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| {{UX | | {{ChecklistFanExpansion |
| | }}{{UX |
| |sortingtitle=<translate>{{TranslatedPageName}}</translate> | | |sortingtitle=<translate>{{TranslatedPageName}}</translate> |
| |seotitle=<translate>{{TextCarcassonne}} - {{TranslatedPageName}}</translate> | | |seotitle=<translate>{{TextCarcassonne}} - {{TranslatedPageName}}</translate> |
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| {{ChooseDesign | | {{ChooseDesign |
| |image=Seasons C1 01.png | | |image=Seasons C1 01.png |
| |image2Seasons C1 07.png= | | |image2=Seasons C1 07.png |
| }} | | }} |
| {{Breadcrumbs | | {{Breadcrumbs |
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| {{Disclaimer_FanExpansions|downloads= | | {{Disclaimer_FanExpansions|downloads= |
| ... Downloads defined as single/multiple records of [[:Template:WebsiteDownload]] | | {{WebsiteDownload|link=https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=105|name=Seasons {{TextC1}}}} |
| }} | | }} |
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| {{HeadingStrip | | {{HeadingStrip |
| | title = Determining the Seasons | | | title = Preparing seasons conditions |
| | heading = 4 | | | heading = 4 |
| | id=determinig_seasons
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| }} | | }} |
| '''Include example image with some conditions'''
| | Before beginning the game shuffle the season conditions tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.<br /> |
| Before beginning the game, setup the seasons tiles in order on the side of the playing area. Shuffle the season conditions tiles and randomly draw 4 of them, one at a time. The first tile drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game. | | Now, place {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=20px}} the clock token next to whatever '''current season it is in real time'''.<br /> |
| | | Throughout the game the current seasons will be marked by the clock token. |
| ''If a condition tile is used that contains some features being played with and some features not being played with (such as cult places), ignore the conditions for those features not being used. - '''we are diving condition tiles be expansions. there will be more conditions in the future.'''''
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| Throughout the game, the current season is marked by {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=20px}} the clock token. At the start of the game, place the clock tile next to whatever '''current season it is in real time'''.
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| ''Conditions exist for cities, roads, cloisters, shrines, and farms. Differences in the pictures used for each particular feature have no specific impact. For example, the condition tiles featuring a barn picture and the tiles featuring a man and sheep all apply to farms, and are not different from each other. - ''we wil remove this, due to description of conditions later'''''
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| {{GameplayHeading|icon={{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=x60px}}}} | | {{GameplayHeading|icon={{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=x60px}}}} |
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| {{RulesScoring|rules= | | {{RulesScoring|rules= |
| As was stated above, the conditions of each season are randomly determined at the start of the game. <br /><br /> | | |
| | {{HeadingStrip |
| | | title = Determining the Seasons |
| | | heading = 4 |
| | | id=determining_seasons |
| | }} |
| | The current season marked by {{Piece|name=SeasonsClockToken|edition=C1|variant=image|size=20px}} is aplying for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions. |
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| | If a condition token is used that contains some features being played with and some features not being played with (such as shrines), ignore the conditions for those features not being used. |
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| | {{HeadingStrip |
| | | title = Scoring features |
| | | heading = 4 |
| | }} |
| | As was stated above, the conditions of each season are randomly determined at the start of the game. |
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| When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted | | When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted |
| from that score. Each specific condition will only be in effect when the clock token is placed on the respective season. | | from that score. Each specific condition will only be in effect when the clock token is placed on the respective season. |
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| {{ExampleImage|description=In the example below, the current season is Autumn. Due to the season conditions placed on the board, for as long as it | | {{BeginTileList|width=100%|align=bottom}} |
| remains Autumn (until a tile with a season icon is played), every completed road is worth an additional 2 points. For
| | |
| example, if a 7 tile road containing an Inn is completed, the player will receive 16 points for that road ((7 x 2) + 2). Unless
| | {{ExampleImage|image=Seasons_C1_Example_1a-s.png|tiles=3|name=Example 1a - Seasons conditions (1b)|description=The current season is Autumn and current conditions are: road is worth an additional 2 points and city is worth a subtraction 2 points.}} |
| otherwise specified on a particular season condition, the point effects pertain to the feature as a whole. The Spring condition
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| below specifies that the -1 effect pertains to every tile that a city contains, as opposed to the city as a whole. Some conditions
| | {{ExampleImage|image=Seasons_C1_Example_1a.png|tiles=3|name=Example 1b|description={{ColorRed|Red}} scores 5 points (3 points for road + 2 additional points by current season condition). {{ColorBlue|Blue}} scores 4 points (6 points for city - 2 subtractional points by current season condition).}} |
| (such as the Winter condition in this example) contain more than one effect. During Winter, completed cloisters and shrines | | |
| will receive 2 bonus points, while a scored farm will have 6 points detracted. In a rare event, it may be possible to have a
| | {{EndTileList}} |
| feature be worth negative points after taking into effect the season condition. Players WILL lose points if this happens.}}
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| | {{BeginTileList|width=100%|align=bottom}} |
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| | {{ExampleImage|image=Seasons_C1_Example_1b-s.png|tiles=3|name=Example 2a - Seasons conditions (2b)|description=The current season is Winter and current conditions are: road is worth a subtraction 2 points.}} |
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| | {{ExampleImage|image=Seasons_C1_Example_1b.png|tiles=3|name=Example 2b|description={{ColorBlue|Blue}} scores 0 points (2 points for road - 2 subtractional points by current season condition).}} |
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| | {{EndTileList}} |
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| {{HeadingStrip | | {{HeadingStrip |
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| | id=seasons_conditions_types | | | id=seasons_conditions_types |
| }} | | }} |
| {{Tile|image=Seasons_C1_Season_condition_07.png|text=No additions or substraction to any feature.}} | | {{Tile|image=Seasons_C1_Season_condition_16.png|text='''+#''' / '''-#''' Applies for whole road.}} |
| {{Tile|image=Seasons_C1_Season_condition_27.png|text='''+5''' / '''-6''' / '''-12''' Scoring addition or substraction for a farm.}}
| | {{Tile|image=Seasons_C1_Season_condition_11.png|text='''+# (per tile)''' / '''-# (per tile)''' Applies when scoring a road.}} |
| {{Tile|image=Seasons_C1_Season_condition_06.png|text='''+1 (per city)''' / '''-1 (per city)''' Scoring addition or substraction for city when scoring a farm.}} | | {{Tile|image=Seasons_C1_Season_condition_02.png|text='''+#''' / '''-#''' Applies for whole city.}} |
| {{Tile|image=Seasons_C1_Season_condition_02.png|text='''+1''' / '''+2''' / '''-2''' Scoring addition or substraction when scoring city.}} | | {{Tile|image=Seasons_C1_Season_condition_20.png|text='''+# (per tile)''' / '''-# (per tile)''' Applies when scoring a city.}} |
| {{Tile|image=Seasons_C1_Season_condition_20.png|text='''+1 (per tile)''' Scoring addition or substraction when scoring city.}} | | {{Tile|image=Seasons_C1_Season_condition_27.png|text='''+#''' / '''-#''' Applies for whole scored farm.}} |
| {{Tile|image=Seasons_C1_Season_condition_16.png|text='''+2''' / '''+1''' / '''-1''' Scoring addition or substraction when scoring road.}} | | {{Tile|image=Seasons_C1_Season_condition_06.png|text='''+# (per city)''' / '''-# (per city)''' Applies when scoring a farm.}} |
| {{Tile|image=Seasons_C1_Season_condition_11.png|text='''+1 (per tile)''' / '''-1 (per tile)''' Scoring addition or substraction when scoring road.}} | | {{Tile|image=Seasons_C1_Season_condition_33.png|text='''+#''' / '''-#''' Applies for whole scored monastery and {{Feature|name=Shrine|edition=C1|text=shrine}}.}} |
| | {{Tile|image=Seasons_C1_Season_condition_07.png|text=No additions or subtractions to any feature.}} |
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| {{HeadingStrip | | {{HeadingStrip |
| | title = Multiple seasons conditions | | | title = Seasons conditions with multiple rules |
| | heading = 4 | | | heading = 4 |
| }} | | }} |
| {{Tile|image=Seasons_C1_Season_condition_13.png|text=Two conditions which are valid in current seasons.}} | | {{Tile|image=Seasons_C1_Season_condition_13.png|text=Two rules which are applying in this season conditions.}} |
| {{Tile|image=Seasons_C1_Season_condition_08.png|text=Three conditions which are valid in current seasons.}} | | {{Tile|image=Seasons_C1_Season_condition_08.png|text=Three conditions which are applying in this season conditions.}} |
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| |finalscoring= | | |finalscoring= |
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| The scoring of incomplete structures are impacted by the bonuses/reductions of the respective season’s condition. | | The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition. |
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| {{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.}} | | {{ExampleImage|image=|name=Example X|description=Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.}} |
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| }} | | }} |
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| {{RulesAction|title=Changing of season|rules= | | {{RulesAction|title=4. Changing of season|rules= |
| When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board. | | When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board. |
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| The new Land tiles are played like those in the base game. | | The new Land tiles are played like those in the base game. |
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| {{Tile|image=Tile A|text='''{{Feature|name=ContinuousRoad|edition=C2}}:''' The bushes separate the road from the left going to the top of the tile. The Inn is located on the other road from the bottom of the tile to the right.}} | | {{Tile|image=Seasons C1 04.png|text='''{{Feature|name=ContinuousRoad|edition=C1}}:''' Road is not finished and continue from left edge to right edge of tile.}} |
| | {{Tile|image=Seasons C1 05.png|text='''{{Feature|name=ContinuousRoad|edition=C1}}:''' Road is touching city with gate. But it's not finishing there.}} |
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| {{OtherExpansionsHeading}} | | {{OtherExpansionsHeading}} |
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| {{RulesHistoryHeading}} | | {{RulesHistoryHeading}} |
| : * '''DD Month Year''' Significant change of rules, or release of new version of expansion. | | : * '''July 2029''' First version Seasons {{TextC1}} released by {{Author|name=Jeffrey Putnam}}. |
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| {{TileDistributionHeading}} | | {{TileDistributionHeading}} |
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| <!-- [[Category:Completed]] Include to page when finished--> | | <!-- [[Category:Completed]] Include to page when finished--> |
| {{Category|First Edition}} | | {{Category|First Edition}} |
| {{Category|Fan Expansion}} | | {{Category|Fan Expansions}} |
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| </translate> | | </translate> |
| {{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}} | | {{#if: {{#translation:}} | | {{Category|Fan-Expansion Template}}}} |
Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.
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You are reading the rules for this tile design. |
|
If your tiles have a different design, then choose a game from Spin-offs. | |
This page is Under construction!
Rules, texts, images and others can be changed.
<translate>Seasons allows/introduce/brings/remove/allows etc. Nice description in one/two sencences, which describe expansion.</translate>
Introduction to the main theme to expansion. Not describing expansion. Remove when expansion rules have none.
General info
Seasons fan-expansion for Carcassonne Base Game was released by Carcassonne Central member Jeffrey Putnam (CarcC).
Downloads
Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided.
The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.
Download(s) is/are available from the following site(s) (registration may be required):
Contents
- 12 new land tiles with seasons icon
Tile with a seasons icon
- 1 current season clock token
- 32 seasons conditions for base game
- 17 additional seasons conditions for other expansions
Rules
Preparation
Preparing land tiles
Shuffle all 12 seasons land tiles and select as many as needed according to count of all other tiles in game.
Seasons tiles |
Number of tiles |
Comments
|
4 |
72 |
Base Game
|
8 |
± 73 - 150 |
Including up to 3 large expansions or 6 minis[1]
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12 |
± 151+ |
Including more then 3 large expansions[1]
|
Now, shuffle the right number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.
Preparing seasons conditions
Before beginning the game shuffle the season conditions tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second tile is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain placed for the entire game.
Now, place the clock token next to whatever current season it is in real time.
Throughout the game the current seasons will be marked by the clock token.
Gameplay
When a tile with a season icon is drawn, place the tile as usual.
You may place a meeple according to the usual rules.
Determining the Seasons
The current season marked by is aplying for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.
If a condition token is used that contains some features being played with and some features not being played with (such as shrines), ignore the conditions for those features not being used.
Scoring features
As was stated above, the conditions of each season are randomly determined at the start of the game.
When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted
from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.
Example 1a - Seasons conditions (1b): The current season is Autumn and current conditions are: road is worth an additional 2 points and city is worth a subtraction 2 points.
Example 1b: Red scores 5 points (3 points for road + 2 additional points by current season condition).
Blue scores 4 points (6 points for city - 2 subtractional points by current season condition).
Example 2a - Seasons conditions (2b): The current season is Winter and current conditions are: road is worth a subtraction 2 points.
Example 2b: Blue scores 0 points (2 points for road - 2 subtractional points by current season condition).
Seasons conditions types
+# / -# Applies for whole road.
+# (per tile) / -# (per tile) Applies when scoring a road.
+# / -# Applies for whole city.
+# (per tile) / -# (per tile) Applies when scoring a city.
+# / -# Applies for whole scored farm.
+# (per city) / -# (per city) Applies when scoring a farm.
+# /
-# Applies for whole scored monastery and
shrine.
No additions or subtractions to any feature.
Seasons conditions with multiple rules
Two rules which are applying in this season conditions.
Three conditions which are applying in this season conditions.
Final Scoring
The scoring of incomplete features are impacted by the bonuses/reductions of the respective season’s condition.
{{{image}}}
not defined Example X: Looking at the picture above, if the game ended while the current season was Spring, any incomplete cities being scored must also take into effect the current season condition. An incomplete 6-tile city would normally be worth 6 points. However, after adding the condition, that incomplete city is worth 0 points. If the incomplete 6-tile city had been under-seige, or contained a cathedral, the player would LOSE 6 points at the end of the game.
When a tile with a season icon was played this turn, the clock token is moved to the next season in succession on the season tracker board.
New land tiles
The new Land tiles are played like those in the base game.
Continuous Road: Road is not finished and continue from left edge to right edge of tile.
Continuous Road: Road is touching city with gate. But it's not finishing there.
Other Expansions
Exp. 1 - Inns & Cathedrals
Inns
Cathedrals
Big FollowerLarge Meeple
Exp. 2 - Traders & Builders
Trade good tokens
Builder
Pig
Exp. 3 - The Princess & The Dragon
Princess
Dragon
Fairy
Magic portal
Exp. 4 - The Tower
Exp. 5 - Abbey & Mayor
Abbey
Mayor
Wagon
Barn
Exp. 6 - Count, King & Robber
Count of Carcassonne
King & Robber Baron
The River II
Shrines
Exp. 7 - The Catapult
Exp. 8 - Bridges, Castles & Bazaars
Bridges
Castles
Bazaars
Exp. 9 - Hills & Sheep
Hills
Shepherd
Vineyards
Exp. 10 - Under The Big Top
Circus
Acrobats
Ringmaster
Exp. 11 - Ghosts, Castles & Cemeteries
Guard FollowersGuard Meeples
Ghosts
Haunted Castles
Cemeteries
The Wheel Of Fortune
Mini 1 - The Flier
Mini 2 - Dispatches (Messages)
Mini 3 - The Ferries
Mini 4 - Goldmines
Mini 5 - Mage & Witch
Mage
Witch
Mini 6 - Robbers
Mini 7 - Crop Circles / Crop Circles I / WE Corn Circles
The River / WE River
20th Anniversary River
Besiegers / Cathars / Siege
Mini Expansion GQ#11
The Phantom
Halflings
The Plague
The Tunnel
The Festival
The Wind Roses
Little Buildings
Darmstadt Promo
The School
Russian Promos
La Porxada
Castles In Germany
Cathedrals In Germany
Monasteries In Germany / Monasteries In The Netherlands & Belgium / Japanese Buildings
Spiel Promo Tiles
The Labyrinth
The Abbot
Abbot
Gardens
The Watchtowers
Markets Of Leipzig
The Fruit-Bearing Trees
The Barber-Surgeons
Spiel Doch! 02/2018
The Tollkeepers
The Peasant Revolts
20th Anniversary Expansion
The Gifts
The Signposts
The Bets
Ukraine Promo
The Wonders of Humanity
The Spell Circles
The Drawbridges
The Spring
Snakes and Ladders
Saint Nicholas Scoring Board
Licensed Expansions:
Unofficial Expansions:
Print & Play (PnP) And Cut & Play (CnP):
Easter In Carcassonne (PnP)
The City Gates (PnP)
The Fortune Teller (PnP)
The Land Surveyors (PnP)
CutCassonne (CnP)
WE Gingerbread Man
Select All C1
Select All C2+C3
Select All WE
Select Edition Neutral
Big Box 1
Big Box 1 (RGG)
Big Box 2
Big Box 3
Big Box 4
Big Box 5
Big Box 6
Big Box 7
Limited Edition 2003
LE Traders & Builders
LE Princess & Dragon
LE Crop Circles
LE 10th Anniversary
LE Müller Exclusive
20th Anniversary Edition
Major Expansions (0/0)
Minor Expansions (0/0)
Other Expansions (0/0)
Fan Expansions (0/0)
Quick Selectors
Filters (-)
C1
C2+C3
WE
?
Show Editions:
Preferred Edition:
1st Edition (C1)
New Edition (C2+C3)
Winter Edition (WE)
Mark rules adaptations
Selected expansions:
Major:
Minor:
Other:
Fan:
None
Quick Selection:
Bards of Carcassonne
Black Dragon
Black Tower
Castle Lords
City Bridges
Cleric & Serf
The Courier
COVID-19
Děčínský Sněžník
Divided Cities
Family Feud
The Flying Machines 2
Gambler's Luck
The Great Fairs
The Hans Statue
The Labyrinths
The Land Surveyors 2
The Obelisk
Seasons
Vistas
The Wells
The Wetlands
Select Expansions
Select One...
Clear All
Select All
(Partial)
1. Introduction
This Expansion Selector allows you to pick what expansions (or parts of them) to use in the reference pages of WICA. According to your selection, the Order of Play and Scoring sections will be adapted. This way, you can customize WICA to suit your game without any hinderance from the expansions left out.
As hinted above, the expansions combining multiple elements permit a fine-grain selection of its elements. For example, you can choose the abbey tiles and the wagon from "Abbey & Mayor" and to leave out the barn and the mayor.
2. Use Guide
The selector has several tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. "Expansions" tabs
The first three (or four) tabs from the left allow you to pick expansions in full or partially when possible.
- Major expansions: lists all official major expansions by HiG.
- Minor expansions: lists all official minor expansions by HiG and some of their licensed equivalents.
- Other expansions: lists the rest of licensed and unofficial expansions as well as those Print & Play and Cut & Play expansions released by HiG.
- Fan expansions: lists some fan-made expansions. This tab may not be available in some cases.
These tabs show a listing of expansions where each label is preceded by a checkbox to allow its selection and deselection if full.
Those expansions with various components show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
Each tab has a text label in accordance with the format "Group (X/Y)" in order to identify the set of expansions listed (indicated by Group), the number of expansions selected (represented by X) and the total number available (represented by Y).
2.2. "Quick Selectors" tab
This is the fourth tab from the left. It allows you to choose from a predefined list of available expansions sets. This tab contains the following elements:
- A dropdown list and a "Select Expansions" button: They allow you select and load a predefined expansion bundle, such as a Big Box or all the expansions for the New Edition.
- The "Clear All" button empties your current with one click.
- The "Select All" button selects all the expansions available with one click.
2.3. "Filters" tab
This is the fifth tab from the left. It allows you to choose what Carcassonne editions are displayed and your preferred edition. The editions considered are the 1st Edition (C1), the New Edition (C2+C3), and the Winter Edition (WE), which is included in a creative way if some of its expansions are of interest.
The tab displays two panels:
- "Show Editions" panel: it contains a checkbox for each edition available (C1, C2+C3 and WE.) The selector will show the expansions belonging to the checked editions only. For example, if the 1st edition (C1) checkbox is selected, expansions such as "The Wheel Of Fortune" or "Halflings" will be eligible in the Expansion Selector, otherwise they will not be available for selection. At least one edition has to be selected, thus they cannot be deselected at the same time.
- "Preferred Edition" panel: it contains a set of radio buttons for the 1st Edition (C1), the New Edition (C2+C3) and the Winter Edition. The radio button selected will indicate the Expansion Selector which edition has precedence over the other when:
- Describing the Game Reference, the Order of Play, the Scoring rules and Game Figures: If there are differences between editions, the preferred edition rules and wording will be displayed. For example, the movement of the dragon will be displayed in different steps in the Order of Play depending on whether C1 or C2+C3 is selected.
- Displaying graphics in the Scoring sections: For expansions available in both editions, the images shown will correspond to the selected edition. Images from an expansion only existing in one edition will not change.
The radio button for an edition will be enabled only if such an edition is available, that is, it is selected in the "Show Editions" panel.
It also includes a checkbox with the label "Mark rules adaptations": If checked, all the rules displayed in the Game Reference, the Order of Play, and the Game Figures not corresponding to the preferred edition will be highlighted.
This tab shows a label similar to "Filters (C1/C2+C3/WE) #" that lists all the editions selected in parentheses and one of them is underlined, indicating that it is the preferred one. The hash sign "#" is present if rules adaptations are highlighted.
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
Expansion selector requires JavaScript.
Preparing expansion selector...
General rules
Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.
Fan Expansions
The Hans Statue
Has Statue bonus for finished feature is computed after apply seasons condition to score of feature.
The Courier
All features scored by the Courier movement impact current seasons conditions.
Rules history
- * July 2029 First version Seasons C1 released by Jeffrey Putnam (CarcC).
Tile Distribution
Seasons C1
Total tiles: 12
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
Total Season clock token: 1
×1
Total Season conditions: 32
×1
×1
×1
×1
×1
×1
×
6
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
×1
Total Season conditions including Shrine: 3
Total Season conditions including Forest fan-expansion: 9
×1
×1
×1
×1
×1
×1
×1
×1
×1
Total Season conditions including Mountains fan-expansion: 3
For Icons explanation and licensing please visit Icons page.
- ↑ 1.0 1.1 2 mini expansions are counted as 1 large expansion.