Translations:River (1st edition)/8/en

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Separate the spring tile[1] and the lake tile[2] from the others.[3] Place the spring tile in the middle of the table. The other ten tiles are shuffled and placed facedown into a stack.[4] The game now begins. As usual, the players take turns placing tiles[5] and can deploy their followers to the river tiles as knights, thieves, monks, or farmers.[6] When the river is finished, the lake tile is placed, and the game continues with the remaining tiles. Followers may not be deployed to the river itself.

  1. Icon Double Arrow Black.png In the ZMG rules, this is referred to as the river source. (12/2014)
  2. Icon Double Arrow Black.png In the ZMG rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)
  3. Icon Open Book.png Officially, the field goes around the spring, creating a connected farm.
    Icon Double Arrow Black.png This was incorporated in to the RGG edition of the Big Box 1, which included River (the HiG edition did not), stating that “The field space on the lake and spring tiles wraps around those features.”
  4. Icon Double Arrow Black.png In the New Edition rules, the players are instructed to place the lake tile at the bottom of this stack. (12/2014)
  5. Icon Double Arrow Black.png The rules from Big Box 5 and the New Edition rules explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)
  6. Icon Open Book.png Note that river segments separate farms. (08/2014)