Difference between revisions of "Carcassonne Game Reference"

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m (Added Fortune Teller to Final scoring)
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<onlyinclude>
<onlyinclude>
== Expansion selector == <!--T:2-->
== Expansion selector == <!--T:2-->


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|- class="showAbbey"
|- class="showAbbeyAndC1"
|  
|  
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
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<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
   <ul>
   <ul>
   <li class="showC1_Graphics markC2 markWE">First edition</li>
   <li class="showC1_Graphics markC2 markWE">First edition (C1)</li>
   <li class="showC2_Graphics markC1 markWE">New edition</li>
   <li class="showC2_Graphics markC1 markWE">Second edition (C2) and/or third edition (C3)</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition (WE)</li>
   </ul>
   </ul>
</li>
</li>
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   <ul>
   <ul>
   <li class="showAll">'''Base starting tile'''</li>
   <li class="showAll">'''Base starting tile'''</li>
   <li class="showRivers_Any">'''River tiles''' from:
   <li class="showClassicRiver">'''River tiles''' from:
     <ul>
     <ul>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII markWE"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII markC2 markWE"> (remove spring tile)</span></li>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII markWE"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII markC2 markWE"> (remove spring tile)</span></li>
     <li class="showRiverII markWE">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li>
     <li class="showRiverII markWE">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li>
     <li class="showGQ11 markC2 markWE">'''GQ #11''' (add spring tile and the other river tile)</li>
     <li class="showGQ11 markC2 markWE">'''GQ #11''' (add spring tile and the other river tile)</li>
    <li class="showCutCassonne markC1 markWE">'''CutCassonne''' (add river tiles)</li>
    </ul>
  </li>
  <li class="show20thAnniversaryRiver">'''River tiles''' from:
    <ul>
    <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>''' (remove spring and lake tiles)</li>
    <li class="showRiverII markWE">'''River II''' (remove spring tile and the river end with a city)</li>
    <li class="show20thAnniversaryRiver markC1 markWE">'''20th Anniversary River'''</li>
    <li class="showGQ11 markC2 markWE">'''GQ #11''' (remove spring tile but add the other river tile)</li>
    <li class="showCutCassonne markC1 markWE">'''CutCassonne''' (add river tiles)</li>
     </ul>
     </ul>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">'''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tile and '''big pig''' figure</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
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   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">Place the '''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
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     <ul>
     <ul>
     <li class="showRiverII markWE">Separate the fork tile </li>
     <li class="showRiverII markWE">Separate the fork tile </li>
     <li class="showAll">Separate the lake tile <span class="showRiverII markWE">(the one with the volcano)</span> </li>
     <li class="showAll">Separate the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> </li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake tile at the bottom</li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake <span class="showClassicRiver">tile</span><span class="show20thAnniversaryRiver">tiles</span> at the bottom</li>
     </ul>
     </ul>
   </li>
   </li>
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<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
   <ul>
   <ul>
   <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
   <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li>
  <li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li>
   <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li>
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Two possible options:
Two possible options:
   <ul>
   <ul>
   <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> face down and each player gets the tiles.</li>
   <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li>
   <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
   <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
   </ul>
   </ul>
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   </ul>
   </ul>
</li>
</li>
<li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li>
</ol>
</ol>


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   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
  <li class="showGhosts markC1">'''15 ghosts'''</li>
  <li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFerries">'''Ferries'''</li>
   <li class="showFerries">'''Ferries'''</li>
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   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
<li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span>
<li class="showLandSurveyors">Prepare '''Land Surveyors''' scoring tiles:
</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li>
<li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<ul>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
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<li class="showAll">Distribute figures to each player in one color
<li class="showAll">Distribute figures to each player in one color
   <ul>
   <ul>
   <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span>
  <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
    <ul class="showMarketsOfLeipzig markC1 markWE">
    <li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion:
      <ul>
      <li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li>
      <li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li>
      </ul>
    </li>
    </ul>
    <ul class="showWondersOfHumanity markC1 markWE">
    <li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li>
    </ul>
  </li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
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   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
  <li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
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   </li>
   </li>
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
  <li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li>
   </ul>
   </ul>
</li>
</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of the scoreboard (it will serve as a '''scoring figure''')</li>
<li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li>
<li class="showMessages markWE">Place '''messengers''' on space 0 of the scoreboard</li>
<li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li>
<li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li>
</div>
</div>
</ol>
</ol>
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<!--T:50-->
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>
<!--T:54-->
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li>


<!--T:51-->
<!--T:51-->
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<!--T:55-->
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>


<!--T:52-->
<!--T:52-->
<li class="showCastles markWE">Remove '''castle lords''' still on the game board</li>
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
 
<!--T:56-->
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<!--T:39-->
<!--T:39-->
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>


<!--T:53-->
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>


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</ul>
</ul>
</li>
</li>
<!--T:57-->
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li>
</ol>
</ol>
</div>
</div>
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<!--T:41-->
<!--T:41-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Roads'''</li>
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   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
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   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
   <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nests''' (no effect)</li>
   <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li>
   <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature)</li>
   <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li>
   </ul>
   </ul>
</li>
</li>
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
   <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
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<li class="showEndOfGameScoring markWE">Resolve final scoring
<li class="showEndOfGameScoring markWE">Resolve final scoring
   <ul>
   <ul>
   <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter eggs'''</li>
   <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
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{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<!--T:44-->
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Latest revision as of 20:09, 26 November 2023

Expansion selector



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Game reference

by Meepledrone



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Preparation



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Final scoring



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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points