Difference between revisions of "Halflings"

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{{UX
|seotitle=<translate><!--T:189--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:190--> Halflings</translate>
|image={{filepath:<translate><!--T:191--> Halflings_C2_Features_01.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:192--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
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{{ChooseDesign|image=Halfling 1 C2 Tile 09.png|image2=Halfling 2 C2 Tile 07.png|otherimage=Halflings C1 Spielbox Tile 09.jpg|otherimage2=Halflings C1 Cundco Tile 07.jpg|otherlink={{HalflingsLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
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<!--T:152-->
[[File:Halfings_C2_Tiles_Sample.jpg|thumb|right|Sample of Halfling tiles: the spirals show the Halfling I tiles (left) and the Halfling II tiles (right)]]
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Halfings_C2_Tiles_Sample.jpg|400px]]<br />Sample of Halfling tiles: the spirals show the Halfling I tiles (left) <br />and the Halfling II tiles (right)
|}
__TOC__
</div>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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|- valign="top"
|- valign="top"
| [[File:Sheet_C2_Halflings.png|130px|thumb|right|Punchout]]
| [[File:Sheet_C2_Halflings.png|130px|thumb|right|Punchout]]
| [[File:Symbol_Halflings1_C2.png|frame|none|Halfings I symbol]]
| [[File:{{HalflingsLink|version=I|edition=C2|logo=name}}|frame|none|Halfings I symbol]]
| [[File:Symbol_Halflings2_C2.png|frame|none|Halfings II symbol]]
| [[File:{{HalflingsLink|version=II|edition=C2|logo=name}}|frame|none|Halfings II symbol]]
|}
|}


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<!--T:3-->
<!--T:3-->
This mini-expansion includes tiles of two mini-expansions published in 2014. While tiles marked with [[File:Symbol_Halflings1_C2.png|x30px]] match those of the version which was published in [[SpielBox|SpielBox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]), tiles marked with [[File:Symbol_Halflings2_C2.png|x30px]] stem from another version which was originally available at [http://www.cundco.de www.cundco.de] exclusively.
This mini-expansion includes tiles of two mini-expansions published in 2014. While tiles marked with [[File:{{HalflingsLink|version=I|edition=C2|logo=name}}|x30px]] match those of the version which was published in [[Spielbox|Spielbox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]), tiles marked with [[File:{{HalflingsLink|version=II|edition=C2|logo=name}}|x30px]] stem from another version which was originally available at [http://www.cundco.de www.cundco.de] exclusively.


<!--T:184-->
<!--T:184-->
This mini expansion was released for [[Halflings (1st edition)|the 1st Edition]] in {{Year|2014}}.
This mini expansion was released for {{HalflingsLink|edition=C1|logo=hide|text=the 1st Edition}} in {{Year|2014}}.


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* '''24 new “half-sized” triangular land tiles'''
* '''24 new “half-sized” triangular land tiles'''
{{BeginTileList|nesting=1|width=800px}}
{{BeginTileList|nesting=1|width=800px}}
{{StartBlock|295px}}
{{StartBlock|width=295px}}
[[File:Halflings_C2_Features_01.png|287px|frame|none|Examples of new half-sized, triangular land tiles with various features]]
[[File:Halflings_C2_Features_01.png|287px|frame|none|Examples of new half-sized, triangular land tiles with various features]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|295px}}
{{StartBlock|width=295px}}
[[File:Halflings_C2_Features_02.png|287px|frame|none|This expansion includes 4 tiles with symbols of the expansions '''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''' and the '''Mini #7 - [[Crop Circles|Crop Circles]]''' ]]
[[File:Halflings_C2_Features_02.png|287px|frame|none|This expansion includes 4 tiles with symbols of the expansions '''{{HillsSheepLink|variant=long|logo=noborder}}''' and the '''{{CropCirclesIILink|variant=long|logo=noborder}}''' ]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
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If you have already played Halflings before, you can play the following version:
If you have already played Halflings before, you can play the following version:
At the beginning of the game put down all triangular tiles face up. Determine which player is first. The player whose turn is last, chooses a tile and places it in front of them face down. The remaining players continue to do the same counter-clockwise until everyone has drawn 3 tiles. The remaining triangular tiles are put back in the box. If you like to play using more triangular tiles, you can do so (depending on the number of players).
At the beginning of the game put down all triangular tiles face up. Determine which player is first. The player whose turn is last, chooses a tile and places it in front of them face down. The remaining players continue to do the same counter-clockwise until everyone has drawn 3 tiles. The remaining triangular tiles are put back in the box. If you like to play using more triangular tiles, you can do so (depending on the number of players).
<!--T:193-->
<span id="gameplay"></span>


=== Gameplay === <!--T:159-->
=== Gameplay === <!--T:159-->
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]]
]]
}}
}}
<!--T:195-->
<span id="special_symbols"></span>


=== Tiles with expansion symbols === <!--T:29-->
=== Tiles with expansion symbols === <!--T:29-->


<!--T:30-->
<!--T:30-->
The following three tiles show symbols of the 9th expansion [[Hills & Sheep|Hills & Sheep]] which rules do apply here. The rules of tiles 1 and 2 can be applied without further game material. In order to use the sheep on tile 3, you need material included in the 9th expansion.
The following three tiles show symbols of the 9th expansion {{HillsSheepLink|logo=noborder}} which rules do apply here. The rules of tiles 1 and 2 can be applied without further game material. In order to use the sheep on tile 3, you need material included in the 9th expansion.


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We are replacing this sentence with a translation of German version. The English wording is somewhat misleading : "A wolf cannot scatter your flock."
We are replacing this sentence with a translation of German version. The English wording is somewhat misleading : "A wolf cannot scatter your flock."
</ref>
</ref>
<!--T:187-->
<hr />
<!--T:194-->
<span id="crop_circle"></span>


<!--T:35-->
<!--T:35-->
The tile depicting the crop circle is played differently from the normal crop circle tiles (see [[Crop Circles|Crop Circles]]).
The tile depicting the crop circle is played differently from the normal crop circle tiles (see {{CropCirclesIILink|variant=long|logo=noborder}}).


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=== Other expansions === <!--T:67-->
=== Other expansions === <!--T:67-->
<!--T:185-->
This section contains additional information about the interactions with other Carcassonne expansions.


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<!--T:68-->
'''>> General considerations'''
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General considerations:|rules=


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<!--T:69-->
* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, [[The Princess and The Dragon|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier|Flier]] movement, etc. (10/2014; updated 1/2021) <ref>
{{IconWorld|text=When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, {{Figure|name=Dragon}} movement, the {{Piece|name=FleaToken|edition=C1|text=Plague}} token placement, the {{Feature|name=FlyingMachineAircraft|edition=C2|text=Flier}} movement, etc. (10/2014; updated 1/2021) <ref>
{{IconArrow}}
{{IconArrow}}
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021.
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021.
* The clarifications from 10/2015 are available on the '''[[Halflings_(1st_edition)#Other_expansions|Halflings page for the first edition]]'''.
* The clarifications from 10/2015 are available on the '''{{HalflingsLink|edition=C1|logo=hide|anchor=Other_expansions|text=Halflings page for the first edition}}'''.
* The clarifications from 1/2021 are available here on Carcassonne Central: [http://www.carcassonnecentral.com/community/index.php?topic=5021.0 http://www.carcassonnecentral.com/community/index.php?topic=5021.0]
* The clarifications from 1/2021 are available here on Carcassonne Central:
 
<!--T:188-->
<br /><span class="wica-overflow">
: [http://www.carcassonnecentral.com/community/index.php?topic=5021.0 http://www.carcassonnecentral.com/community/index.php?topic=5021.0]
</span><br />
</ref>
</ref>
}}


<!--T:175-->
<!--T:175-->
* As a general rule, it was confirmed that all mechanics have to be implemented considering square spaces (areas) conforming a grid, so scorings, ranges and trajectories consider those spaces. As a result:
{{IconWorld}} As a general rule, it was confirmed that all mechanics have to be implemented considering square spaces (areas) conforming a grid, so scorings, ranges and trajectories consider those spaces. As a result:
** Tiles are placed individually according to the usual rules (any effects triggered by the tile when drawn or placed will follow the usual rules).
* Tiles are placed individually according to the usual rules (any effects triggered by the tile when drawn or placed will follow the usual rules).
** Figures and tokens are placed on tiles according to the usual rules.
* Figures and tokens are placed on tiles according to the usual rules.
** The grid of square spaces will be used as a reference framework for determining adjacency, feature/bonus/figure scoring, figure/token movements, action ranges, and trajectories. The rules considering regular square tiles will have to be interpreted as affecting any tiles overlapping a particular square space:
* The grid of square spaces will be used as a reference framework for determining adjacency, feature/bonus/figure scoring, figure/token movements, action ranges, and trajectories. The rules considering regular square tiles will have to be interpreted as affecting any tiles overlapping a particular square space:
*** This represents a one-to-one equivalence with square tiles.
** This represents a one-to-one equivalence with square tiles.
*** This affects one or two triangular tiles in a square space that will be considered as one occupied space. The triangular tile(s) occupying the space will be considered as one tile for practical purposes.
** This affects one or two triangular tiles in a square space that will be considered as one occupied space. The triangular tile(s) occupying the space will be considered as one tile for practical purposes.
*** This also affects a full double-sized tile if any of its two halves occupies a given square space.
** This also affects a full double-sized tile if any of its two halves occupies a given square space.
** Figures/tokens are placed with tile resolution but any movement follows the grid of squares (dragon, flea tokens)
* Figures/tokens are placed with tile resolution but any movement follows the grid of squares (dragon, flea tokens)
** Figures/tokens/symbols affecting a (square) tile will affect any tiles sharing/overlapping the same square space (dragon, fairy, flea tokens, little buildings, hills...)  
* Figures/tokens/symbols affecting a (square) tile will affect any tiles sharing/overlapping the same square space (dragon, fairy, flea tokens, little buildings, hills...)  


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<!--T:70-->
* Monastery completeness and scoring takes into consideration the adjacent spaces: all adjacent of them have to be occupied no matter if by a square tile, or by one or two Halfling tiles. So there may not be a unoccupied adjacent square space.  This approach will be considered for features similar to monasteries by extension: all monastic buildings (abbeys, shrines, Japanese buildings, German monasteries, Dutch & Belgian monasteries, Darmstadt churches), gardens and German castles.
{{IconWorld|text=Monastery completeness and scoring takes into consideration the adjacent spaces: all adjacent of them have to be occupied no matter if by a square tile, or by one or two Halfling tiles. So there may not be a unoccupied adjacent square space.  This approach will be considered for features similar to monasteries by extension: all monastic buildings (abbeys, shrines, Japanese buildings, German monasteries, Dutch & Belgian monasteries, Darmstadt churches), gardens and German castles.
}}


<!--T:72-->
<!--T:72-->
* This geometry change in tiles implies a shift and whenever we consider adjacent tiles around a feature, we should consider all the tiles crammed into the adjacent spaces around that feature. This would include, for example, big top scoring, acrobat placement, watchtower scoring, bathhouse completion, the meeple trapping by the Vodyanoy tile, the Baga Yaga's Hut scoring (although it already considered empty spaces), the Darmstadt church bonus, in addition to castle fiefs.
{{IconWorld|text=This geometry change in tiles implies a shift and whenever we consider adjacent tiles around a feature, we should consider all the tiles crammed into the adjacent spaces around that feature. This would include, for example, big top scoring, acrobat placement, watchtower scoring, bathhouse completion, the meeple trapping by the Vodyanoy tile, the Baga Yaga's Hut scoring (although it already considered empty spaces), the Darmstadt church bonus, in addition to castle fiefs.
}}


<!--T:73-->
<!--T:73-->
* At present [[Hans_im_Glück|'''HiG''']] will not provide detailed clarifications about the interactions with Halflings. Combining '''Halflings''' with other expansions will then happen "at the players' own risk." In such cases, house rules will have to be agreed and applied. However the latest clarifications have provided a foundation to consistently solve the issues existing in the past for both triangular and double-sized tiles.
{{IconWorld|text=At present [[Hans_im_Glück|'''HiG''']] will not provide detailed clarifications about the interactions with Halflings. Combining '''Halflings''' with other expansions will then happen "at the players' own risk." In such cases, house rules will have to be agreed and applied. However the latest clarifications have provided a foundation to consistently solve the issues existing in the past for both triangular and double-sized tiles.
}}


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}}


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<!--T:176-->
Let's see some interactions when applying the principles explained above:  
<div style="margin-top: 0px; margin-bottom: 20px;">
<!--* Exp. 3 - Dragon/Fairy <<
{{GreyStrip|title=Let's see some interactions when applying the principles explained above: }}
</div><!--* Exp. 3 - Dragon/Fairy <<
* Exp. 4 - Tower range <<
* Exp. 4 - Tower range <<
* Exp. 5 - Abbey/Barn <<
* Exp. 5 - Abbey/Barn <<
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* Russian Promos - Baba Yaga / Solovei Razboynik / Vodyanoy <<?
* Russian Promos - Baba Yaga / Solovei Razboynik / Vodyanoy <<?
* Easter in Carcassonne - Bunny movement / Easter Nest completion-->
* Easter in Carcassonne - Bunny movement / Easter Nest completion-->


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<!--T:74-->
'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Dragon movement <ref name="dis">
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|titleafter=Dragon movement <ref name="dis">
{{IconWorld}}
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>
</ref>|rules=


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<!--T:75-->
* The dragon moves following the grid of square spaces by affecting all the tiles overlapping the space it occupies.  
{{IconWorld|text=The dragon moves following the grid of square spaces by affecting all the tiles overlapping the space it occupies.  
* The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   
}}
{{IconWorld|text=The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   
}}


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<!--T:177-->
:[[File:Halflings_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example:''' The dragon moves counting square spaces. It lands on particular tiles but it affects all the tiles overlapping the space it occupies (as in step 2). It also skips any triangular gap in its way (as in step 4).]]
:[[File:Halflings_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example:''' The dragon moves counting square spaces. It lands on particular tiles but it affects all the tiles overlapping the space it occupies (as in step 2). It also skips any triangular gap in its way (as in step 4).]]
 
}}


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<!--T:154-->
'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Fairy protection <ref>
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|titleafter=Fairy protection <ref>
{{IconWorld}}
{{IconWorld}}
The clarifications from 1/2021 did not covered this interaction explicitly, so the general principles provided are used in this case to be consistent with the effect of the dragon.
The clarifications from 1/2021 did not covered this interaction explicitly, so the general principles provided are used in this case to be consistent with the effect of the dragon.
</ref>
</ref>|rules=


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<!--T:155-->
* The fairy protects the tiles overlapping the space it occupies, matching the action range for the dragon. So the fairy may protect one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld|text=The fairy protects the tiles overlapping the space it occupies, matching the action range for the dragon. So the fairy may protect one square tile, one or two triangular tiles in one square space or a full double-sized tile.
 
}}
}}


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<!--T:77-->
'''>> [[The Tower|The Tower]]''' - Tower range <ref name="dis"/>
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|titleafter=Tower range <ref name="dis"/>|rules=


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<!--T:78-->
* If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld|text=If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.
}}


<!--T:178-->
<!--T:178-->
:[[File:Halflings_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The picture shows the tiles affected by the tower using different shades of green to identify tiles within range 1 and range 2. The range stretch takes into account square spaces. The tower may capture meeples in any of the tiles overlapping the square spaces in range, no matter if the space is occupied by a square tile or 1 or two triangular tiles, like in this case.]]
:[[File:Halflings_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The picture shows the tiles affected by the tower using different shades of green to identify tiles within range 1 and range 2. The range stretch takes into account square spaces. The tower may capture meeples in any of the tiles overlapping the square spaces in range, no matter if the space is occupied by a square tile or 1 or two triangular tiles, like in this case.]]
 
}}


<!--T:80-->
<!--T:80-->
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 1: Abbey placement and scoring <ref>
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 1: Abbey placement and scoring <ref>
{{IconWorld}}
{{IconWorld}}
This is an adaptation of the scoring rules for monasteries and the clarifications provided for the placement of abbeys with adjacent triangular tiles.
This is an adaptation of the scoring rules for monasteries and the clarifications provided for the placement of abbeys with adjacent triangular tiles.
</ref>
</ref>|rules=


<!--T:81-->
<!--T:81-->
* An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
{{IconWorld|text=An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
}}


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<!--T:83-->
<!--T:83-->
* Abbeys should follow the official rules defined for scoring monasteries.
{{IconWorld|text=Abbeys should follow the official rules defined for scoring monasteries.
}}
}}


<!--T:85-->
<!--T:85-->
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 2: Barn placement <ref name="dis"/>
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 2: Barn placement <ref name="dis"/>|rules=


<!--T:179-->
<!--T:179-->
* A barn can be placed at an intersection of four square spaces completely occupied by field corners. There may be no gaps in any of the four corners. (1/2021)
{{IconWorld}} A barn can be placed at an intersection of four square spaces completely occupied by field corners. There may be no gaps in any of the four corners. (1/2021)
: [[File:Halflings_C2_Clarification_Barn_Example_01_2021.jpg|frame|none|'''Examples with square and triangular tiles:'''
: [[File:Halflings_C2_Clarification_Barn_Example_01_2021.jpg|frame|none|'''Examples with square and triangular tiles:'''
<ul>
<ul>
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<!--T:87-->
<!--T:87-->
* The corners may be occupied by square tiles, one or two triangular tiles or double-sized tiles.
{{IconWorld|text=The corners may be occupied by square tiles, one or two triangular tiles or double-sized tiles.
: See the following examples involving Halfling tiles and double-size tiles (see [[Castles in Germany|Castles in Germany]] and [[The Markets of Leipzig|The Markets of Leipzig]].) (4/2016; updated 1/2021)
}}
* See the following examples involving Halfling tiles and double-size tiles (see '''{{CastlesGermanyLink|variant=long|logo=noborder}}''' and '''{{MarketsLeipzigLink|variant=long|logo=noborder}}'''.) (4/2016; updated 1/2021)


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<!--T:89-->
<!--T:89-->
* '''Note:''' The clarifications about triangular and double-sized tiles from 1/2021 override, in certain cases, the original four-tile intersection requirement for the placement of the barn defined originally for square tiles. In the end, no matter the tile geometries, a barn can only be placed at an intersection completely occupied by tiles, the same as if it there where four regular square tiles.
* '''Note:''' The clarifications about triangular and double-sized tiles from 1/2021 override, in certain cases, the original four-tile intersection requirement for the placement of the barn defined originally for square tiles. In the end, no matter the tile geometries, a barn can only be placed at an intersection completely occupied by tiles, the same as if it there where four regular square tiles.
 
}}


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<!--T:90-->
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 3: Barn scoring <ref>
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 3: Barn scoring <ref>
{{IconWorld}}
{{IconWorld}}
This is a consequence of the placement of the barn ass indicated in the clarifications from 1/2021. The clarifications from 10/2015 allowed triangular gaps at an intersection with a barn. This created some issues with field continuity, that have been removed with the latest clarifications.
This is a consequence of the placement of the barn ass indicated in the clarifications from 1/2021. The clarifications from 10/2015 allowed triangular gaps at an intersection with a barn. This created some issues with field continuity, that have been removed with the latest clarifications.
</ref>
</ref>|rules=


<!--T:91-->
<!--T:91-->
* A barn can only be placed at intersection with no (triangular or square) gaps, so the barn is placed in one field and it is scored as usual.
{{IconWorld|text=A barn can only be placed at intersection with no (triangular or square) gaps, so the barn is placed in one field and it is scored as usual.
 
}}
}}


<!--T:93-->
<!--T:93-->
'''>> [[Count, King and Robber|Count, King and Robber]]''' - Shrine scoring <ref>
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|titleafter=Shrine scoring <ref>
{{IconWorld}}
{{IconWorld}}
This is an adaptation of the scoring rules for monasteries.
This is an adaptation of the scoring rules for monasteries.
</ref>
</ref>|rules=


<!--T:94-->
<!--T:94-->
* Shrines should follow the official rules defined for scoring monasteries for the sake of consistency.
{{IconWorld}} Shrines should follow the official rules defined for scoring monasteries for the sake of consistency.
 
}}


<!--T:96-->
<!--T:96-->
'''>> [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''' - Bridge placement <ref>
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|titleafter=Bridge placement <ref>
{{IconWorld}}
{{IconWorld}}
This is an adaptation of the general principles provided. There is no explicit clarification for this interaction.
This is an adaptation of the general principles provided. There is no explicit clarification for this interaction.
</ref>
</ref>|rules=


<!--T:98-->
<!--T:98-->
* A bridge can be placed on a tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  
{{IconWorld|text=A bridge can be placed on a tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  
 
}}
}}


<!--T:99-->
<!--T:99-->
'''>> [[The Flier |The Flier (Flying Machines)]]''' - Flier distance and placement <ref name="dis"/>
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|titleafter=Flier distance and placement <ref name="dis"/>|rules=


<!--T:100-->
<!--T:100-->
* The flier moves following the grid of square spaces to calculate its trajectory and distance. Once the target space is determined, the flier may occupy any incomplete feature on the any of the tiles overlapping the give space. So the flier may pick a feature on one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld|text=The flier moves following the grid of square spaces to calculate its trajectory and distance. Once the target space is determined, the flier may occupy any incomplete feature on the any of the tiles overlapping the give space. So the flier may pick a feature on one square tile, one or two triangular tiles in one square space or a full double-sized tile.
}}


<!--T:102-->
<!--T:102-->
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}}
}}
{{EndTileList}}
{{EndTileList}}
}}


<!--T:109-->
<!--T:109-->
'''>> [[Monasteries|German monasteries and Japanese buildings]] / [[Monasteries (1st edition)|Dutch and Belgian monasteries]]''' - Abbot scoring
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|titleafter=Abbot scoring|rules=


<!--T:180-->
<!--T:180-->
* Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them. <ref>
{{IconWorld|text=Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them. <ref>
{{IconBook}}
{{IconBook}}
A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole (half-tile hole) in the map '''does not''' stop the row or column for scoring for German and Dutch/Belgian Monasteries. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)<br />
A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole (half-tile hole) in the map '''does not''' stop the row or column for scoring for German and Dutch/Belgian Monasteries. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)<br />
Line 632: Line 686:
This clarifications would also apply to Japanese Buildings.
This clarifications would also apply to Japanese Buildings.
</ref>
</ref>
}}


<!--T:111-->
<!--T:111-->
Line 643: Line 698:
</ul>
</ul>
]]
]]
 
}}


<!--T:112-->
<!--T:112-->
'''>> [[Castles in Germany|Castles in Germany]]''' - Completion of German castles <ref>
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|titleafter=Completion of German castles <ref>
{{IconWorld}}
{{IconWorld}}
There are no explicit clarifications about scoring German castles. This is an adaptation of the scoring taking into consideation the scoring for monasteries.
There are no explicit clarifications about scoring German castles. This is an adaptation of the scoring taking into consideation the scoring for monasteries.
</ref>
</ref>|rules=


<!--T:113-->
<!--T:113-->
* A German castle is worth 2 points for the German Castle tile plus 1 point per surrounding occupied space (no matter if by square or triangular tiles). The scoring takes into consideration occupied spaces.
{{IconWorld|text=A German castle is worth 2 points for the German Castle tile plus 1 point per surrounding occupied space (no matter if by square or triangular tiles). The scoring takes into consideration occupied spaces.
}}


<!--T:115-->
<!--T:115-->
:: [[File:Halflings_C2_Clarification_German_Castles_Example_01.jpg|frame|none|'''Example:''' This German castle will get 12 points:
: [[File:Halflings_C2_Clarification_German_Castles_Example_01.jpg|frame|none|'''Example:''' This German castle will get 12 points:
<ul>
<ul>
<li>2 point from the German castle tile</li>
<li>2 point from the German castle tile</li>
Line 661: Line 717:
</ul>
</ul>
]]
]]
 
}}


<!--T:116-->
<!--T:116-->
'''>> [[Little Buildings (1st edition)|Little Buldings]]''' - Area affected by Little Building <ref>
{{OtherExpansionRule|expansionlink={{LittleBuildingsLink|variant=long}}|titleafter=Area affected by Little Building <ref>
{{IconWorld}}
{{IconWorld}}
There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations provided.
There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations provided.
</ref>
</ref>|rules=


<!--T:118-->
<!--T:118-->
* A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
{{IconWorld|text=A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
 
}}
}}


<!--T:106-->
<!--T:106-->
'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading <ref>
{{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|titleafter=Plague spreading <ref>
{{IconWorld}}
{{IconWorld}}
There are no explicit clarifications about spreading the plague after the clarifications from 10/2015. The approach applied combines those for the dragon and German monasteries.  
There are no explicit clarifications about spreading the plague after the clarifications from 10/2015. The approach applied combines those for the dragon and German monasteries.  
</ref>
</ref>|rules=


<!--T:107-->
<!--T:107-->
* The flea tokens placed on a tile affect the full square space it occupies.
{{IconWorld|text=The flea tokens placed on a tile affect the full square space it occupies.
* Flea tokens move according to the square grid, independently of the tiles occupying each square space. <ref>
}}
{{IconWorld|text=Flea tokens move according to the square grid, independently of the tiles occupying each square space. <ref>
{{IconWorld}}  
{{IconWorld}}  
Given the clarification provided for German monasteries, it seems apparent that a single triangle hole would not prevent spread of the Plague in that direction, as the presence of a Halfling still counts as a full tile with no official gap. (3/2015)
Given the clarification provided for German monasteries, it seems apparent that a single triangle hole would not prevent spread of the Plague in that direction, as the presence of a Halfling still counts as a full tile with no official gap. (3/2015)
</ref>
</ref>}}


<!--T:108-->
<!--T:108-->
: [[File:Halflings_C2_Clarification_Plague_Example_01_2021.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity and both triangular tiles in a square are affected by a flea token placed on one of them (the flea token affects the whole square space).]]
: [[File:Halflings_C2_Clarification_Plague_Example_01_2021.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity and both triangular tiles in a square are affected by a flea token placed on one of them (the flea token affects the whole square space).]]
}}


== Tile distribution == <!--T:142-->
== Tile distribution == <!--T:142-->
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