The Tollkeepers

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General info and comments

Expansion symbol

The Tollkeepers was released in October 2019 by HiG.

With this mini expansion tollkeepers join the game. Even in the past, tolls were raised for people or for goods. They used to collect a "small toll" (for means of transport) or "large tall" (for goods.)

This expansion has been developed for the Carcassonne basic game. Except the new ones, all of the rules remain the same. You can combine it with other expansions - but at your own risk, that is, there will be no official rules for these combinations.

Contents

  • 10 land tiles, 8 of them with a group of travellers.
Tile with a group of travellers
Detail of a group of travellers
  • 6 tiles with tollhouses in the respective player color.
Tollhouse tiles: (A) front, (B) back


Rules

Preparation

Shuffle the 10 land tiles with the rest of the land tiles. Then, each player gets the tollhouse with the right color.


Placing a tile

You draw a land tile and place it according to the usual rules.


Placing a meeple

Having placed your land tile, you place your meeple according to the basic rules.

If you don't place a meeple, you are allowed to place your tollhouse showing 1 (small toll.) If your tollhouse is already in the game, you are allowed to relocate it. The rules for this procedure are as follows:

  • You may only place yout tollhouse on top of crossroads. A crossroads is a village with 2-4 roads. A city or monastery with two or more roads doesn't count as a crossroad.
Example: 3 land tiles with crossroads
  • It makes no difference where the crossroad is. You don't have to place/relocate your tollhouse on the lad tiles you've just placed.
  • The crossroad has to be free, that is, there can't be another tollhouse. It doen't matter, however, if there is a meeple placed on the respective crossroad land tile.
  • When relocating the tollhouse, the value (1 or 2) stays the same.
  • Having placed your tollhouse, it stays in the game until the end. You'll never take it back to your supply.
Example 1: You place the land tile in the top left corner and you don't place a meeple. Instead, Red place your 1-value tollhouse on the croassroad land tile.
Example 2: You place the land tile in the bottom right corner and you don't place a meeple. Instead you relocate your tollhouse still showing the number 1.


Scoring a feature

Raising toll [1] [2]

If you or another player complete a road beginning or ending where your tollhouse is, you raise toll, that is, you get points for this road.

  • For the small toll (showing the 1), you get 1 point for each farmhouse [3], shed [4], garden or highwaymen, and 3 points for each group of travellers.
  • For the large toll (showing the 2), you get 2 points for each farmhouse, shed, garden or highwaymen, and 6 points for each group of travellers.

If there isn't anything like that on the road, you don't get any points for your tollhouse.

Additionally, the owner of the completed road will score their points as usual.

Question: What are farmhouses, sheds, gardens and highwaymen?

Answer: They are small illustration you can find in Carcassonne II fields:

Base Game C2 Feature Farmhouse.jpg
Farmhouse
Base Game C2 Feature Cows.jpg
Cowshed
Base Game C2 Feature Pigs.jpg
Pigsty
Base Game C2 Feature Donkeys.jpg
Donkey stable
Base Game C2 Feature Garden v2.jpg
Garden
Base Game C2 Feature Highwayman.jpg
Highwaymen

Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

Toll changes with travellers

If you have at least one group of travellers with your tollhouse, you change its value. The small toll (1) becomes the large toll (2) or vice versa.

You change your toll only at the end of your turn. If you score more than one road with one toll within the same turn, its value is the same for all the roads.

Example - Raising toll 1: Green completes the road with the land tile in the bottom right corner. You get 4 points from your tollhouse (3 for the group of travellers and 1 for the farmhouse.) Having collected toll form a group of travellers, you change the value of your tollhouse to 2.
Green gets 4 points for their road as usual.
Example- Raising toll 2: In a later turn, you complete a road and you get 6 points for your tollhouse (2 times 2 for the highwaymen and 2 for the shed.) You don't change the value of your tollhouse because there was no group of travellers.

Final scoring

At the of the game, you get points for all incomplete roads connected to your tollhouse. You get 1 point for each farmhouse, shed, garden, highwaymen as well as for each group of travellers no matter which number your tollhouse shows.

Tile distribution

Total Tiles: 10

Tollkeepers C2 Tile 01.png x1
Tollkeepers C2 Tile 02.png x1
Tollkeepers C2 Tile 03.png x1
Tollkeepers C2 Tile 04.png x1
Tollkeepers C2 Tile 05.png x1
Tollkeepers C2 Tile 06.png x1
Tollkeepers C2 Tile 07.png x1
Tollkeepers C2 Tile 08.png x1
Tollkeepers C2 Tile 09.png x1
Tollkeepers C2 Tile 10.png x1

Total Tollhouse Tiles: 6

Tollkeepers C2 Tollhouse Tile A.png x1
Tollkeepers C2 Tollhouse Tile B.png x1
Tollkeepers C2 Tollhouse Tile C.png x1
Tollkeepers C2 Tollhouse Tile D.png x1
Tollkeepers C2 Tollhouse Tile E.png x1
Tollkeepers C2 Tollhouse Tile F.png x1

Footnotes

For Icons licensing and explanation please visit Icons page.

  1. Icon Locked Red.png This scoring for tollhouses is especially designed for Carcassonne II. There is no official clarification about how tollhouses are scored for tiles with Carcassonne I artwork.
  2. Icon House Black.png Tollhouses may be scored taking into consideration the little farmhouses present on road tiles.
    Example: Little farmhouses in Carcassonne I fields.
  3. Icon World Black.png The term "farmhouse" is used instead of "farm", as in the original rules, in order to be consistent with the naming used in the base game and The Markets of Leipzig.
  4. Icon World Black.png The term "shed" is used instead of "stable", as in the original rules, in order to be consistent with the naming used in The Markets of Leipzig.