Difference between revisions of "Carcassonne Game Reference/de"
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Revision as of 21:49, 20 March 2019
Erweiterungsauswahl
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Spiel-Referenz
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Einleitung
- Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.
- Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.
Zusammenfassung Spiele-Referenz
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Preparation
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Introduction
- This section serves as a guide to the set up of the playing area and the elements to be used during the game.
- Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.
Preparation summary
. Prepare start tile(s)
- Set aside start tile(s)
- Base starting tile
- River tiles from:
- River I/III (remove spring and lake tiles) (remove spring tile)
- River II (remove spring tile)
- GQ #11 (add spring tile and the other river tile)
- City of Carcassonne tiles and count figure
- Wheel Of Fortune tiles and big pig figure
- Orange wind rose tile
- School tiles and teacher figure
- Markets of Leipzig tiles
- Spiel Doch! 02/2018 Promo tiles (if used as starting tiles)
- Place start tile(s) faceup in the center of the playing area
- Place the base starting tile
- Discard the base starting tileMix base starting tile with the rest of normal land tiles, if using the tile bag; otherwise, discard it.
- Place the City of Carcassonne with the count figure on the castle quarter
- Place the Wheel Of Fortune with the big pig figure on the "Fortune" section
- Place the Markets of Leipzig tiles
- Place the orange wind rose tile
- Spiel Doch! 02/2018 Promo tiles (if used as starting tiles)
- Place the school with the teacher figure next to the starting tile
- Place the river spring tile and prepare the other river tiles
- Separate the fork tile
- Separate the lake tile (the one with the volcano)
- Shuffle all the other river tiles and place them in a stack facedown with the fork tile on top and the lake tile at the bottom
. Prepare the remaining tiles for the game
- Remove from game extra tiles:
- River tiles in CG#11
- The 6 monasteries in base game, if adding German monasteries or Dutch & Belgian monasteries or Japanese buildings to game
- Extra Bathhouses
- 2 players: use 4 bathhouses
- 3 players: use 5 bathhouses
- 4-6 players: use 6 bathhouses
- Shuffle normal land tiles (separate 17, if playing The Plague)
- Place them in stacks facedown
- Put them in the tile bag, as an option
- Place them in the tile tower, as an option
- Shuffle Halfling tiles and deal two (in total or per Halflings expansion) to each player
- Distribute abbey tiles: 1 to each player
- Distribute German Castle tiles, depending on the number of players
- 2-3 players: 1 or 2 tiles
- 4-6 players: 1 tile
. Set aside elements needed during the game
- Tiles and tokens:
- 50/100 point tiles
- Trade goods tokens
- King/Robber Baron tiles and tokens
- Sheep and wolf tokens: placed inside the flock bag
- Animal tokens: shuffled and placed in a stack facedown
- Message tiles: shuffled in a stack facedown
- Plague tokens: outbreak and flea tokens
- Fruit-bearing trees tokens: arranged by fruit type and placed facedown in 6 stacks by type.
- Wooden figures and other pieces:
- Fairy
- Dragon
- Wooden catapult and ruler
- Big Top
- Flier die
- Ferries
- Gold pieces and the scoring token
- Mage
- Witch
- Gingerbread Man
- Place the scoreboard off to the side of the game table
. Distribute figures and other elements to players
- Distribute figures to each player in one color
- Normal followermeeple: 8 (or 9 if available)
- Big followerLarge meeple: 1
- Pig: 1
- Builder: 1
- Tower piecesfloors, depending on the number of players
- 2 players: 10 tower piecesfloors
- 3 players: 9 tower piecesfloors
- 4 players: 7 tower piecesfloors
- 5 players: 6 tower piecesfloors
- 6 players: 5 tower piecesfloors
- Mayor: 1
- Wagon: 1
- Barn: 1
- Bridges, depending on the number of players
- 2-4 players: 3 bridges
- 5-6 players: 2 bridges
- Shepherd: 1
- Ringmaster: 1
- Messenger: 1
- Robber: 1
- Phantom: 1
- Abbot: 1
- Distribute tokens to each player
- Catapult tokens: 4, one per type
- Castle token, depending on the number of players
- 2-4 players: 3 castles
- 5-6 players: 2 castles
- Tunnel tokens, depending on the number of players
- 2 players: 6 tunnel tokens (3 sets)
- 3 players: 4 tunnel tokens (2 sets)
- 4-6 players: 2 tunnel tokens (1 set) with player's colour
- Little buildings, depending on the number of players and the rules applied
- Normal rules (no distinction between building types)
- 2 players: 9 buildings
- 3 players: 6 buildings
- 4 players: 4 buildings
- 5-6 players: 3 buildings
- Variant rules (distinction between building types)
- 2 players: 3 towers + 3 houses + 3 sheds
- 3 players: 2 towers + 2 houses + 2 sheds
- 4-6 players: 1 towers + 1 houses + 1 sheds
- Normal rules (no distinction between building types)
. Set scoring figures on scoreboard
- Place 1 normal followermeeple per player on space 0 of scoring board (it will serve as a scoring figure)
- Place messengers on space 0 of scoring board
Final scoring
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Introduction
- This section serves as a guide for the final scoring.
- Apply Scoring After the GameScoring After the GameScoring After the Game
- Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.
Final scoring summary
. Prepare for final scoring
- Score the circus and remove the big top MESSAGES ROBBERS
- Add messenger points to scoring followermeeple and remove the messengers from the scoring board
- Score 3 points per remaining robber and remove them from the scoreboard
- Remove gold pieces still on the game board
. Perform final scoring
- Score all uncompleted features taking into account the fairy taking into account the fairy and the ringmaster taking into account the ringmaster
- Roads
- Cities
- Apply La Porxada bonus if requested by a player and the city with La Porxada is completed
- CloistersMonasteries
- Shrines
- Abbeys
- Acrobat pyramids
- Darmstadt churches
- Baba Yaga's hut
- German castles
- German cathedrals
- German monasteries / Dutch & Belgian monasteries / Japanese buildings with monks
- Gardens
- Score all end-of-game features taking into account the fairy taking into account the fairy and the ringmaster taking into account the ringmaster
- Vodyanoy
- German monasteries / Dutch & Belgian monasteries / Japanese buildings with abbots
- Barns
- Farms
- Resolve final scoring
- Score fruit tokens (1 point per remaining token)
- Score golden pieces
- Score trade good tokens to majority by type
- Score King and Robber Baron tiles
Hidden category: