Difference between revisions of "Carcassonne Game Reference"
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== Expansion selector == <!--T:2--> | == Expansion selector == <!--T:2--> | ||
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<!--T:12--> | <!--T:12--> | ||
|- class=" | |- class="showAbbeyAndC1" | ||
| | | | ||
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | ||
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<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game | <li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game | ||
<ul> | <ul> | ||
<li class="showC1_Graphics markC2 markWE">First edition</li> | <li class="showC1_Graphics markC2 markWE">First edition (C1)</li> | ||
<li class="showC2_Graphics markC1 markWE"> | <li class="showC2_Graphics markC1 markWE">Second edition (C2) and/or third edition (C3)</li> | ||
<li class="showWE_Graphics markC1 markC2">Winter edition</li> | <li class="showWE_Graphics markC1 markC2">Winter edition (WE)</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
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<ul> | <ul> | ||
<li class="showAll">'''Base starting tile'''</li> | <li class="showAll">'''Base starting tile'''</li> | ||
<li class=" | <li class="showClassicRiver">'''River tiles''' from: | ||
<ul> | <ul> | ||
<li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII markWE"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII markC2 markWE"> (remove spring tile)</span></li> | <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII markWE"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII markC2 markWE"> (remove spring tile)</span></li> | ||
<li class="showRiverII markWE">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li> | <li class="showRiverII markWE">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li> | ||
<li class="showGQ11 markC2 markWE">'''GQ #11''' (add spring tile and the other river tile)</li> | <li class="showGQ11 markC2 markWE">'''GQ #11''' (add spring tile and the other river tile)</li> | ||
<li class="showCutCassonne markC1 markWE">'''CutCassonne''' (add river tiles)</li> | |||
</ul> | |||
</li> | |||
<li class="show20thAnniversaryRiver">'''River tiles''' from: | |||
<ul> | |||
<li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>''' (remove spring and lake tiles)</li> | |||
<li class="showRiverII markWE">'''River II''' (remove spring tile and the river end with a city)</li> | |||
<li class="show20thAnniversaryRiver markC1 markWE">'''20th Anniversary River'''</li> | |||
<li class="showGQ11 markC2 markWE">'''GQ #11''' (remove spring tile but add the other river tile)</li> | |||
<li class="showCutCassonne markC1 markWE">'''CutCassonne''' (add river tiles)</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li> | <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li> | ||
<li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' | <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">'''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li> | ||
<li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tile and '''big pig''' figure</li> | |||
<li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li> | <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li> | ||
<li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li> | <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li> | ||
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<li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile | <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile | ||
<li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li> | <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li> | ||
<li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">Place the '''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li> | |||
<li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li> | <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li> | ||
<li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li> | <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li> | ||
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<ul> | <ul> | ||
<li class="showRiverII markWE">Separate the fork tile </li> | <li class="showRiverII markWE">Separate the fork tile </li> | ||
<li class="showAll">Separate the lake tile <span class=" | <li class="showAll">Separate the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> </li> | ||
<li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake tile at the bottom</li> | <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> at the bottom</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
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<li class="showRemoveExtraTiles markWE">Remove from game extra tiles: | <li class="showRemoveExtraTiles markWE">Remove from game extra tiles: | ||
<ul> | <ul> | ||
<li class="showGQ11AndNotRivers markC2">River tiles | <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li> | ||
<li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li> | |||
<li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li> | <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li> | ||
<li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li> | <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li> | ||
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Two possible options: | Two possible options: | ||
<ul> | <ul> | ||
<li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> | <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li> | ||
<li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li> | <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li> | ||
</ul> | </ul> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li> | |||
</ol> | </ol> | ||
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<li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li> | <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li> | ||
<li class="showCircus markC1">'''Big Top'''</li> | <li class="showCircus markC1">'''Big Top'''</li> | ||
<li class="showGhosts markC1">'''15 ghosts'''</li> | |||
<li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color | |||
<li class="showFlier">'''Flier die'''</li> | <li class="showFlier">'''Flier die'''</li> | ||
<li class="showFerries">'''Ferries'''</li> | <li class="showFerries">'''Ferries'''</li> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<li>Place the scoreboard off to the side of the game table</li> | <li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span> | ||
<li class="showLandSurveyors">Prepare '''Land Surveyors''' scoring tiles: | </li> | ||
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li> | |||
<li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li> | |||
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles: | |||
<ul> | <ul> | ||
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li> | <li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li> | ||
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<li class="showAll">Distribute figures to each player in one color | <li class="showAll">Distribute figures to each player in one color | ||
<ul> | <ul> | ||
<li | <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span> | ||
<ul class="showMarketsOfLeipzig markC1 markWE"> | |||
<li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion: | |||
<ul> | |||
<li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li> | |||
<li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
<ul class="showWondersOfHumanity markC1 markWE"> | |||
<li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li> | |||
</ul> | |||
</li> | |||
<li class="showPig markWE">'''Pig:''' 1</li> | <li class="showPig markWE">'''Pig:''' 1</li> | ||
<li class="showBuilder markWE">'''Builder:''' 1</li> | <li class="showBuilder markWE">'''Builder:''' 1</li> | ||
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<li class="showSheep markWE">'''Shepherd:''' 1</li> | <li class="showSheep markWE">'''Shepherd:''' 1</li> | ||
<li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li> | <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li> | ||
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li> | |||
<li class="showMessages markWE">'''Messenger:''' 1</li> | <li class="showMessages markWE">'''Messenger:''' 1</li> | ||
<li class="showRobbers markWE">'''Robber:''' 1</li> | <li class="showRobbers markWE">'''Robber:''' 1</li> | ||
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</li> | </li> | ||
<li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li> | <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li> | ||
<li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
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<!--T:30--> | <!--T:30--> | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space | <li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li> | ||
<li class="showMessages markWE">Place '''messengers''' on space | <li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li> | ||
<li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li> | |||
</div> | </div> | ||
</ol> | </ol> | ||
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<!--T:50--> | <!--T:50--> | ||
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li> | <li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li> | ||
<!--T:54--> | |||
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li> | |||
<!--T:51--> | <!--T:51--> | ||
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li> | <li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li> | ||
<!--T:55--> | |||
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li> | |||
<!--T:52--> | <!--T:52--> | ||
<li class="showCastles markWE">Remove '''castle lords''' still on the game board</li> | <li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li> | ||
<!--T:56--> | |||
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li> | |||
<!--T:39--> | <!--T:39--> | ||
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | <li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | ||
<!--T:53--> | |||
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li> | <li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<!--T:57--> | |||
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li> | |||
</ol> | </ol> | ||
</div> | </div> | ||
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<!--T:41--> | <!--T:41--> | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> | <li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span> | ||
<ul> | <ul> | ||
<li class="showAll">'''Roads'''</li> | <li class="showAll">'''Roads'''</li> | ||
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<li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li> | <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li> | ||
<li class="showAbbey markWE">'''Abbeys'''</li> | <li class="showAbbey markWE">'''Abbeys'''</li> | ||
<li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li> | |||
<li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li> | <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li> | ||
<li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li> | <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li> | ||
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<li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li> | <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li> | ||
<li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li> | <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li> | ||
<li class="showEasterInCarcassonne markC2 markWE">'''Easter | <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li> | ||
<li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature)</li> | <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> | <li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span> | ||
<ul> | <ul> | ||
<li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li> | <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li> | ||
<li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li> | |||
<li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li> | <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li> | ||
<li class="showBarn markWE">'''Barns'''</li> | <li class="showBarn markWE">'''Barns'''</li> | ||
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<li class="showEndOfGameScoring markWE">Resolve final scoring | <li class="showEndOfGameScoring markWE">Resolve final scoring | ||
<ul> | <ul> | ||
<li class="showEasterInCarcassonne markC2 markWE">Score '''Easter eggs'''</li> | <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li> | ||
<li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li> | <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li> | ||
<li class="showGoldmines markWE">Score '''golden pieces'''</li> | <li class="showGoldmines markWE">Score '''golden pieces'''</li> | ||
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<!--T:43--> | <!--T:43--> | ||
{{ | {{FootnoteIconPara}} | ||
<!--T:44--> | <!--T:44--> |
Latest revision as of 20:09, 26 November 2023
Expansion selector
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Game reference
by Meepledrone
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Preparation
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Final scoring
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Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
During a river round, the scoring is limited to a few cases:
- Fairy points
- Flock action points
- Abbot points