|
|
Line 208: |
Line 208: |
| <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | | <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> |
| </ul> | | </ul> |
| |} | | |
| | {{ScoringRow |
| | |selectorid=showHansStatue |
| | |scoringtype=Tile |
| | |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} |
| | |description= |
| | Fairy on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' |
| | |rules= |
| | '''×2''' points |
| | }} |
| | |
| | |}<!-- Fairy --> |
|
| |
|
| <!-- Dispatch/Messages --> | | <!-- Dispatch/Messages --> |
Line 704: |
Line 715: |
|
| |
|
| |- | | |- |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features''' | | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>''' |
|
| |
|
| |- | | |- |
Line 710: |
Line 721: |
|
| |
|
| |- | | |- |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features''' | | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>''' |
|
| |
|
| <!-- Road --> | | <!-- Road --> |
Line 2,335: |
Line 2,346: |
| <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | | <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> |
| </ul> | | </ul> |
| | |
| | {{ScoringRow |
| | |selectorid=showWells |
| | |scoringtype=Tile |
| | |image={{Feature|name=Well|variant=image|size=35px|edition=C1}} |
| | |description= |
| | Road with '''{{Feature|name=Well|text=well(s)}}''' |
| | |rules= |
| | '''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span> |
| | }} |
|
| |
|
| |- class="showLittleBuildings" | | |- class="showLittleBuildings" |
Line 2,660: |
Line 2,681: |
| |} | | |} |
|
| |
|
| |-
| | <!-- Obelisk --> |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
| | |- class="showObelisk" |
| | | | align="center" valign="top" | <div style="padding: 2px;">{{Figure|name=Obelisk|variant=image}}</div> |
| |- class="showStep3C_Empty" data-dynamic-selector="['AND','showStep3C_Empty',['NOT',['OR','showObelisk']]]"
| |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
| | |
| <!-- Circus --> | |
| |- class="showCircus" | |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div> | |
| | valign="middle" | | | | valign="middle" | |
|
| |
|
| {| width="100%" | | {| width="100%" style="min-height:60px" |
| |- valign="top" | | |- valign="top" |
| | width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | | {{ScoringRow |
| | |line=false |
| | |selectorid=showObelisk |
| | |triggerrobbers=true |
| | |scoringtype=Meeple |
| | |image= |
| | |description= |
| | '''{{Figure|name=Obelisk}}''' |
| | |rules= |
| | '''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it) |
| | }} |
| | |
| | |- class="showLittleBuildings" |
| | | colspan="2" | <hr /> |
| | |- class="showLittleBuildings" valign="top" |
| | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on the 4 square spaces with the Obelisk and the twelve spaces around it || <ul> |
| | <li>'''Basic rules:''' |
| | <ul type="o"> |
| | <li>'''(+1)''' point / little building</li> |
| | </ul> |
| | </li> |
| | <li>'''Variant rules:''' |
| | <ul type="o"> |
| | <li>'''(+1)''' point / shed</li> |
| | <li>'''(+2)''' points / house</li> |
| | <li>'''(+3)''' points / tower</li> |
| | </ul> |
| | </li> |
| | </ul> |
| | |
| | {{ScoringRow |
| | |selectorid=showHansStatue |
| | |scoringtype=Tile |
| | |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} |
| | |description= |
| | Obelisk placed on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' |
| | |rules= |
| | '''×2''' points |
| | }} |
| | |
| | |}<!-- Obelisk --> |
| | |
| | |- |
| | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring''' |
| | |
| | |- class="showStep3C_Empty" |
| | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
| | |
| | <!-- Circus --> |
| | |- class="showCircus" |
| | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div> |
| | | valign="middle" | |
| | |
| | {| width="100%" |
| | |- valign="top" |
| | | width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> |
| <ul> | | <ul> |
| <li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it. | | <li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it. |
Line 2,755: |
Line 2,825: |
| <li>'''8''' points if feature has 8 or more tiles</li> | | <li>'''8''' points if feature has 8 or more tiles</li> |
| </ul> | | </ul> |
| |}
| |
|
| |
| <!-- Obelisk -->
| |
| |- class="showObelisk"
| |
| | align="center" valign="top" | <div style="padding: 2px;">{{Figure|name=Obelisk|variant=image}}</div>
| |
| | valign="middle" |
| |
|
| |
| {| width="100%" style="min-height:60px"
| |
| |- valign="top"
| |
| {{ScoringRow
| |
| |line=false
| |
| |selectorid=showObelisk
| |
| |scoringtype=Meeple
| |
| |image=
| |
| |description=
| |
| '''{{Figure|name=Obelisk}}'''
| |
| |rules=
| |
| '''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it)
| |
| }}
| |
| |} | | |} |
|
| |
|
This is only source page for Scoring During Turn Sequence
Exp. 1 - Inns & Cathedrals
Inns
Cathedrals
Big FollowerLarge Meeple
Exp. 2 - Traders & Builders
Trade good tokens
Builder
Pig
Exp. 3 - The Princess & The Dragon
Princess
Dragon
Fairy
Magic portal
Exp. 4 - The Tower
Exp. 5 - Abbey & Mayor
Abbey
Mayor
Wagon
Barn
Exp. 6 - Count, King & Robber
Count of Carcassonne
King & Robber Baron
The River II
Shrines
Exp. 7 - The Catapult
Exp. 8 - Bridges, Castles & Bazaars
Bridges
Castles
Bazaars
Exp. 9 - Hills & Sheep
Hills
Shepherd
Vineyards
Exp. 10 - Under The Big Top
Circus
Acrobats
Ringmaster
Exp. 11 - Ghosts, Castles & Cemeteries
Guard FollowersGuard Meeples
Ghosts
Haunted Castles
Cemeteries
The Wheel Of Fortune
Mini 1 - The Flier
Mini 2 - Dispatches (Messages)
Mini 3 - The Ferries
Mini 4 - Goldmines
Mini 5 - Mage & Witch
Mage
Witch
Mini 6 - Robbers
Mini 7 - Crop Circles / Crop Circles I / WE Corn Circles
The River / WE River
20th Anniversary River
Besiegers / Cathars / Siege
Mini Expansion GQ#11
The Phantom
Halflings
The Plague
The Tunnel
The Festival
The Wind Roses
Little Buildings
Darmstadt Promo
The School
Russian Promos
La Porxada
Castles In Germany
Cathedrals In Germany
Monasteries In Germany / Monasteries In The Netherlands & Belgium / Japanese Buildings
Spiel Promo Tiles
The Labyrinth
The Abbot
Abbot
Gardens
The Watchtowers
Markets Of Leipzig
The Fruit-Bearing Trees
The Barber-Surgeons
Spiel Doch! 02/2018
The Tollkeepers
The Peasant Revolts
20th Anniversary Expansion
The Gifts
The Signposts
The Bets
Ukraine Promo
The Wonders of Humanity
The Spell Circles
The Drawbridges
The Spring
Snakes and Ladders
Saint Nicholas Scoring Board
Licensed Expansions:
Unofficial Expansions:
Print & Play (PnP) And Cut & Play (CnP):
Easter In Carcassonne (PnP)
The City Gates (PnP)
The Fortune Teller (PnP)
The Land Surveyors (PnP)
CutCassonne (CnP)
WE Gingerbread Man
Select All C1
Select All C2+C3
Select All WE
Select Edition Neutral
Big Box 1
Big Box 1 (RGG)
Big Box 2
Big Box 3
Big Box 4
Big Box 5
Big Box 6
Big Box 7
Limited Edition 2003
LE Traders & Builders
LE Princess & Dragon
LE Crop Circles
LE 10th Anniversary
LE Müller Exclusive
20th Anniversary Edition
Major Expansions (0/0)
Minor Expansions (0/0)
Other Expansions (0/0)
Fan Expansions (0/0)
Quick Selectors
Filters (-)
C1
C2+C3
WE
?
Show Editions:
Preferred Edition:
1st Edition (C1)
New Edition (C2+C3)
Winter Edition (WE)
Mark rules adaptations
Selected expansions:
Major:
Minor:
Other:
Fan:
None
Quick Selection:
Bards of Carcassonne
Black Dragon
Black Tower
Castle Lords
City Bridges
Cleric & Serf
The Courier
COVID-19
Děčínský Sněžník
Divided Cities
Family Feud
The Flying Machines 2
Gambler's Luck
The Great Fairs
The Hans Statue
The Labyrinths
The Land Surveyors 2
The Obelisk
Seasons
Vistas
The Wells
The Wetlands
Select Expansions
Select One...
Clear All
Select All
(Partial)
1. Introduction
This Expansion Selector allows you to pick what expansions (or parts of them) to use in the reference pages of WICA. According to your selection, the Order of Play and Scoring sections will be adapted. This way, you can customize WICA to suit your game without any hinderance from the expansions left out.
As hinted above, the expansions combining multiple elements permit a fine-grain selection of its elements. For example, you can choose the abbey tiles and the wagon from "Abbey & Mayor" and to leave out the barn and the mayor.
2. Use Guide
The selector has several tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. "Expansions" tabs
The first three (or four) tabs from the left allow you to pick expansions in full or partially when possible.
- Major expansions: lists all official major expansions by HiG.
- Minor expansions: lists all official minor expansions by HiG and some of their licensed equivalents.
- Other expansions: lists the rest of licensed and unofficial expansions as well as those Print & Play and Cut & Play expansions released by HiG.
- Fan expansions: lists some fan-made expansions. This tab may not be available in some cases.
These tabs show a listing of expansions where each label is preceded by a checkbox to allow its selection and deselection if full.
Those expansions with various components show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
Each tab has a text label in accordance with the format "Group (X/Y)" in order to identify the set of expansions listed (indicated by Group), the number of expansions selected (represented by X) and the total number available (represented by Y).
2.2. "Quick Selectors" tab
This is the fourth tab from the left. It allows you to choose from a predefined list of available expansions sets. This tab contains the following elements:
- A dropdown list and a "Select Expansions" button: They allow you select and load a predefined expansion bundle, such as a Big Box or all the expansions for the New Edition.
- The "Clear All" button empties your current with one click.
- The "Select All" button selects all the expansions available with one click.
2.3. "Filters" tab
This is the fifth tab from the left. It allows you to choose what Carcassonne editions are displayed and your preferred edition. The editions considered are the 1st Edition (C1), the New Edition (C2+C3), and the Winter Edition (WE), which is included in a creative way if some of its expansions are of interest.
The tab displays two panels:
- "Show Editions" panel: it contains a checkbox for each edition available (C1, C2+C3 and WE.) The selector will show the expansions belonging to the checked editions only. For example, if the 1st edition (C1) checkbox is selected, expansions such as "The Wheel Of Fortune" or "Halflings" will be eligible in the Expansion Selector, otherwise they will not be available for selection. At least one edition has to be selected, thus they cannot be deselected at the same time.
- "Preferred Edition" panel: it contains a set of radio buttons for the 1st Edition (C1), the New Edition (C2+C3) and the Winter Edition. The radio button selected will indicate the Expansion Selector which edition has precedence over the other when:
- Describing the Game Reference, the Order of Play, the Scoring rules and Game Figures: If there are differences between editions, the preferred edition rules and wording will be displayed. For example, the movement of the dragon will be displayed in different steps in the Order of Play depending on whether C1 or C2+C3 is selected.
- Displaying graphics in the Scoring sections: For expansions available in both editions, the images shown will correspond to the selected edition. Images from an expansion only existing in one edition will not change.
The radio button for an edition will be enabled only if such an edition is available, that is, it is selected in the "Show Editions" panel.
It also includes a checkbox with the label "Mark rules adaptations": If checked, all the rules displayed in the Game Reference, the Order of Play, and the Game Figures not corresponding to the preferred edition will be highlighted.
This tab shows a label similar to "Filters (C1/C2+C3/WE) #" that lists all the editions selected in parentheses and one of them is underlined, indicating that it is the preferred one. The hash sign "#" is present if rules adaptations are highlighted.
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
Legend:
|
|
Points from feature tiles |
|
Points from figures |
|
Points from additional features |
|
Core feature scoring |
|
Land Surveyor action |
|
|
Feature may trigger castle scoring
|
|
Points may be stolen by a robber
|
|
Points may be scored by the player with the teacher
|
Any time during your turn:
- Only once (even throughout a double turn granted by the builder):
- If playing with The Tower, you may buy back any one of your imprisoned followersmeeples by paying the captor
Tower - Prisoner ransom
|
|
Prisoner ransom |
(-3) points to payer
(+3) points to payee →
- Payer is not allowed to have negative points as a result
|
|
Scoring arranged by phases:
There are no particular actions for this phase.
Round 3 - Scoring phase
|
Step 3A: Identify Completed Features / Special Figures
|
There are no particular actions for this step.
|
Step 3B: Resolve Completed Features / Special Figures
|
|
Road (thiefhighwayman)
|
Watchtower: Player with a followermeeple on road segment adjacent to watchtower → + |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
|
Watchtower with meeple symbol |
2 points / followermeeple
- Consider all followersmeeples no matter the player they belong to
- Consider also the followersmeeples in castles overlapping these tiles.
- Consider all followersmeeples on normal features on adjacent double-sized tiles
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
|
|
Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
|
|
Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
|
|
Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
|
|
Watchtower with city symbol |
1 point / tile showing at least one city segment
|
|
|
Tollkeepers: Player with a tollhouse on crossing at the end of completed road → + |
Depends on number on tollhouse: 1 or 2
|
Raising toll 1 (small toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
|
|
Raising toll 2 (large toll) |
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
|
|
|
|
Feature Scoring → +
|
Road: Player(s) with majority on the feature |
1 point / tile (except for German cathedral tiles)
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
|
|
Road segment on German cathedral(s) |
1 point / road segment
- Road segments on German cathedral tiles are counted separately
|
|
Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
|
|
Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
|
|
Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
|
|
Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
|
|
Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
|
|
Roads on wonder tiles |
Long roads depending on wonder tile
|
Notre-Dame wonder tile
|
- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
|
|
Stonehenge wonder tile
|
- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
|
|
|
Land surveyor action for road tiles |
Depending on active scoring tile
|
Highway scoring tile
|
- Tile count is set to 5 (no matter the actual length of the road), affecting:
- German cathedrals → yes
- Inns → yes
- Mage → no
- Markets of Leipzig (Wainwrights quarter bonus) → no
|
|
Peasant Uprising scoring tile
|
(-1) point / tile with a farmhouse
|
|
Street Fair scoring tile
|
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
|
|
|
Road ending at German cathedral(s) |
(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles
- German cathedrals do not stack
|
|
Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
|
|
Road with Mage |
(+1) point / actual tile
- This bonus takes into consideration the actual number of tiles of the road
- German cathedrals are counted as one tile
|
|
Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
|
|
Land surveyor action for road |
Depending on active scoring tile
|
Poverty scoring tile
|
(-3) points for feature
- The resulting scoring for the feature can be a negative value
|
|
|
Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Road ending at German castle(s) |
(+3) points / different German castle
|
|
Road with bathhouse(s) |
(+number on bathhouse) points / bathhouse
|
|
Road with signpost(s) |
(#correct signpost types) points / signpost in correct direction
- #correct signpost types can be a number between 0 and 3
|
|
Road with labyrinth(s) |
(+2) points / followermeeple on road network
- Only if using advanced rules
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Markets of Leipzig: Player with a followermeeple in Wainwrights quarter → + |
(+1) point / actual tile
- Majority on the road is required
- Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
- This bonus takes into consideration the actual number of tiles of the road
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
- German cathedrals are counted as one tile
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
City (knight)
|
Gingerbread Man: All players with followersmeeples in the city → + |
1 point / tile per followermeeple the player has in the city
- Applied when the Gingerbread Man moves from a completed city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Applied when the Gingerbread Man moves from a completed city
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
|
|
Watchtower: Player with a followermeeple on city segment adjacent to watchtower → + |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
|
Watchtower with meeple symbol |
2 points / followermeeple
- Consider all followersmeeples no matter the player they belong to
- Consider also the followersmeeples in castles overlapping these tiles.
- Consider all followersmeeples on normal features on adjacent double-sized tiles
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
|
|
Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
|
|
Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
|
|
Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
|
|
Watchtower with city symbol |
1 point / tile showing at least one city segment
|
|
|
|
Feature Scoring → +
|
Land surveyor action for cities |
Depending on active scoring tile
|
Citizens’ Jury scoring tile
|
- All players with meeples in the city share the majority (no matter the actual majority votes)
- Hills are not considered
|
|
|
City: Player(s) with majority on the feature |
2 points / tile
|
2 points / pennantcoat of arms
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
|
1-tile city: Player on the feature |
4 points / scored feature
- This is a special case from The City Gates
|
|
|
Cities on wonder tiles |
Large cities depending on wonder tile
|
Notre-Dame wonder tile
|
- The large city counts as 1 city tile
- The large city counts as 2 city tiles
|
|
Circus Maximus wonder tile
|
- The large city counts as 1 city tile
- The large city counts as 4 city tiles
|
|
Alhambra wonder tile
|
- The large city counts as 1 city tile
- The large city counts as 3 city tiles
|
|
|
Land surveyor action for city tiles |
Depending on active scoring tile
|
Bad Neighborhood scoring tile |
- Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
- Cathars / Siege / Besiegers → yes
- Cathedrals → yes
- Mage → no
|
|
Siege scoring tile
|
(+0) point / tile
|
(+1) points / pennantcoat of arms
|
|
|
City with Cathars / Siege / Besiegers |
(-1) point / tile
|
(-1) points / pennantcoat of arms
|
|
City with cathedral(s) |
(+1) point / tile
|
(+1) point / pennantcoat of arms
|
|
City with Mage |
(+1) point / actual tile
|
|
City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
- This bonus takes into consideration the actual number of tiles of the city
|
|
Land surveyor action for cities |
Depending on active scoring tile
|
Wealth scoring tile
|
(+3) points for feature
|
|
Poverty scoring tile
|
(-3) points for feature
- The resulting scoring for the feature can be a negative value
|
|
|
Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
City closed with German castle(s) tiles |
(+3) points / German castle
|
|
City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
|
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City with Darmstadtium |
(+3) points to majority
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
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Teacher: Player with teacher → + |
Equal points to feature scoring
|
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Markets of Leipzig: Player with a followermeeple in Coiners quarter → + |
(+3) points / pennantcoat of arms
- Presence in the city is required but no majority is considered
- Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
|
Feature Scoring → +
|
CloisterMonastery / Shrine / Abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church: Player(s) with the majority on the feature Player with followermeeple on the feature |
9 points (the feature tile and the eight tiles around it)1 point per tile in the square space with the feature and the 8 spaces around it9 points (the square space with the feature and the eight spaces around it)
|
|
Land surveyor action for monastic features |
Depending on active scoring tile
|
Hermit Monastery scoring tile
|
(-1) point / tile with city segment(s)
|
|
Pilgrimage Route scoring tile
|
(+1) point / tile with road segment(s) or a wooden bridge
|
|
Wealth scoring tile
|
(+3) point / feature
|
|
|
Neighboring Vineyard(s) |
(+3) points / vineyard
|
|
Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Challenge resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
|
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
For a Darmstadt Church → + |
(+3) points to majority on feature tile and 8 tiles around it(+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
|
|
Markets of Leipzig: Player with a followermeeple in Bookbinders quarter → + |
(+4) points / scored feature
- The feature has to be occupied by any player
- Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- The rigmanster bonus only applies to cloistersmonasteries (basic game feature)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
FarmField (farmer) & Barn - Scenario 1 |
Placing a barn assuming majority of farmers
|
|
Feature Scoring → +
|
City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
|
|
Castle adjacent to farmfield |
4 points / castle
|
|
FarmField with pig |
(+1) point / castle or completed city
|
|
FarmField with pig-herd |
(+1) point / castle or completed city
|
|
City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
|
|
Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
FarmField (farmer) & Barn - Scenario 2 |
Connecting to farmfield with a barn assuming majority of farmers
|
|
Feature Scoring → +
|
City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
|
|
Castle adjacent to farmfield |
2 points / castle
|
|
FarmField with pig |
(+1) point / castle or completed city
|
|
FarmField with pig-herd |
(+1) point / castle or completed city
|
|
City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
|
|
Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
Castle (castle occupier / knight / lord)
|
|
Feature Scoring → +
|
Castle: Player(s) with the majority on the feature Player with followermeeple in the castle |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty only affects players with majority
- A mayor in a castle would not be affected, since it cannot have the majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
Baba Yaga's hut (Baba Yaga)
|
|
Feature Scoring → +
|
Baba Yaga's hut: Player(s) with the majority on the feature Player with followermeeple on the feature |
1 for the tile + 0 points for no empty square spaces around it
|
|
Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
|
|
German castle (knight / lord / castle occupant)
|
|
Feature Scoring → +
|
German castle: Player(s) with the majority on the feature Player with followermeeple on the feature |
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it)
|
|
Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
German cathedral (archbishop)
|
|
Feature Scoring → +
|
German cathedral: Player(s) with the majority on the feature Player with followermeeple on the feature |
- All roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
|
|
Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
|
|
Road |
1 point / road tile
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
|
|
Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
|
|
Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
|
|
Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
|
|
Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
|
|
Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
|
|
Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
|
|
Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature → |
0 points 1 extra guard followermeeple in player's color, if available
- A cemetery keeper may receive the fairy scoring bonus.
|
|
Little building(s) on cemetery tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
|
|
|
|
Fortune teller tent (fortune teller)
|
|
Feature Scoring → +
|
Fortune Teller tent: Player(s) with the majority on the feature Player with followermeeple on the feature |
0 points
|
|
Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
|
|
Teacher: Player with teacher → + |
Equal points to feature scoring
|
|
Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|
|
Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
|
|
Fortune Teller tent: Player completing the feature → + |
3 points / feature scored
|
|
|
|
16 points (the 4 square spaces with the Obelisk and the twelve spaces around it)
|
Little building(s) on the 4 square spaces with the Obelisk and the twelve spaces around it |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|
|
Step 3C: Resolve the Tile Scoring
|
There are no particular actions for this step.
|
|
Circus: All players with followersmeeples in the vicinity of the big top → |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
|
|
|
Betting Office: Player with betting chip matching the number of tiles of completed road or city → |
Depends on the betting chip, featuring one or two bets.
- Bets are settled after all features have been scored
- All betting chips on a betting office apply to the same feature
- The active player decides the feature if there are several options
|
|
Betting chip 2/6 |
- 2 points if feature has exactly 2 tiles
- 6 points if feature has exactly 6 tiles
|
|
Betting chip 3/5 |
- 3 points if feature has exactly 3 tiles
- 5 points if feature has exactly 5 tiles
|
|
Betting chip 3/6 |
- 3 points if feature has exactly 3 tiles
- 6 points if feature has exactly 6 tiles
|
|
Betting chip 4/7+ |
- 4 points if feature has exactly 4 tiles
- 7 points if feature has 7 or more tiles
|
|
Betting chip 4 |
- 8 points if feature has exactly 4 tiles
|
|
Betting chip 5/8+ |
- 5 points if feature has exactly 5 tiles
- 8 points if feature has 8 or more tiles
|
|
|
Gingerbread Man: All players with followersmeeples in the city → |
1 point / tile per followermeeple the player has in the city
- Applied when the Gingerbread Man moves from an incomplete city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Applied when the Gingerbread Man moves from an incomplete city
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
|
|
|
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard → |
2 points OR depends on tile (see above)
|
|
There are no particular actions for this phase.