Difference between revisions of "Carcassonne Scoring During Turn Sequence/en"
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<noinclude> | |||
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]]''' | |||
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}} | |||
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous --> | |||
</noinclude> | |||
<onlyinclude> | <onlyinclude> | ||
== Expansion selector == | == Expansion selector == | ||
<div class="showAll" id="_Expansion_Selector_"></div> | <div class="showAll" id="_Expansion_Selector_"></div> | ||
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> | <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div> | ||
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | ||
Line 203: | Line 208: | ||
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | ||
</ul> | </ul> | ||
|} | |||
{{ScoringRow | |||
|selectorid=showHansStatue | |||
|scoringtype=Tile | |||
|image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Fairy on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' | |||
|rules= | |||
'''×2''' points | |||
}} | |||
|}<!-- Fairy --> | |||
<!-- Dispatch/Messages --> | <!-- Dispatch/Messages --> | ||
Line 363: | Line 379: | ||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road | | width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road | ||
<ul> | <ul> | ||
<li>The road is scored as if at the end of the game</li> | <li>The active player does not even need to occupy the feature</li> | ||
<li> | <li>The road is scored as if at the end of the game, applying the majority rule as usual</li> | ||
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 413: | Line 429: | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points | | width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points | ||
|} | |||
<!-- Spiel Doch 2/2018 --> | |||
|- class="showSpielDoch2018" | |||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul> | |||
<li>'''Basic rules:''' | |||
<ul> | |||
<li>'''0''' points</li> | |||
</ul> | |||
</li> | |||
<li> | |||
'''Variant rules:''' | |||
<ul> | |||
<li>'''5''' points</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|} | |} | ||
Line 425: | Line 463: | ||
<ul> | <ul> | ||
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | <li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | ||
</ul> | |||
|} | |||
<!-- The Wonders of Humanity - Stonehenge --> | |||
|- class="showWondersOfHumanity" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner | |||
<ul> | |||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 613: | Line 664: | ||
|} | |} | ||
<!-- | <!-- The Wonders of Humanity - Notre-Dame --> | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings | ||
|} | <ul> | ||
<li>Monastic buildings are: | |||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<li class="showShrines">Shrine</li> | |||
<li class="showAbbey">Abbey</li> | |||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | |||
</li> | |||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
</ul> | |||
|} | |||
<!-- Dispatch/Messages --> | |||
|- class="showStep2C_Messages" | |||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | |||
|} | |||
|} | |} | ||
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|- | |- | ||
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features''' | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | ||
|- | |- | ||
Line 646: | Line 721: | ||
|- | |- | ||
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features''' | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | ||
<!-- Road --> | <!-- Road --> | ||
Line 672: | Line 747: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
Line 685: | Line 762: | ||
| class="scoringFeature" width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | | class="scoringFeature" width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | <ul> | ||
<li> | <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | ||
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | ||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | ||
Line 764: | Line 843: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority). | |||
</ul> | </ul> | ||
|- class="showGermanCathedrals" | |- class="showGermanCathedrals" | ||
Line 809: | Line 892: | ||
|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showWondersOfHumanity" valign="top" | ||
| class=" | | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | ||
| width="50%" class="scoringCore" | <ul> | | width="50%" class="scoringCore" | <ul> | ||
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting: | <li class="showC1">The long forking road counts as 1 road tile</li> | ||
<ul> | <li class="showC2">The long forking road counts as 2 road tiles</li> | ||
<li class="showGermanCathedrals">German cathedrals → yes</li> | </ul> | ||
<li class="showInns">Inns → yes</li> | |||
<li class="showMage">Mage → no</li> | |- | ||
<li class="showMarketsOfLeipzig">Markets of Leipzig (Wainwrights quarter bonus) → no</li> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | |||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles || class="scoringCore" | Depending on active scoring tile | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting: | |||
<ul> | |||
<li class="showGermanCathedrals">German cathedrals → yes</li> | |||
<li class="showInns">Inns → yes</li> | |||
<li class="showMage">Mage → no</li> | |||
<li class="showMarketsOfLeipzig">Markets of Leipzig (Wainwrights quarter bonus) → no</li> | |||
</ul> | </ul> | ||
</span></li> | </span></li> | ||
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<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | ||
</ul> | </ul> | ||
{{ScoringRow | |||
|selectorid=showWells | |||
|scoringtype=Tile | |||
|image={{Feature|name=Well|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Road with '''{{Feature|name=Well|text=well(s)}}''' | |||
|rules= | |||
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span> | |||
}} | |||
|- class="showMage" | |- class="showMage" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 918: | Line 1,039: | ||
|- class="showBathhouses" valign="top" | |- class="showBathhouses" valign="top" | ||
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse | | class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse | ||
|- class="showSignposts" | |||
| colspan="2" | <hr /> | |||
|- class="showSignposts" valign="top" | |||
| class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br /> | |||
<ul> | |||
<li>'''#correct signpost types''' can be a number between 0 and 3</li> | |||
</ul> | |||
|- class="showLabyrinth" | |- class="showLabyrinth" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 925: | Line 1,053: | ||
<li>Only if using '''advanced rules'''</li> | <li>Only if using '''advanced rules'''</li> | ||
</ul> | </ul> | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
| | |- class="showGhosts" valign="top" | ||
|- | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
| class="scoringMeeple" | | |||
<ul> | <ul> | ||
<li> | <li>Penalty only affects '''players with majority'''</li> | ||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 971: | Line 1,091: | ||
<ul> | <ul> | ||
<li>Majority on the road is required</li> | <li>Majority on the road is required</li> | ||
<li>Players get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li> | ||
<li>This bonus takes into consideration the actual number of tiles of the road</li> | <li>This bonus takes into consideration the actual number of tiles of the road</li> | ||
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | <li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | ||
</ul> | </ul> | ||
Line 1,037: | Line 1,160: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
Line 1,042: | Line 1,166: | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,115: | Line 1,240: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- | |- | ||
Line 1,127: | Line 1,254: | ||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | | width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | <ul> | ||
<li> | <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | ||
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | ||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | ||
Line 1,199: | Line 1,328: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
Line 1,213: | Line 1,344: | ||
<ul> | <ul> | ||
<li>This is a special case from '''The City Gates'''</li> | <li>This is a special case from '''The City Gates'''</li> | ||
</ul> | |||
|} | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showWondersOfHumanity" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 2 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 4 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 3 city tiles</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,327: | Line 1,492: | ||
|- class="showDarmstadt" valign="top" | |- class="showDarmstadt" valign="top" | ||
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | | width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
Line 1,352: | Line 1,526: | ||
<ul> | <ul> | ||
<li>Presence in the city is required but no majority is considered</li> | <li>Presence in the city is required but no majority is considered</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 1,448: | Line 1,622: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- class="showShrines" | |- class="showShrines" | ||
Line 1,494: | Line 1,677: | ||
<ul> | <ul> | ||
<li>The feature has to be occupied by any player</li> | <li>The feature has to be occupied by any player</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 1,506: | Line 1,689: | ||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | ||
<ul> | <ul> | ||
<li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | ||
<li>The feature is scored first, then the ringmaster</li> | <li>The feature is scored first, then the ringmaster</li> | ||
Line 1,585: | Line 1,769: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,688: | Line 1,881: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,750: | Line 1,952: | ||
<ul> | <ul> | ||
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | <li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority''' | |||
<ul> | |||
<li>Penalty only affects '''players with majority''' | |||
<ul class="showMayor"> | |||
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> | |||
</ul> | |||
</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
Line 1,768: | Line 1,985: | ||
<!-- Ringmaster (castle) --> | <!-- Ringmaster (castle) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,826: | Line 2,043: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
Line 1,844: | Line 2,071: | ||
<!-- Ringmaster (Baba Yaga's Hut) --> | <!-- Ringmaster (Baba Yaga's Hut) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,906: | Line 2,133: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,969: | Line 2,206: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
<!-- Teacher (castle) --> | <!-- Teacher (German castle) --> | ||
|- class="showTeacher" | |- class="showTeacher" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,986: | Line 2,233: | ||
|} | |} | ||
<!-- Ringmaster (castle) --> | <!-- Ringmaster (German castle) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,999: | Line 2,246: | ||
|} | |} | ||
<!-- Fairy (castle) --> | <!-- Fairy (German castle) --> | ||
|- class="showFairy" | |- class="showFairy" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,047: | Line 2,294: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- class="showBridges" | |- class="showBridges" | ||
Line 2,084: | Line 2,333: | ||
|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
Line 2,095: | Line 2,346: | ||
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | ||
</ul> | </ul> | ||
{{ScoringRow | |||
|selectorid=showWells | |||
|scoringtype=Tile | |||
|image={{Feature|name=Well|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Road with '''{{Feature|name=Well|text=well(s)}}''' | |||
|rules= | |||
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span> | |||
}} | |||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
Line 2,112: | Line 2,373: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
<!-- Teacher ( | <!-- Teacher (German cathedral) --> | ||
|- class="showTeacher" | |- class="showTeacher" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,129: | Line 2,400: | ||
|} | |} | ||
<!-- Ringmaster ( | <!-- Ringmaster (German cathedral) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,142: | Line 2,413: | ||
|} | |} | ||
<!-- Fairy ( | <!-- Fairy (German cathedral) --> | ||
|- class="showFairy" | |- class="showFairy" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,153: | Line 2,424: | ||
|} | |} | ||
<!-- | <!-- Cemeteries --> | ||
|- class=" | |- class="showCemeteries" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>''' | | width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span> | ||
<ul> | |||
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li> | |||
</ul> | |||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 2,189: | Line 2,453: | ||
</li> | </li> | ||
</ul> | </ul> | ||
|- class=" | |- class="showGhosts" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showGhosts" valign="top" | ||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
<!-- Teacher ( | <!-- Teacher (Cemetery) --> | ||
|- class="showTeacher" | |- class="showTeacher" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,205: | Line 2,478: | ||
|} | |} | ||
<!-- Ringmaster ( | <!-- Ringmaster (Cemetery) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,218: | Line 2,491: | ||
|} | |} | ||
<!-- Fairy ( | <!-- Fairy (Cemetery) --> | ||
|- class="showFairy" | |- class="showFairy" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,225: | Line 2,498: | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | ||
|} | |} | ||
|} | |} | ||
<!-- Haunted Castles --> | |||
|- class="showHauntedCastles" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div> | |||
<!-- | |||
|- class=" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | | ||
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span> | |||
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span> | |||
</span> | |||
<ul> | <ul> | ||
<li | <li class="showC1">The 2x2 starting tile is counted as 1 tile</li> | ||
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li> | |||
< | </ul> | ||
< | |||
<li | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | |||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul> | |||
<li>'''Basic rules:''' | |||
|- class=" | <ul type="o"> | ||
| | <li>'''(+1)''' point / little building</li> | ||
| | </ul> | ||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
<li class=" | </li> | ||
< | </ul> | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
<li class=" | |- class="showGhosts" valign="top" | ||
</ul> | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<ul> | |||
|} | <li>Penalty only affects '''players with majority'''</li> | ||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<!-- Dispatch/Messages --> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
|- class="showMessages_ForC1" | </ul> | ||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
|- valign="top" | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | |||
|} | <!-- Teacher (Haunted Castle) --> | ||
|- class="showTeacher" | |||
|} | | colspan="2" | <hr class="solid" /> | ||
</div><!-- Close box --> | |||
{| width="100%" style="padding-left: 10px;" | |||
</div><!-- Top and Bottom spacing --> | |- valign="top" | ||
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | |||
<div class="wica-top-spacing wica-bottom-spacing wica-visible"> | |} | ||
<div class="wica-box-header wica-additional-actions wica-visible"> | |||
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span> | <!-- Ringmaster (Haunted Castle) --> | ||
</div> | |- class="showRingmasterScoring_Extended" | ||
<div class="wica-box-body wica-additional-actions wica-visible"> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | |||
<ul> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |||
<!-- Fairy (Haunted Castle) --> | |||
|- class="showFairy" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | |||
|} | |||
|} | |||
<!-- Fortune Teller --> | |||
|- class="showFortuneTeller" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller)</span> | |||
|- | |||
| colspan="2" | <hr class="solid" /> | |||
|- | |||
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span> | |||
|- | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points | |||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | |||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller" | |||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | |||
<!-- Teacher (Fortune Teller) --> | |||
|- class="showTeacher" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | |||
|} | |||
<!-- Ringmaster (Fortune Teller) --> | |||
|- class="showRingmasterScoring_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | |||
<ul> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |||
<!-- Fairy (Fortune Teller) --> | |||
|- class="showFairy" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | |||
|} | |||
<!-- Fortune Teller (Fortune Teller) --> | |||
|- class="showFortuneTeller" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' Player completing the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''3''' points / feature scored<br /> | |||
|} | |||
|} | |||
<!-- Obelisk --> | |||
|- class="showObelisk" | |||
| align="center" valign="top" | <div style="padding: 2px;">{{Figure|name=Obelisk|variant=image}}</div> | |||
| valign="middle" | | |||
{| width="100%" style="min-height:60px" | |||
|- valign="top" | |||
{{ScoringRow | |||
|line=false | |||
|selectorid=showObelisk | |||
|triggerrobbers=true | |||
|scoringtype=Meeple | |||
|image= | |||
|description= | |||
'''{{Figure|name=Obelisk}}''' | |||
|rules= | |||
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it) | |||
}} | |||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | |||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on the 4 square spaces with the Obelisk and the twelve spaces around it || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
{{ScoringRow | |||
|selectorid=showHansStatue | |||
|scoringtype=Tile | |||
|image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Obelisk placed on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' | |||
|rules= | |||
'''×2''' points | |||
}} | |||
|}<!-- Obelisk --> | |||
|- | |||
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring''' | |||
|- class="showStep3C_Empty" | |||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | |||
<!-- Circus --> | |||
|- class="showCircus" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | |||
<ul> | |||
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it. | |||
<ul class="showC1"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
</li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | |||
|} | |||
<!-- Betting Offices --> | |||
|- class="showBets" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets. | |||
<ul> | |||
<li>Bets are settled after all features have been scored</li> | |||
<li>All betting chips on a betting office apply to the same feature</li> | |||
<li>The active player decides the feature if there are several options</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''2''' points if feature has exactly 2 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''5''' points if feature has exactly 5 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''4''' points if feature has exactly 4 tiles</li> | |||
<li>'''7''' points if feature has 7 or more tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''8''' points if feature has exactly 4 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''5''' points if feature has exactly 5 tiles</li> | |||
<li>'''8''' points if feature has 8 or more tiles</li> | |||
</ul> | |||
|} | |||
<!-- Gingerbread Man --> | |||
|- class="showGingerbreadMan" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city | |||
<ul class="showC1"> | |||
<li>Applied when the Gingerbread Man moves from an incomplete city</li> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li>Applied when the Gingerbread Man moves from an incomplete city</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|} | |||
<!-- Dispatch/Messages --> | |||
|- class="showMessages_ForC1" | |||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | |||
|} | |||
|} | |||
</div><!-- Close box --> | |||
</div><!-- Top and Bottom spacing --> | |||
<div class="wica-top-spacing wica-bottom-spacing wica-visible"> | |||
<div class="wica-box-header wica-additional-actions wica-visible"> | |||
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span> | |||
</div> | |||
<div class="wica-box-body wica-additional-actions wica-visible"> | |||
{| class="wica-table showPhase4_Complete" width="100%" | {| class="wica-table showPhase4_Complete" width="100%" | ||
|- | |- | ||
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|} | |} | ||
|} | |||
<!-- Easter In Carcassonne (Easter Nest)--> | |||
|- class="showEasterInCarcassonne" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest. | |||
<ul> | |||
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li> | |||
</ul> | |||
|} | |||
<!-- Easter In Carcassonne (Easter Bunny)--> | |||
|- class="showEasterInCarcassonne" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over | |||
|} | |} | ||
Line 2,459: | Line 3,050: | ||
</onlyinclude> | </onlyinclude> | ||
<noinclude> | |||
</div> <!-- end of class="anonymous-hide user-show" --> | |||
</noinclude> |
Latest revision as of 04:14, 29 December 2023
This is only source page for Scoring During Turn Sequence
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Scoring during the game
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