkPaisley||C1/C2/WD/WE<br />
||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring<br />
|- <br />
|style="background-color:Lavender"|(M/128) ||'''The Moated City of Carcassonne'''||Whaleyland||C1/C2<br />
||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles<br />
|- <br />
|style="background-color:Lavender"|(M/129) ||'''Vive La Revolucion'''||Dave||C1<br />
||Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud"<br />
|- <br />
|style="background-color:Lavender"|(M/130) ||'''Baby Boom'''||Dave||C1/C2/WD/WE<br />
||Gain extra meeple if have two meeples in a city instead of scoring<br />
|- <br />
|style="background-color:Lavender"|(M/131) ||'''Allies and Intrigues'''||Dave||C1/C2/WD/WE<br />
||Two ideas for sharing, or siphoning points from, features<br />
|- <br />
|style="background-color:Lavender"|(M/132) ||'''The Paladin - Laird and Protector'''||ReformedCE||C1/C2/WD/WE<br />
||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself<br />
|- <br />
|style="background-color:Lavender"|(M/133) ||'''Court Magician'''||Dave||C1/C2/WD/WE<br />
||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere<br />
|- <br />
|style="background-color:Lavender"|(M/134) ||'''A Meeple Wears Many Hats'''||Big Guy||C1/C2/WD/WE<br />
||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)<br />
|- <br />
|style="background-color:Lavender"|(M/135) ||'''Trading Cloisters'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Adds new trade tokens to Cloisters; can be used with "Animal Farm"<br />
|- <br />
|style="background-color:Lavender"|(M/136) ||'''The Magistrate'''||Whaleyland||C1<br />
||Some ideas based on The Scout (H&G)<br />
|- <br />
|style="background-color:Lavender"|(M/137) ||'''The Beggars and the Nobles'''||Tilehunt||C1/C2/WD/WE<br />
||Additional figures that either add to, or deduct from, the score of an occupied feature you extend<br />
|- <br />
|style="background-color:Lavender"|(M/138) ||'''City Bridges'''||Tilehunt||C1/C2/WD/WE<br />
||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.<br />
|- <br />
|style="background-color:Lavender"|(M/139) ||'''Carcassonne RPG'''||Paul & Big Guy||C1/C2/WD/WE<br />
||Gain goal or ability cards when pass 0 on scoretrack<br />
|- <br />
|style="background-color:Lavender"|(M/140) ||'''Cities and Knights'''||Tilehunt||C1<br />
||Possible translation of Catan expansion (Cities and Knights) to Carcassonne<br />
|- <br />
|style="background-color:Lavender"|(M/141) ||'''Turncoats and Assassin'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead<br />
|- <br />
|style="background-color:Lavender"|(M/142) ||'''Zombies!!!'''||Carcatronn||C1<br />
||Zombies randomly move around the board - tile images no longer available<br />
|- <br />
|style="background-color:Lavender"|(M/143) ||'''The Colossus of Carcassonne'''||Big Guy||C1/C2/WD/WE<br />
||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring<br />
|- <br />
|style="background-color:Lavender"|(M/144) ||'''Carcassonne: Legacy'''||Whaleyland||C1/C2/WD/WE<br />
||Rules and tiles change as game develops<br />
|- <br />
|style="background-color:Lavender"|(M/145) ||'''The Oldest Profession'''||Rosco||C1/C2/WD/WE<br />
||Female meeple used to distract another player's meeple, or motivate one of your own<br />
|- <br />
|style="background-color:Lavender"|(M/146) ||'''Villain/super thief/politician'''||Rosco||C1/C2/WD/WE<br />
||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple<br />
|- <br />
|style="background-color:Lavender"|(M/147) ||'''Bar'''||play2draw||C1/C2/WD/WE<br />
||Drinking contest between followers in shared features<br />
|- <br />
|style="background-color:Lavender"|(M/148) ||'''The City of Carcassonne Divided'''||Whaleyland||C1<br />
||Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area<br />
|- <br />
|style="background-color:Lavender"|(M/149) ||'''Open Hand'''||asparagus||C1/C2/WD/WE<br />
||Play with three tiles in hand, displayed for all to see<br />
|- <br />
|style="background-color:Lavender"|(M/150) ||'''The Friary (Gold Mines repackaged)'''||asparagus||C1/C2/WD/WE<br />
||Score more points the longer a feature is incomplete<br />
|- <br />
|style="background-color:Lavender"|(M/151) ||'''The Gypsies'''||ILikeGames||C1<br />
||After placing tile, you place a follower on a feature on one of the tiles surrounding it<br />
|- <br />
|style="background-color:Lavender"|(M/152) ||'''The Prince-Bishop'''||asparagus||C1/C2/WD/WE<br />
||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time<br />
|- <br />
|style="background-color:Lavender"|(M/153) ||'''The Farmers Of Carcassonne'''||jappie||C1<br />
||Add tokens around your farmer to gain extra points at the end<br />
|- <br />
|style="background-color:Lavender"|(M/154) ||'''Secret Assassin'''||frankdux||C1<br />
||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/155) ||'''Additional Messenger tiles'''||frankdux||C1/C2<br />
||Some alternative Messenger Tile ideas<br />
|- <br />
|style="background-color:Lavender"|(M/156) ||'''Ghostbusters'''||frankdux||C1/C2/WD/WE<br />
||Place "ghosts" in features to scare off standard meeples<br />
|- <br />
|style="background-color:Lavender"|(M/157) ||'''The Abbess'''||Gerry||C1/C2/WD/WE<br />
||The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/158) ||'''Garrison Expansion'''||Christopher||C1<br />
||Alternative use for various siege tiles<br />
|- <br />
|style="background-color:Lavender"|(M/159) ||'''Shared Builder'''||Danisthirty||C1<br />
||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons"<br />
|- <br />
|style="background-color:Lavender"|(M/160) ||'''Carcassonne Tournaments'''||loki||C1<br />
||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too<br />
|- <br />
|style="background-color:Lavender"|(M/161) ||'''The Seneschal'''||Whaleyland||C1/C2/WD/WE<br />
||Single figure that boosts a city score when city closes, but then moves to another city<br />
|- <br />
|style="background-color:Lavender"|(M/162) ||'''The Ambassador '''||loki||C1/C2/WD/WE<br />
||Use the wagon's "move after scoring" rule, but applied to The Abbot<br />
|- <br />
|style="background-color:Lavender"|(M/163) ||'''The Drunkard'''||Quevy||C1/C2/WD/WE<br />
||Place a bottle by another meeple to temporarily stop them scoring a feature<br />
|- <br />
|style="background-color:Lavender"|(M/164) ||'''Extending the Black Tower'''||Ailurus||C1/C2/WD/WE<br />
||Capture pieces from a tower using knight move from chess, or cap a tower<br />
|- <br />
|style="background-color:Lavender"|(M/165) ||'''Armoured Knights'''||franks||C1/C2/WD/WE<br />
||Possible use for metal meeple figures as knights with extra abilities and strength<br />
|- <br />
|style="background-color:Lavender"|(M/166) ||'''Saint Martin of Tours'''||Fritz_Spinne||WE<br />
||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs<br />
|- <br />
|style="background-color:Lavender"|(M/167) ||'''Crime and Punishment'''||Endecay||C1<br />
||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case<br />
|- <br />
|style="background-color:Lavender"|(M/168) ||'''Villages'''||Wolnic & Sir Ritchfield||C1/C2/WD/WE<br />
||Options for using or scoring Villages<br />
|- <br />
|style="background-color:Lavender"|(M/169) ||'''Mages Mansion and Witches Hut'''||What If?||C1<br />
||"Home" tiles for the "Mage" and "Witch"<br />
|- <br />
|style="background-color:Lavender"|(M/170) ||'''Giant Fortresses'''||SRBO||C1/C2/WD/WE<br />
||Place fortress and score for number of complete rings of surrounding tiles<br />
|- <br />
|style="background-color:Lavender"|(M/171) ||'''Secret Goals'''||Danisthirty||C1/C2/WD/WE<br />
||Discussion of possible goals or quests; see "By Order of the King"<br />
|- <br />
|style="background-color:Lavender"|(M/172) ||'''Onesies'''||asparagus||C1<br />
||City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents<br />
|- <br />
|style="background-color:Lavender"|(M/173) ||'''Earthquake'''||asparagus||C1<br />
||Move tiles when earthquake occurs<br />
|- <br />
|style="background-color:Lavender"|(M/174) ||'''Devil and the Paladin'''||Dragonlord||C1/C2/WD/WE<br />
||Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed<br />
|- <br />
|style="background-color:Lavender"|(M/175) ||'''Rivers and Lakes'''||Wolnic||C1<br />
||Tiles creating a landscape of many rivers and lakes - sample photo of layout only<br />
|- <br />
|style="background-color:Lavender"|(M/176) ||'''Ticket to Carcassonne'''||Jasonofthefifth||C1/C2/WD/We<br />
||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"<br />
|- <br />
|style="background-color:Lavender"|(M/177) ||'''The German Shepherds'''||Wolnic||C1<br />
||Some extra tokens and rules for use with "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/178) ||'''Catapult Conversion to C2'''||jm||C2<br />
||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats<br />
|- <br />
|style="background-color:Lavender"|(M/179) ||'''Brexit is Coming'''||trenceval||C1<br />
||Mix of hard/soft rules for co-operative working<br />
|- <br />
|style="background-color:Lavender"|(M/180) ||'''The Cartographer'''||Seli||C1/C2/WD/WE<br />
||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there<br />
|- <br />
|style="background-color:Lavender"|(M/181) ||'''The Plague (simpler version)'''||Servius Sertorius||C1<br />
||A simplified version of the Spielbox expansion, "The Plague"<br />
|- <br />
|style="background-color:Lavender"|(M/182) ||'''The Improbables'''||Oldbonz||C1/C2/WD/WE<br />
||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC?<br />
|- <br />
|style="background-color:Lavender"|(M/183) ||'''Stargates'''||Meepledrone & Wolnic||C1/C2/WD/WE<br />
||Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2"<br />
|- <br />
|style="background-color:Lavender"|(M/184) ||'''Albigensian Crusade'''||ETC/SSRediger||C1<br />
||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles<br />
|- <br />
|style="background-color:Lavender"|(M/185) ||'''The Vikings'''||Oldbonz||C1/WD<br />
||Addition of Vikings to coastal tiles<br />
|- <br />
|style="background-color:Lavender"|(M/186) ||'''Sabotage!'''||Meepledrone||C1/C2/WD/WE<br />
||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed<br />
|- <br />
|style="background-color:Lavender"|(M/187) ||'''Black Tower of Defence'''||coldhands||C1<br />
||Helps protect against the Dragon<br />
|- <br />
|style="background-color:Lavender"|(M/188) ||'''Fool's Gold'''||SxN||C2<br />
||Tiles with Fool's Gold affect any adjacent "gold" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/189) ||'''The Volcano component of "The Sorcerer"'''||SxN||C1/C2<br />
||Two volcanoes that have destructive effects on the landscape if/when they erupt<br />
|- <br />
|style="background-color:Lavender"|(M/190) ||'''Custom Scoreboard'''||SxN||C1/C2<br />
||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"<br />
|- <br />
|style="background-color:Lavender"|(M/191) ||'''The Other Side'''||SxN||C1/C2<br />
||Double-sided tiles with similar features, but different topologies (continuous or broken road)<br />
|- <br />
|style="background-color:Lavender"|(M/192) ||'''Korrigans Church'''||Oldbonz||WE<br />
||Winter Edition church tiles with Korrigans (Fairy Folk of Brittany)<br />
|- <br />
|style="background-color:Lavender"|(M/193) ||'''Carcassonne: The Missions / Team-cassonne'''||Gagoune||C1/C2/WD/WE<br />
||Discussion of possible goals or quests, some shared; see other Quest expansions<br />
|- <br />
|style="background-color:Lavender"|(M/194) ||'''Posting Rewards'''||PapaGeek||C1/C2/WD/WE<br />
||Score points by releasing another player's trapped meeple<br />
|- <br />
|style="background-color:Lavender"|(M/195) ||'''Binding Deed'''||Snearone||C1/C2/WD/WE<br />
||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles<br />
|- <br />
|style="background-color:Lavender"|(M/196) ||'''Windrose Quadrants'''||Decar||C1<br />
||Alternative for using the Wind Roses tiles<br />
|- <br />
|style="background-color:Lavender"|(M/197) ||'''Geodetic Roses'''||Kothmann||C1/C2/WD/WE<br />
||Variant for Wind Roses<br />
|- <br />
|style="background-color:Lavender"|(M/198) ||'''Gargoyles and Picnics'''||SxN||C1/C2<br />
||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms<br />
|- <br />
|style="background-color:Lavender"|(M/199) ||'''Double Phantom'''||Just a Bill||C1/C2/WD/WE<br />
||Each player may place two phantoms; when both are in play, and one of them is in a completing feature, a random choice reveals which is the real Phantom, and which the phantom Phantom<br />
|- <br />
|style="background-color:Lavender"|(M/200) ||'''Without Meeples'''||HiG||C1/C2/WD/WE<br />
||Play the game automatically scoring any features you complete each turn; no need to place meeples<br />
|- <br />
|style="background-color:Lavender"|(M/201) ||'''Team Builder'''||Wolnic||C1/C2/WD/WE<br />
||Build your team as the game develops, declining points for features to gain new team members<br />
|- <br />
|style="background-color:Lavender"|(M/202) ||'''Wandering Shepherd'''||Kothmann||C1/C2/WD/WE<br />
||Single uncoloured shepherd piece is moved around to unoccupied fields blocking any farmers being placed there<br />
|- <br />
|style="background-color:Lavender"|(M/203) ||'''Mage and Witch Variants'''||Kothmann||C1/C2/WD/WE<br />
||Links the movements of Mage and Witch; when the Mage moves, the Witch moves to the tile he left; optional idea to include the Fairy (from "Princess and Dragon") as well in this magical merry-go-round<br />
|- <br />
|style="background-color:Lavender"|(M/204) ||'''Multi Meeple Madness'''||Kothmann||C1/C2/WD/WE<br />
||Players can place as many meeples in a feature when they want, even when it's another player's turn<br />
|- <br />
|style="background-color:Lavender"|(M/205) ||'''Mysterons'''||Decar||<br />
||Each of the tiles features a set of Mysteron rings; use them to replace any follower, with your own, on any feature extended by the tile, with the replaced piece remaining on the rings; if the feature is extended again, other players may swap a follower with the one on the rings until the main feature can no longer be extended<br />
|}</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Descriptions&diff=285811Expansion List - Descriptions2023-09-03T11:08:32Z<p>Wolnic: Add Introduction</p>
<hr />
<div>This page contains descriptions for all of the Fan-made expansions included in the Official and Fabe-made Expansion Selector. You can sort the table by clicking on the column titles, or use your Browser search box to search for any key words that may be found in the Descriptions.<br />
<br />
* [[Expansion List - Selector|Official and Fan-made Expansion Selector]]<br />
<br />
{| class="wikitable sortable" style="text-align:left;"<br />
! scope="col" style="width: 30px;" | Ref<br />
! scope="col" style="width: 200px;"; | Expansion<br />
! scope="col" style="width: 50px;" | Author<br />
! scope="col" style="width: 30px;" | Version<br />
! | Description<br />
<br />
|- <br />
|style="background-color:Honeydew"|(A/1) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
|- <br />
|style="background-color:Honeydew"|(A/2) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
|- <br />
|style="background-color:Honeydew"|(A/3) ||'''Fairy Tales'''||Novelty||C1<br />
||Contains elements from a number of fan-made expansions based on children's fairy tales<br />
|- <br />
|style="background-color:Honeydew"|(A/4) ||'''An Apple a Day'''||Cappy||C1<br />
||Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/5) ||'''Timber!'''||Scott & Novelty||C1<br />
||Adds Timber trade goods for forests<br />
|- <br />
|style="background-color:Honeydew"|(A/6) ||'''Gold Rush'''||Novelty||C1<br />
||Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(A/7) ||'''The Ocean (2009)'''||Skipboris||C1<br />
||Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/8) ||'''The Ocean (2013)'''||Skipboris||C1<br />
||Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
|- <br />
|style="background-color:Honeydew"|(A/9) ||'''The Ocean : Turbulent Waters'''||Skipboris||C1<br />
||Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
|- <br />
|style="background-color:Honeydew"|(A/10) ||'''The Ocean : Buried Treasure'''||Skipboris||C1<br />
||Maps and treasure, and a few other extras, for use with "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/11) ||'''Lavender Fields'''||Welli Designs||C1<br />
||Adds honey trade goods and enables double turn for farms<br />
|- <br />
|style="background-color:Honeydew"|(A/12) ||'''Wishing Wells'''||Novelty||C1<br />
||Allows a player to make a wish and carry out action during another player's turn<br />
|- <br />
|style="background-color:Honeydew"|(A/13) ||'''Treasure Hunt'''||Jonathan Wu||C1<br />
||Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
|- <br />
|style="background-color:Honeydew"|(A/14) ||'''Treasure Chest'''||Novelty||C1<br />
||Played together with "Treasure Hunt", it includes Forest and River tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/15) ||'''Lord of the Rings 2 : The Two Towers'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/16) ||'''Lord of the Rings 3 : Return of the King'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/17) ||'''Family Feud V3'''||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/18) ||'''Breweries V2'''||Meepleater||C1<br />
||Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
|- <br />
|style="background-color:Honeydew"|(A/19) ||'''Gold Mines'''||Scott & Novelty||C1<br />
||Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
|- <br />
|style="background-color:Honeydew"|(A/20) ||'''Mills and Bakeries V1'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/21) ||'''Mills and Bakeries V2'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
|- <br />
|style="background-color:Honeydew"|(A/22) ||'''Fruit Trader'''||Jonathan Wu||C1<br />
||When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
|- <br />
|style="background-color:Honeydew"|(A/23) ||'''Apothecaries and Tithes'''||Meepleater||C1<br />
||Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
|- <br />
|style="background-color:Honeydew"|(A/24) ||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]||Novelty||C1<br />
||Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
|- <br />
|style="background-color:Honeydew"|(A/25) ||'''Influence of the Church'''||JPutt927||C1<br />
||Adds several church-related landscape features and tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/26) ||'''Roman Influence'''||CarcassonneCentral||C1<br />
||Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/27) ||'''Taverns'''||JPutt927||C1<br />
||After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/28) ||'''Cemetery'''||Quevy||C1<br />
||After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/29) ||'''Manors'''||JPutt927 & Leven||C1<br />
||When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
|- <br />
|style="background-color:Honeydew"|(A/30) ||'''Chariot Race'''||JPutt927||C1<br />
||Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
|- <br />
|style="background-color:Honeydew"|(A/31) ||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]||Trebuchet||C1<br />
||Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for updated and C2 versions<br />
|- <br />
|style="background-color:Honeydew"|(A/32) ||'''Natural Disasters'''||CKorfmann & Gwommy||C1<br />
||Adds a number of natural disasters<br />
|- <br />
|style="background-color:Honeydew"|(A/33) ||'''Fighters & Scholars'''||edmil||C1<br />
||Introduces a way of levelling up followers<br />
|- <br />
|style="background-color:Honeydew"|(A/34) ||'''Wizards & Witches'''||JPutt927||C1<br />
||Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
|- <br />
|style="background-color:Honeydew"|(A/35) ||'''Salt and Cocoa Traders'''||Meepleater||C1<br />
||Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
|- <br />
|style="background-color:Honeydew"|(A/36) ||'''New Discoveries'''||JPutt927||C1<br />
||Open up a separate landscape area on the table<br />
|- <br />
|style="background-color:Honeydew"|(A/37) ||'''Apothecaries'''||Meepleater||C1<br />
||Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
|- <br />
|style="background-color:Honeydew"|(A/38) ||'''Lakes and Fishmongers'''||Quevy||C1<br />
||Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
|- <br />
|style="background-color:Honeydew"|(A/39) ||'''Tug of War - UK Meetup 2015'''||Decar||C1<br />
||It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
|- <br />
|style="background-color:Honeydew"|(A/40) ||'''Fishermen & Pirates'''||Meeple||C1<br />
||Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/41) ||'''Santa Claus'''||Fritz_Spinne||C1<br />
||When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/42) ||'''The White Dragon'''||Ricy||C1<br />
||A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/43) ||'''The Handicraft'''||Zotto||C1<br />
||Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
|- <br />
|style="background-color:Honeydew"|(A/44) ||'''Family Planning'''||Fritz_Spinne||C1<br />
||In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/45) ||'''Birthday in the Land of Cockaigne'''||Carcassonne-Forum||C1<br />
||Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
|- <br />
|style="background-color:Honeydew"|(A/46) ||'''The Forests of Carcassonne v2.0'''||Cosalo & Tanja Pöschl||C1<br />
||A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/47) ||'''Tunnel Extra V0.6'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
|- <br />
|style="background-color:Honeydew"|(A/48) ||'''Tunnel Extra V1.0'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
|- <br />
|style="background-color:Honeydew"|(A/49) ||'''The Ice Queen'''||Sigried & Dieter Maute||C1<br />
||When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/50) ||'''The Horses & The Dungeons'''||Mentor09||C1<br />
||Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/51) ||'''Bailiff and Rider'''||invinitas & KlausiMausi||C1<br />
||The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/52) ||'''The Training Area'''||Lars120||C1<br />
||Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/53) ||'''St Nicolas'''||Seli||C1<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/54) ||'''The Inner Wall'''||Bojo||C1<br />
||Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/55) ||'''Fishers & Sailors'''||Bojo||C1<br />
||Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
|- <br />
|style="background-color:Honeydew"|(A/56) ||'''The Architects'''||Gwommy||C1<br />
||Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
|- <br />
|style="background-color:Honeydew"|(A/57) ||'''Fences'''||Gwommy & Elmendalerenda||C1<br />
||Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
|- <br />
|style="background-color:Honeydew"|(A/58) ||'''The Horse'''||Gwommy||C1<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(A/59) ||'''The Pope of Avignon'''||Wicke||C1<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/60) ||'''The Invaders'''||Whaleyland||C1<br />
||Adds a mechanic similar to the Robber from Settlers of Catan<br />
|- <br />
|style="background-color:Honeydew"|(A/61) ||'''The Reconquest of Gaul'''||Whaleyland||C1<br />
||Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
|- <br />
|style="background-color:Honeydew"|(A/62) ||'''Roads to Victory'''||JPutt927||C1<br />
||Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(A/63) ||'''Marshes'''||Trebuchet||C1<br />
||A large expansion that introduces the Marsh landscape feature<br />
|- <br />
|style="background-color:Honeydew"|(A/64) ||'''The Wonderful Wizard of Oz'''||Novelty||C1<br />
||Tiles based loosely on the themes from the book of the same name, and a wizard<br />
|- <br />
|style="background-color:Honeydew"|(A/65) ||'''Barbarian Horde'''||JPutt927||C1<br />
||Requires The City of Carcassonne, which can now be raided<br />
|- <br />
|style="background-color:Honeydew"|(A/66) ||'''Dragon Hunters'''||Novelty||C1<br />
||Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
|- <br />
|style="background-color:Honeydew"|(A/67) ||'''The Inquisitor'''||Aenima ||C1<br />
||At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
|- <br />
|style="background-color:Honeydew"|(A/68) ||'''Pied Piper'''||Quevy||C1<br />
||Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
|- <br />
|style="background-color:Honeydew"|(A/69) ||'''The Boy Who Cried Wolf'''||Quevy||C1<br />
||Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
|- <br />
|style="background-color:Honeydew"|(A/70) ||'''The Big Black Pig Escape'''||Aenima ||C1/C2<br />
||A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
|- <br />
|style="background-color:Honeydew"|(A/71) ||'''Wanderer and Mayor's Office'''||Leven||C1<br />
||The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
|- <br />
|style="background-color:Honeydew"|(A/72) ||'''Pig Race to Riches'''||Carcking & JPutt927||C1<br />
||Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
|- <br />
|style="background-color:Honeydew"|(A/73) ||'''The Gambling (Aenima)'''||Aenima ||C1<br />
||Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
|- <br />
|style="background-color:Honeydew"|(A/74) ||'''Buried Treasure'''||frankdux||C1<br />
||Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
|- <br />
|style="background-color:Honeydew"|(A/75) ||'''Bifröst & Rainbows'''||Quevy||C1<br />
||The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
|- <br />
|style="background-color:Honeydew"|(A/76) ||'''A winter without snow'''||Quevy||C1<br />
||The Gingerbread Man, but for the normal game<br />
|- <br />
|style="background-color:Honeydew"|(A/77) ||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''||Quevy||C1<br />
||A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/78) ||'''The Legend of Lady Carcas'''||Dragonlord||C1<br />
||Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
|- <br />
|style="background-color:Honeydew"|(A/79) ||'''Sailing the Seas C1'''||Squiffything||C1<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/80) ||'''Sailing The Seas : Trade Routes C1'''||Wolnic||C1<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/81) ||'''Sailing The Seas : Trade Routes C2'''||Wolnic||C2<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/82) ||'''Sailing the Seas C2'''||Wolnic||C2<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/83) ||'''The Coast : Catch of the Day'''||Wolnic||C1/C2<br />
||Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Honeydew"|(A/84) ||'''New Forest : The Hunting Forest'''||Wolnic||C2<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/85) ||'''The New Forest'''||Wolnic||C2<br />
||Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/86) ||'''Pig on a Pedestal'''||Wolnic||C2<br />
||Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
|- <br />
|style="background-color:Honeydew"|(A/87) ||'''The Libraries'''||PresetM||C1<br />
||Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/88) ||'''Dragon Killers'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
|- <br />
|style="background-color:Honeydew"|(A/89) ||'''Dragon Nests'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/90) ||'''Wanderers & Myths'''||Karel Koplík||C1<br />
||The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/91) ||'''The Plague'''||PresetM||C2<br />
||Conversion of the expansion "The Plague" to C2 artwork style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/92) ||'''City on Fire'''||Palkan||C1<br />
||Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
|- <br />
|style="background-color:Honeydew"|(A/93) ||'''The Alchemist'''||Meepledrone||C1/C2<br />
||Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/94) ||'''The Druid'''||kettlefish||C1<br />
||The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/95) ||'''Golden Eggs'''||Fritz_Spinne||C1<br />
||When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/96) ||'''The Dragon Flowers of Carcassonne'''||Fritz_Spinne||C1<br />
||A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/97) ||'''Demons in Carcassonne'''||Murphy013||C1<br />
||The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/98) ||'''The Gambling (invinitas)'''||invinitas||C1<br />
||When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/99) ||'''The Rainbow'''||invinitas||C1<br />
||When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/100) ||'''Robin Hood'''||invinitas||C1<br />
||The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/101) ||'''Snow Queen'''||PresetM||WE<br />
||When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/102) ||'''Ignatius of Loyola'''||CAE Manresa||C1/C2/WD/WE<br />
||This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/103) ||'''The Summer Gingerbread Man'''||Quevy||C1<br />
||Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/104) ||'''The Painter'''||Ratz65||C1<br />
||Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/105) ||'''The Abbot (Base Game)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 Base Game<br />
|- <br />
|style="background-color:Honeydew"|(A/106) ||'''The Black Death'''||CAE Manresa||C1/C2/WD/WE<br />
||When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/107) ||'''Riverboats & The Whirlpool'''||Just a Bill||C1<br />
||Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/108) ||'''Carcassonne's Dracula'''||Carcatronn||C1<br />
||The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
|- <br />
|style="background-color:Honeydew"|(A/109) ||'''The Winter Coast & Catch of the Day'''||Wolnic||WD<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Lavender"|(A/110) ||'''Olive Tree Orchards'''||Welli Designs||C1<br />
||Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/111) ||'''The Necromancer'''||Wicke||C1<br />
||Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
|- <br />
|style="background-color:MistyRose"|(A/112) ||'''Keep'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/113) ||'''Crusades and Representatives of the People'''||LRV||C1/C2<br />
||Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/114) ||'''Captains & Spies'''||Servius Sertorius & Meepledrone||C2<br />
||Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/115) ||'''The Mill & Beekeeper'''||Carcassonne93||C2<br />
||Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/116) ||'''Ally or Enemy'''||Ker42||C1/C2/WD/WE<br />
||When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
|- <br />
|style="background-color:Honeydew"|(A/117) ||'''Cosmic Portal 2 : Exploring the Multiverse'''||Ker42||C1/C2/WD/WE<br />
||Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/118) ||'''Deserts'''||Darathor||C1<br />
||Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
|- <br />
|style="background-color:Honeydew"|(A/119) ||'''Detour and Impasse'''||Carcatronn & Carcking||C1<br />
||Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
|- <br />
|style="background-color:Honeydew"|(A/120) ||'''Gambler's Luck'''||Snearone||C1/C2<br />
||A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
|- <br />
|style="background-color:Honeydew"|(A/121) ||'''Kingdoms on the River'''||Lumen||C1/C2/WD/WE<br />
||2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/122) ||'''Legacy of Rome'''||Whaleyland||C1<br />
||Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/123) ||'''Double or Nothing'''||invinitas||C1<br />
||When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/124) ||'''Monuments'''||Darathor||C1<br />
||Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/125) ||'''Summer Gingerbread Man'''||Michael Halbert||C2<br />
||It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
|- <br />
|style="background-color:Honeydew"|(A/126) ||'''Tarots'''||Oldbonz||C2<br />
||Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
|- <br />
|style="background-color:MistyRose"|(A/127) ||'''The Families'''||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
|- <br />
|style="background-color:Honeydew"|(A/128) ||'''The Lake'''||JPutt927||C1<br />
||Adds a large lake, and includes a race to be a lighthouse keeper<br />
|- <br />
|style="background-color:Honeydew"|(A/129) ||'''The Pope of Avignon v1.01'''||MarkosBoss||C2<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/130) ||'''The Riverside School'''||Wolnic||C2<br />
||Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
|- <br />
|style="background-color:Honeydew"|(A/131) ||'''The Riverside School'''||KlausiMausi||C1<br />
||These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
|- <br />
|style="background-color:Honeydew"|(A/132) ||'''Tithe Barns'''||Meepleater||C1<br />
||Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/133) ||'''Virus'''||Konrad2605||C1/C2<br />
||When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/134) ||'''Kettle of Fish'''||Novelty||C1<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(A/135) ||'''Phantom of the Opera'''||Wicke||C1<br />
||When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
|- <br />
|style="background-color:MistyRose"|(A/136) ||'''Castles, strongholds, towers'''||Zotto||C1<br />
||No rules available about tile and follower placements, and scoring<br />
|- <br />
|style="background-color:Honeydew"|(A/137) ||'''The Shepherds visit the Christ Child'''||Seli & Fritz_Spinne||WD<br />
||Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/138) ||'''DoubleSide or DoubleTurn'''||KlausiMausi & frankdux & Cate||C1<br />
||This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/139) ||'''The Abbot (Expansions)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
|- <br />
|style="background-color:Honeydew"|(A/140) ||'''The River Riders'''||BuLiFM||C1<br />
||Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/141) ||'''Herd of Cattle'''||Lemmy77||C1<br />
||When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
|- <br />
|style="background-color:Lavender"|(A/142) ||'''No Barter, Produce'''||Dave||C1<br />
||Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
|- <br />
|style="background-color:Honeydew"|(A/143) ||'''Merry Men'''||Novelty||C1<br />
||Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
|- <br />
|style="background-color:Honeydew"|(A/144) ||'''Angler and Fish Farms'''||Novelty||C1<br />
||Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
|- <br />
|style="background-color:Honeydew"|(A/145) ||'''The Hiker'''||Leven||C1<br />
||Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
|- <br />
|style="background-color:MistyRose"|(A/146) ||'''Riches For Priesthood'''||Olivier Taschereau||C1<br />
||Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/147) ||'''Bastions'''||Leven||C1<br />
||Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
|- <br />
|style="background-color:Honeydew"|(A/148) ||'''The Bethlehem Stable'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/149) ||'''The Count of Tuscany'''||Wicke||C1<br />
||Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/150) ||'''Green Christmas'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
|- <br />
|style="background-color:MistyRose"|(A/151) ||'''Forestry'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:Honeydew"|(A/152) ||'''Grim Reaple'''||Victor Watrous||C1<br />
||Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/153) ||'''The Pig Herders'''||Big Guy||C1<br />
||There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
|- <br />
|style="background-color:Honeydew"|(A/154) ||'''City Council'''||Gwommy & Novelty||C1<br />
||Tile placements can be vetoed<br />
|- <br />
|style="background-color:Honeydew"|(A/155) ||'''Bandit Camp'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
|- <br />
|style="background-color:MistyRose"|(A/156) ||'''Inquisition & Assault'''||Unknown||C1<br />
||An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(A/157) ||'''Carousels'''||Leven||C1<br />
||The tiles reverse the turn order of the players - not suitable for 2 players<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/158) ||'''Seasons'''||TheSteveAllen||C2<br />
||With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/159) ||'''The Great Pumpkin'''||kettlefish||C1<br />
||Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/160) ||'''Quarter (aka City Districts)'''||Carsten Engels||C1<br />
||An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(A/161) ||'''Seasons'''||JPutt927||C1<br />
||With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:Honeydew"|(A/162) ||'''Storno'''||Leven||C1<br />
||Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
|- <br />
|style="background-color:Honeydew"|(A/163) ||'''Orchards : A Trade In Apples'''||Wolnic||C1/C2<br />
||City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/164) ||'''The King's Passing'''||JPutt927||C1<br />
||Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/165) ||'''The Big Highwayman'''||Challa007 & Snearone||C2<br />
||When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/166) ||'''A Carcassong of Ice and Fire'''||Fritz_Spinne||C1/C2/WD<br />
||Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
|- <br />
|style="background-color:MistyRose"|(A/167) ||'''Crests of Carcassonne'''||Gerry & Danisthirty & Carcking||C1<br />
||In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/168) ||'''Dragon Treasure (Advent Calendar 2016)'''||Seli & KlausiMausi||C1<br />
||When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/169) ||'''The Wedding'''||eolone||C1/C2/WD/WE<br />
||Two lovers try to reach a monastery (before it is completed) so they can be married<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/170) ||'''New Discoveries: Distant Lands'''||Wolnic||C2<br />
||Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/171) ||'''Towers of The Black Prince'''||Oldbonz||C2<br />
||The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/172) ||'''Fruit Merchant'''||Itomi Bhaa||C1<br />
||A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/173) ||'''Frog Buster'''||Itomi Bhaa||C1<br />
||When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
|- <br />
|style="background-color:MistyRose"|(A/174) ||'''The Cursed Pennant'''||Dave||C1<br />
||Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/175) ||'''The Lighthouse Guard'''||The Juts||C1<br />
||Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/176) ||'''Walpurgis Night'''||Violet||C1<br />
||After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/177) ||'''Catapults of Carcassonne'''||eurojo & Johannes Hoppstädter||C1<br />
||Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/178) ||'''The Tinkers'''||Ratz65||C1<br />
||A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/179) ||'''The Fairy Queen & Prince'''||jeRm!||C1<br />
||Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/180) ||'''Dungeons & Peddlers'''||Runtu||C1<br />
||If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/181) ||'''Trick or Treat'''||Danisthirty||C1<br />
||The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/182) ||'''Leprechaun'''||Carcatronn||C1<br />
||When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/183) ||'''Free as a bird'''||Sleepy||C1<br />
||Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
|- <br />
|style="background-color:Lavender"|(A/184) ||'''Underground River'''||Murphy013||C1<br />
||River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
|- <br />
|style="background-color:MistyRose"|(A/185) ||'''Champions & Keep'''||Lamina||C1<br />
||A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
|- <br />
|style="background-color:MistyRose"|(A/186) ||'''The Shop'''||Christian Hermann||C1<br />
||Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/187) ||'''Pirates of Carcassonne'''||Unknown||C1<br />
||Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/188) ||'''Cross of Peace'''||Chmura||C1<br />
||Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/189) ||'''Templar'''||Chmura||C1<br />
||Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/190) ||'''Monks & Heretics'''||Lomion||C1<br />
||The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/191) ||'''The Paramour of Carcassonne'''||Ratz65||C1/C2<br />
||The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/192) ||'''St Nicholas'''||Seli||WD<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/193) ||'''Apothecaries and Tithes'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(A/194) ||'''Bridges, Castles and Bazaars'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/195) ||'''Hills and Sheep'''||Moses64 & Seli & Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
|- <br />
|style="background-color:Honeydew"|(A/196) ||'''Hills and Sheep'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/197) ||'''Cleric & Serf'''||Seli & Novelty||WD<br />
||WD version of tiles from "Cleric and Serf" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/198) ||'''Frog Buster'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/199) ||'''Fruit Merchant'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/200) ||'''Fruit Trader'''||Seli & Jonathan Wu||WD<br />
||WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/201) ||'''Pirates and Plunderers'''||Seli & Robotman||WD<br />
||WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/202) ||'''Bastions'''||Seli & Leven||WD<br />
||WD version of tiles from "Bastions" by Leven<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/203) ||'''Merry Men'''||Seli & Novelty||WD<br />
||WD version of tiles from "Merry Men" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(A/204) ||'''The Hunting Forest'''||Wolnic||C1<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/205) ||[[The_Courier_(Fan_Expansion)|'''The Courier''']]||Matisek & Bumsakalaka & Snearone||C1/C2<br />
||The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(A/206) ||'''Guild Masters and Beekeepers'''||The_Bofrostmann||C1/C2<br />
||Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
|- <br />
|style="background-color:Honeydew"|(A/207) ||'''The Mount of the Duke'''||José Barros Alonso||C1<br />
||An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
|- <br />
|style="background-color:Honeydew"|(A/208) ||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]||Danka & šmoula||C2<br />
||After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
|- <br />
|style="background-color:Honeydew"|(A/209) ||'''Mario3 Carcassonne'''||mrskaut||n/a<br />
||Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
|- <br />
|style="background-color:Honeydew"|(A/210) ||'''Zelda 2 Carcassonne'''||LinkDude||n/a<br />
||Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/211) ||'''Pokésonne Core'''||FiammaFenice||n/a<br />
||Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
|- <br />
|style="background-color:Honeydew"|(A/212) ||'''Central Scoring Track and Annex'''||drewdane||C1<br />
||Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
|- <br />
|style="background-color:Honeydew"|(F/1) ||'''Fishing Boats'''||CKorfmann||C1<br />
||Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
|- <br />
|style="background-color:Honeydew"|(F/2) ||'''Promotions'''||Gwommy||C1<br />
||Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
|- <br />
|style="background-color:Honeydew"|(F/3) ||'''Court Jester (CARC_Zoner)'''||CARC_Zoner||C1<br />
||Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
|- <br />
|style="background-color:Honeydew"|(F/4) ||'''The Day Labourers'''||Dieter Maute & Charlie-66||C1<br />
||Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/5) ||'''The Pilgrims'''||KlausiMausi||C1<br />
||This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/6) ||'''The Adventurer of Carcassonne'''||Dieter "Belushi" Rausch||C1<br />
||Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/7) ||'''Sheep & Shepherds'''||LittleMisfit & Scott Myers||C1<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/8) ||'''Citadels'''||LittleMisfit||C1<br />
||Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
|- <br />
|style="background-color:Honeydew"|(F/9) ||'''Castles'''||LittleMisfit||C1<br />
||Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/10) ||'''Thieves Guilds'''||LittleMisfit||C1<br />
||The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
|- <br />
|style="background-color:Honeydew"|(F/11) ||'''Inn & Stable Owners'''||ShadowP68||C1<br />
||Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(F/12) ||'''The House of Valois'''||Wicke||C1<br />
||Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
|- <br />
|style="background-color:Honeydew"|(F/13) ||'''The Kids are Growing Up'''||Wicke||C1<br />
||Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
|- <br />
|style="background-color:Honeydew"|(F/14) ||'''Hog Roast'''||Novelty & Joff||C1<br />
||Introduces a hog, based on the legend of Dame Carcas<br />
|- <br />
|style="background-color:Honeydew"|(F/15) ||'''The Leper'''||Novelty & Joff||C1<br />
||Adds a leper piece that cause players to lose points as it moves around the land<br />
|- <br />
|style="background-color:Honeydew"|(F/16) ||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]||Joff||C1<br />
||Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/17) ||'''The Noblemen'''||Wicke||C1<br />
||Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
|- <br />
|style="background-color:Honeydew"|(F/18) ||'''Monasteries'''||Meepleater||C1<br />
||To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(F/19) ||'''The Butcher'''||Joe Vancura||C1<br />
||Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
|- <br />
|style="background-color:Honeydew"|(F/20) ||'''Dual Dragon'''||Joff||C1<br />
||Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(F/21) ||'''Sinkholes'''||Piklach & Rich_The_Fish||C1<br />
||When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/22) ||'''The Citadel'''||asparagus||C1<br />
||Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
|- <br />
|style="background-color:Honeydew"|(F/23) ||'''Small Bridges'''||Oldbonz||C1/C2<br />
||Allows players to place wooden bridges across a river to connect the fields<br />
|- <br />
|style="background-color:Honeydew"|(F/24) ||'''Hook, Line & Sinker'''||Canada Steve||C1<br />
||The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
|- <br />
|style="background-color:Honeydew"|(F/25) ||'''Santa, Snowman & Grinch'''||Meepledrone||C1/C2<br />
||This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/26) ||'''The Plagues'''||invinitas||C1<br />
||Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/27) ||'''Hidden Character'''||invinitas||C1<br />
||Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/28) ||'''The Crusader'''|| Marvin||C1<br />
||When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/29) ||'''The Musician'''||-enel-||C1<br />
||A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/30) ||'''Les Assassins'''||izscream & Glöckchen||C1/C2/WD/WE<br />
||Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/31) ||'''The Archer'''||Afrodarko||C1<br />
||Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/32) ||'''Reinforcement'''||Fritz_Spinne||C1<br />
||The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/33) ||'''The Black Fairy'''||invinitas||C1<br />
||If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/34) ||'''Carcassonne overrun by Zombies!'''||justinkillam||C1<br />
||After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
|- <br />
|style="background-color:Honeydew"|(F/35) ||'''Play as the Dragon'''||Big Guy & Whaleyland||C1<br />
||One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/36) ||'''The Doomsayers'''||Guy||C1<br />
||Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
|- <br />
|style="background-color:MistyRose"|(F/37) ||'''Collector'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/38) ||'''Dan the Travelling Man'''||Michael Halbert||C1<br />
||Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
|- <br />
|style="background-color:Honeydew"|(F/39) ||'''The Paladin's Duel'''||mPony||C1<br />
||When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/40) ||'''The Lady and her Lord'''||Gerry||C1<br />
||Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
|- <br />
|style="background-color:MistyRose"|(F/41) ||'''Diocese'''||Lemmy77||C1<br />
||The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:MistyRose"|(F/42) ||'''Boatman'''||Lemmy77||C1<br />
||Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
|- <br />
|style="background-color:Honeydew"|(F/43) ||'''Animal Farm'''||Carcking||C1/C2/WD/WE<br />
||Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
|- <br />
|style="background-color:Honeydew"|(F/44) ||'''Assassins'''||LittleMisfit||C1/C2/WD/WE<br />
||If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/45) ||'''Bishop Galzeran'''||CAE Manresa||C1/C2/WD/WE<br />
||Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
|- <br />
|style="background-color:MistyRose"|(F/46) ||'''Cocoa Traders'''||Meepleater||C1/C2/WD/WE<br />
||Superceded by "Salt and Cocoa Traders"<br />
|- <br />
|style="background-color:Honeydew"|(F/47) ||'''Falconers and Poachers'''||Quevy||C1/C2/WD/WE<br />
||Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
|- <br />
|style="background-color:Honeydew"|(F/48) ||'''Hospital Against the Plague'''||Dragonlord||C1/C2/WD/WE<br />
||Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
|- <br />
|style="background-color:Honeydew"|(F/49) ||'''Pennants'''||CARC_Zoner||C1/C2/WD/WE<br />
||Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
|- <br />
|style="background-color:Honeydew"|(F/50) ||'''Pilgrimage'''||Gunpowdertea||C1/C2/WD/WE<br />
||Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/51) ||'''Sheepdogs, Cabbages and Black Sheep'''||Quevy||C1/C2/WD/WE<br />
||Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/52) ||'''Shepherds v2'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/53) ||'''Stolen Goods'''||Quevy||C1/C2/WD/WE<br />
||In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
|- <br />
|style="background-color:Honeydew"|(F/54) ||'''Tax Collector'''||LittleMisfit||C1/C2/WD/WE<br />
||Use your tax collector to reduce the score of an opponent's city<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/55) ||'''The Fog'''||Meepledrone||C1/C2/WD/WE<br />
||After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
|- <br />
|style="background-color:Honeydew"|(F/56) ||'''The Giant'''||Wicke||C1/C2/WD/WE<br />
||Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/57) ||'''The Gift (K#19)'''||Kothmann||C1/C2/WD/WE<br />
||Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/58) ||'''The Infiltrator'''||Quevy||C1/C2/WD/WE<br />
||Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
|- <br />
|style="background-color:Honeydew"|(F/59) ||'''The Jester and The Minstrel'''||Scott & Joff||C1/C2/WD/WE<br />
||Re-purposes tiles from "The Catapult"<br />
|- <br />
|style="background-color:Honeydew"|(F/60) ||'''The Missionary'''||CKorfmann||C1/C2/WD/WE<br />
||The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/61) ||'''The Mists of Carcassonne'''||Fährmann||C1/C2/WD/WE<br />
||Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/62) ||'''The Queen's Menagerie (the Zoo)'''||Ker42||C1/C2/WD/WE<br />
||Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
|- <br />
|style="background-color:Honeydew"|(F/63) ||'''Trading Posts'''||LittleMisfit||C1/C2/WD/WE<br />
||Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/64) ||'''Urban Warrener (K#18)'''||Kothmann & Ker42||C1/C2/WD/WE<br />
||Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
|- <br />
|style="background-color:Honeydew"|(F/65) ||'''Village Idiot'''||LittleMisfit||C1/C2/WD/WE<br />
||If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
|- <br />
|style="background-color:Honeydew"|(F/66) ||'''Walls that cut corners'''||asparagus||C1/C2/WD/WE<br />
||Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
|- <br />
|style="background-color:Honeydew"|(F/67) ||'''Court Jester (Kevin Graham)'''||LittleMisfit||C1<br />
||The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
|- <br />
|style="background-color:Honeydew"|(F/68) ||'''Mating Meeples'''||LittleMisfit||C1<br />
||Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
|- <br />
|style="background-color:Honeydew"|(F/69) ||'''Size does matter'''||LittleMisfit||C1<br />
||A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
|- <br />
|style="background-color:Honeydew"|(F/70) ||'''Bonus Tiles'''||LittleMisfit||C1<br />
||Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
|- <br />
|style="background-color:Honeydew"|(F/71) ||'''The Birds'''||Wicke||WE<br />
||A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/72) ||'''The Wicker Man'''||Wicke||C1<br />
||Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
|- <br />
|style="background-color:Honeydew"|(F/73) ||'''Fox on the run'''||Wicke||WD/WE<br />
||Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
|- <br />
|style="background-color:Honeydew"|(F/74) ||'''Zombies & Soldiers'''||Ted Wikström||C1<br />
||The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
|- <br />
|style="background-color:Honeydew"|(F/75) ||'''Santa & Elf'''||Wicke||WD/WE<br />
||Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
|- <br />
|style="background-color:Honeydew"|(F/76) ||'''Bishops & Dioceses'''||Jonathan Brown||C1<br />
||The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
|- <br />
|style="background-color:Honeydew"|(F/77) ||'''The Counting House'''||Carcking||C1<br />
||The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/78) ||'''Reeve & Quartermaster'''||Gerry||C1<br />
||Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/79) ||'''Dignitaries'''||Meepleater||C1<br />
||Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/80) ||'''Pick up & Deliver'''||Ariel Claure||C1<br />
||As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
|- <br />
|style="background-color:Honeydew"|(F/81) ||'''The Shepherds and The Angel'''||Seli||WD<br />
||Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/82) ||'''The Arbitress'''||Gwommy||C1/C2/WD/WE<br />
||Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
|- <br />
|style="background-color:Honeydew"|(F/83) ||'''Doubles Carcassonne'''||Aeoliner||C1/C2/WD/WE<br />
||After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
|- <br />
|style="background-color:MistyRose"|(F/84) ||'''The Big City'''||Lemmy77||C1<br />
||If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
|- <br />
|style="background-color:MistyRose"|(F/85) ||'''Chapter'''||Lemmy77||C1<br />
||The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
|- <br />
|style="background-color:Honeydew"|(F/86) ||'''Laborer and Mendicant (aka Servant and Mendicant)'''||Christoph Berger||C1<br />
||Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
|- <br />
|style="background-color:Honeydew"|(F/87) ||'''Friar & Farmhand'''||Scott & Christoph Berger||C1<br />
||Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
|- <br />
|style="background-color:Honeydew"|(F/88) ||'''Sentinel'''||chrallan||C1<br />
||Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/89) ||'''The Heretic'''||bassdachs||C1<br />
||Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/90) ||'''Prison of Carcassonne'''||LittleMisfit||C1/C2/WD/WE<br />
||The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
|- <br />
|style="background-color:Honeydew"|(F/91) ||'''By Order of the King'''||JPutt927||C1<br />
||Adds objective cards to the game; large download<br />
|- <br />
|style="background-color:Honeydew"|(F/92) ||'''Stained Glass'''||Trebuchet||C1<br />
||Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
|- <br />
|style="background-color:Honeydew"|(F/93) ||'''Praesidium'''||jeRm!||C1<br />
||As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/94) ||'''Quests'''||LittleMisfit||C1<br />
||Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
|- <br />
|style="background-color:Honeydew"|(F/95) ||'''Designer Cities'''||LittleMisfit||C1<br />
||Create cities with specific shapes to gain additional points<br />
|- <br />
|style="background-color:Honeydew"|(F/96) ||'''Father Time'''||Carcking & Collaborativ||C1<br />
||Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
|- <br />
|style="background-color:Honeydew"|(F/97) ||'''Troop Card'''||Dieter "Belushi" Rausch||C1<br />
||Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/98) ||'''Advisors'''||spacewolf009||C1<br />
||Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/99) ||'''The German Time Machines (Advent calendar 2016)'''||Decar||C1<br />
||When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
|- <br />
|style="background-color:Honeydew"|(F/100) ||'''Carcassonne Maps für 2 - Blanchiland'''||Meepledrone||Cfür2<br />
||A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
|- <br />
|style="background-color:Honeydew"|(F/101) ||'''King Peter III'''||CAE Manresa||C1/C2/WD/WE<br />
||When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
|- <br />
|style="background-color:Honeydew"|(F/102) ||'''Queen Sibila'''||CAE Manresa||C1/C2/WD/WE<br />
||When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
|- <br />
|style="background-color:Honeydew"|(F/103) ||'''The Market'''||CAE Manresa||C1/C2/WD/WE<br />
||Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/104) ||'''The Tactician'''||Gwommy||C1/C2/WD/WE<br />
||Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
|- <br />
|style="background-color:Honeydew"|(F/105) ||'''Tatan'''||Andreas J Haselbeck||C1/C2/WD/WE<br />
||Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/106) ||'''Two Builders'''||Carca_Maker||C1/C2/WD/WE<br />
||Each player has two builders instead of one<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/107) ||'''The Jousting Tournament'''||Michael Halbert||C1/C2/WD/WE<br />
||Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/108) ||'''Balloons (K#21)'''||Decar||C1/C2/WD/WE<br />
||A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
|- <br />
|style="background-color:Honeydew"|(F/109) ||'''Land Surveyors 2.0'''||Steven De Potter||C2<br />
||Some additional cards for use with "Land Surveyors"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/110) ||'''The Large Abbot (K#1)'''||Kothmann||C1/C2/WD/WE<br />
||Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
|- <br />
|style="background-color:Lavender"|(F/111) ||'''The Blessing of Children'''||Challa007||ALL<br />
||Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/112) ||'''City Gates and Walls (K#7)'''||Kothmann||C1/C2/WD/WE<br />
||The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/113) ||'''Guesthouses (K#8)'''||Kothmann||C1/C2/WD/WE<br />
||Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/114) ||'''Mason's Lodge (K#9)'''||Kothmann||C1/C2/WD/WE<br />
||Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/115) ||'''Pennant Keepers (K#6)'''||Kothmann||C1/C2/WD/WE<br />
||Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/116) ||'''Citadels (K#12)'''||Kothmann||C1/C2/WD<br />
||A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/117) ||'''Stacked Decks (K#13)'''||Kothmann||C1/C2/WD/WE<br />
||Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/118) ||'''Archabbot (K#14)'''||Kothmann||C1/C2/WD/WE<br />
||Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/119) ||'''Roadsigns (C1 Adaptation) (K#24)'''||Kothmann||C1<br />
||Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/120) ||'''Alien Abduction - A Crop Circles Variant (K#23)'''||Kothmann||C1/C2/WD<br />
||When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/121) ||'''Catapult Extra Token'''||JPutt927||C1<br />
||New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/122) ||'''Mini Inner City Walls'''||GinCarc||C1/C2/WD/WE<br />
||Build a wall to divide a city into two - see also "City Gates and Walls"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/123) ||'''Metapowers'''||Carca_Maker||C1/C2/WD/WE<br />
||Use extra powers to gain or hide information<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/124) ||'''Slopes & Cliffs (Carcassonne turns 3D)'''||Meepledrone||C1/C2/WD/WE<br />
||Add blocks to raise landscape tiles up to create a 3d landscape<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/125) ||'''Carcassonne Duels'''||MarkosBoss||C1/C2/WD/WE<br />
||Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/126) ||'''Halloween on Carcassonne'''||DrMeeple||C1/C2/WD/WE<br />
||Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/127) ||'''Events of Carcassonne'''||Bockspiele||C1<br />
||Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/128) ||'''Pennants of Carcassonne'''||Bockspiele||C1<br />
||Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/129) ||'''Bridges, Castles and Bazaars (Castle Tokens)'''||Telecaster||WD<br />
||WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/130) ||'''Little Houses'''||Zotto||WD<br />
||WD version of tokens from published expansion; image in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(F/131) ||'''The Messages'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:MistyRose"|(F/132) ||'''Scoring Tiles (50-300)'''||Unknown||WD<br />
||Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
|- <br />
|style="background-color:Honeydew"|(F/133) ||'''King and Robber'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/134) ||'''No Time For A Tie (Empate Duro)'''||Carca_Maker||C1/C2/WD/WE<br />
||Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/135) ||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]||Bumsakalaka||C1/C2/WD/WE<br />
||A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.<br />
|- <br />
|style="background-color:Honeydew"|(F/136) ||'''Beggars and Tormentor'''||Verena Rechberger & Claudia Spitaler||C1/C2/WD/WE<br />
||Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/137) ||'''Obelisk'''||Stepukiss||C1/C2/WD/WE<br />
||Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/138) ||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]||šmoula||C1/C2/WD/WE<br />
||Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/139) ||'''Defense of the Cities'''||Zotto||C1<br />
||Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
|- <br />
|style="background-color:Honeydew"|(F/140) ||'''New World Variant'''||Aldaron||C1<br />
||Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
|- <br />
|style="background-color:Lavender"|(F/141) ||'''Carcassonne Fluxx'''||drmfreek||C1/C2/WD/WE<br />
||Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/142) ||'''New King's Orders'''||Snearone||C1/C2<br />
||Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
|- <br />
|style="background-color:MistyRose"|(F/143) ||'''Friendly Cities'''||Zotto||C1/C2/WD/WE<br />
||Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/144) ||'''Spies'''||Ker42 & Kothmann||C1/C2/WD/WE<br />
||One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
|- <br />
|style="background-color:Honeydew"|(F/145) ||'''The Constable'''||Unknown & Kissybooboo & KlausiMausi||C1/C2/WD/WE<br />
||A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(R/1) ||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/2) ||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/3) ||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/4) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/5) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/6) ||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]||JPutt927||C1/C2<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/7) ||'''The Watchtowers'''||PresetM||C1<br />
||Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/8) ||'''The Medieval Expansion : In the Stocks'''||Joff||C1<br />
||Allows a knight to be temporarily removed from a city<br />
|- <br />
|style="background-color:Honeydew"|(R/9) ||'''The Medieval Expansion : Jousting Tournament'''||Joff||C1<br />
||Creates an additional scoring area in a city<br />
|- <br />
|style="background-color:Honeydew"|(R/10) ||'''The Medieval Expansion : The Gallows'''||Joff||C1<br />
||Used to remove a knight from the city permanently<br />
|- <br />
|style="background-color:Honeydew"|(R/11) ||'''The Medieval Expansion : The Order of Chivalry'''||Joff||C1<br />
||Allows a knight to be added to a city, using unconventional means<br />
|- <br />
|style="background-color:Honeydew"|(R/12) ||'''Forests'''||Scott & Novelty||C1<br />
||A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/13) ||'''Wild Boars'''||Calvin Daniels & KlausiMausi||C1<br />
||Designed to be played with "Log Cabins" and "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/14) ||'''Green Dragon'''||Novelty & Scott||C1<br />
||Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
|- <br />
|style="background-color:Honeydew"|(R/15) ||'''Log Cabins'''||Novelty||C1<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
|- <br />
|style="background-color:Honeydew"|(R/16) ||'''Evergreen Forest'''||Novelty||C1<br />
||Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
|- <br />
|style="background-color:Honeydew"|(R/17) ||'''Forest Fire'''||JPutt927||C1<br />
||Adds a fire that wrecks havoc on the forest in which it is placed<br />
|- <br />
|style="background-color:Honeydew"|(R/18) ||'''The Little Forest'''||Quevy||C1<br />
||This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/19) ||'''Mountains'''||Scott & Novelty||C1<br />
||Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
|- <br />
|style="background-color:Honeydew"|(R/20) ||'''Dragon's Lair'''||Scott & Novelty||C1<br />
||Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/21) ||'''High Places'''||Novelty||C1<br />
||Adds cloisters and shrines to tiles for use with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(R/22) ||'''Pyrénées'''||Quevy||C1<br />
||Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/23) ||'''The Foot Hills - Part 1'''||TheSteveAllen||C1<br />
||A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
|- <br />
|style="background-color:Honeydew"|(R/24) ||'''The Ocean : Men of the Sea'''||Skipboris||C1<br />
||Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
|- <br />
|style="background-color:Honeydew"|(R/25) ||'''The Ocean : Deltas'''||Skipboris||C1<br />
||Tiles which provide a connection between rivers and "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/26) ||'''Taxes & Tolls'''||Quevy||C1<br />
||Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
|- <br />
|style="background-color:Honeydew"|(R/27) ||'''Vineyards'''||Novelty & Gwommy||C1<br />
||Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(R/28) ||'''Wheat Fields'''||Chris Lynn & Novelty||C1<br />
||Enables a double turn if placed next to a cloisters where you have a follower<br />
|- <br />
|style="background-color:Honeydew"|(R/29) ||[[The_Wells_(Fan_Expansion)|'''Wells''']]||Meepleater||C1<br />
||Wells add to the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(R/30) ||'''Wells II'''||Wolnic||C2<br />
||Wells add to the value of roads; updated version of "Wells"<br />
|- <br />
|style="background-color:Honeydew"|(R/31) ||'''Fountain of Youth'''||Meepleater||C1<br />
||More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
|- <br />
|style="background-color:Honeydew"|(R/32) ||'''Whispering Woods'''||Novelty||C1<br />
||Tiles containing both river and forests, and some other landscape features<br />
|- <br />
|style="background-color:Honeydew"|(R/33) ||'''Waterfalls'''||Hester||C1<br />
||A combination of river and a line of cliffs results in waterfalls<br />
|- <br />
|style="background-color:Honeydew"|(R/34) ||'''Waterfalls 2'''||Quevy||C1<br />
||The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
|- <br />
|style="background-color:Honeydew"|(R/35) ||'''Swan Lake'''||Novelty||C1<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/36) ||'''Fishermen'''||Novelty||C1<br />
||This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
|- <br />
|style="background-color:Honeydew"|(R/37) ||'''Fish Huts v2'''||Novelty||C1<br />
||To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
|- <br />
|style="background-color:Honeydew"|(R/38) ||'''Trifecta'''||Novelty||C1<br />
||Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/39) ||'''Tributaries'''||Unknown||C1<br />
||Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/40) ||'''Lord of the Rings 1 : Fellowship of the Ring'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(R/41) ||'''Railroads'''||Matthias Hecking||C1<br />
||Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
|- <br />
|style="background-color:Honeydew"|(R/42) ||'''Fish Huts v1 (aka Fisherman's Cottage)'''||Jörg Krühne||C1<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
|- <br />
|style="background-color:Honeydew"|(R/43) ||'''Loggers and Millers'''||Steffen Reichel & stefanogiugliano2||C1<br />
||The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
|- <br />
|style="background-color:Honeydew"|(R/44) ||'''Forest'''||Guntram Engelhardt||C1<br />
||Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/45) ||'''More River (aka New River Tiles)'''||Martin Storbeck||C1<br />
||The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
|- <br />
|style="background-color:Honeydew"|(R/46) ||'''New Tiles (aka City Walls)'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
|- <br />
|style="background-color:Honeydew"|(R/47) ||'''More New Tiles'''||Gerry||C1<br />
||Another early expansion containing some new configurations - quite dark<br />
|- <br />
|style="background-color:Honeydew"|(R/48) ||'''Butterfly tiles'''||Benjamin Stengel & Stephan Harms||C1<br />
||More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/49) ||'''All the Rest of the Tiles'''||notsewkram||C1<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/50) ||'''Family Feud V1'''||Frédérick Renaud & Novelty||C1<br />
||Repackaged version of "The Families" with a different tile mix - more city tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/51) ||'''Family Feud JPutt927'''||JPutt927||C1<br />
||There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
|- <br />
|style="background-color:Honeydew"|(R/52) ||'''Archery Tournament'''||Scott||C1<br />
||Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
|- <br />
|style="background-color:Honeydew"|(R/53) ||'''Breweries V1.1'''||Meepleater||C1<br />
||The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
|- <br />
|style="background-color:Honeydew"|(R/54) ||'''Wine Merchant'''||loganmann1||C1<br />
||Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/55) ||'''Barriers & City Walls'''||Gwommy||C1<br />
||Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
|- <br />
|style="background-color:Honeydew"|(R/56) ||'''Drought & Pestilence'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
|- <br />
|style="background-color:Honeydew"|(R/57) ||'''Marketplace'''||Scott||C1<br />
||Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
|- <br />
|style="background-color:Honeydew"|(R/58) ||'''Corn Circles 3'''||Hawkinsssable||C1<br />
||Some new Corn Circle tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/59) ||'''Brick Masons'''||CarcassonneCentral||C1<br />
||The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
|- <br />
|style="background-color:Honeydew"|(R/60) ||'''Troubadours'''||JPutt927||C1<br />
||Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
|- <br />
|style="background-color:Honeydew"|(R/61) ||'''The King's Gate'''||CKorfmann & JPutt927||C1<br />
||Allows 2 cities to be magically connected<br />
|- <br />
|style="background-color:Honeydew"|(R/62) ||'''Ghettos'''||Novelty||C1<br />
||Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/63) ||'''Labyrinth'''||CARC_Zoner||C1<br />
||Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
|- <br />
|style="background-color:Honeydew"|(R/64) ||'''Dirt Roads v0.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/65) ||'''Crater'''||Trebuchet||C1<br />
||When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
|- <br />
|style="background-color:Honeydew"|(R/66) ||'''Lord of the Manor'''||Scott||C1<br />
||Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
|- <br />
|style="background-color:Honeydew"|(R/67) ||'''Incarcerated'''||Novelty||C1<br />
||Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/68) ||'''Trebuchet'''||Trebuchet||C1<br />
||Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
|- <br />
|style="background-color:Honeydew"|(R/69) ||'''Villages'''||CarcassonneCentral||C1<br />
||Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
|- <br />
|style="background-color:Honeydew"|(R/70) ||'''Reservoirs & Granaries'''||Meepleater||C1<br />
||Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
|- <br />
|style="background-color:Honeydew"|(R/71) ||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]||Trebuchet||C1<br />
||Score more road points by extending your castle road<br />
|- <br />
|style="background-color:Honeydew"|(R/72) ||'''Upper Carcassonne'''||Gwommy||C1<br />
||Adds different levels to cities<br />
|- <br />
|style="background-color:Honeydew"|(R/73) ||'''Foreign Traders'''||Gwommy & Novelty & Lakoda||C1<br />
||Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
|- <br />
|style="background-color:Honeydew"|(R/74) ||'''The Abbot (aka Cloister-ville)'''||BT||C1<br />
||St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(R/75) ||'''Roman Road & Roman Temple'''||Novelty & JPutt927 & Jabberwocky||C1<br />
||Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
|- <br />
|style="background-color:Honeydew"|(R/76) ||'''Lakelands'''||Guido Kämmer||C1<br />
||Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
|- <br />
|style="background-color:Honeydew"|(R/77) ||'''Way Through The City'''||Silvio Schumacher||C1<br />
||A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/78) ||'''The Beggars'''||Marcus Gwiasda||C1<br />
||Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/79) ||'''The Landowners'''||Marcus Gwiasda||C1<br />
||This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/80) ||'''The Conquerors V1'''||Dieter "Belushi" Rausch||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/81) ||'''The Conquerors V2'''||Dieter "Belushi" Rausch & Seli||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
|- <br />
|style="background-color:Honeydew"|(R/82) ||'''The Conquerors WD'''||Dieter "Belushi" Rausch & Seli||WD<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/83) ||'''Dragon Riders and Slayers'''||jeRm!||C1<br />
||introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/84) ||'''Outposts'''||Novelty||C1<br />
||A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
|- <br />
|style="background-color:Honeydew"|(R/85) ||'''The Labyrinths (stalcupojoy)'''||Stalcupojoy||C1<br />
||Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
|- <br />
|style="background-color:Honeydew"|(R/86) ||'''Storehouses and Paths'''||jeRm!||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
|- <br />
|style="background-color:Honeydew"|(R/87) ||'''The Bountiful Harvest'''||Wolnic||C1/C2<br />
||As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
|- <br />
|style="background-color:Honeydew"|(R/88) ||'''Market Commons'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
|- <br />
|style="background-color:Honeydew"|(R/89) ||'''The Well & The Donkey'''||jeRm!||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/90) ||'''The Well & The Donkey Remastered'''||huhsak||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/91) ||'''Stone Walls'''||Carcking & Solazy & Collaborativ||C1<br />
||Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/92) ||'''The Guilds'''||Scott||C1<br />
||Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
|- <br />
|style="background-color:Honeydew"|(R/93) ||'''Horses'''||frankdux||C1<br />
||Allows you to score some points off other player's barns<br />
|- <br />
|style="background-color:Honeydew"|(R/94) ||'''Industries'''||Luke Tubbs & Giles Smith||C1<br />
||Connect the industries to cities to gain more points<br />
|- <br />
|style="background-color:Honeydew"|(R/95) ||'''The Coast C1'''||Wolnic||C1<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/96) ||'''The Coast C2'''||Wolnic||C2<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/97) ||'''Sailing The Seas : Reefs'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
|- <br />
|style="background-color:Honeydew"|(R/98) ||'''Cliffs and Waterfalls C1'''||Wolnic||C1<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/99) ||'''Cliffs and Waterfalls C2'''||Wolnic||C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/100) ||'''Stone Circles and Ley Lines'''||Wolnic||C1/C2<br />
||The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
|- <br />
|style="background-color:Honeydew"|(R/101) ||'''New Forest : Autumn Colours'''||Wolnic||C2<br />
||A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
|- <br />
|style="background-color:Honeydew"|(R/102) ||'''Cities By The Sea'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/103) ||'''The Coast : Ports'''||Oldbonz & Meepledrone||C2<br />
||The port tiles can be placed in the same way as abbeys, but for the coastline<br />
|- <br />
|style="background-color:MistyRose"|(R/104) ||'''The Long Tunnel'''||Oliver Perialis||C1<br />
||An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/105) ||'''Kingdoms'''||Astargoth||C1<br />
||Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
|- <br />
|style="background-color:Honeydew"|(R/106) ||'''The Thieves' Road'''||Wolnic||C1/C2<br />
||Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
|- <br />
|style="background-color:Honeydew"|(R/107) ||'''Celestial Events'''||Cristinfunchi & Meepledrone||C1/C2<br />
||Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/108) ||'''The White Horse'''||FarawayPictures||C1<br />
||3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
|- <br />
|style="background-color:Honeydew"|(R/109) ||'''The Invasion'''||jeRm!||C1<br />
||When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
|- <br />
|style="background-color:Honeydew"|(R/110) ||'''Dairies (aka Wheel of Cheese)'''||mPony||C1/C2<br />
||Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
|- <br />
|style="background-color:Honeydew"|(R/111) ||'''The Pirate Coast'''||Hawkinsssable||C1<br />
||A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
|- <br />
|style="background-color:Honeydew"|(R/112) ||'''The Cliffs'''||Hawkinsssable||C1<br />
||Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
|- <br />
|style="background-color:Honeydew"|(R/113) ||'''The Caverns of Carcassonne'''||Just a Bill||C1<br />
||Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
|- <br />
|style="background-color:MistyRose"|(R/114) ||'''Metropolis'''||Friederich Scholta||C1<br />
||An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
|- <br />
|style="background-color:Honeydew"|(R/115) ||'''The Winter Abbey'''||Whaleyland||WE<br />
||Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
|- <br />
|style="background-color:Honeydew"|(R/116) ||'''The Faerie Circles'''||Whaleyland||C1<br />
||Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/117) ||'''Witch Craft'''||Zotto||C1<br />
||The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/118) ||'''The Farmers Markets of Carcassonne'''||Fritz_Spinne||C1/C2<br />
||Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/119) ||'''Pope & Devil'''||crazydoggie||C1<br />
||If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/120) ||'''Prayer Labyrinth'''||Josh Gadreau & Caleb Wong & Seli & Quevy||C1/WD<br />
||Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/121) ||'''The Hills of Carcassonne'''||PresetM||C1<br />
||3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/122) ||'''6 Cloisters aren't enough!'''||Safari||C1<br />
||The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/123) ||'''Wheel of Fortune 3x3, 2x2'''||Telecaster||C1<br />
||Different sized tile blocks containing version of the "Wheel of Fortune"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/124) ||'''European Nobility'''||Stahlfaust||C1<br />
||Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
|- <br />
|style="background-color:Honeydew"|(R/125) ||'''The Breweries of Carcassonne'''||Ratz65||C1/C2<br />
||Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/126) ||'''Chapels and Monastery Gardens'''||Fährmann||C1<br />
||With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/127) ||'''Wells in a Roundabout'''||Fährmann||C1<br />
||When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/128) ||'''Wells in a Roundabout - Bonus Tiles'''||Fährmann||C1<br />
||These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/129) ||'''Watchtower with Flags - Bonus Tiles'''||Fährmann||C1<br />
||Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/130) ||'''Country Paths'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/131) ||'''Roads through Cities'''||Fährmann||C1<br />
||City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/132) ||'''The River & The Count of Carcassonne'''||Seli||C1<br />
||Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/133) ||'''The Abbot & The Flower Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/134) ||'''The Abbot & The Herb Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/135) ||'''The Abbot & The Fruit Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/136) ||'''The Gardener's Wife'''||PresetM||C1<br />
||Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/137) ||'''The Imperial City'''||redhairmax||C1/C2<br />
||The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/138) ||'''The Flags'''||LRV||C1<br />
||When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:Lavender"|(R/139) ||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''||PresetM||C1<br />
||The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/140) ||'''Random Creativity'''||LRV||C1<br />
||A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/141) ||'''GQ 11/06'''||Ratz65||C2<br />
||Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/142) ||'''New Forest : Green Dragon (subset)'''||Wolnic||C2<br />
||Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/143) ||'''Go with the Wind'''||Leven||C1<br />
||This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/144) ||'''Signposts and the Château'''||Just a Bill||C1<br />
||Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/145) ||'''The Übertiles'''||Just a Bill||C1<br />
||Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/146) ||'''Country Paths (Advent calendar 2016)'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
|- <br />
|style="background-color:Honeydew"|(R/147) ||'''The Groves'''||Leven||C1<br />
||Road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/148) ||'''Wells in a roundabout (Advent calendar 2016)'''||Fährmann||C1<br />
||A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/149) ||'''The Scout'''||tdrilling||C1<br />
||When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
|- <br />
|style="background-color:Honeydew"|(R/150) ||'''The Groves V1.2'''||Leven||C1<br />
||Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:MistyRose"|(R/151) ||'''Lake, Fisherman & Lighthouse'''||Carsten Engels||C1<br />
||An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/152) ||'''Landowner (aka Landlord)'''||Carsten Engels||C1<br />
||Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
|- <br />
|style="background-color:MistyRose"|(R/153) ||'''Lighthouses and Water'''||Marcus Müller||C1<br />
||An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/154) ||'''Cliffs and Waterfalls Sheet3'''||Wolnic||C1/C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:MistyRose"|(R/155) ||'''New Cities'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) city configurations; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/156) ||'''New Fields'''||Unknown||C1<br />
||Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
|- <br />
|style="background-color:MistyRose"|(R/157) ||'''Rockfall'''||Unknown||C1<br />
||Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
|- <br />
|style="background-color:MistyRose"|(R/158) ||'''Unexpected Events'''||Unknown||C1<br />
||City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
|- <br />
|style="background-color:MistyRose"|(R/159) ||'''Forest & Marsh'''||Freetower||C1<br />
||An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/160) ||'''The Wonders of the World'''||Zotto||C1<br />
||Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
|- <br />
|style="background-color:Honeydew"|(R/161) ||'''Solazy Tiles'''||Solazy||C1<br />
||An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
|- <br />
|style="background-color:Honeydew"|(R/162) ||'''Vanguard'''||Maulei||C1<br />
||Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
|- <br />
|style="background-color:Honeydew"|(R/163) ||'''Pirates & Plunder'''||Robotman||C1<br />
||Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/164) ||'''The Arsonist'''||Rene Gagnon||C1<br />
||Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/165) ||'''Lords of Wilderness'''||Dragonlord||C1<br />
||When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/166) ||'''Château de Montségur'''||Dragonlord||C1<br />
||Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/167) ||'''The Black Knight'''||Playsthething||C1<br />
||If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
|- <br />
|style="background-color:Honeydew"|(R/168) ||'''The Winter River Extra Tiles'''||Wolnic||WD<br />
||8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/169) ||'''The Winter River'''||Fenrir & Wolnic||WE<br />
||River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/170) ||'''Winter Edge Coast'''||Wolnic||C1/WD<br />
||A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
|- <br />
|style="background-color:Honeydew"|(R/171) ||'''Winter Islands'''||Wolnic||WD<br />
||Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/172) ||'''The Circus'''||Sandy Knoll||C1<br />
||When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/173) ||'''Fork in the road'''||Sandy Knoll||C1<br />
||Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/174) ||'''Single City Tile'''||Sandy Knoll||C1<br />
||Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/175) ||'''Modern Marvels'''||loganmann1||C1<br />
||Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
|- <br />
|style="background-color:Honeydew"|(R/176) ||'''Sasquatch, Time-Machine & UFO'''||Shelby Cinca||C1<br />
||Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
|- <br />
|style="background-color:Honeydew"|(R/177) ||'''Monasteries In Spain'''||Mas9dj & Wolnic||C1<br />
||Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
|- <br />
|style="background-color:MistyRose"|(R/178) ||'''Strasbourg'''||Oliver Perialis & Michael Dörr||C1<br />
||An early expansion with new city and road layouts; no longer available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/179) ||'''Universal Connecting Bars'''||Seli||C1<br />
||Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
|- <br />
|style="background-color:Honeydew"|(R/180) ||'''Snow Line V1'''||Zotto||C1/WD<br />
||5x 4-tile blocks used to connect C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/181) ||'''Snow Line V2'''||Zotto||C1/WD<br />
||Blocks of tiles used to connect C1 and WD<br />
|- <br />
|style="background-color:Honeydew"|(R/182) ||'''Connecting Cards (C1-WD)'''||Zotto & KlausiMausi||C1/WD<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(R/183) ||'''Connecting Cards (C1-WE)'''||KlausiMausi||C1/WE<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/184) ||'''The Archabbeys of Carcassonne'''||marcel54321||C1<br />
||An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/185) ||'''The 3 Holy Kings'''||Seli||WD<br />
||If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/186) ||'''Czech religious buildings'''||Unknown||C1<br />
||Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/187) ||'''Player player'''||Unknown||C1<br />
||Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/188) ||'''Storehouses and Paths'''||Unknown||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/189) ||'''Mr. Pernicek (Gingerbread man)'''||Chmura||C1<br />
||Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/190) ||'''Mrs Gingerbread Hut'''||pet"ful||C1<br />
||Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/191) ||'''The Wolves'''||Unknown||C1<br />
||Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/192) ||'''The Overpasses'''||Chmura||C1<br />
||Cards allowing fields to be connected across other features (road and city); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/193) ||'''The Thugs'''||Unknown||C1<br />
||The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/194) ||'''The Bridges'''||Chmura||C1<br />
||Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/195) ||'''The Sorcerer'''||Unknown||C1<br />
||Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/196) ||'''Stonehenge'''||Unknown (Eldenroot)||C1<br />
||Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/197) ||'''The White Horse v2'''||Unknown||C1<br />
||Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/198) ||'''The Abbot'''||Chmura||C1<br />
||C1 conversion of "The Abbot"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/199) ||'''Castles, Palaces and more'''||šmoula||C1<br />
||Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
|- <br />
|style="background-color:Honeydew"|(R/200) ||'''City Token'''||Chmura||C1<br />
||City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/201) ||'''Huguenot Monastery'''||Lemmy77||C1<br />
||When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/202) ||'''Huguenot Cathedral'''||Lemmy77||C1<br />
||When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/203) ||'''Manufactory'''||Lemmy77||C1<br />
||When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/204) ||'''Royal Road'''||Lemmy77||C1<br />
||Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/205) ||'''Master of the Ocean'''||Oldbonz||C2<br />
||This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/206) ||'''Archipel'''||Oldbonz||C2<br />
||Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
|- <br />
|style="background-color:MistyRose"|(R/207) ||'''The Golden Abbey'''||MarkosBoss||C2<br />
||Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
|- <br />
|style="background-color:MistyRose"|(R/208) ||'''Castle, Forge and Marketplace'''||Lomion||C1<br />
||The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/209) ||'''The Cathars (Lomion.de)'''||Lomion||C1<br />
||Rules and tiles appear to be the same as the published version of "The Cathars"<br />
|- <br />
|style="background-color:Honeydew"|(R/210) ||'''That there is food in my house'''||Meepleater||C1<br />
||Duplicate of "Tithe Barns"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/211) ||'''Fake Tiles'''||Novelty||C1<br />
||A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/212) ||'''Census'''||Leven||C1<br />
||When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
|- <br />
|style="background-color:Honeydew"|(R/213) ||'''The Schoolhouses'''||Stalcupojoy||C1<br />
||New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/214) ||'''Donjon'''||Swiecki||C1<br />
||Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/215) ||'''The Dwarf'''||Sinscerly||C1<br />
||The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
|- <br />
|style="background-color:Honeydew"|(R/216) ||'''Occitanes Bastides'''||Oldbonz||C2<br />
||Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
|- <br />
|style="background-color:Honeydew"|(R/217) ||'''3 Barons Archipelago'''||Oldbonz||C2<br />
||Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/218) ||'''Portal'''||comptechgeek||C1<br />
||Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
|- <br />
|style="background-color:Honeydew"|(R/219) ||'''Vistas Revisited'''||Snearone||C2<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:Honeydew"|(R/220) ||'''New Forest : Evergreen'''||Wolnic||C2<br />
||Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
|- <br />
|style="background-color:Honeydew"|(R/221) ||'''New Forest : Forest Fire'''||Brickmaster92 & Wolnic||C2<br />
||Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
|- <br />
|style="background-color:Honeydew"|(R/222) ||'''New Forest : Log Cabins'''||Wolnic||C2<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
|- <br />
|style="background-color:Honeydew"|(R/223) ||'''(City With) A River Running Through (It) (1)'''||Wolnic||C1<br />
||Create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/224) ||'''(City With) A River Running Through (It) (2)'''||Wolnic||C1<br />
||A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/225) ||'''(City With) A River Running Through (It) (WD)'''||Wolnic||WD<br />
||WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
|- <br />
|style="background-color:MistyRose"|(R/226) ||'''Abbey and Freemasons'''||Dieter "Belushi" Rausch & Malte C Hausmann||C1<br />
||An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
|- <br />
|style="background-color:Honeydew"|(R/227) ||'''Astronomers - UK Rugby Meetup 2015'''||Decar||C1<br />
||A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
|- <br />
|style="background-color:Honeydew"|(R/228) ||'''Basilicas'''||KlausiMausi||C1<br />
||The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
|- <br />
|style="background-color:Honeydew"|(R/229) ||'''Catacombs'''||Whaleyland||C1<br />
||Adds an underground layer<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/230) ||'''Chappa'ai'''||Darathor||C1<br />
||Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/231) ||'''Churches of The Order of The Temple'''||Oldbonz||C2<br />
||Special Churches boost the scores of adjacent features<br />
|- <br />
|style="background-color:Honeydew"|(R/232) ||'''Cosmic Portal : Mirror Zone'''||Ker42||C1/C2<br />
||A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
|- <br />
|style="background-color:Honeydew"|(R/233) ||'''Dirt Roads v1.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/234) ||'''Dubious Creativity'''||PresetM||C1<br />
||When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
|- <br />
|style="background-color:Honeydew"|(R/235) ||'''Farmer in The Dell'''||Carcking||C1<br />
||Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
|- <br />
|style="background-color:Honeydew"|(R/236) ||'''Fiefs (aka Fedual Estates)'''||Stalcupojoy & Kartenbastler||C1<br />
||Feudal Castles score points for all cities in their surrounding Fiefs<br />
|- <br />
|style="background-color:MistyRose"|(R/237) ||'''Fire and Rabble'''||Thorsten Jacob||C1<br />
||An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/238) ||'''Fisherman and Coast'''||Freetower||C1<br />
||An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/239) ||'''Forest and Water'''||Marcus Müller||C1<br />
||An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/240) ||'''Forest Counts'''||KlausiMausi||C1<br />
||Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/241) ||'''French Castles'''||Oldbonz||C2<br />
||Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/242) ||'''German Cathedrals … in the city'''||Wolnic||C1/C2/WD<br />
||The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(R/243) ||'''Great Fairs'''||Oldbonz||C2<br />
||You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
|- <br />
|style="background-color:MistyRose"|(R/244) ||'''King and Landed Gentry'''||Thorsten Jacob||C1<br />
||An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/245) ||'''La Sagrada Familia'''||DrMeeple||C1<br />
||Representation of La Sagrada Familia Cathedral in Barcelona<br />
|- <br />
|style="background-color:Honeydew"|(R/246) ||'''Little House at the end of the Lane'''||Carcking||C1<br />
||A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
|- <br />
|style="background-color:MistyRose"|(R/247) ||'''Long Ways'''||Hannes Garsk||C1<br />
||An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/248) ||'''Magic Places'''||Marcus Müller||C1<br />
||An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
|- <br />
|style="background-color:MistyRose"|(R/249) ||'''Magic Worlds'''||Thorsten Jacob||C1<br />
||An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/250) ||'''Manressonne'''||CAE Manresa||C1<br />
||1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
|- <br />
|style="background-color:MistyRose"|(R/251) ||'''Market and Country'''||Marcus Müller||C1<br />
||An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
|- <br />
|style="background-color:Honeydew"|(R/252) ||'''Marketplace'''||Scott||C2<br />
||Adds two marketplace tiles which increase the value of a city for farm scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/253) ||'''Mills and Fortified Towers v1'''||Zedo66||C1<br />
||Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/254) ||'''Mills and Fortified Towers v2'''||Zedo66||C1<br />
||Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/255) ||'''Mountains'''||Marcus Müller||C1<br />
||An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/256) ||'''Nature'''||Zotto||C1<br />
||An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/257) ||'''New Streets'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/258) ||'''New Ways'''||Friederich Scholta||C1<br />
||An early expansion; adds new (for the time) road tile designs; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/259) ||'''Origins'''||Amorpheus||C1<br />
||Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
|- <br />
|style="background-color:MistyRose"|(R/260) ||'''Overland'''||Marcus Müller||C1<br />
||An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/261) ||'''Palace, Farm and Inn'''||Freetower||C1<br />
||An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/262) ||'''Patron Saints - UK Games Expo 2015'''||CarcassonneCentral||C1<br />
||Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
|- <br />
|style="background-color:Honeydew"|(R/263) ||'''Public Buildings'''||Zotto||C1<br />
||The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
|- <br />
|style="background-color:Honeydew"|(R/264) ||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]||Snearone||C1/C2<br />
||A method for removing followers from roads<br />
|- <br />
|style="background-color:Honeydew"|(R/265) ||'''Rugby - UK Rugby Meetup 2015'''||Decar||C1<br />
||Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
|- <br />
|style="background-color:MistyRose"|(R/266) ||'''Sea and Fishermen (aka The Lake)'''||Thorsten Jacob||C1<br />
||An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/267) ||'''The Alleys'''||Murphy013 & Cate||C2<br />
||Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
|- <br />
|style="background-color:Honeydew"|(R/268) ||'''The Black Tower'''||Maik63de||C1<br />
||A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/269) ||'''The Boom'''||Zotto||C1<br />
||Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/270) ||'''The City Gates C2'''||Snearone||C2<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
|- <br />
|style="background-color:Honeydew"|(R/271) ||'''The Gravediggers'''||KlausiMausi||C1<br />
||If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
|- <br />
|style="background-color:MistyRose"|(R/272) ||'''The Holy Grail'''||Friederich Scholta||C1<br />
||An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images<br />
|- <br />
|style="background-color:Honeydew"|(R/273) ||'''The Inquisition'''||Radoslaw Obuchowicz ||C1<br />
||When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
|- <br />
|style="background-color:MistyRose"|(R/274) ||'''The Lake with River Mouth'''||Guido Kämmer||C1<br />
||An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/275) ||'''The Mysterious Light'''||CAE Manresa||C1/C2<br />
||The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/276) ||'''The Occult Tower'''||Snearone||C1<br />
||The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
|- <br />
|style="background-color:Honeydew"|(R/277) ||'''The Paved Streets of Carcassonne'''||Fritz_Spinne & Zotto||C1<br />
||With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/278) ||'''The Plague'''||Friederich Scholta||C1<br />
||An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
|- <br />
|style="background-color:Honeydew"|(R/279) ||'''The Roads of Europe'''||Carcassonne.cat||C1<br />
||To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
|- <br />
|style="background-color:Honeydew"|(R/280) ||'''The Robber Gang'''||Ricy||C1<br />
||Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/281) ||'''The Trade Road'''||Oliver Perialis||C1<br />
||(Information - may include summary of rules and low resolution tile images)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/282) ||'''The Vassals'''||KlausiMausi||C1<br />
||When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/283) ||'''The Wells of Carcassonne'''||Ricy||C1<br />
||Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
|- <br />
|style="background-color:MistyRose"|(R/284) ||'''The Wide Lands'''||Hannes Garsk||C1<br />
||An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/285) ||'''Vistas v1.2'''||Stalcupojoy||C1<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:MistyRose"|(R/286) ||'''Volcano and Miner'''||Marcus Müller||C1<br />
||An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
|- <br />
|style="background-color:AntiqueWhite"|(R/287) ||'''Wandering Preachers'''||Snearone||C1/C2<br />
||Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/288) ||'''Wild River'''||SxN||C1<br />
||River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/289) ||'''Eminent Domain'''||frankdux||C1<br />
||Allows you to remove tiles already in play and re-shuffle them for later use<br />
|- <br />
|style="background-color:Honeydew"|(R/290) ||'''The Teams Courtyard'''||CAE Manresa||C2<br />
||The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/291) ||'''Scoreboard in the Middle of the Table'''||PapaGeek||C2<br />
||Several layout options available; see also "Custom Scoreboard"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/292) ||'''Tolls'''||Quevy||C1<br />
||Place tile to cancel normal scoring of a road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/293) ||'''Power of Attorney'''||frankdux||C1/C2/WD/WE<br />
||Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/294) ||'''Homestake Dam, Big Backyard, Bag End'''||Stalcupojoy||C1/C2<br />
||3x very personal tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/295) ||'''The Royal Gates (King's Gate & Queen's Gate)'''||Stalcupojoy||C1<br />
||Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/296) ||'''The Flight into Egypt'''||Seli||WD<br />
||Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/297) ||'''Jewels'''||Carca_Maker||C1/C2/WD/WE<br />
||Collect jewel/anti-jewel tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/298) ||'''Ocean Monasteries and Whirlpools'''||Oldbonz||C2<br />
||Island-based Monasteries for use with "Master of the Ocean"<br />
|- <br />
|style="background-color:Lavender"|(R/299) ||'''Expropriations'''||Carca_Maker||C1<br />
||Tile swapping / redevelopment idea<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/300) ||'''Forts (fortin)'''||Oldbonz||C2<br />
||Forts cover half a tile and can have any edge type adjacent<br />
|- <br />
|style="background-color:Honeydew"|(R/301) ||'''Cities By The River'''||Leven||C1<br />
||New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/302) ||'''The Sorcerers'''||Ailurus||C1<br />
||Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/303) ||'''Fish Huts V2 CII'''||Wolnic||C2<br />
||It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/304) ||'''The Labyrinths'''||MarkosBoss||C2<br />
||Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/305) ||'''The Relics (Temples and Relics)'''||Whaleyland||C1<br />
||Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
|- <br />
|style="background-color:Honeydew"|(R/306) ||'''Kombikante'''||Fritz_Spinne||C1<br />
||City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/307) ||'''Sailing The Seas : Trade Routes Extra'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/308) ||'''Dairies - C2 milk bucket tiles'''||Wolnic||C2<br />
||Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/309) ||'''The Winery'''||Welli Designs||C1<br />
||Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/310) ||'''The Sunflower Fields'''||Welli Designs||C1<br />
||Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/311) ||'''Seven Sins/Virtues'''||Dave||C1<br />
||Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/312) ||'''The Ruines'''||The Juts||C1<br />
||Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/313) ||'''Melon Fields'''||Welli Designs||C1<br />
||Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:Honeydew"|(R/314) ||'''Sailing The Seas : Trade Routes WD'''||Wolnic||WD<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/315) ||'''Alternative Wells II'''||Cookiemonster16||C2<br />
||Wells add to the value of roads; some new tile designs<br />
|- <br />
|style="background-color:MistyRose"|(R/316) ||'''Untamed River'''||Unknown||C1<br />
||River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
|- <br />
|style="background-color:Honeydew"|(R/317) ||[[The_Wells_(Fan_Expansion)|'''First Wells''']]||Snearone||C1/C2<br />
||A reworked and updated version of Meepleater's "Wells" expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/318) ||'''Unending Family Feud'''||Snearone||C1/C2<br />
||Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
|- <br />
|style="background-color:Honeydew"|(R/319) ||'''Forests - part 1'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/320) ||'''Forests - part 2'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/321) ||'''The Trade Road'''||Maik63de & Oliver Perialis||C1<br />
||Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/322) ||'''The Simpsons'''||Cherrybowl||<br />
||Rebranding, based on "The Simpsons", but no tiles publically available<br />
|- <br />
|style="background-color:MistyRose"|(R/323) ||'''Farm Fight (aka Meadow Fight)'''||Unknown||C1<br />
||Fences divide a field on the tile into two sections<br />
|- <br />
|style="background-color:Lavender"|(R/324) ||'''Winter is Coming'''||Oldbonz||C1/C2/WD/WE<br />
||Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/325) ||'''Action Cards C2 (2022)'''||Matisek||C2<br />
||Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
|- <br />
|style="background-color:Honeydew"|(R/326) ||'''Knight Games'''||KlausiMausi||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
|- <br />
|style="background-color:Honeydew"|(R/327) ||'''Knight Games'''||Zotto||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/328) ||'''Welcome to Scotland'''||Maja von der Alme||n/a<br />
||New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
|- <br />
|style="background-color:Honeydew"|(R/329) ||'''Kar-Kas-Onn'''||Giulio Zambon||n/a<br />
||Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/330) ||'''Allotment Gardens'''||Natalia Kulka||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/331) ||'''Allotment Gardens'''||Wojtech Mejor||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/332) ||'''Allotment Gardens'''||Andrew Paterson||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:Honeydew"|(R/333) ||'''The Snowman'''||Plattenleger||WE<br />
||Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/334) ||'''The Royal Gateways'''||Snearone||C1/C2<br />
||Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:Honeydew"|(R/335) ||'''Carcassonne Spain 2022 Promos'''||Meepledrone||C1/C2<br />
||3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/336) ||'''Simpssonne'''||šmoula||<br />
||A Simpson's based set of tiles, and characters for use as followers<br />
|- <br />
|style="background-color:Honeydew"|(T/1) ||'''Woodlands'''||Novelty||C1<br />
||Forest areas have more than one icon, taken from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/2) ||'''Extra Tunnel Tile'''||Cosalo||C1<br />
||1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox<br />
|- <br />
|style="background-color:Honeydew"|(T/3) ||'''Ramparts'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"<br />
|- <br />
|style="background-color:Honeydew"|(T/4) ||'''River System'''||Guido Kämmer||C1<br />
||Adds river tiles, including one that joins the river tiles with those of "Lakelands"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/5) ||'''UFO'''||Chris Morse||C1<br />
||Tiles depict a crashed UFO; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/6) ||'''Vanilla'''||Novelty||C1<br />
||Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/7) ||'''Thanksgiving 2008'''||Novelty||C1<br />
||Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety<br />
|- <br />
|style="background-color:Honeydew"|(T/8) ||'''Winter 2008'''||Novelty||C1<br />
||Includes 5x tiles with wells in roundabouts, and some winter themed tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/9) ||'''Math Guy Gamma'''||mathguy89||C1<br />
||The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/10) ||'''Math Guy 2008'''||mathguy89||C1<br />
||Mostly fields, but includes some with shrines or cloisters, and road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/11) ||'''Math Guy 89'''||mathguy89||C1<br />
||Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)<br />
|- <br />
|style="background-color:Honeydew"|(T/12) ||'''Perky Dragons & Taverns'''||scotty13 & Lardarse||C1<br />
||Tiles contain features from "Princess and Dragon" or contain Inns/Lakes<br />
|- <br />
|style="background-color:Honeydew"|(T/13) ||'''Wheel of Fortune Extras'''||JPutt927||C1<br />
||"Wheel of Fortune" tiles with tie-ins to several of the official expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/14) ||'''Crop Circle Advent Calendar'''||Quevy||C1<br />
||Winter Crop Circle tiles converted to Carcassonne I format<br />
|- <br />
|style="background-color:Honeydew"|(T/15) ||'''Garden Tiles for Carcassonne I'''||Fritz_Spinne||C1<br />
||Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)<br />
|- <br />
|style="background-color:Honeydew"|(T/16) ||'''I&C and T&B Garden Tiles for Carcassonne I'''||Quevy||C1<br />
||Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens<br />
|- <br />
|style="background-color:Honeydew"|(T/17) ||'''Tiles holiday winter 2015 2016'''||Quevy||C1<br />
||Contains two holiday-themed tile designs without any rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/18) ||'''Coastal Forests'''||Wolnic||C1/C2<br />
||Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/19) ||'''Fluvium'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/20) ||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''||Scott||C1<br />
||Modification of the 4x official "Siege" tiles, with Monk icon added<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/21) ||'''La Porxada Remastered'''||JPutt927||C1<br />
||Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/22) ||'''Sailing The Seas : Coastal Reefs'''||Wolnic||C1/C2<br />
||Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/23) ||'''Sailing the Seas : Extra'''||Wolnic||C1/C2<br />
||Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/24) ||'''Halflings - The missing tiles'''||Darwin||C1<br />
||Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/25) ||'''Castles on the River'''||Wolnic||C1<br />
||Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/26) ||'''Divided Cities'''||Fährmann||C1<br />
||C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/27) ||'''Hungarian Castles'''||Ramachandra||C1<br />
||Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/28) ||'''Deco Tiles'''||Ramachandra||C1<br />
||6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers<br />
|- <br />
|style="background-color:Honeydew"|(T/29) ||'''Circles in the Forest'''||Leven||C1<br />
||Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier<br />
|- <br />
|style="background-color:Honeydew"|(T/30) ||'''Farmers Heaven'''||Murphy013||C1<br />
||Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/31) ||'''The Monastery on the River'''||Zotto||C1<br />
||A new German Monastery, which sits next to a river (design discussion)<br />
|- <br />
|style="background-color:Honeydew"|(T/32) ||'''Map Benelux Cities'''||PresetM||C2<br />
||Cities from the Benelux Map created as standalone tiles<br />
|- <br />
|style="background-color:Lavender"|(T/33) ||'''The Night Watcher'''||Violet||C1<br />
||Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/34) ||'''Moated castle'''||Trebuchet||C1<br />
||A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs<br />
|- <br />
|style="background-color:Honeydew"|(T/35) ||'''The Monastery on the River II'''||KlausiMausi||C1<br />
||Development of other new German monastery designs<br />
|- <br />
|style="background-color:Honeydew"|(T/36) ||'''Under the Big Top'''||PhilippJConrad||C1<br />
||Conversion of the C2 expansion to C1 artwork style - currently on hold<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/37) ||'''Alternative Start tiles'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/38) ||'''The Frontier'''||jeRm!||C1<br />
||Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/39) ||'''Map France Cities'''||PresetM||C2<br />
||Cities from the France Map created as standalone tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/40) ||'''Winter on the Other Side of the Mountains'''||Wolnic||C1/WD<br />
||Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD<br />
|- <br />
|style="background-color:Honeydew"|(T/41) ||'''City Tableaux'''||Wolnic||C1<br />
||3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline<br />
|- <br />
|style="background-color:MistyRose"|(T/42) ||'''Farmer's Happiness 1'''||Unknown||C1<br />
||Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields<br />
|- <br />
|style="background-color:MistyRose"|(T/43) ||'''Farmer's Happiness 2'''||Unknown||C1<br />
||Tiles contain fields, cities, and roads, some of which end in a field area<br />
|- <br />
|style="background-color:MistyRose"|(T/44) ||'''Forest by the River'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:MistyRose"|(T/45) ||'''The City and Lake Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")<br />
|- <br />
|style="background-color:MistyRose"|(T/46) ||'''The City and Mountain Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/47) ||'''The City, Lake and Mountain Connection'''||Zotto||C1<br />
||Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/48) ||'''The River (PC)'''||Koch Media||C1<br />
||A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/49) ||'''Wind Rose English'''||JPutt927||C1<br />
||Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/50) ||'''Wind Rose River'''||Leven||C1<br />
||Extra tile for use with "The Wind Roses"; includes part of the river<br />
|- <br />
|style="background-color:MistyRose"|(T/51) ||'''The Mills'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/52) ||'''Fiance'''||Unknown||C1<br />
||The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/53) ||'''Double sided tiles'''||frankdux||C1<br />
||If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack<br />
|- <br />
|style="background-color:Honeydew"|(T/54) ||'''Map Great Britain Cities'''||PresetM||C2<br />
||Cities from the Great Britain Map created as standalone tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/55) ||'''Mud Pools and Hot Springs'''||Wolnic||C2<br />
||Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/56) ||'''Sakura'''||Wolnic||C2<br />
||Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/57) ||'''All the Rest of the Tiles'''||Ratz65||C2<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/58) ||'''Alternative Start Tiles (again)'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"<br />
|- <br />
|style="background-color:MistyRose"|(T/59) ||'''City and Country'''||Hannes Garsk||C1<br />
||An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/60) ||'''City Expansion'''||Zotto||C1<br />
||An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/61) ||'''City Expansion 2'''||Friederich Scholta||C1<br />
||An early expansion, this is mainly of city tiles in new configuration; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/62) ||'''City Life'''||Marcus Müller & Friederich Scholta||C1<br />
||An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/63) ||'''Divided Cities'''||Wolnic||C2<br />
||Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"<br />
|- <br />
|style="background-color:Honeydew"|(T/64) ||'''Divided Cities'''||KlausiMausi||C1<br />
||C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/65) ||'''Divided Forests'''||Seli||WD<br />
||Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"<br />
|- <br />
|style="background-color:MistyRose"|(T/66) ||'''Double Tiles'''||Friederich Scholta||C1<br />
||An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/67) ||'''Expansion of the River Landscape'''||Zotto||C1<br />
||Additional river tiles, including a couple of river junctions<br />
|- <br />
|style="background-color:Honeydew"|(T/68) ||'''Magic Portals'''||Oldbonz||WE<br />
||A Winter Edition version of the Magic Portals from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(T/69) ||'''Pyrenees Extended'''||Wolnic||C1<br />
||An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/70) ||'''The Abbot : Alternative tiles'''||Telecaster||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:Honeydew"|(T/71) ||'''The Alternative Abbeys'''||Areta||C1<br />
||Alternative Abbey designs without the heavy orange borders<br />
|- <br />
|style="background-color:MistyRose"|(T/72) ||'''The Second River'''||Zotto||C1<br />
||Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"<br />
|- <br />
|style="background-color:Honeydew"|(T/73) ||'''The Tower'''||Oldbonz||WE<br />
||A Winter Edition version of the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(T/74) ||'''Tile Expansion'''||Cookiemonster16||C2<br />
||A selection of new river and land tiles, including a few with Shrines<br />
|- <br />
|style="background-color:Honeydew"|(T/75) ||'''Winter Coast Ocean Connectors'''||Wolnic||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/76) ||'''Winter Coast Ocean Connectors (2)'''||Seli||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/77) ||'''Fun With Bluffs'''||Carcking||C1<br />
||Lines of cliffs that can be used to divide up fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/78) ||'''4 way Inn road'''||karkids||C1<br />
||Example image of crossroads with inn in one quadrant<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/79) ||'''Halfling Abbey'''||Quevy||C1<br />
||Halfling Abbey tile, and musings on other Halfling designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/80) ||'''Haflings with Forests & Mountains'''||Darwin||C1<br />
||Halfling tiles with Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/81) ||'''Forests and Mountains'''||Darwin||C1<br />
||Tiles combining Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/82) ||'''La Porxada for winter'''||loki||C1/WE<br />
||WE version of La Porxada, with modified rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/83) ||'''Carcassonne goes Game of Thrones'''||thodekey & Wolnic||C1/WD<br />
||Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/84) ||'''Winter Hospitalets'''||Oldbonz||C1/WD<br />
||Some Abbey-style tiles linking C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/85) ||'''Road Variations'''||Ramachandra||C1<br />
||Artistic Road variations in loops and curves - low res image, download file not available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/86) ||'''C2 Winter Gate'''||Oldbonz||WE<br />
||WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/87) ||'''The Winter Flier'''||Oldbonz||WE<br />
||WE version of "The Flier", put on hold for possible legal reasons<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/88) ||'''Carcassonne goes Game of Thrones (C2)'''||Oldbonz||C2/WE<br />
||C2 version of C1 tiles combining C2 and WE<br />
|- <br />
|style="background-color:Honeydew"|(T/89) ||'''Fluvium 2'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/90) ||'''Circus (Zotto)'''||Zotto||C1<br />
||This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)<br />
|- <br />
|style="background-color:Honeydew"|(T/91) ||'''Abbey and Mayor'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/92) ||'''Abbey and Mayor'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/93) ||'''Alternative Monasteries'''||Seli||WD<br />
||5 new monasteries to create your own tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/94) ||'''Base Game and Extra Tiles'''||Telecaster||WD<br />
||WD version of tiles from HiG's Base Game, plus 12 extra tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/95) ||'''Castles in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/96) ||'''Cathedrals in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/97) ||'''Cathedrals in Germany'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/98) ||'''Corn Circles'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/99) ||'''Corn Circles I'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/100) ||'''Corn Circles II'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/101) ||'''Cult, Siege and Creativity'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/102) ||'''Darmstadt'''||Seli & Spielekreis Darmstadt||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/103) ||'''Essen Spiel 2014'''||Zotto||WD<br />
||WD version of tile from HiG's published expansion; image in forum thread only<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/104) ||'''Essen Spiel 2015'''||Wolf120||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/105) ||'''Extra Tunnel'''||Zotto & Quevy||WD<br />
||WD version of tiles from "Extra Tunnel" by Quevy<br />
|- <br />
|style="background-color:Honeydew"|(T/106) ||'''Forests'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)<br />
|- <br />
|style="background-color:Honeydew"|(T/107) ||'''Fountain of Youth'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Fountain of Youth" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/108) ||'''Games Quarterly 11 : Winter 2006'''||Zotto||WD<br />
||WD version of tiles from the published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/109) ||'''Green Dragon'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Green Dragon" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/110) ||'''Half and Half HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/111) ||'''Half and Half SpielBox'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/112) ||'''Inns and Cathedrals'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/113) ||'''Inns and Cathedrals'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/114) ||'''Inns and Cathedrals'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/115) ||'''Log Cabins'''||Seli & Novelty||WD<br />
||WD version of tiles from "Log Cabins" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/116) ||'''Mage and Witch'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/117) ||'''Monasteries in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/118) ||'''Monasteries in Germany'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/119) ||'''Monasteries in Holland and Belgium'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/120) ||'''Monasteries in Holland and Belgium'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/121) ||'''Monasteries on the River'''||Seli & Zotto||WD<br />
||Tiles with new monasteries on the banks of a river<br />
|- <br />
|style="background-color:Honeydew"|(T/122) ||'''Outposts'''||Seli & Novelty||WD<br />
||WD version of tiles from "Outposts" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/123) ||'''River I'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/124) ||'''River II'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/125) ||'''Santa Claus'''||Zotto & Fritz_Spinne||WD<br />
||WD version of tiles from "Santa Claus" by Fritz_Spinne<br />
|- <br />
|style="background-color:Honeydew"|(T/126) ||'''Scoring Tiles (50-1000)'''||Seli||WD<br />
||Winter Download version Score Tiles in a range of values between 50 and 1000<br />
|- <br />
|style="background-color:Honeydew"|(T/127) ||'''Scoring Tiles (50/100)'''||Carcatronn||WE<br />
||50/100 Score Tiles for WE (and WD) version<br />
|- <br />
|style="background-color:Honeydew"|(T/128) ||'''The Abbot'''||Telecaster||WD<br />
||Tiles from C2 with gardens created in WD style, includes 3 extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/129) ||'''The Abbot'''||Zotto||WD<br />
||Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster<br />
|- <br />
|style="background-color:Honeydew"|(T/130) ||'''The Beseigers'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/131) ||'''The Beseigers III'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/132) ||'''The Catapult'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/133) ||'''The Cathars'''||Seli||WD<br />
||WD version of tiles from the published SpielBox expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/134) ||'''The Count of Carcassonne'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/135) ||'''The Ferries'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/136) ||'''The Festival'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/137) ||'''The Flier'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/138) ||'''The Forest v2.0'''||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl||WD<br />
||WD version of tiles from "The Forest v2.0"<br />
|- <br />
|style="background-color:Honeydew"|(T/139) ||'''The Gingerbread Man'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/140) ||'''The Gingerbread Man'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/141) ||'''The Gold Mines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/142) ||'''The Place of Worship and the Heretic'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/143) ||'''The Plague'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/144) ||'''The Princess and The Dragon'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/145) ||'''The River BB5'''||Zotto||WD<br />
||WD version of new tiles from HiG's published expansion; tile images in forum thread<br />
|- <br />
|style="background-color:Honeydew"|(T/146) ||'''The Robbers'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/147) ||'''The School'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/148) ||'''The Tower'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/149) ||'''The Tower'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/150) ||'''The Tunnel Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Tunnels"<br />
|- <br />
|style="background-color:Honeydew"|(T/151) ||'''The Wells of Carcassonne'''||Seli & Ricy||WD<br />
||WD version of tiles from "The Wells of Carcassonne" by Ricy<br />
|- <br />
|style="background-color:Honeydew"|(T/152) ||'''The Wheel of Fortune'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes base game and special tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/153) ||'''The Wheel of Fortune'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; numbered tiles only<br />
|- <br />
|style="background-color:Honeydew"|(T/154) ||'''The Wheel of Fortune Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune"<br />
|- <br />
|style="background-color:Honeydew"|(T/155) ||'''The Wheel of Fortune Extra'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune", with features from published expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/156) ||'''The Wind Rose I HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/157) ||'''The Wind Rose II SpielBox'''||Zotto||WD<br />
||WD version of tiles from SpielBox's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/158) ||'''Timber!'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Timber" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/159) ||'''Traders and Builders'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/160) ||'''Traders and Builders'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig<br />
|- <br />
|style="background-color:Honeydew"|(T/161) ||'''Wells'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/162) ||'''Winter Animals'''||Telecaster||WD<br />
||WD version of animal tiles from Winter Edition<br />
|- <br />
|style="background-color:Honeydew"|(T/163) ||'''Winter Expansion'''||Telecaster||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:Honeydew"|(T/164) ||'''Wishing Wells'''||Seli & Novelty||WD<br />
||WD version of tiles from "Wishing Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/165) ||'''Zotto's Animal Tiles'''||Zotto||WD<br />
||WD version of animal tiles from HiG's "Winter Edition"<br />
|- <br />
|style="background-color:Honeydew"|(T/166) ||'''Zotto's Extra Tiles'''||Zotto||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/167) ||'''Fishermen'''||Seli & Novelty||WD<br />
||WD version of tiles from "Fishermen" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/168) ||'''Storehouses and Paths'''||Seli & EXIT191||WD<br />
||WD version of tiles from "Storehouses and Paths" by EXIT191<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/169) ||'''The Development of the River Landscape'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/170) ||'''The Leprechaun'''||Seli & Carcatronn||WD<br />
||WD version of tiles from "The Leprechaun" by Carcatronn<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/171) ||'''The Training Ground'''||Seli & Lars120||WD<br />
||WD version of tiles from "The Training Ground" by Lars120<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/172) ||'''Woodlands'''||Seli & Novelty||WD<br />
||WD version of tiles from "Woodlands" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/173) ||'''An Apple a Day'''||Seli & Cappy||WD<br />
||WD version of tiles from "An Apple A Day" by Cappy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/174) ||'''Castle, Forge and Marketplace'''||Seli & Lomion||WD<br />
||WD version of tiles from the expansion by Lomion.de<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/175) ||'''Circles in the Forest'''||Seli & Leven||WD<br />
||WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/176) ||'''City and Lake Connections'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/177) ||'''Divided Cities'''||Seli & Wolnic & KlausiMausi & Fährmann||WD<br />
||WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/178) ||'''Dragon Riders and Slayers'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Dragon Riders and Slayers" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/179) ||'''Fairy Queen and Prince'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Fairy Queen and Prince" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/180) ||'''Family Feud'''||Seli & Frédérick Renaud & JPutt927||WD<br />
||WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/181) ||'''Family Feud 2'''||Seli & Frédérick Renaud||WD<br />
||WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/182) ||'''Farmer's Happiness 1+2'''||Seli||WD<br />
||WD version of tiles from "Farmer's Happiness" by Unknown Author<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/183) ||'''Farmer's Heaven'''||Seli & Murphy013||WD<br />
||WD version of tiles from "Farmers Heaven" by Murphy013<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/184) ||'''Fisherman and Coast'''||Seli & Freetower||WD<br />
||WD version of tiles from "Fisherman and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/185) ||'''Lakelands'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "Lakelands" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/186) ||'''Lakes and Fishmongers'''||Seli & Quevy||WD<br />
||WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/187) ||'''Lighthouses and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Lighthouses and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/188) ||'''Lord of the Manor'''||Seli & Scott||WD<br />
||WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/189) ||'''Manufactory'''||Seli & Lemmy77||WD<br />
||WD version adapted from tiles in "Manufactory" by Lemmy77<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/190) ||'''Meadow Fight'''||Seli & Unknown||WD<br />
||Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/191) ||'''Mills and Bakeries'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Mills and Bakeries" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/192) ||'''Mills and Fortified Towers'''||Seli & Cartsten Both & Zedo66||WD<br />
||WD version of tiles from "Mills and Fortified Towers" by Karsten Both<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/193) ||'''River By The Lake (aka River System)'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "River System" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/194) ||'''Rivers and Harbours'''||Seli & Manfred Stenzel||WD<br />
||WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/195) ||'''Sea, Fisherman and Lighthouse'''||Seli & Carsten Engels||WD<br />
||WD version of tiles from the expansion by Karsten Engels<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/196) ||'''Stone Circles and Ley Lines'''||Seli & Wolnic||WD<br />
||WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/197) ||'''The Landowners'''||Seli & Marcus Gwiasda||WD<br />
||WD version of tiles from "The Landowners" by Marcus Gwiasda<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/198) ||'''The Little Forest'''||Seli & Quevy||WD<br />
||WD version of tiles from "The Little Forest" by Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/199) ||'''The Medieval Expansion : The Orders of Chivalry'''||Seli & Joff||WD<br />
||WD version of tiles from "Orders of Chivalry" by Joff<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/200) ||'''The Ocean'''||Seli & Skipboris||WD<br />
||WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/201) ||'''The Pig Herders'''||Seli & Big Guy||WD<br />
||WD version of tiles from "The Pig Herders" by Big_Guy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/202) ||'''The Second River'''||Seli & Zotto||WD<br />
||WD version of tiles from Zotto's expansion, adapted from an original River expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/203) ||'''Troubadours'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Troubadours" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/204) ||'''Wood and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Wood and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/205) ||'''Wood and Water (Alternative)'''||Seli||WD<br />
||Some alternative tile designs for use with "Wood and Water"<br />
|- <br />
|style="background-color:Lavender"|(T/206) ||'''City Gates'''||Seli||WD<br />
||Sample WD version of tile from "City Gates" by Fritz_Spinne<br />
|- <br />
|style="background-color:MistyRose"|(T/207) ||'''Cult, Siege and Creativity'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/208) ||'''Essen Spiel 2014/2015'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/209) ||'''Essen Spiel 2014/2015'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/210) ||'''Japanese Buildings'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/211) ||'''Japanese Buildings'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/212) ||'''Prayer Labyrinth'''||Seli & Josh Gadreau & Caleb Wong & Quevy||WD<br />
||WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/213) ||'''The Labyrinth'''||Seli & CARC_Zoner||WD<br />
||WD version of tiles from "The Labyrinth" by CARC_Zoner<br />
|- <br />
|style="background-color:Honeydew"|(T/214) ||'''The Labyrinth of Carcasonne'''||Seli||WD<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/215) ||'''The Labyrinth of Carcasonne'''||Seli||WE<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:MistyRose"|(T/216) ||'''The Shrines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/217) ||'''The Stable of Bethlehem'''||Seli||WD<br />
||Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/218) ||'''Winter Scoring Tiles (50-500)'''||Strix||WD<br />
||Monochrome Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread as first link has no "250" value<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/219) ||'''The Mount of the Duke'''||Seli & José Barros Alonso||WD<br />
||WD version of tiles from "The Mount of the Duke" by Jose Barros; no public download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/220) ||'''Fluvium Source'''||Wolnic||C2<br />
||Alternative river sources<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/221) ||'''River Source Double Tiles'''||Oldbonz||C2<br />
||Some new river source tiles - double sized - including one with a volcano, so the Dragon can join in the fun from the start<br />
|- <br />
|style="background-color:Honeydew"|(T/222) ||[[The_Flying_Machines_2_(Fan_Expansion)|'''Flying Machines 2''']]||Snearone||C1/C2<br />
||New tiles featuring Flying Machines, but this time with cities, rather than roads<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/223) ||'''Coniferous Forest'''||KlausiMausi||C1<br />
||Includes all known expansions with forests (45+) converted to coniferous forest; tile count not easily available, 1000 estimated based on known Forest expansions; tiles only, no rules or tokens included<br />
|- <br />
|style="background-color:Honeydew"|(T/224) ||'''Westward Expansion Ocean Base'''||Scott Myers||C1<br />
||Strip of ten tiles to replicate the starting coastal strip from "New World" / "Mayflower"<br />
|- <br />
|style="background-color:Honeydew"|(T/225) ||'''Westward Expansion Ocean Addition'''||Eric Miller||C1<br />
||Modification of "Westward Expansion Ocean Base" to split it into 2x 5-tile sections, with the addition of a 3 tile section including river mouth, and a single river mouth tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/226) ||'''Underpasses'''||Oldbonz||C2<br />
||Tiles with tunnel entrances similar to "The Tunnel", but for C2; new designs to avoid possible conflict with original publishers<br />
|- <br />
|style="background-color:Honeydew"|(T/227) ||'''The Festival 15'''||KlausiMausi||C1<br />
||Conversion of the C2 "15th Festival" tiles to C1; tiles are based on C1 version, but with fairground added; download currently disabled<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/228) ||'''Map Germany Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the German Map, released by HiG; tile designs in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/229) ||'''Map Iberian Peninsula Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the Iberian Map, released by HiG; no tile images available<br />
|- <br />
|style="background-color:Lavender"|(T/230) ||'''The Lakes'''||Oldbonz||WE<br />
||Adds a small lake, covering the corner of four tiles that can be used at the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/231) ||'''Fortress Road'''||Oldbonz||C2<br />
||C2 update of "Castle Lords"; 3 tile designs in thread<br />
|- <br />
|style="background-color:Honeydew"|(T/232) ||'''Fish Huts'''||Seli & Jörg Krühne||WD<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded<br />
|- <br />
|style="background-color:Honeydew"|(T/233) ||'''Kettle of Fish'''||Seli & Novelty||WD<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(T/234) ||'''Swan Lake'''||Seli & Novelty||WD<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(T/235) ||'''The Horse'''||Seli & jeRm!||WD<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(T/236) ||'''The Well & The Donkey'''||Seli & jeRm!||WD<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion<br />
|- <br />
|style="background-color:MistyRose"|(T/237) ||'''City Borders'''||Unknown||C1<br />
||7 tile designs with city walls extending into the corners of the tiles; several occur as duplicates in the mix<br />
|- <br />
|style="background-color:MistyRose"|(T/238) ||'''New Cloisters'''||Unknown||C1<br />
||Tiles with new configurations, each containing a cloisters, some of which have subsequently appeared in other expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/239) ||'''Mayflower/New World in C1 style'''||Seli||C1<br />
||Tile designs from Mayflower/New World created in the C1 artwork style of Doris Matthäus; some duplication of designs - some with symbol, and some without<br />
|- <br />
|style="background-color:Lavender"|(T/240) ||'''Empty Meadows'''||Tateurdina & Seli & PresetM||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "The Missing Monastery"<br />
|- <br />
|style="background-color:Lavender"|(T/241) ||'''The Missing Monastery'''||Kai||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "Empty Meadows"<br />
|- <br />
|style="background-color:Honeydew"|(T/242) ||'''Carcassonne: Colony'''||Armored Bore||n/a<br />
||Sci-fi based spin-off of Carcassonne; includes 5 sets of player tokens rather than meeples<br />
|- <br />
|style="background-color:Honeydew"|(T/243) ||'''Pokemon Carcassonne Masters with River'''||Directordan86||n/a<br />
||Re-branding based on Pokemon; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/244) ||'''Minimalist Carcassonne'''||Thrap||n/a<br />
||Minimalist rebranding, with flat areas of colour representing cities and fields, and thick line for roads; PDF includes 3x copies of river<br />
|- <br />
|style="background-color:Honeydew"|(T/245) ||'''Mario Scoreboard'''||SomeMadPoet||n/a<br />
||Separate scoreboard for use with "Mario3 Carcassonne"<br />
|- <br />
|style="background-color:MistyRose"|(T/246) ||'''Forests'''||Zotto||WD<br />
||WD version of "Forests" by Scott and Novelty; uses different tree design to other WD Forest expansions; so may pre-date others<br />
|- <br />
|style="background-color:Honeydew"|(T/247) ||'''Coastal Bridges'''||Wolnic||C1<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:Honeydew"|(T/248) ||'''Coastal Bridges'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/249) ||'''Pinkassonne'''||Ker42||n/a<br />
||Inspired by a HiG April Fool in 2023, where a request for a new theme to fit with HiG's 40th Anniversary resulted, they claimed, in a win for their "Pretty In Pink" design; this is that idea made real, based on 20th Anniversary edition of Carcassonne!<br />
|- <br />
|style="background-color:Honeydew"|(T/250) ||'''Gazprom Carcassonne'''||ShilloInAss||n/a<br />
||Designed for Gazprom's museum; 2 types of tiles - Exploration and Production; 12 tile designs for each stage; tiles only; CarcCz version includes other tile layouts expanding the Exploration phase to set of 60 tiles; DeviantArt login required to get original file rather than low-res "public" version<br />
|- <br />
|style="background-color:Honeydew"|(T/251) ||'''Disney World Carcassonne'''||Mira Fitzsimons||n/a<br />
||Completed as a personal project for a friend of the designer; CarcCz version has been expanded to create a complete set of 72 tiles<br />
|- <br />
|style="background-color:Honeydew"|(V/1) ||'''Shepherds'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hils and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(V/2) ||'''Dragon'''||LittleMisfit||C1/C2/WD/WE<br />
||Alternative Dragon movement; players lose 1 point for each follower the Dragon passes as it stomps around, rather than eating them<br />
|- <br />
|style="background-color:Honeydew"|(V/3) ||'''Bribes'''||LittleMisfit||C1/C2/WD/WE<br />
||Transfer points by negotiating with another player to place their tile where you want them to<br />
|- <br />
|style="background-color:Honeydew"|(V/4) ||'''Mobile Knights'''||LittleMisfit||C1/C2/WD/WE<br />
||Knights may be moved from one city to another, along connecting roads, once they've been placed<br />
|- <br />
|style="background-color:Honeydew"|(V/5) ||'''Invading Cities'''||LittleMisfit||C1/C2/WD/WE<br />
||After completing a city you may leave any followers in place; on a later turn, you may move those followers along any connecting roads to another city, whether it is occupied or not, or you can return them to your supply if not "moving wood"<br />
|- <br />
|style="background-color:Honeydew"|(V/6) ||'''Dragon Slayer'''||LittleMisfit||C1/C2/WD/WE<br />
||The dragon moves (1 or 2 tiles) each turn towards the most recently placed tile, flying over all terrain types; if it is located in a city when that city completes, it is killed and the player who scores for the city gets a bonus; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(V/7) ||'''Markets'''||LittleMisfit||C1/C2/WD/WE<br />
||Instead of scoring the tokens at the end of the game, they are used to gain additional actions, such as a second turn, etc.; requires "Traders & Builders"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/8) ||'''The Robbers of Carcassonne'''||eurojo||C1/C2/WD/WE<br />
||"The Robbers" are included as part of the game, rather than on the scoreboard; a player's Robber may be placed on the tile just placed and then moved to an adjacent, or connected, feature (some restrictions); when a Robber tile is drawn, Robber scoring takes place; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(V/9) ||'''Solomo'''||Decar||C1/C2/WD/WE<br />
||Played within a set of walls made from 26 tiles (leaving the 4x corners empty and creating a 7x6 inner area), the aim is to score as many points as possible using the remaining tiles; game ends if 4 tiles can't be placed, or are discarded<br />
|- <br />
|style="background-color:Honeydew"|(V/10) ||'''The Three Musketeers'''||Gwommy||C1/C2/WD/WE<br />
||When connecting a feature to one occupied by your wagon you can add a standard follower on top as Musketeer, who will kill any other playere's followers on that feature; requires "Abbey and Mayor"<br />
|- <br />
|style="background-color:Honeydew"|(V/11) ||'''Invasion of Catharism'''||Joff||C1/C2/WD/WE<br />
||An alternative way of playing both the Cathar and Siege tiles together; requires "Cathars" and "Siege"<br />
|- <br />
|style="background-color:Honeydew"|(V/12) ||'''Miner & Underminer'''||CARC_Zoner||C1/C2/WD/WE<br />
||Uses the components from "The Tower" in a different way; players can mine for ore, undermine city walls, or counter-mine to protect their cities; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/13) ||'''The Bandit'''||Big Guy||C1/C2/WD/WE<br />
||A Bandit has been spotted roaming the countryside, stealing from knights, thieves and monks alike; he may join your side for the right price, and then rob you blind if you turn your back; requires "The City of Carcassonne" / "The Count"<br />
|- <br />
|style="background-color:Honeydew"|(V/14) ||'''The Foreman in the Tower'''||Big Guy||C1/C2/WD/WE<br />
||It is 1849, and you are a Foreman renovating the City to save it from destruction; you decide when and how high to build, when to claim something as your own, and when to break things down to use elsewhere; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/15) ||'''The Knave of Carcassonne'''||Decar||C1/C2/WD/WE<br />
||The player has a bet with the knights of the King’s court; you must press-your-luck and impress the knights; if you are successful you will be considered their equal; if you fail, you’ll forever be regarded as the court jester<br />
|- <br />
|style="background-color:Honeydew"|(V/16) ||'''The Abbot's Walk'''||Decar||C1/C2/WD/WE<br />
||The player is given the task of walking their Abbot from One Cloister to another, and seeing as many features of Carcassonne on the way; the player plays tiles within the strict confines of "The Garden", and uses 8x followers and 1x Abbot<br />
|- <br />
|style="background-color:Honeydew"|(V/17) ||'''El Juglar'''||Nick Leonard||C1/C2/WD/WE<br />
||Uses the fair tiles from "The Catapult" and the bazaar tiles from "Bridges, Castles and Bazaars"; with many juglares in town for the fair, some have trouble attracting a crowd; instead, they resort to petty thievery<br />
|- <br />
|style="background-color:Honeydew"|(V/18) ||'''Barns Revisited'''||frankdux||C1/C2/WD/WE<br />
||An updated way to play with barns that preserves the original farming mechanic of the base game while still giving the barns a purpose; it also eliminates the possibility of re-farming mega barn farms, over and over, for cheap points<br />
|- <br />
|style="background-color:Honeydew"|(V/19) ||'''Catapult Catch'''||Carcking||C1/C2/WD/WE<br />
||Uses the components from Catapult in a different way; requires tiles and tokens from "The Catapult"<br />
|- <br />
|style="background-color:MistyRose"|(V/20) ||'''Close the Gap'''||Albatros & Hans Andersson||C1/C2/WD/WE<br />
||If a player places a tile to fill a "hole" (closed on 3 or four sides) the player is able to take a second turn (as with The Builder from "Traders and Builders")<br />
|- <br />
|style="background-color:Honeydew"|(V/21) ||'''Campaigns'''||Whaleyland||C1/C2/WD/WE<br />
||Campaign game using most of the expansions<br />
|- <br />
|style="background-color:MistyRose"|(V/22) ||'''Lifestyle (aka Life Change)'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Followers can be moved to other features instead of placing a follower<br />
|- <br />
|style="background-color:MistyRose"|(V/23) ||'''Rebuilding'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Each turn, for a cost, players may remove any unoccupied tiles and place them elsewhere<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/24) ||'''Squared Carcassonne'''||Carca_Maker & Zox||C1/C2/WD/WE<br />
||Variant inspired by some of the concepts of Tetris<br />
|- <br />
|style="background-color:MistyRose"|(V/25) ||'''Customs Officers / Tax Collectors / Publicans'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, scoring one third of the points scored for each road<br />
|- <br />
|style="background-color:MistyRose"|(V/26) ||'''Capture'''||Martin Storbeck||C1/C2/WD/WE<br />
||Capture another player's follower when occupied features become connected; the catch is that the newly arrived follower must "guard" the other, possibly leaving the feature open for others<br />
|- <br />
|style="background-color:MistyRose"|(V/27) ||'''The Double-sized Follower'''||Martin Storbeck||C1/C2/WD/WE<br />
||Score double points when using a big meeple; resulted from a misunderstanding of the rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/28) ||'''True North'''||Just a Bill||C1/C2/WD/WE<br />
||Variant for using "The Wind Roses"; tiles must be placed according to their correct orientation; then players may re-locate one of their meeples within that quadrant to any incomplete feature; requires "The Wind Roses" (either version)<br />
|- <br />
|style="background-color:Honeydew"|(V/29) ||'''Recassonne'''||Matjaž Bevk||C1/C2/WD/WE<br />
||Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.<br />
|- <br />
|style="background-color:MistyRose"|(V/30) ||'''Communis'''||Luis Patricio||C1/C2/WD/WE<br />
||Rules to include some (possible) co-operation between players during the game to increase their scoring; scoring of roads, cities and farms is based on the number of followers present and other factors; download link on thread not working<br />
|- <br />
|style="background-color:Honeydew"|(V/31) ||'''Visitors of Carcassonne'''||Guthrie Allen||C1/C2/WD/WE<br />
||Based on "Famine in Carcassonne" this also uses a set of gray meeples; players develop the landscape while maintaining a balance of resources; the Grays visit and marvel at the accomplishments and provide aid when they can - but they may vanish just as soon as they appear!<br />
|- <br />
|style="background-color:MistyRose"|(V/32) ||'''Rivers and Harbours'''||Manfred Stenzel||C1/C2/WD/WE<br />
||Early expansion idea (probably before "The River" was released), requires using some road tiles from a second copy of the Base Game, painted blue, to be a river/canal<br />
|- <br />
|style="background-color:Honeydew"|(V/33) ||'''Carcassollo'''||t2k||C1/C2/WD/WE<br />
||Players are limited to tile placement on an imaginary grid of 7x7 tiles, with the start tile at the center<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/34) ||'''Pilgrim Roads'''||Koschei||C1/C2/WD/WE<br />
||A player may place a follower as "Pilgrim" on a "cloister with road" tile; the follower will score the road (2pts per tile), or the cloister, whichever completes first; requires any Monastery tiles with road (including Dutch/German Monasteries)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/35) ||'''The Citadels'''||Gerry||C1/C2/WD<br />
||Variant of Scoring Rules for Roads by Gerry. Players attempt to establish a linked alliance of citadels connected by a continuous network of roads; each structure that terminates a road (crossing, city segment, or cloister) must have another road exiting from it to continue the network; the variant uses Castle tokens differently by keeping completed cities in play to gain more points<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/36) ||'''The Chatelaines'''||Gerry||C1/C2/WD<br />
||In addition to receiving the trade goods tokens the player completing a city will receive 1pt per Chatelaine for each trade good in the city; requires "Traders & Builders" and Princess tiles from "Princess & Dragon"<br />
|- <br />
|style="background-color:Lavender"|(V/37) ||'''Wheel of Fortune tiles'''||Gerry||C1<br />
||Variant for using the tiles from "Wheel of Fortune" (without using the wheel itself); each numbered tile adds points to features when they close<br />
|- <br />
|style="background-color:Lavender"|(V/38) ||'''The Explorers'''||gabrielgeek||C1<br />
||Alternative idea for using "The Wind Roses" tiles; place a follower when placing a quadrant tile, and gain points for tiles placed in that quadrant; requires "The Wind Roses"<br />
|- <br />
|style="background-color:Lavender"|(V/39) ||'''Loop Runner'''||Danisthirty & Chooselife||C1/C2/WD/WE<br />
||If you create a road loop you may choose to leave your meeple on it as a jogger, and receive 1 point for every lap completed<br />
|- <br />
|style="background-color:Lavender"|(V/40) ||'''Festival Farmers'''||Michael Halbert||C1/C2/WD/WE<br />
||Expands on option in "The Festival", for a monk (if monastery incomplete) and farmer (if field is totally enclosed) to score as at end of game; requires "The Festival"<br />
|- <br />
|style="background-color:Lavender"|(V/41) ||'''The Schools of Carcassonne'''||Halfling||C1<br />
||After the first school is completed, a new school is placed on the board by the next player; requires multiple copies of "The School"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/42) ||'''Messengers and Robbers variant'''||Meepledrone||C1/C2/WD/WE<br />
||Messengers and robbers are put to work as special figures in the playing area instead of on the scoreboard; requires "The Tower", "The Messengers" and "The Robbers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/43) ||'''Close The Gap'''||Kaleostro||C1/C2/WD/WE<br />
||Score points for filling in holes in the landscape; different from the similarly named "Close the Gap" by Albatros and Hans Andersson; see also "The Cartographer" by Seli<br />
|- <br />
|style="background-color:Lavender"|(V/44) ||'''The Farrier'''||SxN||C1/C2/WD/WE<br />
||After completing a city, leave a follower in the city to score 1 point per turn for the rest of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/45) ||'''Labor Market (K#20)'''||Kothmann||C1/C2/WD/WE<br />
||Each player places two followers in reserve, and as cities are completed may bid to move a follower back and forth in exchange for points<br />
|- <br />
|style="background-color:Lavender"|(V/46) ||'''Hedge Preaching and Iconoclasm'''||Windekind||C2<br />
||C2 Highwaymen tiles boost the score of the road and reduce the value of any monasteries along its length<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/47) ||'''Fight or Flight - A Robbers Variant (K#22)'''||Kothmann||C1/C2/WD/WE<br />
||The Robber figures are placed on the main game board on occupied features, rather than on the scoreboard, with the hope of scoring points for the features if they can "scare away" those already in place; requires The Robbers<br />
|- <br />
|style="background-color:Honeydew"|(V/48) ||'''Over-seers and Under-takers (Hills Variant) (K#28)'''||Kothmann||C1/C2/WD/WE<br />
||An alternative way of using the hill tiles from "Hills & Sheep"; the player may look at the "buried" tile, then place a follower on the hill, scoring when unoccupied features on that tile are completed; if not placing a follower, can remove a hill-dweller from play and take the hidden tile and palce it as a second turn<br />
|- <br />
|style="background-color:Lavender"|(V/49) ||'''Barn Variants'''||Kothmann||C1/C2/WD/WE<br />
||A few alternative ideas for using the barn from "Abbey & Mayor"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/50) ||'''Biding Abbot's Absolution (K#2)'''||Kothmann||C1/C2/WD/WE<br />
||After completing a monastic feature, the Abbot remains in place, lying down; can be removed on a future turn (scoring as normal), while also allowing another follower to be removed from a feature (without scoring)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/51) ||'''Castles in Germany - as Starting Tiles (K#3)'''||Kothmann||C1/C2/WD<br />
||Use some of the "Castles In Germany" as starting tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/52) ||'''Alternative Trade Goods Scoring (K#4)'''||Kothmann||C1/C2/WD/WE<br />
||Instread of scoring 10pts for holding most of a token type, they are scored in groups of 3 identical, or 3 different, tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/53) ||'''Highways (K#5)'''||Kothmann||C1/C2/WD/WE<br />
||Any road with a "bridge" piece scores 2 points (as Inn/Lake); requires Bridges<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/54) ||'''Pious Plaza - Cathedral Surrogate (K#10)'''||Kothmann||C1/C2/WD/WE<br />
||Uses the base game CCCC tile in 2 ways; as Cathedral (so city scores 3 pts per tile on completion), or set aside at start of game and can be exchanged if a player draws a FFFF monastery and would rather have the city tile <br />
|- <br />
|style="background-color:AntiqueWhite"|(V/55) ||'''Collectives - Proportional Scoring (K#11)'''||Kothmann||C1/C2/WD/WE<br />
||Points for Farms and Cities are allocated based on the number of followers in them, rather than just to the majority stakeholder(s)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/56) ||'''Hatteras Captain (K#16)'''||Kothmann||C1/C2/WD<br />
||Tower floors are automatically added to tower bases, but they can be moved to build higher towers on later turns; followers placed on towers can be moved into features on the tile, even if occupied; replaces normal Tower capture rules; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/57) ||'''The Wyvern's Veil - a Dragon Variant (K#17)'''||Kothmann||C1/C2/WD/WE<br />
||As the Wyvern moves around the board it temporarily "hides" followers, allowing others to place a follower on that feature; if a feature scores when Wyvern present, that tile is ignored; requires "The Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/58) ||'''MegaCarc: UPGRADE Mode'''||AlbinoAsian||C1/C2/WD/WE<br />
||Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/59) ||'''The Inquisitor - revised rules'''||Oldbonz||C1<br />
||Revised/simplified rules for the expansion "The Inquisitor" by Aenima<br />
|- <br />
|style="background-color:Lavender"|(V/60) ||'''Ideas for Bazaar Variant'''||AlbinoAsian||<br />
||Alternative use for Bazaar tiles which score points for followers occupying features surrounding it when it is completed; requires tiles from "Bridges, Castles and Bazaars"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/61) ||'''Cosmic Orienteers (K#32)'''||Kothmann||C1/C2/WD/WE<br />
||"The Wind Roses" variant based on "The Astronomers"; when a Wind Roses tiles is placed, it scores points if it is in alignment with any other Wind Roses tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/62) ||'''The Vault'''||Just a Bill||C1/C2/WD/WE<br />
||Separate tiles into two types - basic and deluxe ("The Vault"); after completing a feature without scoring you can start to access the tiles in "The Vault"; several optional ideas included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/63) ||'''Breachers (K#31)'''||Kothmann||C1/C2/WD/WE<br />
||"Beseigers" variant; when one of the siege tiles is placed, a player may use it to move a farmer from a touching field into that city on a later turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/64) ||'''High Fliers (K#30)'''||Kothmann||C1/C2/WD/WE<br />
||"The Flying Machines" variant without dice; place a follower on top of the hill and on a later turn, they can move to an incomplete feature along the alignment shown by the arrow (unless the tile is surrounded before the flight takes place)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/65) ||'''Royal Garrison (K#25)'''||Kothmann||C1/C2/WD/WE<br />
||Princess variant; if a city contains a Princess tile, other players may place a follower on a tile used to expand it so long as the number of open sides is reduced, even though the city is already occupied<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/66) ||'''Flash Points (K#26)'''||Kothmann||C1/C2/WD/WE<br />
||Volcanoes variant; when a volcano tile is surrounded by 8 tiles, it erupts, removing any followers on those eight tiles or the volcano tile itself; features on the eight tiles score bonus points if they complete before the volcano erupts<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/67) ||'''Wary Wyrm (K#27)'''||Kothmann||C1/C2/WD/WE<br />
||In this Dragon variant, the Wyrm is attracted to followers that occupy an incomplete feature by themselves, and when a dragon tile is drawn it eats that follower<br />
|- <br />
|style="background-color:Honeydew"|(V/68) ||'''Mondo Carcassonne'''||Andrew Walters||C1/C2/WD/WE<br />
||Place your tiles (70 or so per player) in the middle of the table, face up; each person has an identical play sheet with spaces to create a map of twenty four tile; flip a goal card and set the timer; players fill their play sheets in real time, no turns, to score points by completing cities and roads, and competing to best satisfy the selected goal; rules and goal cards available<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/69) ||'''Small Fortune (K#29)'''||Kothmann||C1/C2/WD/WE<br />
||"Wheel of Fortune" variant; add the points shown in the tiles to features when they complete; see "Wheel of Fortune tiles"<br />
|- <br />
|style="background-color:Honeydew"|(V/70) ||'''Co-operative Carcassonne'''||sfdrew||C1/C2/WD/WE<br />
||Players work to complete mission objectives, such as constructing large cities, laying down massive roads, and establishing large numbers of cloisters; points collected will allow you to add Meeples that your team will need in order to help you reach your objectives<br />
|- <br />
|style="background-color:Honeydew"|(V/71) ||'''Famine in Carcassonne'''||p4warrior||C1/C2/WD/WE<br />
||You play as black, with other coloured meeples used as resources which you gain as you complete features, but lose to maintain followers on incomplete features; if you can't pay, a score marker is reduced and if it reaches 0 you lose the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/72) ||'''The Merchant'''||sweetcitysweat||C1/C2/WD/WE<br />
||Repurposes the bazaar tiles; merchants placed on the tiles score points as features are added around them, but can be removed if any local features are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/73) ||'''The Revellers (20th Anniversary)'''||gabrielgeek||C2<br />
||If there is a group of travelling revellers on a road when it closes, after scoring normally move your scoring piece forward to the next dark square; requires tiles from 20th Anniversay version<br />
|- <br />
|style="background-color:Lavender"|(V/74) ||'''Cathedral (Sagrada variant)'''||Kothmann||<br />
||Alternative use for the cathedral tiles from "Inns and Cathedrals"; if all represented players agree, city is declared "incomplete" and scores 1pt per tile/shield at end of game, unless it is closed when it scores 0!<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/75) ||'''Meeple Market Madness'''||Kothmann||<br />
||At the start players have a limited number of meeples to use; the remainder, including special followers, become available to buy at a reducing cost as each bazaar tile is drawn during the game; requires Bazaar tiles<br />
|- <br />
|style="background-color:Lavender"|(V/76) ||'''Dice Game Siege Variant'''||Kothmann||<br />
||Alternative play method for rolling the dice (3 distinct sets of 3), with the option of setting some aside for a final bonus roll<br />
|- <br />
|style="background-color:Lavender"|(V/77) ||'''Pig Variant'''||Kothmann||<br />
||Pigs are used as a separate piece to score fields, with some placement restrictions on both the big and later farmers and barns; pigs score 1 point per city in field at end of game<br />
|- <br />
|style="background-color:Lavender"|(V/78) ||'''Novel Messenger Variant'''||Kothmann||<br />
||Messengers are brought into normal play, and are used by being placed alongside any other meeple in play; if the feature on which the messenger is placed is completed, the messenger is withdrawn collecting a message tile in the process, which they should try to deliver to another meeple on their next turn<br />
|- <br />
|style="background-color:Lavender"|(V/79) ||'''Messengers Variants'''||Kothmann||<br />
||Ideas for including the messenger figures onto the main board of play, rather than the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/80) ||'''Tower Ruins'''||Kothmann||<br />
||Uses Tower pieces in a new way; when a Cloisters tile is drawn, a tower is built equal to the number of empty squares around it; as each later tile is placed, one tower level is removed, but may be occupied by any player's monk stopping further demolition of the tower; the ruined tower sections add to the value of nearby feature; recluse on tower scores at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/81) ||'''Tax Collectors'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, and scores one third of the points scored for each road; also known as "Publicans" and "Customs Officers"<br />
|- <br />
|style="background-color:Honeydew"|(V/82) ||'''Solitaire Carcassonne'''||dave_s||C1/C2/WD/WE<br />
||Based on 40 tiles, you may only place your 8 followers on roads and cities, but you must place one each turn; followers are scored and removed when features are complete; to win you must place all of the tiles without running out of followers; advanced option introduces cloisters as well<br />
|- <br />
|style="background-color:Honeydew"|(V/83) ||'''Solitaire Carcassonne Updated'''||dave_s & reprint & Colette0101||C1/C2/WD/WE<br />
||This extends Basic Solitaire Carcassonne by Dave_S, using all 72 tiles and 10 followers; it also varies in that under certain circumstances you may be able to continue laying tiles, even if you have no followers available; you win if you can place all 72 tiles, and the aim is to do so with the highest score; there is an alternative scoring method based on the score achieved divided by the number of tiles placed (points per tile)<br />
|- <br />
|style="background-color:Honeydew"|(V/84) ||'''Quarantine Carcassonne Solo'''||MattLowder||C1/C2/WD/WE<br />
||After laying out The River, select 8 meeples of 4 different colours, each colour signifying a particular role; 2 tiles are drawn and one chosen to use, and over 18 turns you must place the selected tiles and occupy features; scoring occurs only after all 18 tiles have been placed; but you must ensure that there are 3 tiles between each placed meeple, otherwise you lose; a second, more difficult, option is included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/85) ||'''Frozen'''||drewchap||WE<br />
||Re-create the story of "Frozen" over three phases, while also playing Carcassonne; when Elsa and Anna return to Arendelle the game is over, possibly before all tiles have been placed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/86) ||'''Carcassonne and Zombies'''||jukie||C1/C2/WD<br />
||Using the tiles from "Princess and Dragon" Zombies replace the dragon and move when the dragon symbol comes out; zombies remove a follower (replaced by one of their own), scare followers away (if they have a majority on a feature), but can be removed when a cloister is completed; affect the value of cities, roads and fields<br />
|- <br />
|style="background-color:Honeydew"|(V/87) ||'''Knights Errant'''||sylweb||C1/C2/WD/WE<br />
||Knights Errant (red/black meeples) appear when a City tile with a shield is drawn; they move (red horizontally, black diagonally) each time a non-shield tile is drawn towards the nearest of your followers, removing the follower if they reach them before the feature is scored<br />
|- <br />
|style="background-color:Lavender"|(M/1) ||'''The Bread Maker (#1)'''||Decar||<br />
||Tiles with bakeries on them; send a meeple there and gain a token<br />
|- <br />
|style="background-color:Lavender"|(M/2) ||'''The Hobby Horse (#2)'''||Decar||<br />
||Hobby Horse figure moves around the board until it meets a follower; thereafter the follower becomes the Hobby Horse and is moved around the board until they meet another follower, when the first replaces the second, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/3) ||'''Big Boys and Girls (#3)'''||Decar||<br />
||Proposal for using the very large meeples from CundCo in a standard tile game<br />
|- <br />
|style="background-color:Lavender"|(M/4) ||'''The Pied-piper (#4)'''||Decar||<br />
||When a tile is placed, all meeples move one tile towards it, onto different features<br />
|- <br />
|style="background-color:Lavender"|(M/5) ||'''The Special Sausage (#5)'''||Decar||<br />
||Each player has a sausage, and may eat it for 4 points, or put in place of another player's follower on the board; whoever completes a feature with a sausage, scores points, even though they may not score for the feature itself<br />
|- <br />
|style="background-color:Lavender"|(M/6) ||'''Sticky Situation (#6)'''||Decar||<br />
||"Sticky" tiles from which a follower can't be returned until a period after the feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/7) ||'''The Mole (#7)'''||Decar||<br />
||When playing a mole tile, player may turn over any unoccupied tile, forcing completion of any "connected" features; includes discussion of having a Mole figure moving around all such flipped tiles, temporarily flipping them back<br />
|- <br />
|style="background-color:Lavender"|(M/8) ||'''The Shuffler (#8)'''||Decar||<br />
||After placing a shuffler tile, mix any remaining tiles (especially if in stacks) and pick a tile for the next player<br />
|- <br />
|style="background-color:Lavender"|(M/9) ||'''Strong Winds (#9)'''||Decar||<br />
||Each player has a special figure; when placed, any meeples on surrounding tiles are "pushed" one tile away onto the same, or suitable incomplete, feature<br />
|- <br />
|style="background-color:Lavender"|(M/10) ||'''The Vagabond (#10)'''||Decar||<br />
||The Vagabond is moved around the board and can be used to steal points from other players if moved onto a tile with a follower<br />
|- <br />
|style="background-color:Lavender"|(M/11) ||'''The Tree Chopper (#11)'''||Decar||<br />
||When you draw a tile with a tree on it, your special tree feller scores for the number of tiles they must cross from their current tile to the newly placed tile<br />
|- <br />
|style="background-color:Lavender"|(M/12) ||'''Hotdogs (#12)'''||Decar||<br />
||Any follower on a tile surrounding a Hot Dog stand tile scores a bonus point<br />
|- <br />
|style="background-color:Lavender"|(M/13) ||'''A Barrel of Laughs (#13)'''||Decar||<br />
||For each Trade Token a player gets, each of the other players take a half token of one of the other types<br />
|- <br />
|style="background-color:Lavender"|(M/14) ||'''Christmas Trees (#14)'''||Decar||<br />
||Players add baubles to a Christmas tree instead of placing a meeple; at end of game, for each bauble score points equal to the number of followers not in play<br />
|- <br />
|style="background-color:Lavender"|(M/15) ||'''April Fool (#15)'''||Decar||<br />
||When Jester tile is placed, any feature completed by it scores negatively, but if completed on a later turn it scores double<br />
|- <br />
|style="background-color:Lavender"|(M/16) ||'''The Stocks (#16)'''||Decar||<br />
||When tile placed, all players must place a follower in "The Stocks", that can be removed on a later turn by placing a tile next to the Stocks tile<br />
|- <br />
|style="background-color:Lavender"|(M/17) ||'''Murder Mystery (#17)'''||Decar||<br />
||Whenever a feature is scored, you gain an evidence token, or give all other players a token from your stash; whoever has most at the end of the game loses points<br />
|- <br />
|style="background-color:Lavender"|(M/18) ||'''Hot Cross Buns (#18)'''||Decar||<br />
||When a feature is scored by 2 or more players, each may give any player one of their Hot Cross Bun tokens; at the end of the game, whoever has most must assign their tokens to meeples on the board, and any without buns are removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/19) ||'''Easter Bunnies (#19)'''||Decar||<br />
||If you complete a feature, a bunny token is placed on the start tile, or any tile adjacent to a previously placed bunny token; if you complete a feature which has a tile with a bunny token on it, you get an extra turn<br />
|- <br />
|style="background-color:Lavender"|(M/20) ||'''Hedgehogs (#20)'''||Decar||<br />
||Whenever a truffle tile is drawn, a truffle token is added to any pennants in incomplete cities; these are handed out when the city is scored, and at the end of the game are scored<br />
|- <br />
|style="background-color:Lavender"|(M/21) ||'''The Luck Farm (#21)'''||Decar||<br />
||Any farmer in the field containing this tile at the end of the game, rolls the dice to determine the worth of each city to them<br />
|- <br />
|style="background-color:Lavender"|(M/22) ||'''Town Planning Department (#22)'''||Decar||<br />
||Each player may immediately block the placement of one tile by another player (or your own), who discards their original tile and draws a new one; see "Town Council" Veto option<br />
|- <br />
|style="background-color:Lavender"|(M/23) ||'''Town Guard (#23)'''||Decar||<br />
||When placing a tile with connected road/city or road/cloisters, any placed follower must be moved from one feature to the other on each subsequent turn, perhaps leaving the other open for another player to occupy<br />
|- <br />
|style="background-color:Lavender"|(M/24) ||'''State of Mourning (#24)'''||Decar||<br />
||Any road or cloisters scored after the first tile is drawn, and before the second, scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/25) ||'''The Merit Maker (#25)'''||Decar||<br />
||The points gained by one pre-selected meeple are recorded during the game, and the player that gains most is given +1 merit on CarcC by each of the other players!<br />
|- <br />
|style="background-color:Lavender"|(M/26) ||'''The Saw Mills (#26)'''||Decar||<br />
||Tokens are added to the placed saw mill tile based on distance from the river source; as features on the tiles around the mill are completed, tokens are distributed and can be used by players later in the game for bonus actions<br />
|- <br />
|style="background-color:Lavender"|(M/27) ||'''One Colour meeple (#27)'''||Decar||<br />
||Everyone plays with the same colour of followers, but with different markings on the feet to differentiate them, which are only revealed when a feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/28) ||'''Carcassonne Moles (#28)'''||Decar||<br />
||Uses a smilar concept to Magic Portals, but is used to move to feature on the next drawn mole hill tile<br />
|- <br />
|style="background-color:Lavender"|(M/29) ||'''Mini Battles (#29)'''||Decar||<br />
||When the trigger tile is drawn, each player selects 6 tiles, and they play a separate mini game of Carcassonne with any unused followers, with the tiles being mixed back in the bag/stack after it's over; similar to the mini game function of "Cosmic Portal : Mirror Zone"<br />
|- <br />
|style="background-color:Lavender"|(M/30) ||'''The Catacombs of Carcassonne (#30)'''||Decar||<br />
||Build a set of catacombs at the side of the board from a special set of tiles; when features are occupied and closed you lose your follower for the rest of the main game, but gain benefits<br />
|- <br />
|style="background-color:Lavender"|(M/31) ||'''Penguins and Polar Bears (#31)'''||Decar||WD/WE<br />
||Tiles with Polar Bears on them must be placed on the board "above" the new start tile, penguins below it; polar bears remove followers on any of the surrounding tiles, while penguins add to the score of any follower on a surrounding tile<br />
|- <br />
|style="background-color:Lavender"|(M/32) ||'''Bandits of Carcassonne (#32)'''||Decar||<br />
||Requires the game "Bandido"; play a game of Bandido first and if you win, each player gets a Bandit follower that can be used to remove a meeple from one of the surrounding tiles and take their current score for that feature<br />
|- <br />
|style="background-color:Lavender"|(M/33) ||'''Watering Gardens (#33)'''||Decar||C2<br />
||Each player has a watering can token that may be placed on a garden when an Abbot is placed; when the four touching tiles have been placed the watering can's role is done and is removed, with a point being added/deducted based on whether the abbot is present or not<br />
|- <br />
|style="background-color:Lavender"|(M/34) ||'''Grass Mats (#34)'''||Decar||<br />
||Grass tokens may be placed to split a road and join the fields<br />
|- <br />
|style="background-color:Lavender"|(M/35) ||'''Saturday Breakfast TV (#35)'''||Decar||<br />
||Trigger tiles gradually move a scoring slider up and down to modify the values of cities, roads and cloisters during the game<br />
|- <br />
|style="background-color:Lavender"|(M/36) ||'''Market Day (#36)'''||Decar||<br />
||When one of the market tiles is drawn, players may use points to "buy" additional actions; could use "Bazaar" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/37) ||'''The Two Towers (#37)'''||Decar||<br />
||The tower tiles trigger immediate scoring of features when the second of a particular pair is placed<br />
|- <br />
|style="background-color:Lavender"|(M/38) ||'''Cow Tipping (#38)'''||Decar||C2<br />
||If you complete a feature on a tile with a shed, you score a bonus, and if any adjacent tile has a shed, that gives an extra bonus, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/39) ||'''Meeple Tracker (#39)'''||Decar||<br />
||Each meeple is numbered, and you must always use the lowest value meeple available; record how many points each meeple scores; see also "No Time For A Tie"/"Empate Duro" by Carca_Maker<br />
|- <br />
|style="background-color:Lavender"|(M/40) ||'''Carrot Tops (#40)'''||Decar||<br />
||If you don't add a follower when placing the tiles, you take a token which scores points immediately, and allows you to return your next drawn tile for a replacement<br />
|- <br />
|style="background-color:Lavender"|(M/41) ||'''Contract Negotiators (#41)'''||Decar||<br />
||Each tile contains a contract that is completed by the player; a sort of tile-based "By Order Of The King"<br />
|- <br />
|style="background-color:Lavender"|(M/42) ||'''The Herb Garden (#42)'''||Decar||<br />
||Earn herb token when completing certain features; in combination these can be used to gain extra actions<br />
|- <br />
|style="background-color:Lavender"|(M/43) ||'''You Snooze You Lose (#43)'''||Decar||<br />
||Tokens assigned when completing a feature; when you have three you must move one follower to a field on the same tile, or miss a turn<br />
|- <br />
|style="background-color:Lavender"|(M/44) ||'''Cabbage Patches (#44)'''||Decar||<br />
||Farms with a cabbage patch score 2 points per city instead of 3, but there are placement restrictions on any tile surrounding a cabbage patch<br />
|- <br />
|style="background-color:Lavender"|(M/45) ||'''The Carrion Crow (#45)'''||Decar||<br />
||Players can place carrion tokens instead of a meeple on unoccupied features, and these are used to lure the crow/vulture away from regular meeples, which it will eat if they are closer when it moves; unused tokens score at the end of the game, but each carrion token in a field effectively negates one city<br />
|- <br />
|style="background-color:Lavender"|(M/46) ||'''The Bureaucrats (#46)'''||Decar||<br />
||A separate board is used to keep track of the numbers of completed roads and cities, as the area around a cloisters is developed, and when a farmer is placed; if a feature you are scoring is top of the tracker it doesn't score<br />
|- <br />
|style="background-color:Lavender"|(M/47) ||'''The Politicians (#47)'''||Decar||<br />
||As each feature is completedThe Politicians - As features are completed, a segment is added to the appropriate "pie" (1 each for farms, cities, roads, and cloisters); when a particular pie is filled, certain meeples are removed from play, which in turn result in adding a segment into a different pie!<br />
|- <br />
|style="background-color:Lavender"|(M/48) ||'''Take The Day Off (#48)'''||Decar||<br />
||Once during the game, choose to miss a turn; on the next turn draw two tiles and play in any order<br />
|- <br />
|style="background-color:Lavender"|(M/49) ||'''The Ballista (#49)'''||Decar||<br />
||Ballista tile must be placed touching only one tile; the player may then carry out one of several actions along a line of tiles<br />
|- <br />
|style="background-color:Lavender"|(M/50) ||'''Leonardo's Crossbow (#50)'''||Decar||<br />
||The Crossbow is moved around the board and then fired, removing any meeples along that line of tiles, and destroying the first set of city walls it hits<br />
|- <br />
|style="background-color:Lavender"|(M/51) ||'''Interaction Nightmares (#51)'''||Decar||<br />
||Each turn the scoring points awarded for completing a feature change<br />
|- <br />
|style="background-color:Lavender"|(M/52) ||'''Klokanka (#52)'''||Decar||<br />
||After scoring a feature you can change one regular meeple into a big meeple<br />
|- <br />
|style="background-color:Lavender"|(M/53) ||'''Snakes and Ladders (#53)'''||Decar||<br />
||Tiles have the top and tail of ladders and snakes with possible meeple movement between the two depending on when they are drawn; second suggestion of using a Snakes and Ladders board in place of the Carcassonne scoreboard<br />
|- <br />
|style="background-color:Lavender"|(M/54) ||'''The Strimmer (#54)'''||Decar||<br />
||When the first farmer is placed, The Strimmer moves across a field on the Start tile, splitting it into several sections, and leaving a strip "fallow"; the same process occurs when any garden tiles are drawn thereafter, in other fields; alternative idea proposed using hedges to divide the fields<br />
|- <br />
|style="background-color:Lavender"|(M/55) ||'''The Ambassador (#55)'''||Decar||<br />
||The Ambassador can be used to negotiate the recovery of a trapped meeple, add value when meeples are on features that connect, or score 1 point when with your supply during your scoring phase<br />
|- <br />
|style="background-color:Lavender"|(M/56) ||'''The Proofreaders (#56)'''||Decar||<br />
||The Proofreader scores points for each complete city around the cloister<br />
|- <br />
|style="background-color:Lavender"|(M/57) ||'''The Limerick Writer (#57)'''||Decar||<br />
||Players scoring in the vicinity of a Limerick tile, must draw a Limerick card, read it out, and apply a scoring modifier to their feature, which may be negative or positive<br />
|- <br />
|style="background-color:Lavender"|(M/58) ||'''Freemasons (#58)'''||Decar||<br />
||Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge", "Guesthouses", "Treasure Hunt", "Shared Builder"<br />
|- <br />
|style="background-color:Lavender"|(M/59) ||'''Veni, vidi, vici (#59)'''||Decar||<br />
||Each of the special tiles has a different effect; all meeples in play are replaced by a neutral colour meeple, all meeples score as at end of game, or all meeples removed<br />
|- <br />
|style="background-color:Lavender"|(M/60) ||'''The Musicians' Guild (#61)'''||Decar||<br />
||Travelling bands (on roads) add value to the score of the road, while concert halls add value to the cities in which they are located; placing a meeple on the Guild Hall (start tile) allows you to influence those scores (up or down)<br />
|- <br />
|style="background-color:Lavender"|(M/61) ||'''Facades (#62)'''||Decar||<br />
||Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types<br />
|- <br />
|style="background-color:Lavender"|(M/62) ||'''Sharpe's Endeavour (#63)'''||Decar||<br />
||Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer<br />
|- <br />
|style="background-color:Lavender"|(M/63) ||'''Cutting me own throat (#64)'''||Decar||<br />
||If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you<br />
|- <br />
|style="background-color:Lavender"|(M/64) ||'''The Benedictines (#65)'''||Decar||<br />
||A monk can be placed on these special monasteries, which are scored for cities in the surrounding field<br />
|- <br />
|style="background-color:Lavender"|(M/65) ||'''The Trappists (#66)'''||Decar||<br />
||When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed<br />
|- <br />
|style="background-color:Lavender"|(M/66) ||'''The Blue Nuns (#67)'''||Decar||<br />
||Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot)<br />
|- <br />
|style="background-color:Lavender"|(M/67) ||'''Old Habits are hard to break (#68)'''||Decar||<br />
||Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies<br />
|- <br />
|style="background-color:Lavender"|(M/68) ||'''Everyone's a Critic (#69)'''||Decar||<br />
||Artists appear on roads, cities, and farms and boost or negate points for the features<br />
|- <br />
|style="background-color:Lavender"|(M/69) ||'''Snake Mountain (#70)'''||Decar||<br />
||When you complete a 3-tile city, you can form a Snake Mountain (one per player per game) and assign a meeple to it, affecting the farm(s) it's located in and all touching features; it, effectively, steals points from the completed feature; follower can be kicked out, but it can be re-occupied<br />
|- <br />
|style="background-color:Lavender"|(M/70) ||'''Ode to a Caterpllar (#71)'''||Decar||<br />
||Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring<br />
|- <br />
|style="background-color:Lavender"|(M/71) ||'''Scrooge (#72)'''||Decar||<br />
||When a Scrooge tile appears each player loses a follower from the board, which can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/72) ||'''Wee Willie Winkie (#73)'''||Decar||<br />
||The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features<br />
|- <br />
|style="background-color:Lavender"|(M/73) ||'''Border Disputes (#74)'''||Decar||<br />
||If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers<br />
|- <br />
|style="background-color:Lavender"|(M/74) ||'''Unstable Ground (#75)'''||Decar||<br />
||When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar<br />
|- <br />
|style="background-color:Lavender"|(M/75) ||'''Time Paradoxes (#76)'''||Decar||<br />
||A phantom is placed as normal on a feature, but can only score (and be removed) when you replace it with a regular follower moved from an already occupied feature without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/76) ||'''Wishers and Granters (#77)'''||Decar||<br />
||Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete<br />
|- <br />
|style="background-color:Lavender"|(M/77) ||'''Sprouts (#78)'''||Decar||<br />
||Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles<br />
|- <br />
|style="background-color:Lavender"|(M/78) ||'''Wimbledon (#106)'''||Decar||<br />
||2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points<br />
|- <br />
|style="background-color:Lavender"|(M/79) ||'''Mirror Makers (#107)'''||Decar||<br />
||After placing a normal follower, the player may also "mirror" a follower on a neighbouring tile; depending on which follower's feature completes first, one or both may score<br />
|- <br />
|style="background-color:Lavender"|(M/80) ||'''Musings on The Artist (#108)'''||Decar||<br />
||3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available<br />
|- <br />
|style="background-color:Lavender"|(M/81) ||'''Flamingos or maybe Flamingoes (#109)'''||Decar||<br />
||Floodwater splits the road on a tile into two sections, both of which may be occupied before the flood waters recede and the two sections of road are re-joined and completed/scored as normal; features on the connected road tiles get a scoring bonus while the flamingos are active<br />
|- <br />
|style="background-color:Lavender"|(M/82) ||'''The Lemurs (#110)'''||Decar||<br />
||Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring<br />
|- <br />
|style="background-color:Lavender"|(M/83) ||'''Sleuths (#111)'''||Decar||<br />
||hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points<br />
|- <br />
|style="background-color:Lavender"|(M/84) ||'''Decoders (#112)'''||Decar||<br />
||Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points<br />
|- <br />
|style="background-color:Lavender"|(M/85) ||'''10 Seconds (Speed Carcassonne) (#113)'''||Decar||<br />
||You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game!<br />
|- <br />
|style="background-color:Lavender"|(M/86) ||'''Tiramisu Haus Katastrophe (#114)'''||Decar||<br />
||The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers<br />
|- <br />
|style="background-color:Lavender"|(M/87) ||'''Snowdrifts (#115)'''||Decar||<br />
||Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity<br />
|- <br />
|style="background-color:Lavender"|(M/88) ||'''They think it's all over (2 player) (#116)'''||Decar||<br />
||Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands<br />
|- <br />
|style="background-color:Lavender"|(M/89) ||'''The Forgetfuls (#117)'''||Decar||<br />
||After you place one of these tiles, you miss your next turn<br />
|- <br />
|style="background-color:Lavender"|(M/90) ||'''"5 Finger"Twister (#118)'''||Decar||<br />
||When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points<br />
|- <br />
|style="background-color:Lavender"|(M/91) ||'''Pig Hunter (#119)'''||Decar||<br />
||Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters<br />
|- <br />
|style="background-color:Lavender"|(M/92) ||'''Placing Bids (#120)'''||Decar||<br />
||If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/93) ||'''Boops (#121)'''||Decar||<br />
||Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring<br />
|- <br />
|style="background-color:Lavender"|(M/94) ||'''Hot Tubs (#122)'''||Decar||<br />
||Gives the player drawing the tile the option of placing two followers on a feature (city or road only)<br />
|- <br />
|style="background-color:Lavender"|(M/95) ||'''Eierlegende Wollmilchsau (#123)'''||Decar||<br />
||This special figure provides different scoring bonuses depending on which type of follower is associated with it<br />
|- <br />
|style="background-color:Lavender"|(M/96) ||'''Paleo (#124)'''||Decar||<br />
||When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0<br />
|- <br />
|style="background-color:Lavender"|(M/97) ||'''Sandmen (#125)'''||Decar||<br />
||When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep<br />
|- <br />
|style="background-color:Lavender"|(M/98) ||'''Drop-ins (#126)'''||Decar||<br />
||When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal")<br />
|- <br />
|style="background-color:Lavender"|(M/99) ||'''Plagues of Carcassonne : Frogs (#127)'''||Decar||<br />
||Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored<br />
|- <br />
|style="background-color:Lavender"|(M/100) ||'''Plagues of Carcassonne : Disease of Livestock (#128)'''||Decar||<br />
||Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city<br />
|- <br />
|style="background-color:Lavender"|(M/101) ||'''Plagues of Carcassonne : Darkness (#129)'''||Decar||<br />
||Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points<br />
|- <br />
|style="background-color:Lavender"|(M/102) ||'''Plagues of Carcassonne : Boils (#130)'''||Decar||<br />
||Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities"<br />
|- <br />
|style="background-color:Lavender"|(M/103) ||'''Plagues of Carcassonne : Hail and Fire (#131)'''||Decar||<br />
||Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play<br />
|- <br />
|style="background-color:Lavender"|(M/104) ||'''Plagues of Carcassonne : Lice (#132)'''||Decar||<br />
||When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring<br />
|- <br />
|style="background-color:Lavender"|(M/105) ||'''Plagues of Carcassonne : Locusts (#133)'''||Decar||<br />
||Locust tiles can be placed against any tile sides; any city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases<br />
|- <br />
|style="background-color:Lavender"|(M/106) ||'''Plagues of Carcassonne : Wild Animals (#134)'''||Decar||<br />
||Once a Wild Animal tile has 4 meeples on any of the 8 the surrounding tiles, it is captured, and the active player takes an extra turn and can remove a meeple from the board (without scoring); when the Wild Animal is surrounded by all 8 tiles, any meeples left on those 8 tiles are eaten and removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/107) ||'''Plagues of Carcassonne : Water Turned to Blood (#135)'''||Decar||<br />
||Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value<br />
|- <br />
|style="background-color:Lavender"|(M/108) ||'''Plagues of Carcassonne : Loss of Meeple (#136)'''||Decar||<br />
||Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples<br />
|- <br />
|style="background-color:Lavender"|(M/109) ||'''Mountain Top Views (#137)'''||Decar||<br />
||Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn<br />
|- <br />
|style="background-color:Lavender"|(M/110) ||'''Mountain Horns (#138)'''||Decar||<br />
||When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/111) ||'''The Wolves of Carcassonne (#140)'''||Decar||<br />
||A wolf moves around the board when a city pennant is drawn, removing any meeple it encounters and a new tile; when 4 meeples have been trapped, each player must take back one meeple from play, plus those trapped by the wolf; the tiles are also reviewed regularly and the tile with most city sides held back until the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/112) ||'''Binmen of Carcassonne (#141)'''||Decar||<br />
||When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed<br />
|- <br />
|style="background-color:Lavender"|(M/113) ||'''The Tombola (#142)'''||Decar||<br />
||When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests<br />
|- <br />
|style="background-color:Lavender"|(M/114) ||'''Tikka Masala (#143)'''||Decar||<br />
||The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types<br />
|- <br />
|style="background-color:Lavender"|(M/115) ||'''Street Festival (#144)'''||Decar||<br />
||Add bonuses to road scoring, and any cities/cloisters that are close by<br />
|- <br />
|style="background-color:Lavender"|(M/116) ||'''Southern Fried (#145)'''||Decar||<br />
||Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions<br />
|- <br />
|style="background-color:Lavender"|(M/117) ||'''Chicken Coops (#146)'''||Decar||<br />
||Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/118) ||'''Counting Your Chickens (#147)'''||Decar||<br />
||Players have a small supply of tiles face-down in front of them - but they only get to look at them once; in certain shared scoring situations, you may try to describe one of your hidden tiles, then turn one over; if correct you may play it, otherwise all of your tiles go back and you draw new tiles to replenish your supply<br />
|- <br />
|style="background-color:Lavender"|(M/119) ||'''Winter-Edition - Dwarves in the Mine'''||kettlefish||WE<br />
||4x3 start block for WE, with mountains and mines<br />
|- <br />
|style="background-color:Lavender"|(M/120) ||'''Something about Toulouse'''||Whaleyland||C1<br />
||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc<br />
|- <br />
|style="background-color:Lavender"|(M/121) ||'''Apprentices (Squires, Pickpockets and Farm Hands)'''||crasher||C1/C2/WD/WE<br />
||Alternative uses for travel set meeples in regular games<br />
|- <br />
|style="background-color:Lavender"|(M/122) ||'''The Merchant of Carcassonne'''||mkebaron||C1/C2/WD/WE<br />
||Adapting Huts (from H&G) to Carcasonne roads<br />
|- <br />
|style="background-color:Lavender"|(M/123) ||'''The Duke (was The King)'''||Joff||C1/C2/WD/WE<br />
||Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring<br />
|- <br />
|style="background-color:Lavender"|(M/124) ||'''Tiny Ideas'''||Deatheux||C1<br />
||Tiles which grant an extra function to the player on their turn<br />
|- <br />
|style="background-color:Lavender"|(M/125) ||'''Apprentice Meeple'''||Jabberwocky||C1/C2/WD/WE<br />
||Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own <br />
|- <br />
|style="background-color:Lavender"|(M/126) ||'''Roadblocks and Road Tolls'''||Elmendalerenda||C1<br />
||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"<br />
|- <br />
|style="background-color:Lavender"|(M/127) ||'''The Four Horsemen of the Apocalypse'''||PinkPaisley||C1/C2/WD/WE<br />
||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring<br />
|- <br />
|style="background-color:Lavender"|(M/128) ||'''The Moated City of Carcassonne'''||Whaleyland||C1/C2<br />
||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles<br />
|- <br />
|style="background-color:Lavender"|(M/129) ||'''Vive La Revolucion'''||Dave||C1<br />
||Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud"<br />
|- <br />
|style="background-color:Lavender"|(M/130) ||'''Baby Boom'''||Dave||C1/C2/WD/WE<br />
||Gain extra meeple if have two meeples in a city instead of scoring<br />
|- <br />
|style="background-color:Lavender"|(M/131) ||'''Allies and Intrigues'''||Dave||C1/C2/WD/WE<br />
||Two ideas for sharing, or siphoning points from, features<br />
|- <br />
|style="background-color:Lavender"|(M/132) ||'''The Paladin - Laird and Protector'''||ReformedCE||C1/C2/WD/WE<br />
||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself<br />
|- <br />
|style="background-color:Lavender"|(M/133) ||'''Court Magician'''||Dave||C1/C2/WD/WE<br />
||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere<br />
|- <br />
|style="background-color:Lavender"|(M/134) ||'''A Meeple Wears Many Hats'''||Big Guy||C1/C2/WD/WE<br />
||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)<br />
|- <br />
|style="background-color:Lavender"|(M/135) ||'''Trading Cloisters'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Adds new trade tokens to Cloisters; can be used with "Animal Farm"<br />
|- <br />
|style="background-color:Lavender"|(M/136) ||'''The Magistrate'''||Whaleyland||C1<br />
||Some ideas based on The Scout (H&G)<br />
|- <br />
|style="background-color:Lavender"|(M/137) ||'''The Beggars and the Nobles'''||Tilehunt||C1/C2/WD/WE<br />
||Additional figures that either add to, or deduct from, the score of an occupied feature you extend<br />
|- <br />
|style="background-color:Lavender"|(M/138) ||'''City Bridges'''||Tilehunt||C1/C2/WD/WE<br />
||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.<br />
|- <br />
|style="background-color:Lavender"|(M/139) ||'''Carcassonne RPG'''||Paul & Big Guy||C1/C2/WD/WE<br />
||Gain goal or ability cards when pass 0 on scoretrack<br />
|- <br />
|style="background-color:Lavender"|(M/140) ||'''Cities and Knights'''||Tilehunt||C1<br />
||Possible translation of Catan expansion (Cities and Knights) to Carcassonne<br />
|- <br />
|style="background-color:Lavender"|(M/141) ||'''Turncoats and Assassin'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead<br />
|- <br />
|style="background-color:Lavender"|(M/142) ||'''Zombies!!!'''||Carcatronn||C1<br />
||Zombies randomly move around the board - tile images no longer available<br />
|- <br />
|style="background-color:Lavender"|(M/143) ||'''The Colossus of Carcassonne'''||Big Guy||C1/C2/WD/WE<br />
||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring<br />
|- <br />
|style="background-color:Lavender"|(M/144) ||'''Carcassonne: Legacy'''||Whaleyland||C1/C2/WD/WE<br />
||Rules and tiles change as game develops<br />
|- <br />
|style="background-color:Lavender"|(M/145) ||'''The Oldest Profession'''||Rosco||C1/C2/WD/WE<br />
||Female meeple used to distract another player's meeple, or motivate one of your own<br />
|- <br />
|style="background-color:Lavender"|(M/146) ||'''Villain/super thief/politician'''||Rosco||C1/C2/WD/WE<br />
||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple<br />
|- <br />
|style="background-color:Lavender"|(M/147) ||'''Bar'''||play2draw||C1/C2/WD/WE<br />
||Drinking contest between followers in shared features<br />
|- <br />
|style="background-color:Lavender"|(M/148) ||'''The City of Carcassonne Divided'''||Whaleyland||C1<br />
||Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area<br />
|- <br />
|style="background-color:Lavender"|(M/149) ||'''Open Hand'''||asparagus||C1/C2/WD/WE<br />
||Play with three tiles in hand, displayed for all to see<br />
|- <br />
|style="background-color:Lavender"|(M/150) ||'''The Friary (Gold Mines repackaged)'''||asparagus||C1/C2/WD/WE<br />
||Score more points the longer a feature is incomplete<br />
|- <br />
|style="background-color:Lavender"|(M/151) ||'''The Gypsies'''||ILikeGames||C1<br />
||After placing tile, you place a follower on a feature on one of the tiles surrounding it<br />
|- <br />
|style="background-color:Lavender"|(M/152) ||'''The Prince-Bishop'''||asparagus||C1/C2/WD/WE<br />
||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time<br />
|- <br />
|style="background-color:Lavender"|(M/153) ||'''The Farmers Of Carcassonne'''||jappie||C1<br />
||Add tokens around your farmer to gain extra points at the end<br />
|- <br />
|style="background-color:Lavender"|(M/154) ||'''Secret Assassin'''||frankdux||C1<br />
||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/155) ||'''Additional Messenger tiles'''||frankdux||C1/C2<br />
||Some alternative Messenger Tile ideas<br />
|- <br />
|style="background-color:Lavender"|(M/156) ||'''Ghostbusters'''||frankdux||C1/C2/WD/WE<br />
||Place "ghosts" in features to scare off standard meeples<br />
|- <br />
|style="background-color:Lavender"|(M/157) ||'''The Abbess'''||Gerry||C1/C2/WD/WE<br />
||The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/158) ||'''Garrison Expansion'''||Christopher||C1<br />
||Alternative use for various siege tiles<br />
|- <br />
|style="background-color:Lavender"|(M/159) ||'''Shared Builder'''||Danisthirty||C1<br />
||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons"<br />
|- <br />
|style="background-color:Lavender"|(M/160) ||'''Carcassonne Tournaments'''||loki||C1<br />
||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too<br />
|- <br />
|style="background-color:Lavender"|(M/161) ||'''The Seneschal'''||Whaleyland||C1/C2/WD/WE<br />
||Single figure that boosts a city score when city closes, but then moves to another city<br />
|- <br />
|style="background-color:Lavender"|(M/162) ||'''The Ambassador '''||loki||C1/C2/WD/WE<br />
||Use the wagon's "move after scoring" rule, but applied to The Abbot<br />
|- <br />
|style="background-color:Lavender"|(M/163) ||'''The Drunkard'''||Quevy||C1/C2/WD/WE<br />
||Place a bottle by another meeple to temporarily stop them scoring a feature<br />
|- <br />
|style="background-color:Lavender"|(M/164) ||'''Extending the Black Tower'''||Ailurus||C1/C2/WD/WE<br />
||Capture pieces from a tower using knight move from chess, or cap a tower<br />
|- <br />
|style="background-color:Lavender"|(M/165) ||'''Armoured Knights'''||franks||C1/C2/WD/WE<br />
||Possible use for metal meeple figures as knights with extra abilities and strength<br />
|- <br />
|style="background-color:Lavender"|(M/166) ||'''Saint Martin of Tours'''||Fritz_Spinne||WE<br />
||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs<br />
|- <br />
|style="background-color:Lavender"|(M/167) ||'''Crime and Punishment'''||Endecay||C1<br />
||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case<br />
|- <br />
|style="background-color:Lavender"|(M/168) ||'''Villages'''||Wolnic & Sir Ritchfield||C1/C2/WD/WE<br />
||Options for using or scoring Villages<br />
|- <br />
|style="background-color:Lavender"|(M/169) ||'''Mages Mansion and Witches Hut'''||What If?||C1<br />
||"Home" tiles for the "Mage" and "Witch"<br />
|- <br />
|style="background-color:Lavender"|(M/170) ||'''Giant Fortresses'''||SRBO||C1/C2/WD/WE<br />
||Place fortress and score for number of complete rings of surrounding tiles<br />
|- <br />
|style="background-color:Lavender"|(M/171) ||'''Secret Goals'''||Danisthirty||C1/C2/WD/WE<br />
||Discussion of possible goals or quests; see "By Order of the King"<br />
|- <br />
|style="background-color:Lavender"|(M/172) ||'''Onesies'''||asparagus||C1<br />
||City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents<br />
|- <br />
|style="background-color:Lavender"|(M/173) ||'''Earthquake'''||asparagus||C1<br />
||Move tiles when earthquake occurs<br />
|- <br />
|style="background-color:Lavender"|(M/174) ||'''Devil and the Paladin'''||Dragonlord||C1/C2/WD/WE<br />
||Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed<br />
|- <br />
|style="background-color:Lavender"|(M/175) ||'''Rivers and Lakes'''||Wolnic||C1<br />
||Tiles creating a landscape of many rivers and lakes - sample photo of layout only<br />
|- <br />
|style="background-color:Lavender"|(M/176) ||'''Ticket to Carcassonne'''||Jasonofthefifth||C1/C2/WD/We<br />
||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"<br />
|- <br />
|style="background-color:Lavender"|(M/177) ||'''The German Shepherds'''||Wolnic||C1<br />
||Some extra tokens and rules for use with "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/178) ||'''Catapult Conversion to C2'''||jm||C2<br />
||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats<br />
|- <br />
|style="background-color:Lavender"|(M/179) ||'''Brexit is Coming'''||trenceval||C1<br />
||Mix of hard/soft rules for co-operative working<br />
|- <br />
|style="background-color:Lavender"|(M/180) ||'''The Cartographer'''||Seli||C1/C2/WD/WE<br />
||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there<br />
|- <br />
|style="background-color:Lavender"|(M/181) ||'''The Plague (simpler version)'''||Servius Sertorius||C1<br />
||A simplified version of the Spielbox expansion, "The Plague"<br />
|- <br />
|style="background-color:Lavender"|(M/182) ||'''The Improbables'''||Oldbonz||C1/C2/WD/WE<br />
||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC?<br />
|- <br />
|style="background-color:Lavender"|(M/183) ||'''Stargates'''||Meepledrone & Wolnic||C1/C2/WD/WE<br />
||Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2"<br />
|- <br />
|style="background-color:Lavender"|(M/184) ||'''Albigensian Crusade'''||ETC/SSRediger||C1<br />
||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles<br />
|- <br />
|style="background-color:Lavender"|(M/185) ||'''The Vikings'''||Oldbonz||C1/WD<br />
||Addition of Vikings to coastal tiles<br />
|- <br />
|style="background-color:Lavender"|(M/186) ||'''Sabotage!'''||Meepledrone||C1/C2/WD/WE<br />
||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed<br />
|- <br />
|style="background-color:Lavender"|(M/187) ||'''Black Tower of Defence'''||coldhands||C1<br />
||Helps protect against the Dragon<br />
|- <br />
|style="background-color:Lavender"|(M/188) ||'''Fool's Gold'''||SxN||C2<br />
||Tiles with Fool's Gold affect any adjacent "gold" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/189) ||'''The Volcano component of "The Sorcerer"'''||SxN||C1/C2<br />
||Two volcanoes that have destructive effects on the landscape if/when they erupt<br />
|- <br />
|style="background-color:Lavender"|(M/190) ||'''Custom Scoreboard'''||SxN||C1/C2<br />
||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"<br />
|- <br />
|style="background-color:Lavender"|(M/191) ||'''The Other Side'''||SxN||C1/C2<br />
||Double-sided tiles with similar features, but different topologies (continuous or broken road)<br />
|- <br />
|style="background-color:Lavender"|(M/192) ||'''Korrigans Church'''||Oldbonz||WE<br />
||Winter Edition church tiles with Korrigans (Fairy Folk of Brittany)<br />
|- <br />
|style="background-color:Lavender"|(M/193) ||'''Carcassonne: The Missions / Team-cassonne'''||Gagoune||C1/C2/WD/WE<br />
||Discussion of possible goals or quests, some shared; see other Quest expansions<br />
|- <br />
|style="background-color:Lavender"|(M/194) ||'''Posting Rewards'''||PapaGeek||C1/C2/WD/WE<br />
||Score points by releasing another player's trapped meeple<br />
|- <br />
|style="background-color:Lavender"|(M/195) ||'''Binding Deed'''||Snearone||C1/C2/WD/WE<br />
||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles<br />
|- <br />
|style="background-color:Lavender"|(M/196) ||'''Windrose Quadrants'''||Decar||C1<br />
||Alternative for using the Wind Roses tiles<br />
|- <br />
|style="background-color:Lavender"|(M/197) ||'''Geodetic Roses'''||Kothmann||C1/C2/WD/WE<br />
||Variant for Wind Roses<br />
|- <br />
|style="background-color:Lavender"|(M/198) ||'''Gargoyles and Picnics'''||SxN||C1/C2<br />
||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms<br />
|- <br />
|style="background-color:Lavender"|(M/199) ||'''Double Phantom'''||Just a Bill||C1/C2/WD/WE<br />
||Each player may place two phantoms; when both are in play, and one of them is in a completing feature, a random choice reveals which is the real Phantom, and which the phantom Phantom<br />
|- <br />
|style="background-color:Lavender"|(M/200) ||'''Without Meeples'''||HiG||C1/C2/WD/WE<br />
||Play the game automatically scoring any features you complete each turn; no need to place meeples<br />
|- <br />
|style="background-color:Lavender"|(M/201) ||'''Team Builder'''||Wolnic||C1/C2/WD/WE<br />
||Build your team as the game develops, declining points for features to gain new team members<br />
|- <br />
|style="background-color:Lavender"|(M/202) ||'''Wandering Shepherd'''||Kothmann||C1/C2/WD/WE<br />
||Single uncoloured shepherd piece is moved around to unoccupied fields blocking any farmers being placed there<br />
|- <br />
|style="background-color:Lavender"|(M/203) ||'''Mage and Witch Variants'''||Kothmann||C1/C2/WD/WE<br />
||Links the movements of Mage and Witch; when the Mage moves, the Witch moves to the tile he left; optional idea to include the Fairy (from "Princess and Dragon") as well in this magical merry-go-round<br />
|- <br />
|style="background-color:Lavender"|(M/204) ||'''Multi Meeple Madness'''||Kothmann||C1/C2/WD/WE<br />
||Players can place as many meeples in a feature when they want, even when it's another player's turn<br />
|- <br />
|style="background-color:Lavender"|(M/205) ||'''Mysterons'''||Decar||<br />
||Each of the tiles features a set of Mysteron rings; use them to replace any follower, with your own, on any feature extended by the tile, with the replaced piece remaining on the rings; if the feature is extended again, other players may swap a follower with the one on the rings until the main feature can no longer be extended<br />
|}</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Descriptions&diff=285810Expansion List - Descriptions2023-09-03T11:05:44Z<p>Wolnic: Add link back to main selector</p>
<hr />
<div>* [[Expansion List - Selector|Official and Fan-made Expansion Selector]]<br />
<br />
{| class="wikitable sortable" style="text-align:left;"<br />
! scope="col" style="width: 30px;" | Ref<br />
! scope="col" style="width: 200px;"; | Expansion<br />
! scope="col" style="width: 50px;" | Author<br />
! scope="col" style="width: 30px;" | Version<br />
! | Description<br />
<br />
|- <br />
|style="background-color:Honeydew"|(A/1) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website<br />
|- <br />
|style="background-color:Honeydew"|(A/2) ||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]||Fritz_Spinne||C1<br />
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"<br />
|- <br />
|style="background-color:Honeydew"|(A/3) ||'''Fairy Tales'''||Novelty||C1<br />
||Contains elements from a number of fan-made expansions based on children's fairy tales<br />
|- <br />
|style="background-color:Honeydew"|(A/4) ||'''An Apple a Day'''||Cappy||C1<br />
||Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/5) ||'''Timber!'''||Scott & Novelty||C1<br />
||Adds Timber trade goods for forests<br />
|- <br />
|style="background-color:Honeydew"|(A/6) ||'''Gold Rush'''||Novelty||C1<br />
||Adds coal, ore and gold in the mountains; combine with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(A/7) ||'''The Ocean (2009)'''||Skipboris||C1<br />
||Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/8) ||'''The Ocean (2013)'''||Skipboris||C1<br />
||Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.<br />
|- <br />
|style="background-color:Honeydew"|(A/9) ||'''The Ocean : Turbulent Waters'''||Skipboris||C1<br />
||Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more<br />
|- <br />
|style="background-color:Honeydew"|(A/10) ||'''The Ocean : Buried Treasure'''||Skipboris||C1<br />
||Maps and treasure, and a few other extras, for use with "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/11) ||'''Lavender Fields'''||Welli Designs||C1<br />
||Adds honey trade goods and enables double turn for farms<br />
|- <br />
|style="background-color:Honeydew"|(A/12) ||'''Wishing Wells'''||Novelty||C1<br />
||Allows a player to make a wish and carry out action during another player's turn<br />
|- <br />
|style="background-color:Honeydew"|(A/13) ||'''Treasure Hunt'''||Jonathan Wu||C1<br />
||Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile<br />
|- <br />
|style="background-color:Honeydew"|(A/14) ||'''Treasure Chest'''||Novelty||C1<br />
||Played together with "Treasure Hunt", it includes Forest and River tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/15) ||'''Lord of the Rings 2 : The Two Towers'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/16) ||'''Lord of the Rings 3 : Return of the King'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(A/17) ||'''Family Feud V3'''||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/18) ||'''Breweries V2'''||Meepleater||C1<br />
||Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.<br />
|- <br />
|style="background-color:Honeydew"|(A/19) ||'''Gold Mines'''||Scott & Novelty||C1<br />
||Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)<br />
|- <br />
|style="background-color:Honeydew"|(A/20) ||'''Mills and Bakeries V1'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/21) ||'''Mills and Bakeries V2'''||JPutt927||C1<br />
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork<br />
|- <br />
|style="background-color:Honeydew"|(A/22) ||'''Fruit Trader'''||Jonathan Wu||C1<br />
||When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token<br />
|- <br />
|style="background-color:Honeydew"|(A/23) ||'''Apothecaries and Tithes'''||Meepleater||C1<br />
||Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs<br />
|- <br />
|style="background-color:Honeydew"|(A/24) ||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]||Novelty||C1<br />
||Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"<br />
|- <br />
|style="background-color:Honeydew"|(A/25) ||'''Influence of the Church'''||JPutt927||C1<br />
||Adds several church-related landscape features and tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/26) ||'''Roman Influence'''||CarcassonneCentral||C1<br />
||Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/27) ||'''Taverns'''||JPutt927||C1<br />
||After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/28) ||'''Cemetery'''||Quevy||C1<br />
||After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/29) ||'''Manors'''||JPutt927 & Leven||C1<br />
||When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven<br />
|- <br />
|style="background-color:Honeydew"|(A/30) ||'''Chariot Race'''||JPutt927||C1<br />
||Adds chariot races at the local "Circus", where players can bet on the outcome of races<br />
|- <br />
|style="background-color:Honeydew"|(A/31) ||[[Bards_of_Carcassonne_(Fan_Expansion)|'''Bards of Carcassonne''']]||Trebuchet||C1<br />
||Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for updated and C2 versions<br />
|- <br />
|style="background-color:Honeydew"|(A/32) ||'''Natural Disasters'''||CKorfmann & Gwommy||C1<br />
||Adds a number of natural disasters<br />
|- <br />
|style="background-color:Honeydew"|(A/33) ||'''Fighters & Scholars'''||edmil||C1<br />
||Introduces a way of levelling up followers<br />
|- <br />
|style="background-color:Honeydew"|(A/34) ||'''Wizards & Witches'''||JPutt927||C1<br />
||Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")<br />
|- <br />
|style="background-color:Honeydew"|(A/35) ||'''Salt and Cocoa Traders'''||Meepleater||C1<br />
||Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"<br />
|- <br />
|style="background-color:Honeydew"|(A/36) ||'''New Discoveries'''||JPutt927||C1<br />
||Open up a separate landscape area on the table<br />
|- <br />
|style="background-color:Honeydew"|(A/37) ||'''Apothecaries'''||Meepleater||C1<br />
||Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies<br />
|- <br />
|style="background-color:Honeydew"|(A/38) ||'''Lakes and Fishmongers'''||Quevy||C1<br />
||Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields<br />
|- <br />
|style="background-color:Honeydew"|(A/39) ||'''Tug of War - UK Meetup 2015'''||Decar||C1<br />
||It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament<br />
|- <br />
|style="background-color:Honeydew"|(A/40) ||'''Fishermen & Pirates'''||Meeple||C1<br />
||Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/41) ||'''Santa Claus'''||Fritz_Spinne||C1<br />
||When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/42) ||'''The White Dragon'''||Ricy||C1<br />
||A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/43) ||'''The Handicraft'''||Zotto||C1<br />
||Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available<br />
|- <br />
|style="background-color:Honeydew"|(A/44) ||'''Family Planning'''||Fritz_Spinne||C1<br />
||In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/45) ||'''Birthday in the Land of Cockaigne'''||Carcassonne-Forum||C1<br />
||Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities<br />
|- <br />
|style="background-color:Honeydew"|(A/46) ||'''The Forests of Carcassonne v2.0'''||Cosalo & Tanja Pöschl||C1<br />
||A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/47) ||'''Tunnel Extra V0.6'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances<br />
|- <br />
|style="background-color:Honeydew"|(A/48) ||'''Tunnel Extra V1.0'''||Quevy||C1<br />
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours<br />
|- <br />
|style="background-color:Honeydew"|(A/49) ||'''The Ice Queen'''||Sigried & Dieter Maute||C1<br />
||When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/50) ||'''The Horses & The Dungeons'''||Mentor09||C1<br />
||Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/51) ||'''Bailiff and Rider'''||invinitas & KlausiMausi||C1<br />
||The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/52) ||'''The Training Area'''||Lars120||C1<br />
||Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/53) ||'''St Nicolas'''||Seli||C1<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/54) ||'''The Inner Wall'''||Bojo||C1<br />
||Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/55) ||'''Fishers & Sailors'''||Bojo||C1<br />
||Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships<br />
|- <br />
|style="background-color:Honeydew"|(A/56) ||'''The Architects'''||Gwommy||C1<br />
||Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside<br />
|- <br />
|style="background-color:Honeydew"|(A/57) ||'''Fences'''||Gwommy & Elmendalerenda||C1<br />
||Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available<br />
|- <br />
|style="background-color:Honeydew"|(A/58) ||'''The Horse'''||Gwommy||C1<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(A/59) ||'''The Pope of Avignon'''||Wicke||C1<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/60) ||'''The Invaders'''||Whaleyland||C1<br />
||Adds a mechanic similar to the Robber from Settlers of Catan<br />
|- <br />
|style="background-color:Honeydew"|(A/61) ||'''The Reconquest of Gaul'''||Whaleyland||C1<br />
||Adapts aspects of the New World spinoff to the Carcassonne time-period and locale<br />
|- <br />
|style="background-color:Honeydew"|(A/62) ||'''Roads to Victory'''||JPutt927||C1<br />
||Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(A/63) ||'''Marshes'''||Trebuchet||C1<br />
||A large expansion that introduces the Marsh landscape feature<br />
|- <br />
|style="background-color:Honeydew"|(A/64) ||'''The Wonderful Wizard of Oz'''||Novelty||C1<br />
||Tiles based loosely on the themes from the book of the same name, and a wizard<br />
|- <br />
|style="background-color:Honeydew"|(A/65) ||'''Barbarian Horde'''||JPutt927||C1<br />
||Requires The City of Carcassonne, which can now be raided<br />
|- <br />
|style="background-color:Honeydew"|(A/66) ||'''Dragon Hunters'''||Novelty||C1<br />
||Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")<br />
|- <br />
|style="background-color:Honeydew"|(A/67) ||'''The Inquisitor'''||Aenima ||C1<br />
||At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay<br />
|- <br />
|style="background-color:Honeydew"|(A/68) ||'''Pied Piper'''||Quevy||C1<br />
||Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem<br />
|- <br />
|style="background-color:Honeydew"|(A/69) ||'''The Boy Who Cried Wolf'''||Quevy||C1<br />
||Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field<br />
|- <br />
|style="background-color:Honeydew"|(A/70) ||'''The Big Black Pig Escape'''||Aenima ||C1/C2<br />
||A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty<br />
|- <br />
|style="background-color:Honeydew"|(A/71) ||'''Wanderer and Mayor's Office'''||Leven||C1<br />
||The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points<br />
|- <br />
|style="background-color:Honeydew"|(A/72) ||'''Pig Race to Riches'''||Carcking & JPutt927||C1<br />
||Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature<br />
|- <br />
|style="background-color:Honeydew"|(A/73) ||'''The Gambling (Aenima)'''||Aenima ||C1<br />
||Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack<br />
|- <br />
|style="background-color:Honeydew"|(A/74) ||'''Buried Treasure'''||frankdux||C1<br />
||Buy a map, see if it leads you to gold; adds an element of gambling to the game<br />
|- <br />
|style="background-color:Honeydew"|(A/75) ||'''Bifröst & Rainbows'''||Quevy||C1<br />
||The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together<br />
|- <br />
|style="background-color:Honeydew"|(A/76) ||'''A winter without snow'''||Quevy||C1<br />
||The Gingerbread Man, but for the normal game<br />
|- <br />
|style="background-color:Honeydew"|(A/77) ||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''||Quevy||C1<br />
||A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/78) ||'''The Legend of Lady Carcas'''||Dragonlord||C1<br />
||Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules<br />
|- <br />
|style="background-color:Honeydew"|(A/79) ||'''Sailing the Seas C1'''||Squiffything||C1<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/80) ||'''Sailing The Seas : Trade Routes C1'''||Wolnic||C1<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/81) ||'''Sailing The Seas : Trade Routes C2'''||Wolnic||C2<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(A/82) ||'''Sailing the Seas C2'''||Wolnic||C2<br />
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/83) ||'''The Coast : Catch of the Day'''||Wolnic||C1/C2<br />
||Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Honeydew"|(A/84) ||'''New Forest : The Hunting Forest'''||Wolnic||C2<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/85) ||'''The New Forest'''||Wolnic||C2<br />
||Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/86) ||'''Pig on a Pedestal'''||Wolnic||C2<br />
||Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?<br />
|- <br />
|style="background-color:Honeydew"|(A/87) ||'''The Libraries'''||PresetM||C1<br />
||Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/88) ||'''Dragon Killers'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance<br />
|- <br />
|style="background-color:Honeydew"|(A/89) ||'''Dragon Nests'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/90) ||'''Wanderers & Myths'''||Karel Koplík||C1<br />
||The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/91) ||'''The Plague'''||PresetM||C2<br />
||Conversion of the expansion "The Plague" to C2 artwork style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/92) ||'''City on Fire'''||Palkan||C1<br />
||Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities<br />
|- <br />
|style="background-color:Honeydew"|(A/93) ||'''The Alchemist'''||Meepledrone||C1/C2<br />
||Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/94) ||'''The Druid'''||kettlefish||C1<br />
||The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/95) ||'''Golden Eggs'''||Fritz_Spinne||C1<br />
||When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/96) ||'''The Dragon Flowers of Carcassonne'''||Fritz_Spinne||C1<br />
||A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/97) ||'''Demons in Carcassonne'''||Murphy013||C1<br />
||The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/98) ||'''The Gambling (invinitas)'''||invinitas||C1<br />
||When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/99) ||'''The Rainbow'''||invinitas||C1<br />
||When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/100) ||'''Robin Hood'''||invinitas||C1<br />
||The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/101) ||'''Snow Queen'''||PresetM||WE<br />
||When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/102) ||'''Ignatius of Loyola'''||CAE Manresa||C1/C2/WD/WE<br />
||This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/103) ||'''The Summer Gingerbread Man'''||Quevy||C1<br />
||Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/104) ||'''The Painter'''||Ratz65||C1<br />
||Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/105) ||'''The Abbot (Base Game)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 Base Game<br />
|- <br />
|style="background-color:Honeydew"|(A/106) ||'''The Black Death'''||CAE Manresa||C1/C2/WD/WE<br />
||When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/107) ||'''Riverboats & The Whirlpool'''||Just a Bill||C1<br />
||Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(A/108) ||'''Carcassonne's Dracula'''||Carcatronn||C1<br />
||The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing<br />
|- <br />
|style="background-color:Honeydew"|(A/109) ||'''The Winter Coast & Catch of the Day'''||Wolnic||WD<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)<br />
|- <br />
|style="background-color:Lavender"|(A/110) ||'''Olive Tree Orchards'''||Welli Designs||C1<br />
||Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/111) ||'''The Necromancer'''||Wicke||C1<br />
||Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer<br />
|- <br />
|style="background-color:MistyRose"|(A/112) ||'''Keep'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/113) ||'''Crusades and Representatives of the People'''||LRV||C1/C2<br />
||Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/114) ||'''Captains & Spies'''||Servius Sertorius & Meepledrone||C2<br />
||Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/115) ||'''The Mill & Beekeeper'''||Carcassonne93||C2<br />
||Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/116) ||'''Ally or Enemy'''||Ker42||C1/C2/WD/WE<br />
||When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points<br />
|- <br />
|style="background-color:Honeydew"|(A/117) ||'''Cosmic Portal 2 : Exploring the Multiverse'''||Ker42||C1/C2/WD/WE<br />
||Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/118) ||'''Deserts'''||Darathor||C1<br />
||Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style<br />
|- <br />
|style="background-color:Honeydew"|(A/119) ||'''Detour and Impasse'''||Carcatronn & Carcking||C1<br />
||Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)<br />
|- <br />
|style="background-color:Honeydew"|(A/120) ||'''Gambler's Luck'''||Snearone||C1/C2<br />
||A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled<br />
|- <br />
|style="background-color:Honeydew"|(A/121) ||'''Kingdoms on the River'''||Lumen||C1/C2/WD/WE<br />
||2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/122) ||'''Legacy of Rome'''||Whaleyland||C1<br />
||Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/123) ||'''Double or Nothing'''||invinitas||C1<br />
||When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/124) ||'''Monuments'''||Darathor||C1<br />
||Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/125) ||'''Summer Gingerbread Man'''||Michael Halbert||C2<br />
||It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)<br />
|- <br />
|style="background-color:Honeydew"|(A/126) ||'''Tarots'''||Oldbonz||C2<br />
||Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color<br />
|- <br />
|style="background-color:MistyRose"|(A/127) ||'''The Families'''||Frédérick Renaud||C1<br />
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"<br />
|- <br />
|style="background-color:Honeydew"|(A/128) ||'''The Lake'''||JPutt927||C1<br />
||Adds a large lake, and includes a race to be a lighthouse keeper<br />
|- <br />
|style="background-color:Honeydew"|(A/129) ||'''The Pope of Avignon v1.01'''||MarkosBoss||C2<br />
||Adds an Avignon city tile and a pope piece that makes cities more valuable<br />
|- <br />
|style="background-color:Honeydew"|(A/130) ||'''The Riverside School'''||Wolnic||C2<br />
||Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source<br />
|- <br />
|style="background-color:Honeydew"|(A/131) ||'''The Riverside School'''||KlausiMausi||C1<br />
||These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1<br />
|- <br />
|style="background-color:Honeydew"|(A/132) ||'''Tithe Barns'''||Meepleater||C1<br />
||Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/133) ||'''Virus'''||Konrad2605||C1/C2<br />
||When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/134) ||'''Kettle of Fish'''||Novelty||C1<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(A/135) ||'''Phantom of the Opera'''||Wicke||C1<br />
||When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House<br />
|- <br />
|style="background-color:MistyRose"|(A/136) ||'''Castles, strongholds, towers'''||Zotto||C1<br />
||No rules available about tile and follower placements, and scoring<br />
|- <br />
|style="background-color:Honeydew"|(A/137) ||'''The Shepherds visit the Christ Child'''||Seli & Fritz_Spinne||WD<br />
||Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/138) ||'''DoubleSide or DoubleTurn'''||KlausiMausi & frankdux & Cate||C1<br />
||This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/139) ||'''The Abbot (Expansions)'''||PresetM||C1<br />
||Creation of C1 Garden tiles to match those in C2 (Other Expansions)<br />
|- <br />
|style="background-color:Honeydew"|(A/140) ||'''The River Riders'''||BuLiFM||C1<br />
||Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/141) ||'''Herd of Cattle'''||Lemmy77||C1<br />
||When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!<br />
|- <br />
|style="background-color:Lavender"|(A/142) ||'''No Barter, Produce'''||Dave||C1<br />
||Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working<br />
|- <br />
|style="background-color:Honeydew"|(A/143) ||'''Merry Men'''||Novelty||C1<br />
||Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs<br />
|- <br />
|style="background-color:Honeydew"|(A/144) ||'''Angler and Fish Farms'''||Novelty||C1<br />
||Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm<br />
|- <br />
|style="background-color:Honeydew"|(A/145) ||'''The Hiker'''||Leven||C1<br />
||Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points<br />
|- <br />
|style="background-color:MistyRose"|(A/146) ||'''Riches For Priesthood'''||Olivier Taschereau||C1<br />
||Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end<br />
|- <br />
|style="background-color:Honeydew"|(A/147) ||'''Bastions'''||Leven||C1<br />
||Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.<br />
|- <br />
|style="background-color:Honeydew"|(A/148) ||'''The Bethlehem Stable'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/149) ||'''The Count of Tuscany'''||Wicke||C1<br />
||Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/150) ||'''Green Christmas'''||Seli & Fritz_Spinne||C1<br />
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version<br />
|- <br />
|style="background-color:MistyRose"|(A/151) ||'''Forestry'''||Gamemai||C1<br />
||No information available<br />
|- <br />
|style="background-color:Honeydew"|(A/152) ||'''Grim Reaple'''||Victor Watrous||C1<br />
||Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/153) ||'''The Pig Herders'''||Big Guy||C1<br />
||There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city<br />
|- <br />
|style="background-color:Honeydew"|(A/154) ||'''City Council'''||Gwommy & Novelty||C1<br />
||Tile placements can be vetoed<br />
|- <br />
|style="background-color:Honeydew"|(A/155) ||'''Bandit Camp'''||Oldbonz & Meepledrone||C1/C2/WD<br />
||Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour<br />
|- <br />
|style="background-color:MistyRose"|(A/156) ||'''Inquisition & Assault'''||Unknown||C1<br />
||An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(A/157) ||'''Carousels'''||Leven||C1<br />
||The tiles reverse the turn order of the players - not suitable for 2 players<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/158) ||'''Seasons'''||TheSteveAllen||C2<br />
||With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/159) ||'''The Great Pumpkin'''||kettlefish||C1<br />
||Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/160) ||'''Quarter (aka City Districts)'''||Carsten Engels||C1<br />
||An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(A/161) ||'''Seasons'''||JPutt927||C1<br />
||With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game<br />
|- <br />
|style="background-color:Honeydew"|(A/162) ||'''Storno'''||Leven||C1<br />
||Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack<br />
|- <br />
|style="background-color:Honeydew"|(A/163) ||'''Orchards : A Trade In Apples'''||Wolnic||C1/C2<br />
||City tiles with Orchards outside the walls, and Apple Trade Tokens<br />
|- <br />
|style="background-color:Honeydew"|(A/164) ||'''The King's Passing'''||JPutt927||C1<br />
||Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/165) ||'''The Big Highwayman'''||Challa007 & Snearone||C2<br />
||When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/166) ||'''A Carcassong of Ice and Fire'''||Fritz_Spinne||C1/C2/WD<br />
||Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions<br />
|- <br />
|style="background-color:MistyRose"|(A/167) ||'''Crests of Carcassonne'''||Gerry & Danisthirty & Carcking||C1<br />
||In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/168) ||'''Dragon Treasure (Advent Calendar 2016)'''||Seli & KlausiMausi||C1<br />
||When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/169) ||'''The Wedding'''||eolone||C1/C2/WD/WE<br />
||Two lovers try to reach a monastery (before it is completed) so they can be married<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/170) ||'''New Discoveries: Distant Lands'''||Wolnic||C2<br />
||Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/171) ||'''Towers of The Black Prince'''||Oldbonz||C2<br />
||The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/172) ||'''Fruit Merchant'''||Itomi Bhaa||C1<br />
||A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/173) ||'''Frog Buster'''||Itomi Bhaa||C1<br />
||When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold<br />
|- <br />
|style="background-color:MistyRose"|(A/174) ||'''The Cursed Pennant'''||Dave||C1<br />
||Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/175) ||'''The Lighthouse Guard'''||The Juts||C1<br />
||Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/176) ||'''Walpurgis Night'''||Violet||C1<br />
||After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/177) ||'''Catapults of Carcassonne'''||eurojo & Johannes Hoppstädter||C1<br />
||Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/178) ||'''The Tinkers'''||Ratz65||C1<br />
||A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/179) ||'''The Fairy Queen & Prince'''||jeRm!||C1<br />
||Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/180) ||'''Dungeons & Peddlers'''||Runtu||C1<br />
||If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/181) ||'''Trick or Treat'''||Danisthirty||C1<br />
||The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/182) ||'''Leprechaun'''||Carcatronn||C1<br />
||When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/183) ||'''Free as a bird'''||Sleepy||C1<br />
||Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation<br />
|- <br />
|style="background-color:Lavender"|(A/184) ||'''Underground River'''||Murphy013||C1<br />
||River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)<br />
|- <br />
|style="background-color:MistyRose"|(A/185) ||'''Champions & Keep'''||Lamina||C1<br />
||A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works<br />
|- <br />
|style="background-color:MistyRose"|(A/186) ||'''The Shop'''||Christian Hermann||C1<br />
||Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/187) ||'''Pirates of Carcassonne'''||Unknown||C1<br />
||Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/188) ||'''Cross of Peace'''||Chmura||C1<br />
||Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/189) ||'''Templar'''||Chmura||C1<br />
||Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(A/190) ||'''Monks & Heretics'''||Lomion||C1<br />
||The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/191) ||'''The Paramour of Carcassonne'''||Ratz65||C1/C2<br />
||The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/192) ||'''St Nicholas'''||Seli||WD<br />
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(A/193) ||'''Apothecaries and Tithes'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Apothecaries and Tithes" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(A/194) ||'''Bridges, Castles and Bazaars'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(A/195) ||'''Hills and Sheep'''||Moses64 & Seli & Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version<br />
|- <br />
|style="background-color:Honeydew"|(A/196) ||'''Hills and Sheep'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/197) ||'''Cleric & Serf'''||Seli & Novelty||WD<br />
||WD version of tiles from "Cleric and Serf" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/198) ||'''Frog Buster'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Frog Buster" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/199) ||'''Fruit Merchant'''||Seli & Itomi Bhaa||WD<br />
||WD version of tiles from "Fruit Merchant" by Itomi Bhaa<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/200) ||'''Fruit Trader'''||Seli & Jonathan Wu||WD<br />
||WD version of tiles from "Fruit Trader" by Jonathan Wu<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/201) ||'''Pirates and Plunderers'''||Seli & Robotman||WD<br />
||WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/202) ||'''Bastions'''||Seli & Leven||WD<br />
||WD version of tiles from "Bastions" by Leven<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/203) ||'''Merry Men'''||Seli & Novelty||WD<br />
||WD version of tiles from "Merry Men" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(A/204) ||'''The Hunting Forest'''||Wolnic||C1<br />
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(A/205) ||[[The_Courier_(Fan_Expansion)|'''The Courier''']]||Matisek & Bumsakalaka & Snearone||C1/C2<br />
||The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(A/206) ||'''Guild Masters and Beekeepers'''||The_Bofrostmann||C1/C2<br />
||Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design<br />
|- <br />
|style="background-color:Honeydew"|(A/207) ||'''The Mount of the Duke'''||José Barros Alonso||C1<br />
||An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations<br />
|- <br />
|style="background-color:Honeydew"|(A/208) ||[[COVID-19_(Fan_Expansion)|'''COVID-19''']]||Danka & šmoula||C2<br />
||After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game<br />
|- <br />
|style="background-color:Honeydew"|(A/209) ||'''Mario3 Carcassonne'''||mrskaut||n/a<br />
||Uses the graphics of the classic game of nintendo super mario bros; separate score board available<br />
|- <br />
|style="background-color:Honeydew"|(A/210) ||'''Zelda 2 Carcassonne'''||LinkDude||n/a<br />
||Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(A/211) ||'''Pokésonne Core'''||FiammaFenice||n/a<br />
||Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees"<br />
|- <br />
|style="background-color:Honeydew"|(A/212) ||'''Central Scoring Track and Annex'''||drewdane||C1<br />
||Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token"<br />
|- <br />
|style="background-color:Honeydew"|(F/1) ||'''Fishing Boats'''||CKorfmann||C1<br />
||Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply<br />
|- <br />
|style="background-color:Honeydew"|(F/2) ||'''Promotions'''||Gwommy||C1<br />
||Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent<br />
|- <br />
|style="background-color:Honeydew"|(F/3) ||'''Court Jester (CARC_Zoner)'''||CARC_Zoner||C1<br />
||Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest<br />
|- <br />
|style="background-color:Honeydew"|(F/4) ||'''The Day Labourers'''||Dieter Maute & Charlie-66||C1<br />
||Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/5) ||'''The Pilgrims'''||KlausiMausi||C1<br />
||This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/6) ||'''The Adventurer of Carcassonne'''||Dieter "Belushi" Rausch||C1<br />
||Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/7) ||'''Sheep & Shepherds'''||LittleMisfit & Scott Myers||C1<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/8) ||'''Citadels'''||LittleMisfit||C1<br />
||Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field<br />
|- <br />
|style="background-color:Honeydew"|(F/9) ||'''Castles'''||LittleMisfit||C1<br />
||Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/10) ||'''Thieves Guilds'''||LittleMisfit||C1<br />
||The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board<br />
|- <br />
|style="background-color:Honeydew"|(F/11) ||'''Inn & Stable Owners'''||ShadowP68||C1<br />
||Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(F/12) ||'''The House of Valois'''||Wicke||C1<br />
||Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth<br />
|- <br />
|style="background-color:Honeydew"|(F/13) ||'''The Kids are Growing Up'''||Wicke||C1<br />
||Adds small followers who may be deployed into already occupied features to gain an advantage in ties<br />
|- <br />
|style="background-color:Honeydew"|(F/14) ||'''Hog Roast'''||Novelty & Joff||C1<br />
||Introduces a hog, based on the legend of Dame Carcas<br />
|- <br />
|style="background-color:Honeydew"|(F/15) ||'''The Leper'''||Novelty & Joff||C1<br />
||Adds a leper piece that cause players to lose points as it moves around the land<br />
|- <br />
|style="background-color:Honeydew"|(F/16) ||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]||Joff||C1<br />
||Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/17) ||'''The Noblemen'''||Wicke||C1<br />
||Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used<br />
|- <br />
|style="background-color:Honeydew"|(F/18) ||'''Monasteries'''||Meepleater||C1<br />
||To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(F/19) ||'''The Butcher'''||Joe Vancura||C1<br />
||Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment<br />
|- <br />
|style="background-color:Honeydew"|(F/20) ||'''Dual Dragon'''||Joff||C1<br />
||Two dragons are brought into play; designed to be played with the "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(F/21) ||'''Sinkholes'''||Piklach & Rich_The_Fish||C1<br />
||When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/22) ||'''The Citadel'''||asparagus||C1<br />
||Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required<br />
|- <br />
|style="background-color:Honeydew"|(F/23) ||'''Small Bridges'''||Oldbonz||C1/C2<br />
||Allows players to place wooden bridges across a river to connect the fields<br />
|- <br />
|style="background-color:Honeydew"|(F/24) ||'''Hook, Line & Sinker'''||Canada Steve||C1<br />
||The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities<br />
|- <br />
|style="background-color:Honeydew"|(F/25) ||'''Santa, Snowman & Grinch'''||Meepledrone||C1/C2<br />
||This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/26) ||'''The Plagues'''||invinitas||C1<br />
||Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/27) ||'''Hidden Character'''||invinitas||C1<br />
||Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/28) ||'''The Crusader'''|| Marvin||C1<br />
||When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/29) ||'''The Musician'''||-enel-||C1<br />
||A strolling player moves around the board and any follower encountered scores 2 points; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/30) ||'''Les Assassins'''||izscream & Glöckchen||C1/C2/WD/WE<br />
||Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/31) ||'''The Archer'''||Afrodarko||C1<br />
||Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/32) ||'''Reinforcement'''||Fritz_Spinne||C1<br />
||The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/33) ||'''The Black Fairy'''||invinitas||C1<br />
||If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/34) ||'''Carcassonne overrun by Zombies!'''||justinkillam||C1<br />
||After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies<br />
|- <br />
|style="background-color:Honeydew"|(F/35) ||'''Play as the Dragon'''||Big Guy & Whaleyland||C1<br />
||One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/36) ||'''The Doomsayers'''||Guy||C1<br />
||Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download<br />
|- <br />
|style="background-color:MistyRose"|(F/37) ||'''Collector'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/38) ||'''Dan the Travelling Man'''||Michael Halbert||C1<br />
||Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more<br />
|- <br />
|style="background-color:Honeydew"|(F/39) ||'''The Paladin's Duel'''||mPony||C1<br />
||When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/40) ||'''The Lady and her Lord'''||Gerry||C1<br />
||Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord<br />
|- <br />
|style="background-color:MistyRose"|(F/41) ||'''Diocese'''||Lemmy77||C1<br />
||The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:MistyRose"|(F/42) ||'''Boatman'''||Lemmy77||C1<br />
||Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions<br />
|- <br />
|style="background-color:Honeydew"|(F/43) ||'''Animal Farm'''||Carcking||C1/C2/WD/WE<br />
||Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.<br />
|- <br />
|style="background-color:Honeydew"|(F/44) ||'''Assassins'''||LittleMisfit||C1/C2/WD/WE<br />
||If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/45) ||'''Bishop Galzeran'''||CAE Manresa||C1/C2/WD/WE<br />
||Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"<br />
|- <br />
|style="background-color:MistyRose"|(F/46) ||'''Cocoa Traders'''||Meepleater||C1/C2/WD/WE<br />
||Superceded by "Salt and Cocoa Traders"<br />
|- <br />
|style="background-color:Honeydew"|(F/47) ||'''Falconers and Poachers'''||Quevy||C1/C2/WD/WE<br />
||Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible<br />
|- <br />
|style="background-color:Honeydew"|(F/48) ||'''Hospital Against the Plague'''||Dragonlord||C1/C2/WD/WE<br />
||Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"<br />
|- <br />
|style="background-color:Honeydew"|(F/49) ||'''Pennants'''||CARC_Zoner||C1/C2/WD/WE<br />
||Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances<br />
|- <br />
|style="background-color:Honeydew"|(F/50) ||'''Pilgrimage'''||Gunpowdertea||C1/C2/WD/WE<br />
||Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/51) ||'''Sheepdogs, Cabbages and Black Sheep'''||Quevy||C1/C2/WD/WE<br />
||Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/52) ||'''Shepherds v2'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(F/53) ||'''Stolen Goods'''||Quevy||C1/C2/WD/WE<br />
||In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit<br />
|- <br />
|style="background-color:Honeydew"|(F/54) ||'''Tax Collector'''||LittleMisfit||C1/C2/WD/WE<br />
||Use your tax collector to reduce the score of an opponent's city<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/55) ||'''The Fog'''||Meepledrone||C1/C2/WD/WE<br />
||After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"<br />
|- <br />
|style="background-color:Honeydew"|(F/56) ||'''The Giant'''||Wicke||C1/C2/WD/WE<br />
||Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/57) ||'''The Gift (K#19)'''||Kothmann||C1/C2/WD/WE<br />
||Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/58) ||'''The Infiltrator'''||Quevy||C1/C2/WD/WE<br />
||Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own<br />
|- <br />
|style="background-color:Honeydew"|(F/59) ||'''The Jester and The Minstrel'''||Scott & Joff||C1/C2/WD/WE<br />
||Re-purposes tiles from "The Catapult"<br />
|- <br />
|style="background-color:Honeydew"|(F/60) ||'''The Missionary'''||CKorfmann||C1/C2/WD/WE<br />
||The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/61) ||'''The Mists of Carcassonne'''||Fährmann||C1/C2/WD/WE<br />
||Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/62) ||'''The Queen's Menagerie (the Zoo)'''||Ker42||C1/C2/WD/WE<br />
||Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!<br />
|- <br />
|style="background-color:Honeydew"|(F/63) ||'''Trading Posts'''||LittleMisfit||C1/C2/WD/WE<br />
||Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/64) ||'''Urban Warrener (K#18)'''||Kothmann & Ker42||C1/C2/WD/WE<br />
||Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road<br />
|- <br />
|style="background-color:Honeydew"|(F/65) ||'''Village Idiot'''||LittleMisfit||C1/C2/WD/WE<br />
||If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them<br />
|- <br />
|style="background-color:Honeydew"|(F/66) ||'''Walls that cut corners'''||asparagus||C1/C2/WD/WE<br />
||Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field<br />
|- <br />
|style="background-color:Honeydew"|(F/67) ||'''Court Jester (Kevin Graham)'''||LittleMisfit||C1<br />
||The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn<br />
|- <br />
|style="background-color:Honeydew"|(F/68) ||'''Mating Meeples'''||LittleMisfit||C1<br />
||Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)<br />
|- <br />
|style="background-color:Honeydew"|(F/69) ||'''Size does matter'''||LittleMisfit||C1<br />
||A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward<br />
|- <br />
|style="background-color:Honeydew"|(F/70) ||'''Bonus Tiles'''||LittleMisfit||C1<br />
||Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders<br />
|- <br />
|style="background-color:Honeydew"|(F/71) ||'''The Birds'''||Wicke||WE<br />
||A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/72) ||'''The Wicker Man'''||Wicke||C1<br />
||Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field<br />
|- <br />
|style="background-color:Honeydew"|(F/73) ||'''Fox on the run'''||Wicke||WD/WE<br />
||Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”<br />
|- <br />
|style="background-color:Honeydew"|(F/74) ||'''Zombies & Soldiers'''||Ted Wikström||C1<br />
||The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue<br />
|- <br />
|style="background-color:Honeydew"|(F/75) ||'''Santa & Elf'''||Wicke||WD/WE<br />
||Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again<br />
|- <br />
|style="background-color:Honeydew"|(F/76) ||'''Bishops & Dioceses'''||Jonathan Brown||C1<br />
||The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.<br />
|- <br />
|style="background-color:Honeydew"|(F/77) ||'''The Counting House'''||Carcking||C1<br />
||The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/78) ||'''Reeve & Quartermaster'''||Gerry||C1<br />
||Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/79) ||'''Dignitaries'''||Meepleater||C1<br />
||Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/80) ||'''Pick up & Deliver'''||Ariel Claure||C1<br />
||As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources<br />
|- <br />
|style="background-color:Honeydew"|(F/81) ||'''The Shepherds and The Angel'''||Seli||WD<br />
||Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/82) ||'''The Arbitress'''||Gwommy||C1/C2/WD/WE<br />
||Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features<br />
|- <br />
|style="background-color:Honeydew"|(F/83) ||'''Doubles Carcassonne'''||Aeoliner||C1/C2/WD/WE<br />
||After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister<br />
|- <br />
|style="background-color:MistyRose"|(F/84) ||'''The Big City'''||Lemmy77||C1<br />
||If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points<br />
|- <br />
|style="background-color:MistyRose"|(F/85) ||'''Chapter'''||Lemmy77||C1<br />
||The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located<br />
|- <br />
|style="background-color:Honeydew"|(F/86) ||'''Laborer and Mendicant (aka Servant and Mendicant)'''||Christoph Berger||C1<br />
||Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"<br />
|- <br />
|style="background-color:Honeydew"|(F/87) ||'''Friar & Farmhand'''||Scott & Christoph Berger||C1<br />
||Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"<br />
|- <br />
|style="background-color:Honeydew"|(F/88) ||'''Sentinel'''||chrallan||C1<br />
||Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/89) ||'''The Heretic'''||bassdachs||C1<br />
||Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles<br />
|- <br />
|style="background-color:Honeydew"|(F/90) ||'''Prison of Carcassonne'''||LittleMisfit||C1/C2/WD/WE<br />
||The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released<br />
|- <br />
|style="background-color:Honeydew"|(F/91) ||'''By Order of the King'''||JPutt927||C1<br />
||Adds objective cards to the game; large download<br />
|- <br />
|style="background-color:Honeydew"|(F/92) ||'''Stained Glass'''||Trebuchet||C1<br />
||Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister<br />
|- <br />
|style="background-color:Honeydew"|(F/93) ||'''Praesidium'''||jeRm!||C1<br />
||As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/94) ||'''Quests'''||LittleMisfit||C1<br />
||Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.<br />
|- <br />
|style="background-color:Honeydew"|(F/95) ||'''Designer Cities'''||LittleMisfit||C1<br />
||Create cities with specific shapes to gain additional points<br />
|- <br />
|style="background-color:Honeydew"|(F/96) ||'''Father Time'''||Carcking & Collaborativ||C1<br />
||Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency<br />
|- <br />
|style="background-color:Honeydew"|(F/97) ||'''Troop Card'''||Dieter "Belushi" Rausch||C1<br />
||Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/98) ||'''Advisors'''||spacewolf009||C1<br />
||Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/99) ||'''The German Time Machines (Advent calendar 2016)'''||Decar||C1<br />
||When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available<br />
|- <br />
|style="background-color:Honeydew"|(F/100) ||'''Carcassonne Maps für 2 - Blanchiland'''||Meepledrone||Cfür2<br />
||A new island map (not a real place) sized to use the tiles from Carcaassone für 2<br />
|- <br />
|style="background-color:Honeydew"|(F/101) ||'''King Peter III'''||CAE Manresa||C1/C2/WD/WE<br />
||When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal<br />
|- <br />
|style="background-color:Honeydew"|(F/102) ||'''Queen Sibila'''||CAE Manresa||C1/C2/WD/WE<br />
||When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features<br />
|- <br />
|style="background-color:Honeydew"|(F/103) ||'''The Market'''||CAE Manresa||C1/C2/WD/WE<br />
||Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game<br />
|- <br />
|style="background-color:Honeydew"|(F/104) ||'''The Tactician'''||Gwommy||C1/C2/WD/WE<br />
||Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game<br />
|- <br />
|style="background-color:Honeydew"|(F/105) ||'''Tatan'''||Andreas J Haselbeck||C1/C2/WD/WE<br />
||Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/106) ||'''Two Builders'''||Carca_Maker||C1/C2/WD/WE<br />
||Each player has two builders instead of one<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/107) ||'''The Jousting Tournament'''||Michael Halbert||C1/C2/WD/WE<br />
||Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/108) ||'''Balloons (K#21)'''||Decar||C1/C2/WD/WE<br />
||A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?<br />
|- <br />
|style="background-color:Honeydew"|(F/109) ||'''Land Surveyors 2.0'''||Steven De Potter||C2<br />
||Some additional cards for use with "Land Surveyors"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/110) ||'''The Large Abbot (K#1)'''||Kothmann||C1/C2/WD/WE<br />
||Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites<br />
|- <br />
|style="background-color:Lavender"|(F/111) ||'''The Blessing of Children'''||Challa007||ALL<br />
||Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/112) ||'''City Gates and Walls (K#7)'''||Kothmann||C1/C2/WD/WE<br />
||The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/113) ||'''Guesthouses (K#8)'''||Kothmann||C1/C2/WD/WE<br />
||Place a Guesthouse onto any road, to score it like a road with an Inn/Lake<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/114) ||'''Mason's Lodge (K#9)'''||Kothmann||C1/C2/WD/WE<br />
||Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/115) ||'''Pennant Keepers (K#6)'''||Kothmann||C1/C2/WD/WE<br />
||Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/116) ||'''Citadels (K#12)'''||Kothmann||C1/C2/WD<br />
||A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/117) ||'''Stacked Decks (K#13)'''||Kothmann||C1/C2/WD/WE<br />
||Alternative idea for using Tower floors, but no tiles and no capturing of meeples<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/118) ||'''Archabbot (K#14)'''||Kothmann||C1/C2/WD/WE<br />
||Uses Abbot as standard meeple, but can be removed early (as "The Festival")<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/119) ||'''Roadsigns (C1 Adaptation) (K#24)'''||Kothmann||C1<br />
||Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/120) ||'''Alien Abduction - A Crop Circles Variant (K#23)'''||Kothmann||C1/C2/WD<br />
||When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/121) ||'''Catapult Extra Token'''||JPutt927||C1<br />
||New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/122) ||'''Mini Inner City Walls'''||GinCarc||C1/C2/WD/WE<br />
||Build a wall to divide a city into two - see also "City Gates and Walls"<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/123) ||'''Metapowers'''||Carca_Maker||C1/C2/WD/WE<br />
||Use extra powers to gain or hide information<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/124) ||'''Slopes & Cliffs (Carcassonne turns 3D)'''||Meepledrone||C1/C2/WD/WE<br />
||Add blocks to raise landscape tiles up to create a 3d landscape<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/125) ||'''Carcassonne Duels'''||MarkosBoss||C1/C2/WD/WE<br />
||Introduces Carcassonne:Star Wars duels to standard Carcassonne<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/126) ||'''Halloween on Carcassonne'''||DrMeeple||C1/C2/WD/WE<br />
||Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples<br />
|- <br />
|style="background-color:Honeydew"|(F/127) ||'''Events of Carcassonne'''||Bockspiele||C1<br />
||Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/128) ||'''Pennants of Carcassonne'''||Bockspiele||C1<br />
||Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(F/129) ||'''Bridges, Castles and Bazaars (Castle Tokens)'''||Telecaster||WD<br />
||WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/130) ||'''Little Houses'''||Zotto||WD<br />
||WD version of tokens from published expansion; image in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(F/131) ||'''The Messages'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:MistyRose"|(F/132) ||'''Scoring Tiles (50-300)'''||Unknown||WD<br />
||Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300<br />
|- <br />
|style="background-color:Honeydew"|(F/133) ||'''King and Robber'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/134) ||'''No Time For A Tie (Empate Duro)'''||Carca_Maker||C1/C2/WD/WE<br />
||Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/135) ||[[Black_Dragon_(Fan_Expansion)|'''Black Dragon''']]||Bumsakalaka||C1/C2/WD/WE<br />
||A black dragon is added to the board after the first player scores 50 points, and is moved by the active player when features are completed.<br />
|- <br />
|style="background-color:Honeydew"|(F/136) ||'''Beggars and Tormentor'''||Verena Rechberger & Claudia Spitaler||C1/C2/WD/WE<br />
||Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/137) ||'''Obelisk'''||Stepukiss||C1/C2/WD/WE<br />
||Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(F/138) ||[[The_Obelisk_(Fan_Expansion)|'''Obelisk''']]||šmoula||C1/C2/WD/WE<br />
||Obelisks are placed when four tiles share a field corner (as "Barns") in the turn when the fourth tile is placed; Obelisks are scored when a second ring of tiles is completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/139) ||'''Defense of the Cities'''||Zotto||C1<br />
||Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3<br />
|- <br />
|style="background-color:Honeydew"|(F/140) ||'''New World Variant'''||Aldaron||C1<br />
||Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in '''New World'''<br />
|- <br />
|style="background-color:Lavender"|(F/141) ||'''Carcassonne Fluxx'''||drmfreek||C1/C2/WD/WE<br />
||Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/142) ||'''New King's Orders'''||Snearone||C1/C2<br />
||Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages<br />
|- <br />
|style="background-color:MistyRose"|(F/143) ||'''Friendly Cities'''||Zotto||C1/C2/WD/WE<br />
||Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road<br />
|- <br />
|style="background-color:AntiqueWhite"|(F/144) ||'''Spies'''||Ker42 & Kothmann||C1/C2/WD/WE<br />
||One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy<br />
|- <br />
|style="background-color:Honeydew"|(F/145) ||'''The Constable'''||Unknown & Kissybooboo & KlausiMausi||C1/C2/WD/WE<br />
||A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(R/1) ||[[The_City_Gates_(1st_edition)|'''The City Gates V1''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/2) ||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/3) ||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]||Fritz_Spinne & PresetM||C1<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates<br />
|- <br />
|style="background-color:Honeydew"|(R/4) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcC)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/5) ||[[The_Fortune_Teller|'''The Fortune Teller (CarcF)''']]||JPutt927||C1<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/6) ||[[The_Fortune_Teller|'''The Fortune Teller (HiG)''']]||JPutt927||C1/C2<br />
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn<br />
|- <br />
|style="background-color:Honeydew"|(R/7) ||'''The Watchtowers'''||PresetM||C1<br />
||Conversion of the published expansion "The Watchtowers" into C1 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/8) ||'''The Medieval Expansion : In the Stocks'''||Joff||C1<br />
||Allows a knight to be temporarily removed from a city<br />
|- <br />
|style="background-color:Honeydew"|(R/9) ||'''The Medieval Expansion : Jousting Tournament'''||Joff||C1<br />
||Creates an additional scoring area in a city<br />
|- <br />
|style="background-color:Honeydew"|(R/10) ||'''The Medieval Expansion : The Gallows'''||Joff||C1<br />
||Used to remove a knight from the city permanently<br />
|- <br />
|style="background-color:Honeydew"|(R/11) ||'''The Medieval Expansion : The Order of Chivalry'''||Joff||C1<br />
||Allows a knight to be added to a city, using unconventional means<br />
|- <br />
|style="background-color:Honeydew"|(R/12) ||'''Forests'''||Scott & Novelty||C1<br />
||A very large expansion that adds forests to the landscape; used as basis for many other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/13) ||'''Wild Boars'''||Calvin Daniels & KlausiMausi||C1<br />
||Designed to be played with "Log Cabins" and "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/14) ||'''Green Dragon'''||Novelty & Scott||C1<br />
||Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps<br />
|- <br />
|style="background-color:Honeydew"|(R/15) ||'''Log Cabins'''||Novelty||C1<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed<br />
|- <br />
|style="background-color:Honeydew"|(R/16) ||'''Evergreen Forest'''||Novelty||C1<br />
||Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped<br />
|- <br />
|style="background-color:Honeydew"|(R/17) ||'''Forest Fire'''||JPutt927||C1<br />
||Adds a fire that wrecks havoc on the forest in which it is placed<br />
|- <br />
|style="background-color:Honeydew"|(R/18) ||'''The Little Forest'''||Quevy||C1<br />
||This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/19) ||'''Mountains'''||Scott & Novelty||C1<br />
||Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used<br />
|- <br />
|style="background-color:Honeydew"|(R/20) ||'''Dragon's Lair'''||Scott & Novelty||C1<br />
||Additional tiles for use with "Mountains", with the features from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/21) ||'''High Places'''||Novelty||C1<br />
||Adds cloisters and shrines to tiles for use with "Mountains"<br />
|- <br />
|style="background-color:Honeydew"|(R/22) ||'''Pyrénées'''||Quevy||C1<br />
||Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/23) ||'''The Foot Hills - Part 1'''||TheSteveAllen||C1<br />
||A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes<br />
|- <br />
|style="background-color:Honeydew"|(R/24) ||'''The Ocean : Men of the Sea'''||Skipboris||C1<br />
||Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on<br />
|- <br />
|style="background-color:Honeydew"|(R/25) ||'''The Ocean : Deltas'''||Skipboris||C1<br />
||Tiles which provide a connection between rivers and "The Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/26) ||'''Taxes & Tolls'''||Quevy||C1<br />
||Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only<br />
|- <br />
|style="background-color:Honeydew"|(R/27) ||'''Vineyards'''||Novelty & Gwommy||C1<br />
||Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(R/28) ||'''Wheat Fields'''||Chris Lynn & Novelty||C1<br />
||Enables a double turn if placed next to a cloisters where you have a follower<br />
|- <br />
|style="background-color:Honeydew"|(R/29) ||[[The_Wells_(Fan_Expansion)|'''Wells''']]||Meepleater||C1<br />
||Wells add to the value of roads<br />
|- <br />
|style="background-color:Honeydew"|(R/30) ||'''Wells II'''||Wolnic||C2<br />
||Wells add to the value of roads; updated version of "Wells"<br />
|- <br />
|style="background-color:Honeydew"|(R/31) ||'''Fountain of Youth'''||Meepleater||C1<br />
||More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series<br />
|- <br />
|style="background-color:Honeydew"|(R/32) ||'''Whispering Woods'''||Novelty||C1<br />
||Tiles containing both river and forests, and some other landscape features<br />
|- <br />
|style="background-color:Honeydew"|(R/33) ||'''Waterfalls'''||Hester||C1<br />
||A combination of river and a line of cliffs results in waterfalls<br />
|- <br />
|style="background-color:Honeydew"|(R/34) ||'''Waterfalls 2'''||Quevy||C1<br />
||The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"<br />
|- <br />
|style="background-color:Honeydew"|(R/35) ||'''Swan Lake'''||Novelty||C1<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(R/36) ||'''Fishermen'''||Novelty||C1<br />
||This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman<br />
|- <br />
|style="background-color:Honeydew"|(R/37) ||'''Fish Huts v2'''||Novelty||C1<br />
||To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)<br />
|- <br />
|style="background-color:Honeydew"|(R/38) ||'''Trifecta'''||Novelty||C1<br />
||Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/39) ||'''Tributaries'''||Unknown||C1<br />
||Each river tile contains at least one special icon or feature, taken from other official or river expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/40) ||'''Lord of the Rings 1 : Fellowship of the Ring'''||Meepleater||C1<br />
||Adds popular tiles from the mythology of the works of Tolkien<br />
|- <br />
|style="background-color:Honeydew"|(R/41) ||'''Railroads'''||Matthias Hecking||C1<br />
||Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme<br />
|- <br />
|style="background-color:Honeydew"|(R/42) ||'''Fish Huts v1 (aka Fisherman's Cottage)'''||Jörg Krühne||C1<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version<br />
|- <br />
|style="background-color:Honeydew"|(R/43) ||'''Loggers and Millers'''||Steffen Reichel & stefanogiugliano2||C1<br />
||The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available<br />
|- <br />
|style="background-color:Honeydew"|(R/44) ||'''Forest'''||Guntram Engelhardt||C1<br />
||Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/45) ||'''More River (aka New River Tiles)'''||Martin Storbeck||C1<br />
||The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"<br />
|- <br />
|style="background-color:Honeydew"|(R/46) ||'''New Tiles (aka City Walls)'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"<br />
|- <br />
|style="background-color:Honeydew"|(R/47) ||'''More New Tiles'''||Gerry||C1<br />
||Another early expansion containing some new configurations - quite dark<br />
|- <br />
|style="background-color:Honeydew"|(R/48) ||'''Butterfly tiles'''||Benjamin Stengel & Stephan Harms||C1<br />
||More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/49) ||'''All the Rest of the Tiles'''||notsewkram||C1<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/50) ||'''Family Feud V1'''||Frédérick Renaud & Novelty||C1<br />
||Repackaged version of "The Families" with a different tile mix - more city tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/51) ||'''Family Feud JPutt927'''||JPutt927||C1<br />
||There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role<br />
|- <br />
|style="background-color:Honeydew"|(R/52) ||'''Archery Tournament'''||Scott||C1<br />
||Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"<br />
|- <br />
|style="background-color:Honeydew"|(R/53) ||'''Breweries V1.1'''||Meepleater||C1<br />
||The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval<br />
|- <br />
|style="background-color:Honeydew"|(R/54) ||'''Wine Merchant'''||loganmann1||C1<br />
||Increases the value of roads connected to cloisters, or cities with pennants or wine tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/55) ||'''Barriers & City Walls'''||Gwommy||C1<br />
||Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey<br />
|- <br />
|style="background-color:Honeydew"|(R/56) ||'''Drought & Pestilence'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities<br />
|- <br />
|style="background-color:Honeydew"|(R/57) ||'''Marketplace'''||Scott||C1<br />
||Increases the value of a city for the surrounding farmers, unless the city is besieged<br />
|- <br />
|style="background-color:Honeydew"|(R/58) ||'''Corn Circles 3'''||Hawkinsssable||C1<br />
||Some new Corn Circle tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/59) ||'''Brick Masons'''||CarcassonneCentral||C1<br />
||The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city<br />
|- <br />
|style="background-color:Honeydew"|(R/60) ||'''Troubadours'''||JPutt927||C1<br />
||Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature<br />
|- <br />
|style="background-color:Honeydew"|(R/61) ||'''The King's Gate'''||CKorfmann & JPutt927||C1<br />
||Allows 2 cities to be magically connected<br />
|- <br />
|style="background-color:Honeydew"|(R/62) ||'''Ghettos'''||Novelty||C1<br />
||Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/63) ||'''Labyrinth'''||CARC_Zoner||C1<br />
||Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower<br />
|- <br />
|style="background-color:Honeydew"|(R/64) ||'''Dirt Roads v0.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/65) ||'''Crater'''||Trebuchet||C1<br />
||When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply<br />
|- <br />
|style="background-color:Honeydew"|(R/66) ||'''Lord of the Manor'''||Scott||C1<br />
||Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")<br />
|- <br />
|style="background-color:Honeydew"|(R/67) ||'''Incarcerated'''||Novelty||C1<br />
||Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/68) ||'''Trebuchet'''||Trebuchet||C1<br />
||Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower<br />
|- <br />
|style="background-color:Honeydew"|(R/69) ||'''Villages'''||CarcassonneCentral||C1<br />
||Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River<br />
|- <br />
|style="background-color:Honeydew"|(R/70) ||'''Reservoirs & Granaries'''||Meepleater||C1<br />
||Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included<br />
|- <br />
|style="background-color:Honeydew"|(R/71) ||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]||Trebuchet||C1<br />
||Score more road points by extending your castle road<br />
|- <br />
|style="background-color:Honeydew"|(R/72) ||'''Upper Carcassonne'''||Gwommy||C1<br />
||Adds different levels to cities<br />
|- <br />
|style="background-color:Honeydew"|(R/73) ||'''Foreign Traders'''||Gwommy & Novelty & Lakoda||C1<br />
||Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it<br />
|- <br />
|style="background-color:Honeydew"|(R/74) ||'''The Abbot (aka Cloister-ville)'''||BT||C1<br />
||St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.<br />
|- <br />
|style="background-color:Honeydew"|(R/75) ||'''Roman Road & Roman Temple'''||Novelty & JPutt927 & Jabberwocky||C1<br />
||Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended<br />
|- <br />
|style="background-color:Honeydew"|(R/76) ||'''Lakelands'''||Guido Kämmer||C1<br />
||Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders<br />
|- <br />
|style="background-color:Honeydew"|(R/77) ||'''Way Through The City'''||Silvio Schumacher||C1<br />
||A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/78) ||'''The Beggars'''||Marcus Gwiasda||C1<br />
||Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/79) ||'''The Landowners'''||Marcus Gwiasda||C1<br />
||This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/80) ||'''The Conquerors V1'''||Dieter "Belushi" Rausch||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/81) ||'''The Conquerors V2'''||Dieter "Belushi" Rausch & Seli||C1<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli<br />
|- <br />
|style="background-color:Honeydew"|(R/82) ||'''The Conquerors WD'''||Dieter "Belushi" Rausch & Seli||WD<br />
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins<br />
|- <br />
|style="background-color:Honeydew"|(R/83) ||'''Dragon Riders and Slayers'''||jeRm!||C1<br />
||introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/84) ||'''Outposts'''||Novelty||C1<br />
||A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")<br />
|- <br />
|style="background-color:Honeydew"|(R/85) ||'''The Labyrinths (stalcupojoy)'''||Stalcupojoy||C1<br />
||Alternative Labyrinth designs, based on the Spiel Doch tile layout<br />
|- <br />
|style="background-color:Honeydew"|(R/86) ||'''Storehouses and Paths'''||jeRm!||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them<br />
|- <br />
|style="background-color:Honeydew"|(R/87) ||'''The Bountiful Harvest'''||Wolnic||C1/C2<br />
||As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.<br />
|- <br />
|style="background-color:Honeydew"|(R/88) ||'''Market Commons'''||CarcassonneCentral & Novelty & Jabberwocky||C1<br />
||Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions<br />
|- <br />
|style="background-color:Honeydew"|(R/89) ||'''The Well & The Donkey'''||jeRm!||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/90) ||'''The Well & The Donkey Remastered'''||huhsak||C1<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens<br />
|- <br />
|style="background-color:Honeydew"|(R/91) ||'''Stone Walls'''||Carcking & Solazy & Collaborativ||C1<br />
||Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/92) ||'''The Guilds'''||Scott||C1<br />
||Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)<br />
|- <br />
|style="background-color:Honeydew"|(R/93) ||'''Horses'''||frankdux||C1<br />
||Allows you to score some points off other player's barns<br />
|- <br />
|style="background-color:Honeydew"|(R/94) ||'''Industries'''||Luke Tubbs & Giles Smith||C1<br />
||Connect the industries to cities to gain more points<br />
|- <br />
|style="background-color:Honeydew"|(R/95) ||'''The Coast C1'''||Wolnic||C1<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/96) ||'''The Coast C2'''||Wolnic||C2<br />
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/97) ||'''Sailing The Seas : Reefs'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them<br />
|- <br />
|style="background-color:Honeydew"|(R/98) ||'''Cliffs and Waterfalls C1'''||Wolnic||C1<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/99) ||'''Cliffs and Waterfalls C2'''||Wolnic||C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:Honeydew"|(R/100) ||'''Stone Circles and Ley Lines'''||Wolnic||C1/C2<br />
||The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …<br />
|- <br />
|style="background-color:Honeydew"|(R/101) ||'''New Forest : Autumn Colours'''||Wolnic||C2<br />
||A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"<br />
|- <br />
|style="background-color:Honeydew"|(R/102) ||'''Cities By The Sea'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/103) ||'''The Coast : Ports'''||Oldbonz & Meepledrone||C2<br />
||The port tiles can be placed in the same way as abbeys, but for the coastline<br />
|- <br />
|style="background-color:MistyRose"|(R/104) ||'''The Long Tunnel'''||Oliver Perialis||C1<br />
||An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/105) ||'''Kingdoms'''||Astargoth||C1<br />
||Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule<br />
|- <br />
|style="background-color:Honeydew"|(R/106) ||'''The Thieves' Road'''||Wolnic||C1/C2<br />
||Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.<br />
|- <br />
|style="background-color:Honeydew"|(R/107) ||'''Celestial Events'''||Cristinfunchi & Meepledrone||C1/C2<br />
||Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/108) ||'''The White Horse'''||FarawayPictures||C1<br />
||3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications<br />
|- <br />
|style="background-color:Honeydew"|(R/109) ||'''The Invasion'''||jeRm!||C1<br />
||When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)<br />
|- <br />
|style="background-color:Honeydew"|(R/110) ||'''Dairies (aka Wheel of Cheese)'''||mPony||C1/C2<br />
||Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol<br />
|- <br />
|style="background-color:Honeydew"|(R/111) ||'''The Pirate Coast'''||Hawkinsssable||C1<br />
||A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!<br />
|- <br />
|style="background-color:Honeydew"|(R/112) ||'''The Cliffs'''||Hawkinsssable||C1<br />
||Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile<br />
|- <br />
|style="background-color:Honeydew"|(R/113) ||'''The Caverns of Carcassonne'''||Just a Bill||C1<br />
||Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.<br />
|- <br />
|style="background-color:MistyRose"|(R/114) ||'''Metropolis'''||Friederich Scholta||C1<br />
||An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online<br />
|- <br />
|style="background-color:Honeydew"|(R/115) ||'''The Winter Abbey'''||Whaleyland||WE<br />
||Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image<br />
|- <br />
|style="background-color:Honeydew"|(R/116) ||'''The Faerie Circles'''||Whaleyland||C1<br />
||Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/117) ||'''Witch Craft'''||Zotto||C1<br />
||The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/118) ||'''The Farmers Markets of Carcassonne'''||Fritz_Spinne||C1/C2<br />
||Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/119) ||'''Pope & Devil'''||crazydoggie||C1<br />
||If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/120) ||'''Prayer Labyrinth'''||Josh Gadreau & Caleb Wong & Seli & Quevy||C1/WD<br />
||Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/121) ||'''The Hills of Carcassonne'''||PresetM||C1<br />
||3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/122) ||'''6 Cloisters aren't enough!'''||Safari||C1<br />
||The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/123) ||'''Wheel of Fortune 3x3, 2x2'''||Telecaster||C1<br />
||Different sized tile blocks containing version of the "Wheel of Fortune"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/124) ||'''European Nobility'''||Stahlfaust||C1<br />
||Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German<br />
|- <br />
|style="background-color:Honeydew"|(R/125) ||'''The Breweries of Carcassonne'''||Ratz65||C1/C2<br />
||Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/126) ||'''Chapels and Monastery Gardens'''||Fährmann||C1<br />
||With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/127) ||'''Wells in a Roundabout'''||Fährmann||C1<br />
||When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/128) ||'''Wells in a Roundabout - Bonus Tiles'''||Fährmann||C1<br />
||These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/129) ||'''Watchtower with Flags - Bonus Tiles'''||Fährmann||C1<br />
||Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/130) ||'''Country Paths'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/131) ||'''Roads through Cities'''||Fährmann||C1<br />
||City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/132) ||'''The River & The Count of Carcassonne'''||Seli||C1<br />
||Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/133) ||'''The Abbot & The Flower Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/134) ||'''The Abbot & The Herb Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/135) ||'''The Abbot & The Fruit Gardens'''||PresetM||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/136) ||'''The Gardener's Wife'''||PresetM||C1<br />
||Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/137) ||'''The Imperial City'''||redhairmax||C1/C2<br />
||The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/138) ||'''The Flags'''||LRV||C1<br />
||When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:Lavender"|(R/139) ||'''Lake and Anglers - Curse of Lake, Forest and Mountains'''||PresetM||C1<br />
||The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/140) ||'''Random Creativity'''||LRV||C1<br />
||A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/141) ||'''GQ 11/06'''||Ratz65||C2<br />
||Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/142) ||'''New Forest : Green Dragon (subset)'''||Wolnic||C2<br />
||Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(R/143) ||'''Go with the Wind'''||Leven||C1<br />
||This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/144) ||'''Signposts and the Château'''||Just a Bill||C1<br />
||Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/145) ||'''The Übertiles'''||Just a Bill||C1<br />
||Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/146) ||'''Country Paths (Advent calendar 2016)'''||Fährmann||C1<br />
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"<br />
|- <br />
|style="background-color:Honeydew"|(R/147) ||'''The Groves'''||Leven||C1<br />
||Road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/148) ||'''Wells in a roundabout (Advent calendar 2016)'''||Fährmann||C1<br />
||A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/149) ||'''The Scout'''||tdrilling||C1<br />
||When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer<br />
|- <br />
|style="background-color:Honeydew"|(R/150) ||'''The Groves V1.2'''||Leven||C1<br />
||Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles<br />
|- <br />
|style="background-color:MistyRose"|(R/151) ||'''Lake, Fisherman & Lighthouse'''||Carsten Engels||C1<br />
||An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/152) ||'''Landowner (aka Landlord)'''||Carsten Engels||C1<br />
||Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"<br />
|- <br />
|style="background-color:MistyRose"|(R/153) ||'''Lighthouses and Water'''||Marcus Müller||C1<br />
||An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/154) ||'''Cliffs and Waterfalls Sheet3'''||Wolnic||C1/C2<br />
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape<br />
|- <br />
|style="background-color:MistyRose"|(R/155) ||'''New Cities'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) city configurations; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/156) ||'''New Fields'''||Unknown||C1<br />
||Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel<br />
|- <br />
|style="background-color:MistyRose"|(R/157) ||'''Rockfall'''||Unknown||C1<br />
||Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads<br />
|- <br />
|style="background-color:MistyRose"|(R/158) ||'''Unexpected Events'''||Unknown||C1<br />
||City tiles, each with a marker, presumably indicating some event occurs when placed; no rules<br />
|- <br />
|style="background-color:MistyRose"|(R/159) ||'''Forest & Marsh'''||Freetower||C1<br />
||An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/160) ||'''The Wonders of the World'''||Zotto||C1<br />
||Tiles include the 7 Wonders of the World, and 5 road tiles with pennants<br />
|- <br />
|style="background-color:Honeydew"|(R/161) ||'''Solazy Tiles'''||Solazy||C1<br />
||An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others<br />
|- <br />
|style="background-color:Honeydew"|(R/162) ||'''Vanguard'''||Maulei||C1<br />
||Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards<br />
|- <br />
|style="background-color:Honeydew"|(R/163) ||'''Pirates & Plunder'''||Robotman||C1<br />
||Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/164) ||'''The Arsonist'''||Rene Gagnon||C1<br />
||Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/165) ||'''Lords of Wilderness'''||Dragonlord||C1<br />
||When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/166) ||'''Château de Montségur'''||Dragonlord||C1<br />
||Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/167) ||'''The Black Knight'''||Playsthething||C1<br />
||If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players<br />
|- <br />
|style="background-color:Honeydew"|(R/168) ||'''The Winter River Extra Tiles'''||Wolnic||WD<br />
||8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/169) ||'''The Winter River'''||Fenrir & Wolnic||WE<br />
||River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/170) ||'''Winter Edge Coast'''||Wolnic||C1/WD<br />
||A small selection of coastal tiles that can be used when combining C1 and WD tiles <br />
|- <br />
|style="background-color:Honeydew"|(R/171) ||'''Winter Islands'''||Wolnic||WD<br />
||Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters<br />
|- <br />
|style="background-color:Honeydew"|(R/172) ||'''The Circus'''||Sandy Knoll||C1<br />
||When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/173) ||'''Fork in the road'''||Sandy Knoll||C1<br />
||Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:Honeydew"|(R/174) ||'''Single City Tile'''||Sandy Knoll||C1<br />
||Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/175) ||'''Modern Marvels'''||loganmann1||C1<br />
||Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme<br />
|- <br />
|style="background-color:Honeydew"|(R/176) ||'''Sasquatch, Time-Machine & UFO'''||Shelby Cinca||C1<br />
||Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working<br />
|- <br />
|style="background-color:Honeydew"|(R/177) ||'''Monasteries In Spain'''||Mas9dj & Wolnic||C1<br />
||Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing<br />
|- <br />
|style="background-color:MistyRose"|(R/178) ||'''Strasbourg'''||Oliver Perialis & Michael Dörr||C1<br />
||An early expansion with new city and road layouts; no longer available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/179) ||'''Universal Connecting Bars'''||Seli||C1<br />
||Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas<br />
|- <br />
|style="background-color:Honeydew"|(R/180) ||'''Snow Line V1'''||Zotto||C1/WD<br />
||5x 4-tile blocks used to connect C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/181) ||'''Snow Line V2'''||Zotto||C1/WD<br />
||Blocks of tiles used to connect C1 and WD<br />
|- <br />
|style="background-color:Honeydew"|(R/182) ||'''Connecting Cards (C1-WD)'''||Zotto & KlausiMausi||C1/WD<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi<br />
|- <br />
|style="background-color:Honeydew"|(R/183) ||'''Connecting Cards (C1-WE)'''||KlausiMausi||C1/WE<br />
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/184) ||'''The Archabbeys of Carcassonne'''||marcel54321||C1<br />
||An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/185) ||'''The 3 Holy Kings'''||Seli||WD<br />
||If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/186) ||'''Czech religious buildings'''||Unknown||C1<br />
||Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/187) ||'''Player player'''||Unknown||C1<br />
||Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/188) ||'''Storehouses and Paths'''||Unknown||C1<br />
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/189) ||'''Mr. Pernicek (Gingerbread man)'''||Chmura||C1<br />
||Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/190) ||'''Mrs Gingerbread Hut'''||pet"ful||C1<br />
||Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/191) ||'''The Wolves'''||Unknown||C1<br />
||Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/192) ||'''The Overpasses'''||Chmura||C1<br />
||Cards allowing fields to be connected across other features (road and city); no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/193) ||'''The Thugs'''||Unknown||C1<br />
||The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/194) ||'''The Bridges'''||Chmura||C1<br />
||Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/195) ||'''The Sorcerer'''||Unknown||C1<br />
||Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/196) ||'''Stonehenge'''||Unknown (Eldenroot)||C1<br />
||Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/197) ||'''The White Horse v2'''||Unknown||C1<br />
||Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/198) ||'''The Abbot'''||Chmura||C1<br />
||C1 conversion of "The Abbot"; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/199) ||'''Castles, Palaces and more'''||šmoula||C1<br />
||Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle<br />
|- <br />
|style="background-color:Honeydew"|(R/200) ||'''City Token'''||Chmura||C1<br />
||City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/201) ||'''Huguenot Monastery'''||Lemmy77||C1<br />
||When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/202) ||'''Huguenot Cathedral'''||Lemmy77||C1<br />
||When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/203) ||'''Manufactory'''||Lemmy77||C1<br />
||When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/204) ||'''Royal Road'''||Lemmy77||C1<br />
||Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/205) ||'''Master of the Ocean'''||Oldbonz||C2<br />
||This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/206) ||'''Archipel'''||Oldbonz||C2<br />
||Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"<br />
|- <br />
|style="background-color:MistyRose"|(R/207) ||'''The Golden Abbey'''||MarkosBoss||C2<br />
||Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found<br />
|- <br />
|style="background-color:MistyRose"|(R/208) ||'''Castle, Forge and Marketplace'''||Lomion||C1<br />
||The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/209) ||'''The Cathars (Lomion.de)'''||Lomion||C1<br />
||Rules and tiles appear to be the same as the published version of "The Cathars"<br />
|- <br />
|style="background-color:Honeydew"|(R/210) ||'''That there is food in my house'''||Meepleater||C1<br />
||Duplicate of "Tithe Barns"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/211) ||'''Fake Tiles'''||Novelty||C1<br />
||A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/212) ||'''Census'''||Leven||C1<br />
||When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward<br />
|- <br />
|style="background-color:Honeydew"|(R/213) ||'''The Schoolhouses'''||Stalcupojoy||C1<br />
||New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/214) ||'''Donjon'''||Swiecki||C1<br />
||Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/215) ||'''The Dwarf'''||Sinscerly||C1<br />
||The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)<br />
|- <br />
|style="background-color:Honeydew"|(R/216) ||'''Occitanes Bastides'''||Oldbonz||C2<br />
||Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. <br />
|- <br />
|style="background-color:Honeydew"|(R/217) ||'''3 Barons Archipelago'''||Oldbonz||C2<br />
||Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/218) ||'''Portal'''||comptechgeek||C1<br />
||Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"<br />
|- <br />
|style="background-color:Honeydew"|(R/219) ||'''Vistas Revisited'''||Snearone||C2<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:Honeydew"|(R/220) ||'''New Forest : Evergreen'''||Wolnic||C2<br />
||Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played<br />
|- <br />
|style="background-color:Honeydew"|(R/221) ||'''New Forest : Forest Fire'''||Brickmaster92 & Wolnic||C2<br />
||Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1<br />
|- <br />
|style="background-color:Honeydew"|(R/222) ||'''New Forest : Log Cabins'''||Wolnic||C2<br />
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version<br />
|- <br />
|style="background-color:Honeydew"|(R/223) ||'''(City With) A River Running Through (It) (1)'''||Wolnic||C1<br />
||Create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/224) ||'''(City With) A River Running Through (It) (2)'''||Wolnic||C1<br />
||A second set of tiles to create your own riverside city, or cities, at the start of the game<br />
|- <br />
|style="background-color:Honeydew"|(R/225) ||'''(City With) A River Running Through (It) (WD)'''||Wolnic||WD<br />
||WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"<br />
|- <br />
|style="background-color:MistyRose"|(R/226) ||'''Abbey and Freemasons'''||Dieter "Belushi" Rausch & Malte C Hausmann||C1<br />
||An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules<br />
|- <br />
|style="background-color:Honeydew"|(R/227) ||'''Astronomers - UK Rugby Meetup 2015'''||Decar||C1<br />
||A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score<br />
|- <br />
|style="background-color:Honeydew"|(R/228) ||'''Basilicas'''||KlausiMausi||C1<br />
||The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries<br />
|- <br />
|style="background-color:Honeydew"|(R/229) ||'''Catacombs'''||Whaleyland||C1<br />
||Adds an underground layer<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/230) ||'''Chappa'ai'''||Darathor||C1<br />
||Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork<br />
|- <br />
|style="background-color:Honeydew"|(R/231) ||'''Churches of The Order of The Temple'''||Oldbonz||C2<br />
||Special Churches boost the scores of adjacent features<br />
|- <br />
|style="background-color:Honeydew"|(R/232) ||'''Cosmic Portal : Mirror Zone'''||Ker42||C1/C2<br />
||A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems<br />
|- <br />
|style="background-color:Honeydew"|(R/233) ||'''Dirt Roads v1.1'''||Welli Designs||C1<br />
||Adds dirt roads, which can negatively impact the value of regular roads<br />
|- <br />
|style="background-color:Honeydew"|(R/234) ||'''Dubious Creativity'''||PresetM||C1<br />
||When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously<br />
|- <br />
|style="background-color:Honeydew"|(R/235) ||'''Farmer in The Dell'''||Carcking||C1<br />
||Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"<br />
|- <br />
|style="background-color:Honeydew"|(R/236) ||'''Fiefs (aka Fedual Estates)'''||Stalcupojoy & Kartenbastler||C1<br />
||Feudal Castles score points for all cities in their surrounding Fiefs<br />
|- <br />
|style="background-color:MistyRose"|(R/237) ||'''Fire and Rabble'''||Thorsten Jacob||C1<br />
||An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/238) ||'''Fisherman and Coast'''||Freetower||C1<br />
||An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/239) ||'''Forest and Water'''||Marcus Müller||C1<br />
||An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/240) ||'''Forest Counts'''||KlausiMausi||C1<br />
||Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/241) ||'''French Castles'''||Oldbonz||C2<br />
||Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/242) ||'''German Cathedrals … in the city'''||Wolnic||C1/C2/WD<br />
||The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"<br />
|- <br />
|style="background-color:Honeydew"|(R/243) ||'''Great Fairs'''||Oldbonz||C2<br />
||You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn<br />
|- <br />
|style="background-color:MistyRose"|(R/244) ||'''King and Landed Gentry'''||Thorsten Jacob||C1<br />
||An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/245) ||'''La Sagrada Familia'''||DrMeeple||C1<br />
||Representation of La Sagrada Familia Cathedral in Barcelona<br />
|- <br />
|style="background-color:Honeydew"|(R/246) ||'''Little House at the end of the Lane'''||Carcking||C1<br />
||A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined<br />
|- <br />
|style="background-color:MistyRose"|(R/247) ||'''Long Ways'''||Hannes Garsk||C1<br />
||An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/248) ||'''Magic Places'''||Marcus Müller||C1<br />
||An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble<br />
|- <br />
|style="background-color:MistyRose"|(R/249) ||'''Magic Worlds'''||Thorsten Jacob||C1<br />
||An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images<br />
|- <br />
|style="background-color:Honeydew"|(R/250) ||'''Manressonne'''||CAE Manresa||C1<br />
||1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature<br />
|- <br />
|style="background-color:MistyRose"|(R/251) ||'''Market and Country'''||Marcus Müller||C1<br />
||An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found<br />
|- <br />
|style="background-color:Honeydew"|(R/252) ||'''Marketplace'''||Scott||C2<br />
||Adds two marketplace tiles which increase the value of a city for farm scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/253) ||'''Mills and Fortified Towers v1'''||Zedo66||C1<br />
||Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/254) ||'''Mills and Fortified Towers v2'''||Zedo66||C1<br />
||Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/255) ||'''Mountains'''||Marcus Müller||C1<br />
||An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/256) ||'''Nature'''||Zotto||C1<br />
||An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/257) ||'''New Streets'''||Oliver Perialis||C1<br />
||An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/258) ||'''New Ways'''||Friederich Scholta||C1<br />
||An early expansion; adds new (for the time) road tile designs; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/259) ||'''Origins'''||Amorpheus||C1<br />
||Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered<br />
|- <br />
|style="background-color:MistyRose"|(R/260) ||'''Overland'''||Marcus Müller||C1<br />
||An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(R/261) ||'''Palace, Farm and Inn'''||Freetower||C1<br />
||An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/262) ||'''Patron Saints - UK Games Expo 2015'''||CarcassonneCentral||C1<br />
||Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules<br />
|- <br />
|style="background-color:Honeydew"|(R/263) ||'''Public Buildings'''||Zotto||C1<br />
||The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation<br />
|- <br />
|style="background-color:Honeydew"|(R/264) ||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]||Snearone||C1/C2<br />
||A method for removing followers from roads<br />
|- <br />
|style="background-color:Honeydew"|(R/265) ||'''Rugby - UK Rugby Meetup 2015'''||Decar||C1<br />
||Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed<br />
|- <br />
|style="background-color:MistyRose"|(R/266) ||'''Sea and Fishermen (aka The Lake)'''||Thorsten Jacob||C1<br />
||An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/267) ||'''The Alleys'''||Murphy013 & Cate||C2<br />
||Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town<br />
|- <br />
|style="background-color:Honeydew"|(R/268) ||'''The Black Tower'''||Maik63de||C1<br />
||A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/269) ||'''The Boom'''||Zotto||C1<br />
||Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/270) ||'''The City Gates C2'''||Snearone||C2<br />
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"<br />
|- <br />
|style="background-color:Honeydew"|(R/271) ||'''The Gravediggers'''||KlausiMausi||C1<br />
||If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card<br />
|- <br />
|style="background-color:MistyRose"|(R/272) ||'''The Holy Grail'''||Friederich Scholta||C1<br />
||An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images<br />
|- <br />
|style="background-color:Honeydew"|(R/273) ||'''The Inquisition'''||Radoslaw Obuchowicz ||C1<br />
||When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed<br />
|- <br />
|style="background-color:MistyRose"|(R/274) ||'''The Lake with River Mouth'''||Guido Kämmer||C1<br />
||An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/275) ||'''The Mysterious Light'''||CAE Manresa||C1/C2<br />
||The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/276) ||'''The Occult Tower'''||Snearone||C1<br />
||The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon<br />
|- <br />
|style="background-color:Honeydew"|(R/277) ||'''The Paved Streets of Carcassonne'''||Fritz_Spinne & Zotto||C1<br />
||With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation<br />
|- <br />
|style="background-color:MistyRose"|(R/278) ||'''The Plague'''||Friederich Scholta||C1<br />
||An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"<br />
|- <br />
|style="background-color:Honeydew"|(R/279) ||'''The Roads of Europe'''||Carcassonne.cat||C1<br />
||To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn<br />
|- <br />
|style="background-color:Honeydew"|(R/280) ||'''The Robber Gang'''||Ricy||C1<br />
||Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring<br />
|- <br />
|style="background-color:Honeydew"|(R/281) ||'''The Trade Road'''||Oliver Perialis||C1<br />
||(Information - may include summary of rules and low resolution tile images)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/282) ||'''The Vassals'''||KlausiMausi||C1<br />
||When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/283) ||'''The Wells of Carcassonne'''||Ricy||C1<br />
||Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier<br />
|- <br />
|style="background-color:MistyRose"|(R/284) ||'''The Wide Lands'''||Hannes Garsk||C1<br />
||An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/285) ||'''Vistas v1.2'''||Stalcupojoy||C1<br />
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them<br />
|- <br />
|style="background-color:MistyRose"|(R/286) ||'''Volcano and Miner'''||Marcus Müller||C1<br />
||An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available <br />
|- <br />
|style="background-color:AntiqueWhite"|(R/287) ||'''Wandering Preachers'''||Snearone||C1/C2<br />
||Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/288) ||'''Wild River'''||SxN||C1<br />
||River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/289) ||'''Eminent Domain'''||frankdux||C1<br />
||Allows you to remove tiles already in play and re-shuffle them for later use<br />
|- <br />
|style="background-color:Honeydew"|(R/290) ||'''The Teams Courtyard'''||CAE Manresa||C2<br />
||The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/291) ||'''Scoreboard in the Middle of the Table'''||PapaGeek||C2<br />
||Several layout options available; see also "Custom Scoreboard"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/292) ||'''Tolls'''||Quevy||C1<br />
||Place tile to cancel normal scoring of a road<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/293) ||'''Power of Attorney'''||frankdux||C1/C2/WD/WE<br />
||Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/294) ||'''Homestake Dam, Big Backyard, Bag End'''||Stalcupojoy||C1/C2<br />
||3x very personal tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/295) ||'''The Royal Gates (King's Gate & Queen's Gate)'''||Stalcupojoy||C1<br />
||Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/296) ||'''The Flight into Egypt'''||Seli||WD<br />
||Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/297) ||'''Jewels'''||Carca_Maker||C1/C2/WD/WE<br />
||Collect jewel/anti-jewel tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/298) ||'''Ocean Monasteries and Whirlpools'''||Oldbonz||C2<br />
||Island-based Monasteries for use with "Master of the Ocean"<br />
|- <br />
|style="background-color:Lavender"|(R/299) ||'''Expropriations'''||Carca_Maker||C1<br />
||Tile swapping / redevelopment idea<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/300) ||'''Forts (fortin)'''||Oldbonz||C2<br />
||Forts cover half a tile and can have any edge type adjacent<br />
|- <br />
|style="background-color:Honeydew"|(R/301) ||'''Cities By The River'''||Leven||C1<br />
||New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/302) ||'''The Sorcerers'''||Ailurus||C1<br />
||Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available<br />
|- <br />
|style="background-color:Honeydew"|(R/303) ||'''Fish Huts V2 CII'''||Wolnic||C2<br />
||It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/304) ||'''The Labyrinths'''||MarkosBoss||C2<br />
||Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/305) ||'''The Relics (Temples and Relics)'''||Whaleyland||C1<br />
||Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work<br />
|- <br />
|style="background-color:Honeydew"|(R/306) ||'''Kombikante'''||Fritz_Spinne||C1<br />
||City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(R/307) ||'''Sailing The Seas : Trade Routes Extra'''||Wolnic||C1/C2<br />
||Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/308) ||'''Dairies - C2 milk bucket tiles'''||Wolnic||C2<br />
||Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/309) ||'''The Winery'''||Welli Designs||C1<br />
||Tiles contain image of a building (as Winery) set in a field; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/310) ||'''The Sunflower Fields'''||Welli Designs||C1<br />
||Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/311) ||'''Seven Sins/Virtues'''||Dave||C1<br />
||Each tile grants a special function or score modification, especially if in cloister zone; download link not working<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/312) ||'''The Ruines'''||The Juts||C1<br />
||Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/313) ||'''Melon Fields'''||Welli Designs||C1<br />
||Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available<br />
|- <br />
|style="background-color:Honeydew"|(R/314) ||'''Sailing The Seas : Trade Routes WD'''||Wolnic||WD<br />
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"<br />
|- <br />
|style="background-color:Honeydew"|(R/315) ||'''Alternative Wells II'''||Cookiemonster16||C2<br />
||Wells add to the value of roads; some new tile designs<br />
|- <br />
|style="background-color:MistyRose"|(R/316) ||'''Untamed River'''||Unknown||C1<br />
||River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"<br />
|- <br />
|style="background-color:Honeydew"|(R/317) ||[[The_Wells_(Fan_Expansion)|'''First Wells''']]||Snearone||C1/C2<br />
||A reworked and updated version of Meepleater's "Wells" expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/318) ||'''Unending Family Feud'''||Snearone||C1/C2<br />
||Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version<br />
|- <br />
|style="background-color:Honeydew"|(R/319) ||'''Forests - part 1'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles<br />
|- <br />
|style="background-color:Honeydew"|(R/320) ||'''Forests - part 2'''||Scott & Novelty||C1<br />
||The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions<br />
|- <br />
|style="background-color:Honeydew"|(R/321) ||'''The Trade Road'''||Maik63de & Oliver Perialis||C1<br />
||Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/322) ||'''The Simpsons'''||Cherrybowl||<br />
||Rebranding, based on "The Simpsons", but no tiles publically available<br />
|- <br />
|style="background-color:MistyRose"|(R/323) ||'''Farm Fight (aka Meadow Fight)'''||Unknown||C1<br />
||Fences divide a field on the tile into two sections<br />
|- <br />
|style="background-color:Lavender"|(R/324) ||'''Winter is Coming'''||Oldbonz||C1/C2/WD/WE<br />
||Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/325) ||'''Action Cards C2 (2022)'''||Matisek||C2<br />
||Adds multiple features from different expansions to each tile - see "Ubertiles"<br />
|- <br />
|style="background-color:Honeydew"|(R/326) ||'''Knight Games'''||KlausiMausi||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum<br />
|- <br />
|style="background-color:Honeydew"|(R/327) ||'''Knight Games'''||Zotto||C1<br />
||Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/328) ||'''Welcome to Scotland'''||Maja von der Alme||n/a<br />
||New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work<br />
|- <br />
|style="background-color:Honeydew"|(R/329) ||'''Kar-Kas-Onn'''||Giulio Zambon||n/a<br />
||Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/330) ||'''Allotment Gardens'''||Natalia Kulka||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/331) ||'''Allotment Gardens'''||Wojtech Mejor||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/332) ||'''Allotment Gardens'''||Andrew Paterson||n/a<br />
||Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style<br />
|- <br />
|style="background-color:Honeydew"|(R/333) ||'''The Snowman'''||Plattenleger||WE<br />
||Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/334) ||'''The Royal Gateways'''||Snearone||C1/C2<br />
||Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities<br />
|- <br />
|style="background-color:Honeydew"|(R/335) ||'''Carcassonne Spain 2022 Promos'''||Meepledrone||C1/C2<br />
||3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available<br />
|- <br />
|style="background-color:AntiqueWhite"|(R/336) ||'''Simpssonne'''||šmoula||<br />
||A Simpson's based set of tiles, and characters for use as followers<br />
|- <br />
|style="background-color:Honeydew"|(T/1) ||'''Woodlands'''||Novelty||C1<br />
||Forest areas have more than one icon, taken from other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/2) ||'''Extra Tunnel Tile'''||Cosalo||C1<br />
||1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox<br />
|- <br />
|style="background-color:Honeydew"|(T/3) ||'''Ramparts'''||Guido Kämmer||C1<br />
||An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"<br />
|- <br />
|style="background-color:Honeydew"|(T/4) ||'''River System'''||Guido Kämmer||C1<br />
||Adds river tiles, including one that joins the river tiles with those of "Lakelands"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/5) ||'''UFO'''||Chris Morse||C1<br />
||Tiles depict a crashed UFO; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/6) ||'''Vanilla'''||Novelty||C1<br />
||Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/7) ||'''Thanksgiving 2008'''||Novelty||C1<br />
||Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety<br />
|- <br />
|style="background-color:Honeydew"|(T/8) ||'''Winter 2008'''||Novelty||C1<br />
||Includes 5x tiles with wells in roundabouts, and some winter themed tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/9) ||'''Math Guy Gamma'''||mathguy89||C1<br />
||The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/10) ||'''Math Guy 2008'''||mathguy89||C1<br />
||Mostly fields, but includes some with shrines or cloisters, and road ends<br />
|- <br />
|style="background-color:Honeydew"|(T/11) ||'''Math Guy 89'''||mathguy89||C1<br />
||Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)<br />
|- <br />
|style="background-color:Honeydew"|(T/12) ||'''Perky Dragons & Taverns'''||scotty13 & Lardarse||C1<br />
||Tiles contain features from "Princess and Dragon" or contain Inns/Lakes<br />
|- <br />
|style="background-color:Honeydew"|(T/13) ||'''Wheel of Fortune Extras'''||JPutt927||C1<br />
||"Wheel of Fortune" tiles with tie-ins to several of the official expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/14) ||'''Crop Circle Advent Calendar'''||Quevy||C1<br />
||Winter Crop Circle tiles converted to Carcassonne I format<br />
|- <br />
|style="background-color:Honeydew"|(T/15) ||'''Garden Tiles for Carcassonne I'''||Fritz_Spinne||C1<br />
||Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)<br />
|- <br />
|style="background-color:Honeydew"|(T/16) ||'''I&C and T&B Garden Tiles for Carcassonne I'''||Quevy||C1<br />
||Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens<br />
|- <br />
|style="background-color:Honeydew"|(T/17) ||'''Tiles holiday winter 2015 2016'''||Quevy||C1<br />
||Contains two holiday-themed tile designs without any rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/18) ||'''Coastal Forests'''||Wolnic||C1/C2<br />
||Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/19) ||'''Fluvium'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/20) ||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''||Scott||C1<br />
||Modification of the 4x official "Siege" tiles, with Monk icon added<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/21) ||'''La Porxada Remastered'''||JPutt927||C1<br />
||Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/22) ||'''Sailing The Seas : Coastal Reefs'''||Wolnic||C1/C2<br />
||Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/23) ||'''Sailing the Seas : Extra'''||Wolnic||C1/C2<br />
||Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/24) ||'''Halflings - The missing tiles'''||Darwin||C1<br />
||Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/25) ||'''Castles on the River'''||Wolnic||C1<br />
||Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/26) ||'''Divided Cities'''||Fährmann||C1<br />
||C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/27) ||'''Hungarian Castles'''||Ramachandra||C1<br />
||Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/28) ||'''Deco Tiles'''||Ramachandra||C1<br />
||6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers<br />
|- <br />
|style="background-color:Honeydew"|(T/29) ||'''Circles in the Forest'''||Leven||C1<br />
||Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier<br />
|- <br />
|style="background-color:Honeydew"|(T/30) ||'''Farmers Heaven'''||Murphy013||C1<br />
||Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/31) ||'''The Monastery on the River'''||Zotto||C1<br />
||A new German Monastery, which sits next to a river (design discussion)<br />
|- <br />
|style="background-color:Honeydew"|(T/32) ||'''Map Benelux Cities'''||PresetM||C2<br />
||Cities from the Benelux Map created as standalone tiles<br />
|- <br />
|style="background-color:Lavender"|(T/33) ||'''The Night Watcher'''||Violet||C1<br />
||Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/34) ||'''Moated castle'''||Trebuchet||C1<br />
||A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs<br />
|- <br />
|style="background-color:Honeydew"|(T/35) ||'''The Monastery on the River II'''||KlausiMausi||C1<br />
||Development of other new German monastery designs<br />
|- <br />
|style="background-color:Honeydew"|(T/36) ||'''Under the Big Top'''||PhilippJConrad||C1<br />
||Conversion of the C2 expansion to C1 artwork style - currently on hold<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/37) ||'''Alternative Start tiles'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/38) ||'''The Frontier'''||jeRm!||C1<br />
||Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules<br />
|- <br />
|style="background-color:Honeydew"|(T/39) ||'''Map France Cities'''||PresetM||C2<br />
||Cities from the France Map created as standalone tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/40) ||'''Winter on the Other Side of the Mountains'''||Wolnic||C1/WD<br />
||Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD<br />
|- <br />
|style="background-color:Honeydew"|(T/41) ||'''City Tableaux'''||Wolnic||C1<br />
||3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline<br />
|- <br />
|style="background-color:MistyRose"|(T/42) ||'''Farmer's Happiness 1'''||Unknown||C1<br />
||Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields<br />
|- <br />
|style="background-color:MistyRose"|(T/43) ||'''Farmer's Happiness 2'''||Unknown||C1<br />
||Tiles contain fields, cities, and roads, some of which end in a field area<br />
|- <br />
|style="background-color:MistyRose"|(T/44) ||'''Forest by the River'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:MistyRose"|(T/45) ||'''The City and Lake Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")<br />
|- <br />
|style="background-color:MistyRose"|(T/46) ||'''The City and Mountain Connection'''||Zotto||C1<br />
||Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/47) ||'''The City, Lake and Mountain Connection'''||Zotto||C1<br />
||Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"<br />
|- <br />
|style="background-color:MistyRose"|(T/48) ||'''The River (PC)'''||Koch Media||C1<br />
||A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/49) ||'''Wind Rose English'''||JPutt927||C1<br />
||Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/50) ||'''Wind Rose River'''||Leven||C1<br />
||Extra tile for use with "The Wind Roses"; includes part of the river<br />
|- <br />
|style="background-color:MistyRose"|(T/51) ||'''The Mills'''||Unknown||C1<br />
||No information available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/52) ||'''Fiance'''||Unknown||C1<br />
||The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/53) ||'''Double sided tiles'''||frankdux||C1<br />
||If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack<br />
|- <br />
|style="background-color:Honeydew"|(T/54) ||'''Map Great Britain Cities'''||PresetM||C2<br />
||Cities from the Great Britain Map created as standalone tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/55) ||'''Mud Pools and Hot Springs'''||Wolnic||C2<br />
||Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/56) ||'''Sakura'''||Wolnic||C2<br />
||Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/57) ||'''All the Rest of the Tiles'''||Ratz65||C2<br />
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/58) ||'''Alternative Start Tiles (again)'''||Cianopanza||C1<br />
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"<br />
|- <br />
|style="background-color:MistyRose"|(T/59) ||'''City and Country'''||Hannes Garsk||C1<br />
||An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/60) ||'''City Expansion'''||Zotto||C1<br />
||An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/61) ||'''City Expansion 2'''||Friederich Scholta||C1<br />
||An early expansion, this is mainly of city tiles in new configuration; no longer available<br />
|- <br />
|style="background-color:MistyRose"|(T/62) ||'''City Life'''||Marcus Müller & Friederich Scholta||C1<br />
||An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/63) ||'''Divided Cities'''||Wolnic||C2<br />
||Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"<br />
|- <br />
|style="background-color:Honeydew"|(T/64) ||'''Divided Cities'''||KlausiMausi||C1<br />
||C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later<br />
|- <br />
|style="background-color:Honeydew"|(T/65) ||'''Divided Forests'''||Seli||WD<br />
||Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"<br />
|- <br />
|style="background-color:MistyRose"|(T/66) ||'''Double Tiles'''||Friederich Scholta||C1<br />
||An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available<br />
|- <br />
|style="background-color:Honeydew"|(T/67) ||'''Expansion of the River Landscape'''||Zotto||C1<br />
||Additional river tiles, including a couple of river junctions<br />
|- <br />
|style="background-color:Honeydew"|(T/68) ||'''Magic Portals'''||Oldbonz||WE<br />
||A Winter Edition version of the Magic Portals from "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(T/69) ||'''Pyrenees Extended'''||Wolnic||C1<br />
||An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/70) ||'''The Abbot : Alternative tiles'''||Telecaster||C1<br />
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style<br />
|- <br />
|style="background-color:Honeydew"|(T/71) ||'''The Alternative Abbeys'''||Areta||C1<br />
||Alternative Abbey designs without the heavy orange borders<br />
|- <br />
|style="background-color:MistyRose"|(T/72) ||'''The Second River'''||Zotto||C1<br />
||Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"<br />
|- <br />
|style="background-color:Honeydew"|(T/73) ||'''The Tower'''||Oldbonz||WE<br />
||A Winter Edition version of the tiles from "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(T/74) ||'''Tile Expansion'''||Cookiemonster16||C2<br />
||A selection of new river and land tiles, including a few with Shrines<br />
|- <br />
|style="background-color:Honeydew"|(T/75) ||'''Winter Coast Ocean Connectors'''||Wolnic||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/76) ||'''Winter Coast Ocean Connectors (2)'''||Seli||WD<br />
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline<br />
|- <br />
|style="background-color:Honeydew"|(T/77) ||'''Fun With Bluffs'''||Carcking||C1<br />
||Lines of cliffs that can be used to divide up fields<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/78) ||'''4 way Inn road'''||karkids||C1<br />
||Example image of crossroads with inn in one quadrant<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/79) ||'''Halfling Abbey'''||Quevy||C1<br />
||Halfling Abbey tile, and musings on other Halfling designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/80) ||'''Haflings with Forests & Mountains'''||Darwin||C1<br />
||Halfling tiles with Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/81) ||'''Forests and Mountains'''||Darwin||C1<br />
||Tiles combining Forests and Mountains<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/82) ||'''La Porxada for winter'''||loki||C1/WE<br />
||WE version of La Porxada, with modified rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/83) ||'''Carcassonne goes Game of Thrones'''||thodekey & Wolnic||C1/WD<br />
||Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/84) ||'''Winter Hospitalets'''||Oldbonz||C1/WD<br />
||Some Abbey-style tiles linking C1 and WD<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/85) ||'''Road Variations'''||Ramachandra||C1<br />
||Artistic Road variations in loops and curves - low res image, download file not available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/86) ||'''C2 Winter Gate'''||Oldbonz||WE<br />
||WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/87) ||'''The Winter Flier'''||Oldbonz||WE<br />
||WE version of "The Flier", put on hold for possible legal reasons<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/88) ||'''Carcassonne goes Game of Thrones (C2)'''||Oldbonz||C2/WE<br />
||C2 version of C1 tiles combining C2 and WE<br />
|- <br />
|style="background-color:Honeydew"|(T/89) ||'''Fluvium 2'''||Wolnic||C2<br />
||Additional river tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/90) ||'''Circus (Zotto)'''||Zotto||C1<br />
||This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)<br />
|- <br />
|style="background-color:Honeydew"|(T/91) ||'''Abbey and Mayor'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/92) ||'''Abbey and Mayor'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/93) ||'''Alternative Monasteries'''||Seli||WD<br />
||5 new monasteries to create your own tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/94) ||'''Base Game and Extra Tiles'''||Telecaster||WD<br />
||WD version of tiles from HiG's Base Game, plus 12 extra tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/95) ||'''Castles in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/96) ||'''Cathedrals in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/97) ||'''Cathedrals in Germany'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/98) ||'''Corn Circles'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/99) ||'''Corn Circles I'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/100) ||'''Corn Circles II'''||Zotto & Safari||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/101) ||'''Cult, Siege and Creativity'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/102) ||'''Darmstadt'''||Seli & Spielekreis Darmstadt||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/103) ||'''Essen Spiel 2014'''||Zotto||WD<br />
||WD version of tile from HiG's published expansion; image in forum thread only<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/104) ||'''Essen Spiel 2015'''||Wolf120||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/105) ||'''Extra Tunnel'''||Zotto & Quevy||WD<br />
||WD version of tiles from "Extra Tunnel" by Quevy<br />
|- <br />
|style="background-color:Honeydew"|(T/106) ||'''Forests'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)<br />
|- <br />
|style="background-color:Honeydew"|(T/107) ||'''Fountain of Youth'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Fountain of Youth" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/108) ||'''Games Quarterly 11 : Winter 2006'''||Zotto||WD<br />
||WD version of tiles from the published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/109) ||'''Green Dragon'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Green Dragon" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/110) ||'''Half and Half HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/111) ||'''Half and Half SpielBox'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/112) ||'''Inns and Cathedrals'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/113) ||'''Inns and Cathedrals'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/114) ||'''Inns and Cathedrals'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/115) ||'''Log Cabins'''||Seli & Novelty||WD<br />
||WD version of tiles from "Log Cabins" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/116) ||'''Mage and Witch'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/117) ||'''Monasteries in Germany'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/118) ||'''Monasteries in Germany'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/119) ||'''Monasteries in Holland and Belgium'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/120) ||'''Monasteries in Holland and Belgium'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; images in forum thread only<br />
|- <br />
|style="background-color:Honeydew"|(T/121) ||'''Monasteries on the River'''||Seli & Zotto||WD<br />
||Tiles with new monasteries on the banks of a river<br />
|- <br />
|style="background-color:Honeydew"|(T/122) ||'''Outposts'''||Seli & Novelty||WD<br />
||WD version of tiles from "Outposts" by Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/123) ||'''River I'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/124) ||'''River II'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/125) ||'''Santa Claus'''||Zotto & Fritz_Spinne||WD<br />
||WD version of tiles from "Santa Claus" by Fritz_Spinne<br />
|- <br />
|style="background-color:Honeydew"|(T/126) ||'''Scoring Tiles (50-1000)'''||Seli||WD<br />
||Winter Download version Score Tiles in a range of values between 50 and 1000<br />
|- <br />
|style="background-color:Honeydew"|(T/127) ||'''Scoring Tiles (50/100)'''||Carcatronn||WE<br />
||50/100 Score Tiles for WE (and WD) version<br />
|- <br />
|style="background-color:Honeydew"|(T/128) ||'''The Abbot'''||Telecaster||WD<br />
||Tiles from C2 with gardens created in WD style, includes 3 extra tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/129) ||'''The Abbot'''||Zotto||WD<br />
||Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster<br />
|- <br />
|style="background-color:Honeydew"|(T/130) ||'''The Beseigers'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/131) ||'''The Beseigers III'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/132) ||'''The Catapult'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/133) ||'''The Cathars'''||Seli||WD<br />
||WD version of tiles from the published SpielBox expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/134) ||'''The Count of Carcassonne'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/135) ||'''The Ferries'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/136) ||'''The Festival'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/137) ||'''The Flier'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/138) ||'''The Forest v2.0'''||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl||WD<br />
||WD version of tiles from "The Forest v2.0"<br />
|- <br />
|style="background-color:Honeydew"|(T/139) ||'''The Gingerbread Man'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/140) ||'''The Gingerbread Man'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/141) ||'''The Gold Mines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/142) ||'''The Place of Worship and the Heretic'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/143) ||'''The Plague'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/144) ||'''The Princess and The Dragon'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/145) ||'''The River BB5'''||Zotto||WD<br />
||WD version of new tiles from HiG's published expansion; tile images in forum thread<br />
|- <br />
|style="background-color:Honeydew"|(T/146) ||'''The Robbers'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/147) ||'''The School'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/148) ||'''The Tower'''||Plattenleger||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/149) ||'''The Tower'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/150) ||'''The Tunnel Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Tunnels"<br />
|- <br />
|style="background-color:Honeydew"|(T/151) ||'''The Wells of Carcassonne'''||Seli & Ricy||WD<br />
||WD version of tiles from "The Wells of Carcassonne" by Ricy<br />
|- <br />
|style="background-color:Honeydew"|(T/152) ||'''The Wheel of Fortune'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion; includes base game and special tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/153) ||'''The Wheel of Fortune'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; numbered tiles only<br />
|- <br />
|style="background-color:Honeydew"|(T/154) ||'''The Wheel of Fortune Expansion'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune"<br />
|- <br />
|style="background-color:Honeydew"|(T/155) ||'''The Wheel of Fortune Extra'''||Zotto||WD<br />
||Additional tiles for use with "Wheel of Fortune", with features from published expansions<br />
|- <br />
|style="background-color:Honeydew"|(T/156) ||'''The Wind Rose I HiG'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/157) ||'''The Wind Rose II SpielBox'''||Zotto||WD<br />
||WD version of tiles from SpielBox's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/158) ||'''Timber!'''||Seli & Scott & Novelty||WD<br />
||WD version of tiles from "Timber" by Scott and Novelty<br />
|- <br />
|style="background-color:Honeydew"|(T/159) ||'''Traders and Builders'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/160) ||'''Traders and Builders'''||Telecaster||WD<br />
||WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig<br />
|- <br />
|style="background-color:Honeydew"|(T/161) ||'''Wells'''||Seli & Meepleater||WD<br />
||WD version of tiles from "Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/162) ||'''Winter Animals'''||Telecaster||WD<br />
||WD version of animal tiles from Winter Edition<br />
|- <br />
|style="background-color:Honeydew"|(T/163) ||'''Winter Expansion'''||Telecaster||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:Honeydew"|(T/164) ||'''Wishing Wells'''||Seli & Novelty||WD<br />
||WD version of tiles from "Wishing Wells" by Meepleater<br />
|- <br />
|style="background-color:Honeydew"|(T/165) ||'''Zotto's Animal Tiles'''||Zotto||WD<br />
||WD version of animal tiles from HiG's "Winter Edition"<br />
|- <br />
|style="background-color:Honeydew"|(T/166) ||'''Zotto's Extra Tiles'''||Zotto||WD<br />
||New landscape tiles to expand the base game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/167) ||'''Fishermen'''||Seli & Novelty||WD<br />
||WD version of tiles from "Fishermen" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/168) ||'''Storehouses and Paths'''||Seli & EXIT191||WD<br />
||WD version of tiles from "Storehouses and Paths" by EXIT191<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/169) ||'''The Development of the River Landscape'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/170) ||'''The Leprechaun'''||Seli & Carcatronn||WD<br />
||WD version of tiles from "The Leprechaun" by Carcatronn<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/171) ||'''The Training Ground'''||Seli & Lars120||WD<br />
||WD version of tiles from "The Training Ground" by Lars120<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/172) ||'''Woodlands'''||Seli & Novelty||WD<br />
||WD version of tiles from "Woodlands" by Novelty<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/173) ||'''An Apple a Day'''||Seli & Cappy||WD<br />
||WD version of tiles from "An Apple A Day" by Cappy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/174) ||'''Castle, Forge and Marketplace'''||Seli & Lomion||WD<br />
||WD version of tiles from the expansion by Lomion.de<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/175) ||'''Circles in the Forest'''||Seli & Leven||WD<br />
||WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/176) ||'''City and Lake Connections'''||Seli & Zotto||WD<br />
||WD version of tiles from the same expansion by Zotto<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/177) ||'''Divided Cities'''||Seli & Wolnic & KlausiMausi & Fährmann||WD<br />
||WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/178) ||'''Dragon Riders and Slayers'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Dragon Riders and Slayers" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/179) ||'''Fairy Queen and Prince'''||Seli & jeRm!||WD<br />
||WD version of tiles from "Fairy Queen and Prince" by jeRm!<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/180) ||'''Family Feud'''||Seli & Frédérick Renaud & JPutt927||WD<br />
||WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/181) ||'''Family Feud 2'''||Seli & Frédérick Renaud||WD<br />
||WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/182) ||'''Farmer's Happiness 1+2'''||Seli||WD<br />
||WD version of tiles from "Farmer's Happiness" by Unknown Author<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/183) ||'''Farmer's Heaven'''||Seli & Murphy013||WD<br />
||WD version of tiles from "Farmers Heaven" by Murphy013<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/184) ||'''Fisherman and Coast'''||Seli & Freetower||WD<br />
||WD version of tiles from "Fisherman and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/185) ||'''Lakelands'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "Lakelands" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/186) ||'''Lakes and Fishmongers'''||Seli & Quevy||WD<br />
||WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/187) ||'''Lighthouses and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Lighthouses and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/188) ||'''Lord of the Manor'''||Seli & Scott||WD<br />
||WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/189) ||'''Manufactory'''||Seli & Lemmy77||WD<br />
||WD version adapted from tiles in "Manufactory" by Lemmy77<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/190) ||'''Meadow Fight'''||Seli & Unknown||WD<br />
||Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/191) ||'''Mills and Bakeries'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Mills and Bakeries" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/192) ||'''Mills and Fortified Towers'''||Seli & Cartsten Both & Zedo66||WD<br />
||WD version of tiles from "Mills and Fortified Towers" by Karsten Both<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/193) ||'''River By The Lake (aka River System)'''||Seli & Guido Kämmer||WD<br />
||WD version of tiles from "River System" by Guido Kämmer<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/194) ||'''Rivers and Harbours'''||Seli & Manfred Stenzel||WD<br />
||WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/195) ||'''Sea, Fisherman and Lighthouse'''||Seli & Carsten Engels||WD<br />
||WD version of tiles from the expansion by Karsten Engels<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/196) ||'''Stone Circles and Ley Lines'''||Seli & Wolnic||WD<br />
||WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/197) ||'''The Landowners'''||Seli & Marcus Gwiasda||WD<br />
||WD version of tiles from "The Landowners" by Marcus Gwiasda<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/198) ||'''The Little Forest'''||Seli & Quevy||WD<br />
||WD version of tiles from "The Little Forest" by Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/199) ||'''The Medieval Expansion : The Orders of Chivalry'''||Seli & Joff||WD<br />
||WD version of tiles from "Orders of Chivalry" by Joff<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/200) ||'''The Ocean'''||Seli & Skipboris||WD<br />
||WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/201) ||'''The Pig Herders'''||Seli & Big Guy||WD<br />
||WD version of tiles from "The Pig Herders" by Big_Guy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/202) ||'''The Second River'''||Seli & Zotto||WD<br />
||WD version of tiles from Zotto's expansion, adapted from an original River expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/203) ||'''Troubadours'''||Seli & JPutt927||WD<br />
||WD version of tiles from "Troubadours" by JPutt927<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/204) ||'''Wood and Water'''||Seli & Marcus Müller||WD<br />
||WD version of tiles from "Wood and Water" by Marcus Müller<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/205) ||'''Wood and Water (Alternative)'''||Seli||WD<br />
||Some alternative tile designs for use with "Wood and Water"<br />
|- <br />
|style="background-color:Lavender"|(T/206) ||'''City Gates'''||Seli||WD<br />
||Sample WD version of tile from "City Gates" by Fritz_Spinne<br />
|- <br />
|style="background-color:MistyRose"|(T/207) ||'''Cult, Siege and Creativity'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/208) ||'''Essen Spiel 2014/2015'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/209) ||'''Essen Spiel 2014/2015'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/210) ||'''Japanese Buildings'''||Seli||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/211) ||'''Japanese Buildings'''||Seli||WE<br />
||WE version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/212) ||'''Prayer Labyrinth'''||Seli & Josh Gadreau & Caleb Wong & Quevy||WD<br />
||WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/213) ||'''The Labyrinth'''||Seli & CARC_Zoner||WD<br />
||WD version of tiles from "The Labyrinth" by CARC_Zoner<br />
|- <br />
|style="background-color:Honeydew"|(T/214) ||'''The Labyrinth of Carcasonne'''||Seli||WD<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/215) ||'''The Labyrinth of Carcasonne'''||Seli||WE<br />
||WD version of tile from SpielDoch expansion<br />
|- <br />
|style="background-color:MistyRose"|(T/216) ||'''The Shrines'''||Zotto||WD<br />
||WD version of tiles from HiG's published expansion<br />
|- <br />
|style="background-color:Honeydew"|(T/217) ||'''The Stable of Bethlehem'''||Seli||WD<br />
||Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/218) ||'''Winter Scoring Tiles (50-500)'''||Strix||WD<br />
||Monochrome Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread as first link has no "250" value<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/219) ||'''The Mount of the Duke'''||Seli & José Barros Alonso||WD<br />
||WD version of tiles from "The Mount of the Duke" by Jose Barros; no public download available<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/220) ||'''Fluvium Source'''||Wolnic||C2<br />
||Alternative river sources<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/221) ||'''River Source Double Tiles'''||Oldbonz||C2<br />
||Some new river source tiles - double sized - including one with a volcano, so the Dragon can join in the fun from the start<br />
|- <br />
|style="background-color:Honeydew"|(T/222) ||[[The_Flying_Machines_2_(Fan_Expansion)|'''Flying Machines 2''']]||Snearone||C1/C2<br />
||New tiles featuring Flying Machines, but this time with cities, rather than roads<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/223) ||'''Coniferous Forest'''||KlausiMausi||C1<br />
||Includes all known expansions with forests (45+) converted to coniferous forest; tile count not easily available, 1000 estimated based on known Forest expansions; tiles only, no rules or tokens included<br />
|- <br />
|style="background-color:Honeydew"|(T/224) ||'''Westward Expansion Ocean Base'''||Scott Myers||C1<br />
||Strip of ten tiles to replicate the starting coastal strip from "New World" / "Mayflower"<br />
|- <br />
|style="background-color:Honeydew"|(T/225) ||'''Westward Expansion Ocean Addition'''||Eric Miller||C1<br />
||Modification of "Westward Expansion Ocean Base" to split it into 2x 5-tile sections, with the addition of a 3 tile section including river mouth, and a single river mouth tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/226) ||'''Underpasses'''||Oldbonz||C2<br />
||Tiles with tunnel entrances similar to "The Tunnel", but for C2; new designs to avoid possible conflict with original publishers<br />
|- <br />
|style="background-color:Honeydew"|(T/227) ||'''The Festival 15'''||KlausiMausi||C1<br />
||Conversion of the C2 "15th Festival" tiles to C1; tiles are based on C1 version, but with fairground added; download currently disabled<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/228) ||'''Map Germany Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the German Map, released by HiG; tile designs in thread<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/229) ||'''Map Iberian Peninsula Cities'''||PresetM||C2<br />
||Individual tiles based on the named city spaces pre-printed on the Iberian Map, released by HiG; no tile images available<br />
|- <br />
|style="background-color:Lavender"|(T/230) ||'''The Lakes'''||Oldbonz||WE<br />
||Adds a small lake, covering the corner of four tiles that can be used at the start of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/231) ||'''Fortress Road'''||Oldbonz||C2<br />
||C2 update of "Castle Lords"; 3 tile designs in thread<br />
|- <br />
|style="background-color:Honeydew"|(T/232) ||'''Fish Huts'''||Seli & Jörg Krühne||WD<br />
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded<br />
|- <br />
|style="background-color:Honeydew"|(T/233) ||'''Kettle of Fish'''||Seli & Novelty||WD<br />
||Adds tiles with icons that increase the value of a river, and fish trade goods<br />
|- <br />
|style="background-color:Honeydew"|(T/234) ||'''Swan Lake'''||Seli & Novelty||WD<br />
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"<br />
|- <br />
|style="background-color:Honeydew"|(T/235) ||'''The Horse'''||Seli & jeRm!||WD<br />
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player<br />
|- <br />
|style="background-color:Honeydew"|(T/236) ||'''The Well & The Donkey'''||Seli & jeRm!||WD<br />
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion<br />
|- <br />
|style="background-color:MistyRose"|(T/237) ||'''City Borders'''||Unknown||C1<br />
||7 tile designs with city walls extending into the corners of the tiles; several occur as duplicates in the mix<br />
|- <br />
|style="background-color:MistyRose"|(T/238) ||'''New Cloisters'''||Unknown||C1<br />
||Tiles with new configurations, each containing a cloisters, some of which have subsequently appeared in other expansions<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/239) ||'''Mayflower/New World in C1 style'''||Seli||C1<br />
||Tile designs from Mayflower/New World created in the C1 artwork style of Doris Matthäus; some duplication of designs - some with symbol, and some without<br />
|- <br />
|style="background-color:Lavender"|(T/240) ||'''Empty Meadows'''||Tateurdina & Seli & PresetM||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "The Missing Monastery"<br />
|- <br />
|style="background-color:Lavender"|(T/241) ||'''The Missing Monastery'''||Kai||C1<br />
||Examples of field only tiles, without any major features; no special rules; see "Empty Meadows"<br />
|- <br />
|style="background-color:Honeydew"|(T/242) ||'''Carcassonne: Colony'''||Armored Bore||n/a<br />
||Sci-fi based spin-off of Carcassonne; includes 5 sets of player tokens rather than meeples<br />
|- <br />
|style="background-color:Honeydew"|(T/243) ||'''Pokemon Carcassonne Masters with River'''||Directordan86||n/a<br />
||Re-branding based on Pokemon; includes 12x river tiles<br />
|- <br />
|style="background-color:Honeydew"|(T/244) ||'''Minimalist Carcassonne'''||Thrap||n/a<br />
||Minimalist rebranding, with flat areas of colour representing cities and fields, and thick line for roads; PDF includes 3x copies of river<br />
|- <br />
|style="background-color:Honeydew"|(T/245) ||'''Mario Scoreboard'''||SomeMadPoet||n/a<br />
||Separate scoreboard for use with "Mario3 Carcassonne"<br />
|- <br />
|style="background-color:MistyRose"|(T/246) ||'''Forests'''||Zotto||WD<br />
||WD version of "Forests" by Scott and Novelty; uses different tree design to other WD Forest expansions; so may pre-date others<br />
|- <br />
|style="background-color:Honeydew"|(T/247) ||'''Coastal Bridges'''||Wolnic||C1<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:Honeydew"|(T/248) ||'''Coastal Bridges'''||Wolnic||C2<br />
||For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets<br />
|- <br />
|style="background-color:AntiqueWhite"|(T/249) ||'''Pinkassonne'''||Ker42||n/a<br />
||Inspired by a HiG April Fool in 2023, where a request for a new theme to fit with HiG's 40th Anniversary resulted, they claimed, in a win for their "Pretty In Pink" design; this is that idea made real, based on 20th Anniversary edition of Carcassonne!<br />
|- <br />
|style="background-color:Honeydew"|(T/250) ||'''Gazprom Carcassonne'''||ShilloInAss||n/a<br />
||Designed for Gazprom's museum; 2 types of tiles - Exploration and Production; 12 tile designs for each stage; tiles only; CarcCz version includes other tile layouts expanding the Exploration phase to set of 60 tiles; DeviantArt login required to get original file rather than low-res "public" version<br />
|- <br />
|style="background-color:Honeydew"|(T/251) ||'''Disney World Carcassonne'''||Mira Fitzsimons||n/a<br />
||Completed as a personal project for a friend of the designer; CarcCz version has been expanded to create a complete set of 72 tiles<br />
|- <br />
|style="background-color:Honeydew"|(V/1) ||'''Shepherds'''||LittleMisfit||C1/C2/WD/WE<br />
||Adds sheep and shepherds to the game (before the release of "Hils and Sheep")<br />
|- <br />
|style="background-color:Honeydew"|(V/2) ||'''Dragon'''||LittleMisfit||C1/C2/WD/WE<br />
||Alternative Dragon movement; players lose 1 point for each follower the Dragon passes as it stomps around, rather than eating them<br />
|- <br />
|style="background-color:Honeydew"|(V/3) ||'''Bribes'''||LittleMisfit||C1/C2/WD/WE<br />
||Transfer points by negotiating with another player to place their tile where you want them to<br />
|- <br />
|style="background-color:Honeydew"|(V/4) ||'''Mobile Knights'''||LittleMisfit||C1/C2/WD/WE<br />
||Knights may be moved from one city to another, along connecting roads, once they've been placed<br />
|- <br />
|style="background-color:Honeydew"|(V/5) ||'''Invading Cities'''||LittleMisfit||C1/C2/WD/WE<br />
||After completing a city you may leave any followers in place; on a later turn, you may move those followers along any connecting roads to another city, whether it is occupied or not, or you can return them to your supply if not "moving wood"<br />
|- <br />
|style="background-color:Honeydew"|(V/6) ||'''Dragon Slayer'''||LittleMisfit||C1/C2/WD/WE<br />
||The dragon moves (1 or 2 tiles) each turn towards the most recently placed tile, flying over all terrain types; if it is located in a city when that city completes, it is killed and the player who scores for the city gets a bonus; requires "Princess and Dragon"<br />
|- <br />
|style="background-color:Honeydew"|(V/7) ||'''Markets'''||LittleMisfit||C1/C2/WD/WE<br />
||Instead of scoring the tokens at the end of the game, they are used to gain additional actions, such as a second turn, etc.; requires "Traders & Builders"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/8) ||'''The Robbers of Carcassonne'''||eurojo||C1/C2/WD/WE<br />
||"The Robbers" are included as part of the game, rather than on the scoreboard; a player's Robber may be placed on the tile just placed and then moved to an adjacent, or connected, feature (some restrictions); when a Robber tile is drawn, Robber scoring takes place; no English translation<br />
|- <br />
|style="background-color:Honeydew"|(V/9) ||'''Solomo'''||Decar||C1/C2/WD/WE<br />
||Played within a set of walls made from 26 tiles (leaving the 4x corners empty and creating a 7x6 inner area), the aim is to score as many points as possible using the remaining tiles; game ends if 4 tiles can't be placed, or are discarded<br />
|- <br />
|style="background-color:Honeydew"|(V/10) ||'''The Three Musketeers'''||Gwommy||C1/C2/WD/WE<br />
||When connecting a feature to one occupied by your wagon you can add a standard follower on top as Musketeer, who will kill any other playere's followers on that feature; requires "Abbey and Mayor"<br />
|- <br />
|style="background-color:Honeydew"|(V/11) ||'''Invasion of Catharism'''||Joff||C1/C2/WD/WE<br />
||An alternative way of playing both the Cathar and Siege tiles together; requires "Cathars" and "Siege"<br />
|- <br />
|style="background-color:Honeydew"|(V/12) ||'''Miner & Underminer'''||CARC_Zoner||C1/C2/WD/WE<br />
||Uses the components from "The Tower" in a different way; players can mine for ore, undermine city walls, or counter-mine to protect their cities; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/13) ||'''The Bandit'''||Big Guy||C1/C2/WD/WE<br />
||A Bandit has been spotted roaming the countryside, stealing from knights, thieves and monks alike; he may join your side for the right price, and then rob you blind if you turn your back; requires "The City of Carcassonne" / "The Count"<br />
|- <br />
|style="background-color:Honeydew"|(V/14) ||'''The Foreman in the Tower'''||Big Guy||C1/C2/WD/WE<br />
||It is 1849, and you are a Foreman renovating the City to save it from destruction; you decide when and how high to build, when to claim something as your own, and when to break things down to use elsewhere; requires "The Tower"<br />
|- <br />
|style="background-color:Honeydew"|(V/15) ||'''The Knave of Carcassonne'''||Decar||C1/C2/WD/WE<br />
||The player has a bet with the knights of the King’s court; you must press-your-luck and impress the knights; if you are successful you will be considered their equal; if you fail, you’ll forever be regarded as the court jester<br />
|- <br />
|style="background-color:Honeydew"|(V/16) ||'''The Abbot's Walk'''||Decar||C1/C2/WD/WE<br />
||The player is given the task of walking their Abbot from One Cloister to another, and seeing as many features of Carcassonne on the way; the player plays tiles within the strict confines of "The Garden", and uses 8x followers and 1x Abbot<br />
|- <br />
|style="background-color:Honeydew"|(V/17) ||'''El Juglar'''||Nick Leonard||C1/C2/WD/WE<br />
||Uses the fair tiles from "The Catapult" and the bazaar tiles from "Bridges, Castles and Bazaars"; with many juglares in town for the fair, some have trouble attracting a crowd; instead, they resort to petty thievery<br />
|- <br />
|style="background-color:Honeydew"|(V/18) ||'''Barns Revisited'''||frankdux||C1/C2/WD/WE<br />
||An updated way to play with barns that preserves the original farming mechanic of the base game while still giving the barns a purpose; it also eliminates the possibility of re-farming mega barn farms, over and over, for cheap points<br />
|- <br />
|style="background-color:Honeydew"|(V/19) ||'''Catapult Catch'''||Carcking||C1/C2/WD/WE<br />
||Uses the components from Catapult in a different way; requires tiles and tokens from "The Catapult"<br />
|- <br />
|style="background-color:MistyRose"|(V/20) ||'''Close the Gap'''||Albatros & Hans Andersson||C1/C2/WD/WE<br />
||If a player places a tile to fill a "hole" (closed on 3 or four sides) the player is able to take a second turn (as with The Builder from "Traders and Builders")<br />
|- <br />
|style="background-color:Honeydew"|(V/21) ||'''Campaigns'''||Whaleyland||C1/C2/WD/WE<br />
||Campaign game using most of the expansions<br />
|- <br />
|style="background-color:MistyRose"|(V/22) ||'''Lifestyle (aka Life Change)'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Followers can be moved to other features instead of placing a follower<br />
|- <br />
|style="background-color:MistyRose"|(V/23) ||'''Rebuilding'''||Tobias Stapelfeld||C1/C2/WD/WE<br />
||Each turn, for a cost, players may remove any unoccupied tiles and place them elsewhere<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/24) ||'''Squared Carcassonne'''||Carca_Maker & Zox||C1/C2/WD/WE<br />
||Variant inspired by some of the concepts of Tetris<br />
|- <br />
|style="background-color:MistyRose"|(V/25) ||'''Customs Officers / Tax Collectors / Publicans'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, scoring one third of the points scored for each road<br />
|- <br />
|style="background-color:MistyRose"|(V/26) ||'''Capture'''||Martin Storbeck||C1/C2/WD/WE<br />
||Capture another player's follower when occupied features become connected; the catch is that the newly arrived follower must "guard" the other, possibly leaving the feature open for others<br />
|- <br />
|style="background-color:MistyRose"|(V/27) ||'''The Double-sized Follower'''||Martin Storbeck||C1/C2/WD/WE<br />
||Score double points when using a big meeple; resulted from a misunderstanding of the rules<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/28) ||'''True North'''||Just a Bill||C1/C2/WD/WE<br />
||Variant for using "The Wind Roses"; tiles must be placed according to their correct orientation; then players may re-locate one of their meeples within that quadrant to any incomplete feature; requires "The Wind Roses" (either version)<br />
|- <br />
|style="background-color:Honeydew"|(V/29) ||'''Recassonne'''||Matjaž Bevk||C1/C2/WD/WE<br />
||Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.<br />
|- <br />
|style="background-color:MistyRose"|(V/30) ||'''Communis'''||Luis Patricio||C1/C2/WD/WE<br />
||Rules to include some (possible) co-operation between players during the game to increase their scoring; scoring of roads, cities and farms is based on the number of followers present and other factors; download link on thread not working<br />
|- <br />
|style="background-color:Honeydew"|(V/31) ||'''Visitors of Carcassonne'''||Guthrie Allen||C1/C2/WD/WE<br />
||Based on "Famine in Carcassonne" this also uses a set of gray meeples; players develop the landscape while maintaining a balance of resources; the Grays visit and marvel at the accomplishments and provide aid when they can - but they may vanish just as soon as they appear!<br />
|- <br />
|style="background-color:MistyRose"|(V/32) ||'''Rivers and Harbours'''||Manfred Stenzel||C1/C2/WD/WE<br />
||Early expansion idea (probably before "The River" was released), requires using some road tiles from a second copy of the Base Game, painted blue, to be a river/canal<br />
|- <br />
|style="background-color:Honeydew"|(V/33) ||'''Carcassollo'''||t2k||C1/C2/WD/WE<br />
||Players are limited to tile placement on an imaginary grid of 7x7 tiles, with the start tile at the center<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/34) ||'''Pilgrim Roads'''||Koschei||C1/C2/WD/WE<br />
||A player may place a follower as "Pilgrim" on a "cloister with road" tile; the follower will score the road (2pts per tile), or the cloister, whichever completes first; requires any Monastery tiles with road (including Dutch/German Monasteries)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/35) ||'''The Citadels'''||Gerry||C1/C2/WD<br />
||Variant of Scoring Rules for Roads by Gerry. Players attempt to establish a linked alliance of citadels connected by a continuous network of roads; each structure that terminates a road (crossing, city segment, or cloister) must have another road exiting from it to continue the network; the variant uses Castle tokens differently by keeping completed cities in play to gain more points<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/36) ||'''The Chatelaines'''||Gerry||C1/C2/WD<br />
||In addition to receiving the trade goods tokens the player completing a city will receive 1pt per Chatelaine for each trade good in the city; requires "Traders & Builders" and Princess tiles from "Princess & Dragon"<br />
|- <br />
|style="background-color:Lavender"|(V/37) ||'''Wheel of Fortune tiles'''||Gerry||C1<br />
||Variant for using the tiles from "Wheel of Fortune" (without using the wheel itself); each numbered tile adds points to features when they close<br />
|- <br />
|style="background-color:Lavender"|(V/38) ||'''The Explorers'''||gabrielgeek||C1<br />
||Alternative idea for using "The Wind Roses" tiles; place a follower when placing a quadrant tile, and gain points for tiles placed in that quadrant; requires "The Wind Roses"<br />
|- <br />
|style="background-color:Lavender"|(V/39) ||'''Loop Runner'''||Danisthirty & Chooselife||C1/C2/WD/WE<br />
||If you create a road loop you may choose to leave your meeple on it as a jogger, and receive 1 point for every lap completed<br />
|- <br />
|style="background-color:Lavender"|(V/40) ||'''Festival Farmers'''||Michael Halbert||C1/C2/WD/WE<br />
||Expands on option in "The Festival", for a monk (if monastery incomplete) and farmer (if field is totally enclosed) to score as at end of game; requires "The Festival"<br />
|- <br />
|style="background-color:Lavender"|(V/41) ||'''The Schools of Carcassonne'''||Halfling||C1<br />
||After the first school is completed, a new school is placed on the board by the next player; requires multiple copies of "The School"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/42) ||'''Messengers and Robbers variant'''||Meepledrone||C1/C2/WD/WE<br />
||Messengers and robbers are put to work as special figures in the playing area instead of on the scoreboard; requires "The Tower", "The Messengers" and "The Robbers"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/43) ||'''Close The Gap'''||Kaleostro||C1/C2/WD/WE<br />
||Score points for filling in holes in the landscape; different from the similarly named "Close the Gap" by Albatros and Hans Andersson; see also "The Cartographer" by Seli<br />
|- <br />
|style="background-color:Lavender"|(V/44) ||'''The Farrier'''||SxN||C1/C2/WD/WE<br />
||After completing a city, leave a follower in the city to score 1 point per turn for the rest of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/45) ||'''Labor Market (K#20)'''||Kothmann||C1/C2/WD/WE<br />
||Each player places two followers in reserve, and as cities are completed may bid to move a follower back and forth in exchange for points<br />
|- <br />
|style="background-color:Lavender"|(V/46) ||'''Hedge Preaching and Iconoclasm'''||Windekind||C2<br />
||C2 Highwaymen tiles boost the score of the road and reduce the value of any monasteries along its length<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/47) ||'''Fight or Flight - A Robbers Variant (K#22)'''||Kothmann||C1/C2/WD/WE<br />
||The Robber figures are placed on the main game board on occupied features, rather than on the scoreboard, with the hope of scoring points for the features if they can "scare away" those already in place; requires The Robbers<br />
|- <br />
|style="background-color:Honeydew"|(V/48) ||'''Over-seers and Under-takers (Hills Variant) (K#28)'''||Kothmann||C1/C2/WD/WE<br />
||An alternative way of using the hill tiles from "Hills & Sheep"; the player may look at the "buried" tile, then place a follower on the hill, scoring when unoccupied features on that tile are completed; if not placing a follower, can remove a hill-dweller from play and take the hidden tile and palce it as a second turn<br />
|- <br />
|style="background-color:Lavender"|(V/49) ||'''Barn Variants'''||Kothmann||C1/C2/WD/WE<br />
||A few alternative ideas for using the barn from "Abbey & Mayor"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/50) ||'''Biding Abbot's Absolution (K#2)'''||Kothmann||C1/C2/WD/WE<br />
||After completing a monastic feature, the Abbot remains in place, lying down; can be removed on a future turn (scoring as normal), while also allowing another follower to be removed from a feature (without scoring)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/51) ||'''Castles in Germany - as Starting Tiles (K#3)'''||Kothmann||C1/C2/WD<br />
||Use some of the "Castles In Germany" as starting tiles<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/52) ||'''Alternative Trade Goods Scoring (K#4)'''||Kothmann||C1/C2/WD/WE<br />
||Instread of scoring 10pts for holding most of a token type, they are scored in groups of 3 identical, or 3 different, tokens<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/53) ||'''Highways (K#5)'''||Kothmann||C1/C2/WD/WE<br />
||Any road with a "bridge" piece scores 2 points (as Inn/Lake); requires Bridges<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/54) ||'''Pious Plaza - Cathedral Surrogate (K#10)'''||Kothmann||C1/C2/WD/WE<br />
||Uses the base game CCCC tile in 2 ways; as Cathedral (so city scores 3 pts per tile on completion), or set aside at start of game and can be exchanged if a player draws a FFFF monastery and would rather have the city tile <br />
|- <br />
|style="background-color:AntiqueWhite"|(V/55) ||'''Collectives - Proportional Scoring (K#11)'''||Kothmann||C1/C2/WD/WE<br />
||Points for Farms and Cities are allocated based on the number of followers in them, rather than just to the majority stakeholder(s)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/56) ||'''Hatteras Captain (K#16)'''||Kothmann||C1/C2/WD<br />
||Tower floors are automatically added to tower bases, but they can be moved to build higher towers on later turns; followers placed on towers can be moved into features on the tile, even if occupied; replaces normal Tower capture rules; requires "The Tower"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/57) ||'''The Wyvern's Veil - a Dragon Variant (K#17)'''||Kothmann||C1/C2/WD/WE<br />
||As the Wyvern moves around the board it temporarily "hides" followers, allowing others to place a follower on that feature; if a feature scores when Wyvern present, that tile is ignored; requires "The Dragon"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/58) ||'''MegaCarc: UPGRADE Mode'''||AlbinoAsian||C1/C2/WD/WE<br />
||Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/59) ||'''The Inquisitor - revised rules'''||Oldbonz||C1<br />
||Revised/simplified rules for the expansion "The Inquisitor" by Aenima<br />
|- <br />
|style="background-color:Lavender"|(V/60) ||'''Ideas for Bazaar Variant'''||AlbinoAsian||<br />
||Alternative use for Bazaar tiles which score points for followers occupying features surrounding it when it is completed; requires tiles from "Bridges, Castles and Bazaars"<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/61) ||'''Cosmic Orienteers (K#32)'''||Kothmann||C1/C2/WD/WE<br />
||"The Wind Roses" variant based on "The Astronomers"; when a Wind Roses tiles is placed, it scores points if it is in alignment with any other Wind Roses tile<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/62) ||'''The Vault'''||Just a Bill||C1/C2/WD/WE<br />
||Separate tiles into two types - basic and deluxe ("The Vault"); after completing a feature without scoring you can start to access the tiles in "The Vault"; several optional ideas included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/63) ||'''Breachers (K#31)'''||Kothmann||C1/C2/WD/WE<br />
||"Beseigers" variant; when one of the siege tiles is placed, a player may use it to move a farmer from a touching field into that city on a later turn<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/64) ||'''High Fliers (K#30)'''||Kothmann||C1/C2/WD/WE<br />
||"The Flying Machines" variant without dice; place a follower on top of the hill and on a later turn, they can move to an incomplete feature along the alignment shown by the arrow (unless the tile is surrounded before the flight takes place)<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/65) ||'''Royal Garrison (K#25)'''||Kothmann||C1/C2/WD/WE<br />
||Princess variant; if a city contains a Princess tile, other players may place a follower on a tile used to expand it so long as the number of open sides is reduced, even though the city is already occupied<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/66) ||'''Flash Points (K#26)'''||Kothmann||C1/C2/WD/WE<br />
||Volcanoes variant; when a volcano tile is surrounded by 8 tiles, it erupts, removing any followers on those eight tiles or the volcano tile itself; features on the eight tiles score bonus points if they complete before the volcano erupts<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/67) ||'''Wary Wyrm (K#27)'''||Kothmann||C1/C2/WD/WE<br />
||In this Dragon variant, the Wyrm is attracted to followers that occupy an incomplete feature by themselves, and when a dragon tile is drawn it eats that follower<br />
|- <br />
|style="background-color:Honeydew"|(V/68) ||'''Mondo Carcassonne'''||Andrew Walters||C1/C2/WD/WE<br />
||Place your tiles (70 or so per player) in the middle of the table, face up; each person has an identical play sheet with spaces to create a map of twenty four tile; flip a goal card and set the timer; players fill their play sheets in real time, no turns, to score points by completing cities and roads, and competing to best satisfy the selected goal; rules and goal cards available<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/69) ||'''Small Fortune (K#29)'''||Kothmann||C1/C2/WD/WE<br />
||"Wheel of Fortune" variant; add the points shown in the tiles to features when they complete; see "Wheel of Fortune tiles"<br />
|- <br />
|style="background-color:Honeydew"|(V/70) ||'''Co-operative Carcassonne'''||sfdrew||C1/C2/WD/WE<br />
||Players work to complete mission objectives, such as constructing large cities, laying down massive roads, and establishing large numbers of cloisters; points collected will allow you to add Meeples that your team will need in order to help you reach your objectives<br />
|- <br />
|style="background-color:Honeydew"|(V/71) ||'''Famine in Carcassonne'''||p4warrior||C1/C2/WD/WE<br />
||You play as black, with other coloured meeples used as resources which you gain as you complete features, but lose to maintain followers on incomplete features; if you can't pay, a score marker is reduced and if it reaches 0 you lose the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/72) ||'''The Merchant'''||sweetcitysweat||C1/C2/WD/WE<br />
||Repurposes the bazaar tiles; merchants placed on the tiles score points as features are added around them, but can be removed if any local features are completed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/73) ||'''The Revellers (20th Anniversary)'''||gabrielgeek||C2<br />
||If there is a group of travelling revellers on a road when it closes, after scoring normally move your scoring piece forward to the next dark square; requires tiles from 20th Anniversay version<br />
|- <br />
|style="background-color:Lavender"|(V/74) ||'''Cathedral (Sagrada variant)'''||Kothmann||<br />
||Alternative use for the cathedral tiles from "Inns and Cathedrals"; if all represented players agree, city is declared "incomplete" and scores 1pt per tile/shield at end of game, unless it is closed when it scores 0!<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/75) ||'''Meeple Market Madness'''||Kothmann||<br />
||At the start players have a limited number of meeples to use; the remainder, including special followers, become available to buy at a reducing cost as each bazaar tile is drawn during the game; requires Bazaar tiles<br />
|- <br />
|style="background-color:Lavender"|(V/76) ||'''Dice Game Siege Variant'''||Kothmann||<br />
||Alternative play method for rolling the dice (3 distinct sets of 3), with the option of setting some aside for a final bonus roll<br />
|- <br />
|style="background-color:Lavender"|(V/77) ||'''Pig Variant'''||Kothmann||<br />
||Pigs are used as a separate piece to score fields, with some placement restrictions on both the big and later farmers and barns; pigs score 1 point per city in field at end of game<br />
|- <br />
|style="background-color:Lavender"|(V/78) ||'''Novel Messenger Variant'''||Kothmann||<br />
||Messengers are brought into normal play, and are used by being placed alongside any other meeple in play; if the feature on which the messenger is placed is completed, the messenger is withdrawn collecting a message tile in the process, which they should try to deliver to another meeple on their next turn<br />
|- <br />
|style="background-color:Lavender"|(V/79) ||'''Messengers Variants'''||Kothmann||<br />
||Ideas for including the messenger figures onto the main board of play, rather than the scoreboard<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/80) ||'''Tower Ruins'''||Kothmann||<br />
||Uses Tower pieces in a new way; when a Cloisters tile is drawn, a tower is built equal to the number of empty squares around it; as each later tile is placed, one tower level is removed, but may be occupied by any player's monk stopping further demolition of the tower; the ruined tower sections add to the value of nearby feature; recluse on tower scores at the end of the game<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/81) ||'''Tax Collectors'''||Alexandra Kremers||C1/C2/WD/WE<br />
||An early variant idea; followers can be placed as tax collectors at road junctions, and scores one third of the points scored for each road; also known as "Publicans" and "Customs Officers"<br />
|- <br />
|style="background-color:Honeydew"|(V/82) ||'''Solitaire Carcassonne'''||dave_s||C1/C2/WD/WE<br />
||Based on 40 tiles, you may only place your 8 followers on roads and cities, but you must place one each turn; followers are scored and removed when features are complete; to win you must place all of the tiles without running out of followers; advanced option introduces cloisters as well<br />
|- <br />
|style="background-color:Honeydew"|(V/83) ||'''Solitaire Carcassonne Updated'''||dave_s & reprint & Colette0101||C1/C2/WD/WE<br />
||This extends Basic Solitaire Carcassonne by Dave_S, using all 72 tiles and 10 followers; it also varies in that under certain circumstances you may be able to continue laying tiles, even if you have no followers available; you win if you can place all 72 tiles, and the aim is to do so with the highest score; there is an alternative scoring method based on the score achieved divided by the number of tiles placed (points per tile)<br />
|- <br />
|style="background-color:Honeydew"|(V/84) ||'''Quarantine Carcassonne Solo'''||MattLowder||C1/C2/WD/WE<br />
||After laying out The River, select 8 meeples of 4 different colours, each colour signifying a particular role; 2 tiles are drawn and one chosen to use, and over 18 turns you must place the selected tiles and occupy features; scoring occurs only after all 18 tiles have been placed; but you must ensure that there are 3 tiles between each placed meeple, otherwise you lose; a second, more difficult, option is included<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/85) ||'''Frozen'''||drewchap||WE<br />
||Re-create the story of "Frozen" over three phases, while also playing Carcassonne; when Elsa and Anna return to Arendelle the game is over, possibly before all tiles have been placed<br />
|- <br />
|style="background-color:AntiqueWhite"|(V/86) ||'''Carcassonne and Zombies'''||jukie||C1/C2/WD<br />
||Using the tiles from "Princess and Dragon" Zombies replace the dragon and move when the dragon symbol comes out; zombies remove a follower (replaced by one of their own), scare followers away (if they have a majority on a feature), but can be removed when a cloister is completed; affect the value of cities, roads and fields<br />
|- <br />
|style="background-color:Honeydew"|(V/87) ||'''Knights Errant'''||sylweb||C1/C2/WD/WE<br />
||Knights Errant (red/black meeples) appear when a City tile with a shield is drawn; they move (red horizontally, black diagonally) each time a non-shield tile is drawn towards the nearest of your followers, removing the follower if they reach them before the feature is scored<br />
|- <br />
|style="background-color:Lavender"|(M/1) ||'''The Bread Maker (#1)'''||Decar||<br />
||Tiles with bakeries on them; send a meeple there and gain a token<br />
|- <br />
|style="background-color:Lavender"|(M/2) ||'''The Hobby Horse (#2)'''||Decar||<br />
||Hobby Horse figure moves around the board until it meets a follower; thereafter the follower becomes the Hobby Horse and is moved around the board until they meet another follower, when the first replaces the second, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/3) ||'''Big Boys and Girls (#3)'''||Decar||<br />
||Proposal for using the very large meeples from CundCo in a standard tile game<br />
|- <br />
|style="background-color:Lavender"|(M/4) ||'''The Pied-piper (#4)'''||Decar||<br />
||When a tile is placed, all meeples move one tile towards it, onto different features<br />
|- <br />
|style="background-color:Lavender"|(M/5) ||'''The Special Sausage (#5)'''||Decar||<br />
||Each player has a sausage, and may eat it for 4 points, or put in place of another player's follower on the board; whoever completes a feature with a sausage, scores points, even though they may not score for the feature itself<br />
|- <br />
|style="background-color:Lavender"|(M/6) ||'''Sticky Situation (#6)'''||Decar||<br />
||"Sticky" tiles from which a follower can't be returned until a period after the feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/7) ||'''The Mole (#7)'''||Decar||<br />
||When playing a mole tile, player may turn over any unoccupied tile, forcing completion of any "connected" features; includes discussion of having a Mole figure moving around all such flipped tiles, temporarily flipping them back<br />
|- <br />
|style="background-color:Lavender"|(M/8) ||'''The Shuffler (#8)'''||Decar||<br />
||After placing a shuffler tile, mix any remaining tiles (especially if in stacks) and pick a tile for the next player<br />
|- <br />
|style="background-color:Lavender"|(M/9) ||'''Strong Winds (#9)'''||Decar||<br />
||Each player has a special figure; when placed, any meeples on surrounding tiles are "pushed" one tile away onto the same, or suitable incomplete, feature<br />
|- <br />
|style="background-color:Lavender"|(M/10) ||'''The Vagabond (#10)'''||Decar||<br />
||The Vagabond is moved around the board and can be used to steal points from other players if moved onto a tile with a follower<br />
|- <br />
|style="background-color:Lavender"|(M/11) ||'''The Tree Chopper (#11)'''||Decar||<br />
||When you draw a tile with a tree on it, your special tree feller scores for the number of tiles they must cross from their current tile to the newly placed tile<br />
|- <br />
|style="background-color:Lavender"|(M/12) ||'''Hotdogs (#12)'''||Decar||<br />
||Any follower on a tile surrounding a Hot Dog stand tile scores a bonus point<br />
|- <br />
|style="background-color:Lavender"|(M/13) ||'''A Barrel of Laughs (#13)'''||Decar||<br />
||For each Trade Token a player gets, each of the other players take a half token of one of the other types<br />
|- <br />
|style="background-color:Lavender"|(M/14) ||'''Christmas Trees (#14)'''||Decar||<br />
||Players add baubles to a Christmas tree instead of placing a meeple; at end of game, for each bauble score points equal to the number of followers not in play<br />
|- <br />
|style="background-color:Lavender"|(M/15) ||'''April Fool (#15)'''||Decar||<br />
||When Jester tile is placed, any feature completed by it scores negatively, but if completed on a later turn it scores double<br />
|- <br />
|style="background-color:Lavender"|(M/16) ||'''The Stocks (#16)'''||Decar||<br />
||When tile placed, all players must place a follower in "The Stocks", that can be removed on a later turn by placing a tile next to the Stocks tile<br />
|- <br />
|style="background-color:Lavender"|(M/17) ||'''Murder Mystery (#17)'''||Decar||<br />
||Whenever a feature is scored, you gain an evidence token, or give all other players a token from your stash; whoever has most at the end of the game loses points<br />
|- <br />
|style="background-color:Lavender"|(M/18) ||'''Hot Cross Buns (#18)'''||Decar||<br />
||When a feature is scored by 2 or more players, each may give any player one of their Hot Cross Bun tokens; at the end of the game, whoever has most must assign their tokens to meeples on the board, and any without buns are removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/19) ||'''Easter Bunnies (#19)'''||Decar||<br />
||If you complete a feature, a bunny token is placed on the start tile, or any tile adjacent to a previously placed bunny token; if you complete a feature which has a tile with a bunny token on it, you get an extra turn<br />
|- <br />
|style="background-color:Lavender"|(M/20) ||'''Hedgehogs (#20)'''||Decar||<br />
||Whenever a truffle tile is drawn, a truffle token is added to any pennants in incomplete cities; these are handed out when the city is scored, and at the end of the game are scored<br />
|- <br />
|style="background-color:Lavender"|(M/21) ||'''The Luck Farm (#21)'''||Decar||<br />
||Any farmer in the field containing this tile at the end of the game, rolls the dice to determine the worth of each city to them<br />
|- <br />
|style="background-color:Lavender"|(M/22) ||'''Town Planning Department (#22)'''||Decar||<br />
||Each player may immediately block the placement of one tile by another player (or your own), who discards their original tile and draws a new one; see "Town Council" Veto option<br />
|- <br />
|style="background-color:Lavender"|(M/23) ||'''Town Guard (#23)'''||Decar||<br />
||When placing a tile with connected road/city or road/cloisters, any placed follower must be moved from one feature to the other on each subsequent turn, perhaps leaving the other open for another player to occupy<br />
|- <br />
|style="background-color:Lavender"|(M/24) ||'''State of Mourning (#24)'''||Decar||<br />
||Any road or cloisters scored after the first tile is drawn, and before the second, scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/25) ||'''The Merit Maker (#25)'''||Decar||<br />
||The points gained by one pre-selected meeple are recorded during the game, and the player that gains most is given +1 merit on CarcC by each of the other players!<br />
|- <br />
|style="background-color:Lavender"|(M/26) ||'''The Saw Mills (#26)'''||Decar||<br />
||Tokens are added to the placed saw mill tile based on distance from the river source; as features on the tiles around the mill are completed, tokens are distributed and can be used by players later in the game for bonus actions<br />
|- <br />
|style="background-color:Lavender"|(M/27) ||'''One Colour meeple (#27)'''||Decar||<br />
||Everyone plays with the same colour of followers, but with different markings on the feet to differentiate them, which are only revealed when a feature is completed<br />
|- <br />
|style="background-color:Lavender"|(M/28) ||'''Carcassonne Moles (#28)'''||Decar||<br />
||Uses a smilar concept to Magic Portals, but is used to move to feature on the next drawn mole hill tile<br />
|- <br />
|style="background-color:Lavender"|(M/29) ||'''Mini Battles (#29)'''||Decar||<br />
||When the trigger tile is drawn, each player selects 6 tiles, and they play a separate mini game of Carcassonne with any unused followers, with the tiles being mixed back in the bag/stack after it's over; similar to the mini game function of "Cosmic Portal : Mirror Zone"<br />
|- <br />
|style="background-color:Lavender"|(M/30) ||'''The Catacombs of Carcassonne (#30)'''||Decar||<br />
||Build a set of catacombs at the side of the board from a special set of tiles; when features are occupied and closed you lose your follower for the rest of the main game, but gain benefits<br />
|- <br />
|style="background-color:Lavender"|(M/31) ||'''Penguins and Polar Bears (#31)'''||Decar||WD/WE<br />
||Tiles with Polar Bears on them must be placed on the board "above" the new start tile, penguins below it; polar bears remove followers on any of the surrounding tiles, while penguins add to the score of any follower on a surrounding tile<br />
|- <br />
|style="background-color:Lavender"|(M/32) ||'''Bandits of Carcassonne (#32)'''||Decar||<br />
||Requires the game "Bandido"; play a game of Bandido first and if you win, each player gets a Bandit follower that can be used to remove a meeple from one of the surrounding tiles and take their current score for that feature<br />
|- <br />
|style="background-color:Lavender"|(M/33) ||'''Watering Gardens (#33)'''||Decar||C2<br />
||Each player has a watering can token that may be placed on a garden when an Abbot is placed; when the four touching tiles have been placed the watering can's role is done and is removed, with a point being added/deducted based on whether the abbot is present or not<br />
|- <br />
|style="background-color:Lavender"|(M/34) ||'''Grass Mats (#34)'''||Decar||<br />
||Grass tokens may be placed to split a road and join the fields<br />
|- <br />
|style="background-color:Lavender"|(M/35) ||'''Saturday Breakfast TV (#35)'''||Decar||<br />
||Trigger tiles gradually move a scoring slider up and down to modify the values of cities, roads and cloisters during the game<br />
|- <br />
|style="background-color:Lavender"|(M/36) ||'''Market Day (#36)'''||Decar||<br />
||When one of the market tiles is drawn, players may use points to "buy" additional actions; could use "Bazaar" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/37) ||'''The Two Towers (#37)'''||Decar||<br />
||The tower tiles trigger immediate scoring of features when the second of a particular pair is placed<br />
|- <br />
|style="background-color:Lavender"|(M/38) ||'''Cow Tipping (#38)'''||Decar||C2<br />
||If you complete a feature on a tile with a shed, you score a bonus, and if any adjacent tile has a shed, that gives an extra bonus, etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/39) ||'''Meeple Tracker (#39)'''||Decar||<br />
||Each meeple is numbered, and you must always use the lowest value meeple available; record how many points each meeple scores; see also "No Time For A Tie"/"Empate Duro" by Carca_Maker<br />
|- <br />
|style="background-color:Lavender"|(M/40) ||'''Carrot Tops (#40)'''||Decar||<br />
||If you don't add a follower when placing the tiles, you take a token which scores points immediately, and allows you to return your next drawn tile for a replacement<br />
|- <br />
|style="background-color:Lavender"|(M/41) ||'''Contract Negotiators (#41)'''||Decar||<br />
||Each tile contains a contract that is completed by the player; a sort of tile-based "By Order Of The King"<br />
|- <br />
|style="background-color:Lavender"|(M/42) ||'''The Herb Garden (#42)'''||Decar||<br />
||Earn herb token when completing certain features; in combination these can be used to gain extra actions<br />
|- <br />
|style="background-color:Lavender"|(M/43) ||'''You Snooze You Lose (#43)'''||Decar||<br />
||Tokens assigned when completing a feature; when you have three you must move one follower to a field on the same tile, or miss a turn<br />
|- <br />
|style="background-color:Lavender"|(M/44) ||'''Cabbage Patches (#44)'''||Decar||<br />
||Farms with a cabbage patch score 2 points per city instead of 3, but there are placement restrictions on any tile surrounding a cabbage patch<br />
|- <br />
|style="background-color:Lavender"|(M/45) ||'''The Carrion Crow (#45)'''||Decar||<br />
||Players can place carrion tokens instead of a meeple on unoccupied features, and these are used to lure the crow/vulture away from regular meeples, which it will eat if they are closer when it moves; unused tokens score at the end of the game, but each carrion token in a field effectively negates one city<br />
|- <br />
|style="background-color:Lavender"|(M/46) ||'''The Bureaucrats (#46)'''||Decar||<br />
||A separate board is used to keep track of the numbers of completed roads and cities, as the area around a cloisters is developed, and when a farmer is placed; if a feature you are scoring is top of the tracker it doesn't score<br />
|- <br />
|style="background-color:Lavender"|(M/47) ||'''The Politicians (#47)'''||Decar||<br />
||As each feature is completedThe Politicians - As features are completed, a segment is added to the appropriate "pie" (1 each for farms, cities, roads, and cloisters); when a particular pie is filled, certain meeples are removed from play, which in turn result in adding a segment into a different pie!<br />
|- <br />
|style="background-color:Lavender"|(M/48) ||'''Take The Day Off (#48)'''||Decar||<br />
||Once during the game, choose to miss a turn; on the next turn draw two tiles and play in any order<br />
|- <br />
|style="background-color:Lavender"|(M/49) ||'''The Ballista (#49)'''||Decar||<br />
||Ballista tile must be placed touching only one tile; the player may then carry out one of several actions along a line of tiles<br />
|- <br />
|style="background-color:Lavender"|(M/50) ||'''Leonardo's Crossbow (#50)'''||Decar||<br />
||The Crossbow is moved around the board and then fired, removing any meeples along that line of tiles, and destroying the first set of city walls it hits<br />
|- <br />
|style="background-color:Lavender"|(M/51) ||'''Interaction Nightmares (#51)'''||Decar||<br />
||Each turn the scoring points awarded for completing a feature change<br />
|- <br />
|style="background-color:Lavender"|(M/52) ||'''Klokanka (#52)'''||Decar||<br />
||After scoring a feature you can change one regular meeple into a big meeple<br />
|- <br />
|style="background-color:Lavender"|(M/53) ||'''Snakes and Ladders (#53)'''||Decar||<br />
||Tiles have the top and tail of ladders and snakes with possible meeple movement between the two depending on when they are drawn; second suggestion of using a Snakes and Ladders board in place of the Carcassonne scoreboard<br />
|- <br />
|style="background-color:Lavender"|(M/54) ||'''The Strimmer (#54)'''||Decar||<br />
||When the first farmer is placed, The Strimmer moves across a field on the Start tile, splitting it into several sections, and leaving a strip "fallow"; the same process occurs when any garden tiles are drawn thereafter, in other fields; alternative idea proposed using hedges to divide the fields<br />
|- <br />
|style="background-color:Lavender"|(M/55) ||'''The Ambassador (#55)'''||Decar||<br />
||The Ambassador can be used to negotiate the recovery of a trapped meeple, add value when meeples are on features that connect, or score 1 point when with your supply during your scoring phase<br />
|- <br />
|style="background-color:Lavender"|(M/56) ||'''The Proofreaders (#56)'''||Decar||<br />
||The Proofreader scores points for each complete city around the cloister<br />
|- <br />
|style="background-color:Lavender"|(M/57) ||'''The Limerick Writer (#57)'''||Decar||<br />
||Players scoring in the vicinity of a Limerick tile, must draw a Limerick card, read it out, and apply a scoring modifier to their feature, which may be negative or positive<br />
|- <br />
|style="background-color:Lavender"|(M/58) ||'''Freemasons (#58)'''||Decar||<br />
||Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge", "Guesthouses", "Treasure Hunt", "Shared Builder"<br />
|- <br />
|style="background-color:Lavender"|(M/59) ||'''Veni, vidi, vici (#59)'''||Decar||<br />
||Each of the special tiles has a different effect; all meeples in play are replaced by a neutral colour meeple, all meeples score as at end of game, or all meeples removed<br />
|- <br />
|style="background-color:Lavender"|(M/60) ||'''The Musicians' Guild (#61)'''||Decar||<br />
||Travelling bands (on roads) add value to the score of the road, while concert halls add value to the cities in which they are located; placing a meeple on the Guild Hall (start tile) allows you to influence those scores (up or down)<br />
|- <br />
|style="background-color:Lavender"|(M/61) ||'''Facades (#62)'''||Decar||<br />
||Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types<br />
|- <br />
|style="background-color:Lavender"|(M/62) ||'''Sharpe's Endeavour (#63)'''||Decar||<br />
||Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer<br />
|- <br />
|style="background-color:Lavender"|(M/63) ||'''Cutting me own throat (#64)'''||Decar||<br />
||If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you<br />
|- <br />
|style="background-color:Lavender"|(M/64) ||'''The Benedictines (#65)'''||Decar||<br />
||A monk can be placed on these special monasteries, which are scored for cities in the surrounding field<br />
|- <br />
|style="background-color:Lavender"|(M/65) ||'''The Trappists (#66)'''||Decar||<br />
||When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed<br />
|- <br />
|style="background-color:Lavender"|(M/66) ||'''The Blue Nuns (#67)'''||Decar||<br />
||Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot)<br />
|- <br />
|style="background-color:Lavender"|(M/67) ||'''Old Habits are hard to break (#68)'''||Decar||<br />
||Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies<br />
|- <br />
|style="background-color:Lavender"|(M/68) ||'''Everyone's a Critic (#69)'''||Decar||<br />
||Artists appear on roads, cities, and farms and boost or negate points for the features<br />
|- <br />
|style="background-color:Lavender"|(M/69) ||'''Snake Mountain (#70)'''||Decar||<br />
||When you complete a 3-tile city, you can form a Snake Mountain (one per player per game) and assign a meeple to it, affecting the farm(s) it's located in and all touching features; it, effectively, steals points from the completed feature; follower can be kicked out, but it can be re-occupied<br />
|- <br />
|style="background-color:Lavender"|(M/70) ||'''Ode to a Caterpllar (#71)'''||Decar||<br />
||Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring<br />
|- <br />
|style="background-color:Lavender"|(M/71) ||'''Scrooge (#72)'''||Decar||<br />
||When a Scrooge tile appears each player loses a follower from the board, which can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/72) ||'''Wee Willie Winkie (#73)'''||Decar||<br />
||The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features<br />
|- <br />
|style="background-color:Lavender"|(M/73) ||'''Border Disputes (#74)'''||Decar||<br />
||If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers<br />
|- <br />
|style="background-color:Lavender"|(M/74) ||'''Unstable Ground (#75)'''||Decar||<br />
||When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar<br />
|- <br />
|style="background-color:Lavender"|(M/75) ||'''Time Paradoxes (#76)'''||Decar||<br />
||A phantom is placed as normal on a feature, but can only score (and be removed) when you replace it with a regular follower moved from an already occupied feature without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/76) ||'''Wishers and Granters (#77)'''||Decar||<br />
||Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete<br />
|- <br />
|style="background-color:Lavender"|(M/77) ||'''Sprouts (#78)'''||Decar||<br />
||Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles<br />
|- <br />
|style="background-color:Lavender"|(M/78) ||'''Wimbledon (#106)'''||Decar||<br />
||2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points<br />
|- <br />
|style="background-color:Lavender"|(M/79) ||'''Mirror Makers (#107)'''||Decar||<br />
||After placing a normal follower, the player may also "mirror" a follower on a neighbouring tile; depending on which follower's feature completes first, one or both may score<br />
|- <br />
|style="background-color:Lavender"|(M/80) ||'''Musings on The Artist (#108)'''||Decar||<br />
||3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available<br />
|- <br />
|style="background-color:Lavender"|(M/81) ||'''Flamingos or maybe Flamingoes (#109)'''||Decar||<br />
||Floodwater splits the road on a tile into two sections, both of which may be occupied before the flood waters recede and the two sections of road are re-joined and completed/scored as normal; features on the connected road tiles get a scoring bonus while the flamingos are active<br />
|- <br />
|style="background-color:Lavender"|(M/82) ||'''The Lemurs (#110)'''||Decar||<br />
||Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring<br />
|- <br />
|style="background-color:Lavender"|(M/83) ||'''Sleuths (#111)'''||Decar||<br />
||hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points<br />
|- <br />
|style="background-color:Lavender"|(M/84) ||'''Decoders (#112)'''||Decar||<br />
||Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points<br />
|- <br />
|style="background-color:Lavender"|(M/85) ||'''10 Seconds (Speed Carcassonne) (#113)'''||Decar||<br />
||You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game!<br />
|- <br />
|style="background-color:Lavender"|(M/86) ||'''Tiramisu Haus Katastrophe (#114)'''||Decar||<br />
||The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers<br />
|- <br />
|style="background-color:Lavender"|(M/87) ||'''Snowdrifts (#115)'''||Decar||<br />
||Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity<br />
|- <br />
|style="background-color:Lavender"|(M/88) ||'''They think it's all over (2 player) (#116)'''||Decar||<br />
||Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands<br />
|- <br />
|style="background-color:Lavender"|(M/89) ||'''The Forgetfuls (#117)'''||Decar||<br />
||After you place one of these tiles, you miss your next turn<br />
|- <br />
|style="background-color:Lavender"|(M/90) ||'''"5 Finger"Twister (#118)'''||Decar||<br />
||When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points<br />
|- <br />
|style="background-color:Lavender"|(M/91) ||'''Pig Hunter (#119)'''||Decar||<br />
||Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters<br />
|- <br />
|style="background-color:Lavender"|(M/92) ||'''Placing Bids (#120)'''||Decar||<br />
||If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points<br />
|- <br />
|style="background-color:Lavender"|(M/93) ||'''Boops (#121)'''||Decar||<br />
||Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring<br />
|- <br />
|style="background-color:Lavender"|(M/94) ||'''Hot Tubs (#122)'''||Decar||<br />
||Gives the player drawing the tile the option of placing two followers on a feature (city or road only)<br />
|- <br />
|style="background-color:Lavender"|(M/95) ||'''Eierlegende Wollmilchsau (#123)'''||Decar||<br />
||This special figure provides different scoring bonuses depending on which type of follower is associated with it<br />
|- <br />
|style="background-color:Lavender"|(M/96) ||'''Paleo (#124)'''||Decar||<br />
||When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0<br />
|- <br />
|style="background-color:Lavender"|(M/97) ||'''Sandmen (#125)'''||Decar||<br />
||When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep<br />
|- <br />
|style="background-color:Lavender"|(M/98) ||'''Drop-ins (#126)'''||Decar||<br />
||When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal")<br />
|- <br />
|style="background-color:Lavender"|(M/99) ||'''Plagues of Carcassonne : Frogs (#127)'''||Decar||<br />
||Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored<br />
|- <br />
|style="background-color:Lavender"|(M/100) ||'''Plagues of Carcassonne : Disease of Livestock (#128)'''||Decar||<br />
||Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city<br />
|- <br />
|style="background-color:Lavender"|(M/101) ||'''Plagues of Carcassonne : Darkness (#129)'''||Decar||<br />
||Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points<br />
|- <br />
|style="background-color:Lavender"|(M/102) ||'''Plagues of Carcassonne : Boils (#130)'''||Decar||<br />
||Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities"<br />
|- <br />
|style="background-color:Lavender"|(M/103) ||'''Plagues of Carcassonne : Hail and Fire (#131)'''||Decar||<br />
||Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play<br />
|- <br />
|style="background-color:Lavender"|(M/104) ||'''Plagues of Carcassonne : Lice (#132)'''||Decar||<br />
||When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring<br />
|- <br />
|style="background-color:Lavender"|(M/105) ||'''Plagues of Carcassonne : Locusts (#133)'''||Decar||<br />
||Locust tiles can be placed against any tile sides; any city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases<br />
|- <br />
|style="background-color:Lavender"|(M/106) ||'''Plagues of Carcassonne : Wild Animals (#134)'''||Decar||<br />
||Once a Wild Animal tile has 4 meeples on any of the 8 the surrounding tiles, it is captured, and the active player takes an extra turn and can remove a meeple from the board (without scoring); when the Wild Animal is surrounded by all 8 tiles, any meeples left on those 8 tiles are eaten and removed from the game<br />
|- <br />
|style="background-color:Lavender"|(M/107) ||'''Plagues of Carcassonne : Water Turned to Blood (#135)'''||Decar||<br />
||Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value<br />
|- <br />
|style="background-color:Lavender"|(M/108) ||'''Plagues of Carcassonne : Loss of Meeple (#136)'''||Decar||<br />
||Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples<br />
|- <br />
|style="background-color:Lavender"|(M/109) ||'''Mountain Top Views (#137)'''||Decar||<br />
||Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn<br />
|- <br />
|style="background-color:Lavender"|(M/110) ||'''Mountain Horns (#138)'''||Decar||<br />
||When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc.<br />
|- <br />
|style="background-color:Lavender"|(M/111) ||'''The Wolves of Carcassonne (#140)'''||Decar||<br />
||A wolf moves around the board when a city pennant is drawn, removing any meeple it encounters and a new tile; when 4 meeples have been trapped, each player must take back one meeple from play, plus those trapped by the wolf; the tiles are also reviewed regularly and the tile with most city sides held back until the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/112) ||'''Binmen of Carcassonne (#141)'''||Decar||<br />
||When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed<br />
|- <br />
|style="background-color:Lavender"|(M/113) ||'''The Tombola (#142)'''||Decar||<br />
||When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests<br />
|- <br />
|style="background-color:Lavender"|(M/114) ||'''Tikka Masala (#143)'''||Decar||<br />
||The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types<br />
|- <br />
|style="background-color:Lavender"|(M/115) ||'''Street Festival (#144)'''||Decar||<br />
||Add bonuses to road scoring, and any cities/cloisters that are close by<br />
|- <br />
|style="background-color:Lavender"|(M/116) ||'''Southern Fried (#145)'''||Decar||<br />
||Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions<br />
|- <br />
|style="background-color:Lavender"|(M/117) ||'''Chicken Coops (#146)'''||Decar||<br />
||Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game<br />
|- <br />
|style="background-color:Lavender"|(M/118) ||'''Counting Your Chickens (#147)'''||Decar||<br />
||Players have a small supply of tiles face-down in front of them - but they only get to look at them once; in certain shared scoring situations, you may try to describe one of your hidden tiles, then turn one over; if correct you may play it, otherwise all of your tiles go back and you draw new tiles to replenish your supply<br />
|- <br />
|style="background-color:Lavender"|(M/119) ||'''Winter-Edition - Dwarves in the Mine'''||kettlefish||WE<br />
||4x3 start block for WE, with mountains and mines<br />
|- <br />
|style="background-color:Lavender"|(M/120) ||'''Something about Toulouse'''||Whaleyland||C1<br />
||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc<br />
|- <br />
|style="background-color:Lavender"|(M/121) ||'''Apprentices (Squires, Pickpockets and Farm Hands)'''||crasher||C1/C2/WD/WE<br />
||Alternative uses for travel set meeples in regular games<br />
|- <br />
|style="background-color:Lavender"|(M/122) ||'''The Merchant of Carcassonne'''||mkebaron||C1/C2/WD/WE<br />
||Adapting Huts (from H&G) to Carcasonne roads<br />
|- <br />
|style="background-color:Lavender"|(M/123) ||'''The Duke (was The King)'''||Joff||C1/C2/WD/WE<br />
||Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring<br />
|- <br />
|style="background-color:Lavender"|(M/124) ||'''Tiny Ideas'''||Deatheux||C1<br />
||Tiles which grant an extra function to the player on their turn<br />
|- <br />
|style="background-color:Lavender"|(M/125) ||'''Apprentice Meeple'''||Jabberwocky||C1/C2/WD/WE<br />
||Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own <br />
|- <br />
|style="background-color:Lavender"|(M/126) ||'''Roadblocks and Road Tolls'''||Elmendalerenda||C1<br />
||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"<br />
|- <br />
|style="background-color:Lavender"|(M/127) ||'''The Four Horsemen of the Apocalypse'''||PinkPaisley||C1/C2/WD/WE<br />
||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring<br />
|- <br />
|style="background-color:Lavender"|(M/128) ||'''The Moated City of Carcassonne'''||Whaleyland||C1/C2<br />
||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles<br />
|- <br />
|style="background-color:Lavender"|(M/129) ||'''Vive La Revolucion'''||Dave||C1<br />
||Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud"<br />
|- <br />
|style="background-color:Lavender"|(M/130) ||'''Baby Boom'''||Dave||C1/C2/WD/WE<br />
||Gain extra meeple if have two meeples in a city instead of scoring<br />
|- <br />
|style="background-color:Lavender"|(M/131) ||'''Allies and Intrigues'''||Dave||C1/C2/WD/WE<br />
||Two ideas for sharing, or siphoning points from, features<br />
|- <br />
|style="background-color:Lavender"|(M/132) ||'''The Paladin - Laird and Protector'''||ReformedCE||C1/C2/WD/WE<br />
||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself<br />
|- <br />
|style="background-color:Lavender"|(M/133) ||'''Court Magician'''||Dave||C1/C2/WD/WE<br />
||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere<br />
|- <br />
|style="background-color:Lavender"|(M/134) ||'''A Meeple Wears Many Hats'''||Big Guy||C1/C2/WD/WE<br />
||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)<br />
|- <br />
|style="background-color:Lavender"|(M/135) ||'''Trading Cloisters'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Adds new trade tokens to Cloisters; can be used with "Animal Farm"<br />
|- <br />
|style="background-color:Lavender"|(M/136) ||'''The Magistrate'''||Whaleyland||C1<br />
||Some ideas based on The Scout (H&G)<br />
|- <br />
|style="background-color:Lavender"|(M/137) ||'''The Beggars and the Nobles'''||Tilehunt||C1/C2/WD/WE<br />
||Additional figures that either add to, or deduct from, the score of an occupied feature you extend<br />
|- <br />
|style="background-color:Lavender"|(M/138) ||'''City Bridges'''||Tilehunt||C1/C2/WD/WE<br />
||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.<br />
|- <br />
|style="background-color:Lavender"|(M/139) ||'''Carcassonne RPG'''||Paul & Big Guy||C1/C2/WD/WE<br />
||Gain goal or ability cards when pass 0 on scoretrack<br />
|- <br />
|style="background-color:Lavender"|(M/140) ||'''Cities and Knights'''||Tilehunt||C1<br />
||Possible translation of Catan expansion (Cities and Knights) to Carcassonne<br />
|- <br />
|style="background-color:Lavender"|(M/141) ||'''Turncoats and Assassin'''||Fritz_Spinne||C1/C2/WD/WE<br />
||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead<br />
|- <br />
|style="background-color:Lavender"|(M/142) ||'''Zombies!!!'''||Carcatronn||C1<br />
||Zombies randomly move around the board - tile images no longer available<br />
|- <br />
|style="background-color:Lavender"|(M/143) ||'''The Colossus of Carcassonne'''||Big Guy||C1/C2/WD/WE<br />
||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring<br />
|- <br />
|style="background-color:Lavender"|(M/144) ||'''Carcassonne: Legacy'''||Whaleyland||C1/C2/WD/WE<br />
||Rules and tiles change as game develops<br />
|- <br />
|style="background-color:Lavender"|(M/145) ||'''The Oldest Profession'''||Rosco||C1/C2/WD/WE<br />
||Female meeple used to distract another player's meeple, or motivate one of your own<br />
|- <br />
|style="background-color:Lavender"|(M/146) ||'''Villain/super thief/politician'''||Rosco||C1/C2/WD/WE<br />
||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple<br />
|- <br />
|style="background-color:Lavender"|(M/147) ||'''Bar'''||play2draw||C1/C2/WD/WE<br />
||Drinking contest between followers in shared features<br />
|- <br />
|style="background-color:Lavender"|(M/148) ||'''The City of Carcassonne Divided'''||Whaleyland||C1<br />
||Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area<br />
|- <br />
|style="background-color:Lavender"|(M/149) ||'''Open Hand'''||asparagus||C1/C2/WD/WE<br />
||Play with three tiles in hand, displayed for all to see<br />
|- <br />
|style="background-color:Lavender"|(M/150) ||'''The Friary (Gold Mines repackaged)'''||asparagus||C1/C2/WD/WE<br />
||Score more points the longer a feature is incomplete<br />
|- <br />
|style="background-color:Lavender"|(M/151) ||'''The Gypsies'''||ILikeGames||C1<br />
||After placing tile, you place a follower on a feature on one of the tiles surrounding it<br />
|- <br />
|style="background-color:Lavender"|(M/152) ||'''The Prince-Bishop'''||asparagus||C1/C2/WD/WE<br />
||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time<br />
|- <br />
|style="background-color:Lavender"|(M/153) ||'''The Farmers Of Carcassonne'''||jappie||C1<br />
||Add tokens around your farmer to gain extra points at the end<br />
|- <br />
|style="background-color:Lavender"|(M/154) ||'''Secret Assassin'''||frankdux||C1<br />
||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring<br />
|- <br />
|style="background-color:Lavender"|(M/155) ||'''Additional Messenger tiles'''||frankdux||C1/C2<br />
||Some alternative Messenger Tile ideas<br />
|- <br />
|style="background-color:Lavender"|(M/156) ||'''Ghostbusters'''||frankdux||C1/C2/WD/WE<br />
||Place "ghosts" in features to scare off standard meeples<br />
|- <br />
|style="background-color:Lavender"|(M/157) ||'''The Abbess'''||Gerry||C1/C2/WD/WE<br />
||The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/158) ||'''Garrison Expansion'''||Christopher||C1<br />
||Alternative use for various siege tiles<br />
|- <br />
|style="background-color:Lavender"|(M/159) ||'''Shared Builder'''||Danisthirty||C1<br />
||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons"<br />
|- <br />
|style="background-color:Lavender"|(M/160) ||'''Carcassonne Tournaments'''||loki||C1<br />
||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too<br />
|- <br />
|style="background-color:Lavender"|(M/161) ||'''The Seneschal'''||Whaleyland||C1/C2/WD/WE<br />
||Single figure that boosts a city score when city closes, but then moves to another city<br />
|- <br />
|style="background-color:Lavender"|(M/162) ||'''The Ambassador '''||loki||C1/C2/WD/WE<br />
||Use the wagon's "move after scoring" rule, but applied to The Abbot<br />
|- <br />
|style="background-color:Lavender"|(M/163) ||'''The Drunkard'''||Quevy||C1/C2/WD/WE<br />
||Place a bottle by another meeple to temporarily stop them scoring a feature<br />
|- <br />
|style="background-color:Lavender"|(M/164) ||'''Extending the Black Tower'''||Ailurus||C1/C2/WD/WE<br />
||Capture pieces from a tower using knight move from chess, or cap a tower<br />
|- <br />
|style="background-color:Lavender"|(M/165) ||'''Armoured Knights'''||franks||C1/C2/WD/WE<br />
||Possible use for metal meeple figures as knights with extra abilities and strength<br />
|- <br />
|style="background-color:Lavender"|(M/166) ||'''Saint Martin of Tours'''||Fritz_Spinne||WE<br />
||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs<br />
|- <br />
|style="background-color:Lavender"|(M/167) ||'''Crime and Punishment'''||Endecay||C1<br />
||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case<br />
|- <br />
|style="background-color:Lavender"|(M/168) ||'''Villages'''||Wolnic & Sir Ritchfield||C1/C2/WD/WE<br />
||Options for using or scoring Villages<br />
|- <br />
|style="background-color:Lavender"|(M/169) ||'''Mages Mansion and Witches Hut'''||What If?||C1<br />
||"Home" tiles for the "Mage" and "Witch"<br />
|- <br />
|style="background-color:Lavender"|(M/170) ||'''Giant Fortresses'''||SRBO||C1/C2/WD/WE<br />
||Place fortress and score for number of complete rings of surrounding tiles<br />
|- <br />
|style="background-color:Lavender"|(M/171) ||'''Secret Goals'''||Danisthirty||C1/C2/WD/WE<br />
||Discussion of possible goals or quests; see "By Order of the King"<br />
|- <br />
|style="background-color:Lavender"|(M/172) ||'''Onesies'''||asparagus||C1<br />
||City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents<br />
|- <br />
|style="background-color:Lavender"|(M/173) ||'''Earthquake'''||asparagus||C1<br />
||Move tiles when earthquake occurs<br />
|- <br />
|style="background-color:Lavender"|(M/174) ||'''Devil and the Paladin'''||Dragonlord||C1/C2/WD/WE<br />
||Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed<br />
|- <br />
|style="background-color:Lavender"|(M/175) ||'''Rivers and Lakes'''||Wolnic||C1<br />
||Tiles creating a landscape of many rivers and lakes - sample photo of layout only<br />
|- <br />
|style="background-color:Lavender"|(M/176) ||'''Ticket to Carcassonne'''||Jasonofthefifth||C1/C2/WD/We<br />
||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"<br />
|- <br />
|style="background-color:Lavender"|(M/177) ||'''The German Shepherds'''||Wolnic||C1<br />
||Some extra tokens and rules for use with "Hills and Sheep"<br />
|- <br />
|style="background-color:Lavender"|(M/178) ||'''Catapult Conversion to C2'''||jm||C2<br />
||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats<br />
|- <br />
|style="background-color:Lavender"|(M/179) ||'''Brexit is Coming'''||trenceval||C1<br />
||Mix of hard/soft rules for co-operative working<br />
|- <br />
|style="background-color:Lavender"|(M/180) ||'''The Cartographer'''||Seli||C1/C2/WD/WE<br />
||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there<br />
|- <br />
|style="background-color:Lavender"|(M/181) ||'''The Plague (simpler version)'''||Servius Sertorius||C1<br />
||A simplified version of the Spielbox expansion, "The Plague"<br />
|- <br />
|style="background-color:Lavender"|(M/182) ||'''The Improbables'''||Oldbonz||C1/C2/WD/WE<br />
||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC?<br />
|- <br />
|style="background-color:Lavender"|(M/183) ||'''Stargates'''||Meepledrone & Wolnic||C1/C2/WD/WE<br />
||Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2"<br />
|- <br />
|style="background-color:Lavender"|(M/184) ||'''Albigensian Crusade'''||ETC/SSRediger||C1<br />
||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles<br />
|- <br />
|style="background-color:Lavender"|(M/185) ||'''The Vikings'''||Oldbonz||C1/WD<br />
||Addition of Vikings to coastal tiles<br />
|- <br />
|style="background-color:Lavender"|(M/186) ||'''Sabotage!'''||Meepledrone||C1/C2/WD/WE<br />
||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed<br />
|- <br />
|style="background-color:Lavender"|(M/187) ||'''Black Tower of Defence'''||coldhands||C1<br />
||Helps protect against the Dragon<br />
|- <br />
|style="background-color:Lavender"|(M/188) ||'''Fool's Gold'''||SxN||C2<br />
||Tiles with Fool's Gold affect any adjacent "gold" tiles<br />
|- <br />
|style="background-color:Lavender"|(M/189) ||'''The Volcano component of "The Sorcerer"'''||SxN||C1/C2<br />
||Two volcanoes that have destructive effects on the landscape if/when they erupt<br />
|- <br />
|style="background-color:Lavender"|(M/190) ||'''Custom Scoreboard'''||SxN||C1/C2<br />
||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"<br />
|- <br />
|style="background-color:Lavender"|(M/191) ||'''The Other Side'''||SxN||C1/C2<br />
||Double-sided tiles with similar features, but different topologies (continuous or broken road)<br />
|- <br />
|style="background-color:Lavender"|(M/192) ||'''Korrigans Church'''||Oldbonz||WE<br />
||Winter Edition church tiles with Korrigans (Fairy Folk of Brittany)<br />
|- <br />
|style="background-color:Lavender"|(M/193) ||'''Carcassonne: The Missions / Team-cassonne'''||Gagoune||C1/C2/WD/WE<br />
||Discussion of possible goals or quests, some shared; see other Quest expansions<br />
|- <br />
|style="background-color:Lavender"|(M/194) ||'''Posting Rewards'''||PapaGeek||C1/C2/WD/WE<br />
||Score points by releasing another player's trapped meeple<br />
|- <br />
|style="background-color:Lavender"|(M/195) ||'''Binding Deed'''||Snearone||C1/C2/WD/WE<br />
||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles<br />
|- <br />
|style="background-color:Lavender"|(M/196) ||'''Windrose Quadrants'''||Decar||C1<br />
||Alternative for using the Wind Roses tiles<br />
|- <br />
|style="background-color:Lavender"|(M/197) ||'''Geodetic Roses'''||Kothmann||C1/C2/WD/WE<br />
||Variant for Wind Roses<br />
|- <br />
|style="background-color:Lavender"|(M/198) ||'''Gargoyles and Picnics'''||SxN||C1/C2<br />
||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms<br />
|- <br />
|style="background-color:Lavender"|(M/199) ||'''Double Phantom'''||Just a Bill||C1/C2/WD/WE<br />
||Each player may place two phantoms; when both are in play, and one of them is in a completing feature, a random choice reveals which is the real Phantom, and which the phantom Phantom<br />
|- <br />
|style="background-color:Lavender"|(M/200) ||'''Without Meeples'''||HiG||C1/C2/WD/WE<br />
||Play the game automatically scoring any features you complete each turn; no need to place meeples<br />
|- <br />
|style="background-color:Lavender"|(M/201) ||'''Team Builder'''||Wolnic||C1/C2/WD/WE<br />
||Build your team as the game develops, declining points for features to gain new team members<br />
|- <br />
|style="background-color:Lavender"|(M/202) ||'''Wandering Shepherd'''||Kothmann||C1/C2/WD/WE<br />
||Single uncoloured shepherd piece is moved around to unoccupied fields blocking any farmers being placed there<br />
|- <br />
|style="background-color:Lavender"|(M/203) ||'''Mage and Witch Variants'''||Kothmann||C1/C2/WD/WE<br />
||Links the movements of Mage and Witch; when the Mage moves, the Witch moves to the tile he left; optional idea to include the Fairy (from "Princess and Dragon") as well in this magical merry-go-round<br />
|- <br />
|style="background-color:Lavender"|(M/204) ||'''Multi Meeple Madness'''||Kothmann||C1/C2/WD/WE<br />
||Players can place as many meeples in a feature when they want, even when it's another player's turn<br />
|- <br />
|style="background-color:Lavender"|(M/205) ||'''Mysterons'''||Decar||<br />
||Each of the tiles features a set of Mysteron rings; use them to replace any follower, with your own, on any feature extended by the tile, with the replaced piece remaining on the rings; if the feature is extended again, other players may swap a follower with the one on the rings until the main feature can no longer be extended<br />
|}</div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285809Expansion List - Selector2023-09-03T11:02:43Z<p>Wolnic: /* Introduction */</p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known '''Published and Fan-created''' expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - use the '''Expand''' link under the expansion's name. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except Publisher). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
* '''[[Expansion List - Descriptions]]''' - this single page contains short descriptions for all of the expansions contained in the database - use your browser's Search box to find any keywords<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data for which we apologise.<br />
<br />
'''12th January 2023 :''' Created Live version of page<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this view may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
<br />
[[Category:Under Construction]]<br />
<br />
</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285808Expansion List - Selector2023-09-03T11:02:13Z<p>Wolnic: </p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known '''Published and Fan-created''' expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - use the '''Expand''' link under the expansion's name. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except Publisher). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
* '''[[Expansion List - Descriptions]]''' - this single page contains short descriptions for all of the expansions contained in the database - use your browser's Search box to find any keywords<br />
<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data for which we apologise.<br />
<br />
'''12th January 2023 :''' Created Live version of page<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this view may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
<br />
[[Category:Under Construction]]<br />
<br />
</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285807Expansion List - Selector2023-09-03T10:56:12Z<p>Wolnic: </p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known '''Published and Fan-created''' expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - use the '''Expand''' link under the expansion's name. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except Publisher). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data for which we apologise.<br />
<br />
'''12th January 2023 :''' Created Live version of page<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this view may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* If you would like to search through all the expansion descriptions for a keyword, try the '''[[Expansion_List - Descriptions]]''' page, but you'll have to use your browser's Search box to find keywords.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
<br />
[[Category:Under Construction]]<br />
<br />
</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285738Expansion List - Selector2023-09-02T14:41:02Z<p>Wolnic: /* Introduction */</p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known published and fan-created expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - use the '''Expand''' link under the expansion's name. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except Publisher). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data for which we apologise.<br />
<br />
'''12th January 2023 :''' Created Live version of page<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this view may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* If you would like to search through all the expansion descriptions for a keyword, try the '''[[Expansion_List - Descriptions]]''' page, but you'll have to use your browser's Search box to find keywords.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
<br />
[[Category:Under Construction]]<br />
<br />
</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285737Expansion List - Selector2023-09-02T14:38:36Z<p>Wolnic: /* Introduction */</p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known published and fan-created expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - there is a display link under the expansion's name. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except Publisher). '''Publisher''' is only used to include Commercially released expansions.<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data for which we apologise.<br />
<br />
'''12th January 2023 :''' Created Live version of page<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this view may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* If you would like to search through all the expansion descriptions for a keyword, try the '''[[Expansion_List - Descriptions]]''' page, but you'll have to use your browser's Search box to find keywords.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showVariants"><br />
== Variants ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Variants}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showMusings"><br />
== Musings ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Musings}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
</div><br />
<br />
{{:Expansion_List_Labels}}<br />
<br />
</onlyinclude><br />
{{FootnoteIconPara}}<br />
<br />
[[Category:Under Construction]]<br />
<br />
</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285736Expansion List - Selector2023-09-02T14:37:57Z<p>Wolnic: Add NOTOC</p>
<hr />
<div><translate><br />
<onlyinclude><br />
__NOTOC__<br />
{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost'''. Links to commercial sites are not included.<br />
}}<br />
<br />
== Introduction ==<br />
<br />
This page lists all of the known published and fan-created expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - there is a display link under the expansion's name. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except Publisher). '''Publisher''' is used to include Commercially released expansions.<br />
<br />
== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data for which we apologise.<br />
<br />
'''12th January 2023 :''' Created Live version of page<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
<br />
=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
<br />
== Miscellaneous Notes ==<br />
<br />
* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this view may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* If you would like to search through all the expansion descriptions for a keyword, try the '''[[Expansion_List - Descriptions]]''' page, but you'll have to use your browser's Search box to find keywords.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
<br />
== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
<br />
Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
<br />
== Expansion selector == <!--T:1--><br />
<br />
<div class="showAll" id="_Category_Selector_"></div><br />
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div><br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<br />
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
<div class="showWhenDone" id="OrderOfPlay" style="display: none;"><br />
<br />
<div class="showOfficialExpansions"><br />
== Official Expansions ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_Official1}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresNoTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndFiguresOrTokensAndRules"><br />
== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_FiguresTiles}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTiles"><br />
== Expansions with New Tiles only; No Rules ==<br />
{{:Expansion_Reference_List_TableHeader}}<br />
{{:Expansion_Reference_List_TilesNoRules}}<br />
{{:Expansion_Reference_List_TableEnd}}<br />
</div><br />
<br />
<div class="showNewTilesAndRules"><br />
== Expansion with New Tiles and Rules ==<br />
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== Variants ==<br />
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== Musings ==<br />
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[[Category:Under Construction]]<br />
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</translate></div>Wolnichttps://wikicarpedia.com/index.php?title=Expansion_List_-_Selector&diff=285735Expansion List - Selector2023-09-02T14:35:39Z<p>Wolnic: /* Data Changes */</p>
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{{Disclaimer|<br />
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites. <br/><br/>'''In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.'''<br/><br/>This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.<br/>The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.<br/>It would be nice if you could write us a comment if a download does not work.<br/>As the list is not complete, we would appreciate it if you could send us links to expansions not listed here, or for those listed as '''Lost'''. Links to commercial sites are not included.<br />
}}<br />
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== Introduction ==<br />
<br />
This page lists all of the known published and fan-created expansions for the basic game of Carcassonne, including its Winter versions. It does not include expansions that are played with any of the Spin-offs - they are listed on the individual Spin-Off pages. The Selector may take a few seconds to display as it searches through details of around 1400 expansions. The results can be filtered by selecting items such as Author, Carcassonne Edition, Type of expansion, and notable features that apply (like "City", "Monastic", Dragon"). As the categories are selected or de-selected, the page contents will change. The data for each expansion includes Expansion Name, details of components, links to downloads or discussions, etc. There is also a brief description, but it is hidden by default - there is a display link under the expansion's name. You can find more details about the contents in the extra Tabs on the Selector.<br />
<br />
'''Usage Note:''' No items are selected when the Selector is first used. For searching Fan Expansions, first select all of the top-level categories except "Publisher" - this should return all of the fan expansions. You can then sub-select individual entries using the category expansion [+] for filtering. For a narrower search, you may find it easier to just select the individual category entries, but do make sure you have at least one entry selected in each category (except Publisher). '''Publisher''' is used to include Commercially released expansions.<br />
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== Data Changes ==<br />
<br />
'''4th April 2022 :''' The data is maintained in an external Excel spreadsheet. Please contact ''wolnic'' on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data for which we apologise.<br />
<br />
'''12th January 2023 :''' Created Live version of page<br />
<br />
'''22nd August 2023 :''' Column and Expansion Type tables moved to Tabs in Selector<br />
<!--<br />
== Reference for Expansion Selector ==<br />
<br />
''You can hide the following two Reference tables by selecting the Collapse option at the right hand side. This will change to Expand. In the future this will be added to Tabs in the main Selector.''<br />
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=== Columns ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Column<br />
! | Description<br />
|-<br />
|| '''Ref'''<br>(and '''Status''')|| The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.<br />
<br />
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Expansion'''<br>('''Title''' and '''Description''') || The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.<br />
<br />
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available".<br />
|-<br />
|| '''Edition''' || The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). '''Note:''' Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two.<br />
|-<br />
|| '''Author''' || The main person, or persons, who created the expansion.<br />
|-<br />
|| '''Tiles (Landscape)''' || The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles.<br />
|-<br />
|| '''Start Tiles''' || The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources.<br />
|-<br />
|| '''Special Tiles''' || Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles.<br />
|-<br />
|| '''Figures''' || Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.)<br />
|-<br />
|| '''Tokens/Cards/etc.''' || Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game.<br />
|-<br />
|| '''Expansion Symbol''' || If the tiles have an expansion symbol, or common design feature, that could help to identify it.<br />
|-<br />
|| '''Download Link'''|| This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available.<br />
|-<br />
|| '''Features'''<br>(or '''Categories''') || This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories".<br />
|-<br />
|| '''Sample Tiles/Features''' || This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage.<br />
|-<br />
|| '''Remarks''' || Any pre-requirements (such as other expansions, e.g. '''The Tower''') or other comments. In some cases a short summary of the expansion was included as an ''aide-memoire'' during the data gathering stage.<br />
<br />
'''This column will be removed in future as the data originally contained in it has been added to the Description box in the Title field.'''<br />
|}<br />
<br />
=== Expansion Type ===<br />
<br />
{| class="wikitable sortable mw-collapsible" style="text-align:left;"<br />
! | Expansion Type<br />
! | Description<br />
|-<br />
|| '''Official''' (P) || Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.)<br />
|-<br />
|| '''Figures/Tokens and Rules''' (F) || Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles, Rules and Figures/Tokens''' (A) || New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Tiles only''' (T) || New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which '''do''' have rules - for example, additional Tower or Flier tiles<br />
|-<br />
|| '''Tiles and Rules''' (R) || New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles<br />
|-<br />
|| '''Variants''' (V) || Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion.<br />
|-<br />
|| '''Musings''' (M) || Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work.<br />
|}<br />
--><br />
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== Miscellaneous Notes ==<br />
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* If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.<br />
* Each section table header contains a Collapse/Expand option in the right-most column which can be used to hide/show the rows. Please note that this view may be reset whenever the selection criteria changes, and the page updates.<br />
* External links open '''in a new tab or window'''. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!<br />
* If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.<br />
* If don't want to include Published Expansions, don't select '''Publishers'''.<br />
* The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.<br />
* If you would like to search through all the expansion descriptions for a keyword, try the '''[[Expansion_List - Descriptions]]''' page, but you'll have to use your browser's Search box to find keywords.<br />
* Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.<br />
* The Feature Category '''Missing''' has been added to the Selection Criteria. While this grouping has nothing to do with features of the expansion, it can be used to identify expansions for which further information is required.<br />
* There are also a few other categories that are associated with the grouping of the expansions rather than features within them - examples include those released during a particular Advent campaign, or specific conversion between C1 and C2 versions<br />
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== Thanks ==<br />
<br />
Thanks to '''Murphy013''' for the initial work in creating the data set which contained details of around 650 expansions, and to '''meepledrone''' for the creation and maintenance of the Selector.<br />
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Special thanks to '''SxN''', '''Challa007''' and '''Bumsakalaka''' (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.<br />
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== Expansion selector == <!--T:1--><br />
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<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
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<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div><br />
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== Official Expansions ==<br />
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== Expansions with Figures/Tokens/Cards and Rules, but No Tiles ==<br />
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== Expansions with Figures/Tokens/Cards, New Tiles and Rules ==<br />
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{{:Expansion_Reference_List_FiguresTiles}}<br />
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== Expansions with New Tiles only; No Rules ==<br />
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== Expansion with New Tiles and Rules ==<br />
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<div class="showVariants"><br />
== Variants ==<br />
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== Musings ==<br />
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[[Category:Under Construction]]<br />
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</translate></div>Wolnic