Easter in Carcassonne (1st edition)

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General info and comments

Tile sheet

Easter in Carcassonne was released by HiG in 2014. It was the 1st official PnP expansion.
Original design by Fritz_Spinne.


Easter Bunny
Easter Nest
  • 12 new landscape tiles with Easter Bunny
  • 10 new landscape tiles with Easter Nest
  • 1 Easter bunny
  • Numerous Easter eggs, preferably made of chocolate (we recommend at least 2 packets of smaller, sweeter, Easter eggs)
  • 1 die[1] with two faces 1, 2 and 3 each (e.g. from Mini 1 "The Flier")

New landscape tiles

EasterCarcassonne C1 Tile 03.png Tile with Easter nest
EasterCarcassonne C1 Tile 01.png Tile with Easter bunny.



Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the Easter bunny, the Easter eggs and the die within easy reach of all players.

1. Placing a tile

The tiles are placed according to normal Carcassonne rules.
As soon as a player places a card with the Easter Bunny, the player immediately places the Easter Bunny on this tile. It does not matter where the player places the Easter Bunny, but he may not block any area.

2. Placing a follower

After placing the Easter Bunny, the player can places a follower on the tile he has just placed, according to the usual rules. After the player has placed the Easter Bunny, he ends his turn according to the usual rules. After the turn in which an Easter Bunny tile is placed, the game is briefly interrupted for an Easter Bunny phase. After this phase, the next player's turn is as usual clockwise.

3. Scoring a feature

Logo EasterCarcassonneNest C1.png Easter Nest: If a player completely surrounds the Easter Nest by placing a tile, a scoring for that Easter Nest is made during the Scoring Phase. Surrounding means here the same as for a monastery, so the Easter Nest must be surrounded by 8 tiles.
The player who placed the last tile around the Easter Nest (or the Easter Nest itself) immediately receives 2 Easter eggs. Now each player receives 1 Easter egg for each follower on the surrounding tiles (including the Easter Nest card).

Easter Bunny Phase

Starting with the player who placed the Easter Bunny tile, each player rolls the die one after the other and moves the Easter Bunny by as many tiles (Hop), as the die shows. The Easter bunny hops one tile to the right, left, top or bottom, but not diagonally.
He can make hooks after each card, so he can change his direction. The Easter Bunny must not land on a field on which it was started. Also the Easter Bunny cannot move on or over fields where no tile is on the map. It may also be moved into a dead end situation so that it is no longer moveable. The following players must then abstain from movement.
If the bunny hops on or over a landscape map during its movement, on which a follower stands, the player receives an Easter egg for the follower, the followers remain on the maps.

Final scoring

In the final scoring, no Easter eggs will be awarded to the followers of an unfinished Easter nest area, the Easter bunny will not play a role in the final scoring either. The player with the most Easter eggs gets 10 points. The player with the second most Easter eggs gets 5 points. In the event of a tie, all players receive the corresponding points. CAUTION!!!!: Only the Easter eggs that have not yet been eaten count. After the final evaluation all Easter eggs should be eaten at your own risk …

Other expansions

Inns & Cathedrals: The big follower only gets one Easter egg.

Traders & Builders: The special figures Builder and Pig go away empty-handed when the eggs are distributed.

Princess & Dragon: The dragon eats the Easter bunny (a dragon can't miss that).
The bunny can be on the same card with the fairy as well as with the dragon. If an Easter nest area is completed with a dragon tile, the movement of the bunny takes place after the dragon has been drawn, if it is still on the map.

The Tower: The tower does not capture the Easter Bunny. A follower on the tower also gets an egg as a gift.

Abbey & Mayor: The wagon and the mayor receive an egg, but the barn does not.

Count, King & Robber: No follower from the city of Carcassonne can be brought in to evaluate a finished Easter nest. Even a heretic at a place of cult receives an egg.

The Catapult: If the Easter nest area is completed with a catapult map, the scoring of the Easter nest area takes place after the catapult round.

Bridges, Castles & Bazaars: A follower on a bridge receives an egg. Completing an Easter nest does not trigger the scoring of a castle. The bazaar round is carried out according to the scoring of the Easter Nest area.

Hills & Sheep: Even the shepherd gets an egg, although he is not a follower! The hills and vineyards do not influence the distribution of the eggs.

Mini 4: The Goldmines: The completion of an Easter nest area does not cause the distribution of gold bars.

Mini 5: Mage & Witch: Mage and witch do not influence the distribution of the Easter eggs, the bunny can stand on one card with them.

Tile distribution

Total tiles: 24

EasterCarcassonne C1 Tile 01.png x1
EasterCarcassonne C1 Tile 02.png x1
EasterCarcassonne C1 Tile 03.png x1
EasterCarcassonne C1 Tile 04.png x1
EasterCarcassonne C1 Tile 05.png x1
EasterCarcassonne C1 Tile 06.png x1
EasterCarcassonne C1 Tile 07.png x1
EasterCarcassonne C1 Tile 08.png x1
EasterCarcassonne C1 Tile 09.png x1
EasterCarcassonne C1 Tile 10.png x1
EasterCarcassonne C1 Tile 11.png x1
EasterCarcassonne C1 Tile 12.png x1
EasterCarcassonne C1 Tile 13.png x1
EasterCarcassonne C1 Tile 14.png x1
EasterCarcassonne C1 Tile 15.png x1
EasterCarcassonne C1 Tile 16.png x1
EasterCarcassonne C1 Tile 17.png x1
EasterCarcassonne C1 Tile 18.png x1
EasterCarcassonne C1 Tile 19.png x1
EasterCarcassonne C1 Tile 20.png x1
EasterCarcassonne C1 Tile 21.png x1
EasterCarcassonne C1 Tile 22.png x1


For Icons licensing and explanation please visit Icons page.

  1. If no die from the mini-expansion "The Flier" is available, we recommend to order it immediately. In any case a standard die 1-6 can also be used. Here the Easter Bunny moves 1 step for the results 1-2, 2 steps for 3-4 and 3 steps for 5-6.