De Abt

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Algemene informatie en commetaar

De Abt is origineel gepubliceerd in 2014 door Hans im Glück.

It introduces the abbot meeple and garden features.

Along with The River, The Abbot is considered part of the basic game that can be used as desired. [1] It implements a mechanic that is unique to the new edition of Carcassonne, diverging in this aspect from the 1st edition.

With its introduction in 2014, tiles featuring gardens became available in the new design Base Game which included The River. Later, they appeared on tiles in the major expansions as they were re-released in the new artwork, and in Big Box 6 when it was released in 2017. [2] Bear in mind that The Abbot provides a new mechanic involving the abbot meeple, but the tiles it affects are not part of the expansion itself. Garden tiles that have been included in the base game and in expansions are listed for information in the tile distribution below.

Finally, it must be noted that the (new) abbot in this expansion is not the same as the (old) abbot used on German, Dutch and Belgian Monasteries, and Monasteries. The new abbot is a specialized meeple for monasteries and gardens whereas the old abbots were normal meeples placed on specialized monasteries. Just in case things weren’t confusing enough already.

Contents

  • 6 abbots, one in each player color.[3]
 
The abbot meeples in several colors

Rules

Preparation

Each player adds the abbot of their color to their supply. With the exception of the new rules used with this mini-expansion, all basic Carcassonne rules remain unchanged.

Playing the game

Placing a Tile

When placing a tile with a garden, you must place it so that it its edges match the edges of tiles already in play.


Placing a Meeple OR the Abbot

When placing a tile with a monastery or garden, you may place your abbot onto the monastery or onto the garden. [4] [5] [6] [7] You may, of course, place a regular meeple onto the monastery, or other features, such as roads, etc. You may not place a regular meeple onto the garden.


Scoring with the Abbot

When the monastery or garden occupied by your abbot is surrounded by eight tiles, you score 9 points (just like a regular monastery scoring). During final scoring, incomplete monasteries occupied by abbots are scored the same way as those occupied by monks.

On your turn, you may decide to not place a meeple,[8] and may instead return your already-placed abbot to your supply. If you do so, you score as many points as the garden or monastery your abbot occupied is worth at that time,[9] exactly like how monasteries are scored during the final scoring.

 
You place this tile, but choose to not place a meeple. Instead, you return your abbot to your supply, which you placed on a previous turn. You score 6 points (1 for the garden, and 5 for the tiles surrounding it).

Tile distribution

The following tile distribution includes all the tiles featuring a garden that can be found in the Base Game and the expansions released until now (9/2018) for the new edition.

Base Game

Total tiles: 8

  x1
  x1
  x1
  x1
  x1
  x1
  x1
  x1

River I

Total tiles: 1

  x1

Inns and Cathedrals

Total tiles: 2

  x1
  x1

Traders and Builders

Total tiles: 2

  x1
  x1

The Princess and the Dragon

Total tiles: 2

  x1
  x1

The Tower

Total tiles: 2

  x1
  x1

Abbey & Mayor

Total tiles: 1

  x1

Count, King and Robber

Total tiles: 2

  x1 (King and Robber)
  x1 (River II)

Hills & Sheep

Total tiles: 1

  x1

Under the Big Top

Total tiles: 2

  x1
  x1

Flier, The (Flying Machines)

Total tiles: 1

  x1

Mage and Witch

Total tiles: 1

  x1

Robbers, The

Total tiles: 1

  x1


Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   As stated in the rules of Big Box 6.
  2.   The expansions included in Big Box 6 that contained garden tiles are Inns and Cathedrals, Traders and Builders, The Flier (Flying Machines), Mage and Witch and The Robbers.
  3.   As far as the Big Box 6 is concerned, the sixth set of (pink) meeples is a part of the basic game, not Inns and Cathedrals. The same happens in Big Box 6 with the sixth abbot meeple. Prior to Big Box 6, the Base Game included five abbots, with the sixth included with the sixth set of meeples in Inns and Cathedrals.
  4.   The abbot is considered a meeple, but he has limitations as described in this sentence.(3/2015)
  5.   Because the abbot is a meeple, the abbot can use a magic portal and can be used as a flier. However, the abbot can only end up on an unfinished monastery or garden, and the monastery or garden must be unclaimed if using the magic portal. (3/2015)
  6.   There is dispute as to whether the abbot can be placed on a tower. One clarification states that this is legal because the abbot is a follower. However, this contradicts the stated limitation of the abbot as well as clarifications regarding other limited followers (mayor and wagon). Thus, this question is considered open at this time. (3/2015)
  7.   There are no official rules regarding whether an abbot could be placed onto an abbey or a shrine/cult place, as they are considered monasteries (albeit the latter heretic). This would mean an abbot could be involved in a challenge between a monastery/abbey and a shrine/cult place. The abbot's special ability would allow him to quit the challenge, even if his monastery/abbey or shrine/cult place was not complete, and would score the incomplete feature (monastery, abbey or shrine/cult place).
  8. The actual C II rules refer to not placing a “meeple,” but they are also referring to special figures not considered as meeples such as the builder, the pig or the barn, as can be implied according to the figure classification provided in Big Box 6 and making it extensive to all the expansions. Therefore this stipulation actually refer to not performing any other “Move Wood” action at all, but this is not explicitly stated. In other words, the publisher was keeping the rules as simple as possible at the moment when not all the new edition expansions where released. (12/2014, updated 3/2015, updated 9/2018)
  9.   This scoring occurs immediately during the “Move Wood” phase when the abbot is removed. This effectively protects the abbot from the dragon and produces a scoring round for Messages. Afterwards, the normal scoring phase occurs. (3/2015)