Difference between revisions of "Carcassonne Game Reference"

From Wikicarpedia
Jump to navigation Jump to search
m (Added WE River I)
m (Updated river adaptations)
Line 202: Line 202:
   <ul>
   <ul>
   <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li>
   <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li>
   <li class="showComplexStart markWE">Discard the '''base starting tile'''<span class="showTeacher markC2 markWE"> unless you are playing with The School</span>.<span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any markWE">(It can be on a river tile if no other start tile is used.)</span></span>
   <li class="showComplexStart">Discard the '''base starting tile'''<span class="showTeacher markC2 markWE"> unless you are playing with The School</span>.<span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any">(It can be on a river tile if no other start tile is used.)</span></span>
   </li>
   </li>
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
Line 213: Line 213:


   <!--T:22-->
   <!--T:22-->
<li class="showRivers_Any markWE">Place the '''river spring''' tile and prepare the other river tiles
<li class="showRivers_Any">Place the '''river spring''' tile and prepare the other river tiles
     <ul>
     <ul>
     <li class="showRiverII">Separate the fork tile </li>
     <li class="showRiverII markWE">Separate the fork tile </li>
     <li class="showAll">Separate the lake tile <span class="showRiverII">(the one with the volcano)</span> </li>
     <li class="showAll">Separate the lake tile <span class="showRiverII markWE">(the one with the volcano)</span> </li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII"> the fork tile on top and</span> the lake tile at the bottom</li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII markWE"> the fork tile on top and</span> the lake tile at the bottom</li>
     </ul>
     </ul>
   </li>
   </li>

Revision as of 02:16, 23 November 2020


Expansion selector



Transmogrifying...

Game reference

by Meepledrone



Transmogrifying...

Preparation



Transmogrifying...

Final scoring



Transmogrifying...


Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points