Template:ScoringGroupSizeOfCity

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Revision as of 10:46, 13 May 2024 by Bumsakalaka (talk | contribs)
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Description

Scoring group for Determine size of city for duringgame and finalscoring reference pages

Params

  • edition (required) - [ C2 | C1 | ... ] - edition
  • variant (optional) - [ duringgame | finalscoring ] - special rules specific for variant
  • name (optional) - Name of feature including image

Examples

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name=City|variant=duringgame
City
Determine size of city (at least one expansion change default logic)
New rules city.png
Regular square tiles
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
German Castles C3 Tile 03.png
Double tiles
  • A double-sized tile counts as 1 tile
  • Each half of a double-sized tile counts as a separate regular tile
Halfling 1 C2 Tile 12.png
Triangular tiles
  • Each triangular tile counts as 1 individual tile
  • A square space with one or two triangular tiles counts as 1 regular tile
Figure City Bridge.png
Tile with wooden city bridge(s)
  • The wooden city bridge counts as 1 city tile
  • A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile
Scoring C3 Wonders of Humanity.png
Cities on wonder tile(s)
Large cities depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 2 city tiles
Wonders of Humanity C3 Tile 04.png
Circus Maximus wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 4 city tiles
Wonders of Humanity C3 Tile 02.png
Alhambra wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 3 city tiles
Scoring C2 Land Surveyors Scoring Tiles City.png
Land surveyors action for city tiles
Depending on active scoring tile
Land Surveyors C2 Scoring Tile 02.png
Bad Neighborhood scoring tile
  • Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
    • Cathars / Siege / Besiegers → yes
    • Cathedrals → yes
    • Mage → no
    • Seasons → yes
    • Note tokens → yes
name=City|variant=finalscoring|edition=C1
City
Determine size of city (at least one expansion change default logic)
Scoring C1 City.jpg
Regular square tiles
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
Castles C1 03.png
Double tiles
  • A double-sized tile counts as 1 tile
  • Each half of a double-sized tile counts as a separate regular tile
Halflings C1 Spielbox Tile 12.jpg
Triangular tiles
  • Each triangular tile counts as 1 individual tile
  • A square space with one or two triangular tiles counts as 1 regular tile
Figure City Bridge.png
Tile with wooden city bridge(s)
  • The wooden city bridge counts as 1 city tile
  • A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile
Scoring C3 Wonders of Humanity.png
Cities on wonder tile(s)
Large cities depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 2 city tiles
Wonders of Humanity C3 Tile 04.png
Circus Maximus wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 4 city tiles
Wonders of Humanity C3 Tile 02.png
Alhambra wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 3 city tiles