The Bets

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Revision as of 23:09, 14 October 2022 by Meepledrone (talk | contribs) (→‎Setup: Updated wording)
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Promotional image of The Bets on CundCo

General info and comments

Punchout
Expansion symbol

The Bets will be released by Hans im Glück in 2022.

With this mini-expansion you place bets on how many tiles a road or a city will consist of upon completion. Influence these areas in your favor and get the extra points.

This expansion has cities with clipped buildings.

Contents

  • 10 bookmaker tiles
  • 36 betting chips
Bookmarker tiles
Betting chips

Rules

Preparation

Each player receives 6 betting chips in their color and places them face down in front of them. Shuffle the 10 bookmaker tiles of this expansion together with the other land tiles.

Gameplay

If you draw a tile with a betting office depicted, carry out all three actions according to the usual rules 1. Place a land tile, 2. Place a meeple and possibly also 3. Score points.

Next, everyone may choose one of their own betting chips from their supply and place it face down on the betting office on the tile. Stack the chips of all players onto the betting office. You may always look at the face down chips in front of you.

If all roads and cities are already finished after placing the bookmaker tile, no betting chips are placed.

Attention: All chips already lying on tiles stay face down until the scoring. You may not look at those chips!

3. Score points

Settling a bet

When scoring a road or city with segments on one or more bookmaker tiles with betting chips on it, those betting chips must be scored after the usual scoring. To do so, flip them over.

  • If the number on your chip matches the number of tiles in the completed road or city, you score points.
  • If your number does not match the number of points, you do not score bonus points.

Take your betting chips back into your supply after you have scored them. You may use them on new bookmaker tiles.

Exceptions:

  • If several bookmaker tiles are part of one or more scorings, you score all of them — one after another.
  • If several features with the same betting chips involved are being scored within the same turn, the player whose turn it is decides which feature the chips are being scored for. They must decide before the chips are flipped over.
Betting chips

Most betting chips depict 2 numbers. Hence, they offer 2 possibilities to bet on the right number. If you are right, you score the respective points depicted on the chip.

The betting chip depicting only the number 4, requires the road or city to consist of 4 tiles exactly. In return you score double the points depicted (8 points).

The plus sign after the numbers means that more than 7 or 8 tiles can be part of the feature to win the bet. You still only score 7 or 8 points.

Example: You finish the city with your tile and score the feature. You score 10 points for the city, as usual. One of the tiles of the city has betting chips lying on it. You flip them over and settle the bet. Blue and green have bet on the right number. Blue scores 4 points and green scores 8 points. You missed the right number with your chips and don't score any bonus points. Now everyone takes their betting chips back into their supply.

Game end and final scoring

If the last tile to be placed depicts a betting office, no more chips are to be placed. Score all remaining betting chips on tiles at the beginning of the final scoring. For the scoring, the number of tiles placed until this point applies. Before flipping over the betting chips you decide which city or road you want to score. Afterwards, you proceed with the final scoring as usual.

Other expansions

This expansion was developed for the Carcassonne base game and its rules still apply. You can combine The Bets with other expansions; however, there will be no official rules for these combinations.