Talk:Bridges, Castles and Bazaars

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Points scoring a castle for a city with bonuses

Discussion on CarcF about the points a castle would get for a completed city with 9 tiles and several bonuses:

  • Regular tiles (18 points)
  • German castle bonus (3 points)
  • Mage (9 points)

The city would score castle 30 points (18 + 3 + 9) and therefore the castle.

However, the castle would not get any Gingerbread Man bonus points or any 3-point fairy score bonus for a meeple in the city.

Thread in CarcF:

https://www.carcassonne-forum.de/viewtopic.php?f=51&t=4076

--Meepledrone (talk) 12:03, 24 May 2020 (UTC)

Player sequence while auctioning tiles

The bazaar auction rules indicate a sequence to pick the auctioneers, that is, that players who pick a tile and conduct an auction:

  1. The first auctioneer is the player to the left of the active player (the one who played the bazaar tile).
  2. The following auctioneers are decided by selecting "the next player who has not yet bought a tile during this bazaar."
  3. The last remaining player with no tile will not conduct an auction but pick the last tile for free.

Actions #1 and #3 are clear but action #2 is open to interpretation. So far I have come across three of them:

  • Option #1: The next player to the left of the previous buyer, skipping any players who bought a tile.
    • Found in the Exp. 8 rules by ZMG for C1 and C2.
  • Option #2: The next player to the left of the previous auctioneer, skipping any players who bought a tile.
    • Found in a rules consolidation found on CarcF (section 19.5.3.2 on page 44): Carcassonne-Auslegung.pdf
    • Implemented in CloisterZone.
  • Option #3: The next player to the left of the active player, skipping any players who bought a tile.

Let's illustrate these options with an example: There are 5 players A to E. A is the active player, so the first auctioneer is B. The tile auctioned by B is bought by D. Who is the next auctioneer?

>> Option #1:

A (active player) - B (auctioneer) - C (no tile yet) - D (buyer) - E (no tile yet)

Next auctioneer: E

B sold their tile and the next auctioneer will be the next player to the left of the buyer with no tile yet, in this case, D.

In general, this option generates a random sequence of auctioneers.

>> Option #2:

A (active player) - B (auctioneer) - C (no tile yet) - D (buyer) - E (no tile yet)

Next auctioneer: C

B sold their tile and the next auctioneer will be the next player to their left with no tile yet, in this case, C.

In general, the auctioneers will be chosen in clockwise order advancing at least one player after each auction.

>> Option #3:

A (active player) - B (auctioneer) - C (no tile yet) - D (buyer) - E (no tile yet)

Next auctioneer: B

B will be the next auctioneer until he or she buys a tile.

In general, the auctioneers will be chosen in clockwise order always starting from the player to the left of the active player. This means B will be the auctioneer until he or she buys a tile.


Still trying to find a solution to this conundrum to which is the original intent of HiG.

--Meepledrone (talk) 12:03, 24 May 2020 (UTC)