Kupci a stavitelé (původní edice)
Úvod
Kupci ve městech soupeří o rozdělení zboží. Stavitelé budují velkolepá města a navrhují obchodní cesty. Na loukách se pasou selátka a přinášejí vyšší výnosy sedlákům.
Rozšíření je hratelné pouze se základní sadou CARCASSONNE nebo kterýmkoli jiným rozšířením. Všechna pravidla hry zůstávají stejná. Zde jsou popsána pouze dodatečná pravidla k tomuto rozšíření.
Herní materiál
- 24 nových kartiček krajiny (9 s vínem, 6 s obilím, 5 s látkou, 4 bez druhu zboží)
- 20 žetonů zboží (9 x víno, 6 x obilí, 5 x látka) - položte vedle bodovací tabulky [1]
- 6 figurek stavitelů v šesti barvách [2]
- 6 figurek selátek v šesti barvách [2]
- 1 plátěný sáček [3]
Pravidla hry
Příprava hry
24 nových kartiček krajiny zamíchejte mezi ostatní kartičky hry.
Přiložení kartičky
Kartičky se pokládají podle stejných pravidel: louka k louce, cesta k cestě, město k městu.
Nové kartičky a jejich bodování: [4]
Most není křižovatka. Jedna cesta vede bez přerušení zleva doprava, druhá shora dolů. Louky jsou ovšem oddělené. Kartička má 4 louky.
Jedna cesta končí ve městě, druhá u chaloupky. Kartička má 3 louky.
Klášter dělí cestu na 3 ukončené úseky.
Kartička má 3 oddělené části města.
Umístění figurky
Hráč má kromě základních družiníků a velkého družiníka k dispozici stavitele a selátko. Obě figurky se chovají jako ostatní družiníci. Hráč je musí postavit na právě položenou kartičku krajiny. Na tuto kartičku již nelze umístit jinou figurku.
Stavitel
Builder figure |
Stavitele může hráč umístit na cestu nebo do města. Stavitel hráči umožní dvojitý tah. Jak se dostane stavitel na cestu a jak vlastně vypadá dvojitý tah?
- Stavitele lze nasadit, i když jsou na silnici nebo ve městě zloději, rytíři nebo stavitelé jiných hráčů.
- Mezi lupičem (rytířem) a stavitelem může být libovolný počet kartiček.
- Stavitel může být umístěn na cestu nebo do města, jak si hráč přeje.
- Stavitele můžete postavit do města nebo na cestu, ale nikdy ne na louku ani na klášter.
Effect: Whenever the player places a tile that extends [5] [6] [7] the road or city which includes their builder, they may take a double turn. [8] [9] Here, after performing the usual steps of deployment and scoring, [10] the player draws another land tile, places it appropriately, and may then deploy another follower and carry out any necessary scoring. [11]
The player’s turn is then over.
Další pravidla:
- Neexistuje řetězová reakce. Pokud hráč přiloží i druhou kartičku k cestě se stavitelem, nemůže si již vzít kartičku třetí.
- Dokud je cesta otevřená, může hráč výše popsaný dvojitý tah opakovat. Stavitel stojí na svém místě tak dlouho,
dokud cesta není uzavřena. Dojde-li k uzavření cesty, je vyhodnocena jako obvykle a lupič i stavitel se vrací k hráči.
- Hráč může na obě kartičky dvojitého tahu stavět své figurky. Pokud tedy například přiložením první kartičky cestu
uzavřel, může vráceného stavitele ihned umístit na druhou kartičku.
- Pro vlastnictví cesty (města) je rozhodující počet lupičů (rytířů). Stavitel se do počtu lupičů (rytířů) nepočítá. [12]
- Když je poslední zloděj nebo rytíř hráče odstraněn ze silnice nebo města pomocí stavitele, hráč vezme svého stavitele a vloží jej do zásoby. [13]
The pig
Pig figure |
Deployment: The pig can only be deployed to the tile which has just been placed, and then only to a farm which already contains one of the player's farmers.
- There can already be farmers or pigs of other players on the farm.
Effect: The pig increases the value of cities for the farmers.
- During the final scoring, a player with his or her pig on a farm scores 4 rather than 3 points for every city on that farm. [14] This is true only when the owner of the pig has a majority on the farm (or is in a tie for the majority); if a player does not earn points for a city, the pig adds nothing. As before, only farmers determine ownership of a farm.
- The pig does not count when calculating the majority. [15]
- If the last farmer of the owner of the pig is removed from the farm with the pig, then the pig is also returned to the player. [16] Otherwise the pig remains on the farm to which it was deployed until the end of the game.
Scoring
A city with trade goods is completed
When a city containing one or more trade symbols is completed, the city is scored as usual. The player who completed the city receives one trade counter for each related trade symbol in the city - this player is, so to speak, the trader of the city. It is irrelevant whether this player had a knight in the city, or indeed whether there were any knights in the city at all. [17]
Final Scoring [18]
Trade Counters
The player who has collected the most wine counters scores 10 points. The same is true for the player with the most grain counters and the most cloth counters. As usual, in the case of a draw all players involved score the full 10 points.
Pigs on a farm
A player with his or her pig on a farm scores 4 rather than 3 points for every completed city.
The Double Turn
Things That Happen Only ONCE
- Bonus point from Fairy (The Princess and the Dragon)
- Prisoner Buyback (3 points) (The Tower)
- Tunnel token placement (The Tunnel)
- Flight from Plague (The Plague)
- Plague spread (The Plague)
Things That May or Must Happen TWICE
- Draw and place a landscape tile (required)
- Resolution of special symbols on tile (required)
- Follower, figure or token placement
- Scoring (if one or more features are completed)
- Prisoner exchange (can be more than twice) (The Tower)
- Removal of a knight from a besieged city
House Rules
Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
To bring the trade goods in line with the relative scoring of the King and Robber Baron (Count, King and Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)
Tile distribution
Total Tiles: 24
Total tokens: 20
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Plátěný sáček není součástí Big Box a proto je v seznamu vynechán. Původní vysvětlení použití plátěného sáčku je následující: Z technických důvodů mohou mít kartičky základní hra a rozšíření mírně odlišné barvy. Pokud by tomu tak bylo, mohou být kartičky vytaženy ze sáčku.
- ↑ 2.0 2.1 V původní pravidlech je napsáno: „12 nových figurek v 6 barvách (pro každého hráče stavitel a selátko)“. V pravidlech [[[Varianty#Big Box | Big Box]]] již stavitel a selátko nejsou považováni za družiníky, což má pro jejich použití velký počet důsledků. Toto pravidlo také mění vydání RGG vydání Big Box.
- ↑ Ne všechny verze jsou dodávány s plátěným sáčkem.
- ↑ Všimněte si, že na druhé kartičce cesta končí u domu; nejedná se o hostinec (není zde jezero).
- ↑ This is a change from the original rules, which stated that the tile must “complete or extend” the feature. The abbey tile from Abbey and the Mayor completes but does not extend a feature. The RGG edition of the Big Box also changes this rule.
- ↑ If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
- ↑ Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn, as is placement of a tunnel marker if additional tile(s) become part of the road in question.
- ↑ The original rules say that “the builder makes the double turn possible.” Given the use of the word “may,” or that the player “is allowed” to take a double turn in the RGG rules, it seems that the double turn is optional (though there are likely few circumstances where one would choose not to take the double turn).
- ↑ As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
- ↑ Originally the rules stated that the second tile was drawn (and placed) “immediately”; the Big Box rules state that the tile is drawn “after the usual steps of deployment and scoring have been performed.” The first part of the player’s turn should be completed in its entirety before beginning the second part of the double turn by taking a second tile.
- ↑ Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See #The Double Turn section/table for more details. (modified 6/2013)
- ↑ Jak bylo uvedeno výše, stavitel není považován za družiníka, pro počítání převahy se nepočítá.
- ↑ V pravidlech Big Box od RGG je toto pravidlo obsaženo v části Princezna a drak.
- ↑ According to third edition rules for scoring farms.
- ↑ The pig is no longer a follower, so it does not count when calculating the majority.
- ↑ This is a consequence of the rule that builders and pigs are not followers, and it also applies when the last thief or knight is removed from a road or city which includes the builder. Under the old rules, the builder or pig remained in play, and the builder continued to generate double-turns. Under the current rules, the builder and pig are dependent on followers for deployment, and cannot remain in play without them.
- ↑ Question: If cities with trade goods are completed by placement of an abbey tile (Abbey and the Mayor) , are the goods tokens awarded as usual to the player placing the abbey tile? Answer: Yes, as the player completed the city.
- ↑ The example of pig scoring has been corrected - the Big Box version originally had the red follower standing.