Difference between revisions of "Carcassonne Game Reference/de"

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(Created page with "Category:UnderConstruction")
(Updating to match new version of source page)
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   <ul>
   <ul>
   <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
   <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
   <li class="showMonasteries markWE">The 6 monasteries in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to game</li>
  <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showMonasteries markWE">Optionally, the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game without expansions</li>
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
     <ul>
     <ul>
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<li class="showAll">Distribute figures to each player in one color
<li class="showAll">Distribute figures to each player in one color
   <ul>
   <ul>
   <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9 if available)</span></li>
   <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
   <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
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       <li>2 players: 3 towers + 3 houses + 3 sheds</li>
       <li>2 players: 3 towers + 3 houses + 3 sheds</li>
       <li>3 players: 2 towers + 2 houses + 2 sheds</li>
       <li>3 players: 2 towers + 2 houses + 2 sheds</li>
       <li>4-6 players: 1 towers + 1 houses + 1 sheds</li>
       <li>4-6 players: 1 tower + 1 house + 1 shed</li>
       </ul>
       </ul>
     </li>
     </li>
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</ol>
</ol>


'''<span class="wica-counter-show"></span>. Set scoring figures on scoreboard'''
'''<span class="wica-counter-show"></span>. Set scoring figures on scoreboard and prepare to start'''


<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showAll">Choose the starting player by mutual agreement (e.g. the youngest) or at random.</li>
</div>
</div>
</ol>
</ol>
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<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the count is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</li>
</ol>
</ol>
</div>
</div>

Revision as of 21:46, 24 March 2019


Erweiterungsauswahl



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Spiel-Referenz



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Preparation



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Final scoring



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