Difference between revisions of "Template:ScoringGroupFeatureRoad"

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   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|link=]]
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|link=]]
   |description=
   |description=
<translate>
<!--T:1-->
'''{{LandSurveyorsLink|logo=hide|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for road tiles
'''{{LandSurveyorsLink|logo=hide|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for road tiles
</translate>
   |corefeature=true
   |corefeature=true
   |rules=
   |rules=
Line 38: Line 41:
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|link=]]
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|link=]]
   |description=
   |description=
<translate>
<!--T:2-->
'''Peasant Uprising''' scoring tile
'''Peasant Uprising''' scoring tile
</translate>
   |corefeature=true
   |corefeature=true
   |castle=true
   |castle=true
   |rules=
   |rules=
'''(-1)''' point / {{TileIcon|size=15px}} tile with a farmhouse
<translate>
<!--T:3-->
'''(-1)''' point / {{ScoringHelperTileOrSquareSpaceText|size=15px}} with {{Feature|name=Farmhouse|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=x20px}} a farmhouse
</translate>
}}
}}


Line 50: Line 59:
   |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_05.png|60px|link=]]
   |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_05.png|60px|link=]]
   |description=
   |description=
<translate>
<!--T:4-->
'''Farmers' market ''' scoring tile
'''Farmers' market ''' scoring tile
</translate>
   |corefeature=true
   |corefeature=true
   |castle=true
   |castle=true
   |rules=
   |rules=
'''(+1)''' point / {{TileIcon|size=15px}} tile with a shed
<translate>
<!--T:5-->
'''(+1)''' point / {{ScoringHelperTileOrSquareSpaceText|size=15px}} with {{Feature|name=Sheds|edition=C1|a={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=x20px}} a shed
</translate>
}}
}}


Line 66: Line 81:
   |castle=true
   |castle=true
   |rules=
   |rules=
<translate>
<!--T:6-->
'''(+1)''' point <span class="showDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">'''&times;''' length of road</span><span class="showNotDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">/ {{TileIcon|size=15px}} tile</span>
'''(+1)''' point <span class="showDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">'''&times;''' length of road</span><span class="showNotDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">/ {{TileIcon|size=15px}} tile</span>
</translate>
}}
}}


Line 74: Line 92:
   |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_04.png|60px|link=]]
   |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_04.png|60px|link=]]
   |description=
   |description=
<translate>
<!--T:7-->
'''Wealth''' scoring tile
'''Wealth''' scoring tile
</translate>
   |corefeature=true
   |corefeature=true
   |castle=true
   |castle=true
   |rules=
   |rules=
'''(+3)''' points for feature
<translate>
<!--T:8-->
'''(+3)''' points
</translate>
}}
}}


Line 90: Line 114:
   |image={{Feature|name=GermanCathedral|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |image={{Feature|name=GermanCathedral|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
<translate>
<!--T:9-->
Road ending at '''{{Feature|name=GermanCathedral|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=German cathedral(s)}}'''
Road ending at '''{{Feature|name=GermanCathedral|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=German cathedral(s)}}'''
</translate>
   |corefeature=true
   |corefeature=true
   |castle=true
   |castle=true
   |rules={{#switch:{{{variant|duringgame}}}
   |rules={{#switch:{{{variant|duringgame}}}
     | duringgame =  
     | duringgame =  
<translate>
<!--T:10-->
'''(+1)''' point <span class="showDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">'''&times;''' length of road</span><span class="showNotDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">/ {{TileIcon|size=15px}} tile</span>
'''(+1)''' point <span class="showDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">'''&times;''' length of road</span><span class="showNotDetermineLengthOfRoad{{#ifeq:{{{variant|duringgame}}}|finalscoring|FinalScoring}}">/ {{TileIcon|size=15px}} tile</span>
<ul>  
<ul>  
<li>German cathedrals do not stack</li>
<li>German cathedrals do not stack.</li>
</ul>
</ul>
</translate>
     | finalscoring =
     | finalscoring =
<translate>
<!--T:11-->
Nothing
Nothing
</translate>
     }}
     }}
}} |<div></div>}}
}} |<div></div>}}
Line 140: Line 173:
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|60px|link=]]
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|60px|link=]]
   |description=
   |description=
<translate>
<!--T:12-->
'''{{LandSurveyorsLink|logo=hide|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for road
'''{{LandSurveyorsLink|logo=hide|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for road
</translate>
   |corefeature=true
   |corefeature=true
   |rules=  
   |rules=  
<translate>
<!--T:13-->
Depending on active scoring tile
Depending on active scoring tile
</translate>
   |rows=
   |rows=


Line 151: Line 190:
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_08.png|60px|link=]]
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_08.png|60px|link=]]
   |description=
   |description=
<translate>
<!--T:14-->
'''Poverty''' scoring tile
'''Poverty''' scoring tile
</translate>
   |corefeature=true
   |corefeature=true
  |castle=true
   |rules=
   |rules=
'''(-3)''' points for feature
<translate>
<!--T:15-->
'''(-3)''' points
<ul>
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
<li>The resulting scoring for the feature can be a negative value.</li>
</ul>
</ul>
</translate>
}}
}}


Line 165: Line 211:
   |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_04.png|60px|link=]]
   |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_04.png|60px|link=]]
   |description=
   |description=
<translate>
<!--T:16-->
'''Wealth''' scoring tile
'''Wealth''' scoring tile
</translate>
   |corefeature=true
   |corefeature=true
  |castle=true
   |rules=
   |rules=
'''(+3)''' points for feature
<translate>
<!--T:17-->
'''(+3)''' points
</translate>
}}
}}


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{{ScoringRowLittleBuilding
{{ScoringRowLittleBuilding
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
  |variant={{{variant|duringgame}}}
   |position=
   |position=
<translate>
<!--T:18-->
on road tiles  
on road tiles  
</translate>
}}
}}


Line 187: Line 244:
   |image={{Feature|name=GermanCastle|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |image={{Feature|name=GermanCastle|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
<translate>
<!--T:19-->
Road ending at '''{{Feature|name=GermanCastle|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=German castle(s)}}'''
Road ending at '''{{Feature|name=GermanCastle|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=German castle(s)}}'''
</translate>
  |castle=true
   |rules=
   |rules=
<translate>
<!--T:20-->
'''(+3)''' points / different German castle
'''(+3)''' points / different German castle
</translate>
}} |<div></div>}}
}} |<div></div>}}


Line 198: Line 262:
   |image={{Feature|name=Bathhouse|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |image={{Feature|name=Bathhouse|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
<translate>
<!--T:21-->
Road with '''{{Feature|name=Bathhouse|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=bathhouse(s)}}'''
Road with '''{{Feature|name=Bathhouse|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=bathhouse(s)}}'''
</translate>
  |castle=true
   |rules=
   |rules=
<translate>
<!--T:22-->
'''(+number on bathhouse)''' points / bathhouse
'''(+number on bathhouse)''' points / bathhouse
</translate>
}} |<div></div>}}
}} |<div></div>}}


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   |image={{Feature|name=Labyrinth|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |image={{Feature|name=Labyrinth|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
<translate>
<!--T:23-->
Road with '''{{Feature|name=Labyrinth|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=labyrinth(s)}}'''
Road with '''{{Feature|name=Labyrinth|edition={{{edition|{{ScoringDefaultEdition}}}}}|text=labyrinth(s)}}'''
</translate>
   |rules=
   |rules=
<translate>
<!--T:24-->
'''(+2)''' points / {{Figure|name=Meeple|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on road network
'''(+2)''' points / {{Figure|name=Meeple|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on road network
<ul>
<ul>
<li>Only if using '''advanced rules'''</li>
<li>Only if using '''advanced rules'''.</li>
</ul>
</ul>
</translate>
}} |<div></div>}}
}} |<div></div>}}


Line 241: Line 318:


<!-- Road - Feature Scoring - End -->
<!-- Road - Feature Scoring - End -->
{{ScoringRowEnd}}</includeonly><noinclude>{{Breadcrumbs
{{ScoringRowEnd}}</includeonly><noinclude>{{ScoringRowDocumentation
|link1={{EditorManualLink}}
|transation={{#translation:}}
|link2=[[:Category:ScoringRow]]
|description=
}}{{Category|ScoringRow}}
 
== Description ==
 
Scoring group for {{Feature|name=Road|edition={{{edition|ScoringDefaultEdition}}}}} '''Feature scoring''' reference pages
Scoring group for {{Feature|name=Road|edition={{{edition|ScoringDefaultEdition}}}}} '''Feature scoring''' reference pages


== Params ==
|paramsedition=true
|paramsvariant='''duringgame''',finalscoring


* <code>edition</code> (required) - [ '''<code>C2</code>''' | <code>C1</code> | ... ] - edition
|params=
* <code>variant</code> (optional) - [ '''<code>duringgame</code>''' | <code>finalscoring</code> ] - special rules specific for variant
* <code>name</code> (optional) - Name of feature including image
* <code>name</code> (optional) - Name of feature including image


== Examples ==
|examples=
{{ScoringRowExample
  |parameters=variant=duringgame,edition=C2
  |example=
{{ScoringGroupFeatureRoad
  |edition=C2
  |variant=duringgame
}} }}


{{ExpansionSelector|fanexpansions=true|hideselection=true}}
{{ScoringRowExample
  |parameters=variant=duringgame,edition=C1
  |example=
{{ScoringGroupFeatureRoad
  |edition=C1
  |variant=duringgame
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=variant=duringgame
   |parameters=variant=finalscoring,edition=C2
   |example=
   |example=
{{ScoringGroupFeatureRoad
{{ScoringGroupFeatureRoad
   |edition=C2
   |edition=C2
   |variant=duringgame
   |variant=finalscoring
}} }}
}} }}


{{ScoringRowExample
{{ScoringRowExample
   |parameters=variant=finalscoring{{!}}edition=C1
   |parameters=variant=finalscoring,edition=C1
   |example=
   |example=
{{ScoringGroupFeatureRoad
{{ScoringGroupFeatureRoad
Line 275: Line 361:
   |variant=finalscoring
   |variant=finalscoring
}} }}
}} }}
}}
</noinclude>
</noinclude>

Latest revision as of 08:31, 30 May 2024

Other languages:

Description

Scoring group for Road Feature scoring reference pages

Params

  • edition (required) - [ C2 | C1 ] - edition
  • variant (optional) - [ duringgame | finalscoring ] - special rules specific for variant
  • name (optional) - Name of feature including image

Examples

Please select all your expansions to show only interactions related to you. All other interactions are hidden.
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variant=duringgame|edition=C2
Feature scoring
Feature Road C2.png
Road: Player(s) with the majority sharing with Lord(s)
Token Castle C2.png
1 point × length of road/ Tile tile
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
    CastleLords C1 TileC.png
    Road: Player(s) with the majority on the feature with Lord
    Token Castle C2.png
    (+1) point more than previous tile / each joining tile of the Castle Road by length of road
    Scoring C2 Land Surveyors Scoring Tiles Road.png
    Land surveyors action for road tiles
    Land Surveyors C2 Scoring Tile 07.png
    Peasant Uprising scoring tile
    Token Castle C2.png
    (-1) point / Square space square spaceTile tile with Feature Farmhouse C2.png a farmhouse
    Land Surveyors 2 C2 Scoring Explanation 05.png
    Farmers' market scoring tile
    Token Castle C2.png
    (+1) point / Square space square spaceTile tile with Feature Sheds C3.png a shed
    Land Surveyors C2 Scoring Tile 09.png
    Street Fair scoring tile
    Token Castle C2.png
    (+1) point × length of road/ Tile tile
    Land Surveyors 2 C2 Scoring Explanation 04.png
    Wealth scoring tile
    Token Castle C2.png
    (+3) points
    German Cathedrals C2 Image 02.png
    Road ending at German cathedral(s)
    Token Castle C2.png
    (+1) point × length of road/ Tile tile
    • German cathedrals do not stack.
    Feature Inn C2.png
    Road with inn(s)
    Token Castle C2.png
    For roads without CastleLords C1 TileC.png Castle on road(s):

    (+1) point × length of road/ Tile tile

    For roads with CastleLords C1 TileC.png Castle on road(s):

    (+1) point more than previous tile / each joining tile of the Castle Road by length of road

    Both:
    • Inns do not stack.
    • An inn does not directly affect a Figure Bridge.png wooden bridge placed on the same tile.
    • Castles on road do not stack.
    Feature Wells C2.png
    Road with well(s)
    Token Castle C2.png
    (+1) point / Feature Wells C2.png well
    Extra (+1) point / Feature Wells C2.png well on road with Feature Inn C2.png inn
    Extra (+1) point / Feature Wells C2.png well on road with German Cathedrals C2 Image 02.png german cathedral
    The Bards C2 Lute Token.png
    Road with note token(s)
    Token Castle C2.png
    Basic rules:

    (+1) point × length of road/ Tile tile (note tokens do not stack)
    Advanced variant:

    (+1) point × length of road/ Tile tile / The Bards C2 Lute Token.png note token
    Figure Mage.png
    Road with Mage
    Token Castle C2.png
    (+1) point / actual Tile tile
    • This bonus takes into consideration the actual number of tiles of the road.
    • German cathedrals are counted as one tile.
    Figure Witch.png
    Road with Witch
    Token Castle C2.png
    1/2 points (rounded up)
    • Affects all points obtained from road tiles (previous rows).
    Scoring C2 Land Surveyors Scoring Tiles Road.png
    Land surveyors action for road
    Depending on active scoring tile
    Land Surveyors C2 Scoring Tile 08.png
    Poverty scoring tile
    Token Castle C2.png
    (-3) points
    • The resulting scoring for the feature can be a negative value.
    Land Surveyors 2 C2 Scoring Explanation 04.png
    Wealth scoring tile
    Token Castle C2.png
    (+3) points
    Token LB Tower4 C1.png
    Little building(s) on road tiles
    Token Castle C2.png
    • Basic rules:
      • (+1) point / little building
    • Variant rules:
      • (+1) point / Token LB Shed4 C1.png shed
      • (+2) points / Token LB House4 C1.png house
      • (+3) points / Token LB Tower4 C1.png tower
    German Castles C2 Castle Image 04.png
    Road ending at German castle(s)
    Token Castle C2.png
    (+3) points / different German castle
    Feature Bathhouse C1.png
    Road with bathhouse(s)
    Token Castle C2.png
    (+number on bathhouse) points / bathhouse
    Signposts C2 Feature Arrows 01.png
    Road with signpost(s)
    Token Castle C2.png
    (#correct signpost types) points / signpost in correct direction
    • #correct signpost types can be a number between 0 and 3.
    Labyrinth C2 Tile 01.jpg
    Road with labyrinth(s)
    (+2) points / Figure Meeple red.png followermeeple on road network
    • Only if using advanced rules.
    (-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
    • Penalty only affects players with majority
    • Penalty affects the points each player scores for the feature, not the actual value of the feature
    • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
    Depends on season condition for current season Seasons C1 Clock token.png
    Seasons C1 Season condition 16.png Seasons C1 Season condition 15.png
    Numerical values vary.
    (+ # ) or (- # ) points
    • Player is allowed to have negative points as a result.
    Seasons C1 Season condition 11.png Seasons C1 Season condition 21.png
    Numerical values vary.
    (+ # ) or (- # ) × length of road/ Tile tile
    • Player is allowed to have negative points as a result.
    Figure HansStatue.png
    Road on tile with Hans Statue
    ×2 points (maximum of 40 points can be added in the Friendly Variant)
    • Affects all points (previous rows)
    variant=duringgame|edition=C1
    Feature scoring
    Feature Road C1.png
    Road: Player(s) with the majority sharing with Lord(s)
    Token Castle C1.png
    1 point × length of road/ Tile tile
    • Each tile counts, regardless of the number of road segments that contribute to the scored road.
      CastleLords C1 TileC.png
      Road: Player(s) with the majority on the feature with Lord
      Token Castle C1.png
      (+1) point more than previous tile / each joining tile of the Castle Road by length of road
      Scoring C2 Land Surveyors Scoring Tiles Road.png
      Land surveyors action for road tiles
      Land Surveyors C2 Scoring Tile 07.png
      Peasant Uprising scoring tile
      Token Castle C2.png
      (-1) point / Square space square spaceTile tile with Feature Farmhouse C3.png a farmhouse
      Land Surveyors 2 C2 Scoring Explanation 05.png
      Farmers' market scoring tile
      Token Castle C2.png
      (+1) point / Square space square spaceTile tile with Feature Sheds C3.png a shed
      Land Surveyors C2 Scoring Tile 09.png
      Street Fair scoring tile
      Token Castle C2.png
      (+1) point × length of road/ Tile tile
      Land Surveyors 2 C2 Scoring Explanation 04.png
      Wealth scoring tile
      Token Castle C2.png
      (+3) points
      German Cathedrals C1 frauenkirche.png
      Road ending at German cathedral(s)
      Token Castle C2.png
      (+1) point × length of road/ Tile tile
      • German cathedrals do not stack.
      Feature Inn C1.png
      Road with inn(s)
      Token Castle C2.png
      For roads without CastleLords C1 TileC.png Castle on road(s):

      (+1) point × length of road/ Tile tile

      For roads with CastleLords C1 TileC.png Castle on road(s):

      (+1) point more than previous tile / each joining tile of the Castle Road by length of road

      Both:
      • Inns do not stack.
      • An inn does not directly affect a Figure Bridge.png wooden bridge placed on the same tile.
      • Castles on road do not stack.
      Feat Wells C1.png
      Road with well(s)
      Token Castle C1.png
      (+1) point / Feat Wells C1.png well
      Extra (+1) point / Feat Wells C1.png well on road with Feature Inn C1.png inn
      Extra (+1) point / Feat Wells C1.png well on road with German Cathedrals C1 frauenkirche.png german cathedral
      Bards of Carcassonne C1 Lute Token.png
      Road with note token(s)
      Token Castle C2.png
      Basic rules:

      (+1) point × length of road/ Tile tile (note tokens do not stack)
      Advanced variant:

      (+1) point × length of road/ Tile tile / Bards of Carcassonne C1 Lute Token.png note token
      Figure Mage.png
      Road with Mage
      Token Castle C2.png
      (+1) point / actual Tile tile
      • This bonus takes into consideration the actual number of tiles of the road.
      • German cathedrals are counted as one tile.
      Figure Witch.png
      Road with Witch
      Token Castle C1.png
      1/2 points (rounded up)
      • Affects all points obtained from road tiles (previous rows).
      Scoring C2 Land Surveyors Scoring Tiles Road.png
      Land surveyors action for road
      Depending on active scoring tile
      Land Surveyors C2 Scoring Tile 08.png
      Poverty scoring tile
      Token Castle C2.png
      (-3) points
      • The resulting scoring for the feature can be a negative value.
      Land Surveyors 2 C2 Scoring Explanation 04.png
      Wealth scoring tile
      Token Castle C2.png
      (+3) points
      Token LB Tower4 C1.png
      Little building(s) on road tiles
      Token Castle C2.png
      • Basic rules:
        • (+1) point / little building
      • Variant rules:
        • (+1) point / Token LB Shed4 C1.png shed
        • (+2) points / Token LB House4 C1.png house
        • (+3) points / Token LB Tower4 C1.png tower
      Castles C1 Eltz.png
      Road ending at German castle(s)
      Token Castle C2.png
      (+3) points / different German castle
      Feature Bathhouse C1.png
      Road with bathhouse(s)
      Token Castle C2.png
      (+number on bathhouse) points / bathhouse
      Signposts C2 Feature Arrows 01.png
      Road with signpost(s)
      Token Castle C2.png
      (#correct signpost types) points / signpost in correct direction
      • #correct signpost types can be a number between 0 and 3.
      Labyrinth C1 Tile 01.jpg
      Road with labyrinth(s)
      (+2) points / Figure Meeple red.png followermeeple on road network
      • Only if using advanced rules.
      (-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
      • Penalty only affects players with majority
      • Penalty affects the points each player scores for the feature, not the actual value of the feature
      • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
      Depends on season condition for current season Seasons C1 Clock token.png
      Seasons C1 Season condition 16.png Seasons C1 Season condition 15.png
      Numerical values vary.
      (+ # ) or (- # ) points
      • Player is allowed to have negative points as a result.
      Seasons C1 Season condition 11.png Seasons C1 Season condition 21.png
      Numerical values vary.
      (+ # ) or (- # ) × length of road/ Tile tile
      • Player is allowed to have negative points as a result.
      Figure HansStatue.png
      Road on tile with Hans Statue
      ×2 points (maximum of 40 points can be added in the Friendly Variant)
      • Affects all points (previous rows)
      variant=finalscoring|edition=C2
      Feature scoring
      Feature Road C2.png
      Road: Player(s) with the majority sharing with Lord(s)
      1 point × length of road/ Tile tile
      • Each tile counts, regardless of the number of road segments that contribute to the scored road.
        CastleLords C1 TileC.png
        Road: Player(s) with the majority on the feature with Lord
        (+0) point / scored road
        Feature Inn C2.png
        Road with inn(s)
        (×0) points / scored road
        • Uncompleted roads with inn(s) score no points up to this point.
        • An inn does not directly affect a Figure Bridge.png wooden bridge placed on the same tile.
        Feature Wells C2.png
        Road with well(s)
        (+1) point / Feature Wells C2.png well on road without Feature Inn C2.png inn and German Cathedrals C2 Image 02.png german cathedral
        (+0) points / Feature Wells C2.png well on road with Feature Inn C2.png inn and/or German Cathedrals C2 Image 02.png german cathedral
        The Bards C2 Lute Token.png
        Road with note token(s)
        (×0) points / scored road
        • Uncompleted roads with The Bards C2 Lute Token.png note token(s) score no points up to this point.
        Figure Mage.png
        Road with Mage
        (+1) point / actual Tile tile
        • This bonus takes into consideration the actual number of tiles of the road.
        • German cathedrals are counted as one tile.
        • This applies also to uncompleted roads with Feature Inn C2.png inn(s).
        • This applies also to uncompleted roads with German Cathedrals C2 Image 02.png german cathedral(s).
        • This applies also to uncompleted roads with The Bards C2 Lute Token.png note token(s).
        Figure Witch.png
        Road with Witch
        1/2 points (rounded up)
        • Affects all points obtained from road tiles (previous rows).
        Token LB Tower4 C1.png
        Little building(s) on road tiles
        • Basic rules:
          • (+1) point / little building
        • Variant rules:
          • (+1) point / Token LB Shed4 C1.png shed
          • (+2) points / Token LB House4 C1.png house
          • (+3) points / Token LB Tower4 C1.png tower
        Signposts C2 Feature Arrows 01.png
        Road with signpost(s)
        (+1) point / signpost in correct direction
        (-1) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
        • Penalty only affects players with majority
        • Penalty affects the points each player scores for the feature, not the actual value of the feature
        • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
        Depends on season condition for current season Seasons C1 Clock token.png
        Seasons C1 Season condition 16.png Seasons C1 Season condition 15.png
        Numerical values vary.
        (+ # ) or (- # ) points
        • Player is allowed to have negative points as a result.
        Seasons C1 Season condition 11.png Seasons C1 Season condition 21.png
        Numerical values vary.
        (+ # ) or (- # ) × length of road/ Tile tile
        • Player is allowed to have negative points as a result.
        Figure HansStatue.png
        Road on tile with Hans Statue
        ×2 points (maximum of 40 points can be added in the Friendly Variant)
        • Affects all points (previous rows)
        variant=finalscoring|edition=C1
        Feature scoring
        Feature Road C1.png
        Road: Player(s) with the majority sharing with Lord(s)
        1 point × length of road/ Tile tile
        • Each tile counts, regardless of the number of road segments that contribute to the scored road.
          CastleLords C1 TileC.png
          Road: Player(s) with the majority on the feature with Lord
          (+0) point / scored road
          Feature Inn C1.png
          Road with inn(s)
          (×0) points / scored road
          • Uncompleted roads with inn(s) score no points up to this point.
          • An inn does not directly affect a Figure Bridge.png wooden bridge placed on the same tile.
          Feat Wells C1.png
          Road with well(s)
          (+1) point / Feat Wells C1.png well on road without Feature Inn C1.png inn and German Cathedrals C1 frauenkirche.png german cathedral
          (+0) points / Feat Wells C1.png well on road with Feature Inn C1.png inn and/or German Cathedrals C1 frauenkirche.png german cathedral
          Bards of Carcassonne C1 Lute Token.png
          Road with note token(s)
          (×0) points / scored road
          • Uncompleted roads with Bards of Carcassonne C1 Lute Token.png note token(s) score no points up to this point.
          Figure Mage.png
          Road with Mage
          (+1) point / actual Tile tile
          • This bonus takes into consideration the actual number of tiles of the road.
          • German cathedrals are counted as one tile.
          • This applies also to uncompleted roads with Feature Inn C1.png inn(s).
          • This applies also to uncompleted roads with German Cathedrals C1 frauenkirche.png german cathedral(s).
          • This applies also to uncompleted roads with Bards of Carcassonne C1 Lute Token.png note token(s).
          Figure Witch.png
          Road with Witch
          1/2 points (rounded up)
          • Affects all points obtained from road tiles (previous rows).
          Token LB Tower4 C1.png
          Little building(s) on road tiles
          • Basic rules:
            • (+1) point / little building
          • Variant rules:
            • (+1) point / Token LB Shed4 C1.png shed
            • (+2) points / Token LB House4 C1.png house
            • (+3) points / Token LB Tower4 C1.png tower
          Signposts C2 Feature Arrows 01.png
          Road with signpost(s)
          (+1) point / signpost in correct direction
          (-1) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
          • Penalty only affects players with majority
          • Penalty affects the points each player scores for the feature, not the actual value of the feature
          • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
          Depends on season condition for current season Seasons C1 Clock token.png
          Seasons C1 Season condition 16.png Seasons C1 Season condition 15.png
          Numerical values vary.
          (+ # ) or (- # ) points
          • Player is allowed to have negative points as a result.
          Seasons C1 Season condition 11.png Seasons C1 Season condition 21.png
          Numerical values vary.
          (+ # ) or (- # ) × length of road/ Tile tile
          • Player is allowed to have negative points as a result.
          Figure HansStatue.png
          Road on tile with Hans Statue
          ×2 points (maximum of 40 points can be added in the Friendly Variant)
          • Affects all points (previous rows)