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<section begin="description" /> | <section begin="description" /> | ||
This expansion is the first major expansion for | This expansion is the first major expansion for {{BaseGameLnk|edition=C1|logo=hide|text={{TextCarcassonne}}}} and introduces a few new aspects to the game. | ||
<section end="description" /> | <section end="description" /> | ||
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* '''8 grey followers''' to use for a 6th player. <ref> | * '''8 grey followers''' to use for a 6th player. <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
In the | In the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', the sixth set of followers is part of the basic game and is described there. | ||
</ref> | </ref> | ||
: {{Figure|name=NormalMeeple|edition=C1|color=8grey|variant=image}} | : {{Figure|name=NormalMeeple|edition=C1|color=8grey|variant=image}} | ||
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<ref name="original_big_box_difference"> | <ref name="original_big_box_difference"> | ||
{{IconArrow}} | {{IconArrow}} | ||
In the case of the following tile, the | In the case of the following tile, the '''{{VariantsLink|version=BigBox1|logo=noborder}}''' set (and more recent prints of '''Inns and Cathedrals''') contains a more clearly drawn junction, as this comparison illustrates: | ||
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{{IconWorld}} | {{IconWorld}} | ||
The original rules point out, as do the ones in the | The original rules point out, as do the ones in the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile. | ||
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{{IconArrow}} | {{IconArrow}} | ||
In the | In the '''{{VariantsLink|version=BigBox4|logo=noborder}}''' rules by [[Z-Man Games|'''ZMG''']], the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014) | ||
</ref> | </ref> | ||
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<ref> | <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
It is worth pointing out that this description seems to exclude the spring tile from | It is worth pointing out that this description seems to exclude the spring tile from '''{{GamesQuarterlyLink|variant=long|logo=noborder}}''' which contains what looks like an inn, but does not feature a lake. | ||
</ref> | </ref> | ||
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There is a difference between the original game and the | There is a difference between the original game and the '''{{VariantsLink|version=BigBox1|logo=noborder}}''' version, see footnote <ref name="original_big_box_difference"/> | ||
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