Crop Circles

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General info and comments

Expansion symbol

Crop Circles (Mini #7) was released for the new edition by HiG in 2017, bundled as part of Big Box 6.

Mysterious shapes appear in the fields of Carcassonne, holding a strange power over the knights, thieves, and farmers of the realm.

Contents

  • 6 landscape tiles with crop circles
Tile with crop circle

Rules

Preparation

Shuffle the new landscape tiles with those of the basic game and stack them normally.

Playing the Game

When you draw a tile with a crop circle, perform a standard turn, following the normal order of 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature. Then, perform to the new action: 4. Crop Circle Action.

Note: The crop circles separate roads and fields. Meeples cannot occupy crop circles.


4. Crop Circle Action

After you place a tile with a crop circle on it, you must choose one of the following actions:

A) Based on the crop circle, add a meeple to a feature where you already have a meeple.
OR
B) Based on the crop circle, remove one of your meeples from a feature and return it to your supply.

Then, all players (starting with the player to your left and proceeding clockwise) must perform the action you chose, and then you perform that action. [1]

Additional rules

  • The type of meeples that are added or removed is determined by the crop circle you placed:
Crop Circles C2 Feature Crop Rake.png Rake Crop Circle
This affects farmers (in a field).
Crop Circles C2 Feature Crop Club.png Club Crop Circle
This affects highwaymen (on a road).
Crop Circles C2 Feature Crop Shield.png Shield Crop Circle
This affects knights (in a city).
  • If A was chosen, you may only place the meeple in a feature where at least one of your indicated meeples is already present (farmer to farmer, highwayman to highwayman, knight to knight). [2]
  • If you do not have any meeples of the indicated type in play, but you placed the tile, you must still choose A or B.
  • If you do not have any meeples of the indicated type in play and did not place the tile, you do not perform the chosen action.
  • Once all players have performed the chosen action, play resumes, starting with the player on your left.
Example for A)
  1. You place a tile with the Shield crop circle and place one of your meeples on it as a knight. You choose action A.
  2. The green player adds another knight.
  3. The blue player has no knights in play, and does nothing.
  4. You place another knight on the same feature as the knight you placed earlier in the turn. You could not have chosen the city on the upper-left side of the tile, because you did not already have a knight there.
Example for B)
  1. The green player places a tile with the Rake crop circle, and places a meeple on it as a knight. This completes the city, awarding green with 4 points. Then, the green player chooses action B.
  2. The blue player removes a farmer.
  3. You remove a farmer.
  4. The green player has no farmers, and does nothing.

Tile distribution

Total Tiles: 6

Crop Circles C2 Tile A.jpg x1
 
Crop Circles C2 Tile B.jpg x1
 
Crop Circles C2 Tile C.jpg x1
(F)
Crop Circles C2 Tile D.jpg x1
 
Crop Circles C2 Tile E.jpg x1
 
Crop Circles C2 Tile F.jpg x1
 

One of the tiles has a small illustration on it. The letter in brackets shows which illustration is on the tile:

Base Game C2 Feature Farmhouse.jpg
F | Farmhouse

Footnotes

For Icons licensing and explanation please visit Icons page.

  1. Icon Double Arrow Black.png In the 1st edition, adding a meeple to a followers was optional for each player. In the new edition, placing the meeple is mandatory unless not possible for a player.
  2. Icon Open Book.png Any meeple that can be put on a road is considered a highwayman. Any meeple that can be put in a city is considered to be a knight.