Difference between revisions of "Carcassonne Order of Play"

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* Fan Expansions
* Fan Expansions
** All edition
** All edition
*** {{BlackDragonLink|logo=noborder}} '''WiP''' - add black dragon move
*** <s>{{BlackDragonLink|logo=noborder}}</s> '''Done'''
*** <s>{{BlackTowerLink|logo=noborder}}</s> '''Done'''
*** <s>{{BlackTowerLink|logo=noborder}}</s> '''Done'''
*** <s>{{CityBridgesLink|logo=noborder}}</s> '''Done'''
*** <s>{{CityBridgesLink|logo=noborder}}</s> '''Done'''
*** {{HansStatueLink|logo=noborder}} '''WiP''' - add everywhere where occurs
*** <s>{{HansStatueLink|logo=noborder}}</s> '''Done'''
*** {{ObeliskLink|logo=noborder}} - add placement and scoring
*** <s>{{ObeliskLink|logo=noborder}}</s> - '''Done'''
** Others
** Others
*** All :)
*** All :)
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<ul>
<ul>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span data-dynamic-selector="['OR','showBarn','showObelisk']"> (except <span class="showBarn">barns</span> <span data-dynamic-selector="['AND','showBarn','showObelisk']"> and </span><span class="showObelisk">obelisks</span>)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
</ul>
</ul>
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>  
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>  
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<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span class="showBarn"> (except a barn)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span data-dynamic-selector="['OR','showBarn','showObelisk']"> (except <span class="showBarn">barn</span> <span data-dynamic-selector="['AND','showBarn','showObelisk']"> and </span><span class="showObelisk">obelisk</span>)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
</ul>
</ul>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul data-dynanic-selector="['OR','showAcrobats,'showHansStatue']">
<ul class="showAcrobats">
<li class="showAcrobats">If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.</li>
<li class="showAcrobats">If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.</li>
</ul>
</ul>
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<!--T:16-->
<!--T:16-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
</ol>
</ol>
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<!--T:27-->
<!--T:27-->
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>


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<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Final scoring bonus'''</li>
<li>'''Final scoring bonus'''</li>
</ul>
</ul>
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<!--T:150-->
<li class="show20thAnniversaryExpansion markC1 markWE">
<li class="show20thAnniversaryExpansion markC1 markWE">
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showWondersOfHumanity">
<ul class="showWondersOfHumanity">
   <li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li>
   <li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li>
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<!--T:168-->
<!--T:168-->
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.   
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.   
<!--T:169-->
<li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<!--T:152-->
<!--T:152-->
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<!--T:173-->
<!--T:173-->
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
</ol>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>
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<!--T:40-->
<!--T:40-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showWondersOfHumanity markC1 markWE">, or up to two <span class="showC1">followers</span><span class="showC2">meeples</span> if you placed a wonder tile</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used once, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showWondersOfHumanityOrFourSeasons markC1 markWE">, or up to two <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showWondersOfHumanity"> if you placed a '''wonder tile'''<span class="showFourSeasons">, or</span></span><span class="showSpring"> if you placed a tile adjacent to a '''statue tile''' (of The Four Seasons series)</span></span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used once, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span></li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span></li>
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</ul>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
</ul>
</ul>
</li>
</li>
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<!--T:43-->
<!--T:43-->
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>
<li class="showObelisk markWE">Deploy the '''obelisk'''.</li>


<!--T:44-->
<!--T:44-->
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<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> or Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span>
</ul>
</ul>
</li>
</li>
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<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
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<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>:
<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions:
<ul>
<ul>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul>
</ul>
</li>
</li>
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<li class="showWondersOfHumanity markC1 markWE">If you placed the '''Notre-Dame''' wonder tile in an earlier turn and you just placed a <span class="showC1">follower</span><span class="showC2">meeple</span> on a tile adjacent to at least one monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), you score 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWondersOfHumanity markC1 markWE">If you placed the '''Notre-Dame''' wonder tile in an earlier turn and you just placed a <span class="showC1">follower</span><span class="showC2">meeple</span> on a tile adjacent to at least one monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), you score 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<!--T:169-->
<li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


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<ol class="wica-list">
<ol class="wica-list">
<li>Identify all completed features:
<li>Identify all completed features<span class="showObelisk"> and special figures</span>:
<ul>
<ul>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span><span class="showWondersOfHumanity markC1 markWE"> or by '''wonder tile''' placement</span><span class="showCityBridges markWE">or by '''City bridge''' placement</span>
<li class="showAll">Features<span class="showObelisk"> and special figures</span> completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span><span class="showWondersOfHumanity markC1 markWE"> or by '''wonder tile''' placement</span>
<ul>
<ul>
<li>Roads</li>
<li>Roads</li>
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<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</li>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</li>
<li class="showFortuneTeller markWE">Fortune teller tent</li>
<li class="showFortuneTeller markWE">Fortune teller tent</li>
<li class="showObelisk markWE">Obelisk</li>
</ul>
</ul>
</li>
</li>
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<!--T:160-->
<!--T:160-->
</ul>
</ul>
<li class="showBlackDragon">If a '''black dragon''' is in game, move the black dragon by 1 tile (square space with tile) for each completed feature.</li>


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<!--T:67-->
</li>
</li>
<li class="showAll">Each player receiving points chooses the order in which their features resolve.
<li class="showAll">Each player receiving points chooses the order in which their features<span class="showObelisk"> and special figures</span> resolve.
<ul>
<ul>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
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</ul>
</ul>
</li>
</li>
<li>Perform '''Step 3B''' for each completed feature in the order chosen.</li>
<li>Perform '''Step 3B''' for each completed feature<span class="showObelisk"> and special figures</span> in the order chosen.</li>
</ol>
</ol>


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<!--T:68-->
<div class="wica-box-body wica-repeat-step wica-visible">
<div class="wica-box-body wica-repeat-step wica-visible">
'''Step 3B: Resolve Completed Features'''
'''Step 3B: Resolve Completed Features<span class="showObelisk"> and special figures</span>'''


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<!--T:72-->
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<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:106-->
<!--T:106-->
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:74-->
<!--T:74-->
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul>
<ul>
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><!--<span class="showWells markWE"> + wells</span>--><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><!--<span class="showWells markWE"> + wells</span>--><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
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<!--T:163-->
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>
<li class="showObelisk markC1 markWE">Obelisks (special figure<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</li>
</li>


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<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:121-->
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<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showNonBasicFeatureForRingmaster">
<ul class="showNonBasicFeatureForRingmaster">
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
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<li class="showDrawbridges markC1 markWE">If you completed a road connected to a city '''drawbridge''' that is down, a player with the single majority on the feature may move any of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the road to any of those cities.
<li class="showDrawbridges markC1 markWE">If you completed a road connected to a city '''drawbridge''' that is down, a player with the single majority on the feature may move any of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the road to any of those cities.
<ul class="showPeasantRevolts markC1 markWE">
<ul class="showPeasantRevolts markC1 markWE">
<li>If moved, the active player may protect any <span class="showC1">followers</span><span class="showC2">meeples</span> against '''peasant revolts''' by paying points.</li>
<li>If moved, the active player may protect any <span class="showC1">followers</span><span class="showC2">meeples</span> against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></li>
<li>The <span class="showC1">followers</span><span class="showC2">meeples</span> keep their protection against '''peasant revolts''' when moved.</li>
<li>The <span class="showC1">followers</span><span class="showC2">meeples</span> keep their protection against '''peasant revolts''' when moved.</li>
</ul>
</ul>
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<li class="showWagon markWE">You may move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showWagon markWE">You may move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul class="showPeasantRevolts markC1 markWE">
<ul class="showPeasantRevolts markC1 markWE">
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points.</li>
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></li>
<li>Wagons keep their protection against '''peasant revolts''' when moved.</li>
<li>Wagons keep their protection against '''peasant revolts''' when moved.</li>
</ul>
</ul>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showGoldmines markWE">If there is at least one '''gold piece''' on a tile with the completed features, gold pieces are distributed to the controlling player(s)</li>
<li class="showGoldmines markWE">If there is at least one '''gold piece''' on a tile with the completed features, gold pieces are distributed to the controlling player(s)</li>
<li class="showSpring markC1 markWE">If you placed a '''spring tile''', score bonus points for each adjacent garden and spring tile. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


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<!--T:111-->
<!--T:111-->
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   


<!--T:165-->
<!--T:165-->
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   


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<!--T:81-->
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<li class="showMessages_ForC1 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showMessages_ForC1 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ol>
</ol>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyorsAndNotSpring_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotGoldminesAndNotLandSurveyors_ForC2" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotGoldminesAndNotLandSurveyorsAndNotSpring_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


<!--T:82-->
<!--T:82-->
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<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul>
<ul>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></li>
</ul></li>
</ul></li>


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<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li>
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></span></li>


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<li>A Cathar tile (Cathars) or Besiegers tile (Besiegers)</li>
<li>A Cathar tile (Cathars) or Besiegers tile (Besiegers)</li>
</ul>
</ul>
</li>
<li class="showSnakesAndLadders markC1 markWE">You check all the scoring figures on the scoreboard and move those affected by '''snakes''' or '''ladders''':
<ul>
<li>If a scoring <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages"> or messenger</span></span> is at the bottom of a ladder, it climbs up to end of the ladder.</li>
<li>If a scoring <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages"> or messenger</span></span> is at the head of a snake, it is eaten and moves to the end of the snake's tail.</li>
</ul>
<span class="showRobbers">Any robbers on a space with scoring figures affected by snakes or ladders will move along the scoring figures.</span>
</li>
</li>


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</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBets_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBetsAndNotSnakesAndLadders_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBetsAndNotMessages_ForC2" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBetsAndNotMessagesAndNotSnakesAndLadders_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


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Latest revision as of 20:38, 26 May 2024

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This is only source page for Order of Play, Order of Play (1st edition) and Winter_Order_of_Play

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Order of play

by Meepledrone, based on the foundation provided by SkullOne and obervet.



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Footnotes

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  1. Interpretation from the Community This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.