Burgemeesters en Abdijen (1e editie)
Algemene informatie en opmerkingen
Burgemeesters en Abdijen (Grote uitbreiding #5) is oorspronkelijk uitgegeven door Hans im Glück in Template:Year nl
Inhoud
- 12 nieuwe landschapstegels
- 6 landschapstegels "abdij"
- 6 herenboederijen
- 6 transportwagens
- 6 burgemeesters
Opmerkingen over de kenmerken van de landschapstegels van deze uitbreiding:
Spelregels
Voorbereiding
Aan het begin van het spel ontvangt iedere speler een abdijtegel, een burgemeester, een herenboerderij en een transportwagen in zijn kleur, die hij bij zijn horigen legt. [1] Met uitzondering van de volgende aanpassingen zijn de spelregels van het basisspel Carcassonne van kracht.
Het leggen van landtegels
De nieuwe landtegels worden op de gebruikelijke wijze aangelegd. [2] [3] [4]
De Abdij
Voorbereiding
Aan het begin van het spel heeft elke speler een landschapstegel "Abdij" voor zich liggen.
Een landschapstegel leggen
Een speler die zijn abdij wil inzetten, trekt aan het begin van zijn beurt geen landschapstegel. In plaats daarvan legt hij zijn landschapstegel "Abdij" neer. [5] De abdij mag overal geplaatst worden waar precies één landtegel past: dat wil zeggen dat de abdij alleen in een 'gat' gelegd kan worden waar alle vier de zijden al landtegels liggen. [6] [7] Als er zo'n 'gat' niet is, mag de abdij niet gelegd worden. Het maakt niet uit welke onafgebouwde projecten op de vier tegels die het 'gat' omsluiten staan.
If one or more players have not placed their Abbey when the last landscape tile is drawn and placed, they may still do so, in clockwise order starting from the left of the person who placed the last tile, as long as it is in accordance with the rules. The game is then over. [8] [9]
Het plaatsen van een horige
The player may deploy a follower to the abbey as a monk. [10] [11] [12]
When a player has placed an abbey (and possibly deployed a follower), all four of the adjoining tiles are closed on those sides. [13] [14] [15] All completed roads, cities and cloisters are then scored as usual. [16] [17]
Het scoren
Monks in abbeys are scored in the same way as in cloisters.
De eindtelling
Monks in incomplete abbeys are scored in the same way as in incomplete cloisters at the end of the game.
De Burgemeester
File:ReferenceFigure Mayor.png
Voorbereiding
Each player should start the game with a Mayor of their chosen colour.
Het plaatsen van een tegel
There are no tiles specific to The Mayor, although it should be noted, that city tiles with pennants are of importance to The Mayor follower.
Het plaatsen van een horige
The mayor may be deployed instead of a follower. It may only be deployed to a city in which there is currently no knight; [18] [19] [20] [21] [22] the usual rules for deploying followers still apply. [23] [24]
The strength of the mayor, when determining the majority in a completed city, is the same as the number of pennants in the city, or 0 if none.
Het scoren
When scoring a completed city, the following is true:
- a normal follower has a strength of one
- the big follower from Inns and Cathedrals has a strength of two
The strength of the mayor is the same as the number of pennants in the city. [25] If the city has no pennants, then the mayor has a strength of zero and scores no points for the city. [26] [27] [28] The score of the city is not changed by the mayor. After scoring, the mayor is returned to the player's supply.
De Transportwagen
Voorbereiding
Each player should start the game with a Wagon of their chosen colour.
Het plaatsen van een tegel
There are no tiles specific to The Wagon.
Het plaatsen van een horige
File:ReferenceFigure Wagon.png
The wagon may be deployed instead of a normal follower. It may be deployed to a road, city, or cloister in which there is no other figure. [29] [30] [31] [32] The wagon may never be deployed to a field segment.
If a feature occupied by a wagon is scored, the wagon counts as a normal follower.
Het scoren
If a feature occupied by a wagon is scored, the wagon counts as a normal follower. After scoring, the player may return the wagon to his or her supply, or may move the wagon to a directly adjacent road, city, or cloister. [33] [34] [35] [36] [37]
The feature into which the wagon is moved [38] must be incomplete and unoccupied. [39] If none of the neighboring features are incomplete and unoccupied, the player must return the wagon to the supply. [40] If several wagons are involved in scoring, then each player decides whether to retrieve or move his or her wagon, beginning with the player whose turn it is and continuing clockwise.
De Herenboederij
Voorbereiding
Each player should start the game with a Barn of their chosen colour.
Het plaatsen van een tegel
Er zijn geen speciale tegels met een herenboederij.
Het plaatsen van een horige
The barn may be placed instead of a follower. It may only be placed on the point of intersection of four land tiles, one of which has just been placed by the player. The four land tiles must only consist of fields at this intersection point. [41] [42] [43] [44]
The barn may also be placed on a farm on which there are already farmers, although not one on which there is already another barn. [45]
The barn will remain where it is until the end of the game. [46]
Een herenboederij kan niet door een draak opgegeten worden (van De Draak, de Fee en de Jonkvrouw), het kan ook niet gevangen worden genomen door de toren (van De Toren).
Scoring
Scoring when placing the barn
Any farmers already on the farm are scored immediately, in the same way as at the end of the game. [47] [48] That is, the player or players with the majority of farmers score the usual 3 points for every completed city. [49] It makes no difference whether the owner of the barn is involved in scoring or not. [50]
Then the players return the farmers to their supply. [51]
Summary for use with other expansions:
If farmer majority –
- 3 points per completed city adjacent to farm
- 4 points per castle adjacent to farm
- +1 point per castle or completed city with pig (then return pig to owner’s supply)
- +1 point per castle or completed city with pig herd tile
Scoring when a farm is connected
No farmer may be deployed to a farm with a barn. [52] If the placement of a tile results in a farm with farmers being connected to a farm with a barn, the farmers are scored immediately. [53] [54] However, the player with the majority of farmers scores only 1 point for every completed city (with a pig: 2 points instead of 1). [55] These farmers are then also returned to their owners after scoring.
Summary for use with other expansions:
If farmer majority –
- 1 point per completed city adjacent to farm
- 2 points per castle adjacent to farm
- +1 point per castle or completed city with pig
- +1 point per castle or completed city with pig herd tile
Final Scoring
At the end of the game, the owner of a barn scores 4 points for every completed city adjacent to the farm [56] and 5 points for every castle adjacent to the farm. If several barns lie on a single farm through the placement of connecting tiles, each player receives the full score. The pig-herd tile (from The River II) does not generate any additional points for the barn. [57] [58]
House Rules
- Wagons are only allowed to be used in cloisters (and shrines) if the tile also contains a road. This means that the wagon cannot be used in an abbey. (Thanks to dwhitworth)
- The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
- The mayor cannot be captured by the tower. (Thanks to viberunner)
- The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
- The wagon can be used in ‘non-roaded’ features. It can move from the abbey to a touching city or road (one move, one turn) but it cannot do so from a cloister that touches only a farm. (Thanks to viberunner)
- The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)
Tegelverdeling
Aantal tegels: 12
Daarnaast de abdijtegels:
Voetnoten
Ga voor licentie en uitleg over de pictogrammen naar de pictogrammen pagina.
- ↑ Officiële status: De burgemeester en transportwagen zijn horigen, onderworpen aan de gebruikelijke inzetregels en met gevolgen voor de meerderheid. De herenboerderij is een speciaal figuur, geen horige.
- ↑ Bij de landtegel met de put en de drie wegen moeten alle wegen afgebouwd voordat deze geteld kan worden.
- ↑ Bij de landtegel met de driesprong in Burgemeesters en Abdijen, is de lengte van de weg (bijv. ten behoeve van de Roofridder) het totaal aantal tegels in de weg en niet de grootste afstand tussen twee einden. De weg heeft drie uiteinden die afgebouwd moeten worden en het resultaat is waarschijnlijk groter.
- ↑ In de voorbeelden van deze uitbreiding, geldt de weg met de tunnel wel als onderbroken als met de uitbreiding De Tunnel gespeeld wordt, in dat geval bevat de tegel twee niet verbonden tunnelingangen.
- ↑ Als een speler zijn abdij nog heeft, de laatste tegel trekt en die aanlegt aan een project waar hij of zij een bouwmeester heeft, dan mag de landschapstegel "Abdij" voor het tweede deel van de dubbele beurt gebruikt worden (d.w.z. vóór de laatste ronde van het leggen van "Abdij" tegels).
- ↑ De RGG editie verheldert deze zin door de toevoeging "(niet de diagonalen)".
- ↑ De regels die het leggen van kloosters en offerplaatsen beperken gelden ook voor abdijen.
- ↑ This paragraph was added in HiG’s and RGG’s Big Box 2, and actually contradicts an earlier FAQ (which stated that the abbey tiles couldn’t be placed once the last landscape tile was drawn).
- ↑ When an abbey is played in this manner, a follower may be deployed to the abbey as usual. If the abbey is completely surrounded and thus immediately finished, the abbey is scored as in a normal turn. Then final scoring occurs. (5/2013)
- ↑ The RGG edition has a slight change here, in that the final sentence of this section is moved here.
- ↑ When an abbey tile is placed, a follower cannot be deployed next to the abbey (as a knight, for example), as the abbey covers the whole tile. The surroundings are not a city. Thus, a follower on this tile is a monk.
- ↑ A shrine can challenge an abbey, and vice versa, because the abbey is also a cloister.
- ↑ If a player completes a feature with an abbey tile and his or her builder is on the feature, the feature does not get “extended” by the abbey (as the abbey is a separate feature), so the player does not get another tile.
- ↑ Question: If cities with trade goods are completed by placement of an abbey tile, are the goods tokens awarded as usual to the player placing the abbey tile? Answer: Yes, as the player completed the city.
- ↑ The abbey also creates the boundary of a farm.
- ↑ A knight in a besieged city can escape via an abbey as well as a cloister, as the abbey has all the characteristics of a cloister.
- ↑ Mayors and wagons can also escape a besieged city via cloisters and abbeys (although it would be quite amusing if the mayor stayed, like a captain going down with the ship).
- ↑ Any follower, including the mayor, that is placed in a city is considered to be a knight.
- ↑ The RGG edition of Big Box 2 says instead “no knight or follower”. Some versions of the rules state “no knight or mayor,” but this is redundant, as the mayor is a knight (as is any other follower in a city). (updated 1/2015)
- ↑ The mayor cannot be placed into a city that already contains a wagon. Both are followers (according to the definition in the rules), so the city is already occupied by the wagon.
- ↑ The mayor can be a flier. However, the mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
- ↑ The mayor can go through the magic portal. However, the mayor can only be placed in an unfinished and unclaimed city. (2/2013)
- ↑ The mayor and the wagon can be eaten by the dragon, captured by the tower, and seduced by a princess. The mayor and the wagon can be placed in the appropriate quarter of Carcassonne. The mayor and the wagon can use a magic portal.
- ↑ Question: Can the mayor, the wagon, or the barn be placed on top of a tower? Answer: No, the deployment of these figures is limited to the features described in the rules.
- ↑ The RGG edition inserts the following clarification: “For example, if the city has 3 pennants, the mayor counts as 3 followers.”
- ↑ The qualification about scoring no points is new in HiG’s Big Box 2, and confirms an earlier FAQ.
- ↑ Question: Blue has a mayor in a city with no pennants. Does the city count as occupied? And if so, when the city is scored, will Blue score points? Answer: The city is occupied. The mayor has no “strength,” so he counts as if there is no follower, and scores no points.
- ↑ A mayor could end up in a castle, and the castle would be considered to be occupied. However, because castles have no pennants (similar to the above footnote), the player would receive no points when the castle was completed, as the strength of the followers in the castle would be 0.
- ↑ Instead of "no other figure," this should read "no other follower".
- ↑ The RGG edition changes “figure” to “no other wagon or follower.” This avoids confusion about the term “follower” but adds a distinction between “follower” and “wagon” which is not valid.
- ↑ The mayor and the wagon can be eaten by the dragon, captured by the tower, and seduced by a princess. The mayor and the wagon can be placed in the appropriate quarter of Carcassonne. The mayor and the wagon can use a magic portal.
- ↑ Question: Can the mayor, the wagon, or the barn be placed on top of a tower? Answer: No, the deployment of these figures is limited to the features described in the rules.
- ↑ Question: What is the definition of [connected/adjacent/neighboring] for the Wagon? If two city walls are touching (maybe even only at a point), can I drive my Wagon from one to another? Answer: “Connected” means roads which lead to crossings and roads which head directly “into” a city or a cloister. Two cities never connect to each other (in the current land tiles). City walls that touch at a point (such as at the corner of tiles) are not considered connected, so the wagon cannot travel from one to the other. Thus, the wagon has to use the roads to move. [Additionally, a road that touches a city at a point but not at a gate in the wall is not connected to the city. Also, a road running through a city via a tunnel is not connected to the city. – Chris O.] (confirmed 5/2013)
- ↑ The wagon cannot move directly from one city to the other on the tile shown above. There is a crossing between the two cities, and crossings belong to roads. Thus, for the wagon to move through the crossing, it would have had to have started on a road. The cities are not directly connected from wall to wall. The wagon cannot move to one of the “small roads”, either, as the rules clearly state that followers cannot be placed there. (8/2013)
- ↑ The wagon cannot drive through any feature to get to another feature. Features are any aspect of the tile that can be claimed by a follower or that triggers a function, including cloisters, bazaars, crop circles, fairs, etc. [Note: this represents a reversal of a previous clarification. Previously, unclaimable structures such as fairs were not considered features and could be driven through to a road on the other side.] (5/2013)
- ↑ A wagon can be placed on an abbey. Additionally, the wagon can drive onto a directly connected city or road after scoring (and the other way round, from city/road to abbey), as long as the target feature has not yet been completed. (confirmed 5/2013)
- ↑ The wagon can be moved from a city to a cloister that is within that city (or vice versa), as roads are not required for a “connection,” just a shared wall/edge/surface. (confirmed 5/2013)
- ↑ When moving a wagon to a new feature, the player can choose which tile to set it on. For example, if moving the wagon from a city to a road which so far consists of five tiles, the wagon can be placed on any of those tiles, not just the first tile that it gets to. For scoring this doesn't matter, but if a dragon or the plague happens to come by, the exact placement will make a big difference.
- ↑ The RGG version adds the following clarification: "A wagon always counts as though it were a follower during scoring."
- ↑ Question: Can you deploy a wagon to a city, score it, and then move the wagon to another feature, all in one turn? Or can you only move the wagon instead of deploying a normal follower? Answer: The wagon can be deployed instead of a normal follower. If the city is immediately completed, then it’s scored (wagon or “normal” follower). After scoring, the wagon can be moved. All of that is possible in a single turn. [Wagon movement is not in place of deployment.]
- ↑ The barn cannot be placed in the City of Carcassonne. The barn cannot use a magic portal.
- ↑ Question: Can the mayor, the wagon, or the barn be placed on top of a tower? Answer: No, the deployment of these figures is limited to the features described in the rules.
- ↑ The barn can be placed on a tile with a volcano.
- ↑ The fairy cannot be placed next to the barn, as the barn is not a follower.
- ↑ The RGG edition omits this last sentence about other barns.
- ↑ The barn can, however, be removed by a Festival tile. (12/2014)
- ↑ The word “immediately” here means that farmers are scored then removed during the normal scoring phase of this turn (as opposed to staying on the farm until the end of the game). The placement of a barn does not stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
- ↑ Placing of a barn, and the subsequent scoring of the farm, does count as an opportunity to remove a follower from Carcassonne. Now that farms can be scored at times other than at the end of the game, followers from the market can be moved to farms earlier in the game. That occurs immediately after the placement of the barn, and before the farmers are scored. [Joining of a farm containing a follower to a farm with a barn would logically be another opportunity – Chris O.]
- ↑ A besieged city does still score double points if it lies on a farm with a barn.
- ↑ Question: If I place a barn on a farm on which another player has farmers, causing him/her to score while I score nothing, can I move a follower to Carcassonne? (While there is no immediate score to me now, the barn is certain to score at the end of the game). Answer: Yes, that’s allowed. Only immediately scored points matter.
- ↑ The RGG edition adds that "the barn, however, remains".
- ↑ The RGG version further clarifies this as follows: "There may only be one barn on each farm. Of course, connecting two farms, each with a barn, is quite legal."
- ↑ The word “immediately” here means that farmers are scored then removed during the normal scoring phase of this turn (as opposed to staying on the farm until the end of the game). The joining of farms does not stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
- ↑ Because this joining of farms is a scoring situation, a follower can be moved from Carcassonne to the farm with a barn. The farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the farm during the final scoring proper.
- ↑ Question: May the pig be placed on a farm that was just connected to a farm with a barn, i.e. on the newly placed tile (immediately before scoring)? Answer: Yes, the pig may be placed in already occupied features [and, as above, the normal “move wood” phase still happens].
- ↑ The RGG edition adds "regardless of their distance from the barn". This is probably to help introduce players to 3rd edition scoring.
- ↑ The last sentence is new to the Big Box 2 and confirms an earlier FAQ. The statement is not in Big Box 3, presumably because The River II is not included in this collection.
- ↑ The pig-herd tile can score an extra point per city when there is a barn on the farm.