Carcassonne Maps - Germany
General info and comments
Carcassonne Maps - Germany was originally released by Hans im Glück in 2019. It is a variant for the new edition that offers players a new possibility to play Carcassonne by placing tiles on a map of Germany. Hans im Glück suggests some rules variations, but encourage players to design their own too.
Contents
- 1 Map Carcassonne Maps - Germany
Besides, you need:
- Land tiles: It is recommended to play with about 110-120 tiles. It's best to take the tiles of the basic game and 2 expansions. For example, select the basic game with Exp. 1 - Inns and Cathedrals and Exp. 2 - Traders and Builders. If so, you play with (72 + 18 + 24 =) 114 tiles. It is also recommended to leave out the additional rules of the expansions (and the additional Meeples) and play only with the tiles.
- Meeples: If possible, each player should play with 9 Meeples instead of 7 Meeples (+ 1 Meeple on the scoreboard) [1]
Rules
Preparation
There are 3 start areas (with a darker edge): Rostock in the north, Erfurt in the middle and Stuttgart in the south . It is recommended to play with at least 2 starting areas. Take the starting tile (with the dark back) and another randomly selected tile and place them on 2 of the start areas. You may place these tiles at the beginning.
The normal rules of the game will apply. A few new rules will be added. Some are only suggestions and variations, you can add or omit as you like.
(Note: For the sake of simplicity, the rules mention big and small cities, even if this classification doesn't quite correspond to reality.)
1. Placing a tile
You may only place a Land tile on a pre-printed space. You must place the tile (as usual) next to a tile already placed on the board.
Big cities
You are not allowed to place any tiles on the spaces with already printed big city tiles (Hamburg, Berlin, Hannover, Ruhrgebiet, Frankfurt and Munich -München-.) A "big city tile" will be connected as soon as you place a tile that reaches one of its sides. From that moment on, any player may place a tile on any open side of this big city tile.
Small cities
Spaces with small cities (spaces with houses such as Bremen, Saarbrücken, Nuremberg, ...) are considered normal spaces. You may place a tile on them according to the normal rules. You can find some variants in section Variants below.
Border fields with adjoining city or road
The road and city segments printed on the edge of the map require the placement of a matching tile.
Limit fields without connection
The edge of the map is considered "neutral", meaning that you can place any tile side (city, field or road) where there are no printed roads or cities.
2. Placing a meeple
After placing the tile, you may place a Meeple on it according to the normal rules.
3. Scoring a feature
Big cities
If you complete a big city, you score it according to the normal rules. You consider the printed city tiles like normal city segments. The coats of arms on printed city tiles provide additional points to the owner(s) of the city.
Border fields with adjoining road or city
Roads leading out of the playing field complete a road there. If a printed road or city is included in a score, you count it like a normal tile. The owner receives additional points from any coat of arms present.
City, road on border spaces
A city, road or field on the edge (on clouds or by the sea) is considered closed there. You value it according to the normal rules.
Monastery on border fields
A monastery at the edge of the map does not need 8 adjacent tiles to be valued. Only the adjacent tiles (also diagonally) have to be occupied. In such a monastery scoring, only these tiles get points (printed big city tiles also count.) [2]
Final scoring
As in the basic game, city tiles and coats of arms count only 1 point. For open roads into the neighboring countries, coats of arms also score 1 point only.
Variants
Small cities
You can also try the following rule variants for the fields with small cities:
- If you cover a small city with a tile, you may get another turn immediately. You can only get 1 extra turn when it's your turn.
- If you cover a small city with a tile, you immediately get 2 minus points.
- When scoring a road, every visible small city that lies horizontally or vertically next to the road scores 2 extra points.
Tile distribution
Total Maps: 1
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ If you need more Meeples: you can order what you need from the Cundco.de online store.
- ↑
Printed tiles containing city and road segments abroad are not taken into consideration when scoring a monastery. Therefore, monastery scoring only takes into consideration:
- Regular land tiles, as per the normal rules
- Printed big city tiles that may be adjacent to the monastery
- Roads consider regular tiles and printed road segments abroad
- Cities consider regular tiles, printed big city tiles and city segments abroad
- Monasteries consider regular tiles and printed big city tiles.
Feature Regular Feature Tile Printed Big City Tile Printed Feature Segment Abroad Road City Monastery - ↑ This example was updated by the publisher on April 3rd 2019. In the original example, the monastery was not completed since the tile adjacent top right was missing. Moreover, as the monastery had only 3 adjacent tiles, it was scoring 4 points (1 point for the monastery and 3 points for the adjacent tiles.)