Difference between revisions of "Zamek Base Game/nl"
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<tr> | <tr> | ||
<td colspan="2" style="width:368px;">''' | <td colspan="2" style="width:368px;">'''Tegel kenmerken:'''</td> | ||
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<td> | <td> | ||
'''A.''' | '''A.''' Huis<br /> | ||
'''B.''' | '''B.''' Kapel<br /> | ||
'''C.''' | '''C.''' Varkensstal<br /> | ||
'''D.''' | '''D.''' Pad/weg | ||
</td> | </td> | ||
<td> | <td> | ||
'''E.''' | '''E.''' Voorraden<br /> | ||
'''F.''' | '''F.''' Weiden<br /> | ||
'''G.''' | '''G.''' Fontein</td> | ||
</tr> | </tr> | ||
</table>]] | </table>]] |
Revision as of 13:20, 22 March 2022
Main Page > De Burcht > Zamek Base Game/nl
Zamek werd gepubliceerd in Template:Year nl in het Pools door Nasza Ksiegarnia. Het is een complete herbewerking van De Burcht met nieuw artwork en enkele aanpassingen.
Speelmateriaal
- 10 burcht muur stukken
- 60 Burchttegels
- 18 wall tiles (two of each tile pictured)
- 14 followers in 2 colours, and 2 family houses in 2 colours
Aim of the game
Two families compete for control of the castle within which the game takes place. By adding tiles, you create a network of roads, meadows, houses and pigsties, over which you try to take control. Heralds, monks, squires and farmers will help you take control of the castle's buildings and earn points. You will also receive points for two items that must be present in every good castle: shrines and shackles. At the end of the game, the person with the most points takes over the castle and puts his rival in the stocks.
Design Changes
- The square (feature that separated a road into 3 distinct roads) is a fountain ("fontanna")
- The fountain (feature makes roads score 2x per tile, and looks like a well) is a stocks ("dyby").
- The Tower has been redrawn as a pigsty ("chlew")
- The Court is renamed as a meadow ("łąka")
- The Market, located in a Court, has been replaced by a Shrine or Chapel ("kapliczka")
- The 2 keep pieces have been replaced by family houses using a "gate" meeple ("dom")
Description of wall tiles
Total Wall Tiles: 18
Footnotes
For Icons explanation and licensing please visit Icons page.