Difference between revisions of "Carcassonne Scoring During Turn Sequence"

From Wikicarpedia
Jump to navigation Jump to search
(Fix fruit actions (swapped))
 
(199 intermediate revisions by the same user not shown)
Line 1: Line 1:
<br>
<noinclude><languages />
<noinclude><languages />
{{Breadcrumbs
{{Breadcrumbs
Line 7: Line 6:
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
== To-Do ==
* Separate calculation of Road to own part before Feature scoring, hide when none interesting expansions are there.
# New selectors: showFinalBeforeFigures_Complete including wonders of hunanity - check creating it
* Create Templates which are the same for Scoring Dutirng Turn Sequence and for Scoring After the Game to share translations
# Mage - actual TileIcon tile -> real count of tiles?
* Rewrite {{CastleLordsLink|logo=noborder}} rule, to be compatible with rule defined for roads with inn (+1) for tile or road segments on German Cathedrals tiles
# Cities -> Tiny City and City Privilege -> somehow write that this is current score for city indepenend of size and count of soat of arms
* Change orders on completable features where first will be
# Fix Template:ScoringGroupBonusEpilog on emply expansion selector for Barn / Wetlands and Decinsky Sneznik
** Definition of tiles including C1/C2/C3 rules for halflings and larger tiles, including Land Surveyors
# [[:Template:ScoringRowScoring]] lost trigger stuff
** Scoring for them will be defined after
# Add description about adjacent / neighboring / square space, etc
* Add {{LandSurveyors2Link|logo=noborder}} related rules
# Fix Hans Statue feature->when
* Make a review and compare with original ord revision before templates
* Gingerbread man action in cities - special rules for Wonder tiles, or double tiles with cities
* Icons for protecting meeple/phantom agains peasant revolt
* Add fan expansions
</noinclude>
</noinclude>
<onlyinclude>
<translate>
<translate>
<onlyinclude>


== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->
Line 26: Line 26:
<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div id="expansion_selector">
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
Line 50: Line 51:


<!--T:6-->
<!--T:6-->
<span data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']">
<div data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']">
{|
{|
| class="showCastles" | &nbsp;
| class="showCastles" | &nbsp;
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px]]</span></span> Feature may trigger castle scoring
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring
| class="showRobbers" | &nbsp;
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px]] Points may be stolen by a robber
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber
| class="showTeacher" | &nbsp;
| class="showTeacher" | &nbsp;
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px]] Points may be scored by the player with the teacher
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|C2}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
|}
|}
</span>
</div>


<!--T:7-->
<!--T:7-->
Line 79: Line 80:


<!-- Messenger Tiles - C1 -->
<!-- Messenger Tiles - C1 -->
{{ScoringMessengerTiles
{{ScoringGroupMessengerTiles
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
}}


Line 93: Line 94:
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<ul>
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.


<!--T:14-->
<!--T:14-->
Line 103: Line 104:
<!--T:15-->
<!--T:15-->
|- class="showRobbers"
|- class="showRobbers"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div>
| valign="middle" |  
| valign="middle" |  


Line 122: Line 123:
</div><!-- showIntroDuringGame -->
</div><!-- showIntroDuringGame -->


<!--T:19-->
<div class="showTower">
'''Any time during your turn:'''
<!--T:20-->
<ul>
<li>Only once<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>:
<ul>
<li class="showTower">If playing with The Tower, you '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor
<!--T:21-->
{| class="wica-table" width="100%"
|-
! colspan="2" | '''Tower - Prisoner ransom'''
<!--T:22-->
<!-- Tower -->
|- class="showTower"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
| valign="middle" |
<!--T:23-->
{| width="100%"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
'''(+3)''' points to payee <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
<ul>
<li>Payer is '''not''' allowed to have negative points as a result</li>
</ul>
|}
<!--T:24-->
|}
</li>
</ul>
</li>
</ul>
</div><!-- Tower Block -->


<!--T:25-->
<!--T:25-->
Line 166: Line 129:
<div id="summary_table_wrapper">
<div id="summary_table_wrapper">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
<div class="wiki-template-contentgrid" style="grid-template-columns: repeat(auto-fit, minmax(1px, 1fr)); grid-gap: 5px; grid-auto-rows: minmax(80px, auto); width: auto; display:grid; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
<div>


<!-- Summary - Phase 1 -->
<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>
 
<div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;">
 
<div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;">
<!-- Summary - Any time -->
{{ScoringPhaseSmallBox
{{ScoringPhaseSmallBox
  |class=wica-placing-tile
  |class=wica-placing-tile
  |title=1. Placing a tile
|color=lightgray
  |mobiletitle=Tile
|backgroundcolor=dimgray
  |title=Any time
  |mobiletitle=Any time
  |content=
  |content=


<!-- Summary - Phase 1A -->
<!-- Summary - Any time - Once -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep1A_Empty']
|selectorid=showStepAnyTimeOnce_Complete
|color=dimgray
|backgroundcolor=lightgray
|phase=Once
|content=
<p style="display:inline-block" class="showTower">{{Feature|name=TowerFoundation|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tower|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Any time - Always -->
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['OR','showStepAnyTimeAlways_Complete','showPeasantRevolts']
|color=dimgray
|backgroundcolor=lightgray
|phase=Always
|content=
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltotherphases|variant=image|size=40x40px}}</p>
}}
 
<div class="showPhaseAnyTime_Empty">No scorables.</div>
}}
 
</div>
<div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 1 -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|title=1. Placing a tile
|mobiletitle=Tile
|content=
 
<!-- Summary - Phase 1A -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1A_Complete
  |color=#5C7A1B
  |color=#5C7A1B
  |backgroundcolor=#CFE183
  |backgroundcolor=#CFE183
  |phase=1A
  |phase=1A
  |content=
  |content=
<span class="showFairy">{{Figure|name=Fairy|edition={{{1|C2}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<span class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</span>
<p style="display:inline-block" class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</p>
}}
}}


<!-- Summary - Phase 1B -->
<!-- Summary - Phase 1B -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep1B_Empty']
  |selectorid=showStep1B_Complete
  |color=#5C7A1B
  |color=#5C7A1B
  |backgroundcolor=#CFE183
  |backgroundcolor=#CFE183
  |phase=1B
  |phase=1B
  |content=
  |content=
<span class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</span>
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<span class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|linkname=empty|anchor=peasantrevolts|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<span class="showGifts">[[File:Gifts_C2_Card_02.png|40x40px|link=#gifts]]</span>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Chest.png|40x40px|link=#gifts]]</p>
<span class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</span>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}
}}


<!-- Summary - Phase 1C -->
<!-- Summary - Phase 1C -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep1C_Empty']
  |selectorid=showStep1C_Complete
  |color=#5C7A1B
  |color=#5C7A1B
  |backgroundcolor=#CFE183
  |backgroundcolor=#CFE183
  |phase=1C
  |phase=1C
  |content=
  |content=
<span class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|C2}}}|linkname=empty|anchor=windroses|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=windrose|variant=image|size=40x40px}}</p>
<span class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|C2}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</p>
<span class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}
<p style="display:inline-block" class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</p>
<span class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</span>
}}
}}
<div class="showPhase1_Empty">No scorables in phase 1.</div>
<div class="showPhase1_Empty">No scorables in phase 1.</div>
Line 216: Line 216:


</div>
</div>
<div>
<div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;">


<!-- Summary - Phase 2 -->
<!-- Summary - Phase 2 -->
Line 227: Line 227:
<!-- Summary - Phase 2A -->
<!-- Summary - Phase 2A -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep2A_Empty']
  |selectorid=showStep2A_Complete
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2A
  |phase=2A
  |content=
  |content=
<span class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|C2}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Phase 2B-1 -->
<!-- Summary - Phase 2B-1 -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep2B-1_Empty']
  |selectorid=showStep2B-1_Complete
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2B-1
  |phase=2B<span class="showPhantom">-1</span>
  |content=
  |content=
<span class="showAbbot">{{Figure|name=Abbot|edition={{{1|C2}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<span class="showAcrobats">[[File:Scoring_C2_Acrobats.png|30px|link=#acrobats]]</span>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<span class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|linkname=empty|anchor=peasantrevoltsmeeple|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltmeeple|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Phase 2B-2 -->
<!-- Summary - Phase 2B-2 -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep2B-2_Empty']
  |dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2B-2
  |phase=2B-2
  |content=
  |content=
<span class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|linkname=empty|anchor=peasantrevoltsphantom|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltphantom|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Phase 2C -->
<!-- Summary - Phase 2C -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep2C_Empty']
  |selectorid=showStep2C_Complete
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2C
  |phase=2C
  |content=
  |content=
<span class="showSheep">{{Piece|name=SheepToken|edition={{{1|C2}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showSheep">{{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</p>
<span class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|C2}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</p>
<span class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|C2}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}</p>
<span class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</span>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</p>
}}
}}
<div class="showPhase2_Empty">No scorables in phase 2.</div>
<div class="showPhase2_Empty">No scorables in phase 2.</div>
Line 273: Line 274:


</div>
</div>
<div>
<div style="flex-grow: 1; overflow: hidden;">


<!-- Summary - Phase 3 -->
<!-- Summary - Phase 3 -->
Line 288: Line 289:
  |phase=3B
  |phase=3B
  |content=
  |content=
{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=roads|variant=image|size=40x40px}}
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=cities|variant=image|size=40x40px}}
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monasteries|variant=image|size=40x40px}}
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<span class="showBarn">{{Figure|name=Barn|edition={{{1|C2}}}|linkname=empty|anchor=farmbarn1|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<span class="showCastles">{{Feature|name=Castle|edition={{{1|C2}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<span class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<span class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=gardens|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<span class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastles|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<span class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedrals|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<span class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemeteries|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<span class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastles|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<span class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortunetellers|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<span class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vistas|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<span class="showObelisk">{{Figure|name=Obelisk|edition={{{1|C2}}}|linkname=empty|anchor=obelisks|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Phase 3C -->
<!-- Summary - Phase 3C -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep3C_Empty']
  |selectorid=showStep3C_Complete
  |color=#9E2322
  |color=#9E2322
  |backgroundcolor=#FBC9C3
  |backgroundcolor=#FBC9C3
  |phase=3C
  |phase=3C
  |content=
  |content=
<span class="showCircus">{{Figure|name=BigTop|edition={{{1|C2}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<span class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<span class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|C2}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
<span class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</span>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</p>
}}
}}
}}
}}


</div>
</div>
<div>
<div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;">


<!-- Summary - Phase 4 -->
<!-- Summary - Phase 4 -->
Line 330: Line 333:
<!-- Summary - Phase 4A -->
<!-- Summary - Phase 4A -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['NOT','showStep4A_Empty']
  |selectorid=showStep4A_Complete
  |color=#D3C400
  |color=#D3C400
  |backgroundcolor=#FFF799
  |backgroundcolor=#FFF799
  |phase=4A
  |phase=4A
  |content=
  |content=
<span class="showCatapult">{{Feature|name=CatapultFair|edition={{{1|C2}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<span class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</span>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<span class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</span>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<span class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<span class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|C2}}}|linkname=empty|anchor=easerbunny|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<span class="showBazaars">{{Feature|name=Bazaar|edition={{{1|C2}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</span>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBazaars">{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</p>
}}
}}


<!-- Summary - Phase 4B -->
<!-- Summary - Phase 4B -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |dynamicselector=['OR','showCourier']
  |selectorid=showStep4B_Complete
  |color=#D3C400
  |color=#D3C400
  |backgroundcolor=#FFF799
  |backgroundcolor=#FFF799
  |phase=4B
  |phase=4B
  |content=
  |content=
<span class="showCourier">{{Figure|name=Courier|edition={{{1|C2}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</span>
}}
}}
<div data-dynamic-selector="['AND','showPhase4_Empty',['NOT','showCourier']]">No scorables in phase 4.</div>
<div class="showPhase4_Empty">No scorables in phase 4.</div>
}}
}}


Line 359: Line 363:
</div><!-- sticky -->
</div><!-- sticky -->


<!--T:26-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible showPhaseAnyTime_Complete">
'''Scoring arranged by phases:'''
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_0" style="background-color: dimgray; border-color: dimgray">
 
<span style="color:#FFFFFF"><span class="fake-h4">Any time during your turn</span></span>
<!--T:27-->
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
</div>
</div>
<div class="wica-box-body wica-placing-tile wica-visible">
<div class="wica-box-body wica-placing-tile wica-visible" style="border-color: dimgray; background-color: lightgray;">


<!--T:28-->
<!--T:28-->
{| class="wica-table showPhase1_Complete" width="100%"
{| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%"
 
<!--T:29-->
|-
|-
! colspan="2" | '''Round 1A: Begin Turn'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div>


<!--T:29-->
|-
|-
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span>
| colspan="2" |


<!--T:30-->
<!-- Tower buy back -->
{{ScoringGroupTowerBuyBack
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
|}<!-- showStepAnyTimeOnce_Complete Block -->
 
<!--T:28-->
{| id="phase0_always" data-dynamic-selector="['OR','showStepAnyTimeAlways_Complete','showPeasantRevolts']" width="100%"
 
<!--T:29-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div>
 
|-
| colspan="2" |
 
<!-- Peasant Revolt - Protecting Meeple Other Phases -->
{{ScoringGroupPeasantRevolt
  |id=peasantrevoltotherphases
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=otherphases
}}
 
|}<!-- showStepAnyTimeAlways_Complete Block -->
 
</div>
</div><!-- showStepAnyTime_Complete box -->
 
<!--T:27-->
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
</div>
<div class="wica-box-body wica-placing-tile wica-visible">
 
<!--T:28-->
{| class="showPhase1_Complete" width="100%"
|-
! colspan="2" | '''Round 1A: Begin Turn'''
 
<!--T:29-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div>
 
<!--T:30-->
|- class="showStep1A_Empty"
|- class="showStep1A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep1A_Complete"
| colspan="2" |


<!-- Fairy - Begin -->
<!-- Fairy - Begin -->
Line 385: Line 435:
   |id=fairy
   |id=fairy
   |selectorid=showFairy
   |selectorid=showFairy
   |image={{Figure|name=Fairy|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Figure|name=Fairy|edition={{{1|C2}}}}}
   |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRowFairy
  |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |variant=beginofturn
'''Fairy bonus:''' Player with fairy assigned to <span class="showC1">follower</span><span class="showC2">meeple</span></span>
  |triggerrobbers=true
  |rules=
'''1''' point / turn start<br />
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
</ul>
}}
 
<!-- Fairy - Hans Statue -->
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |feature={{Figure|name=Fairy|edition={{{1|C2}}}}}
}}
}}


Line 413: Line 450:
{{ScoringRowMessage
{{ScoringRowMessage
   |id=messages1a
   |id=messages1a
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showStep1A_Messages
   |selectorid=showStep1A_Messages
}}
}}
Line 420: Line 457:


<!--T:36-->
<!--T:36-->
{| class="wica-table showPhase1_Complete" width="100%"
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
Line 426: Line 463:
<!--T:37-->
<!--T:37-->
|-
|-
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div>


<!--T:38-->
<!--T:38-->
Line 432: Line 469:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Wheel Of Fortune - Crown - Begin -->
|- class="showStep1B_Complete"
| colspan="2" |
 
<!-- Wheel Of Fortune - Perform Events - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=wheeloffortune
   |id=wheeloffortune
   |selectorid=showWheelOfFortune
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF.png|90px]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name=Crown
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Perform Events'''
}}
}}


<!-- Wheel Of Fortune - Fortune -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
'''Wheel Of Fortune -  Fortune:''' Current player only
   |triggerrobbers=true
   |triggerrobbers=true
  |rules=
Three possible options:
  |rows=
{{ScoringRow
  |edition={{{1|C2}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
   |rules=
   |rules=
'''3''' points
'''3''' points
}}
}}


<!-- Wheel Of Fortune - Tax -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
  |line=false
   |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Scoring_C1_WOF_Crown_1.png|50px]]
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Tax.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
'''Wheel Of Fortune -  Tax:''' All players with knights
  |triggerrobbers=true
   |rules=
   |rules=
'''6''' points
'''(1''' point / {{ScoringHelperCoatOfArmsText}} + '''1''' point / knight''')''' per knight (computed for each city)
}}
}}


<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
  |line=false
   |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Scoring_C1_WOF_Crown_3.png|50px]]
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
'''Wheel Of Fortune -  Famine:''' All players with farmers
   |rules=
   |triggerrobbers=true
'''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rows=
 
<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=1
}}
 
<!-- Wheel Of Fortune - Famine - Castles -->
{{ScoringRowFieldCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}
}}


<!-- Wheel Of Fortune - Famine - Pig -->
{{ScoringRowFieldPig
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
}}


<!-- Wheel Of Fortune - Crown - End -->
<!-- Wheel Of Fortune - Famine - Pig-herd -->
{{ScoringEnd}}
{{ScoringRowFieldPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Wheel Of Fortune - Fortune - Begin -->
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Fortune.png|90px]]
  |name=Fortune
}}
}}


<!-- Wheel Of Fortune - Storm -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Fortune:''' Current player only
'''Wheel Of Fortune -  Storm:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points
'''1''' point / {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}
}}


<!-- Wheel Of Fortune - Fortune - Begin -->
<!-- Wheel Of Fortune - Inquisition -->
{{ScoringEnd}}
{{ScoringRow
 
  |line=false
<!-- Wheel Of Fortune - Tax - Begin -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
{{ScoringBegin
   |scoringtype=Meeple
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Scoring_C1_WOF_Tax.png|90px]]
   |description=
   |name=Tax
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}
}}


<!-- Wheel Of Fortune - Plague -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Tax:''' All players with knights
'''Wheel Of Fortune -  Plague:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
'''0''' points
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
}}
}}


<!-- Wheel Of Fortune - Tax - Begin -->
<!-- Wheel Of Fortune - Perform Events - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Famine - Begin -->
<!-- Wheel Of Fortune - Crown - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF_Famine.png|90px]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name=Famine
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Crown'''
}}
}}


<!-- Wheel Of Fortune - Famine - Rows - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
   |description=
   |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
   |triggerrobbers=true
   |triggerrobbers=true
  |rules=
Three possible options:
   |rows=
   |rows=


<!-- Wheel Of Fortune - Cities -->
{{ScoringRow
{{ScoringRowFarmerCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|C2}}}
   |scoringtype=Meeple
   |variant=WheelOfFortune
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
   |points=1
  |description=
'''One {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
   |rules=
'''3''' points
}}
}}


<!-- Wheel Of Fortune - Castles -->
{{ScoringRow
{{ScoringRowFarmerCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|C2}}}
   |scoringtype=Meeple
   |variant=WheelOfFortune
  |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
   |points=2
  |description=
'''One {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
   |rules=
'''6''' points
}}
}}


<!-- Wheel Of Fortune - Pig -->
{{ScoringRow
{{ScoringRowFarmerPig
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|C2}}}
   |scoringtype=Meeple
   |variant=WheelOfFortune
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
   |points=+1
  |description=
'''Two {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
   |rules=
'''3''' points / {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}
}}


<!-- Wheel Of Fortune - Pig-herd -->
{{ScoringRowFarmerPigHerd
  |edition={{{1|C2}}}
  |variant=WheelOfFortune
  |points=+1
}}
}}


<!-- Wheel Of Fortune - Famine - Rows - End -->
<!-- Wheel Of Fortune - Crown - End -->
{{ScoringEnd}}
 
<!-- Peasant Revolt - Scoring protected meeples -->
{{ScoringGroupPeasantRevolt
  |id=peasantrevolt
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=scoringprotectedmeeples
}}
}}


<!-- Wheel Of Fortune - Famine - End -->
<!-- Gift - Begin -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Storm - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
  |id=gifts
   |image=[[File:Scoring_C1_WOF_Storm.png|90px]]
   |selectorid=showGifts
   |name=Storm
   |image=[[File:Gifts_C2_Chest.png|{{ScoringBeginImageSize}}|link=]]
   |name={{GiftsLink|logo=hide}}
  |description=Depends on '''played card'''
}}
}}


<!-- Gift - Road Sweeper - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Storm:''' All players
'''Road Sweeper'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
}}
<ul>
 
<li>The active player does not even need to occupy the feature</li>
<!-- Wheel Of Fortune - Storm - End -->
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
{{ScoringEnd}}
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
 
</ul>
<!-- Wheel Of Fortune - Inquisition - Begin -->
   |rows=
{{ScoringBegin
  |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF_Inquisition.png|90px]]
  |name=Inquisition
}}


<!-- Gift - Road Sweeper - Ghosts -->
{{ScoringRow
{{ScoringRow
   |line=false
   |selectorid=showGhosts
  |edition={{{1|C2}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |triggerrobbers=true
   |rules=
   |rules=
'''2''' points / monk
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}
}}


<!-- Wheel Of Fortune - Storm - End -->
<!-- Gift - Road Sweeper - End -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Plague - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Plague.png|90px]]
  |name=Plague
}}
}}


{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Plague:''' All players
'''Cash Out'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''0''' points
'''2''' points / {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
</ul>
}}
}}


<!-- Wheel Of Fortune - Plague - End -->
<!-- Gift - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Peasant Revolts - Begin -->
<!-- Messenger - C1 Rules Message - Step 1B -->
{{ScoringRowMessage
  |id=messages1b
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1B_Messages
}}
 
|}
 
<!--T:57-->
{| class="showPhase1_Complete" width="100%"
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''
 
<!--T:58-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>
 
<!--T:59-->
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep1C_Complete"
| colspan="2" |
 
<!-- Wind Rose - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=peasantrevolts
   |id=windrose
   |selectorid=showPeasantRevolts
   |selectorid=showWindRoses
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}
}}


<!-- Peasant Revolts - Header - Begin -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Feature
   |description=
   |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
  |rows=
 
{{ScoringRow
  |edition={{{1|C2}}}
  |scoringtype=Meeple
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Peasant Revolts - Header - End -->
<!-- Wind Rose - End -->
}}
{{ScoringEnd}}


<!-- Peasant Revolts - End -->
<!-- Spiel Doch 2/2018 - Begin -->
{{ScoringEnd}}
 
<!-- Gifts - Road Sweeper - Begin -->
{{ScoringBegin
{{ScoringBegin
  |id=gifts
   |selectorid=showSpielDoch2018
   |selectorid=showGifts
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |image=[[File:Gifts_C2_Card_02.png|x90px]]
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
   |name=Road Sweeper
}}
}}


<!-- Gifts - Road Sweeper - Scoring -->
{{ScoringRow
{{ScoringRow
  |line=false
  |edition={{{1|C2}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Road Sweeper
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>'''Basic rules:'''
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<ul>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
<li>'''0''' points</li>
</ul>
</ul>
}}
</li>
 
<li>
<!-- Gifts - Road Sweeper - Ghosts -->
'''Variant rules:'''
{{ScoringRow
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
  |description=
'''{{Figure|name=Ghost|edition={{{edition|C3}}}||text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<ul>
<li>Penalty affects the points scored by the player</li>
<li>'''5''' points</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</li>
</ul>
</ul>
}}
}}


<!-- Gifts - Road Sweeper - End -->
<!-- Spiel Doch 2/2018 - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Gifts - Cash Out - Begin -->
<!-- 20th Anniversary Expansion - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showGifts
  |id=20thanniversary
   |image=[[File:Gifts_C2_Card_03.png|x90px]]
   |selectorid=20thAnniversaryExpansion
   |name=Cash Out
   |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
  |edition={{{1|C2}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Cash Out
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
</ul>
}}
}}


<!-- Gifts - Cash Out - End -->
<!-- 20th Anniversary Expansion - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 1B -->
<!-- Messenger - C1 Rules Message - Step 1C -->
{{ScoringRowMessage
{{ScoringRowMessage
   |id=messages1b
   |id=messages1c
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showStep1B_Messages
   |selectorid=showStep1C_Messages
}}
}}


|}
|}


<!--T:57-->
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
{| class="wica-table showPhase1_Complete" width="100%"
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''


<!--T:58-->
<!--T:65-->
|-  
</div><!-- Close box -->
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''


<!--T:59-->
<!--T:66-->
|- class="showStep1C_Empty"
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
</div>
<div class="wica-box-body wica-placing-meeple wica-visible">
 
<!--T:67-->
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
 
<!--T:68-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>


<!-- Wind Roses - Begin -->
<!--T:69-->
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep2A_Complete"
| colspan="2" |
 
<!-- Bathhouse - Rebuy Meeple - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=windroses
   |id=bathhousesrebuy
   |selectorid=showWindRoses
   |selectorid=showBathhouses
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|C2}}}|text=Wind rose}}
   |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Meeple
   |description=
   |description=
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|C2}}}|text=Wind rose placement}}''' on correct quadrant
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
  |triggerrobbers=true
   |rules=
   |rules=
'''3''' points<span class="showHansStatue"><br />'''&times;2''' for tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-number on bathhouse)''' points {{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Wind Roses - End -->
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Spiel Doch 2/2018 - Begin -->
|-
{{ScoringBegin
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''
  |selectorid=showSpielDoch2018
  |image=[[File:Scoring_C2_Spiel_Doch.jpg|100px|{{SpielDochPromoLink|edition={{{1|C2}}}|linkonly=true}}]]
  |name={{SpielDochPromoLink|logo=hide|edition={{{1|C2}}}|text=Spiel Doch 2/2018}}
}}


{{ScoringRow
<!--T:72-->
   |scoringtype=Feature
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span data-dynamic-selector="['OR','showPrincess','showRobbersSon']">(skipped if removed <span class="showPrincess">knight with princess tile</span><span data-dynamic-selector="['AND','showPrincess','showRobbersSon']"> or </span><span class="showRobbersSon">higwayman or Lord with robber's son tile</span></span>)</span></div>
 
<!--T:73-->
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep2B-1_Complete"
| colspan="2" |
 
<!-- Abbot - Begin -->
{{ScoringBegin
  |id=abbot
  |selectorid=showAbbot
  |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Abbot - Scoring -->
{{ScoringRow
   |scoringtype=Meeple
   |description=
   |description=
'''{{SpielDochPromoLink|logo=hide|edition={{{1|C2}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
<span class="showNotOtherTilesC2">'''1''' point for the {{TileIcon|size=15px}} tile with feature + '''1''' point per {{TileIcon|size=15px}} tile around it</span>
<span class="showOtherTilesC2">'''1''' point for the {{TileSquareSpaceIcon|size=15px}} square space with the feature + '''1''' point per occupied {{TileSquareSpaceIcon|size=15px}} square space around it</span>
</span>
<ul>
<ul>
<li>'''Basic rules:'''
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<ul>
<li>'''0''' points</li>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
</ul>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</ul>
</li>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
</span>
}}
<!-- Abbot - Ghost -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |mechanics=Abbot
}}
}}


<!-- Spiel Doch 2/2018 - End -->
<!-- Abbot - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- 20th Anniversary Expansions - Begin -->
<!-- Acrobats - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=20thanniversary
   |id=acrobats
   |selectorid=20thAnniversaryExpansion
   |selectorid=showAbbot
   |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|C2}}}|variant=image|size=60px}}
   |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|C2}}}}}
   |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
}}


{{ScoringRow
<!-- Acrobats - Scoring -->
  |scoringtype=Feature
{{ScoringRowAcrobats
   |description=
   |edition={{{1|{{ScoringDefaultEdition}}}}}
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|C2}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
   |variant=duringgame
  |triggerrobbers=true
   |rules=
'''2''' points<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}
}}


<!-- 20th Anniversary Expansions - End -->
<!-- Acrobats - Ghost -->
{{ScoringEnd}}
{{ScoringRowGhosts
 
   |edition={{{1|{{ScoringDefaultEdition}}}}}
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
   |variant=duringgame
{{ScoringBegin
  |mechanics=AcrobatsPyramid
   |id=worndersstonehenge
  |selectorid=showWondersOfHumanity
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}}}
}}
}}


{{ScoringRow
<!-- Acrobats - Hans Statue -->
  |scoringtype=Feature
{{ScoringRowHansStatue
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}|text='''The Wonders of Humanity:''' Stonehenge}}
  |triggerrobbers=true
  |rules=
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}
}}


<!-- Wonders of Humanity - Stonehenge Bonus - End -->
<!-- Acrobats - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 1C -->
<!-- Peasant Revolt - Protecting Meeple -->
{{ScoringRowMessage
{{ScoringGroupPeasantRevolt
   |id=messages1c
   |id=peasantrevoltmeeple
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showStep1C_Messages
   |variant=protectingmeeple
}}
}}


<!--T:286-->
|- class="showPhantom"
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''


|}
<!--T:78-->
|- class="showPhantom"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:65-->
<!--T:79-->
</div><!-- Close box -->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:66-->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
| colspan="2" |
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
 
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
<!-- Peasant Revolt - Protecting Phantom -->
</div>
{{ScoringGroupPeasantRevolt
<div class="wica-box-body wica-placing-meeple wica-visible">
  |id=peasantrevoltphantom
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=protectingphantom
}}


<!--T:67-->
{| class="wica-table showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
|-
! colspan="2" | '''Round 2 - End of "move wood" phase'''
! colspan="2" | '''Round 2C: Resolve Move the Wood'''


<!--T:68-->
<!--T:80-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>


<!--T:69-->
<!--T:81-->
|- class="showStep2A_Empty"
|- class="showStep2C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Bathhouses - Rebuy Meeple - Begin -->
|- class="showStep2C_Complete"
| colspan="2" |
 
<!-- Shepherd/Flock - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=bathhousesrebuy
   |id=shepherdflock
   |selectorid=showBathhouses
   |selectorid=showSheep
   |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=Bathhouse|edition={{{1|C2}}}}}
   |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


Line 911: Line 1,016:
   |scoringtype=Meeple
   |scoringtype=Meeple
   |description=
   |description=
'''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
   |rules=
   |rules=
'''(-number on bathhouse)''' points / bathhouse<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for bathhouse on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''1''' point / {{Feature|name=Sheep|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=20px}} sheep depicted
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Bathhouses - Rebuy Meeple - End -->
<!-- Shepherd/Flock - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!--T:72-->
<!-- Fruit-Bearing Tree - Begin -->
|-
{{ScoringBegin
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span>
  |id=fruitbearing
  |selectorid=showFruitBearingTrees
  |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
  |description=
Two possible '''fruit actions'''
}}


<!--T:73-->
<!-- Fruit-Bearing Tree - Harvesting -->
|- class="showStep2B-1_Empty"
{{ScoringRow
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
   |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |scoringtype=Feature
<!-- Abbot - Begin -->
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
{{ScoringBegin
  |description=
   |id=abbot
'''Harvesting'''
   |selectorid=showAbbot
  |triggerrobbers=true
   |image={{Figure|name=Abbot|edition={{{1|C2}}}|variant=image|size=60px}}
   |rules=
   |name={{Figure|name=Abbot|edition={{{1|C2}}}}}
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Abbot - Scoring -->
<!-- Fruit-Bearing Tree - Sell fruits -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Meeple
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
   |description=
   |description=
'''{{Figure|name=Abbot|edition={{{1|C2}}}|text=Abbot returned}}'''
'''Selling'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
Depends on number of different fruit tokens sold:<br />
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>1 token = '''3''' points</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<li>2 token = '''6''' points</li>
<ul>
<li>3 token = '''10''' points</li>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li>4 token = '''15''' points</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</ul>
</li>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
}}
</ul>
 
</span>
<!-- Fruit-Bearing Tree - End -->
{{ScoringEnd}}
 
<!-- Wonders of Humanity - Notre-Dame - Begin -->
{{ScoringBegin
  |id=worndersnotredame
  |selectorid=showWondersOfHumanity
  |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Abbot - Ghost -->
{{ScoringRow
{{ScoringRow
  |selectorid=showGhosts
   |scoringtype=Feature
   |scoringtype=Meeple
   |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
   |description=
   |description=
'''{{Figure|name=Ghost|edition={{{edition|C3}}}||text=Ghost(s)}}'''
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
  |triggerrobbers=true
   |rules=
   |rules=
'''(-2)''' points / ghost added to the abbot<br />
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on {{TileIcon|size=15px}}  a tile</span><span class="showC2">on {{TileSquareSpaceIcon|size=15px}} a square space</span> adjacent to 1 or more monastic buildings
<ul>
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
}}
}}


<!-- Abbot - Hans Statue -->
<!-- Wonders of Humanity - Notre-Dame - End -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Figure|name=Abbot|edition={{{1|C2}}}}}
}}
 
<!-- Abbot - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Acrobats - Begin -->
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=acrobats
   |id=worndersstonehenge
   |selectorid=showAbbot
   |selectorid=showWondersOfHumanity
   |image=[[File:Scoring_C2_Acrobats.png|60px]]
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{UnderBigTopLink|logo=hide|edition={{{1|C2}}}|text=Acrobats}}
   |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Acrobats - Scoring -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Meeple
   |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''{{UnderBigTopLink|logo=hide|edition={{{1|C2}}}|text=Acrobat pyramid}}''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
'''3''' points for each occupied road completed by the wonder's owner
}}
 
<!-- Acrobats - Ghost -->
{{ScoringRow
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
  |description=
'''{{Figure|name=Ghost|edition={{{edition|C3}}}||text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li>Penalty affects the points each player scores</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
}}
}}


<!-- Acrobats - Hans Statue -->
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{UnderBigTopLink|logo=hide|edition={{{1|C2}}}|text=Acrobat pyramid}}
}}
 
<!-- Acrobats - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Peasant Revolts - Protecting Meeple - Begin -->
<!-- Messenger - C1 Rules Message - Step 2C  -->
{{ScoringBegin
{{ScoringRowMessage
   |id=peasantrevoltsmeeple
   |id=messages2c
   |selectorid=showPeasantRevolts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |selectorid=showStep2C_Messages
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}
}}
}}


<!-- Peasant Revolts - Protecting Meeple - Header - Begin -->
|}
{{ScoringRow
 
  |scoringtype=Feature
<!--T:293-->
  |description=
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>  
  |rows=


<!-- Peasant Revolts - Protecting Meeple - During Placement -->
<!--T:89-->
{{ScoringRow
</div></div><!-- Close box -->
  |edition={{{1|C2}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}


<!-- Peasant Revolts - Protecting Meeple - Already placed -->
<!--T:90-->
{{ScoringRow
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |edition={{{1|C2}}}
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
  |scoringtype=Meeple
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
</div>
  |description=
<div class="wica-box-body wica-scoring wica-visible">
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''
  |triggerrobbers=true
  |rules=
'''(-2)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}


<!-- Peasant Revolts - Protecting Meeple - Header - End -->
<!--T:91-->
}}
{| class="" width="100%"
|-
! colspan="2" | '''Round 3 - Scoring phase'''


<!-- Peasant Revolts - Protecting Meeple - End -->
<!--T:92-->
{{ScoringEnd}}
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>
 
<!--T:93-->
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:78-->
<!--T:94-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:79-->
|-
|- class="showStep2B-2_Empty"
| colspan="2" |  
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Peasant Revolts - Protecting Phantom - Begin -->
<!-- Road - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=peasantrevoltsphantom
   |id=road
  |selectorid=showStep2B-2_Complete
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}
}}
}}


<!-- Peasant Revolts - Protecting Phantom - Header - Begin -->
<!-- Road - Prolog - Begin -->
{{ScoringRow
{{ScoringRowScoring
   |scoringtype=Feature
  |selectorid=showRoad_PrologHeaderDuringGame
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |description=
   |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Protecting a phantom
'''Bonus scoring (prolog)'''
   |rows=
   |keepopen=true
}}


<!-- Peasant Revolts - Protecting Phantom - During Placement -->
<!-- Road - Watchtower -->
{{ScoringRow
{{ScoringGroupWatchtower
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
  |description=
Protecting a phantom '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for phantom on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Peasant Revolts - Protecting Phantom - Header - End -->
<!-- Road - Tollkeeper - Begin -->
{{ScoringRowRoadTollkeeper
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Peasant Revolts - Protecting Phantom - End -->
<!-- Road - Prolog - End -->
{{ScoringEnd}}
{{ScoringRowEnd}}


<!--T:80-->
<!-- Road - Determine size of feature -->
|-
{{ScoringGroupSizeOfRoad
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}


<!--T:81-->
<!-- Road - Determine majority on road -->
|- class="showStep2C_Empty"
{{ScoringGroupMajorityRoad
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}


<!-- Shepherd/Flock - Begin -->  
<!-- Road - Feature Scoring - Begin -->
{{ScoringBegin
{{ScoringGroupFeatureRoad
   |id=shepherdflock
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showSheep
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |image={{Piece|name=SheepToken|edition={{{1|C2}}}|variant=image|size=60px}}
  |variant=duringgame
  |name={{Piece|name=SheepToken|edition={{{1|C2}}}}}
}}
}}


{{ScoringRow
<!-- Road - Bonus Epilog -->
   |scoringtype=Meeple
{{ScoringGroupBonusEpilog
   |description=
   |edition={{{1|{{ScoringDefaultEdition}}}}}
'''{{Figure|name=Shepherd|edition={{{1|C2}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
   |mechanics=Road
   |rules=
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
'''1''' point / sheep depicted
   |image=
}}
}}


<!-- Shepherd/Flock - End -->
<!-- Road - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Fruit-Bearing Trees - Begin -->
<!-- City - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=fruitbearing
   |id=city
  |selectorid=showFruitBearingTrees
  |image={{Feature|name=FruitBearingTree|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=FruitBearingTree|edition={{{1|C2}}}|text=Fruit-Bearing Tree}}
}}
}}


<!-- Fruit-Bearing Trees - Header - Begin -->
<!-- City - Bonus scoring (prolog) - Begin -->
{{ScoringRow
{{ScoringRowScoring
   |scoringtype=Feature
  |selectorid=showCity_PrologHeaderDuringGame
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |description=
   |description=
'''{{Feature|name=FruitBearingTree|edition={{{1|C2}}}|text=Fruit-bearing trees}}'''
'''Bonus scoring (prolog)'''
  |rules=
  |keepopen=true
Two possible '''fruit actions'''
}}
  |rows=
 
<!-- City - Watchtower -->
{{ScoringGroupWatchtower
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
}}


<!-- Fruit-Bearing Trees - Harvesting -->
<!-- City - Bonus scoring (prolog) - End -->
{{ScoringRow
{{ScoringRowEnd}}
   |edition={{{1|C2}}}
 
   |scoringtype=Feature
<!-- City - Determine size of city -->
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px]]
{{ScoringGroupSizeOfCity
   |description=
   |edition={{{1|{{ScoringDefaultEdition}}}}}
'''Harvesting'''
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |triggerrobbers=true
   |variant=duringgame
   |rules=
}}
'''Fruit token''' points<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
 
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
}}
 
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
}}


<!-- Fruit-Bearing Trees - Sell fruits -->
<!-- City- Feature Scoring -->
{{ScoringRow
{{ScoringGroupFeatureCity
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px]]
  |variant=duringgame
  |description=
'''Selling'''
  |triggerrobbers=true
  |rules=
Depends on number of tokens sold:<br />
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
}}
}}


<!-- Fruit-Bearing Trees - Header - End -->
<!-- City - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=City
  |templatekey=City
}}
}}


<!-- Fruit-Bearing Trees - End -->
<!-- City - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wonders of Humanity - Notre-Dame - Begin -->
<!-- Monastic Building - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=worndersnotredame
   |id=monastery
  |selectorid=showWondersOfHumanity
}}
   |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|60px]]
 
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|C2}}}}}
<!-- Monastic Building - Feature Scoring -->
{{ScoringGroupFeatureMonastery
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
  |variant=duringgame
}}
}}


{{ScoringRow
<!-- Monastic Building - Bonus Epilog -->
   |scoringtype=Feature
{{ScoringGroupBonusEpilog
  |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |mechanics=MonasticBuilding
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|C2}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
  |triggerrobbers=true
}}
  |rules=
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}


<!-- Wonders of Humanity - Notre-Dame - End -->
<!-- Monastic Building - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 2C  -->
<!-- Farmer & Barn 1 - Begin -->  
{{ScoringRowMessage
{{ScoringBegin
   |id=messages2c
   |id=farmerbarn1
  |edition={{{1|C2}}}
   |selectorid=showBarn
   |selectorid=showStep2C_Messages
}}
}}


|}
<!-- Farmer & Barn 1 - Figure Scoring -->
{{ScoringGroupFigureBarn
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame1
}}


<!--T:293-->
<!-- Farmer & Barn 1 - Bonus Epilog -->
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=FarmerAndBarn
  |image={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
}}


<!--T:89-->
<!-- Farmer & Barn 1 - End -->  
</div></div><!-- Close box -->
{{ScoringEnd}}


<!--T:90-->
<!-- Farmer & Barn 2 - Begin -->  
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{ScoringBegin
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
  |id=farmerbarn2
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
  |selectorid=showBarn
</div>
}}
<div class="wica-box-body wica-scoring wica-visible">


<!--T:91-->
<!-- Farmer & Barn 2 - Figure Scoring -->
{| class="wica-table" width="100%"
{{ScoringGroupFigureBarn
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
! colspan="2" | '''Round 3 - Scoring phase'''
  |variant=duringgame2
}}


<!--T:92-->
<!-- Farmer & Barn 1 - Bonus Epilog -->
|-
{{ScoringGroupBonusEpilog
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |machanics=FarmerAndBarn
  |image={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
}}


<!--T:93-->
<!-- Farmer & Barn 2 - End -->  
|-
{{ScoringEnd}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!--T:94-->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''


<!-- Roads - Begin -->
<!-- Castle - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=roads
   |id=castle_scoring
   |edition={{{1|C2}}}
   |selectorid=showCastles
  |image={{Feature|name=Road|edition={{{1|C2}}}|variant=image|size=60px}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=image|size=60px}}</span>
  |name={{Feature|name=Road|edition={{{1|C2}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}}}</span>
  |role=<span class="showC1">thief</span><span class="showC2">highwayman</span><span class="showCastleLords"> / lord</span>
}}
}}


<!-- Roads - Prolog - Begin -->
<!-- Castle - Feature Scoring - Begin -->
{{ScoringRowScoring
{{ScoringRowScoring
   |selectorid=showRoad_PrologHeaderDuringGame
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
  |triggerteacher=true
'''Bonus scoring (prolog)'''
  |triggerrobbers=true
   |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
   |keepopen=true
   |keepopen=true
}}
}}


<!-- Roads - Watchtowers -->
<!-- Castle - Castles -->
{{ScoringRowWatchtowers
{{ScoringRowCastles
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=Road|edition={{{1|C2}}}|text=on road}}
   |variant=duringgame
}}
}}


<!-- Roads - Tollkeepers - Begin -->
<!-- Castle - Ghosts -->
{{ScoringRow
{{ScoringRowGhosts
  |selectorid=showTollkeepers
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |variant=duringgame
   |edition={{{1|C2}}}
   |mechanics=Castle
  |image=[[File:Token_Tollkeeper_yellow_smalltoll.png|50px]]{{Piece|name=Tollkeeper|edition={{{1|C2}}}|variant=image|size=50px}}
}}
   |triggerrobbers=true
 
   |robbersplus=true
<!-- Castle - Feature Scoring - End -->
  |description=
{{ScoringRowEnd}}
'''{{Piece|name=Tollkeeper|edition={{{1|C2}}}|variant=image|size=50px|text=Tollkeepers}}:''' Player with a tollhouse on crossing at the end of completed road
  |rules=
Depends on number on tollhouse: '''1''' or '''2'''
  |rows=


{{ScoringRow
<!-- Castle - Bonus Epilog -->
   |scoringtype=Feature
{{ScoringGroupBonusEpilog
  |image=[[File:Token_Tollkeeper_yellow_smalltoll.png|50px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |mechanics=Feature
'''Raising toll 1''' (small toll)
   |templatekey=Castle
   |rules=
'''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''3''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
}}
}}


{{ScoringRow
<!-- Castle - End -->
  |scoringtype=Feature
{{ScoringEnd}}
  |image=[[File:Token_Tollkeeper_yellow_largetoll.png|50px]]
 
   |description=
<!-- Baba Yaga's Hut - Begin -->
'''Raising toll 2''' (large toll)
{{ScoringBegin
   |rules=
   |id=babayagahut
'''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
   |selectorid=showRussianPromos
'''6''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
}}
}}


<!-- Roads Tollkeepers - Hans Statue -->
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringRowHansStatue
{{ScoringGroupFeatureBabaYaga
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Piece|name=Tollhouse|edition={{{1|C2}}}}}
   |variant=duringgame
}}
}}


<!-- Roads - Tollkeepers - End -->
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Feature
  |templatekey=BabaYagaHut
}}
}}


<!-- Roads - Prolog - End -->
<!-- Baba Yaga's Hut - End -->  
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Roads - Determine length of road - Begin -->
<!-- Garden - Begin -->
{{ScoringBegin
  |id=garden
  |selectorid=showAbbotAndGardens_Full
}}
 
<!-- Garden - Feature Scoring -->
{{ScoringGroupFeatureGarden
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


{{ScoringRowScoring
<!-- Garden - Bonus Epilog -->
   |edition={{{1|C2}}}
{{ScoringGroupBonusEpilog
   |description=Determine length of road
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |keepopen=true
   |mechanics=Feature
   |templatekey=Garden
}}
}}


{{ScoringRow
<!-- Garden - End -->
  |scoringtype=Tile
{{ScoringEnd}}
  |image=Regular tile
 
   |description=
<!-- German Castle - Begin -->
Regular square tiles
{{ScoringBegin
   |rules=
   |id=germancastle
<ul>
   |selectorid=showGermanCastles
Each tile <span class="showGermanCathedrals"> (except for German cathedral tiles)
</ul>
}}
}}
{{ScoringRow
 
   |selectorid=showDoubleSizedTiles
<!-- German Castle - Feature Scoring -->
  |scoringtype=Tile
{{ScoringGroupFeatureGermanCastle
  |image=Double tile
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
  |variant=duringgame
Double tiles
  |rules=
<ul>
<li class="showC1">A double-sized tile counts as 1 tile</li>
<li class="showC2">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in {{TextC2}} only)</span></li>
</ul>
}}
}}


{{ScoringRow
<!-- German Castle - Bonus Epilog -->
   |selectorid=showHalflings
{{ScoringGroupBonusEpilog
  |scoringtype=Tile
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=Halfling tile
   |mechanics=Feature
   |description=
   |templatekey=GermanCastle
Triangular tiles
  |rules=
<ul>
<li class="showC1">Each triangular tile counts as 1 individual tile</li>
<li class="showC2">A square space with one or two triangular tiles counts as 1 regular tile</li>
</ul>
}}
}}


{{ScoringRow
<!-- German Castle - End -->
  |selectorid=showWondersOfHumanity
{{ScoringEnd}}
  |scoringtype=Tile
 
  |image=Wonders ofHumanity
<!-- German Cathedral - Begin -->
   |description=
{{ScoringBegin
Wonder tiles
   |id=germancathedral
   |rules=
   |selectorid=showGermanCathedrals
<ul>
<li class="showC1">A wonder tile counts as 1 individual tile</li>
<li class="showC2">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!-- Roads - Bridges -->
<!-- German Cathedral - Determine legth of roads -->
{{ScoringRowRoadsBridges
{{ScoringGroupSizeOfRoad
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}
}}


<!-- Roads - Tunnels -->
{{ScoringGroupFeatureGermanCathedral
{{ScoringRowRoadsTunnels
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|C2}}}
  |varian=duringgame
}}
}}


<!-- Roads - Labyrinths -->
<!-- German Cathedral - Bonus Epilog -->
{{ScoringRowRoadsLabyrinths
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Feature
  |templatekey=GermanCathedral
}}
}}


<!-- Roads - Ferries -->
<!-- German Cathedral - End -->
{{ScoringRowRoadsFerries
{{ScoringEnd}}
   |edition={{{1|C2}}}
 
<!-- Cemetery - Begin -->
{{ScoringBegin
   |id=cemetery
  |selectorid=showCemeteries
}}
}}


<!-- Roads - Markets of Leipzig - Tiles -->
<!-- Cemetery - Feature Scoring -->
{{ScoringRowRoadsMarketsOfLeipzigTiles
{{ScoringGroupFeatureCemetery
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Wonders - Tiles -->
<!-- Cemetery - Bonus Epilog -->
{{ScoringRowRoadsWondersTiles
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Feature
  |templatekey=Cemetery
}}
}}


<!-- Roads - Land Surveyors - Tiles - Begin -->
<!-- Cemetery - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showLandSurveyors
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road tiles
  |corefeature=true
  |rules=
Depending on active scoring tile
  |rows=


{{ScoringRow
<!-- Haunted Castle - Begin -->
  |scoringtype=Surveyor
{{ScoringBegin
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
   |id=hountedcastle
  |description=
   |selectorid=showHauntedCastles
'''Highway''' scoring tile
  |corefeature=true
   |castle=true
   |rules=
<ul>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span data-dynamic-selector="['OR','showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig','showCastleLords']">, affecting:
<ul>
<li class="showGermanCathedrals">'''German cathedrals''' → yes</li>
<li class="showInns">'''Inns''' → yes</li>
<li class="showMage">'''Mage''' → no</li>
<li class="showMarketsOfLeipzig">'''Markets of Leipzig''' (Wainwrights quarter bonus) → no</li>
<li class="showCastleLords">'''Castle Lords''' → yes</li>
</ul>
</span></li>
</ul>
}}
}}


<!-- Roads - Land Surveyors - Tiles - End -->
<!-- Haunted Castle - Feature Scoring -->
{{ScoringGroupFeatureHauntedCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Determine length of road - End -->
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringRowEnd}}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Feature
  |templatekey=HauntedCastle
}}


<!-- Haunted Castle - End -->
{{ScoringEnd}}


<!-- Roads - Feature Scoring - Begin -->
<!-- Fortune Teller - Begin -->  
{{ScoringRowScoring
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=fortuneteller
  |triggercastle=true
  |selectorid=showFortuneTeller
  |triggerringmaster=true
}}
  |triggerrobbers=true
 
   |triggerteacher=true
<!-- Fortune Teller - Feature Scoring -->
  |robbersplus=true
{{ScoringGroupFeatureFortuneTeller
   |keepopen=true
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
}}
}}


<!-- Roads - Roads -->
<!-- Fortune Teller - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |scoringtype=Tile
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Feature|name=Road|edition={{{1|C2}}}|variant=image|size=50px}}
   |mechanics=Feature
  |description=
   |templatekey=FortuneTellerTent
'''{{Feature|name=Road|edition={{{1|C2}}}}}:''' Player(s) with majority on the feature</span>
}}
   |corefeature=true
   |castle=true
  |rules=
'''1''' point / <span data-dynamic-selector="['OR','showGermanCathedrals','showLandSurveyors']">length of road</span><span data-dynamic-selector="['NOT',['OR','showGermanCathedrals','showLandSurveyors']]">tile</span>


'''OLD content (comment to new content - when German Cathedrals or Land Surveyors is in game, then is showed length of road, otherwise tiles)'''
<!-- Fortune Teller - End -->
{{ScoringEnd}}


'''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
<!-- Vista - Begin -->
<ul class="showC1">
{{ScoringBegin
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
  |id=vista
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
  |selectorid=showVistas
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
</ul>
}}
}}


<!-- Roads - Castle Lords -->
<!-- Vista - Feature Scoring -->
{{ScoringRow
{{ScoringGroupFeatureVista
   |selectorid=showCastleLords
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |variant=duringgame
  |image={{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Road|edition={{{1|C2}}}}}:''' Player(s) with majority on the feature with Lord</span>
   |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point more than previous tile / each joining tile of the Castle Road
<ul>
<li>Castles on road do not stack</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}
}}


<!-- Roads - German Cathedrals - Road segments -->
<!-- Vista - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showGermanCathedrals
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Tile
   |mechanics=Feature
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=image|size=50px}}
   |templatekey=Vista
   |description=
}}
Road segment on '''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|text=German cathedral(s)}}''' tiles(s)
 
   |corefeature=true
<!-- Vista - End -->
  |castle=true
{{ScoringEnd}}
  |rules=
'''OLD Content - will be removed when new length determination will be approbed'''


'''1''' point / road segment<span class="showCastleLords"><br />
<!-- Obelisk - Begin -->
'''0''' point / road segment on road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''<br/>
{{ScoringBegin
<ul>
  |id=obelisk
<li>Road segments on German cathedral tiles are counted separately</li>
  |selectorid=showObelisk
<li class="showCastleLords">On road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road(s)}}''' are road segments not counted, because they are already counted as tiles.</li>
</ul>
}}
}}


<!-- Roads - Land Surveyors - Tiles - Begin -->
<!-- Obelisk - Special Figure Scoring -->
{{ScoringRow
{{ScoringGroupFigureObelisk
  |selectorid=showLandSurveyors
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Surveyor
   |variant=duringgame
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
}}
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road tiles
   |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- Obelisk - Bonus Epilog -->
   |scoringtype=Surveyor
{{ScoringGroupBonusEpilog
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |mechanics=Figure
'''Peasant Uprising''' scoring tile
   |templatekey=Obelisk
   |corefeature=true
   |template=Figure
   |castle=true
   |rules=
'''(-1)''' point / tile with a farmhouse
}}
}}


{{ScoringRow
<!-- Obelisk - End -->
  |scoringtype=Surveyor
{{ScoringEnd}}
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px]]
 
  |description=
<!-- Decinsky Sneznik - Begin -->
'''Street Fair''' scoring tile
{{ScoringBegin
  |corefeature=true
   |id=decinskysneznik
   |castle=true
   |selectorid=showDecinskySneznik
   |rules=
'''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span>
}}
}}


<!-- Roads - Land Surveyors - Tiles - End -->
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupFigureDecinskySneznik
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Roads - German Cathedrals -->
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |selectorid=showGermanCathedrals
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |mechanics=Figure
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=image|size=50px}}
   |templatekey=ObservationTower
  |description=
   |template=Figure
Road ending at '''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|text=German cathedral(s)}}'''
   |corefeature=true
   |castle=true
   |rules=
'''(+1)''' point / tile (except for German cathedral tiles)<br/>
'''(+1)''' point / road segment on German cathedral tiles<br/>
<ul>
<li>German cathedrals do not stack</li>
</ul>
}}
}}


<!-- Roads - Inns -->
<!-- Decinsky Sneznik - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showInns
  |scoringtype=Tile
  |image={{Feature|name=Inn|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Inn|edition={{{1|C2}}}|text=inn(s)}}'''
  |corefeature=true
  |castle=true
  |rules=
<span class="showCastleLords">'''For roads without {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size=15px|text=Castle on road(s)}}:'''<br /></span>
'''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<span class="showCastleLords">'''For roads with {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size=15px|text=Castle on road(s)}}:'''<br />
'''(+1)''' point more than previous tile / each joining tile of the Castle Road
</span>
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
<li class="showCastleLords">Castles on road do not stack</li>
<li data-dynamic-selector="['AND','showCastleLords','showGermanCathedrals']">German cathedrals are counted as one tile for road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''</li>
</ul>
</ul>
}}


<!--T:431-->
<!-- Spring - Begin -->
<!-- Roads - Wells -->
{{ScoringBegin
{{ScoringRow
   |id=spring
   |selectorid=showWells
   |selectorid=showSpring
   |scoringtype=Tile
  |image={{Feature|name=Well|edition={{{1|C2}}}|variant=image|size=35px}}
  |description=
Road with '''{{Feature|name=Well|edition={{{1|C2}}}|text=well(s)}}'''
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point /'''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' <span data-dynamic-selector="['OR','showInns','showGermanCathedrals']"><span class="showInns">on road '''without''' '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''</span><span data-dynamic-selector="['AND','showInns','showGermanCathedrals']"> and </span><span class="showGermanCathedrals">'''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=imageandtext|size=x20px|text=german cathedral}}'''</span><br />'''(+2)''' points / '''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' on road with <span data-dynamic-selector="['AND','showInns','showGermanCathedrals']">'''only one from''' </span> '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''<span data-dynamic-selector="['AND','showInns','showGermanCathedrals']"> and </span><span class="showGermanCathedrals">'''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=imageandtext|size=x20px|text=german cathedral}}'''</span><span data-dynamic-selector="['AND','showInns','showGermanCathedrals']"><br />'''(+3)''' points / '''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' on road with '''both''' '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}''' and '''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=imageandtext|size=x20px|text=german cathedral}}'''</span>
}}
}}


<!-- Roads - Bards of Carcassonne -->
<!-- Spring - Tile Scoring -->
{{ScoringRow
{{ScoringGroupTileSpring
   |selectorid=showBardsCarcassonne
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |variant=duringgame
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
Road with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
   |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
}}


<!-- Roads - Mage -->
<!-- Spring - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMage
  |scoringtype=Tile
  |image={{Figure|name=Mage|edition={{{1|C2}}}|variant=image|size=30px}}
  |description=
Road with '''{{Figure|name=Mage|edition={{{1|C2}}}|text=Mage}}'''
  |corefeature=true
  |rules=
'''(+1)''' point / actual tile<br/>
<ul>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}


<!-- Roads - Witch -->
<!--T:257-->
{{ScoringRow
|-
  |selectorid=showWitch
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
  |scoringtype=Tile
  |image={{Figure|name=Witch|edition={{{1|C2}}}|variant=image|size=30px}}
  |description=
Road with '''{{Figure|name=Witch|edition={{{1|C2}}}|text=Witch}}'''
  |corefeature=true
  |rules=
'''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
}}


<!-- Roads - Land Surveyors - Score - Begin -->
<!--T:258-->
{{ScoringRow
|- class="showStep3C_Empty"
  |selectorid=showLandSurveyors
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |scoringtype=Surveyor
 
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
|- class="showStep3C_Complete"
  |description=
| colspan="2" |  
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road
  |corefeature=true
  |rules=  
Depending on active scoring tile
  |rows=


{{ScoringRow
<!-- Circus - Begin -->
   |scoringtype=Surveyor
{{ScoringBegin
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
   |id=bigtop
   |description=
  |selectorid=showCircus
'''Poverty''' scoring tile
   |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |corefeature=true
   |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
  |rules=
'''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
}}
}}


<!-- Roads - Land Surveyors - Score - End -->
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Little Buildings -->
<!-- Circus - Hans Statue -->
{{ScoringRowLittleBuildings
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
on road tiles
}}
}}


<!-- Roads - German Castles -->
<!-- Circus - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showGermanCastles
 
  |scoringtype=Feature
<!-- Beting Office - Begin -->
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
{{ScoringBegin
   |description=
   |id=betoffice
Road ending at '''{{Feature|name=GermanCastle|edition={{{1|C2}}}|text=German castle(s)}}'''
   |selectorid=showBets
   |rules=
'''(+3)''' points / different German castle
}}
}}


<!-- Roads - Bathhouses -->
<!-- Betting Office - Special Figure Scoring -->
{{ScoringRow
{{ScoringGroupFeatureBettingOffice
   |selectorid=showBathhouses
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |variant=duringgame
  |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=bathhouse(s)}}'''
   |rules=
'''(+number on bathhouse)''' points / bathhouse
}}
}}


<!-- Roads - Signposts -->
<!-- Betting Office - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showSignposts
  |scoringtype=Feature
  |image={{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|text=signpost(s)}}'''
  |rules=
'''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
}}


<!-- Roads - Labyrinths -->
<!-- Wetland - Begin -->
{{ScoringRow
{{ScoringBegin
   |dynamicselector=['OR','showLabyrinth','showLabyrinths']
   |id=wetland
   |scoringtype=Meeple
   |selectorid=showWetlands
  |image={{Feature|name=Labyrinth|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Labyrinth|edition={{{1|C2}}}|text=labyrinth(s)}}'''
  |rules=
'''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''</li>
</ul>
}}
}}


<!-- Roads - Ghosts -->
<!-- Wetland - Tile Scoring -->
{{ScoringRowGhosts
{{ScoringGroupTileWetland
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Hans Statue -->
<!-- Wetland - Bonus Epilog -->
{{ScoringRowHansStatue
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Road|edition={{{1|C2}}}}}
   |mechanics=Tile
  |templatekey=Wetland
  |template=Feature
}}
}}


<!-- Roads - Feature Scoring - End -->
<!-- Wetland - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Roads - Bonus Epilog - Begin -->
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowBonusEpilog
{{ScoringRowMessage
   |dynamicselector=['OR','showRoad_EpilogHeaderDuringGame','showCastles','showRobbers']
   |id=messages3c
   |keepopen=true
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
}}


<!-- Roads - Teacher -->
|}
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}


<!-- Roads - Castle -->
</div><!-- Close box -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Road|edition={{{1|C2}}}}}
}}


<!-- Roads - Robber -->
<!--T:116-->
{{ScoringRowRobber
</div><!-- Top and Bottom spacing  -->
  |edition={{{1|C2}}}
}}


<!-- Roads - Markets of Leipzig -->
<!--T:266-->
{{ScoringRow
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |selectorid=showMarketsOfLeipzig
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
  |scoringtype=Meeple
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
  |triggerrobbers=true
</div>
  |robbersplus=true
<div class="wica-box-body wica-additional-actions wica-visible">
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+1)''' point / actual tile<br />
<ul>
<li>Majority on the road is required</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In '''{{TextC3}}''': The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showC2">In '''{{TextC2}}''': The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}


<!-- Roads - Ringmaster -->
<!--T:267-->
{{ScoringRowRingmaster
{| class="showPhase4_Complete" width="100%"
  |edition={{{1|C2}}}
|-
}}
! colspan="2" | '''Round 4 - End of turn'''


<!-- Roads - Fairy -->
<!--T:268-->
{{ScoringRowFairy
|-
  |edition={{{1|C2}}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
}}


<!-- Roads - Bonus Epilog - End -->
<!--T:269-->
{{ScoringRowEnd}}
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Roads - End -->
|- class="showStep4A_Complete"
{{ScoringEnd}}
| colspan="2" |


<!-- Cities - Begin -->
<!-- Catapult - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=cities
   |id=catapult
   |edition={{{1|C2}}}
   |selectorid=showCatapult
   |image={{Feature|name=City|edition={{{1|C2}}}|variant=image|size=60px}}
  |scoringtype=Feature
   |name={{Feature|name=City|edition={{{1|C2}}}}}
   |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |role=knight
   |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
}}


<!--T:302-->
<!-- Catapult - Catapult - Begin -->
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
{{ScoringRow
| colspan="2" | <hr class="solid" />
  |line=false
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
  |scoringtype=Feature
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span>
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
<!-- /// Actions
  |description=
|- class="showCastles"
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
| colspan="2" | <hr class="solid" />
  |triggerrobbers=true
{| width="100%" style="padding-left: 10px;" class="showCastles"
  |roles=
|- valign="top"
Depends on token
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
  |rows=
<ul>
 
<li>The newly created castle is incomplete.</li>
<!-- Catapult - Target - Begin -->  
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
{{ScoringRow
</ul>
  |scoringtype=Feature
|}
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
-->
  |description=
<!-- Gingerbread Man -->
'''Archery tournament'''
|- class="showGingerbreadMan"
  |rules=
| colspan="2" | <hr class="solid" />
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}


<!--T:141-->
<!-- Catapult - Target - End -->  
{| width="100%" style="padding-left: 10px;"
}}
|- valign="top"
 
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<!-- Catapult - Play Catch  - Begin -->  
<ul class="showC1">
{{ScoringRow
<li>Applied when the Gingerbread Man moves from a completed city </li>
  |scoringtype=Feature
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
  |description=
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
'''Playing catch'''
</ul>
  |rules=
<ul class="showC2">
Depends on the outcome
<li>Applied when the Gingerbread Man moves from a completed city </li>
  |rows=
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
 
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
{{ScoringRow
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
  |scoringtype=Feature
</ul>
  |description='''Caught'''
|}
  |rules=Catcher '''5''' points
<!-- /// Actions
}}
|- class="showTraders"
 
| colspan="2" | <hr class="solid" />
{{ScoringRow
X
  |scoringtype=Feature
{| width="100%" style="padding-left: 10px;" class="showTraders"
  |description='''Not caught — and not far enough'''
|- valign="top"
  |rules=Catcher '''5''' points
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
}}
<ul>
 
<li>The trade good tokens will be scored after the game.</li>
{{ScoringRow
</ul>
  |scoringtype=Feature
|}
  |description='''Not caught — but far enough'''
X
  |rules=Hurler '''5''' points
|- class="showKingAndRobber"
}}
| colspan="2" | <hr class="solid" />
 
x
{{ScoringRow
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
  |scoringtype=Feature
|- valign="top"
  |description='''Touched — but not caught'''
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
  |rules=Hurler '''5''' points
<ul>
}}
<li>The King tile will be scored after the game.</li>
</ul>
|}
x
|- class="showCountOfCarcassonne"
| colspan="2" | <hr class="solid" />
x
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
|- valign="top"
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
<ul>
<li>The feature about to be scored can be unoccupied or occupied.</li>
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
<li>Majority is reevaluated after the redeployment</li>
</ul>
|}
x
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid" />
x
{| width="100%" style="padding-left: 10px;"
|- class="showLandSurveyors" valign="top"
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
x
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
| width="50%" | <ul>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
<li class="showHills">Hills are not considered</li>
</ul>
|}
x
|}
-->


<!-- Cities - Bonus scoring (prolog) - Begin -->
<!-- Catapult - Play Catch - End -->  
{{ScoringRowScoring
  |selectorid=showWatchtowers
  |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}
}}


<!-- Cities - Watchtowers -->
<!-- Catapult - Catapult - End -->
{{ScoringRowWatchtowers
  |edition={{{1|C2}}}
  |onfeature={{Feature|name=City|edition={{{1|C2}}}|text=on city}}
}}
}}


<!-- Cities - Bonus scoring (prolog) - End -->
<!-- Catapult - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


 
<!-- Courier  - Begin -->  
<!-- Cities - Feature Scoring - Begin -->
{{ScoringBegin
{{ScoringRowScoring
  |id=courier
   |edition={{{1|C2}}}
  |selectorid=showCourier
   |triggercastle=true
  |scoringtype=Meeple
   |triggerringmaster=true
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
   |scoringtype=Meeple
   |line=
   |triggerrobbers=true
   |triggerrobbers=true
   |triggerteacher=true
   |description=
   |robbersplus=true
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |keepopen=true
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) which can be finished and scored during game with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 {{TileSquareSpaceIcon|size=15px}} square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}
}}


<!--T:313-->
<!-- Courier - End -->
|- class="showLandSurveyors" valign="top"
{{ScoringEnd}}
| class="scoringSurveyor" width="50%" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" class="scoringCore" | Depending on active scoring tile
 
|- class="showLandSurveyors"
<!-- Messenger - C2 -->
| colspan="2" | <hr class="solid"/>
{{ScoringGroupMessengerTiles
  |id=messenger
  |selectorid=showMessages_ForC2
  |edition=C2
}}
 
<!-- Messenger - C1 Rules Message -->
{{ScoringRowMessage
  |id=messages4a
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
<!-- Snake and Ladders - Phase 4 - End -->
{{ScoringGroupSnakesAndLadders
  |id=snakesandladders4
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:314-->
<!-- Easter Nest - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
<!-- // No Action ( -->
  |id=easternest
|- valign="top"
  |selectorid=showEasterInCarcassonne
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
  |scoringtype=Feature
| width="50%" class="scoringCore" | <ul>
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
<li class="showHills">Hills are not considered</li>
}}
</ul>
|}


<!-- Cities - Cities -->
<!-- Easter Nest - Easter Nest -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Tile
   |selectorid=showEasterInCarcassonne
   |image={{Feature|name=City|edition={{{1|C2}}}|variant=image|size=50px}}
   |scoringtype=Feature
  |line=
   |description=
   |description=
'''City:''' Player(s) with majority on the feature
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |corefeature=true
  |triggerrobbers=true
  |triggercastle=true
  |robbersplus2=true
  |castle=true
   |rules=
   |rules=
'''2''' points / {{TileIcon|size=x15px}} tile<br />
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<div class="showGamblersLuck">
<ul>
'''City without {{Piece|name=GamblersLuckXToken|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</div>
</ul>}}
'''2''' points / {{Feature|name=CoatOfArms|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}
<span class="showFamilyFeud"><br />'''2''' points / {{Feature|name=CoatOfArmsRedYellow|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}</span>
<span class="showGreatFairs"><br />'''2''' points / {{Feature|name=GreatFairSymbol|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}</span>
<span data-dynamic-selector="[ 'AND', 'showGamblersLuck', 'showFamilyFeud']"><br />'''2''' points / {{Feature|name=CoatOfArmsGrey|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}</span>
<div class="showGamblersLuck">
'''City with {{Piece|name=GamblersLuckXToken|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
</div>
<span class="showGamblersLuck">'''0''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span>'''{{Feature|name=CoatOfArms|edition={{{1|C2}}}}}'''</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}


<!-- Cities - City Gates -->
<!-- Easter Nest - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showCityGates
  |scoringtype=Tile
  |image={{Feature|name=TinyCity|edition=C1|variant=image|size=50px}}
  |description=
'''{{Feature|name=TinyCity|edition={{{1|C2}}}}}''': Player(s) with majority on the feature
  |corefeature=true
  |castle=true
  |rules=
'''4''' points / scored city
<ul>
<li>This is a special case from '''{{CityGatesLink|logo=noborder}}'''</li>
</ul>
}}


<!-- Cities - City Bridges -->
<!-- Easter Bunny - Begin -->  
{{ScoringRow
{{ScoringBegin
   |selectorid=showCityBridges
  |id=easterbunny
   |scoringtype=Tile
   |selectorid=showEasterInCarcassonne
   |image={{Piece|name=CityBridge|edition={{{1|C2}}}|variant=image|size=50px}}
   |scoringtype=Feature
   |description=
   |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
Tile with '''wooden city bridge(s)'''
   |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |corefeature=true
}}
  |castle=true
 
  |rules=
<!-- Easter Bunny - Easter Bunny -->
<ul>
{{ScoringRowEasterBunny
<li>The wooden city bridge counts as 1 city tile</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li>A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile</li>
  |variant=duringgame
</ul>
}}
}}


<!-- Cities - Wonders - Tiles - Begin -->
<!-- Easter Bunny - End -->
{{ScoringRow
{{ScoringEnd}}
   |selectorid=showWondersOfHumanity
 
   |scoringtype=Tile
<!-- Bazaar  - Begin -->  
   |image=[[File:Scoring_C3_Wonders_of_Humanity.png|50px]]
{{ScoringBegin
   |description=
   |id=bazaar
Cities on '''{{Feature|name=WondersOfHumanity|edition={{{1|C2}}}|text=wonder tile(s)}}'''
   |selectorid=showBazaars
   |corefeature=true
   |scoringtype=Feature
  |rules=
   |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
Large cities depending on wonder tile
   |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |rows=
}}


<!-- Bazaar - Bazaar -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Tile
   |scoringtype=Feature
   |image=[[File:Wonders_of_Humanity_C3_Tile_01.png|60px]]
   |line=
   |description=
   |description=
'''Notre-Dame''' wonder tile
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
  |corefeature=true
  |castle=true
   |rules=
   |rules=
'''(+number)''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''(-number)''' of points awarded based on bidding to buyer
<ul>
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li>Players are allowed to have negative points as a result</li>
<li class="showC2">The large city counts as 2 city tiles</li>
</ul>
</ul>
}}
}}


{{ScoringRow
<!-- Bazaar - End -->
  |scoringtype=Tile
{{ScoringEnd}}
  |image=[[File:Wonders_of_Humanity_C3_Tile_04.png|60px]]
  |description=
'''Circus Maximus''' wonder tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>
}}


{{ScoringRow
<!--T:282-->
  |scoringtype=Tile
|-
  |image=[[File:Wonders_of_Humanity_C3_Tile_02.png|60px]]
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
  |description=
'''Alhambra''' wonder tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
}}


<!-- Cities - Wonders - Tiles - End -->
<!--T:283-->
}}
|- class="showStep4B_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:318-->
|- class="showStep4B_Complete"
|- class="showLandSurveyors"
| colspan="2" |  
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles || class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:319-->
<!--T:284-->
{| width="100%" style="padding-left: 10px;"
|}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || class="scoringCore" | <ul>
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
<ul>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</span></li>
</ul>


<!--T:333-->
<!--T:332-->
|-
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
| colspan="2" | <hr class="dotted"/>
 
</div><!-- Close Box  -->
 
<!--T:285-->
</div><!-- Top bottom spacing  -->


<!--T:334-->
<!--T:117-->
</div><!-- Hiding layer -->
</translate>
</onlyinclude>
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
<noinclude>
<!-- todo stuff -->
<!--T:302-->
<!--
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| colspan="2" | <hr class="solid" />
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> -->
<!-- /// Actions
|- class="showCastles"
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;" class="showCastles"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
| width="50%" class="scoringCore" | '''(+0)''' point / tile
|- valign="top"
| class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|}
 
<!--T:320-->
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile
|- class="showCathars"
| class="scoringCore" | '''(-1)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>Sieges do not stack</li>
<li>The newly created castle is incomplete.</li>
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
</ul>
</ul>
|- class="showCathedrals"
|}
| colspan="2" | <hr />
-->
|- class="showCathedrals" valign="top"
<!-- Gingerbread Man -->
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
<!-- |- class="showGingerbreadMan"
|- class="showCathedrals"
| colspan="2" | <hr class="solid" /> -->
| class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
 
<!--T:141-->
<!-- {| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from a completed city </li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from a completed city </li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A {{TileSquareSpaceIcon|size=15px}} square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each {{TileSquareSpaceIcon|size=15px}} square space in a wonder tile counts as 1 regular tile</li>
</ul>
|} -->
<!-- /// Actions
|- class="showTraders"
| colspan="2" | <hr class="solid" />
X
{| width="100%" style="padding-left: 10px;" class="showTraders"
|- valign="top"
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
<ul>
<ul>
<li>Cathedrals do not stack</li>
<li>The trade good tokens will be scored after the game.</li>
</ul>
</ul>
 
|}
<!-- Cities - Bards of Carcassonne -->
X
{{ScoringRow
|- class="showKingAndRobber"
  |selectorid=showBardsCarcassonne
| colspan="2" | <hr class="solid" />
  |scoringtype=Feature
x
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
  |description=
City with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- Cities - Mage -->
{{ScoringRow
  |selectorid=showMage
  |scoringtype=Tile
  |image={{Figure|name=Mage|edition={{{1|C2}}}|variant=image|size=30px}}
  |description=
City with '''{{Figure|name=Mage|edition={{{1|C2}}}|text=Mage}}'''
  |corefeature=true
  |rules=
'''(+1)''' point / actual tile
}}
 
<!-- Cities - Witch -->
{{ScoringRow
  |selectorid=showWitch
  |scoringtype=Tile
  |image={{Figure|name=Witch|edition={{{1|C2}}}|variant=image|size=30px}}
  |description=
City with '''{{Figure|name=Witch|edition={{{1|C2}}}|text=Witch}}'''
  |corefeature=true
  |rules=
'''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
</ul>
}}
 
<!--T:321-->
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
 
<!--T:322-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
| width="50%" | '''(+3)''' points for feature
 
<!--T:323-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| '''(-3)''' points for feature<br />
<ul>
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
<li>The King tile will be scored after the game.</li>
</ul>
</ul>
|}
|}
 
x
<!-- Cities - Little Buildings -->
|- class="showCountOfCarcassonne"
{{ScoringRowLittleBuildings
| colspan="2" | <hr class="solid" />
  |edition={{{1|C2}}}
x
  |position=
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
on city tiles
|- valign="top"
}}
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
 
<ul>
<!-- Cities - German Castles -->
<li>The feature about to be scored can be unoccupied or occupied.</li>
{{ScoringRow
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
  |selectorid=showGermanCastles
<li>Majority is reevaluated after the redeployment</li>
  |scoringtype=Feature
</ul>
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
|}
  |description=
x
City with segment at '''{{Feature|name=GermanCastle|edition={{{1|C2}}}|text=German castle(s)}}'''
|- class="showLandSurveyors"
  |rules=
| colspan="2" | <hr class="solid" />
'''(+3)''' points / different German castle
x
}}
{| width="100%" style="padding-left: 10px;"
 
|- class="showLandSurveyors" valign="top"  
<!-- Cities - Bathhouses -->
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile
{{ScoringRow
|- class="showLandSurveyors"
  |selectorid=showBathhouses
| colspan="2" | <hr class="solid"/>
  |scoringtype=Feature
x
  |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=50px}}
{| width="100%" style="padding-left: 10px;"
  |description=
City with '''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=bathhouse(s)}}'''
  |rules=
'''(+number on bathhouse)''' points / bathhouse
}}
 
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
 
<!-- Cities - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Cities - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
}}
 
<!-- Cities - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Cities - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showCity_EpilogHeaderDuringGame','showCastles','showRobbers']
  |keepopen=true
}}
 
<!-- Cities - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Cities - Castles -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
}}
 
<!-- Cities - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Cities - Markets of Leipzig -->
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+3)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
}}
 
<!-- Cities - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}
 
<!-- Cities - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Cities - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Cities - End -->
{{ScoringEnd}}
 
<!-- Monasteries - Begin -->
{{ScoringBegin
  |id=monasteries
  |edition={{{1|C2}}}
  |image=
{{Feature|name=Monastery|edition={{{1|C2}}}|variant=image|size=60px}}
<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|C2}}}|variant=image|size=60px}}</span>
<span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|C2}}}|variant=image|size=60px}}</span>
<span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|C2}}}|variant=image|size=60px}}</span>
<span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|C2}}}|variant=image|size=60px}}</span>
<span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|C2}}}|variant=image|size=60px}}</span>
  |name=
{{Feature|name=Monastery|edition={{{1|C2}}}}}
<span class="showSchrines"> / {{Feature|name=Shrine|edition={{{1|C2}}}}}</span>
<span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|C2}}}|text=German monastery or Dutch & Belgian monastery}}</span>
<span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|C2}}}}}</span>
<span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|C2}}}}}</span>
  |role=
<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)
<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span>
<span class="showAbbey"> or<br /> '''Abbey''' (monk)</span>
<span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span>
<span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span>
}}
 
<!-- Monasteries - End -->
{{ScoringEnd}}
 
<!--T:154-->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries + Darmstadt Churches -->
|-
| class="scoringTile" align="center" valign="top" id="monasteries" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
 
<!--T:155-->
| valign="middle" |
 
<!--T:156-->
{| width="100%"
 
<!--T:157-->
|- valign="top"
|- valign="top"
| colspan="2" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span>
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile
|-
| width="50%" | <ul>
| colspan="2" | <hr class="solid" />
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
 
<li class="showHills">Hills are not considered</li>
<!--T:158-->
{| width="100%"
|-
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
<!--T:159-->
{| width="100%"  style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules monastery.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|50px|left]]</span> <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>'''<span class="showShrines"> / '''Shrine'''</span><span class="showAbbey"> / '''Abbey''' </span><span class="showMonasteries"> / '''German monastery''' / '''Dutch & Belgian monastery''' / '''Japanese building'''</span><span class="showDarmstadt"> / '''Darmstadt church'''</span></span></span>''':'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span></span>
 
<!--T:325-->
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
 
<!--T:326-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
 
<!--T:327-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>
 
<!--T:328-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| '''(+3)''' point / feature
|}
 
<!--T:329-->
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
 
<!-- Monastic Buildings - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Monastic Buildings - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
 
<!-- Monastic Buildings - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Monastery|edition={{{1|C2}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|C2}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|C2}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|C2}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|C2}}}}}</span>
}}
 
|}
 
<!--T:160-->
|} <!-- Monastic Feature -->
 
<!-- Monastic Buildings - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
  |keepopen=true
}}
 
<!-- Monastic Buildings - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Monastic Buildings - Darmstadt Churches -->
{{ScoringRow
  |selectorid=showDarmstadt
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=DarmstadtChurch|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
For a '''Darmstadt Church'''
  |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}}
 
<!-- Monastic Buildings - Markets of Leipzig -->
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter
  |rules=
'''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
}}
 
<!-- Monastic Buildings - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
  |extrarules=
<li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
}}
 
<!-- Monastic Buildings - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Monastic Buildings - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!--T:172-->
|}
 
<!-- Farm & Barn 1 - Begin -->
{{ScoringBegin
  |id=farmbarn1
  |edition={{{1|C2}}}
  |selectorid=showBarn
  |scoringtype=Feature
  |image=<div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div>{{Figure|name=Barn|edition={{{1|C2}}}|variant=image|size=70px}}
  |name=<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1
  |role= '''Placing a barn''' assuming majority of farmers
}}
 
<!-- Farm & Barn 1 - Feature Scoring - Begin -->
{{ScoringRowScoring
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |triggerteacher=true
  |keepopen=true
}}
 
<!-- Farm & Barn 1 - Cities -->
{{ScoringRowFarmerCity
  |edition={{{1|C2}}}
  |points=3
}}
 
<!-- Farm & Barn 1 - Castles -->
{{ScoringRowFarmerCastle
  |edition={{{1|C2}}}
  |points=4
}}
 
<!-- Farm & Barn 1 - Pig -->
{{ScoringRowFarmerPig
  |edition={{{1|C2}}}
  |points=+1
}}
 
<!-- Farm & Barn 1 - PigHerd -->
{{ScoringRowFarmerPigHerd
  |edition={{{1|C2}}}
  |points=+1
}}
 
<!-- Farm & Barn 1 - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
Field with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- Farm & Barn 1 - Cathars -->
{{ScoringRow
  |selectoid=showCathars
  |scoringtype=Feature
  |image={{Feature|name=CityUnderAttack|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityUnderAttack|edition={{{1|C2}}}|text=Cathars / Siege / Besiegers}}'''
  |corefeature=true
  |rules=
'''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
}}
 
<!-- Farm & Barn 1 - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
}}
 
<!-- Farm & Barn 1 - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 1 - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Farm & Barn 1 - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
  |keepopen=true
}}
 
<!-- Farm & Barn 1 - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 1 - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 1 - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 1 - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 1 - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Farm & Barn 1 - End -->
{{ScoringEnd}}
 
<!-- Farm & Barn 2 - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showBarn
  |scoringtype=Feature
  |image=<div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div>{{Figure|name=Barn|edition={{{1|C2}}}|variant=image|size=70px}}
  |name='''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2'''
  |role='''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
}}
 
<!-- Farm & Barn 1 - Feature Scoring - Begin -->
{{ScoringRowScoring
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |triggerteacher=true
  |keepopen=true
}}
 
<!-- Farm & Barn 2 - Cities -->
{{ScoringRowFarmerCity
  |edition={{{1|C2}}}
  |points=1
}}
 
<!-- Farm & Barn 2 - Castles -->
{{ScoringRowFarmerCastle
  |edition={{{1|C2}}}
  |points=2
}}
 
<!-- Farm & Barn 2 - Pig -->
{{ScoringRowFarmerPig
  |edition={{{1|C2}}}
  |points=+1
}}
 
<!-- Farm & Barn 2 - PigHerd -->
{{ScoringRowFarmerPigHerd
  |edition={{{1|C2}}}
  |points=+1
}}
 
<!-- Farm & Barn 2 - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
Field with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- Farm & Barn 2 - Cathars -->
{{ScoringRow
  |selectoid=showCathars
  |scoringtype=Feature
  |image={{Feature|name=CityUnderAttack|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityUnderAttack|edition={{{1|C2}}}|text=Cathars / Siege / Besiegers}}'''
  |corefeature=true
  |rules=
'''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
}}
 
<!-- Farm & Barn 2 - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
}}
 
<!-- Farm & Barn 2 - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Farm & Barn 2 - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
  |keepopen=true
}}
 
<!-- Farm & Barn 2 - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Farm & Barn 2 - End -->
{{ScoringEnd}}
 
<!-- Castles - Begin -->
{{ScoringBegin
  |id=castle_scoring
  |edition={{{1|C2}}}
  |selectorid=showCastles
  |image={{Feature|name=Castle|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Castle|edition={{{1|C2}}}}}
  |role=castle occupier / knight / lord
}}
 
<!-- Castles - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |keepopen=true
}}
 
<!-- Castles - Castles -->
{{ScoringRow
  |scoringtype=Feature
  |images={{Piece|name=CastleToken|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=CastleToken|edition={{{1|C2}}}|text=Castle}}:''' Player(s) with the majority on the feature
  |corefeature=true
  |castle=true
  |rules=
When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul>
}}
 
<!-- Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
 
<!-- Castles - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicsselector=['OR','showTeacher','showRingmasterScoring_Extended','showFairy','showRobbers']
  |keepopen=true
}}
 
<!-- Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Castles - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Castle|edition={{{1|C2}}}}}
}}
 
<!-- Castles - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
  |hansstatue=false
}}
 
<!-- Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Castles - End -->
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
  |id=babayagahut
  |edition={{{1|C2}}}
  |selectorid=showRussianPromos
  |image={{Feature|name=BabaYagaHut|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
  |role=Baba Yaga
}}
 
<!-- Baba Yaga's Hut - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |keepopen=true
}}
 
<!-- Baba Yaga's Hut - Baba Yaga's Hut -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=BabaYagaHut|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |castle=true
  |rules=
'''1''' for the tile + '''0''' points for no empty square spaces around it
}}
 
<!-- Baba Yaga's Hut - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Baba Yaga's Hut - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
}}
 
<!-- Baba Yaga's Hut - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Baba Yaga's - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastles','showFairy']
  |keepopen=true
}}
 
<!-- Baba Yaga's Hut - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
}}
 
<!-- Baba Yaga's Hut - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Baba Yaga's Hut - End -->
{{ScoringEnd}}
 
<!-- Gardens - Begin -->
{{ScoringBegin
  |id=gardens
  |edition={{{1|C2}}}
  |selectorid=showAbbotAndGardens_Full
  |image={{Feature|name=Garden|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Garden|edition={{{1|C2}}}}}
  |role=abbot
}}
 
<!-- Gardens - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Gardens - Gardens -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=Garden|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Garden|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |corefeature=true
  |castle=true
  |rules=
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span></span>
<span class="showVineyards">
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
}}
 
<!-- Gardens - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Gardens - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Garden - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Garden|edition={{{1|C2}}}}}
}}
 
<!-- Gardens - Feature Scoring - Begin -->
{{ScoringRowEnd}}
 
<!-- Gardens - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastles','showFairy']
  |keepopen=true
}}
 
<!-- Gardens - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Garden|edition={{{1|C2}}}}}
}}
 
<!-- Gardens - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Gardens - End -->
{{ScoringEnd}}
 
<!-- German Castles - Begin -->
{{ScoringBegin
  |id=germancastles
  |edition={{{1|C2}}}
  |selectorid=showGermanCastles
  |image=z
  |name={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
  |role=knight / lord / castle occupant
}}
 
<!-- German Castles - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- German Castles - German Castles -->
{{ScoringRow
  |edition={{{1|C2}}}
  |scoringtype=Tile
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
  |corefeature=true
  |description=
'''{{Feature|name=GermanCastle|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |rules=
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span><span class="showOtherTiles"><span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span><span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span></span>
}}
 
<!-- German Castles - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
|position=
Neighboring '''Little building(s)'''
}}
 
<!-- German Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
}}
 
<!-- German Castles - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- German Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastles','showFairy']
  |keepopen=true
}}
 
<!-- German Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
}}
 
<!-- German Castles - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- German Castles - End -->
{{ScoringEnd}}
 
<!-- German Cathedrals - Begin -->
{{ScoringBegin
  |id=germancathedrals
  |edition={{{1|C2}}}
  |selectorid=showGermanCathedrals
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=GermanCathedral|edition={{{1|C2}}}}}
  |role=archbishop
}}
 
<!--T:247-->
|-
| colspan="2" | <hr class="solid" />
|-
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
<!--T:248-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
 
<!-- German Cathedrals - Bridges -->
{{ScoringRowRoadsBridges
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Tunnels -->
{{ScoringRowRoadsTunnels
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Labyrinths -->
{{ScoringRowRoadsLabyrinths
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Ferries -->
{{ScoringRowRoadsFerries
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Markets of Leipzig -->
{{ScoringRowRoadsMarketsOfLeipzigTiles
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Wonders - Tiles -->
{{ScoringRowRoadsWondersTiles
  |edition={{{1|C2}}}
}}
 
<!--T:330-->
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
 
<!-- German Cathedrals - Wells -->
{{ScoringRow
  |selectorid=showWells
  |scoringtype=Tile
  |image={{Feature|name=Well|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Well|edition={{{1|C2}}}|text=well(s)}}'''
  |rules=
'''(+1)''' point / '''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' <span class="showInns">on road without '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''<br />'''(+2)''' points / '''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' on road with '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''</span>
}}
 
<!-- German Cathedrals - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
Road with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- German Cathedrals - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on German cathedral tiles and on connected road tiles
}}
 
<!-- German Cathedrals - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedral - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCathedral|edition={{{1|C2}}}}}
}}
 
|} <!-- German Cathedral Feature -->
 
<!-- German Cathedrals - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showFeature_EpilogHeaderDuringGame_Extended
  |keepopen=true
}}
 
<!-- German Cathedrals - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- German Cathedrals - End -->
{{ScoringEnd}}
 
<!-- Cemeteries - Begin -->
{{ScoringBegin
  |id=cemeteries
  |edition={{{1|C2}}}
  |selectorid=showCemeteries
  |image={{Feature|name=Cemetery|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Cemetery|edition={{{1|C2}}}}}
  |role=cemetery keeper
}}
 
<!-- Cemeteries - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Cemeteries - Cemeteries -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=Cemetery|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Cemetery|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |scoringcode=true
  |castle=true
  |rules=
'''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<ul data-dynamic-selector="['OR','showFairy']>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
</ul>
}}
 
<!-- Cemeteries - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on cemetery tile and on adjacent tiles
}}
 
<!-- Cemeteries - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Cemetery - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Cemetery|edition={{{1|C3}}}}}
}}
 
<!-- Cemeteries - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Cemeteries - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastles','showFairy']
  |keepopen=true
}}
 
<!-- Cemeteries - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Cemetery|edition={{{1|C2}}}}}
}}
 
<!-- Cemeteries - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Cemeteries - End -->
{{ScoringEnd}}
 
<!-- Haunted Castles - Begin -->
{{ScoringBegin
  |id=hountedcastles
  |edition={{{1|C2}}}
  |selectorid=showHauntedCastles
  |image={{Feature|name=HauntedCastle|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=HauntedCastle|edition={{{1|C2}}}}}
  |role=castle owner
}}
 
<!-- Haunted Castles - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Haunted Castles - Haunted Castles -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=HauntedCastle|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=HauntedCastle|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |corefeature=true
  |castles=true
  |rules=
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>
}}
 
<!-- Haunted Castles - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on haunted castle tile and on adjacent tiles
}}
 
<!-- Haunted Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Hanted Castles - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=HauntedCastle|edition={{{1|C3}}}}}
}}
 
<!-- Haunted Castles - Feature Scoring - Begin -->
{{ScoringRowEnd}}
 
<!-- Haunted Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastles','showFairy']
  |keepopen=true
}}
 
<!-- Haunted Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=HauntedCastle|edition={{{1|C2}}}}}
}}
 
<!-- Haunted Castles - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Haumted Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Haunted Castles - End -->
{{ScoringEnd}}
 
<!-- Fortune Tellers - Begin -->
{{ScoringBegin
  |id=fortunetellers
  |edition={{{1|C2}}}
  |selectorid=showFortuneTeller
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
  |role=fortune teller
}}
 
<!-- Fortune Tellers - Fortune Teller - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Fortune Tellers - Fortune Teller -->
{{ScoringRow
  |edition={{{1|C2}}}
  |selectorid=showFortuneTeller
  |scoringtype=Tile
  |scorefeature=true
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|variant=imagE|size=60px}}
  |description=
'''{{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature>
  |rules=
'''0''' points
}}
 
<!-- Fortune Tellers - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on fortune teller tile and on horizontally and vertically adjacent tiles
}}
 
<!-- Fortune Tellers - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
}}
 
<!-- Fortune Tellers - Fortune Teller - End -->
{{ScoringRowEnd}}
 
<!-- Fortune Tellers - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastles','showFairy']
  |keepopen=true
}}
 
<!-- Fortune Tellers- Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
}}
 
<!-- Fortune Tellers - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Teller - Player Completing Fortune Teller -->
{{ScoringRow
  |selectorid=showFortuneTeller
  |scoringtype=Tile
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}:''' Player completing the feature
  |rules=
'''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
}}
 
<!-- Fortune Tellers - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Fortune Teller - End -->
{{ScoringEnd}}
 
<!-- Vistas - Begin -->
{{ScoringBegin
  |id=vistas
  |edition={{{1|C2}}}
  |selectorid=showVistas
  |image={{Feature|name=Vista|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Vista|edition={{{1|C2}}}}}
  |role=sightseer
  |keepopen=true
}}
 
<!-- Vistas - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Vistas - Vistas -->
{{ScoringRow
  |scoringtype=Tile
  |image=
  |corefeature=true
  |castle=true
  |image={{Feature|name=Vista|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Vista|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |rules=
'''1''' point / type of feature in the Vista that is both “visible” and “significant.”''' (check {{VistasLink|logo=noborder|anchor=scorable_features|text=Scorable features for Vistas}}).
}}
 
<!-- Vistas - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on a tile with {{Feature|name=Vista|edition={{{1|C2}}}}} or on six-tile “Vista” area
}}
 
<!-- Vistas - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Vista|edition={{{1|C2}}}}}
}}
 
<!-- Vistas - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Vistas - Bonus epilog - Start -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastles','showFairy']
  |keepopen=true
}}
 
<!-- Vistas - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Vista|edition={{{1|C2}}}}}
}}
 
<!-- Vistas - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Ringmaster -->
{{ScoringRowRingmaster
  |extendedringmaster=true
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Bonus epilog - End -->
{{ScoringRowEnd}}
 
<!-- Vistas - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisks
  |edition={{{1|C2}}}
  |selectorid=showObelisk
  |scoringType=Meeple
  |image={{Figure|name=Obelisk|edition={{{1|C2}}}|variant=image}}
  |name={{Figure|name=Obelisk|edition={{{1|C2}}}}}
  |role=special figure
}}
 
<!-- Obelisk - Feature Scoring - Start -->
{{ScoringRowScoring
  |triggerrobbers=true
  |robbersplus=true
  |description='''Special Figure Scoring'''
  |keepopen=true
}}
 
<!-- Obelisk - Obelisk -->
{{ScoringRow
  |scoringtype=Meeple
  |image={{Figure|name=Obelisk|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Obelisk|edition={{{1|C2}}}}}'''
  |rules=
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it)
}}
 
<!-- Obelisk - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on the 4 square spaces with the Obelisk or on the twelve spaces around it
}}
 
<!-- Obelisk - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Figure|name=Obelisk|edition={{{1|C2}}}}}
}}
 
<!-- Obelisk - Feature Scoring - Start -->
{{ScoringRowEnd}}
 
<!-- Obelisk - Bonus epilog - Start -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showRobbers']
  |keepopen=true
}}
 
<!-- Obelisk - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Obelisk - Bonus epilog - End -->
{{ScoringRowEnd}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!--T:257-->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|C2}}}|variant=image|size=50px}}
  |name={{Figure|name=BigTop|edition={{{1|C2}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |description=
'''{{Figure|name=BigTop|edition={{{1|C2}}}|text=Circus}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top
  |triggerrobbers=true
  |rules=
'''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Figure|name=BigTop|edition={{{1|C2}}}}}
}}
 
<!-- Circus - End -->
{{ScoringRowEnd}}
 
<!-- Betting Office - Begin -->
{{ScoringBegin
  |id=betoffice
  |selectorid=showBets
  |image={{Feature|name=BettingOffice|edition={{{1|C2}}}|variant=image|size=50px}}
  |name={{Feature|name=BettingOffice|edition={{{1|C2}}}}}
}}
 
<!-- Betting Office - Betting Office - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |description=
'''{{Feature|name=BettingOffice|edition={{{1|C2}}}|text=Betting office}}:''' Player with betting chip matching the number of tiles of completed road or city
  |triggerrobbers=true
  |rules=
Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled after all features have been scored</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li>The active player decides the feature if there are several options</li>
</ul>
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_01.png|50px]]
  |description=Betting chip 2/6
  |rules=
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_02.png|50px]]
  |description=Betting chip 3/5
  |rules=
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_03.png|50px]]
  |description=Betting chip 3/6
  |rules=
<ul>
<li>'''3''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_04.png|50px]]
  |description=Betting chip 4/7+
  |rules=
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_05.png|50px]]
  |description=Betting chip 4
  |rules=
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_06.png|50px]]
  |description=Betting chip 5/8+
  |rules=
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
}}
 
<!-- Betting Office - Betting Office - End -->
}}
 
<!-- Betting Office - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=BettingOffice|edition={{{1|C2}}}}}
}}
 
<!-- Betting Office - End -->
{{ScoringRowEnd}}
 
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
  |id=gingerbreadman3c
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|C2}}}|variant=image|size=50px}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|C2}}}}}
}}
 
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
  |line=false
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|C2}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
 
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
  |style=dark
}}
 
<!-- Gingerbread Man - End -->
{{ScoringRowEnd}}
 
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |id=messages3c
  |edition={{{1|C2}}}
  |selectorid=showMessages_ForC1
}}
 
|}
 
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="wica-table showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Catapult - Begin -->
{{ScoringBegin
  |id=catapult
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=CatapultFair|edition={{{1|C2}}}|text=Catapult}}
}}
 
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|C2}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|C2}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Target - End -->
}}
 
<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — but far enough'''
  |rules=Hurler '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Play Catch - End -->
}}
 
<!-- Catapult - Catapult - End -->
}}
 
<!-- Messenger - C1 Rules Message - Catapult -->
{{ScoringRowMessage
  |id=messages4a
  |edition={{{1|C2}}}
  |selectorid=showMessages_ForC1
}}
 
<!-- Catapult - End -->
{{ScoringEnd}}
 
<!-- Messenger - C2 -->
{{ScoringMessengerTiles
  |id=messenger
  |selectorid=showMessages_ForC2
  |edition=C2
}}
 
<!-- Easter Nest - Begin -->
{{ScoringBegin
  |id=easternest
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|variant=short}}
}}
 
<!-- Easter Nest - Easter Nest -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>}}
 
<!-- Easter Nest - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |id=easerbunny
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Figure|name=EasterBunny|edition={{{1|C2}}}}}
}}
 
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |image={{Figure|name=EasterBunny|edition={{{1|C2}}}|variant=image}}
  |description=
'''Easter Bunny movement:''' Players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> meeting the Easter Bunny
  |rules=
'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the '''{{Figure|name=EasterBunny|edition=C1|text=Easter Bunny}}''' hops on or over
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}
 
<!-- Bazaar  - Begin -->
{{ScoringBegin
  |id=bazaar
  |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Bazaar|edition={{{1|C2}}}}}
}}
 
<!-- Bazaar - Bazaar -->
{{ScoringRow
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|C2}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
</ul>
}}
|}
 
x
<!-- Bazaar - End -->
|}
{{ScoringEnd}}
-->
 
<!--T:282-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn'''
 
<!--T:283-->
|- data-dynamic-selector="['NOT','showCourier']"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Courier  - Begin -->
{{ScoringBegin
  |id=courier
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|C2}}}|variant=image|size=45px}}
  |name={{Figure|name=Courier|edition={{{1|C2}}}}}
}}
 
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|C2}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|edition={{{1|C2}}}|variant=imageandtext|size=25px|text='''the Courier'''}}.
}}
 
<!-- Messenger - C1 Rules Message - Courier -->
{{ScoringRowMessage
  |edition={{{1|C2}}}
  |selectorid=showMessages_ForC1
}}
 
<!-- Courier - End -->
{{ScoringEnd}}
 
<!--T:284-->
|}
 
<!--T:332-->
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
 
</div><!-- Close Box  -->
 
<!--T:285-->
</div><!-- Top bottom spacing  -->


<!--T:117-->
</div><!-- Hiding layer -->
<!--T:118-->
</onlyinclude>
</translate>
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
</noinclude>

Latest revision as of 11:43, 27 May 2024

Other languages:
Exclamation2.png
This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence

To-Do

  1. New selectors: showFinalBeforeFigures_Complete including wonders of hunanity - check creating it
  2. Mage - actual TileIcon tile -> real count of tiles?
  3. Cities -> Tiny City and City Privilege -> somehow write that this is current score for city indepenend of size and count of soat of arms
  4. Fix Template:ScoringGroupBonusEpilog on emply expansion selector for Barn / Wetlands and Decinsky Sneznik
  5. Template:ScoringRowScoring lost trigger stuff
  6. Add description about adjacent / neighboring / square space, etc
  7. Fix Hans Statue feature->when
  • Gingerbread man action in cities - special rules for Wonder tiles, or double tiles with cities
  • Icons for protecting meeple/phantom agains peasant revolt
  • Add fan expansions


Expansion selector



Transmogrifying...

Scoring during the game



Transmogrifying...