De Boeren
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Oorspronkelijk uitgegeven door Hans im Glück, in Template:Year nl.
Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease approach to the game for new players. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game.
Wat zou het leven zijn zonder landbouw? We proberen een deel van deze vraag te beantwoorden door de hardwerkende boeren te introduceren, die lange uren op de velden van Carcassonne doorbrengen. Zoals we ook gedaan hebben voor de wegen, steden en kloosters, zo zijn de boeren ook deel van het spel.
Inhoud
- Geen. Alleen het materiaal uit het basisspel is nodig.
Regels
Het plaatsen van een tegel
Je trekt de tegel die afgebeeld is, deze plaats je op een manier dat een zijde van de tegel overeenkomt met een die al op tafel ligt. Met de weilanden worden de groene gebieden in het landschap van Carcassonne genoemd. [1]
Placing a meeple as a farmer
A farmer is a meeple that you place “laying down” in a field segment. Unlike highwaymen, knights, and monks that are all placed standing up, farmers are laid down on a tile because they are only scored at the end of the game. Consequently, they are not returned to your supply after scoring[2]. Laying farmers down ensures that you remember to leave them on the board. As always, you can only place your farmer if there are no other farmers in the field. The fields of Carcassonne are divided by roads and cities. Pictured below are three separate fields.
Scoring fields
As mentioned previously, farmers are not scored during the game and, consequently, they do not return to your supply. So place your farmers wisely. Now, let’s assume the game is over and that we are conducting the final scoring. Unlike other features, it is not the field tiles that are counted, but the number of completed cities that border a field. Each completed city that touches a field adds 3 points to the value of that field. All fields touched by a city will see their value increased by 3 points[3][4].
Samenvatting
A brief summary the most important details about farmers:
- Farmers are placed “laying down” on the board.
- Farmers are only scored during the final scoring, not during the game.
- Each completed city adjacent to a field you occupy gives you 3 points.
- Each completed city can be worth points for any number of different fields.
- Similar to roads and cities, if there is more than one farmer in the same field, only the player with the most farmers in that field scores its points. In the case of a tie, each tied player scores full points.
Voetnoten
Ga voor licentie en uitleg over de pictogrammen naar de pictogrammen pagina.
- ↑ Bij het bepalen van het weiland kunnen weilanden worden beperkt door allerlei barrières, als voorbeeld, wegen, steden of rivieren die niet omzeild kunnen worden, of het einde van de tafel. Het kan zeker gebeuren dat een weiland bijna het hele speelveld beslaat, en er zullen zeker weilanden zijn die tot het einde van het spel open zijn.
- ↑ In reality, some special mechanics in some expansions (The Festival, the Dragon, etc.) do allow return of farmers to their owners. (12/2014)
- ↑ Question: It is unclear whether incomplete farms earn points during the final scoring. Answer: It is almost impossible to close off or complete most of the farms. The most important thing when scoring the farms are the cities, which do indeed have to be complete. So: completed cities count on incomplete farms as well.
- ↑ Question: At the end of the game, do we score farms which are completely closed off by roads, but which don't have any adjacent cities? If so, how? Answer: Strictly speaking, they should be scored exactly like every other farm, with 3 points for every completed city. In this case, that makes a total of zero points. And the farmer is nevertheless unable to leave the farm.