Difference between revisions of "Inns and Cathedrals (1st edition)"

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<section begin="description" />
<section begin="description" />
This expansion is the first major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces a few new aspects to the game.
This expansion is the first major expansion for {{BaseGameLnk|edition=C1|logo=hide|text={{TextCarcassonne}}}} and introduces a few new aspects to the game.
<section end="description" />
<section end="description" />


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* '''8 grey followers''' to use for a 6th player. <ref>
* '''8 grey followers''' to use for a 6th player. <ref>
{{IconArrow}}
{{IconArrow}}
In the [[Variants#Big Box|Big Box]], the sixth set of followers is part of the basic game and is described there.
In the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', the sixth set of followers is part of the basic game and is described there.
</ref>
</ref>
: {{Figure|name=NormalMeeple|edition=C1|color=8grey|variant=image}}
: {{Figure|name=NormalMeeple|edition=C1|color=8grey|variant=image}}
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<ref name="original_big_box_difference">
<ref name="original_big_box_difference">
{{IconArrow}}
{{IconArrow}}
In the case of the following tile, the [[Variants#Big Box|Big Box]] set (and more recent prints of '''Inns and Cathedrals''') contains a more clearly drawn junction, as this comparison illustrates:
In the case of the following tile, the '''{{VariantsLink|version=BigBox1|logo=noborder}}''' set (and more recent prints of '''Inns and Cathedrals''') contains a more clearly drawn junction, as this comparison illustrates:


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{{IconWorld}}  
{{IconWorld}}  
The original rules point out, as do the ones in the [[Variants#Big Box|Big Box]], that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.
The original rules point out, as do the ones in the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', that a thief may not be placed on the short roads leading '''from''' each city to the junction, but it is not at all clear on the original tile that the road which leads '''between''' the cities is broken by the junction. The new tile is obviously meant to remind us that '''all''' junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.


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{{IconArrow}}
{{IconArrow}}
In the [[Variants#Big Box 4|Big Box 4]] rules by [[Z-Man Games|'''ZMG''']], the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014)
In the '''{{VariantsLink|version=BigBox4|logo=noborder}}''' rules by [[Z-Man Games|'''ZMG''']], the arrows that are supposed to point to the paths that a thief '''cannot''' be placed on actually point to the '''valid''' road segments. (1/2014)
</ref>
</ref>


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<ref>
<ref>
{{IconWorld}}  
{{IconWorld}}  
It is worth pointing out that this description seems to exclude the spring tile from [[Games Quarterly 11 (1st edition)|Games Quarterly #11]] which contains what looks like an inn, but does not feature a lake.
It is worth pointing out that this description seems to exclude the spring tile from '''{{GamesQuarterlyLink|variant=long|logo=noborder}}''' which contains what looks like an inn, but does not feature a lake.
</ref>
</ref>


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There is a difference between the original game and the [[Variants#Big Box|Big Box]] version, see footnote <ref name="original_big_box_difference"/>
There is a difference between the original game and the '''{{VariantsLink|version=BigBox1|logo=noborder}}''' version, see footnote <ref name="original_big_box_difference"/>


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