Difference between revisions of "Carcassonne Order of Play"

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<translate>
<noinclude>
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Order of Play{{#translation:}}]], [[:Order of Play (1st edition){{#translation:}}]] and [[:Winter_Order_of_Play{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
== To-Do ==
 
* Fan Expansions
** All edition
*** <s>{{BlackDragonLink|logo=noborder}}</s> '''Done'''
*** <s>{{BlackTowerLink|logo=noborder}}</s> '''Done'''
*** <s>{{CityBridgesLink|logo=noborder}}</s> '''Done'''
*** <s>{{HansStatueLink|logo=noborder}}</s> '''Done'''
*** <s>{{ObeliskLink|logo=noborder}}</s> - '''Done'''
** Others
*** All :)
* Some design chnges to increase UX
</noinclude><translate>
<!--T:178-->
<onlyinclude>
<onlyinclude>
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="{{{2|false}}}" data-preselected-expansions="{{{3|}}}"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true" data-preselected-expansions="{{{3|}}}"></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


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<ul>
<ul>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span data-dynamic-selector="['OR','showBarn','showObelisk']"> (except <span class="showBarn">barns</span> <span data-dynamic-selector="['AND','showBarn','showObelisk']"> and </span><span class="showObelisk">obelisks</span>)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
</ul>
</ul>
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>  
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>  
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</ul>
</ul>
</li>
</li>
<!--T:179-->
<li class="showHansStatue">If playing with '''{{HansStatueLink|logo=noborder}}''' and the Hans Statue is placed on tile or feature has segment on tile with it, then players get store is multiplied by '''2''' marked as {{ColorWhite|HANS STATUE 2&times;}}, but for negative payment score is '''1/2''' divided up marked {{ColorWhite|HANS STATUE 1/2}}.</li>


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<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span class="showBarn"> (except a barn)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span data-dynamic-selector="['OR','showBarn','showObelisk']"> (except <span class="showBarn">barn</span> <span data-dynamic-selector="['AND','showBarn','showObelisk']"> and </span><span class="showObelisk">obelisk</span>)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
</ul>
</ul>
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<!--T:10-->
<!--T:10-->
<div class="showBuilder">
<div class="showBuilder">
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span> | 4=wica-bottom-spacing wica-visible |
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|class=wica-bottom-spacing wica-visible|rules=
3='''Step 1A: Begin Turn'''
'''Step 1A: Begin Turn'''


<!--T:11-->
<!--T:11-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showAcrobats">
<li class="showAcrobats">If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.</li>
</ul>
</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
</ol>
</ol>
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<!--T:15-->
<!--T:15-->
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span> | 4=wica-bottom-spacing wica-visible |
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|class=wica-bottom-spacing wica-visible|rules=
3=<div class="showNotBuilder">
<div class="showNotBuilder">
'''Step 1A: Begin Turn'''
'''Step 1A: Begin Turn'''


<!--T:16-->
<!--T:16-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
</ol>
</ol>
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</ul>
</ul>
</li>
</li>
<li class="showFortuneTellerAndBuilder">If you chose to draw extra tiles for your '''fortune teller(s)''', you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<li class="showFortuneTellerAndBuilder">If you chose to draw extra tiles for your '''fortune teller(s)''' in the first part of a double turn, you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<ul>  
<ul>  
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
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<!--T:147-->
<li class="showTilesInSupply markWE">If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
<li class="markWE" data-dynamic-selector="['OR','showTilesInSupply','showWetlands']>If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
<ul>
<ul>
<li class="showAbbey">An '''abbey''' tile</li>
<li class="showAbbey">An '''{{AbbeyMayorLink|logo=hide|edition={{{1|C2}}}|text=abbey}}''' tile</li>
<li class="showHalflings">A '''Halfling''' tile </li>
<li class="showHalflings">A '''{{HalflingsLink|logo=hide|edition={{{1|C2}}}|text=Halfling}}''' tile </li>
<li class="showGermanCastles">A '''German castle''' tile</li>
<li class="showGermanCastles">A '''{{CastlesGermanyLink|logo=hide|edition={{{1|C2}}}|text=German castle}}''' tile</li>
<li class="showWetlands">A '''{{WetlandsLink|logo=hide|edition={{{1|C2}}}|text=Wetland}}''' tile</li>
</ul>
</ul>
</li>
</li>
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<!--T:135-->
<!--T:135-->
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:155-->
<!--T:155-->
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<li class="showAcrobats markC1">No bridge can be built on an '''acrobat tile''' with one or more acrobats.</li>  
<li class="showAcrobats markC1">No bridge can be built on an '''acrobat tile''' with one or more acrobats.</li>  
<li class="showCircus markC1">You can build a bridge on a '''circus tile''' (with or without the big top).</li>
<li class="showCircus markC1">You can build a bridge on a '''circus tile''' (with or without the big top).</li>
</ul></li>
</ul>
<ul class="showCityBridges markWE">
<li>You may build a '''city bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The city bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a city bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the city bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span>
<ul>
<li class="showTower">If placing a city bridge on a tile with a '''tower''', you may need to move it slightly to make room for the bridge.</li>
<li class="showAcrobats markC1">No city bridge can be built on an '''acrobat tile''' with one or more acrobats.</li>
<li class="showCircus markC1">You can build a city bridge on a '''circus tile''' (with or without the big top).</li>
</ul></li>
</ul></li>
</ul>
</ul>
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<!--T:27-->
<!--T:27-->
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>


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<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Final scoring bonus'''</li>
<li>'''Final scoring bonus'''</li>
</ul>
</ul>
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<!--T:150-->
<!--T:150-->
<li class="show20thAnniversaryExpansion markC1 markWE">
<li class="show20thAnniversaryExpansion markC1 markWE">
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showWondersOfHumanity">
<ul class="showWondersOfHumanity">
   <li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li>
   <li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li>
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<!--T:168-->
<!--T:168-->
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.   
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.   


<!--T:169-->
<!--T:169-->
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<!--T:36-->
<!--T:36-->
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a <span class="showC1">follower</span><span class="showC2">meeple</span></span> |
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a <span class="showC1">follower</span><span class="showC2">meeple</span>|rules=
3='''Step 2A: Move the Wood (Prologue)'''
'''Step 2A: Move the Wood (Prologue)'''


<!--T:37-->
<!--T:37-->
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<!--T:171-->
<!--T:171-->
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''', add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply):
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except those on the tile just placed, if any), add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply):
<ul>
<ul>
<li>Move '''one ghost''' from a spell circle in the mist, if the mist is incomplete</li>
<li>Move '''one ghost''' from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete</li>
<li>Move '''all the ghost''' from the spell cicles in the mist, if the mist is completed</li>
<li>Move '''all the ghost''' from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed</li>
</ul>
</ul>
If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
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<!--T:172-->
<!--T:172-->
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''', add all the ghosts from those spell circles to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
</li>
</li>


<!--T:173-->
<!--T:173-->
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
</ol>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>
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<!--T:39-->
<!--T:39-->
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
Otherwise, you '''may''' do one and only one of the following<span class="showWondersOfHumanity markC1 markWE">, unless you placed a wonder tile, in which case you '''may''' do one or two of the following</span>:</span>
Otherwise, you '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>


<!--T:40-->
<!--T:40-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showWondersOfHumanity markC1 markWE">, or up to two <span class="showC1">followers</span><span class="showC2">meeples</span> if you placed a wonder tile</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used once, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showWondersOfHumanity markC1 markWE">, or up to two <span class="showC1">followers</span><span class="showC2">meeples</span> if you placed a wonder tile</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used once, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span></li>
<li class="showMayor markWE">'''Mayor''' in city</li>
<li class="showMayor markWE">'''Mayor''' in city<span class="showCityBridges"> or city bridge</span></li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showBridges"> or wooden bridge</span></li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span></li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span></li>
</ul>
</ul>
'''<span class="showFortuneTellerAndNotWondersOfHumanity">Note:</span><span class="showWondersOfHumanity">Notes:</span>'''
'''<span class="showFortuneTellerAndNotWondersOfHumanity">Note:</span><span class="showWondersOfHumanity">Notes:</span>'''
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   <ul>
   <ul>
   <li class="showFlier markWE">A flying machine on the additional tile cannot be used.</li>
   <li class="showFlier markWE">A flying machine on the additional tile cannot be used.</li>
   <li class="showMagicPortal markWE">A magic portal on the additional tile could not be used</li>
   <li class="showMagicPortal markWE">A magic portal on the additional tile could not be used.</li>
   </ul>
   </ul>
</li>
</li>
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<!--T:100-->
<!--T:100-->
<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to <span class="showBlackTower">normal or black</span> tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>'''</span></li>
</ul>
</ul>
</li>
</li>
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<li class="showAcrobats markC1 markWE">Perform an acrobat action
<li class="showAcrobats markC1 markWE">Perform an acrobat action
<ul>
<ul>
<li>Add a normal <span class="showC1">follower</span><span class="showC2">meeple</span> to an uncompleted acrobat pyramid<span class="showCastles"> with no wooden bridge on the tile</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span>:  
<li>Add a normal <span class="showC1">follower</span><span class="showC2">meeple</span> to an uncompleted acrobat pyramid<span data-dynamic-selector="['OR','showBridges','showCityBridges']"> with <span class="showBridges">no wooden bridge</span><span data-dynamic-selector="['AND','showBridges','showCityBridges']"> and </span><span data-dynamic-selector="['OR','showBridges','showCityBridges']">no city bridge</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span>:  
<ul>
<ul>
<li class="showAll">By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.</li>
<li class="showAll">By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.</li>
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</ul>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
</ul>
</ul>
</li>
</li>
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<!--T:43-->
<!--T:43-->
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>
<li class="showObelisk markWE">Deploy the '''obelisk'''.</li>


<!--T:44-->
<!--T:44-->
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<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> or Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span>
</ul>
</ul>
</li>
</li>
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<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<ul>
<ul>
   <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
   <li class="showTower markWE">Place a '''<span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or place a '''<span class="showBlackTower">normal, black or white </span> tower <span class="showC1">piece</span><span class="showC2">floor</span>''' to any available tower<span class="showBlackTower"> (white tower is not available)</span>.
     <ul>
     <ul>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
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<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span><span class="showCityBridges"> or city bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
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<!--T:101-->
<!--T:101-->
<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showTower markWE">Deploy a phantom to a <span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<!--T:102-->
<!--T:102-->
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<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>:
<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>:
<ul>
<ul>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul>
</ul>
</li>
</li>
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<!--T:108-->
<!--T:108-->
<div class="showDragon">
<div class="showDragon">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">2b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=2b. Moving the dragon|rules=
3='''Step 2D: The Dragon Moves'''
'''Step 2D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
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{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
3='''Step 3A: Identify Completed Features'''
'''Step 3A: Identify Completed Features'''


<!--T:55-->
<!--T:55-->
<ol class="wica-list">
<ol class="wica-list">
<li>Identify all completed features:
<li>Identify all completed features<span class="showObelisk"> and special figures</span>:
<ul>
<ul>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span>
<li class="showAll">Features<span class="showObelisk"> and special figures</span> completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span><span class="showWondersOfHumanity markC1 markWE"> or by '''wonder tile''' placement</span>
<ul>
<ul>
<li>Roads</li>
<li>Roads</li>
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</li>
</li>
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut</li>
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut</li>
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens</li>
<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCastles markWE">German castles (except by another German castle)</li>
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showHauntedCastles markC1 markWE">Haunted castles</li>
<li class="showHauntedCastles markC1 markWE">Haunted castles</li>
<li class="showCemeteries markC1 markWE">Cemeteries</li>
<li class="showCemeteries markC1 markWE">Cemeteries</li>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</li>
<li class="showFortuneTeller markWE">Fortune teller tent</span>
<li class="showFortuneTeller markWE">Fortune teller tent</li>
<li class="showObelisk markWE">Obelisk</li>
</ul>
</ul>
</li>
</li>
<!--T:58-->
<li class="showCastles markWE">Castles completed by the completion of a nearby feature (not on the same turn that the castle itself was built)</li>
<li class="showCityBridges markWE">Cities completed by placement of a '''city bridge'''</li>
<!--T:57-->
<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>


<!--T:56-->
<!--T:56-->
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<li class="showFerries markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement or movement of a '''ferry'''</li>
<li class="showFerries markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement or movement of a '''ferry'''</li>


<!--T:57-->
<li class="showCityBridges markWE">Roads completed by placement of a '''city bridge'''</li>
<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>
 
<!--T:58-->
<li class="showCastles markWE">'''Castles''' completed by the completion of a nearby feature (not on the same turn that the castle itself was built)</li>


<!--T:104-->
<!--T:104-->
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<!--T:160-->
<!--T:160-->
</ul>
</ul>
<li class=""showBlackDragon">If a '''black dragon''' is in game, move the black dragon by 1 tile (square space with tile) for each completed feature.</li>


<!--T:161-->
<!--T:161-->
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<!--T:67-->
<!--T:67-->
</li>
</li>
<li class="showAll">Each player receiving points chooses the order in which their features resolve.
<li class="showAll">Each player receiving points chooses the order in which their features<span class="showObelisk"> and special figures</span> resolve.
<ul>
<ul>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
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</ul>
</ul>
</li>
</li>
<li>Perform '''Step 3B''' for each completed feature in the order chosen.</li>
<li>Perform '''Step 3B''' for each completed feature<span class="showObelisk"> and special figures</span> in the order chosen.</li>
</ol>
</ol>


<!--T:68-->
<!--T:68-->
<div class="wica-box-body wica-repeat-step wica-visible">
<div class="wica-box-body wica-repeat-step wica-visible">
'''Step 3B: Resolve Completed Features'''
'''Step 3B: Resolve Completed Features<span class="showObelisk"> and special figures</span>'''


<!--T:69-->
<!--T:69-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<ul>
<ul>
Line 643: Line 688:


<!--T:72-->
<!--T:72-->
<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:106-->
<!--T:106-->
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:74-->
<!--T:74-->
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul>
<ul>
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><!--<span class="showWells markWE"> + wells</span>--><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><!--<span class="showWells markWE"> + wells</span>--><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
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<!--T:163-->
<!--T:163-->
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>
<li class="showObelisk markC1 markWE">Obelisks (special figure<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</li>
</li>


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<!--T:75-->
<!--T:75-->
<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:120-->
<!--T:120-->
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span> <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<!--T:121-->
<!--T:121-->
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showNonBasicFeatureForRingmaster">
<ul class="showNonBasicFeatureForRingmaster">
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
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<li class="showDrawbridges markC1 markWE">If you completed a road connected to a city '''drawbridge''' that is down, a player with the single majority on the feature may move any of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the road to any of those cities.
<li class="showDrawbridges markC1 markWE">If you completed a road connected to a city '''drawbridge''' that is down, a player with the single majority on the feature may move any of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the road to any of those cities.
<ul class="showPeasantRevolts markC1 markWE">
<ul class="showPeasantRevolts markC1 markWE">
<li>If moved, the active player may protect any <span class="showC1">followers</span><span class="showC2">meeples</span> against '''peasant revolts''' by paying points.</li>
<li>If moved, the active player may protect any <span class="showC1">followers</span><span class="showC2">meeples</span> against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></li>
<li>The <span class="showC1">followers</span><span class="showC2">meeples</span> keep their protection against '''peasant revolts''' when moved.</li>
<li>The <span class="showC1">followers</span><span class="showC2">meeples</span> keep their protection against '''peasant revolts''' when moved.</li>
</ul>
</ul>
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<li class="showWagon markWE">You may move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showWagon markWE">You may move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul class="showPeasantRevolts markC1 markWE">
<ul class="showPeasantRevolts markC1 markWE">
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points.</li>
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></li>
<li>Wagons keep their protection against '''peasant revolts''' when moved.</li>
<li>Wagons keep their protection against '''peasant revolts''' when moved.</li>
</ul>
</ul>
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<!--T:111-->
<!--T:111-->
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   


<!--T:165-->
<!--T:165-->
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showHansStatue">{{ColorWhite|HANS STATUE 2&times;}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   


<!--T:81-->
<!--T:81-->
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
{{IconWorld}}
{{IconWorld}}
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
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</ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>
<li class="showBlackDragon markWE">If any player's scoring figure has '''reached or passed the 50-point field''' this turn, place the '''black dragon''' to last placed tile. The black dragon eats each figure on the tile.</li>


<!--T:112-->
<!--T:112-->
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<div class="showDragonAndC1">
<div class="showDragonAndC1">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">3b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=3b. Moving the dragon|rules=
3='''Step 3D: The Dragon Moves'''
'''Step 3D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
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<!--T:83-->
<!--T:83-->
{{RulesAction|1=<span></span>|2=<span class="fake-h4">4. Additional actions</span> | 4=wica-top-spacing wica-visible |
{{RulesAction|header=fake-h4|title=4. Additional actions|class=wica-top-spacing wica-visible|rules=
3='''Step 4A: Resolve the Tile Actions'''
'''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul>
<ul>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></li>
</ul></li>
</ul></li>


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<!--T:84-->
<!--T:84-->
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li>
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points. <span class="showHansStatue">{{ColorWhite|HANS STATUE 1/2}}</span></span></li>


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{{RulesAction|1=<span></span>|2=<span class="fake-h4">4. Additional actions</span> | 4=wica-top-spacing wica-visible |
{{RulesAction|header=fake-h4|title=4. Additional action|class=wica-top-spacing wica-visible|rules=
3='''Step 4B: Resolve the Turn'''
'''Step 4B: Resolve the Turn'''


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{{FootnoteIconPara}}


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Latest revision as of 18:50, 11 May 2024

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This is only source page for Order of Play, Order of Play (1st edition) and Winter_Order_of_Play

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Order of play

by Meepledrone, based on the foundation provided by SkullOne and obervet.



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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.