Glossary

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0-9

A

Abbey

Abbey And Mayor C2 Tile A.jpg
A special tile which can only be placed in a hole in the playing field, but can be placed irrespective of the contents of adjacent tiles. A meeple deployed to an abbey is a monk. the abbey is scored in the same way as a completed cloister. A cloister may challenge or be challenged by a shrine. This tile is part of Abbey and the Mayor and Abbey and the Mayor (1st edition).
Applies to CI and CII

Abbot (figure)

A type of meeple that can only be placed on cloisters or gardens. This meeple comes with the base game and is part of the mini-expansion The Abbot.
Applies to CII only

Abbot (Monastery rules)

An alternate type of meeple that can be placed on a monastery. This meeple is placed on his side to indicate that he will not be scored until the end of the game. He will score points for all tiles in the row and column of his monastery. This alternate type of meeple is part of the mini-expansions in the monasteries serie: Monasteries (1st edition) and Monasteries.
Applies to CI and CII

Active player

The player whose turn it currently is. Even when other players carry out actions during a player’s turn (such as parachuting followers in, or taking part in a round of bidding), they are not considered to be active.

B

Barn

Included in Abbey and the Mayor and Abbey and the Mayor (1st edition), the barn is placed on the intersection of four field segments. On placement, all farmers on that farm are removed immediately and score 3 points per completed city touching the farm. This score may be adjusted by a pig, a pigherd, or a Cathar /siege tile. Any farmers subsequently joining this farm score 1 point (plus adjustments) for every completed city and are then removed. During final scoring, every completed city on the farm with the barn scores 4 points (plus adjustments).
Applies to CI and CII

Bazaar

Bridges Castles Bazaars C2 Feature Bazaar.png Feature Bazaar C1.png
This landscape element appears on tiles from expansion: Bridges, Castles and Bazaars and Bridges, Castles and Bazaars (1st edition). The placement of a tile with a bazaar opens a round of bidding.
Applies to CI and CII

Big Box

A Carcassonne compilation, containing multiple major and/or minor expansions. There have been several Big Boxes over the years, for all the current Big Boxes see: Big Boxes.

Big Meeple

A type of meeple that has the strength of two. That is, although the big meeple is still only a single meeple, it counts as two for the purpose of calculating the majority. In all other ways the big meeple is identical to the normal meeple. This meeple comes with the expansion: Inns and Cathedrals and Inns and Cathedrals (1st edition).
Applies to CI and CII

Big Pig

Figure BigPinkPig.png
Included in The Wheel of Fortune, the big pig is an oversized pink pig which is placed on the Wheel, facing clockwise. Whenever a tile with a Wheel icon is drawn, the pig is moved around the wheel the same number of sectors as shown in the icon. Landing in a sector triggers an event, and any meeple stood on a crown space in that sector are scored.
Applies to CI only

Bridge (landscape)

Trad c1 tile 24.jpg
First included in Traders and Builders (1st edition), a bridge is not a crossing—the road segments run continuously over or under each other. However, in the example shown, the farm segments do not continue under the bridge.
Abbey And Mayor C1 Tile 02.jpg
Similarly, a city may bridge another city, as in the example shown. In this case there are also two separate cities.
Applies to CI and CII

Bridge (wooden piece)

Figure Bridge.png
In Bridges, Castles and Bazaars and Bridges, Castles and Bazaars (1st edition), a bridge piece may be placed in addition to a tile and meeple. It must be placed on farm segments, either on the tile being placed or on one which touches it horizontally or vertically. Such a bridge continues a road, over any features underneath it, and is scored in the same way as a normal road segment.
Applies to CI and CII

Builder

A special figure included in Traders and Builders and Traders and Builders (1st edition), the builder is dependent on a meeple for placement. It may be placed on a road or in a city; should the feature be extended during the player’s next turn, then the player may take a double turn.
Applies to CI and CII

C

Cathedral

Feat Cathedral C2.png Feat Cathedral C1.png
This landscape element appears on tiles from the expansions: Inns and Cathedrals and Inns and Cathedrals (1st edition). A city containing a cathedral scores 3 points for every tile and Coat Of Arms when it is completed (instead of the usual 2). However, if it remains incomplete at the end of the game, the city scores 0 points.
Applies to CI and CII

City

Base Game C2 Tile C.jpg
One of the four basic types of features. A meeple deployed to a city is called a knight. When a city is completed, every tile and coat of arms scores 2 points. At the end of the game, every incomplete city scores 1 point for every tile and coat of arms.

Cloister

New rules monastery.png Feat Cloister C1.png
One of the four basic types of features. A meeple deployed to a cloister is called a monk. When the eight adjacent tiles (horizontal, vertical, and diagonal) have been placed the cloister is complete and scores 9 points. At the end of the game, an incomplete cloister scores 1 point for every neighbouring tile (including the cloister itself). A cloister may challenge or be challenged by a shrine.

Cloth

Token Cloth C2.png Token Cloth C1.png
This cloth token is found in Traders and Builders, cloth is one of the three types of trade goods. There are five corresponding tokens.
Applies to CI and CII

Coat of Arms

Icon Pennant blue white C2.png
Used in C2 for the blue and white shields on some city segments. Also known as "Pennants" (in C1) and "Shields" (common usage).
Applies to CII only

D

Deployement

Moving a meeple from the supply to occupy a feature. Also called ‘moving the wood’.

Dragon

Figure Dragon.png
Included in The Princess and The Dragon, whenever a volcano tile is placed, the dragon is moved to it immediately. Whenever a tile with a dragon symbol is placed the dragon moves—according to HiG, this movement occurs after deployment but before scoring, while the RGG rules state that the dragon moves after scoring. The dragon moves 6 tiles either horizontally or vertically, each player taking it in turns to move the dragon one tile at a time. If the dragon moves onto a tile occupied by a meeple, builder or pig, the figure is ‘eaten’ and returned to its owner, along with any dependent figures (such a builder or pig). The dragon may not move onto the same tile twice in a turn, nor a tile occupied by the fairy or one of the twelve tiles of the City of Carcassonne. If the dragon is unable to continue moving according to the rules above, it has reached a dead end and its current movement phase is over.
Applies to CI and CII

F

Farmhouse

Glossary Farm.png
This landscape element appears on tiles in the base game and many expansions in CII, and is used for additional scoring when using The Markets of Leipzig and The Tollkeepers. Applies to CII only.

Festival

Glossary Festival.png
This landscape element only appears on tiles in The Festival. Applies to CII only.

Ferry

Figure Ferry.png
A wooden piece that can be used to connect two road segments over a lake in The Ferries mini-expansion.
Applies to CI and CII

Field

GC11 C1 Tile 09.jpg
One of the four basic types of features. Connected field segments make up a farm.

Flying Machine

Logo Flier C2.png Logo Flier C1.png
This landscape element appears on tiles from the mini-expansion The Flier and The Flier (1st edition) which allows placement of a meeple onto a different tile with the roll of a die.
Applies to CI and CII

Follower

Used to refer in CI to the standard follower included in the basic game. In CII they are now called a meeple.

Fork

River II C2 Tile I.jpg
A tile from The River II which the starting player should place immediately after the spring tile. Subsequent river tiles may be placed on either branch.
Applies to CI and CII

G

Garden

Glossary Garden.png
This landscape element appears on tiles in the base game and many expansions in CII, and is used for scoring when playing with The Abbot or The Tollkeepers. Applies to CII only.

Goldmine

A symbol found in The Goldmines mini-expansion that allows placement of a gold piece onto that tile and an adjacent tile.

Gold pieces

Figure Gold.png
Wooden tokens found in The Goldmines mini-expansion which are collected by players and scored at the end of the game. The more gold pieces collected, the more each is worth.

Grain

Token Wheat C2.png Token Wheat C1.png
This grain token is found in Traders and Builders, grain is one of the three types of trade goods. There are six corresponding tokens.
Applies to CI and CII

H

Highwaymen

Glossary Thieves.png
This landscape element shows highwaymen hiding amongst trees - several variations exist - and appears next to a road on tiles in the base game and many expansions in CII. Applies to CII only. It is used for scoring when playing with The Tollkeepers.

House rule

Any unofficial rule used in the game.

I

Inn

Feat Inn C2.png Feat Inn C1.png
These landscape elements (C2 inn, C1 inn) appears on tiles in Inns and Cathedrals, Count, King and Robber and Bridges, Castles and Bazaars. It is used for scoring when playing with the rules for C2: Inns and Cathedrals and C1: Inns and Cathedrals (1st edition).
Note: River II, included in Count, King & Robber, has a tile with an inn. This inn has a yellowish roof in C2 but it is pictured as a regular inn in C1.
River II C2 Tile D.jpg 
River II C1 Tile 12.jpg

K

Klaus-Jürgen Wrede

The author of Carcassonne.

Kinght

A meeple deployed to a city.

M

Monastery

Cloister.

Monk

A meeple deployed to a cloister.

P

Pennants

Icon Pennant blue white C1.png
This icon, which can be identified by his blue and white colours, can be found on some city segments on CI tiles. Also known as "Coat of Arms" (in CII) and "Shields" (common usage).
Applies to CI only

R

Road

New rules road b.png
One of the four basic types of features. A meeple deployed to a road is called a thief. A completed road scores 1 point for each tile on which it is visible; during final scoring, incomplete roads also score 1 point per tile.

S

Segment

A segment is a section of a feature on a tile.

Shed

Glossary Cow.png Glossary Donkey.png Glossary Pig.png 
These landscape elements (Cowshed, Donkey stable and Pigsty) appear on tiles in the base game and many expansions in CII, and are used for scoring when playing with The Markets of Leipzig or The Tollkeepers. Applies to CII only.

Shield

Icon Pennant blue white C2.png Icon Pennant blue white C1.png
The blue and white shields on some city segments. Also known as "Pennants" (in C1) and "Coat of Arms" (C2).

Spring

River I C2 Tile A.jpg
The starting tile of the river.

Starting player

According to The River II, the youngest player begins the game by placing the fork. According to the HiG rules for the basic game, the youngest player decides who will begin. According to some RGG rules, the players decide among themselves who will be the starting player, using any method they choose. It’s up to you.

Starting tile

New rules start tile.png New rules dark back.png
The tile with the dark back in the basic game. If other starting expansions are used, then this tile will be discarded.

T

Trade goods

There are three types of trade goods: cloth, grain and wine. Tokens for trade goods are awarded to the player who places the tile which completes a city containing their symbols, regardless of whether the player is otherwise involved in scoring. At the end of the game, the player with the majority in a trade good receives 10 points.

W

Water Tower

Picture showing a city tile with a water tower. Applies to CII only.

Wine

Token Wine C2.png Token Wine C1.png
This wine token is found in Traders and Builders, grain is one of the three types of trade goods. There are nine corresponding tokens.
Applies to CI and CII