Difference between revisions of "Carcassonne Game Reference/de"
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<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | ||
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== Spiel-Referenz == | == Spiel-Referenz == | ||
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<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | ||
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'''Einleitung''' | '''Einleitung''' | ||
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<ul> | <ul> | ||
<li>Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.</li> | <li>Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.</li> | ||
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li> | <li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li> | ||
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<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word {{ColorGreen|MESSAGES}}, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile <span class="showC1">{{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only.)}}</span><span class="showC2">if there were no other players' scoring figure on it.</span> Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> | |||
<li class="showRobbers markWE">If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, your robber must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, the robber must take points unless there are multiple counting <span class="showC1">followers</span><span class="showC2">meeples</span> on the robber’s space at that time that will be scoring points during this round of scoring, in which case he may choose which <span class="showC1">follower</span><span class="showC2">meeple</span> to take the first points from.</li> | |||
</ul> | </ul> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and ''' | <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li> | ||
<li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li> | <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li> | ||
<li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li> | <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li> | ||
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<li class="showAll">Place start tile(s) faceup in the center of the playing area | <li class="showAll">Place start tile(s) faceup in the center of the playing area | ||
<ul> | <ul> | ||
<li class="showBasicStart">Place the '''base starting tile'''</li> | <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li> | ||
<li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''</span><span class="showTradersAndBuilders_Any">Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span> | <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''</span><span class="showTradersAndBuilders_Any">Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it. <span class="showGingerbreadMan markC1 markC2">Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one.</span></span> | ||
</li> | </li> | ||
<li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the ''' | <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li> | ||
<li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li> | <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li> | ||
<li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li> | <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li> | ||
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<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | <li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | ||
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the | <li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</li> | ||
</ol> | </ol> | ||
</div> | </div> |
Revision as of 01:33, 25 March 2019
Erweiterungsauswahl
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Spiel-Referenz
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Preparation
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Final scoring
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