Difference between revisions of "Carcassonne Game Reference/de"

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<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


<div class="mw-translate-fuzzy">
== Spiel-Referenz ==
== Spiel-Referenz ==
</div>


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
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'''Einleitung'''
'''Einleitung'''


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<ul>
<ul>
<li>Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.</li>
<li>Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.</li>
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li>
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li>
</ul>
</div>
<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see the word {{ColorGreen|MESSAGES}}, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile <span class="showC1">{{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only.)}}</span><span class="showC2">if there were no other players' scoring figure on it.</span> Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showRobbers markWE">If playing with the Robbers expansion, the robber must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, your robber must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, the robber must take points unless there are multiple counting <span class="showC1">followers</span><span class="showC2">meeples</span> on the robber’s space at that time that will be scoring points during this round of scoring, in which case he may choose which <span class="showC1">follower</span><span class="showC2">meeple</span> to take the first points from.</li>
</ul>
</ul>


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     </ul>
     </ul>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''count''' figure</li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
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<li class="showAll">Place start tile(s) faceup in the center of the playing area
<li class="showAll">Place start tile(s) faceup in the center of the playing area
   <ul>
   <ul>
   <li class="showBasicStart">Place the '''base starting tile'''</li>
   <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li>
   <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''</span><span class="showTradersAndBuilders_Any">Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span>
   <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''</span><span class="showTradersAndBuilders_Any">Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it. <span class="showGingerbreadMan markC1 markC2">Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one.</span></span>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''count''' figure on the castle quarter</li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
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<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>


<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the count is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</li>
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</li>
</ol>
</ol>
</div>
</div>

Revision as of 01:33, 25 March 2019


Erweiterungsauswahl



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Spiel-Referenz



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Preparation



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Final scoring



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