Difference between revisions of "Abbey and the Mayor (1st edition)/it"

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<languages />
<!--include here possible redirection -->{{UX
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|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Abbey and the Mayor (1st edition)
|image={{filepath:Box_AbbeyMayor_C1_RGG.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages />{{ChooseDesign|image=Abbey_And_Mayor_C1_Tile_Abbey.jpg|otherimage=Abbey_And_Mayor_C2_Tile_A.jpg|otherlink={{AbbeyMayorLink|edition=C2|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


[[File:Abbey_And_Mayor_C1_Box.jpg|200px|right]]
<div class="mw-translate-fuzzy">
[[File:Box_AbbeyMayor_C1_IT.png|frameless|right|200px]]
</div>


== Informazioni generali e commenti ==
== Informazioni generali e commenti ==
[[File:Abbey_And_Mayor_C1_Expansion_Watermark.png|frame|76px|right|Simbolo dell'espansione]]
[[File:Symbol_AbbeyMayor_C1C2.png|frame|76px|right|Simbolo dell'espansione]]
 
[[File:Symbol_AbbeyMayor_C1C2.png|frame|76px|right|Expansion symbol]]


[[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] (Major Expansion #5) was originally released by [[Hans im Glück| Hans im Glück]] in {{Year|2007}}
[[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] (Major Expansion #5) was originally released by [[Hans im Glück| Hans im Glück]] in {{Year|2007}}
Line 11: Line 26:
== Contenuti ==
== Contenuti ==


* '''12 new and tiles'''
* '''12 new land tiles'''
* '''6 abbey tiles'''
* '''6 abbey tiles'''
* '''6 barns'''
* '''6 barns'''
: [[File:Barns_C1.png|frameless]]
: {{Figure|name=Barn|edition=C1|color=defaultcolors|variant=image}}
* '''6 wagons'''
* '''6 wagons'''
: [[File:Wagons_C1.png|frameless]]
: {{Figure|name=Wagon|edition=C1|color=defaultcolors|variant=image}}
* '''6 mayors'''
* '''6 mayors'''
: [[File:Mayors_C1.png|frameless]]
: {{Figure|name=Mayor|edition=C1|color=defaultcolors|variant=image}}


<p>
<p>
Comments on some features present in the tiles of this expansion:
Comments on some features present in the tiles of this expansion:
</p>
</p>
<table>
{{Tile|image=Abbey_And_Mayor_C1_Tile_Feature_01.jpg|text=This city has two separate segments. The city with the pennant ends in the farm. This is particularly important when scoring the farm.
<tr valign="top">
}}
<td style="width:70px;">[[File:Abbey_And_Mayor_C1_Tile_Feature_01.jpg]]<br /><br /></td>
{{Tile|image=Abbey_And_Mayor_C1_Tile_Feature_02.jpg|text=The road is not broken. On one side the road divides the farm; on the other side it does not. This is particularly important when scoring the farms.
<td>This city has two separate segments. The city with the pennant ends in the farm. This is particularly important when scoring the farm.<br /><br /></td>
}}
</tr>
{{Tile|image=Abbey_And_Mayor_C1_Tile_Feature_03.jpg|text=The road touches the city, so that on these tiles there are three separate farm segments.
<tr valign="top">
}}
<td>[[File:Abbey_And_Mayor_C1_Tile_Feature_02.jpg]]<br /><br /></td>
{{Tile|image=Abbey_And_Mayor_C1_Tile_Feature_04.jpg|text=This tile has two separate city segments.
<td>The road is not broken. On one side the road divides the farm; on the other side it does not. This is particularly important when scoring the farms.<br /><br /></td>
}}
</tr>
{{Tile|image=Abbey_And_Mayor_C1_Tile_Feature_05.jpg|text=The road ends at the house.
<tr valign="top">
}}
<td>[[File:Abbey_And_Mayor_C1_Tile_Feature_03.jpg]]<br /><br /></td>
{{Tile|image=Abbey_And_Mayor_C1_Tile_Feature_06.jpg|text=The road does not end, but instead continues in all three directions.
<td>The road touches the city, so that on these tiles there are three separate farm segments.<br /><br /></td>
}}
</tr>
<tr valign="top">
<td>[[File:Abbey_And_Mayor_C1_Tile_Feature_04.jpg]]<br /><br /></td>
<td>This tile has two separate city segments.<br /><br /></td>
</tr>
<tr valign="top">
<td>[[File:Abbey_And_Mayor_C1_Tile_Feature_05.jpg]]<br /><br /></td>
<td>The road ends at the house.<br /><br /></td>
</tr>
<tr valign="top">
<td>[[File:Abbey_And_Mayor_C1_Tile_Feature_06.jpg]]<br /><br /></td>
<td>The road does not end, but instead continues in all three directions.<br /><br /></td>
</tr>
</table>


== Regole ==
== Regole ==
Line 72: Line 73:
In the examples for this expansion, the road with a tunnel does indeed count as being “broken” if one is using [[The Tunnel (1st edition)|The Tunnel]] expansion, in which case the tile contains two as yet unconnected tunnel openings.
In the examples for this expansion, the road with a tunnel does indeed count as being “broken” if one is using [[The Tunnel (1st edition)|The Tunnel]] expansion, in which case the tile contains two as yet unconnected tunnel openings.
</ref>
</ref>
<span id="abbey"></span>


=== The Abbey ===
=== The Abbey ===


<div class="mw-translate-fuzzy">
[[File:Abbey_And_Mayor_C1_Tile_Abbey.jpg]]
[[File:Abbey_And_Mayor_C1_Tile_Abbey.jpg]]
</div>


=== Preparazione ===
=== Preparazione ===
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Monks in abbeys are scored in the same way as in cloisters.
Monks in abbeys are scored in the same way as in cloisters.


[[File:Abbey_And_Mayor_C1_Tile_Abbey_Example_01.jpg|frame|none|{{ColorBlue|BLUE}} places the abbey and so completes the road with the {{ColorRed|RED}} follower. {{ColorRed|RED}} scores 1 point and returns the follower to he supply. The city below the abbey and the road to the right are still open.]]
[[File:Abbey_And_Mayor_C1_Tile_Abbey_Example_01.png|frame|none|{{ColorBlue|BLUE}} places the abbey and so completes the road with the {{ColorRed|RED}} follower. {{ColorRed|RED}} scores 1 point and returns the follower to the supply. The city below the abbey and the road to the right are still open.]]


==== Punteggio finale ====
==== Punteggio finale ====


Monks in incomplete abbeys are scored in the same way as in incomplete cloisters at the end of the game.
Monks in incomplete abbeys are scored in the same way as in incomplete cloisters at the end of the game.
<span id="mayor"></span>


=== Il sindaco ===
=== Il sindaco ===


[[File:ReferenceFigure_Mayor.png|x60px|frameless]]
<div class="mw-translate-fuzzy">
[[File:Figure_Mayor_red.png|x60px|frameless]]
</div>


=== Preparazione ===
=== Preparazione ===
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There are no tiles specific to The Mayor, although it should be noted, that city tiles with pennants are of importance to The Mayor follower.
There are no tiles specific to The Mayor, although it should be noted, that city tiles with pennants are of importance to The Mayor follower.


==== Deploy a follower ====
=== Schierare un seguace ===


The mayor may be deployed instead of a follower. It may only be deployed to a city in which there is currently no knight; <ref>
The mayor may be deployed instead of a follower. It may only be deployed to a city in which there is currently no knight; <ref>
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The mayor '''can''' go through the magic portal. However, the mayor can only be placed in an unfinished and unclaimed city. (2/2013)  
The mayor '''can''' go through the magic portal. However, the mayor can only be placed in an unfinished and unclaimed city. (2/2013)  
</ref>
</ref>
the usual rules for deploying followers still apply. <ref>
the usual rules for deploying followers still apply. <ref name="can">
{{IconBook}}
{{IconBook}}
The mayor and the wagon '''can''' be eaten by the dragon, captured by the tower, and seduced by a princess. The mayor and the wagon '''can''' be placed in the appropriate quarter of Carcassonne. The mayor and the wagon '''can''' use a magic portal.  
The mayor and the wagon '''can''' be eaten by the dragon, captured by the tower, and seduced by a princess. The mayor and the wagon '''can''' be placed in the appropriate quarter of Carcassonne. The mayor and the wagon '''can''' use a magic portal.  
</ref> <ref>
</ref> <ref name="tower">
{{IconBook}}
{{IconBook}}
'''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
'''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
Line 189: Line 198:
When scoring a completed city, the following is true:
When scoring a completed city, the following is true:


* a normal follower has a strength of one
* a normal follower has a strength of one.
* the big follower from [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]] has a strength of two
* the big follower from [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]] has a strength of two.


'''The strength of the mayor is the same as the number of pennants in the city.''' <ref>
'''The strength of the mayor is the same as the number of pennants in the city.''' <ref>
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The score of the city is not changed by the mayor. After scoring, the mayor is returned to the player's supply.
The score of the city is not changed by the mayor. After scoring, the mayor is returned to the player's supply.


[[File:Abbey_And_Mayor_C1_Figure_Mayor_Example_01.jpg|frame|none|The mayor has a strength of three (for the three pennants). As such, {{ColorBlue|BLUE}} scores 18 points for the city.]]
[[File:Abbey_And_Mayor_C1_Figure_Mayor_Example_01.png|frame|none|The mayor has a strength of three (for the three pennants). As such, {{ColorBlue|BLUE}} scores 18 points for the city.]]
 
<span id="wagon"></span>


=== The Wagon ===
=== The Wagon ===
<div class="mw-translate-fuzzy">
[[File:Figure_Wagon_red.png|x60px|frameless]]
</div>


=== Preparazione ===
=== Preparazione ===
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There are no tiles specific to The Wagon.
There are no tiles specific to The Wagon.


==== Deploy a follower ====
=== Schierare un seguace ===
 
[[File:ReferenceFigure_Wagon.png|x60px|frameless]]


The wagon may be deployed instead of a normal follower. It may be deployed to a road, city, or cloister in which there is no other figure. <ref>
The wagon may be deployed instead of a normal follower. It may be deployed to a road, city, or cloister in which there is no other figure. <ref>
Line 230: Line 243:
{{IconArrow}}
{{IconArrow}}
The [[Rio_Grande_Games|'''RGG''']] edition changes “figure” to “no other wagon or follower.” This avoids confusion about the term “follower” but adds a distinction between “follower” and “wagon” which is not valid.
The [[Rio_Grande_Games|'''RGG''']] edition changes “figure” to “no other wagon or follower.” This avoids confusion about the term “follower” but adds a distinction between “follower” and “wagon” which is not valid.
</ref> <ref>
</ref> <ref name="can"/> <ref name="tower"/>
{{IconBook}}
The mayor and the wagon '''can''' be eaten by the dragon, captured by the tower, and seduced by a princess. The mayor and the wagon '''can''' be placed in the appropriate quarter of Carcassonne. The mayor and the wagon '''can''' use a magic portal.
</ref> <ref>
{{IconBook}}
'''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
</ref>
The wagon may '''never''' be deployed to a field segment.
The wagon may '''never''' be deployed to a field segment.


Line 251: Line 258:
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
The wagon '''cannot''' drive through '''any''' feature to get to another feature. Features are '''any''' aspect of the tile that can be claimed by a follower '''or''' that triggers a function, including cloisters, bazaars, crop circles, fairs, etc. [Note: this represents a reversal of a previous clarification. Previously, unclaimable structures such as fairs were not considered features and could be driven through to a road on the other side.] (5/2013)
The wagon '''cannot''' drive through '''any''' feature to get to another feature. Features are '''any''' aspect of the tile that can be claimed by a follower '''or''' that triggers a function, including cloisters, bazaars, crop circles, fairs, etc. [Note: this represents a reversal of a previous clarification. Previously, unclaimable structures such as fairs were not considered features and could be driven through to a road on the other side.] (5/2013)<br />
{{IconWorld}}
This means that the wagon cannot drive through any special thing on a tile, including the School.
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
Line 260: Line 269:
</ref>
</ref>


{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_01.jpg|frame|none|{{ColorBlue|BLUE}} scores 4 points for the road and may immediately move the wagon to the cloister or road segment at the bottom. It may not be moved to the road segment occupied by {{ColorRed|RED}}, and naturally not to the farm.]]
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_01.png|frame|none|{{ColorBlue|BLUE}} scores 4 points for the road and may immediately move the wagon to the cloister or road segment at the bottom. It may not be moved to the road segment occupied by {{ColorRed|RED}}, and naturally not to the farm.]]
}}
}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_02.jpg|frame|none|{{ColorBlue|BLUE}} scores 14 points for the city and may immediately move the wagon to the road segment on the right. The wagon may not be moved to the completed road segment.]]
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_02.png|frame|none|{{ColorBlue|BLUE}} scores 14 points for the city and may immediately move the wagon to the road segment on the right. The wagon may not be moved to the completed road segment.]]
}}
}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_03.jpg|frame|none|The wagon is not allowed to move from one city to the other via the “small roads.”]]
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_03.png|frame|none|The wagon is not allowed to move from one city to the other via the “small roads.”]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}
Line 286: Line 295:
If several wagons are involved in scoring, then each player decides whether to retrieve or move his or her wagon, beginning with the player whose turn it is and continuing clockwise.
If several wagons are involved in scoring, then each player decides whether to retrieve or move his or her wagon, beginning with the player whose turn it is and continuing clockwise.


{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_04.jpg|frame|none|{{ColorBlue|BLUE}} scores 2 points for the road and may immediately move the wagon into the incomplete city. The wagon may not be moved to the road segment occupied by {{ColorRed|RED}}, nor to the completed road segment.]]}}
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_04.png|frame|none|{{ColorBlue|BLUE}} scores 2 points for the road and may immediately move the wagon into the incomplete city. The wagon may not be moved to the road segment occupied by {{ColorRed|RED}}, nor to the completed road segment.]]}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_05.jpg|frame|none|This is '''not''' a legal move for the wagon, as cities that have walls touching at a single point are '''not''' considered to be connected. Image from Carcassonne-Forum.]]}}
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_05.png|frame|none|This is '''not''' a legal move for the wagon, as cities that have walls touching at a single point are '''not''' considered to be connected. Image from Carcassonne-Forum.]]}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_06.jpg|frame|none|With placement of the red-bordered tile, the wagon '''cannot''' move to the new city segment or either road segment on that tile, as it would have to pass through the crossing. To move to one of the roads, it would have to start from a road segment. A city can never be moved to or moved from through a crossing. Both “small roads” are illegal for follower placement. Thus, the only possible movement is to the road segment at the bottom of the image (assuming this isn’t claimed or completed). Image from Carcassonne Central.]]}}
[[File:Abbey_And_Mayor_C1_Figure_Wagon_Example_06.png|frame|none|With placement of the red-bordered tile, the wagon '''cannot''' move to the new city segment or either road segment on that tile, as it would have to pass through the crossing. To move to one of the roads, it would have to start from a road segment. A wagon can never be moved to or from a city through a crossing. Both “small roads” are illegal for follower placement. Thus, the only possible movement is to the road segment at the bottom of the image (assuming this isn’t claimed or completed). Image from Carcassonne Central.]]}}
{{EndBlockList}}
{{EndBlockList}}
==== Additional examples ====
If a wagon is placed in a city completed and scored, the wagon can only move to a road, if this road (uncompleted and unoccupied) is directly adjacent to this city (connected to the city walls through a gate). Since a farm is also an feature, there must be no farm between the road and the city. It does not matter where the wagon is placed within the completed and scored feature (e.g. city) before it moves. Features sharing a surface like an adjacent abbey or a cloister within a city can also be considered as a valid destination for the wagon.
Moving the dragon depends entirely on feature adjacency, not on the initial position of the wagon within the feature completed and scored. Likewise, the wagon can move to any tile of the adjacent feature (the number of tiles the wagon moves is irrelevant).
The following examples illustrate the movement of the wagon in various scenarios.
===== Example 1. Moving from a completed city =====
After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
The city is completed by the surrounding walls and the abbey. The city is adjacent to the several farms, an incomplete road, a short road, and an incomplete abbey. Additionally, there is also an incomplete cloister within the city.
The wagon can move move to:
* The incomplete road (any of its tiles)
* The incomplete abbey
* The incomplete cloister within the city
The wagon cannot move to:
* Any farm adjacent to the city
* Any road not connected to the city through a gate
* The short road connected to the city or any roads connected to it at the junction
* The incomplete road connected to the abbey, since it is not connected directly to the city
* The cloister with the completed road connected to the abbey
* The incomplete city connected through short roads and a junction
[[File:Abbey_And_Mayor_C1_Wagon_Additional_Example_01.png|frame|none|'''Example C1-1.'''
The yellow border shows the perimeter of the city.
<ul>
<li>{{CircularBox|0|cyan}} Tile just placed.</li>
<li>{{CircularBox|1|lime}} The wagon can move to this road.</li>
<li>{{CircularBox|2|lime}} The wagon can move to this abbey.</li>
<li>{{CircularBox|3|lime}} The wagon can move to the cloister within the city.</li>
<li>{{CircularBox|4|lightcoral}} The wagon cannot move to the short road ending at the completed city or to any road connected to it through the junction.</li>
<li>{{CircularBox|5|lightcoral}} The wagon cannot connect to this city because it is connected through short roads and a junction to the completed city.</li>
<li>{{CircularBox|6|lightcoral}} The wagon cannot move to this uncompleted road because it is connected to the abbey, not to the completed city.</li>
<li>{{CircularBox|7|lightcoral}} The wagon cannot move to this road because it is completed and connected to the abbey, not to the completed city.</li>
<li>{{CircularBox|8|lightcoral}} The wagon cannot move to this cloister because it is directly connected to the completed city; it is connected to a completed road leading to the abbey.</li>
]]
===== Example 2. Moving from a completed city =====
After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
The city is completed by the surrounding walls. The city is adjacent to the several farms and 3 roads. Two roads are completed, so the wagon can only move to the incomplete road at the top.
The tile where the wagon is placed in the city does not affect the possible options. The result is always the same: an adjacent uncompleted unoccupied feature to the city.
Likewise, if the wagon is moved to the incomplete road, it can be placed on any of its tiles.
[[File:Abbey_And_Mayor_C1_Wagon_Additional_Example_02.png|frame|none|'''Example C1-2.'''
The yellow border shows the perimeter of the city.
<ul>
<li>{{CircularBox|0|cyan}} Tile just placed.</li>
<li>{{CircularBox|1|lime}} The wagon can move to this road. It can be placed on any of its tiles.</li>
<li>{{CircularBox|2|lightcoral}} These roads are connected to the city but they are completed.</li>
<li>{{CircularBox|3|lightcoral}} This road does not border directly at the city wall because it starts at the junction.</li>
<li>{{CircularBox|4|lightcoral}} This road does not border directly at the city wall because there is a farm between this road and the completed city.</li>
<li>{{CircularBox|5|lightcoral}} This road does not border directly at the city wall because it starts at the junction and it is occupied.</li>
<li>{{CircularBox|6|lightcoral}} This cloister is not directly adjacent to the completed city because there is a completed road between the cloister and the completed city.</li>
<li>{{CircularBox|7|lightcoral}} This cloister is not directly adjacent to the completed city because it is surrounded by a farm.</li>
]]
===== Example 3. Moving from a completed road =====
After the road is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
The wagon can move to an adjacent feature on any of the road's ends. The number of tiles the wagon moves is irrelevant. It is only important that the feature is directly adjacent to the completed road.
[[File:Abbey_And_Mayor_C1_Wagon_Additional_Example_03.png|frame|none|'''Example C1-3.'''
The yellow border shows the perimeter of the city.
<ul>
<li>{{CircularBox|0|cyan}} Tile just placed.</li>
<li>{{CircularBox|1|lime}} The wagon can move to any tile of these directly adjacent roads, because they are uncompleted and unoccupied.</li>
<li>{{CircularBox|2|lime}} The wagon can move to any of the tiles in the city because it is directly adjacent to the completed road (the city closes its left end), and it is uncompleted and unoccupied.</li>
]]
<span id="barn"></span>


=== The Barn ===
=== The Barn ===
<div class="mw-translate-fuzzy">
[[File:Figure_Barn_red.png|x60px|frameless]]
</div>


=== Preparazione ===
=== Preparazione ===
Line 305: Line 398:
There are no tiles specific to The Barn.
There are no tiles specific to The Barn.


==== Deploy a follower ====
=== Schierare un seguace ===
 
[[File:ReferenceFigure_Barn.png|x60px|frameless]]


The barn may be placed instead of a follower. It may only be placed on the point of intersection of four land tiles, one of which has just been placed by the player. The four land tiles must '''only''' consist of fields at this intersection point. <ref>
The barn may be placed instead of a follower. It may only be placed on the point of intersection of four land tiles, one of which has just been placed by the player. The four land tiles must '''only''' consist of fields at this intersection point. <ref>
{{IconBook}}
{{IconBook}}
The barn '''cannot''' be placed in the City of Carcassonne. The barn cannot use a magic portal.
The barn '''cannot''' be placed in the City of Carcassonne. The barn cannot use a magic portal.
</ref> <ref>
</ref> <ref name="tower"/> <ref>
{{IconBook}}
'''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
</ref> <ref>
{{IconBook}}
{{IconBook}}
The barn '''can''' be placed on a tile with a volcano.
The barn '''can''' be placed on a tile with a volcano.
Line 321: Line 409:
{{IconBook}}
{{IconBook}}
The fairy '''cannot''' be placed next to the barn, as the barn is not a follower.
The fairy '''cannot''' be placed next to the barn, as the barn is not a follower.
</ref> <ref>
{{IconWorld}}
The barn cannot be placed at an intersection with mist banks, since they separate fields.
</ref>
</ref>


{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_01.jpg|frame|none|Correct placement of the barn]]}}
[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_01.png|frame|none|Correct placement of the barn]]}}
{{Block|[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_02.jpg|frame|none|The barn may not be placed on the righthand picture. The city at the bottom lies on the intersection point]]}}
{{Block|[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_02.png|frame|none|The barn may not be placed on the righthand picture. The city at the bottom lies on the intersection point]]}}
{{EndTileList}}
{{EndTileList}}


Line 339: Line 430:
</ref>
</ref>


A barn cannot be removed by the dragon (from [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]]), nor taken prisoner by a tower (from [[The Tower (1st edition)|The Tower]]).
A barn cannot be removed by the dragon (from '''Exp. 3 - [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]]'''), nor taken prisoner by a tower (from '''Exp. 4 - [[The Tower (1st edition)|The Tower]]''').


=== Punteggio ===
=== Punteggio ===
Line 345: Line 436:
===== Scoring when placing the barn =====
===== Scoring when placing the barn =====


Any farmers already on the farm are scored immediately, in the same way as at the end of the game. <ref>
Any farmers already on the farm are scored immediately, in the same way as at the end of the game. <ref name="immediately">
{{IconBook}}
{{IconBook}}
The word “immediately” here means that farmers are scored then removed '''during the normal scoring phase''' of this turn (as opposed to staying on the farm until the end of the game). The placement of a barn does '''not''' stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
The word “immediately” here means that farmers are scored then removed '''during the normal scoring phase''' of this turn (as opposed to staying on the farm until the end of the game). The placement of a barn does '''not''' stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
Line 362: Line 453:
</ref>
</ref>


[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_03.jpg|frame|none|The {{ColorBlue|BLUE}} barn is placed; {{ColorYellow|YELLOW}} scores 6 points for the two completed cities and returns the farmer to the supply.]]
[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_03.png|frame|none|The {{ColorBlue|BLUE}} barn is placed; {{ColorYellow|YELLOW}} scores 6 points for the two completed cities and returns the farmer to the supply.]]


Then the players return the farmers to their supply. <ref>
Then the players return the farmers to their supply. <ref>
Line 383: Line 474:
</ref>
</ref>
If the placement of a tile results in a farm with farmers being connected to a
If the placement of a tile results in a farm with farmers being connected to a
farm with a barn, the farmers are scored immediately. <ref>
farm with a barn, the farmers are scored immediately. <ref name="immediately"/> <ref>
{{IconBook}}
The word “immediately” here means that farmers are scored then removed '''during the normal scoring phase''' of this turn (as opposed to staying on the farm until the end of the game). The joining of farms does '''not''' stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
</ref> <ref>
{{IconBook}}
{{IconBook}}
Because this joining of farms is a scoring situation, a follower '''can''' be moved from Carcassonne to the farm with a barn. The farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the farm during the final scoring proper.
Because this joining of farms is a scoring situation, a follower '''can''' be moved from Carcassonne to the farm with a barn. The farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the farm during the final scoring proper.
Line 396: Line 484:
These farmers are then also returned to their owners after scoring.
These farmers are then also returned to their owners after scoring.


[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_04.jpg|frame|none|Through the placement of the new tile, the {{ColorRed|RED}} farmer is connected with the farm belonging to the {{ColorBlue|BLUE}} barn. {{ColorRed|RED}} scores 2 points for the two completed cities and retrieves the farmer.]]
[[File:Abbey_And_Mayor_C1_Figure_Barn_Example_04.png|frame|none|Through the placement of the new tile, the {{ColorRed|RED}} farmer is connected with the farm belonging to the {{ColorBlue|BLUE}} barn. {{ColorRed|RED}} scores 2 points for the two completed cities and retrieves the farmer.]]


'''Summary for use with other expansions:'''<br />
'''Summary for use with other expansions:'''<br />
Line 422: Line 510:


* Wagons are only allowed to be used in cloisters (and shrines) if the tile also contains a road. This means that the wagon cannot be used in an abbey. (Thanks to dwhitworth)
* Wagons are only allowed to be used in cloisters (and shrines) if the tile also contains a road. This means that the wagon cannot be used in an abbey. (Thanks to dwhitworth)
* The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
* The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
* The mayor cannot be captured by the tower. (Thanks to viberunner)
* The mayor cannot be captured by the tower. (Thanks to viberunner)
* The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
* The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
* The wagon can be used in ‘non-roaded’ features. It can move from the abbey to a touching city or road (one move, one turn) but it cannot do so from a cloister that touches only a farm. (Thanks to viberunner)
* The wagon can be used in ‘non-roaded’ features. It can move from the abbey to a touching city or road (one move, one turn) but it cannot do so from a cloister that touches only a farm. (Thanks to viberunner)
* The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)
* The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)


== Tile distribution ==
== Tile distribution ==


'''Total Tiles: 12'''
{{BeginTileList|width=600px|tiles=12}}
{{BeginTileList|600px}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_01.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_01.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=InnerField|count=2}} + {{Feature|edition=C1|name=OverpassingCityBridge}}}}
{{Tile|Abbey_And_Mayor_C1_Tile_02.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=InnerField}} + {{Feature|edition=C1|name=OverpassingCityBridge}}}}
{{Tile|Abbey_And_Mayor_C1_Tile_03.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_04.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_04.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_05.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_05.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_06.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_06.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_07.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_07.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=TunnelRoad}}}}
{{Tile|Abbey_And_Mayor_C1_Tile_08.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_09.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_09.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_10.jpg|count=1}}
{{Tile|Abbey_And_Mayor_C1_Tile_10.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=ContinuousRoad}}}}
{{Tile|Abbey_And_Mayor_C1_Tile_11.jpg}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Abbey_And_Mayor_C1_Tile_12.jpg}}
{{EndTileList}}
{{EndTileList}}


Additionally the abbey tiles:
<div class="mw-translate-fuzzy">
 
[[File:Abbey_And_Mayor_C1_Tile_Abbey.jpg]]x6
[[File:Abbey_And_Mayor_C1_Tile_Abbey.jpg]]x6
</div>


</onlyinclude>
{{FootnoteIconPara}}
 
{{FootnoteIconPara_en}}


[[Category:Checked]]
[[Category:Checked]]
[[Category:First Edition]]
[[Category:Prima Edizione]]
[[Category:First Edition Major Expansion]]
[[Category:Espansione Maggiore della Prima Edizione]]
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