Translations:Traders and Builders (1st edition)/21/en
Jump to navigation
Jump to search
Effect: Whenever the player places a tile that extends [1] [2] [3] the road or city which includes their builder, they may take a double turn. [4] [5] Here, after performing the usual steps of deployment and scoring, [6] the player draws another land tile, places it appropriately, and may then deploy another follower and carry out any necessary scoring. [7]
- ↑ This is a change from the original rules, which stated that the tile must “complete or extend” the feature. The abbey tile from Abbey and the Mayor completes but does not extend a feature. The RGG edition of the Big Box also changes this rule.
- ↑ If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
- ↑ Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn, as is placement of a tunnel marker if additional tile(s) become part of the road in question.
- ↑ The original rules say that “the builder makes the double turn possible.” Given the use of the word “may,” or that the player “is allowed” to take a double turn in the RGG rules, it seems that the double turn is optional (though there are likely few circumstances where one would choose not to take the double turn).
- ↑ As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
- ↑ Originally the rules stated that the second tile was drawn (and placed) “immediately”; the Big Box rules state that the tile is drawn “after the usual steps of deployment and scoring have been performed.” The first part of the player’s turn should be completed in its entirety before beginning the second part of the double turn by taking a second tile.
- ↑ Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See #The Double Turn section/table for more details. (modified 6/2013)