Difference between revisions of "Carcassonne Scoring During Turn Sequence/en"
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<noinclude> | |||
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]]''' | |||
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}} | |||
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous --> | |||
</noinclude> | |||
<onlyinclude> | <onlyinclude> | ||
== Expansion selector == | == Expansion selector == | ||
<div class="showAll" id="_Expansion_Selector_"></div> | <div class="showAll" id="_Expansion_Selector_"></div> | ||
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> | <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div> | ||
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | ||
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<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | ||
</ul> | </ul> | ||
|} | |||
{{ScoringRow | |||
|selectorid=showHansStatue | |||
|scoringtype=Tile | |||
|image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Fairy on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' | |||
|rules= | |||
'''×2''' points | |||
}} | |||
|}<!-- Fairy --> | |||
<!-- Dispatch/Messages --> | <!-- Dispatch/Messages --> | ||
Line 447: | Line 463: | ||
<ul> | <ul> | ||
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | <li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | ||
</ul> | |||
|} | |||
<!-- The Wonders of Humanity - Stonehenge --> | |||
|- class="showWondersOfHumanity" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner | |||
<ul> | |||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 632: | Line 661: | ||
<li>3 token = '''10''' points</li> | <li>3 token = '''10''' points</li> | ||
<li>4 token = '''15''' points</li> | <li>4 token = '''15''' points</li> | ||
</ul> | |||
|} | |||
<!-- The Wonders of Humanity - Notre-Dame --> | |||
|- class="showWondersOfHumanity" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings | |||
<ul> | |||
<li>Monastic buildings are: | |||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<li class="showShrines">Shrine</li> | |||
<li class="showAbbey">Abbey</li> | |||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | |||
</li> | |||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
</ul> | </ul> | ||
|} | |} | ||
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|- | |- | ||
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features''' | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | ||
|- | |- | ||
Line 668: | Line 721: | ||
|- | |- | ||
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features''' | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | ||
<!-- Road --> | <!-- Road --> | ||
Line 694: | Line 747: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
Line 788: | Line 843: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | <li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | ||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority). | <li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority). | ||
</ul> | </ul> | ||
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|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
|- class="showLandSurveyors" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="solid" /> | ||
|- class="showLandSurveyors" valign="top" | |- class="showWondersOfHumanity" valign="top" | ||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles || class="scoringCore" | Depending on active scoring tile | | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile | ||
|- class="showLandSurveyors" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | |||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles || class="scoringCore" | Depending on active scoring tile | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
Line 888: | Line 972: | ||
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | ||
</ul> | </ul> | ||
{{ScoringRow | |||
|selectorid=showWells | |||
|scoringtype=Tile | |||
|image={{Feature|name=Well|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Road with '''{{Feature|name=Well|text=well(s)}}''' | |||
|rules= | |||
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span> | |||
}} | |||
|- class="showMage" | |- class="showMage" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 998: | Line 1,093: | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li> | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li> | ||
<li>This bonus takes into consideration the actual number of tiles of the road</li> | <li>This bonus takes into consideration the actual number of tiles of the road</li> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | <li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | ||
</ul> | </ul> | ||
Line 1,063: | Line 1,160: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
Line 1,068: | Line 1,166: | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,141: | Line 1,240: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- | |- | ||
Line 1,227: | Line 1,328: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
Line 1,244: | Line 1,347: | ||
|} | |} | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showWondersOfHumanity" valign="top" | ||
| class=" | | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || class="scoringCore" | <ul> | | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | ||
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: | | width="50%" class="scoringCore" | <ul> | ||
<ul> | <li class="showC1">The large city counts as 1 city tile</li> | ||
<li class="showCathars">Cathars / Siege / Besiegers → yes</li> | <li class="showC2">The large city counts as 2 city tiles</li> | ||
<li class="showCathedrals">Cathedrals → yes</li> | </ul> | ||
<li class="showMage">Mage → no</li> | |||
</ul> | |- | ||
</span></li> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 4 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 3 city tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | |||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles || class="scoringCore" | Depending on active scoring tile | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || class="scoringCore" | <ul> | |||
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: | |||
<ul> | |||
<li class="showCathars">Cathars / Siege / Besiegers → yes</li> | |||
<li class="showCathedrals">Cathedrals → yes</li> | |||
<li class="showMage">Mage → no</li> | |||
</ul> | |||
</span></li> | |||
</ul> | </ul> | ||
Line 1,821: | Line 1,958: | ||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<ul> | <ul> | ||
<li>Penalty only affects '''players with majority'''</li> | <li>Penalty only affects '''players with majority''' | ||
<ul> | |||
<li>Penalty only affects '''players with majority''' | |||
<ul class="showMayor"> | |||
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> | |||
</ul> | |||
</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | ||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
Line 2,151: | Line 2,294: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- class="showBridges" | |- class="showBridges" | ||
Line 2,188: | Line 2,333: | ||
|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
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<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | ||
</ul> | </ul> | ||
{{ScoringRow | |||
|selectorid=showWells | |||
|scoringtype=Tile | |||
|image={{Feature|name=Well|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Road with '''{{Feature|name=Well|text=well(s)}}''' | |||
|rules= | |||
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span> | |||
}} | |||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
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<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
</ul> | </ul> | ||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | |||
<!-- Teacher (Cemetery) --> | |||
|- class="showTeacher" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | |||
|} | |||
<!-- Ringmaster (Cemetery) --> | |||
|- class="showRingmasterScoring_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | |||
<ul> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |||
<!-- Fairy (Cemetery) --> | |||
|- class="showFairy" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | |||
|} | |||
|} | |} | ||
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<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
</ul> | </ul> | ||
|} | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | |||
<!-- Teacher (Haunted Castle) --> | |||
|- class="showTeacher" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | |||
|} | |||
<!-- Ringmaster (Haunted Castle) --> | |||
|- class="showRingmasterScoring_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | |||
<ul> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |||
<!-- Fairy (Haunted Castle) --> | |||
|- class="showFairy" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | |||
|} | |||
|} | |||
<!-- Fortune Teller --> | <!-- Fortune Teller --> | ||
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|} | |} | ||
<!-- Obelisk --> | |||
|- class="showObelisk" | |||
| align="center" valign="top" | <div style="padding: 2px;">{{Figure|name=Obelisk|variant=image}}</div> | |||
| valign="middle" | | |||
{| width="100%" style="min-height:60px" | |||
|- valign="top" | |||
{{ScoringRow | |||
|line=false | |||
|selectorid=showObelisk | |||
|triggerrobbers=true | |||
|scoringtype=Meeple | |||
|image= | |||
|description= | |||
'''{{Figure|name=Obelisk}}''' | |||
|rules= | |||
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it) | |||
}} | |||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | |||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on the 4 square spaces with the Obelisk and the twelve spaces around it || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
{{ScoringRow | |||
|selectorid=showHansStatue | |||
|scoringtype=Tile | |||
|image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Obelisk placed on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' | |||
|rules= | |||
'''×2''' points | |||
}} | |||
|}<!-- Obelisk --> | |||
|- | |- | ||
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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
Line 2,557: | Line 2,839: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
Line 2,562: | Line 2,845: | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
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</onlyinclude> | </onlyinclude> | ||
<noinclude> | |||
</div> <!-- end of class="anonymous-hide user-show" --> | |||
</noinclude> |
Latest revision as of 04:14, 29 December 2023
This is only source page for Scoring During Turn Sequence
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Scoring during the game
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