General info and comments
With this mini expansion tollkeepers join the game. Even in the past, tolls were raised for people or for goods. They used to collect a "small toll" (for means of transport) or "large toll" (for goods).
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
- 10 land tiles, 8 of them with a group of travellers.
- 6 tiles with tollhouses in the respective player color.
Shuffle the 10 land tiles with the rest of the land tiles. Then, each player gets the tollhouse with the right color.
Placing a tile
You draw a land tile and place it according to the usual rules.
Placing a meeple
Having placed your land tile, you place your meeple according to the basic rules.
If you don't place a meeple, you are allowed to place your tollhouse showing 1 (small toll). If your tollhouse is already in the game, you are allowed to relocate it. The rules for this procedure are as follows:
- You may only place your tollhouse on top of crossroads. A crossroads is a village with 2-4 roads. A city or monastery with two or more roads doesn't count as a crossroad.
- It makes no difference where the crossroad is. You don't have to place/relocate your tollhouse on the land tiles you've just placed.
- The crossroad has to be free, that is, there can't be another tollhouse.  It doesn't matter, however, if there is a meeple placed on the respective crossroad land tile.
- When relocating the tollhouse, the value (1 or 2) stays the same.
- Having placed your tollhouse, it stays in the game until the end. You'll never take it back to your supply.
Scoring a feature
If you or another player complete a road beginning or ending where your tollhouse is, you raise a toll, that is, you get points for this road.
- For the small toll (showing the 1), you get 1 point for each farmhouse , shed , garden or highwaymen, and 3 points for each group of travellers.
- For the large toll (showing the 2), you get 2 points for each farmhouse, shed, garden or highwaymen, and 6 points for each group of travellers.
If there isn't anything like that on the road, you don't get any points for your tollhouse.
Additionally, the owner of the completed road will score their points as usual.
Toll changes with travellers
If you have scored at least one group of travellers with your tollhouse, you change its value. The small toll (1) becomes the large toll (2) or vice versa.
You change your toll only at the end of your turn. If you score more than one road with one toll within the same turn, its value is the same for all the roads.
At the end of the game, you get points for all incomplete roads connected to your tollhouse. You get 1 point for each farmhouse, shed, garden, highwaymen as well as for each group of travellers no matter which number your tollhouse shows.
Total Tiles: 10
Total Tollhouse Tiles: 6
For Icons licensing and explanation please visit Icons page.
- The rules don't take into consideration any tollhouses placed on other crossoads ending the road. This means a road ending at several crossroads allows players to place their tollhouses on any of available free crossroads even if any of the other crossroads was already occupied by other players' tollhouses.
- This scoring for tollhouses is especially designed for Carcassonne II. There is no official clarification about how tollhouses are scored for tiles with Carcassonne I artwork.
- Tollhouses may be scored taking into consideration the little farmhouses present on road tiles.
- The term "farmhouse" is used instead of "farm", as in the original rules, in order to be consistent with the naming used in the base game and The Markets of Leipzig.
- The term "shed" is used instead of "stable", as in the original rules, in order to be consistent with the naming used in The Markets of Leipzig.