Difference between revisions of "Winter Edition Base Game/en"

Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
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HiG has asked the fans of the game for new rules to use with the animal tiles. For now, however, the animals are simply aesthetic.
HiG has asked the fans of the game for new rules to use with the animal tiles. For now, however, the animals are simply aesthetic.
</ref>
</ref>
[[File:Win deer.png|110px|frame]]


=== Preparation ===
=== Preparation ===
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Win deer.png|x65px]]</div>


The starting tile is placed in the middle of the table. The remaining tiles are mixed and placed face-down on the table in several stacks, so that each player can access them easily. <ref>
The starting tile is placed in the middle of the table. The remaining tiles are mixed and placed face-down on the table in several stacks, so that each player can access them easily. <ref>
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There are several text boxes in the rules suggesting that players play the first game without farmers.
There are several text boxes in the rules suggesting that players play the first game without farmers.
</ref>
</ref>
{{BeginBlockList|width=800px}}
{{BeginBlockList|nesting=1|width=800px}}
{{StartBlock|width=150px}}
{{StartBlock|width=150px}}
[[File:Win placement1.png|frame|a thief on a road segment]]
[[File:Win placement1.png|frame|a thief on a road segment]]
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* There must be no other follower (not even one belonging to the same player) on the road, city, or field segments connected to the tile just placed. It does not matter how far away the follower is. The following two examples may help to explain:
* There must be no other follower (not even one belonging to the same player) on the road, city, or field segments connected to the tile just placed. It does not matter how far away the follower is. The following two examples may help to explain:
{{BeginBlockList|width=800px}}
{{BeginBlockList|nesting=1|width=800px}}
{{StartBlock|width=265px}}
{{StartBlock|width=265px}}
[[File:Win placement5.png|frame|{{ColorBlue|BLUE}} may not place a thief, as the road is already occupied. He may play a monk or place a follower on the field.]]
[[File:Win placement5.png|frame|{{ColorBlue|BLUE}} may not place a thief, as the road is already occupied. He may play a monk or place a follower on the field.]]
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===== A completed road =====
===== A completed road =====
[[File:Win road.png|frame]]
 
[[File:Win road.png|150px|right]]


A road is completed when the road segments on both sides end in a crossing, a city segment, or a cloister, or when the road forms a closed circle. <ref>
A road is completed when the road segments on both sides end in a crossing, a city segment, or a cloister, or when the road forms a closed circle. <ref>
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'''Question''': Can a road end in nothing? '''Answer''': No, like all the usual land tiles, a road segment must continue to another road segment on all edges.
'''Question''': Can a road end in nothing? '''Answer''': No, like all the usual land tiles, a road segment must continue to another road segment on all edges.
</ref> There is no limit to the number of road segments which can lie between these endings.
</ref> There is no limit to the number of road segments which can lie between these endings.
{{BeginBlockList|width=800px}}
{{BeginBlockList|width=800px}}
{{StartBlock|width=175px}}
{{StartBlock|width=175px}}
Line 204: Line 205:


===== A completed city =====
===== A completed city =====
[[File:Win city.png|frame]]
 
[[File:Win city.png|150px|right]]
 
A city is completed when its segments are fully encompassed by a city wall and there are no gaps within the city. There is no limit to how many segments a city may contain.
A city is completed when its segments are fully encompassed by a city wall and there are no gaps within the city. There is no limit to how many segments a city may contain.


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Note that a pennant only affects the city segment it is in, not the whole tile (if there is more than one segment on a single tile.
Note that a pennant only affects the city segment it is in, not the whole tile (if there is more than one segment on a single tile.
</ref> '''scores an extra 2 points'''.
</ref> '''scores an extra 2 points'''.
{{BeginBlockList|width=800px}}
 
{{BeginTileList|width=800px}}
{{StartBlock|width=90px}}
{{StartBlock|width=90px}}
[[File:Win city exc1.png|frame|{{ColorRed|RED}} scores 8 points (three city segments and one pennant)]]
[[File:Win city exc1.png|frame|{{ColorRed|RED}} scores 8 points (three city segments and one pennant)]]
Line 223: Line 227:
|}]]
|}]]
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}


What happens if there are several followers on a completed road or in a completed city?
What happens if there are several followers on a completed road or in a completed city?
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When two followers of one color are occupying a road, city, or farm, you DO NOT score double in these cases. The number of followers has no effect on the points that a player earns from a road, city, cloister, or farm. Two knights do not double the points. The number of followers is only important in establishing who has the majority.
When two followers of one color are occupying a road, city, or farm, you DO NOT score double in these cases. The number of followers has no effect on the points that a player earns from a road, city, cloister, or farm. Two knights do not double the points. The number of followers is only important in establishing who has the majority.
</ref> '''In the case of a draw, all players involved score the full number of points.'''
</ref> '''In the case of a draw, all players involved score the full number of points.'''
[[File:Win city exc3.png|frame|
 
[[File:Win city exc3.png|frame|none|
{|
{|
|The new tile joins the previously unconnected city segments, forming a single completed city.
|The new tile joins the previously unconnected city segments, forming a single completed city.
Line 240: Line 245:
|}]]
|}]]


===== A completed cloister (monastery) =====
===== A completed cloister (monastery) =====  
[[File:Win cloister.png|frame]]
 
[[File:Feature_Monastery_WE1.png|x100px|right]]
 
A cloister is completed when it is surrounded by eight land tiles. The player who has a monk in the cloister immediately scores '''9 points—1 point for each land tile, including the cloister itself'''.
A cloister is completed when it is surrounded by eight land tiles. The player who has a monk in the cloister immediately scores '''9 points—1 point for each land tile, including the cloister itself'''.


[[File:Win cloister exc1.png|frame|{{ColorRed|RED}} scores 9 points(for 8 suurounding tiles and the cloister itself.)]]
[[File:Win cloister exc1.png|frame|none|{{ColorRed|RED}} scores 9 points(for 8 suurounding tiles and the cloister itself.)]]
 


===== Returning followers to their owners =====
===== Returning followers to their owners =====
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'''It is possible to deploy a follower, score immediately, and have the follower returned, all in the same turn'''. In this case, you must use the following order:  
'''It is possible to deploy a follower, score immediately, and have the follower returned, all in the same turn'''. In this case, you must use the following order:  


[[File:Win returning exc1.png|frame|{{ColorRed|RED}} scores 4 points]]
[[File:Win returning exc1.png|frame|none|{{ColorRed|RED}} scores 4 points]]


# Complete a road, city, or cloister with the new tile.  
# Complete a road, city, or cloister with the new tile.  
Line 260: Line 266:
# Return the thief, knight, or monk to your supply.  
# Return the thief, knight, or monk to your supply.  


[[File:Win returning exc2.png|frame|{{ColorRed|RED}} scores 3 points]]
[[File:Win returning exc2.png|frame|none|{{ColorRed|RED}} scores 3 points]]
 


===== Farms =====
===== Farms =====
Line 271: Line 276:


Farms are separated from each other by roads, cities, and the edge of the playing field – this is important during the final scoring.
Farms are separated from each other by roads, cities, and the edge of the playing field – this is important during the final scoring.
{{BeginBlockList|width=800px}}
{{BeginTileList|width=800px}}
{{Block|
{{StartBlock|width=270px}}
[[File:Win farms exc1.png|frame|All three farmers are on their own farms. The road segment and the city separate the farms from each other.]]
[[File:Win farms exc1.png|frame|All three farmers are on their own farms. The road segment and the city separate the farms from each other.]]
|5px|5px}}
{{EndBlock}}
{{Block|
{{StartBlock|width=270px}}
[[File:Win farms exc2.png|frame|After the placement of the new tile, the farms of the three farmers are joined to form one.]]
[[File:Win farms exc2.png|frame|After the placement of the new tile, the farms of the three farmers are joined to form one.]]
|5px|5px}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}


'''Be careful''': The player who placed the new tile may not deploy a farmer, since the (now connected) farm is already occupied by farmers.
'''Be careful''': The player who placed the new tile may not deploy a farmer, since the (now connected) farm is already occupied by farmers.
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</ref>
</ref>


[[File:Win score exc1.png|frame|{{ColorBlue|BLUE}} scores 3 points. He moved his figure that started on 48. To indicate that the score is greater than 50, he lays the figure down.]]
[[File:Win score exc1.png|frame|none|{{ColorBlue|BLUE}} scores 3 points. He moved his figure that started on 48. To indicate that the score is greater than 50, he lays the figure down.]]


=== The End of the Game ===
=== The End of the Game ===
Line 325: Line 330:
This describes what is known as the “third edition” method of scoring farms, the method curently accepted by all publishers for all versions of Carcassonne.
This describes what is known as the “third edition” method of scoring farms, the method curently accepted by all publishers for all versions of Carcassonne.
</ref>
</ref>
{{BeginBlockList|width=800px}}
 
{{Block|
{{BeginTileList|width=800px}}
{{StartBlock|width=260px}}
[[File:Win scoring farm1.png|frame|{{ColorBlue|BLUE}} scores 9 points (6 points for the upper farmer and 3 points for the lower one).]]
[[File:Win scoring farm1.png|frame|{{ColorBlue|BLUE}} scores 9 points (6 points for the upper farmer and 3 points for the lower one).]]
|5px|5px}}
{{EndBlock}}
{{Block|
{{StartBlock|width=260px}}
[[File:Win scoring farm2.png|frame|{{ColorBlue|BLUE}} scores 6 points. {{ColorRed|RED}} scores 3 points. The incomplete city generates no points.]]
[[File:Win scoring farm2.png|frame|{{ColorBlue|BLUE}} scores 6 points. {{ColorRed|RED}} scores 3 points. The incomplete city generates no points.]]
|5px|5px}}
{{EndBlock}}
{{Block|
{{StartBlock|width=220px}}
[[File:Win scoring farm3.png|frame|
[[File:Win scoring farm3.png|frame|
{|
{|
Line 340: Line 346:
|}
|}
]]
]]
|5px|5px}}
{{EndBlock}}
{{Block|
{{StartBlock|width=220px}}
[[File:Win scoring farm4.png|frame|
[[File:Win scoring farm4.png|frame|
On the large farm {{ColorRed|RED}} and {{ColorYellow|YELLOW}} both have two farmers, and so both score 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]
On the large farm {{ColorRed|RED}} and {{ColorYellow|YELLOW}} both have two farmers, and so both score 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]
|5px|5px}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}


Every farm scores the bordering cities <ref>
Every farm scores the bordering cities <ref>
Line 374: Line 380:
==== How can multiple followers stand on one feature? ====
==== How can multiple followers stand on one feature? ====


{{BeginBlockList|width=800px}}
{{BeginTileList|width=800px}}
{{Block|
{{StartBlock|width=150px}}
[[File:Win mul exc1.png|frame|Turn 1: {{ColorBlue|BLUE}} places a follower on the field.]]
[[File:Win mul exc1.png|frame|Turn 1: {{ColorBlue|BLUE}} places a follower on the field.]]
|5px|5px}}
{{EndBlock}}
{{Block|
{{StartBlock|width=280px}}
[[File:Win mul exc2.png|frame|
[[File:Win mul exc2.png|frame|
<table>
<table>
Line 387: Line 393:
</table>
</table>
]]
]]
|5px|5px}}
{{EndBlock}}
{{Block|
{{StartBlock|width=280px}}
[[File:Win mul exc3.png|frame|
[[File:Win mul exc3.png|frame|
<table>
<table>
Line 397: Line 403:
</table>
</table>
]]
]]
|5px|5px}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}


=== House Rules ===
=== House Rules ===
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72 tiles as in the original Carcassonne:
72 tiles as in the original Carcassonne:
{{BeginTileList|width=700px}}
{{BeginTileList|width=700px}}
{{Tile|Winter_Edition_C3_Tile_A.png|count=2|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}}) - {{Feature|edition=WE3|name=Monastery}}}}
{{Tile|image=Winter_Edition_C3_Tile_A.png|count=2|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}}) - {{Feature|edition=WE3|name=Monastery}}}}
{{Tile|Winter_Edition_C3_Tile_B.png|count=4|config=({{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=DonkeyStable|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=2}}) - {{Feature|edition=WE3|name=Monastery}}}}
{{Tile|image=Winter_Edition_C3_Tile_B.png|count=4|config=({{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=DonkeyStable|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=2}}) - {{Feature|edition=WE3|name=Monastery}}}}
{{Tile|Winter_Edition_C3_Tile_C.png|count=1|config=({{Feature|edition=WE3|name=WaterTower|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_C.png|count=1|config=({{Feature|edition=WE3|name=WaterTower|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_D.png|count=4|config=({{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|image=Winter_Edition_C3_Tile_D.png|count=4|config=({{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|Winter_Edition_C3_Tile_E.png|count=5|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=3}})}}
{{Tile|image=Winter_Edition_C3_Tile_E.png|count=5|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=3}})}}
{{Tile|Winter_Edition_C3_Tile_F.png|count=2}}
{{Tile|image=Winter_Edition_C3_Tile_F.png|count=2}}
{{Tile|Winter_Edition_C3_Tile_G.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_G.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_H.png|count=3|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_H.png|count=3|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_I.png|count=2|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_I.png|count=2|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_J.png|count=3|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Cowshed|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_J.png|count=3|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Cowshed|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_K.png|count=3|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_K.png|count=3|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_L.png|count=3|config={{Feature|edition=WE3|name=Crossroad}}}}
{{Tile|image=Winter_Edition_C3_Tile_L.png|count=3|config={{Feature|edition=WE3|name=Crossroad}}}}
{{Tile|Winter_Edition_C3_Tile_M.png|count=2|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_M.png|count=2|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_N.png|count=3|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_N.png|count=3|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_O.png|count=2|config=({{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Cowshed|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_O.png|count=2|config=({{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Cowshed|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_P.png|count=3|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_P.png|count=3|config=({{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_Q.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Q.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_R.png|count=3|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_R.png|count=3|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_S.png|count=2|config=({{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|image=Winter_Edition_C3_Tile_S.png|count=2|config=({{Feature|edition=WE3|name=WaterTower|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr}})}}
{{Tile|Winter_Edition_C3_Tile_T.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_T.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_U.png|count=8|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=3}})}}
{{Tile|image=Winter_Edition_C3_Tile_U.png|count=8|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=3}})}}
{{Tile|Winter_Edition_C3_Tile_V.png|count=9|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}};{{Feature|edition=WE3|name=Cowshed|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=4}})<!--sup>'''*'''</sup-->}}
{{Tile|image=Winter_Edition_C3_Tile_V.png|count=9|config=({{Feature|edition=WE3|name=Garden|variant=abbr}};{{Feature|edition=WE3|name=Highwaymen|variant=abbr}};{{Feature|edition=WE3|name=Farmhouse|variant=abbr}};{{Feature|edition=WE3|name=Pigsty|variant=abbr}};{{Feature|edition=WE3|name=Cowshed|variant=abbr}};{{Feature|edition=WE3|name=None|variant=abbr|count=4}})<!--sup>'''*'''</sup-->}}
{{Tile|Winter_Edition_C3_Tile_W.png|count=4|config={{Feature|edition=WE3|name=Village}}}}
{{Tile|image=Winter_Edition_C3_Tile_W.png|count=4|config={{Feature|edition=WE3|name=Village}}}}
{{Tile|Winter_Edition_C3_Tile_X.png|count=1|config={{Feature|edition=WE3|name=Village}}}}
{{Tile|image=Winter_Edition_C3_Tile_X.png|count=1|config={{Feature|edition=WE3|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=WE3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}
{{TileIllustrations|edition=WE3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}
Line 463: Line 469:
12 tiles with animals:
12 tiles with animals:
{{BeginTileList|width=600px}}
{{BeginTileList|width=600px}}
{{Tile|Winter_Edition_C3_Tile_Z01.png|count=1|config={{Feature|edition=WE3|name=Village}}}}
{{Tile|image=Winter_Edition_C3_Tile_Z01.png|count=1|config={{Feature|edition=WE3|name=Village}}}}
{{Tile|Winter_Edition_C3_Tile_Z02.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z02.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z03.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z03.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z04.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z04.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z05.png|count=1|config={{Feature|edition=WE3|name=Monastery}}}}
{{Tile|image=Winter_Edition_C3_Tile_Z05.png|count=1|config={{Feature|edition=WE3|name=Monastery}}}}
{{Tile|Winter_Edition_C3_Tile_Z06.png|count=1|config={{Feature|edition=WE3|name=Monastery}}}}
{{Tile|image=Winter_Edition_C3_Tile_Z06.png|count=1|config={{Feature|edition=WE3|name=Monastery}}}}
{{Tile|Winter_Edition_C3_Tile_Z07.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z07.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z08.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z08.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z09.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z09.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z10.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z10.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z11.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z11.png|count=1}}
{{Tile|Winter_Edition_C3_Tile_Z12.png|count=1}}
{{Tile|image=Winter_Edition_C3_Tile_Z12.png|count=1}}
{{EndTileList}}
{{EndTileList}}


Line 483: Line 489:
72 tiles as in the original Carcassonne:
72 tiles as in the original Carcassonne:
{{BeginTileList|width=700px}}
{{BeginTileList|width=700px}}
{{Tile|Winter_Edition_C2.1_Tile_A.png|count=2|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2.1_Tile_A.png|count=2|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|Winter_Edition_C2.1_Tile_B.png|count=4|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2.1_Tile_B.png|count=4|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|Winter_Edition_C2.1_Tile_C.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_C.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_D.png|count=4|config=({{TextS}})}}
{{Tile|image=Winter_Edition_C2.1_Tile_D.png|count=4|config=({{TextS}})}}
{{Tile|Winter_Edition_C2.1_Tile_E.png|count=5|config=(*)}}
{{Tile|image=Winter_Edition_C2.1_Tile_E.png|count=5|config=(*)}}
{{Tile|Winter_Edition_C2.1_Tile_F.png|count=2}}
{{Tile|image=Winter_Edition_C2.1_Tile_F.png|count=2}}
{{Tile|Winter_Edition_C2.1_Tile_G.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_G.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_H.png|count=3}}
{{Tile|image=Winter_Edition_C2.1_Tile_H.png|count=3}}
{{Tile|Winter_Edition_C2.1_Tile_I.png|count=2}}
{{Tile|image=Winter_Edition_C2.1_Tile_I.png|count=2}}
{{Tile|Winter_Edition_C2.1_Tile_J.png|count=3}}
{{Tile|image=Winter_Edition_C2.1_Tile_J.png|count=3}}
{{Tile|Winter_Edition_C2.1_Tile_K.png|count=3}}
{{Tile|image=Winter_Edition_C2.1_Tile_K.png|count=3}}
{{Tile|Winter_Edition_C2.1_Tile_L.png|count=3|config={{Feature|edition=WE2|name=Crossroad}}}}
{{Tile|image=Winter_Edition_C2.1_Tile_L.png|count=3|config={{Feature|edition=WE2|name=Crossroad}}}}
{{Tile|Winter_Edition_C2.1_Tile_M.png|count=2}}
{{Tile|image=Winter_Edition_C2.1_Tile_M.png|count=2}}
{{Tile|Winter_Edition_C2.1_Tile_N.png|count=3}}
{{Tile|image=Winter_Edition_C2.1_Tile_N.png|count=3}}
{{Tile|Winter_Edition_C2.1_Tile_O.png|count=2}}
{{Tile|image=Winter_Edition_C2.1_Tile_O.png|count=2}}
{{Tile|Winter_Edition_C2.1_Tile_P.png|count=3}}
{{Tile|image=Winter_Edition_C2.1_Tile_P.png|count=3}}
{{Tile|Winter_Edition_C2.1_Tile_Q.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Q.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_R.png|count=3}}
{{Tile|image=Winter_Edition_C2.1_Tile_R.png|count=3}}
{{Tile|Winter_Edition_C2.1_Tile_S.png|count=2}}
{{Tile|image=Winter_Edition_C2.1_Tile_S.png|count=2}}
{{Tile|Winter_Edition_C2.1_Tile_T.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_T.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_U.png|count=8|config=(*)}}
{{Tile|image=Winter_Edition_C2.1_Tile_U.png|count=8|config=(*)}}
{{Tile|Winter_Edition_C2.1_Tile_V.png|count=9|config=(*)}}
{{Tile|image=Winter_Edition_C2.1_Tile_V.png|count=9|config=(*)}}
{{Tile|Winter_Edition_C2.1_Tile_W.png|count=4|config={{Feature|edition=WE2|name=Village}} + (*)}}
{{Tile|image=Winter_Edition_C2.1_Tile_W.png|count=4|config={{Feature|edition=WE2|name=Village}} + (*)}}
{{Tile|Winter_Edition_C2.1_Tile_X.png|count=1|config={{Feature|edition=WE2|name=Village}}}}
{{Tile|Winter_Edition_C2.1_Tile_X.png|count=1|config={{Feature|edition=WE2|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
Line 512: Line 518:
12 tiles with animals:
12 tiles with animals:
{{BeginTileList|width=600px}}
{{BeginTileList|width=600px}}
{{Tile|Winter_Edition_C2.1_Tile_Z01.png|count=1|config={{Feature|edition=WE2|name=Village}}}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z01.png|count=1|config={{Feature|edition=WE2|name=Village}}}}
{{Tile|Winter_Edition_C2.1_Tile_Z02.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z02.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z03.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z03.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z04.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z04.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z05.png|count=1|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z05.png|count=1|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|Winter_Edition_C2.1_Tile_Z06.png|count=1|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z06.png|count=1|config={{Feature|edition=WE2|name=Monastery}}}}
{{Tile|Winter_Edition_C2.1_Tile_Z07.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z07.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z08.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z08.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z09.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z09.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z10.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z10.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z11.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z11.png|count=1}}
{{Tile|Winter_Edition_C2.1_Tile_Z12.png|count=1}}
{{Tile|image=Winter_Edition_C2.1_Tile_Z12.png|count=1}}
{{EndTileList}}
{{EndTileList}}


Line 532: Line 538:
72 tiles as in the original Carcassonne:
72 tiles as in the original Carcassonne:
{{BeginTileList|width=700px}}
{{BeginTileList|width=700px}}
{{Tile|Winter_Edition_C2_Tile_A.jpg|count=2|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2_Tile_A.jpg|count=2|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|Winter_Edition_C2_Tile_B.jpg|count=4|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2_Tile_B.jpg|count=4|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|Winter_Edition_C2_Tile_C.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_C.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_D.jpg|count=4|congig=({{TextS}})}}
{{Tile|image=Winter_Edition_C2_Tile_D.jpg|count=4|congig=({{TextS}})}}
{{Tile|Winter_Edition_C2_Tile_E.jpg|count=5|config=(*)}}
{{Tile|image=Winter_Edition_C2_Tile_E.jpg|count=5|config=(*)}}
{{Tile|Winter_Edition_C2_Tile_F.jpg|count=2}}
{{Tile|image=Winter_Edition_C2_Tile_F.jpg|count=2}}
{{Tile|Winter_Edition_C2_Tile_G.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_G.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_H.jpg|count=3}}
{{Tile|image=Winter_Edition_C2_Tile_H.jpg|count=3}}
{{Tile|Winter_Edition_C2_Tile_I.jpg|count=2}}
{{Tile|image=Winter_Edition_C2_Tile_I.jpg|count=2}}
{{Tile|Winter_Edition_C2_Tile_J.jpg|count=3}}
{{Tile|image=Winter_Edition_C2_Tile_J.jpg|count=3}}
{{Tile|Winter_Edition_C2_Tile_K.jpg|count=3}}
{{Tile|image=Winter_Edition_C2_Tile_K.jpg|count=3}}
{{Tile|Winter_Edition_C2_Tile_L.jpg|count=3|config={{Feature|edition=WE1|name=Crossroad}}}}
{{Tile|image=Winter_Edition_C2_Tile_L.jpg|count=3|config={{Feature|edition=WE1|name=Crossroad}}}}
{{Tile|Winter_Edition_C2_Tile_M.jpg|count=2}}
{{Tile|image=Winter_Edition_C2_Tile_M.jpg|count=2}}
{{Tile|Winter_Edition_C2_Tile_N.jpg|count=3}}
{{Tile|image=Winter_Edition_C2_Tile_N.jpg|count=3}}
{{Tile|Winter_Edition_C2_Tile_O.jpg|count=2}}
{{Tile|image=Winter_Edition_C2_Tile_O.jpg|count=2}}
{{Tile|Winter_Edition_C2_Tile_P.jpg|count=3}}
{{Tile|image=Winter_Edition_C2_Tile_P.jpg|count=3}}
{{Tile|Winter_Edition_C2_Tile_Q.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Q.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_R.jpg|count=3}}
{{Tile|image=Winter_Edition_C2_Tile_R.jpg|count=3}}
{{Tile|Winter_Edition_C2_Tile_S.jpg|count=2}}
{{Tile|image=Winter_Edition_C2_Tile_S.jpg|count=2}}
{{Tile|Winter_Edition_C2_Tile_T.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_T.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_U.jpg|count=8|config=(*)}}
{{Tile|image=Winter_Edition_C2_Tile_U.jpg|count=8|config=(*)}}
{{Tile|Winter_Edition_C2_Tile_V.jpg|count=9|config=(*)}}
{{Tile|image=Winter_Edition_C2_Tile_V.jpg|count=9|config=(*)}}
{{Tile|Winter_Edition_C2_Tile_W.jpg|count=4|config={{Feature|edition=WE1|name=Village}} + (*)}}
{{Tile|image=Winter_Edition_C2_Tile_W.jpg|count=4|config={{Feature|edition=WE1|name=Village}} + (*)}}
{{Tile|Winter_Edition_C2_Tile_X.jpg|count=1|config={{Feature|edition=WE1|name=Village}}}}
{{Tile|image=Winter_Edition_C2_Tile_X.jpg|count=1|config={{Feature|edition=WE1|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=WE1|S=1|STAR=1}}
{{TileIllustrations|edition=WE1|S=1|STAR=1}}
Line 561: Line 567:
12 tiles with animals:
12 tiles with animals:
{{BeginTileList|width=600px}}
{{BeginTileList|width=600px}}
{{Tile|Winter_Edition_C2_Tile_Z01.jpg|count=1|config={{Feature|edition=WE1|name=Village}}}}
{{Tile|image=Winter_Edition_C2_Tile_Z01.jpg|count=1|config={{Feature|edition=WE1|name=Village}}}}
{{Tile|Winter_Edition_C2_Tile_Z02.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z02.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z03.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z03.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z04.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z04.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z05.jpg|count=1|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2_Tile_Z05.jpg|count=1|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|Winter_Edition_C2_Tile_Z06.jpg|count=1|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2_Tile_Z06.jpg|count=1|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|Winter_Edition_C2_Tile_Z07.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z07.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z08.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z08.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z09.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z09.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z10.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z10.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z11.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z11.jpg|count=1}}
{{Tile|Winter_Edition_C2_Tile_Z12.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_Z12.jpg|count=1}}
{{EndTileList}}
{{EndTileList}}


Line 578: Line 584:


{{BeginTileList|width=700px|tiles=72}}
{{BeginTileList|width=700px|tiles=72}}
{{Tile|Winter_Edition_C1_Tile_A.jpg|count=2|config={{Feature|edition=WD|name=Monastery}}}}
{{Tile|image=Winter_Edition_C1_Tile_A.jpg|count=2|config={{Feature|edition=WD|name=Monastery}}}}
{{Tile|Winter_Edition_C1_Tile_B.jpg|count=4|config={{Feature|edition=WD|name=Monastery}}}}
{{Tile|image=Winter_Edition_C1_Tile_B.jpg|count=4|config={{Feature|edition=WD|name=Monastery}}}}
{{Tile|Winter_Edition_C1_Tile_C.jpg|count=1}}
{{Tile|image=Winter_Edition_C1_Tile_C.jpg|count=1}}
{{Tile|Winter_Edition_C1_Tile_D.jpg|count=4|config=({{TextS}})}}
{{Tile|image=Winter_Edition_C1_Tile_D.jpg|count=4|config=({{TextS}})}}
{{Tile|Winter_Edition_C1_Tile_E.jpg|count=5|config=(*)}}
{{Tile|image=Winter_Edition_C1_Tile_E.jpg|count=5|config=(*)}}
{{Tile|Winter_Edition_C1_Tile_F.jpg|count=2}}
{{Tile|image=Winter_Edition_C1_Tile_F.jpg|count=2}}
{{Tile|Winter_Edition_C1_Tile_G.jpg|count=1}}
{{Tile|image=Winter_Edition_C1_Tile_G.jpg|count=1}}
{{Tile|Winter_Edition_C1_Tile_H.jpg|count=3}}
{{Tile|image=Winter_Edition_C1_Tile_H.jpg|count=3}}
{{Tile|Winter_Edition_C1_Tile_I.jpg|count=2}}
{{Tile|image=Winter_Edition_C1_Tile_I.jpg|count=2}}
{{Tile|Winter_Edition_C1_Tile_J.jpg|count=3}}
{{Tile|image=Winter_Edition_C1_Tile_J.jpg|count=3}}
{{Tile|Winter_Edition_C1_Tile_K.jpg|count=3}}
{{Tile|image=Winter_Edition_C1_Tile_K.jpg|count=3}}
{{Tile|Winter_Edition_C1_Tile_L.jpg|count=3|config={{Feature|edition=WD|name=Crossroad}}}}
{{Tile|image=Winter_Edition_C1_Tile_L.jpg|count=3|config={{Feature|edition=WD|name=Crossroad}}}}
{{Tile|Winter_Edition_C1_Tile_M.jpg|count=2}}
{{Tile|image=Winter_Edition_C1_Tile_M.jpg|count=2}}
{{Tile|Winter_Edition_C1_Tile_N.jpg|count=3}}
{{Tile|image=Winter_Edition_C1_Tile_N.jpg|count=3}}
{{Tile|Winter_Edition_C1_Tile_O.jpg|count=2}}
{{Tile|image=Winter_Edition_C1_Tile_O.jpg|count=2}}
{{Tile|Winter_Edition_C1_Tile_P.jpg|count=3}}
{{Tile|image=Winter_Edition_C1_Tile_P.jpg|count=3}}
{{Tile|Winter_Edition_C1_Tile_Q.jpg|count=1}}
{{Tile|image=Winter_Edition_C1_Tile_Q.jpg|count=1}}
{{Tile|Winter_Edition_C1_Tile_R.jpg|count=3}}
{{Tile|image=Winter_Edition_C1_Tile_R.jpg|count=3}}
{{Tile|Winter_Edition_C1_Tile_S.jpg|count=2}}
{{Tile|image=Winter_Edition_C1_Tile_S.jpg|count=2}}
{{Tile|Winter_Edition_C1_Tile_T.jpg|count=1}}
{{Tile|image=Winter_Edition_C1_Tile_T.jpg|count=1}}
{{Tile|Winter_Edition_C1_Tile_U.jpg|count=8|config=(*)}}
{{Tile|image=Winter_Edition_C1_Tile_U.jpg|count=8|config=(*)}}
{{Tile|Winter_Edition_C1_Tile_V.jpg|count=9|config=(*)}}
{{Tile|image=Winter_Edition_C1_Tile_V.jpg|count=9|config=(*)}}
{{Tile|Winter_Edition_C1_Tile_W.jpg|count=4|config={{Feature|edition=WD|name=Crossroad}} + (*)}}
{{Tile|image=Winter_Edition_C1_Tile_W.jpg|count=4|config={{Feature|edition=WD|name=Crossroad}} + (*)}}
{{Tile|Winter_Edition_C1_Tile_X.jpg|count=1|config={{Feature|edition=WE3|name=Village}}}}
{{Tile|image=Winter_Edition_C1_Tile_X.jpg|count=1|config={{Feature|edition=WE3|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|STAR=1|S=1}}
{{TileIllustrations|STAR=1|S=1}}
76,036

edits