Difference between revisions of "Carcassonne Scoring After the Game"

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{{ScoringEnd}}
{{ScoringEnd}}


<!--T:88-->
<!-- Haunted Castle - Begin -->  
<!-- Haunted Castles -->
{{ScoringBegin
|- class="showHauntedCastles"
  |id=hountedcastle
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>
  |selectorid=showHauntedCastles
| valign="middle" |
}}


<!--T:89-->
<!-- Haunted Castle - Feature Scoring -->
{| width="100%"
{{ScoringGroupHauntedCastleFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | 
  |variant=finalscoring
<span class="showSquareTiles">'''1''' point / tile with mist (the feature tile and the eight tiles around it)</span>
}}
<span class="showOtherTiles">
<span class="showC1">'''1''' point / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''1''' point / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>


<!--T:90-->
<!-- Haunted Castle - End -->  
|- class="showLittleBuildings"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:91-->
<!-- Fortune Teller - Begin -->  
|- class="showGhosts"
{{ScoringBegin
| colspan="2" | <hr />
  |id=fortuneteller
|- class="showGhosts" valign="top"
  |selectorid=showFortuneTeller
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
}}
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:63-->
<!-- Fortune Teller - Feature Scoring -->
<!-- Fortune Teller -->  
{{ScoringGroupFortuneTellerFeature
|- class="showFortuneTeller"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:64-->
<!-- Fortune Teller - End -->  
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
<ul>
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li class="showRingmasterScoring_Extended">A fortune teller may receive ringmaster points.</li>
</ul>


<!--T:65-->
<!-- Vista - Begin -->
|- class="showLittleBuildings"
{{ScoringBegin
| colspan="2" | <hr />
  |id=vista
|- class="showLittleBuildings" valign="top"
   |selectorid=showVistas
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
}}
<li>'''Basic rules:'''
  <ul type="o">
   <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!--T:92-->
<!-- Vista - Feature Scoring -->
|- class="showGhosts"
{{ScoringGroupVistaFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showGhosts" valign="top"
  |variant=finalscoring
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
}}
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>


<!--T:66-->
<!-- Vista - End -->
|}
{{ScoringEnd}}


<!--T:93-->
<!-- showBetting Office - Begin -->  
<!-- Betting Offices -->
{{ScoringBegin
|- class="showBets"
  |id=betoffice
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
  |selectorid=showBets
| valign="middle" |
}}


<!--T:73-->
<!-- Betting Office - Feature Scoring -->
{| width="100%"
{{ScoringGroupBettingOfficeFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
  |variant=finalscoring
<ul>
}}
<li>Bets are settled before all remaining features are scored</li>
 
<li>Each betting chip on a betting office is settled independently and its owner decides the feature if there are several options</li>
<!-- Betting Office - End -->  
</ul>
{{ScoringEnd}}
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
|}


<!--T:34-->
<!--T:34-->

Revision as of 14:51, 9 April 2024

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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring After the Game, Scoring After the Game (1st edition) and Winter Scoring After the Game


Todo

  1. Bards for fields
  2. Hans Statue to stuff other than Fields and Barns
  3. Gifts - replace Gifts_C2_Banner_Image.jpg with image of deck turned back side on top
  4. Check existing of TradeGoodsToken in C1 edition before release
  5. Feature scoring to deparated
  6. German Cathedrals
  7. Singular for special figures and features also in template names
  8. replace for 1 tile features Player(s) with the majority on the feature Player with followermeeple on the feature with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion showXYOneTileFeatures and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.

Expansion selector



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Scoring after the game



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