Besiegers Cathars Siege (1st edition)/it

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Informazioni generali e commenti

Spielbox Issue 5 2004
Carcassonne Almanach (2004)
Cult, Siege & Creativity
The Cathars
The Besiegers

The Cathars (Die Katharer) was originally released in Spielbox and Carcassonne Almanach in 2004.

Siege (part of Cult, Siege, & Creativity) was originally released by Rio Grande Games in 2008.

The Besiegers (Die Belagerer) was originally released by Hans im Glück in 2013.

During the 11th and 12th centuries, a new religion called Catharism developed in southern France. The Roman Church decreed that this religion was heretical. By the beginning of the 13th century Carcassonne had become a stronghold of the Cathar religion. After unheeded warnings and the murder of a church legate, Pope Innocent III initiated a crusade against the Cathars. The besieging of Carcassonne in 1209 marked the start of 40 years of continuous war.

The Cathars expansion of 4 tiles was initially released in Spielbox in 2004, and because of its rarity, it has become one of the most sought-after Carcassonne expansions. Copyright prevented The Cathars from being reprinted by anyone except Spielbox, so Rio Grande Games developed Siege to be able to publish tiles with the same function. The four tiles in Siege have the same functional layout as the tiles in The Cathars, but the artwork is entirely new. Thus, Siege is effectively a reprint of The Cathars with updated artwork. The rules for Siege are also almost identical to those for The Cathars; the only difference involves escape from a besieged city (see rules below).

Ultimately, Hans im Glück recognized the popularity of The Cathars and published The Besiegers in 2013 to allow players to be able to obtain this element of Carcassonne again. The rules are identical to those of The Cathars, but the geography of the Besiegers tiles and the tile artwork are all new. Interestingly, the 2014 version of the Besiegers rules includes the note: “This mini-expansion appears in the 2004 Spielbox magazine under the name 'The Cathars’ (with only 4 tiles).” This seems to indicate that this expansion is considered a reprint rather than a new expansion, even though the tile features are different between the two sets.

Contenuti

  • Cathars: 4 new land tiles
  • Siege: 4 new land tiles
  • Besiegers: 6 new land tiles

Regole

Posizionare una tessera

Le nuove tessere paesaggio devono essere mischiate con le altre. Eccetto che per le regole seguenti, tutte le altre regole di Carcassonne restano uguali.

Score completed roads, cities and cloisters

Città completata

Cities which contain Besiegers/Cathars/Siege tiles are said to be besieged.[1] Whenever a besieged city is completed during the course of play, each tile and each pennant[2] in that city score only 1 point instead of the usual 2. If the city contains a cathedral, it scores only 2 points for every tile and pennant (instead of 3).

Escaping a besieged city (Flight)

It is possible to escape a besieged city via a neighboring cloister. [3] [4] If a cloister directly borders a Besiegers or Cathars tile, [5] even diagonally, then at the end of a player's turn[6], he or she may remove one knight [7] [8] from the besieged city and return it to the supply. [9]

RED wants to remove his follower from the besieged city. Since a cloister is adjacent to the Besieger tile on the right, he may remove his follower at the end of the turn.

La fine del gioco

Punteggio per le città

Nel caso in cui la città dovessere essere incompleta alla fine del gioco, non si ottiene alcun punteggio finale aggiuntivo. Viene seguita la regola del -1 punto per tessera e bandierina.

Scoring farms

The farmers supply provisions to both the besiegers and the besieged. As such, every farm scores double points for each completed besieged city on that farm – 6 points for a normal farm, or 8 points for a farm with a pig.[10] Multiple sieges of a city have no further effect.[11]

At the end of the game, the besieged city is considered for scoring of farmer points. BLUE gets 6 points for it. RED gets 6 points for the farmer on the top left and 8 points for the lower farmer with the pig. Overall, the besieged city gives RED 14 points.

Tile distribution

Besiegers

Total tiles: 6

Besiegers C1 01.pngx1
Besiegers C1 02.pngx1
Besiegers C1 03.pngx1
Besiegers C1 04.pngx1
Besiegers C1 05.pngx1
Besiegers C1 06.pngx1

Cathars

Total tiles: 4

Cathars C1 01.pngx1
Cathars C1 02.pngx1
Cathars C1 03.pngx1
Cathars C1 04.pngx1

Siege

Total tiles: 4

Siege C1 01.pngx1
Siege C1 02.pngx1
Siege C1 03.pngx1
Siege C1 04.pngx1

Footnotes

For Icons licensing and explanation please visit Icons page.

  1. Icon World Black.png Note that the number of Besiegers/Cathars/Siege tiles in the city does not matter. All besieged cities are treated the same for the purposes of scoring, regardless of the number of sieging tiles. (12/2014)
  2. Icon Double Arrow Black.png Pennants were not mentioned in the initial rules for Cathars or Siege but were included in a later clarification.
  3. Icon Open Book.png A knight in a besieged city can also escape via an abbey or a shrine, as these also have the characteristics of a cloister.
  4. Icon Open Book.png Mayors and wagons can also escape a besieged city via cloisters, abbeys, and shrines, as any follower in a city is considered a knight.
  5. Icon Double Arrow Black.png Note that in The Besiegers and The Cathars, a cloister must be placed directly adjacent to a Besieger/Cathars tile to allow a knight to escape. However, RGG's rules for Siege state that a cloister allowing escape can be placed adjacent to any tile of a besieged city (even diagonally). For the sake of consistency, at the beginning of the game it would be useful to select only one of these rules when combining tiles from these sets. Purists can choose the Besiegers/Cathars rule, as it’s the German original, although the RGG Siege rule makes escape much more viable.
  6. Icon Open Book.png That it is, at the moment that you decide you have nothing more to do in that turn
  7. Icon Open Book.png It can be that there are multiple besieged cities next to a cloister. In that case, only one knight can escape all besieged cities per turn in total.
  8. Icon Open Book.png When there is a builder double-turn, a knight can be removed from a beseiged city in each part of the double turn. (3/2015)
  9. Icon Open Book.png Question: Can I simply free a knight after a turn, if a cloister borders [a besieged city], or do I have to build onto that city or cloister [in the same turn]? Answer: Knights can escape when the conditions (cloister next to a Besiegers tile) are fulfilled. A player is not obliged to build onto the city, nor onto the cloister. He or she must simply have a knight in the city.
  10. Icon Open Book.png A player still scores double points for a besieged city if it lies on a farm with a barn.
  11. Icon Double Arrow Black.png This sentence was added to the 2014 version of the HiG Besiegers rules. (12/2014)