The Markets of Leipzig

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General info and comments

Markets of Leipzig symbol

Originally released by Hans im Glück in 2017 on occasion of Leipzig's fair "model-hobby-spiel" 2017, with two double tiles for Amazonas.

During the Middle Ages the town of Leipzig (lat. Lipsia) was the crossing point of the trading roads Via Regia and Via Imperii, which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.

The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.


  • 4 double Land tiles with the city of Leipzig, to be used as an alternative Start Tile
  • 13 additional meeples in different colors in some versions [1]



Place the Land tiles in a way that the four quarters lie next to each other and form the town of Leipzig (lat. Lipsia). Rightly, the signpost for Francofortum points to the west, the one for Stettinum to the north, Vratislavia to the east and Roma to the south. For the game, however, it is insignificant in which order the tiles are placed. This setup replaces the start tile.

If possible give an extra meeple to each player as meeples might run low easily in this variant.

Markets of Leipzig starting placement

Because this expansion was developed for the Carcassonne basic game the rules stay the same. You can play "The Markets of Leipzig" along with other expansions as well, however, there will be no official rules for these combinations.

Placing a tile

The rules stay the same.

Placing a meeple

The rules stay the same.

Scoring a feature

Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village. [2]

If you complete a road which leads to Leipzig, and you have the majority, you can choose to:

  • Score the road and you get the points
  • Send your meeple from the road to Leipzig and score 0 points for the road
  • You end the road with your meeple. Since the road is connected to Leipzig (through a village in this case), you can send your meeple to Leipzig.
  • You decide to put him in the tanner district

Take note:

  • If you have more than one meeple on the road you are allowed to send one of them to Leipzig. With the other(s) you can, however, score the points for the road [3]. If you send a meeple into the Wainwrights Quarter you will get the bonus points (see below) immediately [4].
  • If more than one player has the majority, each one can decide on his own whether he wants to send the meeple to Leipzig or if he takes the points.
  • The road on the double Land tiles counts merely as one road in a road scoring.

You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have one of your meeples in each quarter of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked.

When you have a meeple in a quarter of Leipzig it will score you bonus points in specific scoring phases - either during the game, or at the end.

Scoring during the game

Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile. [5] [6]
Coiners quarter: Each city that is scored, in which you have a knight (even if you do not have the majority), you get 3 points for each coat of arms.
Bookbinders quarter: Each monastery that is completed (which may be scored by you, other players, or nobody [7]) you get 4 bonus points [8].

The bonus points for these 3 scorings count only for completed roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases.

Final scoring

Tanners quarter: When scoring fields at the end of the game [9], in addition to the usual points for cities, you get 2 points for each shed and each farm [10] [11] in the field if you have the majority of farmers there.
Cow shed
Donkey stable

Note: The town of Leipzig counts as a completed city when scoring the fields.

Tile distribution

Total Tiles: 4

Leipzig01.png x1
Leipzig02.png x1
Leipzig03.png x1
Leipzig04.png x1


For Icons licensing and explanation please visit Icons page.

  1. Icon World Black.png The expansion was first released as a limited edition of total 600 examples: the 1st 300 examples at the "modell hobby spiel" in Leipzig from the 29th of September to the 1st of October 2017, and the 2nd 300 examples at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contain 13 Followers/Meeples. A more general version is also available which only contains the four tiles.
  2. Icon Locked Red.png This would mean roads connected through a small village but also a house, such as the ones present on some tiles in Exp. 9 - Hills & Sheep. It is open to interpretation if crossroads, road junctions or trees are also considered but, if sticking to the written rules, they explicitly consider villages only. Note that Markets of Leipzig is designed to be used with the Carcassonne II base game alone, where all roads end at cities or at villages. No trees are present in any junctions in the Carcassonne II base game although they may appear in some expansions later. On the other hand, the Carcassonne I base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between both editions. An official clarification would be needed.
  3. Icon World Black.png Majority for scoring is counted before deciding whether to send to Leipzig. If, by sending a meeple to Leipzig, a player loses the majority, he still scores the points.
  4. Icon World Black.png It also means that you get bonus points from Coiners/Bookbinders quarters if, by placing one tile, you finish one of your cities/monasteries and send a meeple there.
  5. Icon World Black.png The German rules provided by Hans im Glück used "1 additional point" instead of "1 bonus point", what can be misleading when combined with other expansions. In general terms and for other features, the rules indicate that Markets of Leipzig provides bonus points for all the features affected, so they are not part of the core feature scoring in any case.
  6. Icon World Black.png The additional point per tile would be applied as a bonus after all other modifiers to the core feature scoring. That is, it is applied after Inns (see Exp. 1 - Inns and Cathedrals), German Cathedrals (see Cathedrals in Germany) and Mage and Witch scoring modifiers (see Mini #5 - Mage and Witch.)
    So it will be applied along with other bonus points affecting the road such as Little Buildings (see Little Buildings.)
  7. Icon World Black.png The original rules do not refer to unoccupied monasteries explicitly but it is a similar case to a castle scoring an unoccupied monastery.
    As indicated in Exp. 8 - Bridges, Castles and Bazaars, points are tallied for all completed features, even unoccupied ones. However, generally nobody scores (receives those points) for an unoccupied feature.
  8. Icon World Black.png Players do not get the bonus points when an abbot is removed/scored before the monastery is completed - only when the monastery is completed.
  9. Icon Locked Red.png The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as Exp. 5 - Abbey and the Mayor, The Wheel of Fortune (Famine sector) and Mini #2 - The Messages (Dispatches). No clarification is currently available.
  10. Icon Locked Red.png This scoring bonus for fields is especially designed for Carcassonne II. There is no official clarification about how fields are scored for tiles with Carcassonne I artwork.
  11. Icon House Black.png Carcassonne I fields may be scored taking into consideration the little farms present on them.