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==== Hills ==== | ==== Hills ==== | ||
[[File:Hills_And_Sheep_C1_Hill_Symbol. | [[File:Hills_And_Sheep_C1_Hill_Symbol.png|frame|right|Hill symbol]] '''Place and occupy:''' If a player draws a land tile depicting a Hill, he immediately draws a second tile, keeping it face-down, and places it under the Hill tile '''without looking at the second tile.''' <ref> | ||
{{IconBook}} | {{IconBook}} | ||
If the Hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a follower is placed on it, there will be no way to connect that follower to an occupied feature, as the game will be over. (10/2014) | If the Hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a follower is placed on it, there will be no way to connect that follower to an occupied feature, as the game will be over. (10/2014) | ||
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'''Total Tokens: 18''' | '''Total Tokens: 18''' | ||
{{BeginTileList|600px}} | {{BeginTileList|600px}} | ||
{{Tile|Hills_And_Sheep_C1_Token_01. | {{Tile|Hills_And_Sheep_C1_Token_01.png| x4}} | ||
{{Tile|Hills_And_Sheep_C1_Token_02. | {{Tile|Hills_And_Sheep_C1_Token_02.png| x5}} | ||
{{Tile|Hills_And_Sheep_C1_Token_03. | {{Tile|Hills_And_Sheep_C1_Token_03.png| x5}} | ||
{{Tile|Hills_And_Sheep_C1_Token_04. | {{Tile|Hills_And_Sheep_C1_Token_04.png| x2}} | ||
{{Tile|Hills_And_Sheep_C1_Token_05. | {{Tile|Hills_And_Sheep_C1_Token_05.png| x2}} | ||
{{EndTileList}} | {{EndTileList}} | ||