Difference between revisions of "Carcassonne Order of Play"
Jump to navigation
Jump to search
Transmogrifying...
Transmogrifying...
Meepledrone (talk | contribs) m (Added required condition for opening gifts) |
Bumsakalaka (talk | contribs) |
||
Line 21: | Line 21: | ||
<ul> | <ul> | ||
<li class="showAll">The word “you" throughout this section refers to the active player.</li> | <li class="showAll">The word “you" throughout this section refers to the active player.</li> | ||
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow| rule set.}}</li> | <li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[{{Path|Hans_im_Glück}}|'''HiG''']]{{ColorYellow| rule set.}}</li> | ||
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li> | <li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li> | ||
<!--T:6--> | <!--T:6--> | ||
<li class="showMessages_ForC1 markWE">If playing with ''' | <li class="showMessages_ForC1 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> | ||
<!--T:157--> | <!--T:157--> | ||
<li class="showMessages_ForC2 markWE">If playing with ''' | <li class="showMessages_ForC2 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES}}, after scoring is completed for the round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> | ||
<!--T:7--> | <!--T:7--> | ||
Line 34: | Line 34: | ||
<!--T:130--> | <!--T:130--> | ||
<li class="showRussianPromos markC2 markWE">If playing with the ''' | <li class="showRussianPromos markC2 markWE">If playing with the '''{{RussianPromosName}}''', <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles: | ||
<ul> | <ul> | ||
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li> | <li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li> | ||
Line 42: | Line 42: | ||
<!--T:148--> | <!--T:148--> | ||
<li class="showFortuneTeller markWE">If playing with ''' | <li class="showFortuneTeller markWE">If playing with '''{{FortuneTellerName}}''', the following options where chosen for the Order of Play based on the clarifications provided: | ||
<ul> | <ul> | ||
<li class="showTilesInSupply">If you have any tiles in your supply, you may choose to play one of them with a valid placement instead of drawing tiles.</li> | <li class="showTilesInSupply">If you have any tiles in your supply, you may choose to play one of them with a valid placement instead of drawing tiles.</li> | ||
Line 450: | Line 450: | ||
3='''Step 2D: The Dragon Moves''' | 3='''Step 2D: The Dragon Moves''' | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showDragonAndC1 markWE">'''[[Hans_im_Glück|'''HiG''']] & [[Z-Man Games|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | <li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | ||
<li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | <li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li> | ||
</ol> | </ol> | ||
Line 695: | Line 695: | ||
3='''Step 3D: The Dragon Moves''' | 3='''Step 3D: The Dragon Moves''' | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showDragonAndC1 markWE">{{ColorYellow|[[Rio_Grande_Games|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li> | <li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li> | ||
</ol> | </ol> | ||
}} | }} |
Revision as of 11:12, 10 December 2022
Expansion selector
Transmogrifying...
Order of play
by Meepledrone, based on the foundation provided by SkullOne and obervet.
Transmogrifying...
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.