Difference between revisions of "Hills & Sheep"

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'''Hills & Sheep''' was released for the new edition by [[Hans im Glück| Hans im Glück]] in {{Year|2018}}. It was originally released for the [[Hills & Sheep (1st edition)|1st Edition]] in {{Year|2014}}.  
'''Hills & Sheep''' was released for the new edition by [[Hans im Glück| Hans im Glück]] in {{Year|2018}}.


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This expansion was originally released for the [[Hills & Sheep (1st edition)|1st Edition]], known as C1 for short, in {{Year|2014}}.  
This expansion was originally released for the {{HillsSheepLink|edition=C1|logo=hide|text=1st Edition}}, known as C1 for short, in {{Year|2014}}.  


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This is the ninth major expansion for the [[Base game|base game]] and introduces some new aspects to the game.  
This is the ninth major expansion for {{BaseGameLink|logo=hide|text={{TextCarcassonne}}}} and introduces some new aspects to the game.  


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{{IconWorld}} The following figures can share a field with your shepherd without any effect on either figure:
{{IconWorld}} The following figures can share a field with your shepherd without any effect on either figure:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''')
* Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')


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{{IconWorld}} The dragon will eat only the shepherd (and that shepherd's flock) on its tile. It will not eat other shepherds from the same field unless it moves onto the corresponding tile. The shepherd is not a meeple, so the fairy cannot be assigned to it.
{{IconWorld|text=The dragon will eat only the shepherd (and that shepherd's flock) on its tile. It will not eat other shepherds from the same field unless it moves onto the corresponding tile. The shepherd is not a meeple, so the fairy cannot be assigned to it.
}}
}}
}}


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{{IconWorld}} You cannot capture a shepherd with a tower.
{{IconWorld|text=You cannot capture a shepherd with a tower.
}}
}}
}}


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{{IconWorld}} You cannot place your shepherd into the city of Carcassonne.
{{IconWorld|text=You cannot place your shepherd into the city of Carcassonne.
}}
}}
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{{IconWorld}} The following figures can use the hill's tiebreaking effect:  
{{IconWorld}} The following figures can use the hill's tiebreaking effect:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* Abbot ('''Base game - [[The Abbot|Abbot, The]]''') - useful for the Darmstadt church bonus
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') - useful for the Darmstadt church bonus
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Mayor, if there is a coat of arms in the city ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Mayor, if there is a coat of arms in the city ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Meeple on a bridge that is on a hill tile ('''Exp 8. - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
* Meeple on a bridge that is on a hill tile ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')
<u>Note:</u> A tie in majority is not defined by the number of meeples on a feature, but by the total strength of the meeples on it. The strength of the meeple placed on the hill is irrelevant in a tiebreak (it could be a mayor with strength 0).  
<u>Note:</u> A tie in majority is not defined by the number of meeples on a feature, but by the total strength of the meeples on it. The strength of the meeple placed on the hill is irrelevant in a tiebreak (it could be a mayor with strength 0).  


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{{IconWorld}} You cannot place an abbey tile under a hill tile. A hill can be part of the tile junction that the barn is placed on, but there is no additional effect.
{{IconWorld|text=You cannot place an abbey tile under a hill tile. A hill can be part of the tile junction that the barn is placed on, but there is no additional effect.
}}
}}
}}


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{{IconWorld}} You may deploy a meeple from from the city of Carcassonne on a hill tile with a feature about to be evaluated. <ref>
{{IconWorld|text=You may deploy a meeple from from the city of Carcassonne on a hill tile with a feature about to be evaluated. <ref>
{{IconArrow}}
{{IconArrow}}
We updated this sentence according to the the German rules. The rules by [[Z-Man Games|ZMG]] contain a mistranslated version of this sentence: "You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed."
We updated this sentence according to the the German rules. The rules by [[Z-Man Games|ZMG]] contain a mistranslated version of this sentence: "You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed."
</ref> If you do, you gain the benefit of the hill.
</ref> If you do, you gain the benefit of the hill.
}}
}}
}}


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{{IconWorld}} You can place a bridge on a hill tile. You can place a castle (even partially) on a hill tile. If you take a hill tile during a bazaar auction, do not take the facedown tile (to put under the hill) until it is your turn to place the hill tile.
{{IconWorld|text=You can place a bridge on a hill tile. You can place a castle (even partially) on a hill tile. If you take a hill tile during a bazaar auction, do not take the facedown tile (to put under the hill) until it is your turn to place the hill tile.
}}
}}
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{{IconWorld}} The following figures can use the effect of the vineyard when scoring a monastery:
{{IconWorld}} The following figures can use the effect of the vineyard when scoring a monastery:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* Abbot ('''Base game - [[The Abbot|The Abbot]]''')
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')


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{{IconWorld}} Your abbot can score additional points for vineyards only if the monastery is scored when completed. If you return the abbot before then, you do not score the additional points. <ref>
{{IconWorld|text=Your abbot can score additional points for vineyards only if the monastery is scored when completed. If you return the abbot before then, you do not score the additional points. <ref>
{{IconWorld}}
{{IconWorld}}
If an abbot is removed from an uncompleted monastery in phase {{ColorBlue|2. Placing a meeple}}, it will not get points for any adjacent vineyards. Since you are scoring the meeple and not the feature, vineyards do not apply in this case.   
If an abbot is removed from an uncompleted monastery in phase {{ColorBlue|2. Placing a meeple}}, it will not get points for any adjacent vineyards. Since you are scoring the meeple and not the feature, vineyards do not apply in this case.   
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We updated the wording to make it closer on the German rules and avoid the ambiguity that affected the removal of the abbot when the monastery was completed. The original English wording is: "Your abbot can score additional points for vineyards only if the monastery is completed. If you return the abbot before the monastery is completed, you do not score the additional points."
We updated the wording to make it closer on the German rules and avoid the ambiguity that affected the removal of the abbot when the monastery was completed. The original English wording is: "Your abbot can score additional points for vineyards only if the monastery is completed. If you return the abbot before the monastery is completed, you do not score the additional points."
</ref> If the abbot is placed on a garden, you do not score additional points for vineyards.
</ref> If the abbot is placed on a garden, you do not score additional points for vineyards.
}}
}}
}}


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{{IconWorld}} Abbeys can score additional points for vineyards.  
{{IconWorld|text=Abbeys can score additional points for vineyards.  
}}
}}
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{{IconWorld}} Shrines can score additional points for vineyards. If there is a challenge, you score the additional points only if you win the challenge.
{{IconWorld|text=Shrines can score additional points for vineyards. If there is a challenge, you score the additional points only if you win the challenge.
}}
}}
}}


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{{IconWorld}} You can place a bridge on a vineyard tile.
{{IconWorld|text=You can place a bridge on a vineyard tile.
}}
}}
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{{IconWorld}} When using German monasteries or Japanese buildings, the vineyard bonus is applied if the meeple is placed as a monk and the feature is scored as a finished monastery. However, the vineyard bonus is '''not''' applied if a meeple is placed as an abbot, as the abbot scores only at the end of the game, when the vineyard has no effect.
{{IconWorld|text=When using German monasteries or Japanese buildings, the vineyard bonus is applied if the meeple is placed as a monk and the feature is scored as a finished monastery. However, the vineyard bonus is '''not''' applied if a meeple is placed as an abbot, as the abbot scores only at the end of the game, when the vineyard has no effect.
}}
}}
}}