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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Fan Expansions
Category:My First Carcassonne
Category:New World
Category:Safari
Category:ScoringRow
Category:Spinoff
Category:Star Wars
Category:Under Construction
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:MessagesLink
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Template:MonasteriesGermanyLink
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Template:MyFirstCarcassonneLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OverHillAndDaleLink
Template:PeasantRevoltsLink
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Template:PhantomLink
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Template:PorxadaLink
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Template:RiverLink
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Template:ScoringRowRoadSignpost
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Template:ScoringRowRoadTunnel
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=DEFAULTSORT |image={{filepath:Box_ManegeFrei_C2_ZMG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=Under_The_Big_Top_C2_Tile_B.jpg|image2=Under_The_Big_Top_C2_Tile_L.jpg|noredesign=true}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_ManegeFrei_C2_ZMG.png|frameless|200px|right]] |} __TOC__ </div> {{DottedFrameMessage|text=''A circus travels from place to place with its animals. When it pitches its big top, all the meeples in the vicinity flock to admire the attractions. Acrobats are true masters of their trade. As soon as they find a suitable spot, they pile up to form a "human" pyramid. And the ringmaster prefers to have acrobats or his big top around him. Only then does he really thrive. Come and be amazed!'' }} == General info and comments == [[File:{{UnderBigTopLink|edition=C2|logo=name}}|frame|right|Expansion symbol]] '''Under the Big Top''' was released by [[Hans im Glück|HiG]] in {{Year|2017}}. This expansion doesn't exist for the 1st edition (C1 for short). You can integrate this entire expansion into the game, or only parts of it if you choose. You can also combine this expansion with any other Carcassonne expansions. New features/elements: * '''Ringmasters''', a meeple that provides additional points * The '''big top''', a neutral figure that moves around the playing area providing additional points * '''Animal tokens''', that are placed under the big top to decide the scoring * '''Circus spaces''', a feature where the big top can be placed * '''Acrobat spaces''', a feature where acrobat pyramids can be built == Contents == * '''20 Land tiles''' including ** '''12 Circus tiles''' with one circus space each ** '''8 Acrobat tiles''' with two acrobat spaces each {{BeginBlockList|nesting=1}} {{StartBlock|width=100px}} [[File:Under_The_Big_Top_C2_Feature_Circus_Tile.jpg|frame|none|link=#circus_spaces|Circus space]] {{EndBlock}} {{StartBlock|width=100px}} [[File:Under_The_Big_Top_C2_Feature_Acrobat_Tile.jpg|frame|none|link=#acrobat_spaces|Acrobat space]] {{EndBlock}} {{EndBlockList}} * '''16 Animal tokens''': 1 Elephant, 2 Tigers, 3 Bears, 5 Seals, 4 Monkeys, 1 Flea {{BeginBlockList|nesting=1}} {{StartBlock|width=306px}} [[File:{{Piece|name=AnimalTokens|edition=C2|variant=imagename}}|frame|none|link=#circus_spaces|Animal Tokens with a different number per type]] {{EndBlock}} {{StartBlock|width=79px}} [[File:{{Piece|name=AnimalTokenBack|edition=C2|variant=imagename}}|frame|none|link=#circus_spaces|Animal Token Back]] {{EndBlock}} {{EndBlockList}} * '''1 Big Top''' : {{Figure|name=BigTop|variant=image}} * '''6 Ringmasters''', 1 in each color : {{Figure|name=Ringmaster|color=defaultcolors|variant=image}} == Rules == === Preparation === Shuffle the '''20 new Land tiles''' with those from the base game (and any other expansions you wish to use). Shuffle the '''16 Animal tokens''' and place them in a facedown stack within easy reach of all players. Place the '''Big Top''' near the stack of Animal tokens. Finally, players add the '''Ringmaster''' in their color to their supply of meeples. <span id="circus_spaces"></span> === Circus tiles, animal tokens and the big top === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=BigTop|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= Circus tiles are placed like normal Land tiles. '''Special case:''' When the '''first''' Circus tile is placed, take the top Animal token from the stack, place it facedown on the circus space, and place the Big Top on it. From this point on, the Big Top moves only when a player places a new Circus tile (after {{ColorRed|3. Scoring a feature}}). }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing a Circus tile, you can place a meeple on it as a highwayman, a knight, or a farmer as usual. However, you cannot place a meeple on the circus space. [[File:Under_The_Big_Top_C2_Circus_Example_1.png|none|frame|{{ColorRed|You}} place the '''first''' Circus tile and place a meeple on the road. Then you put a facedown Animal token on the circus space and place the Big Top on the token.]] }} {{RulesScoring|title=3. Scoring a feature|rules= Whenever you place another Circus tile during the game: '''1)''' Score any features that were completed when the Circus tile was placed (and return the meeples scored to their owners' supply). <ref> {{IconArrow}} This last sentence in brackets is present in the German rules but is omitted in the English version. <br /> {{IconWorld}} This action is implicit to the scoring but it is important to note that the meeples in the scored features will be removed before the big top is scored. Therefore those meeples will not be eligible for big top points. </ref> [[File:Under_The_Big_Top_C2_Circus_Example_2.png|frame|none|'''Example 1):''' {{ColorRed|You}} place this new Circus tile, which completes {{ColorBlue|Blue}}'s road. {{ColorBlue|Blue}} scores 3 points and takes her meeple back.]] '''2)''' Then '''score the circus''' on the '''Big Top'''’s current tile: First reveal the '''Animal token''' on which the Big Top stands. Then, you and the other players will score points for the meeples on the Circus tile itself and the eight surrounding tiles. Each meeple will be worth the value on the revealed Animal token. <ref> {{IconWorld}} Note that each player scores the total points for all their meeples at once. There is no individual scoring per meeple. </ref> '''Note:''' Ringmasters and acrobats (see below) also count as meeples so, if they occupied a space surrounding the Big Top when scoring the circus, they would score points. <ref> {{IconArrow}} The rules by '''[[Z-Man Games|ZMG]]''' omitted to mention acrobats explicitly, unlike thoses by '''[[Hans im Glück|HiG]]'''. </ref> [[File:Under_The_Big_Top_C2_Circus_Example_3.png|frame|none| '''Example 2):''' {{ColorRed|You}} reveal the Animal token. The seal is worth 4 points per meeple. Since you have {{ColorRed|three meeples}} on tiles surrounding the Big Top, {{ColorRed|you}} score 12 points. {{ColorBlue|Blue}} scores 4 points.]] '''Important:''' When scoring the circus, the meeples involved are not returned to their owner's supply. Instead, they stay on their tile. '''3)''' After scoring the circus, remove the Animal token from the game by placing it faceup next to the scoreboard. Finally, take the top Animal token from the stack, place it facedown on the new circus space, and place the Big Top on it. [[File:Under_The_Big_Top_C2_Circus_Example_4.png|frame|none| '''Example 3):''' Put a new Animal token facedown on the circus space of the new Circus tile and stand the Big Top on the token.]] '''Game end''' At the end of the game before final scoring, score the circus one last time. '''Note on circus spaces''' Circus spaces close roads and separate fields from each other. }} <span id="acrobat_spaces"></span> === Acrobat tiles === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=AcrobatsPyramid|size=x65px|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= Acrobat tiles are placed like normal Land tiles. }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing an '''Acrobat tile''', you can place your meeple on the road or in the field, as usual. You also have another option: you can place your meeple as an '''acrobat''' on one of the two '''acrobat spaces'''. [[File:Under_The_Big_Top_C2_Acrobats_Example_1.png|frame|none| '''Example 1):''' {{ColorRed|You}} place this Acrobat tile and place {{ColorRed|your meeple}} on one of the two acrobat spaces.]] On a later turn, if you place a tile adjacent to one or more Acrobat tiles (horizontally, vertically, or diagonally), you may place a meeple as an acrobat on one of those Acrobat tiles. <ref> {{IconWorld}} Note that you will not be able to add an acrobat to an incomplete pyramid if the Acrobat tile has no empty spaces adjacent to it. In this case, the meeples in the pyramid will stay there until the end of the game. </ref> [[File:Under_The_Big_Top_C2_Acrobats_Example_2.png|frame|none| '''Example 2):''' {{ColorBlue|Blue}} places this tile and places a {{ColorBlue|meeple}} next to yours.]] If the two acrobat spaces are already occupied, you can add a third meeple on the shoulders of the other two meeples. At that point, the pyramid is complete, and no more meeples can be added to it. The color of the meeples in the pyramid does not matter. Pyramids can have meeples of one, two, or three colors. If you place an Acrobat tile adjacent to one or more Acrobat tiles and you wish to place a meeple as an acrobat, choose on which of those Acrobat tiles to place your acrobat. [[File:Under_The_Big_Top_C2_Acrobats_Example_3.png|frame|none| '''Example 3):''' Later in the game, you place a tile diagonally adjacent to an Acrobat tile and {{ColorRed|you}} complete the pyramid by placing a meeple on top.]] }} {{RulesScoring|title=3. Scoring a feature|rules= When there are three acrobats in a pyramid, it is ready to be scored. However, pyramids are not scored immediately after completion because the acrobats wish to display their skills for a little while. Instead of placing a meeple or any other figure during {{ColorBlue|2. Placing a meeple}}, you can score a completed pyramid. '''Each acrobat''' in the completed pyramid is worth '''5 points'''. Then return the scored meeples to their owners' supply. <ref> {{IconWorld}} Note that each player scores the total points for all their acrobats at once. There is no individual scoring per meeple. </ref> [[File:Under_The_Big_Top_C2_Acrobats_Example_4.png|frame|none|'''Example:''' On a later turn, {{ColorRed|you}} do not place a meeple and instead choose to score this pyramid. {{ColorRed|You}} score 10 points. {{ColorBlue|Blue}} scores 5 points.]] '''Additional rules:''' * After a pyramid has been scored, players can start a new pyramid on the same tile by placing acrobats on it again. * You can score a completed pyramid even if you have no acrobats in it. '''Game end''' During final scoring, each of your acrobats is worth 5 points, regardless of the pyramid’s size. '''Note on acrobat spaces''' Acrobat spaces close roads and separate fields from each other. }} <span id="ringmaster"></span> === The ringmaster === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Ringmaster|variant=image}}</div> {{RulesPlacingMeeple|title=2. Placing a meeple|rules= You can place your '''ringmaster''' (instead of a normal meeple) on an unoccupied feature on the tile just placed: on a road, in a city or a monastery, or lay him down in a field. The ringmaster counts as a normal meeple in all cases '''except''' that it cannot be used as an acrobat. }} <span id="scoring_a_feature_ringmaster"></span> {{RulesScoring|title=3. Scoring a feature|rules= If the feature with your ringmaster becomes completed, first score points for the completed feature. Then, for each '''Circus''' and '''Acrobat''' tile that your ringmaster is on or adjacent to, score '''2 points'''. You also score these ringmaster points even if your ringmaster did not score any points from the completed feature (e.g., someone else had majority). The Big Top and acrobats in a pyramid do not affect ringmaster points. After scoring, return the ringmaster to your supply. [[File:Under_The_Big_Top_C2_Ringmaster_Example_1.png|none|frame|'''Example:''' {{ColorRed|You}} complete the road that your {{ColorRed|ringmaster}} is on. First, you score '''5 points''' for the '''road'''. Then you score '''8 points''' for the '''4 Circus''' and '''Acrobat tiles''' (2 points each). You will receive '''13 points''' in total from these two scorings.]] '''Game end''' At the end of the game, ringmasters score fields or incomplete features as normal meeples and also score ringmaster points. }} === Other expansions === This section contains additional information about the interactions with other Carcassonne expansions. <div style="margin-bottom: 20px;"> {{GreyStrip|title={{Figure|name=BigTop|text=Circus tiles, animal tokens and the big top}}|icon={{Figure|name=BigTop|variant=image}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} '''When scoring a circus, these figures score points:''' * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') {{IconWorld}} Any of these meeples '''can''' be considered for circus scoring when: * It is on a tile surrounding the circus. There is no restriction about their role or position: the meeple can be placed on a feature on a neighboring tile (even if it placed as an abbot), placed on a tower, or trapped (in a bathhouse, on the Vodyanoy tile, or the Solovei Razboynik tile). * It is in a castle overlapping any of the tiles surrounding the circus. {{IconWorld}} Any of these meeples '''cannot''' be considered for circus scoring when placed on special areas not considered on a particular tile: The city of Carcassonne, the city of Leipzig (by analogy), or the Wheel of Fortune. {{IconWorld}} '''When scoring a circus, these figures DO NOT score points:''' * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld|text=A meeple placed on a tower will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile. }} }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconWorld|text=You can build a bridge on a Circus tile (with or without the Big Top) following the normal rules. }} {{IconWorld|text=If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored. }} {{IconWorld|text=A meeple placed on a bridge will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile. }} {{IconWorld|text=At the end of the game, the last circus scoring should be carried out before removing any remaining castle lord from the playing area. }} }} {{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules= {{IconWorld|text=A meeple placed as an abbot on a special monastery will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile. }} }} {{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules= {{IconWorld|text=A meeple placed on any feature on a German castle tile will receive points when scoring a neighboring circus. }} }} {{OtherExpansionRule|expansionlink={{BarberSurgeonsLink|variant=long}}|rules= {{IconWorld|text=A meeple trapped in a bathhouse will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile. }} }} {{OtherExpansionRule|expansionlink={{HalflingsLink|variant=long}}|rules= {{IconWorld|text=A meeple placed on any feature on a Halfling tile will receive points when scoring a neighboring circus. }} }} {{OtherExpansionRule|expansionlink={{RussianPromosLink|variant=long}}|rules= {{IconWorld|text=A meeple trapped on the Vodyanoy tile or the Solovei Razboynik tile will receive points when scoring a neighboring circus. }} }} <div style="margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=AcrobatsPyramid|text=Acrobat tiles and acrobats}}|icon={{Feature|name=AcrobatsPyramid|size=x65px|variant=image}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld|text=Only normal meeples can be part of a meeple pyramid. Neither the large meeple (Exp. 1) nor any other figures are allowed. <ref> {{IconBook}} Even though the phantom is considered like a normal meeple, it's still a phantom. The rules state precisely that no other meeple can be put there, no exceptions. (6/2021) </ref> }} }} {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules= {{IconWorld|text=You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid. <ref> {{IconWorld}} Note that you score the bonus points for your acrobats at once. There is no individual bonus scoring per meeple. </ref> }} {{IconWorld|text=The acrobats in a pyramid are not entitled to get the 3-point bonus from the fairy if next to any of those acrobats. <ref> {{IconWorld}} This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules: * During the game, acrobats are scored in phase {{ColorBlue|2. Placing a Meeple}} and players receive the 3-point fairy bonus when scoring completed features in phase {{ColorRed|3. Scoring a feature}}. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game. <br /> * After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. An acrobat pyramid is not a tile-based feature but a meeple-based scoring, so no feature is scored either at the end of the game in this case and no fairy bonus should be applied. (4/2020; updated 7/2020) </ref> }} {{IconWorld|text=You can use a magic portal to place one of your meeples on an acrobat space/pyramid. }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld|text=If you capture an acrobat with the tower, you can choose any meeple in the pyramid (regardless of its position, that is, whether it is on top or on the bottom). <ref> {{IconWorld}} This means that a tower may capture any meeple in an acrobat pyramid even if it is completed and awaiting scoring. </ref> }} }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconWorld|text=You can build a bridge on an Acrobat tile only if no acrobats are on it, and you cannot place an acrobat on an Acrobat tile with a bridge on it. }} {{IconWorld|text=A meeple pyramid in a castle’s fief does not count as a "feature" that can cause a castle to score. }} }} {{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules= {{IconWorld|text=You can use a flying machine to place one of your regular meeples on an acrobat space/pyramid. }} }} <div style="margin-bottom: 20px;"> {{GreyStrip|title={{Figure|name=Ringmaster}}|icon={{Figure|name=Ringmaster|variant=image}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld|text=The ringmaster counts as a normal meeple. He has the same uses as a normal meeple in all expansions. <ref> {{IconBook}} This means you don't receive ringmaster points if you place it on features other than roads, cities, monasteries or fields. No other feature triggers the ringmaster bonus. (1/2021)<br /> {{IconPadlock}} There is no official clarification about how to score the ringmaster bonus for any of these features on a double-sized tile. </ref> }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld|text=You can place your ringmaster on a tower (even if it will be a little wobbly). }} }} {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= {{IconWorld|text=If you use your ringmaster as a farmer, you score its ringmaster points in all cases (during final scoring, after a barn is placed in the ringmaster’s field, or after the ringmaster’s field is connected to a barn). }} }} <!--{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= {{IconWorld|text=If you place your ringmaster on a castle, you score its ringmaster points considering the 6 tiles in the castle fief. <ref name=":ringmaster"> {{IconPadlock}} This interaction is not included in the rules. This case is treated as an adaptation of the ringmaster points for a monastery. An official clarification has been requested. (12/2019) </ref> }} }}--> <!--{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules= {{IconWorld|text=If you place your ringmaster on a German castle, you score its ringmaster points considering the 10 tiles adjacent to the castle. <ref name=":ringmaster" /> }} }}--> == Tile distribution == {{BeginTileList|width=600px|tiles=20}} {{Tile|image=Under_The_Big_Top_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=AcrobatSpace}} + ({{Feature|edition=C2|name=Garden|variant=abbr}})}} {{Tile|image=Under_The_Big_Top_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=AcrobatSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_C.jpg|count=3|config={{Feature|edition=C2|name=AcrobatSpace}} + ({{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}} {{Tile|image=Under_The_Big_Top_C2_Tile_D.jpg|count=2|config={{Feature|edition=C2|name=AcrobatSpace}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Under_The_Big_Top_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=AcrobatSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Cowshed|variant=abbr}})}} {{Tile|image=Under_The_Big_Top_C2_Tile_G.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Garden|variant=abbr}})}} {{Tile|image=Under_The_Big_Top_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_I.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Under_The_Big_Top_C2_Tile_J.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_L.jpg|count=2|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}})}} {{Tile|image=Under_The_Big_Top_C2_Tile_M.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_N.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_O.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}}}} {{Tile|image=Under_The_Big_Top_C2_Tile_P.jpg|count=1|config={{Feature|edition=C2|name=CircusSpace}} + ({{Feature|edition=C2|name=WaterTower|variant=abbr}})}} {{EndTileList}} {{TileIllustrations|edition=C2|G=1|F=1|C=1|W=1|H=1|P=1}} <div style="margin-top: 2em"> {{BeginTileList|width=600px|tokens=16}} {{Tile|image={{Piece|name=AnimalFleaToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=1|config={{Piece|name=AnimalFleaToken|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=AnimalMonkeyToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=4|config={{Piece|name=AnimalMonkeyToken|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=AnimalSealToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=5|config={{Piece|name=AnimalSealToken|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=AnimalBearToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=3|config={{Piece|name=AnimalBearToken|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=AnimalTigerToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=2|config={{Piece|name=AnimalTigerToken|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=AnimalElephantToken|edition=C2|variant=imagename}}|padding-right=20px|link=#circus_spaces|count=1|config={{Piece|name=AnimalElephantToken|edition=C2|variant=short}}}} {{EndTileList}} </div> {{FootnoteIconPara}} [[Category:Completed]] [[Category:Second Edition]] [[Category:Second Edition Major Expansion]]
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