Difference between revisions of "Template:ScoringGroupSizeOfRoad"

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   |name={{{name|}}}
   |name={{{name|}}}
   |description={{#switch:{{{feature|Road}}}
   |description={{#switch:{{{feature|Road}}}
     | Road = '''Determine length of road''' (at least one expansion change default logic)
     | Road = <translate><!--T:1--> '''Determine length of road''' (at least one expansion change default logic)</translate>
     | GermanCathedral = '''Determine length of all roads leading to German Cathedral'''
     | GermanCathedral = <translate><!--T:2--> '''Determine length of all roads leading to German Cathedral'''</translate>
     }}
     }}
   |keepopen=true
   |keepopen=true
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     }}
     }}
   |description=
   |description=
<translate>
<!--T:3-->
Regular square tiles
Regular square tiles
</translate>
   |rules=
   |rules=
<translate>
<!--T:4-->
<ul>
<ul>
<li>Each tile counts, regardless of the number of road segments that contribute to the scored road.</li>
<li>Each tile counts, regardless of the number of road segments that contribute to the scored road.</li>
<li class="showGermanCathedrals">Except German cathedrals tiles, which are counted differently.</li>
<li class="showGermanCathedrals">Except German cathedrals tiles, which are counted differently.</li>
</ul>
</ul>
</translate>
}}
}}


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     }}
     }}
   |description=
   |description=
<translate>
<!--T:5-->
'''{{Feature|name=GermanCathedral|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=German cathedral(s)}}''' tiles(s)
'''{{Feature|name=GermanCathedral|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=German cathedral(s)}}''' tiles(s)
</translate>
   |rules=
   |rules=
<translate>
<!--T:6-->
<ul>
<ul>
<li>Each road segment counts to road length.</li>
<li>Each road segment counts to road length.</li>
</ul>
</ul>
</translate>
}}
}}


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     }}
     }}
   |description=
   |description=
<translate>
<!--T:7-->
Double tiles
Double tiles
</translate>
   |rules=
   |rules=
<translate>
<!--T:8-->
<ul>
<ul>
<li class="showC1">A double-sized tile counts as 1 tile</li>
<li class="showC1">A double-sized tile counts as 1 tile.</li>
<li class="showC2">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in {{TextC2}} only)</span></li>
<li class="showC2">Each half of a double-sized tile counts as a separate regular tile<span class="showMarketsOfLeipzig"> (except for the long roads on Leipzig tiles in {{TextC2}} only)</span>.</li>
</ul>
</ul>
</translate>
}}
}}


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     }}
     }}
   |description=
   |description=
<translate>
<!--T:9-->
Triangular tiles
Triangular tiles
</translate>
   |rules=
   |rules=
<translate>
<!--T:10-->
<ul>
<ul>
<li class="showC1">Each triangular tile counts as 1 individual tile</li>
<li class="showC1">Each triangular tile counts as 1 individual tile.</li>
<li class="showC2">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showC2">{{TileSquareSpaceIcon|size=15px}} A square space with one or two triangular tiles counts as 1 regular tile.</li>
</ul>
</ul>
</translate>
}}
}}


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   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|link=]]
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|link=]]
   |description=
   |description=
<translate>
<!--T:11-->
'''{{LandSurveyorsLink|logo=hide|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for road tiles
'''{{LandSurveyorsLink|logo=hide|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for road tiles
</translate>
   |rules=
   |rules=
<translate>
<!--T:12-->
Depending on active scoring tile
Depending on active scoring tile
</translate>
   |rows=
   |rows=


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   |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|link=]]
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|link=]]
   |description=
   |description=
<translate>
<!--T:13-->
'''Highway''' scoring tile
'''Highway''' scoring tile
</translate>
   |rules=
   |rules=
<translate>
<!--T:14-->
<ul>
<ul>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span data-dynamic-selector="['OR','showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig','showCastleLords']">, affecting:
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span data-dynamic-selector="['OR','showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig','showCastleLords']">, affecting:
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<li class="showCastleLords">'''Castle Lords''' → yes</li>
<li class="showCastleLords">'''Castle Lords''' → yes</li>
<li class="showSeasons">'''Seasons''' → yes</li>
<li class="showSeasons">'''Seasons''' → yes</li>
<li class="showBardsOfCarcassonne">'''Note tokens''' → yes</li>
</ul>
</ul>
</span></li>
</span></li>
</ul>
</ul>
</translate>
}}
}}


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<!-- Roads - Determine length of road - End -->
<!-- Roads - Determine length of road - End -->
{{ScoringRowEnd}}</includeonly><noinclude>{{Breadcrumbs
{{ScoringRowEnd}}</includeonly><noinclude>{{ScoringRowDocumentation
|link1={{EditorManualLink}}
|translation={{#translation:}}
|link2=[[:Category:ScoringRow]]
|description=
}}{{Category|ScoringRow}}
 
== Description ==
 
Scoring group for Determine length of road for <code>duringgame</code> and <code>finalscoring</code> reference pages.<br />
Scoring group for Determine length of road for <code>duringgame</code> and <code>finalscoring</code> reference pages.<br />
Special case is using this group for length of road of road leading to {{Feature|name=GermanCathedral}}. Where is showed always, at least with basic square tiles.
Special case is using this group for length of road of road leading to {{Feature|name=GermanCathedral}}. Where is showed always, at least with basic square tiles.


== Params ==
|paramsedition=true
|paramsvariant='''duringgame''',finalscoring


* <code>edition</code> (required) - [ '''<code>C2</code>''' | <code>C1</code> | ... ] - edition
|params=
* <code>variant</code> (optional) - [ '''<code>duringgame</code>''' | <code>finalscoring</code> ] - special rules specific for variant
* <code>feature</code> (optional) - [ '''<code>Road</code>''', <code>GermanCathedral</code> ] - [[:Template:Feature]] feature key
* <code>feature</code> (optional) - [ '''<code>Road</code>''', <code>GermanCathedral</code> ] - [[:Template:Feature]] feature key
* <code>name</code> (optional) - Name of feature including image
* <code>name</code> (optional) - Name of feature including image


== Examples ==
|examples=
 
{{ScoringRowExample
{{ExpansionSelector|fanexpansions=true|hideselection=true}}
  |parameters=variant=duringgame,edition=C2
  |example=
{{ScoringGroupSizeOfRoad
  |edition=C2
  |variant=duringgame
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=variant=duringgame
   |parameters=variant=duringgame,edition=C1
   |example=
   |example=
{{ScoringGroupSizeOfRoad
{{ScoringGroupSizeOfRoad
   |edition=C2
   |edition=C1
   |variant=duringgame
   |variant=duringgame
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=variant=duringgame{{!}}feature=GermanCathedral
   |parameters=variant=duringgame,feature=GermanCathedral,edition=C2
   |example=
   |example=
{{ScoringGroupSizeOfRoad
{{ScoringGroupSizeOfRoad
Line 176: Line 214:


{{ScoringRowExample
{{ScoringRowExample
   |parameters=variant=finalscoring{{!}}edition=C1
   |parameters=variant=finalscoring,edition=C2
  |example=
{{ScoringGroupSizeOfRoad
  |edition=C2
  |variant=finalscoring
}} }}
 
{{ScoringRowExample
  |parameters=variant=finalscoring,edition=C1
   |example=
   |example=
{{ScoringGroupSizeOfRoad
{{ScoringGroupSizeOfRoad
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   |variant=finalscoring
   |variant=finalscoring
}} }}
}} }}
}}
</noinclude>
</noinclude>

Latest revision as of 15:37, 30 May 2024

Other languages:

Description

Scoring group for Determine length of road for duringgame and finalscoring reference pages.
Special case is using this group for length of road of road leading to German Cathedral. Where is showed always, at least with basic square tiles.

Params

  • edition (required) - [ C2 | C1 ] - edition
  • variant (optional) - [ duringgame | finalscoring ] - special rules specific for variant
  • feature (optional) - [ Road, GermanCathedral ] - Template:Feature feature key
  • name (optional) - Name of feature including image

Examples

Please select all your expansions to show only interactions related to you. All other interactions are hidden.
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Preparing expansion selector...
variant=duringgame|edition=C2
Determine length of road (at least one expansion change default logic)
New rules road.png
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
German Castles C3 Tile 03.png
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Halfling 1 C2 Tile 03.png
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Scoring C3 Wonders of Humanity.png
Roads on wonder tile(s)
Long roads depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders of Humanity C3 Tile 03.png
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Figure Bridge.png
Tile with wooden bridge
  • The wooden bridge counts as 1 road tile.
  • A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Feature Tunnel C1.png
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Labyrinth C2 Tile 01.jpg
Road with labyrinth(s)
  • The labyrinth tile counts as 1 road tile.
  • The labyrinth tile merges all roads connected to it for scoring.
Figure Ferry.png
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.
Scoring C2 Land Surveyors Scoring Tiles Road.png
Land surveyors action for road tiles
Depending on active scoring tile
Land Surveyors C2 Scoring Tile 06.png
Highway scoring tile
  • Tile count is set to 5 (no matter the actual length of the road), affecting:
    • German cathedrals → yes
    • Inns → yes
    • Mage → no
    • Markets of Leipzig (Wainwrights quarter bonus) → no
    • Castle Lords → yes
    • Seasons → yes
    • Note tokens → yes
variant=duringgame|edition=C1
Determine length of road (at least one expansion change default logic)
Scoring C1 Road.jpg
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
Castles C1 03.png
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Halflings C1 Spielbox Tile 03.jpg
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Scoring C3 Wonders of Humanity.png
Roads on wonder tile(s)
Long roads depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders of Humanity C3 Tile 03.png
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Figure Bridge.png
Tile with wooden bridge
  • The wooden bridge counts as 1 road tile.
  • A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Feature Tunnel C1.png
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Labyrinth C1 Tile 01.jpg
Road with labyrinth(s)
  • The labyrinth tile counts as 1 road tile.
  • The labyrinth tile merges all roads connected to it for scoring.
Figure Ferry.png
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.
Scoring C2 Land Surveyors Scoring Tiles Road.png
Land surveyors action for road tiles
Depending on active scoring tile
Land Surveyors C2 Scoring Tile 06.png
Highway scoring tile
  • Tile count is set to 5 (no matter the actual length of the road), affecting:
    • German cathedrals → yes
    • Inns → yes
    • Mage → no
    • Markets of Leipzig (Wainwrights quarter bonus) → no
    • Castle Lords → yes
    • Seasons → yes
    • Note tokens → yes
variant=duringgame|feature=GermanCathedral|edition=C2
Determine length of all roads leading to German Cathedral
New rules road.png
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
German Castles C3 Tile 03.png
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Halfling 1 C2 Tile 03.png
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Scoring C3 Wonders of Humanity.png
Roads on wonder tile(s)
Long roads depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders of Humanity C3 Tile 03.png
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Figure Bridge.png
Tile with wooden bridge
  • The wooden bridge counts as 1 road tile.
  • A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Feature Tunnel C1.png
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Labyrinth C2 Tile 01.jpg
Road with labyrinth(s)
  • The labyrinth tile counts as 1 road tile.
  • The labyrinth tile merges all roads connected to it for scoring.
Figure Ferry.png
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.


variant=finalscoring|edition=C2
Determine length of road (at least one expansion change default logic)
New rules road.png
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
German Castles C3 Tile 03.png
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Halfling 1 C2 Tile 03.png
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Scoring C3 Wonders of Humanity.png
Roads on wonder tile(s)
Long roads depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders of Humanity C3 Tile 03.png
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Figure Bridge.png
Tile with wooden bridge
  • The wooden bridge counts as 1 road tile.
  • A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Feature Tunnel C1.png
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Labyrinth C2 Tile 01.jpg
Road with labyrinth(s)
  • The labyrinth tile counts as 1 road tile.
  • The labyrinth tile merges all roads connected to it for scoring.
Figure Ferry.png
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.
variant=finalscoring|edition=C1
Determine length of road (at least one expansion change default logic)
Scoring C1 Road.jpg
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
Castles C1 03.png
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Halflings C1 Spielbox Tile 03.jpg
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Scoring C3 Wonders of Humanity.png
Roads on wonder tile(s)
Long roads depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders of Humanity C3 Tile 03.png
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Figure Bridge.png
Tile with wooden bridge
  • The wooden bridge counts as 1 road tile.
  • A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Feature Tunnel C1.png
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Labyrinth C1 Tile 01.jpg
Road with labyrinth(s)
  • The labyrinth tile counts as 1 road tile.
  • The labyrinth tile merges all roads connected to it for scoring.
Figure Ferry.png
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.