Difference between revisions of "Carcassonne Scoring During Turn Sequence/en"

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<noinclude>
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
</noinclude>
<onlyinclude>
<onlyinclude>
== Expansion selector ==
== Expansion selector ==


<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


Line 41: Line 46:
<ul>
<ul>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showMessages">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
<li class="showMessages_ForC1">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.


{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
Line 47: Line 52:
! colspan="2" | '''Dispatch (Messages)'''
! colspan="2" | '''Dispatch (Messages)'''


<!-- Dispatch/Messages -->  
<!-- Dispatch/Messages (C1)-->  
|- class="showMessages"
|- class="showMessages"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>   
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>   
Line 107: Line 112:
|}
|}
</li>
</li>
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showRobbers">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<li class="showRobbers">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
Line 201: Line 208:
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
</ul>
</ul>
|}
 
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Tile
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Fairy on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points
}}
 
|}<!-- Fairy -->


<!-- Dispatch/Messages -->  
<!-- Dispatch/Messages -->  
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| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | <span>'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features</span>
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | <span>'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features</span>


|}
<!-- The Gifts - Road Sweeper -->
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
|}
<!-- The Gifts - Cash Out -->
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
|}
|}


Line 382: Line 429:
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points
| width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points
|}
<!-- Spiel Doch 2/2018 -->
|- class="showSpielDoch2018"
| align="center" valign="top"  width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
|}
|}


Line 394: Line 463:
<ul>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
|}
<!-- The Wonders of Humanity - Stonehenge -->
|- class="showWondersOfHumanity"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
|}
|}
Line 579: Line 661:
<li>3 token = '''10''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
<li>4 token = '''15''' points</li>
</ul>
|}
<!-- The Wonders of Humanity - Notre-Dame -->
|- class="showWondersOfHumanity"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
|}
|}
Line 609: Line 715:


|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features'''
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''


|-
|-
Line 615: Line 721:


|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features'''
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''


<!-- Road -->  
<!-- Road -->  
Line 641: Line 747:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>


Line 654: Line 762:
| class="scoringFeature"  width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;"  width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| class="scoringFeature"  width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;"  width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<ul>
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
Line 733: Line 843:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
</ul>
</ul>
|- class="showGermanCathedrals"
|- class="showGermanCathedrals"
Line 778: Line 892:
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>


|- class="showLandSurveyors"
|- class="showWondersOfHumanity"
| colspan="2" | <hr />
| colspan="2" | <hr class="solid" />
|- class="showLandSurveyors" valign="top"  
|- class="showWondersOfHumanity" valign="top"  
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles ||  class="scoringCore" | Depending on active scoring tile
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' ||  class="scoringCore" | Long roads depending on wonder tile
|- class="showLandSurveyors"
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
| width="50%" class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
 
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
|}
 
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile
| width="50%" class="scoringCore" | <ul>
| width="50%" class="scoringCore" | <ul>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting:
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting:
Line 831: Line 972:
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
{{ScoringRow
  |selectorid=showWells
  |scoringtype=Tile
  |image={{Feature|name=Well|variant=image|size=35px|edition=C1}}
  |description=
Road with '''{{Feature|name=Well|text=well(s)}}'''
  |rules=
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span>
}}
|- class="showMage"
|- class="showMage"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 887: Line 1,039:
|- class="showBathhouses" valign="top"
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showSignposts"
| colspan="2" | <hr />
|- class="showSignposts" valign="top"
| class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
|- class="showLabyrinth"
|- class="showLabyrinth"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 894: Line 1,053:
<li>Only if using '''advanced rules'''</li>
<li>Only if using '''advanced rules'''</li>
</ul>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span>'''Markets of Leipzig:''' Player sending a <span class="showC1">follower</span><span class="showC2">meeple</span> to the City of Leipzig</span> || Two possible scenarios depending on the number of <span class="showC1">followers</span><span class="showC2">meeples</span> you have on the road
|- valign="top" class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
|- class="showGhosts"
|- valign="top"  
| colspan="2" | <hr />
| width="50%" class="scoringMeeple" | <span>[[File:Figure_Meeple_red.png|x40px]] '''x 1'''</span>&nbsp;&nbsp;&nbsp;&nbsp;<span>'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' on the road</span> || width="50%" |  '''(x0)''' points for feature<span class="showTeacher"> (and therefore for teacher)</span><br /><span class="showCastles">'''full''' number of points for castle</span>
|- class="showGhosts" valign="top"
|-
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| colspan="2" | <hr class="dotted"/>
|- valign="top"  
| class="scoringMeeple" | <span>[[File:Figure_Meeple_red.png|x40px]] '''x n'''</span>&nbsp;&nbsp;&nbsp;&nbsp;<span>'''More than one <span class="showC1">follower</span><span class="showC2">meeple</span>''' on the road</span> || '''full''' number of points for feature<span class="showTeacher"> (and therefore for teacher)</span><br /><span class="showCastles">'''full''' number of points for castle</span><br />
<ul>
<ul>
<li>The scoring is performed without recalculating the majority, even if sending one <span class="showC1">follower</span><span class="showC2">meeple</span> to the City of Leipzig </li>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}


|}
|}
Line 940: Line 1,091:
<ul>
<ul>
<li>Majority on the road is required</li>
<li>Majority on the road is required</li>
<li>Players get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they had more than one <span class="showC1">follower</span><span class="showC2">meeple</span> on the road</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
</ul>
Line 1,006: Line 1,160:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
Line 1,011: Line 1,166:
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|}
|}
Line 1,084: Line 1,240:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|-
|-
Line 1,096: Line 1,254:
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<ul>
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
Line 1,168: Line 1,328:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>


Line 1,182: Line 1,344:
<ul>
<ul>
<li>This is a special case from '''The City Gates'''</li>
<li>This is a special case from '''The City Gates'''</li>
</ul>
|}
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid" />
|- class="showWondersOfHumanity" valign="top"
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' ||  class="scoringCore" | Large cities depending on wonder tile
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid"/>
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
| width="50%" class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 2 city tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
</ul>
|}
|}
Line 1,296: Line 1,492:
|- class="showDarmstadt" valign="top"
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
|}


Line 1,321: Line 1,526:
<ul>
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Presence in the city is required but no majority is considered</li>
<li>Players do not get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
</ul>
|}
|}
Line 1,417: Line 1,622:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|- class="showShrines"
|- class="showShrines"
Line 1,463: Line 1,677:
<ul>
<ul>
<li>The feature has to be occupied by any player</li>
<li>The feature has to be occupied by any player</li>
<li>Players do not get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
</ul>
|}
|}
Line 1,475: Line 1,689:
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<ul>
<li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
<li>The feature is scored first, then the ringmaster</li>
Line 1,554: Line 1,769:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}
Line 1,657: Line 1,881:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}
Line 1,719: Line 1,952:
<ul>
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''
<ul>
<li>Penalty only affects '''players with majority'''
<ul class="showMayor">
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
</ul>
</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


Line 1,737: Line 1,985:


<!-- Ringmaster (castle) -->
<!-- Ringmaster (castle) -->
|- class="showRingmasterScoring"
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />


Line 1,795: Line 2,043:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


Line 1,813: Line 2,071:


<!-- Ringmaster (Baba Yaga's Hut) -->
<!-- Ringmaster (Baba Yaga's Hut) -->
|- class="showRingmasterScoring"
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />


Line 1,875: Line 2,133:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_ForGarden"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_ForGarden"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


Line 1,890: Line 2,158:
|- valign="top"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
<!-- Ringmaster (garden) -->
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


Line 1,952: Line 2,207:
</li>
</li>
</ul>
</ul>
|}


|- class="showFeature_EpilogHeaderDuringGame"
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!-- Teacher (castle) -->
<!-- Teacher (German castle) -->
|- class="showTeacher"
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
Line 1,968: Line 2,233:
|}
|}


<!-- Ringmaster (castle) -->
<!-- Ringmaster (German castle) -->
|- class="showRingmasterScoring"
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />


Line 1,981: Line 2,246:
|}
|}


<!-- Fairy (castle) -->
<!-- Fairy (German castle) -->
|- class="showFairy"
|- class="showFairy"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
Line 2,029: Line 2,294:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|- class="showBridges"
|- class="showBridges"
Line 2,066: Line 2,333:
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>


Line 2,077: Line 2,346:
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
{{ScoringRow
  |selectorid=showWells
  |scoringtype=Tile
  |image={{Feature|name=Well|variant=image|size=35px|edition=C1}}
  |description=
Road with '''{{Feature|name=Well|text=well(s)}}'''
  |rules=
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span>
}}


|- class="showLittleBuildings"
|- class="showLittleBuildings"
Line 2,094: Line 2,373:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!-- Teacher (castle) -->
<!-- Teacher (German cathedral) -->
|- class="showTeacher"
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
Line 2,111: Line 2,400:
|}
|}


<!-- Ringmaster (castle) -->
<!-- Ringmaster (German cathedral) -->
|- class="showRingmasterScoring"
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />


Line 2,124: Line 2,413:
|}
|}


<!-- Fairy (castle) -->
<!-- Fairy (German cathedral) -->
|- class="showFairy"
|- class="showFairy"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
Line 2,135: Line 2,424:
|}
|}


<!-- Fortune Teller -->  
<!-- Cemeteries -->  
|- class="showFortuneTeller"
|- class="showCemeteries"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller)</span>
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
|-
<ul>
| colspan="2" | <hr class="solid" />
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
|-
</ul>
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points


|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 2,171: Line 2,453:
</li>
</li>
</ul>
</ul>
|}


|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
 
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!-- Teacher (Fortune Teller) -->
<!-- Teacher (Cemetery) -->
|- class="showTeacher"
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
Line 2,187: Line 2,478:
|}
|}


<!-- Ringmaster (Fortune Teller) -->
<!-- Ringmaster (Cemetery) -->
|- class="showRingmasterScoring"
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />


Line 2,200: Line 2,491:
|}
|}


<!-- Fairy (Fortune Teller) -->
<!-- Fairy (Cemetery) -->
|- class="showFairy"
|- class="showFairy"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
Line 2,209: Line 2,500:
|}
|}


<!-- Fortune Teller (Fortune Teller) -->
|- class="showFortuneTeller"
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringTile" width="50%" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' Player completing the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''3''' points / feature scored<br />
|}
|}


|}
<!-- Haunted Castles -->
|- class="showHauntedCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>
| valign="middle" |  


|-
{| width="100%"
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>


|- class="showStep3C_Empty"
|- class="showLittleBuildings"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


<!-- Circus -->
|- class="showGhosts"
|- class="showCircus"
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
|- class="showGhosts" valign="top"
| valign="middle" |
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.</li>
<li>Penalty only affects '''players with majority'''</li>
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|}


<!-- Gingerbread Man -->
|- class="showFeature_EpilogHeaderDuringGame_Extended"
|- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| valign="middle" |  
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
 
<!-- Teacher (Haunted Castle) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />


{| width="100%"  
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
</ul>
 
|}
|}


<!-- Dispatch/Messages -->  
<!-- Ringmaster (Haunted Castle) -->
|- class="showMessages"
|- class="showRingmasterScoring_Extended"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| colspan="2" | <hr class="solid" />
| valign="middle" |


{| width="100%"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!-- Fairy (Haunted Castle) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored
|}
|}
</div><!-- Close box -->


</div><!-- Top and Bottom spacing  -->
|}


<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<!-- Fortune Teller -->  
<div class="wica-box-header wica-additional-actions wica-visible">
|- class="showFortuneTeller"
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>  
</div>
| valign="middle" |
<div class="wica-box-body wica-additional-actions wica-visible">


{| class="wica-table showPhase4_Complete" width="100%"
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller)</span>
|-
|-
! colspan="2" | '''Round 4 - End of turn'''
| colspan="2" | <hr class="solid" />
 
|-
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />


|- class="showStep4A_Empty"
{| width="100%" style="padding-left: 10px;"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- valign="top"
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points


<!-- Catapult -->
|- class="showLittleBuildings"
|- class="showCatapult"
| colspan="2" | <hr />
| align="center" valign="top" width="104"| <div style="padding: 2px;">[[File:Feature_Fair_C1.png]]</div>  
|- class="showLittleBuildings" valign="top"
| valign="middle" width="95%"|
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


{| width="100%"
|- class="showGhosts"
|- valign="top"
| colspan="2" | <hr />
| width="50%" class="scoringFeature" | <span>'''Catapult''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: x27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on token
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


|-
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


{| width="100%" style="padding-left: 10px;"
<!-- Teacher (Fortune Teller) -->
<!-- Catapult - Target -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_TargetHurling_C1.png|50px|left]] <span>'''Archery tournament'''</span> || width="50%" | Depends on the outcome
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|-
|}
 
<!-- Ringmaster (Fortune Teller) -->
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />


{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!-- Catapult - Play Catch -->
<!-- Fairy (Fortune Teller) -->
|-
|- class="showFairy"
| colspan="2" | <hr class="dotted" />  
| colspan="2" | <hr class="solid" />
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_Catch_C1.png|50px|left]] <span>'''Playing catch'''</span> || width="50%" | Depends on the outcome
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored
|-
|}
| colspan="2" | <hr class="solid"/>
 
<!-- Fortune Teller (Fortune Teller) -->
|- class="showFortuneTeller"
| colspan="2" | <hr class="solid" />


{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
| class="scoringTile" width="50%" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' Player completing the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''3''' points / feature scored<br />
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
|}


|}
|}


<!-- Dispatch/Messages -->  
<!-- Obelisk -->
|- class="showMessages"
|- class="showObelisk"
| colspan="2" | <hr class="solid" />
| align="center" valign="top" | <div style="padding: 2px;">{{Figure|name=Obelisk|variant=image}}</div>
|- valign="top" class="showMessages"
| valign="middle" |
| width="50%" class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Dispatch_Back.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Dispatch_Back.png|50px|left]]</span> <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
 
{| width="100%" style="min-height:60px"
|- valign="top"
{{ScoringRow
  |line=false
  |selectorid=showObelisk
  |triggerrobbers=true
  |scoringtype=Meeple
  |image=
  |description=
'''{{Figure|name=Obelisk}}'''
  |rules=
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it)
}}


|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on the 4 square spaces with the Obelisk and the twelve spaces around it || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Tile
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Obelisk placed on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points
}}
|}<!-- Obelisk -->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
<!-- Circus -->
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|}
<!-- Betting Offices -->
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled after all features have been scored</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li>The active player decides the feature if there are several options</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
|}
<!-- Gingerbread Man -->
|- class="showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
|}
<!-- Dispatch/Messages -->
|- class="showMessages_ForC1"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}
|}
</div><!-- Close box -->
</div><!-- Top and Bottom spacing  -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
{| class="wica-table showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
<!-- Catapult -->
|- class="showCatapult"
| align="center" valign="top" width="104"| <div style="padding: 2px;">[[File:Feature_Fair_C1.png]]</div>
| valign="middle" width="95%"|
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Catapult''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: x27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on token
|-
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;"
<!-- Catapult - Target -->
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_TargetHurling_C1.png|50px|left]] <span>'''Archery tournament'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
|}
<!-- Catapult - Play Catch -->
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_Catch_C1.png|50px|left]] <span>'''Playing catch'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid"/>
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
|}
<!-- Dispatch/Messages -->
|- class="showMessages_ForC1"
| colspan="2" | <hr class="solid" />
|- valign="top" class="showMessages_ForC1"
| width="50%" class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Dispatch_Back.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Dispatch_Back.png|50px|left]]</span> <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}
<!-- Dispatch/Messages (C1)-->
|- class="showMessages_ForC2"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
|-
| colspan="2" | <hr />
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|}
|}
<!-- Easter In Carcassonne (Easter Nest)-->
|- class="showEasterInCarcassonne"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>
|}
<!-- Easter In Carcassonne (Easter Bunny)-->
|- class="showEasterInCarcassonne"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over
|}
|}


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Latest revision as of 04:14, 29 December 2023

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Scoring during the game



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