Difference between revisions of "Carcassonne Scoring During Turn Sequence/en"
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<noinclude> | |||
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]]''' | |||
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}} | |||
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous --> | |||
</noinclude> | |||
<onlyinclude> | <onlyinclude> | ||
== Expansion selector == | == Expansion selector == | ||
<div class="showAll" id="_Expansion_Selector_"></div> | <div class="showAll" id="_Expansion_Selector_"></div> | ||
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> | <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div> | ||
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | ||
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<ul> | <ul> | ||
<li class="showAll">The word “you" throughout this section refers to the active player.</li> | <li class="showAll">The word “you" throughout this section refers to the active player.</li> | ||
<li class=" | <li class="showMessages_ForC1">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile. | ||
{| class="wica-table" width="100%" | {| class="wica-table" width="100%" | ||
Line 47: | Line 52: | ||
! colspan="2" | '''Dispatch (Messages)''' | ! colspan="2" | '''Dispatch (Messages)''' | ||
<!-- Dispatch/Messages --> | <!-- Dispatch/Messages (C1)--> | ||
|- class="showMessages" | |- class="showMessages" | ||
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | | align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | ||
Line 107: | Line 112: | ||
|} | |} | ||
</li> | </li> | ||
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> | |||
<li class="showRobbers">If playing with the Robbers expansion, robbers must take points from the first allowable event. | <li class="showRobbers">If playing with the Robbers expansion, robbers must take points from the first allowable event. | ||
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<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | ||
</ul> | </ul> | ||
|} | |||
{{ScoringRow | |||
|selectorid=showHansStatue | |||
|scoringtype=Tile | |||
|image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Fairy on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' | |||
|rules= | |||
'''×2''' points | |||
}} | |||
|}<!-- Fairy --> | |||
<!-- Dispatch/Messages --> | <!-- Dispatch/Messages --> | ||
Line 274: | Line 292: | ||
<ul> | <ul> | ||
<li>Pig-herds do not stack</li> | <li>Pig-herds do not stack</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 352: | Line 353: | ||
|} | |} | ||
<!-- | <!-- Peasant Revolts --> | ||
|- class=" | |- class="showPeasantRevolts" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" | | ||
| | |- | ||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| | | width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | <span>'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features</span> | ||
|} | |||
|- | <!-- The Gifts - Road Sweeper --> | ||
| | |- class="showGifts" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div> | |||
| valign="middle" | | |||
|- | {| width="100%" | ||
| | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road | |||
<ul> | |||
<li>The active player does not even need to occupy the feature</li> | |||
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li> | |||
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> | |||
</ul> | |||
|} | |||
<!-- | <!-- The Gifts - Cash Out --> | ||
|- class=" | |- class="showGifts" | ||
| align="center" valign="top | | align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>''' | | width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature | ||
<ul> | |||
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li> | |||
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li> | |||
</ul> | |||
|} | |} | ||
<!-- Dispatch/Messages --> | <!-- Dispatch/Messages --> | ||
|- class=" | |- class="showStep1B_Messages" | ||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
Line 396: | Line 411: | ||
|} | |} | ||
{| class="wica-table showPhase1_Complete" width="100%" | |||
|- | |||
! colspan="2" | '''Round 1C - After drawing and placing tile''' | |||
|- | |||
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile''' | |||
|- class="showStep1C_Empty" | |||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | |||
<span style="color:# | |||
<!-- Wind Roses --> | |||
| | |- class="showWindRoses" | ||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div> | |||
| valign="middle" | | |||
| | {| width="100%" | ||
| | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points | |||
|} | |||
<!-- | <!-- Spiel Doch 2/2018 --> | ||
|- class=" | |- class="showSpielDoch2018" | ||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File: | | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul> | ||
<li>'''Basic rules:''' | |||
<ul> | |||
<li>'''0''' points</li> | |||
</ul> | |||
</li> | |||
<li> | |||
'''Variant rules:''' | |||
<ul> | <ul> | ||
<li> | <li>'''5''' points</li> | ||
</ul> | |||
</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- 20th Anniversary Expansions --> | |||
| | |- class="show20thAnniversaryExpansion" | ||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div> | |||
| valign="middle" | | |||
|- | {| width="100%" | ||
| | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points | |||
<ul> | |||
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | |||
</ul> | |||
|} | |||
<!-- | <!-- The Wonders of Humanity - Stonehenge --> | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| align="center" valign="top | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100% | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner | ||
<ul> | |||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
<ul | |||
<li > | |||
</ul> | </ul> | ||
|} | |} | ||
{| width="100% | <!-- Dispatch/Messages --> | ||
|- class="showStep1C_Messages" | |||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | ||
|} | |||
| | |} | ||
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span> | |||
</span> | |||
</div><!-- Close box --> | |||
<div class="wica-top-spacing wica-bottom-spacing wica-visible"> | |||
<div class="wica-box-header wica-placing-meeple wica-visible"> | |||
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span> | |||
</div> | |||
<div class="wica-box-body wica-placing-meeple wica-visible"> | |||
| | {| class="wica-table showPhase2_Complete" width="100%" | ||
|- | |||
! colspan="2" | '''Round 2 - End of "move wood" phase''' | |||
<!-- | |- | ||
|- class=" | | colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action | ||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File: | |||
| valign="middle" | | |- class="showStep2A_Empty" | ||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | |||
<!-- Bathhouses --> | |||
|- class="showBathhouses" | |||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse<br /> | ||
<ul> | |||
<li>Player is allowed to have negative points as a result</li> | |||
</ul> | |||
|} | |} | ||
|- | |- | ||
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B- | | colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span> | ||
|- | |- class="showStep2B-1_Empty" | ||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | ||
<!-- Abbot --> | |||
|- class="showAbbot" | |||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div> | |||
<!-- | |||
|- class=" | |||
| align="center" valign="top" width="104" | <div style="padding: 2px; | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | | ||
|} | <span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span> | ||
<span class="showOtherTiles"> | |||
<!-- | <span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span> | ||
|- class=" | <span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span> | ||
| align="center" valign="top | </span> | ||
<ul> | |||
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li> | |||
<li>Scoring an abbot is not scoring the feature it is placed on | |||
<ul> | |||
<li class="showVineyards">Vineyards are not considered when returning an abbot</li> | |||
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li> | |||
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li> | |||
</ul> | |||
</li> | |||
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li> | |||
</ul> | |||
</span> | |||
|} | |||
<!-- Acrobats --> | |||
|- class="showAcrobats" | |||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> | |||
|} | |||
<!-- Peasant Revolts --> | |||
|- class="showPeasantRevolts" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points | ||
<ul> | |||
<li>Player is allowed to have negative points as a result</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points | ||
<ul> | <ul> | ||
<li> | <li>Player is allowed to have negative points as a result</li> | ||
</ul> | </ul> | ||
|} | |||
|} | |} | ||
|- | |||
|- class=" | | colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span> | ||
| | |||
|- class="showStep2B-2_Empty" | |||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | |||
<!-- Peasant Revolts --> | |||
|- class="showStep2B-2_Complete" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a phantom</span> || width="50%" | | ||
|- | |||
| colspan="2" | <hr /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting phantom '''during placement'''</span> || width="50%" | '''(-4)''' points | |||
|} | |} | ||
|} | |} | ||
|- | |||
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions | |||
< | |- class="showStep2C_Empty" | ||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | |||
< | <!-- Shepherd/Flock --> | ||
|- class="showSheep" | |||
< | | align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div> | ||
</div> | | valign="middle" | | ||
{| | {| width="100%" | ||
|- | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / sheep depicted | |||
|} | |||
|- | <!-- Fruit-Bearing Trees --> | ||
| | |- class="showFruitBearingTrees" | ||
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Two possible '''fruit actions''': | |||
|- | |- | ||
| colspan="2" | < | | colspan="2" | <hr /> | ||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points | |||
|- | |- | ||
| colspan="2" | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br /> | |||
|- | <ul> | ||
<li>1 token = '''3''' points</li> | |||
| | <li>2 token = '''6''' points</li> | ||
<li>3 token = '''10''' points</li> | |||
<li>4 token = '''15''' points</li> | |||
</ul> | |||
|} | |||
<!-- The Wonders of Humanity - Notre-Dame --> | |||
| | |- class="showWondersOfHumanity" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
{| width="100% | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | [[File: | | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings | ||
<ul> | |||
<li>Monastic buildings are: | |||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<ul | |||
<li> | |||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<li class="showShrines">Shrine</li> | <li class="showShrines">Shrine</li> | ||
<li class="showAbbey">Abbey</li> | <li class="showAbbey">Abbey</li> | ||
Line 636: | Line 683: | ||
<li class="showDarmstadt">Darmstadt church</li> | <li class="showDarmstadt">Darmstadt church</li> | ||
</ul> | </ul> | ||
|- | </li> | ||
| | <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | ||
</ul> | |||
| class=" | |} | ||
| | |||
<!-- Dispatch/Messages --> | |||
|- class="showStep2C_Messages" | |||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| class=" | | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | ||
|} | |} | ||
|} | |} | ||
<!-- | <span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span> | ||
</div><!-- Close box --> | |||
<div class="wica-top-spacing wica-bottom-spacing wica-visible"> | |||
<div class="wica-box-header wica-scoring wica-visible"> | |||
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span> | |||
</div> | |||
<div class="wica-box-body wica-scoring wica-visible"> | |||
{| | {| class="wica-table" width="100%" | ||
|- | |- | ||
! colspan="2" | '''Round 3 - Scoring phase''' | |||
|- | |- | ||
| colspan="2" | < | | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | ||
|- | |||
| | |- | ||
''' | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | ||
|- | |||
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | |||
| | <!-- Road --> | ||
|- | |||
| width="104" style="min-width: 70px; max-width: 104px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules road.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div> | |||
| width="95%" valign="middle" | | |||
{| width="100%" style="border-collapse: initial;" | |||
|- | |- | ||
| colspan="2" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) | |||
|- class="showRoad_PrologHeaderDuringGame" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- | |- class="showRoad_PrologHeaderDuringGame" | ||
| | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (prolog)'''</span> | ||
<!-- Watchtowers (Road) --> | |||
|- class="showWatchtowers" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style=" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on road segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it | ||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
< | </ul> | ||
<li> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- | |||
|- | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
| | |||
| class=" | {| width="100%" style="padding-left: 10px;" | ||
<li> | |- valign="top" | ||
<li> | | class="scoringFeature" width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | |||
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | |||
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="dotted" /> | ||
|- | |- valign="top" | ||
| class=" | | class="scoringFeature" style="padding-left: 10px;" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment | ||
<li> | <ul class="showBridges"> | ||
<li>Wooden bridges are considered road segments</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="dotted" /> | ||
|- | |- valign="top" | ||
| class=" | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as: | ||
<ul> | <ul> | ||
<li> | <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | ||
< | <li class="showShrines">Shrine</li> | ||
</ | <li class="showAbbey">Abbey</li> | ||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
<li> | |||
</ul> | </ul> | ||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment | |||
|} | |||
|- class=" | |} | ||
<!-- Tollkeepers (Road) --> | |||
|- class="showTollkeepers" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Toolkeepers.png |50px|left]] <span>'''Tollkeepers:''' Player with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2 | |||
|- | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringFeature" width="50%" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" width="50%" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br /> | ||
| width="50% | '''3''' points / group of travelers on the road | ||
<ul class="showBridges"> | |||
<ul | <li>These features do not directly affect a wooden bridge placed on the same tile</li> | ||
<li | |||
</ul> | </ul> | ||
</ | |- | ||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br /> | |||
'''6''' points / group of travelers on the road | |||
<ul class="showBridges"> | |||
<li>These features do not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | </ul> | ||
|} | |||
|} | |||
|- | |- | ||
| colspan="2" | <hr class=" | | colspan="2" | <hr class="solid" /> | ||
|- | |- | ||
| class=" | | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span> | ||
| class=" | |- | ||
| colspan="2" | <hr class="solid" /> | |||
| | {| width="100%" style="border-collapse: initial; padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class=" | | width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules road.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> <span>'''Road:''' Player(s) with majority on the feature</span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span> | ||
| class="scoringCore" | ''' | <ul class="showC1"> | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority). | |||
</ul> | |||
|- class="showGermanCathedrals" | |- class="showGermanCathedrals" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showGermanCathedrals" valign="top" | |- class="showGermanCathedrals" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] Road | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road segment on '''German cathedral(s)''' || class="scoringCore" | '''1''' point / road segment<br/> | ||
<ul> | <ul> | ||
<li>German | <li>Road segments on German cathedral tiles are counted separately</li> | ||
</ul> | </ul> | ||
|- class=" | |- class="showBridges" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showBridges" valign="top" | ||
| class="scoringTile" | | | class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul> | ||
<li>The wooden bridge counts as 1 road tile</li> | |||
<li> | <li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li> | ||
</ul> | </ul> | ||
|- class=" | |- class="showTunnel" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showTunnel" valign="top" | ||
| class="scoringTile" | [[File: | | class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul> | ||
<li>The tunnel tile counts as 1 road tile</li> | |||
<li> | |||
</ul> | </ul> | ||
|- class=" | |- class="showLabyrinth" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showLabyrinth" valign="top" | ||
| class="scoringTile" | [[File: | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" | | ||
<ul> | <ul> | ||
<li> | <li>The labyrinth tile counts as 1 road tile</li> | ||
<li>The labyrinth tile merges all roads connected to it for scoring</li> | |||
</ul> | </ul> | ||
|- class=" | |- class="showFerries" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showFerries" valign="top" | ||
| class=" | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul> | ||
|- class=" | <li>The ferry tile counts as 1 road tile</li> | ||
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> | |||
</ul> | |||
|- class="showMarketsOfLeipzig" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showMarketsOfLeipzig" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | |||
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showWondersOfHumanity" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | ||
| width="50%" | ''' | | width="50%" class="scoringCore" | <ul> | ||
< | <li class="showC1">The long forking road counts as 1 road tile</li> | ||
<li>The | <li class="showC2">The long forking road counts as 2 road tiles</li> | ||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showLandSurveyors" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showLandSurveyors" valign="top" | ||
| class=" | | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles || class="scoringCore" | Depending on active scoring tile | ||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting: | |||
<ul> | |||
<li class="showGermanCathedrals">German cathedrals → yes</li> | |||
<li class="showInns">Inns → yes</li> | |||
</li> | <li class="showMage">Mage → no</li> | ||
<li class="showMarketsOfLeipzig">Markets of Leipzig (Wainwrights quarter bonus) → no</li> | |||
</ul> | </ul> | ||
</span></li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|left]] '''Peasant Uprising''' scoring tile | ||
| class="scoringCore" | '''(-1)''' point / tile with a farmhouse | |||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | |||
| colspan="2" | <hr class=" | |||
|- valign="top" | |- valign="top" | ||
| width="50% | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px|left]] '''Street Fair''' scoring tile | ||
| class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span> | |||
|} | |} | ||
|- class="showGermanCathedrals" | |||
|- class=" | | colspan="2" | <hr /> | ||
| colspan="2" | <hr | |- class="showGermanCathedrals" valign="top" | ||
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile (except for German cathedral tiles)<br/> | |||
'''(+1)''' point / road segment on German cathedral tiles<br/> | |||
<ul> | |||
| | <li>German cathedrals do not stack</li> | ||
< | |||
< | |||
<li> | |||
</ul> | </ul> | ||
|} | |- class="showInns" | ||
| colspan="2" | <hr /> | |||
|- class="showInns" valign="top" | |||
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br /> | |||
<ul> | |||
<li>Inns do not stack</li> | |||
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | |||
{{ScoringRow | |||
|selectorid=showWells | |||
|scoringtype=Tile | |||
|image={{Feature|name=Well|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Road with '''{{Feature|name=Well|text=well(s)}}''' | |||
|rules= | |||
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span> | |||
}} | |||
< | |- class="showMage" | ||
|- class=" | | colspan="2" | <hr /> | ||
| colspan="2" | <hr class="solid" /> | |- class="showMage" valign="top" | ||
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] Road with '''Mage''' || '''(+1)''' point / actual tile<br/> | |||
<ul> | |||
<li>This bonus takes into consideration the actual number of tiles of the road</li> | |||
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | |||
</ul> | |||
|- class="showWitch" | |||
| colspan="2" | <hr /> | |||
|- class="showWitch" valign="top" | |||
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br /> | |||
<ul> | |||
<li>Affects all points obtained from road tiles (previous rows)</li> | |||
</ul> | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | |||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road || Depending on active scoring tile | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50% | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_08.png|60px|left]] '''Poverty''' scoring tile | ||
| width="50%" | '''(-3)''' points for feature<br /> | |||
<ul> | <ul> | ||
<li> | <li>The resulting scoring for the feature can be a negative value</li> | ||
</ul> | </ul> | ||
|} | |} | ||
|- class="showLittleBuildings" | |||
|- class=" | | colspan="2" | <hr /> | ||
| colspan="2" | <hr class=" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on road tiles || <ul> | |||
<li>'''Basic rules:''' | |||
|- valign="top" | <ul type="o"> | ||
| | <li>'''(+1)''' point / little building</li> | ||
</ul> | |||
</li> | |||
| | <li>'''Variant rules:''' | ||
<ul type="o"> | |||
< | <li>'''(+1)''' point / shed</li> | ||
|- | <li>'''(+2)''' points / house</li> | ||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|- class="showGermanCastles" | |||
| colspan="2" | <hr /> | |||
|- class="showGermanCastles" valign="top" | |||
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle | |||
|- class="showBathhouses" | |||
| colspan="2" | <hr /> | |||
|- class="showBathhouses" valign="top" | |||
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse | |||
|- class="showSignposts" | |||
| colspan="2" | <hr /> | |||
|- class="showSignposts" valign="top" | |||
| class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br /> | |||
<ul> | |||
<li>'''#correct signpost types''' can be a number between 0 and 3</li> | |||
</ul> | |||
|- class="showLabyrinth" | |||
| colspan="2" | <hr /> | |||
|- class="showLabyrinth" valign="top" | |||
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br /> | |||
<ul> | |||
<li>Only if using '''advanced rules'''</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
|- class=" | |- class="showRoad_EpilogHeaderDuringGame" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showRoad_EpilogHeaderDuringGame" | ||
| | | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
<!-- | |- | ||
|- class=" | | colspan="2" | | ||
<!-- Teacher (road) --> | |||
|- class="showTeacher" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px; | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | ||
|} | |} | ||
<!-- | <!-- Markets Of Leipzig (road) --> | ||
|- class=" | |- class="showMarketsOfLeipzig" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | [[File: | | width="50%" class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span>'''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''(+1)''' point / actual tile<br /> | ||
<ul> | <ul> | ||
<li> | <li>Majority on the road is required</li> | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li> | |||
<li>This bonus takes into consideration the actual number of tiles of the road</li> | |||
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | |||
|- class=" | <!-- Rigmaster (road) --> | ||
|- class="showRingmasterScoring" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px; | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | ||
<ul> | <ul> | ||
<li>The | <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | ||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | <!-- Fairy (road) --> | ||
|- class="showFairy" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px; | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | ||
|} | |||
|} | |} | ||
|- class=" | <!-- Cities --> | ||
| colspan="2" | <hr class="solid" /> | |- | ||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div> | |||
{| width="100%" style="padding-left: 10px;" class=" | | valign="middle" | | ||
{| width="100%" style="border-collapse: initial;" | |||
|- | |||
| width="100%" class="scoringTile" | <span>'''City''' (knight)</span> | |||
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan" | |||
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> | |||
<!-- /// Actions | |||
|- class="showCastles" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" class="showCastles" | |||
|- valign="top" | |- valign="top" | ||
| width="50% | | width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br /> | ||
<ul> | <ul> | ||
<li>The | <li>The newly created castle is incomplete.</li> | ||
<li> | <li>Other features completed in the same turn do not trigger the scoring for this castle</li> | ||
</ul> | </ul> | ||
|} | |} | ||
--> | |||
|- class=" | <!-- Gingerbread Man --> | ||
|- class="showGingerbreadMan" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- class=" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city | ||
|- class=" | <ul class="showC1"> | ||
| colspan="2" | <hr class="solid"/> | <li>Applied when the Gingerbread Man moves from a completed city </li> | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li>Applied when the Gingerbread Man moves from a completed city </li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|} | |||
<!-- /// Actions | |||
|- class="showTraders" | |||
| colspan="2" | <hr class="solid" /> | |||
X | |||
{| width="100%" style="padding-left: 10px;" class="showTraders" | |||
|- valign="top" | |||
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br /> | |||
<ul> | |||
<li>The trade good tokens will be scored after the game.</li> | |||
</ul> | |||
|} | |||
X | |||
|- class="showKingAndRobber" | |||
| colspan="2" | <hr class="solid" /> | |||
x | x | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" class="showKingAndRobber" | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile | | width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br /> | ||
| width="50%" | <ul> | <ul> | ||
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li> | <li>The King tile will be scored after the game.</li> | ||
<li class="showHills">Hills are not considered</li> | </ul> | ||
|} | |||
x | |||
|- class="showCountOfCarcassonne" | |||
| colspan="2" | <hr class="solid" /> | |||
x | |||
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne" | |||
|- valign="top" | |||
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <span class="showC1">quarter</span><span class="showC2">district</span><br /> | |||
<ul> | |||
<li>The feature about to be scored can be unoccupied or occupied.</li> | |||
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li> | |||
<li>Majority is reevaluated after the redeployment</li> | |||
</ul> | |||
|} | |||
x | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid" /> | |||
x | |||
{| width="100%" style="padding-left: 10px;" | |||
|- class="showLandSurveyors" valign="top" | |||
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | |||
x | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile | |||
| width="50%" | <ul> | |||
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li> | |||
<li class="showHills">Hills are not considered</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,006: | Line 1,237: | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on city segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it | | width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on city segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it | ||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,013: | Line 1,254: | ||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | | width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | <ul> | ||
<li> | <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | ||
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | ||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | ||
Line 1,082: | Line 1,325: | ||
|- | |- | ||
| class="scoringCore" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | | class="scoringCore" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | ||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|- class="showCityGates" | |||
| colspan="2" | <hr /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- class="showCityGates" valign="top" | |||
| width="50%" class="scoringTile" | <span>[[File:CityGates_C1_Tile_15.png|50px|left]]</span> <span>'''1-tile city:''' Player on the feature</span> || width="50%" class="scoringCore" | '''4''' points / scored feature | |||
<ul> | |||
<li>This is a special case from '''The City Gates'''</li> | |||
</ul> | |||
|} | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showWondersOfHumanity" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 2 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 4 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 3 city tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |- class="showLandSurveyors" | ||
Line 1,095: | Line 1,393: | ||
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: | <li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: | ||
<ul> | <ul> | ||
<li class="showCathars">Cathars / Siege / Besiegers</li> | <li class="showCathars">Cathars / Siege / Besiegers → yes</li> | ||
<li class="showCathedrals">Cathedrals</li> | <li class="showCathedrals">Cathedrals → yes</li> | ||
<li class="showMage">Mage</li> | <li class="showMage">Mage → no</li> | ||
</ul> | </ul> | ||
</span></li> | </span></li> | ||
Line 1,117: | Line 1,415: | ||
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile | | class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile | ||
|- class="showCathars" | |- class="showCathars" | ||
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | | class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> | ||
<ul> | |||
<li>Sieges do not stack</li> | |||
</ul> | |||
|- class="showCathedrals" | |- class="showCathedrals" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 1,130: | Line 1,431: | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showMage" valign="top" | |- class="showMage" valign="top" | ||
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / tile | | class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile | ||
|- class="showWitch" | |- class="showWitch" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 1,137: | Line 1,438: | ||
<ul> | <ul> | ||
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li> | <li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li> | ||
<li>This bonus takes into consideration the actual number of tiles of the city</li> | |||
</ul> | </ul> | ||
Line 1,185: | Line 1,487: | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showBathhouses" valign="top" | |- class="showBathhouses" valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse | ||
|- class="showDarmstadt" | |- class="showDarmstadt" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showDarmstadt" valign="top" | |- class="showDarmstadt" valign="top" | ||
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | | width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
Line 1,215: | Line 1,526: | ||
<ul> | <ul> | ||
<li>Presence in the city is required but no majority is considered</li> | <li>Presence in the city is required but no majority is considered</li> | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,310: | Line 1,622: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- class="showShrines" | |- class="showShrines" | ||
Line 1,356: | Line 1,677: | ||
<ul> | <ul> | ||
<li>The feature has to be occupied by any player</li> | <li>The feature has to be occupied by any player</li> | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,367: | Line 1,689: | ||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | ||
<ul> | <ul> | ||
<li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | ||
<li>The feature is scored first, then the ringmaster</li> | <li>The feature is scored first, then the ringmaster</li> | ||
Line 1,403: | Line 1,726: | ||
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br /> | | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br /> | ||
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | ||
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne | <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> | ||
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig | <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> | ||
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | ||
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | ||
Line 1,446: | Line 1,769: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,506: | Line 1,838: | ||
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> | | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> | ||
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | ||
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne | <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> | ||
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig | <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> | ||
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | ||
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | ||
Line 1,549: | Line 1,881: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,608: | Line 1,949: | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> in castle</span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br /> | | width="50%" class="scoringFeature" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle:''' <span class="showFlierOrCropCircles"> Player(s) with the majority on the feature</span><span class="showNotFlierAndNotCropCircles"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> in the castle</span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br /> | ||
<ul> | <ul> | ||
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | <li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority''' | |||
<ul> | |||
<li>Penalty only affects '''players with majority''' | |||
<ul class="showMayor"> | |||
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> | |||
</ul> | |||
</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
Line 1,629: | Line 1,985: | ||
<!-- Ringmaster (castle) --> | <!-- Ringmaster (castle) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,687: | Line 2,043: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
Line 1,705: | Line 2,071: | ||
<!-- Ringmaster (Baba Yaga's Hut) --> | <!-- Ringmaster (Baba Yaga's Hut) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,746: | Line 2,112: | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | [[File:Feature_Garden_C2.png|50px|left]] <span>'''Garden:'''<span class="showFlier"> Player(s) with the majority on the | | width="50%" class="scoringTile" | [[File:Feature_Garden_C2.png|50px|left]] <span>'''Garden:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with abbot on the garden</span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span></span> | ||
<span class="showVineyards" | <span class="showVineyards"> | ||
<ul> | <ul> | ||
<li>Vineyards do no affect gardens. | <li>Vineyards do no affect gardens. | ||
Line 1,767: | Line 2,133: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_ForGarden" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_ForGarden" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
Line 1,782: | Line 2,158: | ||
|- valign="top" | |- valign="top" | ||
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | ||
|} | |} | ||
Line 1,843: | Line 2,206: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
<!-- Teacher (castle) --> | <!-- Teacher (German castle) --> | ||
|- class="showTeacher" | |- class="showTeacher" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,860: | Line 2,233: | ||
|} | |} | ||
<!-- Ringmaster (castle) --> | <!-- Ringmaster (German castle) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,873: | Line 2,246: | ||
|} | |} | ||
<!-- Fairy (castle) --> | <!-- Fairy (German castle) --> | ||
|- class="showFairy" | |- class="showFairy" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,886: | Line 2,259: | ||
<!-- German Cathedral --> | <!-- German Cathedral --> | ||
|- class="showGermanCathedrals" | |- class="showGermanCathedrals" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div> | | align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div> | ||
| valign="middle" | | | valign="middle" | | ||
Line 1,902: | Line 2,275: | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" | | | width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" | | ||
<ul> | <ul> | ||
<li>All roads leading to the cathedral are considered.</li> | <li>All roads leading to the cathedral are considered.</li> | ||
Line 1,910: | Line 2,283: | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showAll" valign="top" | |- class="showAll" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br /> | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br /> | ||
<ul> | <ul> | ||
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li> | <li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li> | ||
Line 1,918: | Line 2,291: | ||
|- class="showAll" valign="top" | |- class="showAll" valign="top" | ||
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile | | class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile | ||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|- class="showBridges" | |- class="showBridges" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 1,945: | Line 2,328: | ||
<li>The ferry tile counts as 1 road tile</li> | <li>The ferry tile counts as 1 road tile</li> | ||
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> | <li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> | ||
</ul> | |||
|- class="showMarketsOfLeipzig" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showMarketsOfLeipzig" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | |||
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
Line 1,953: | Line 2,344: | ||
<ul> | <ul> | ||
<li>Inns do not stack</li> | <li>Inns do not stack</li> | ||
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | </ul> | ||
{{ScoringRow | |||
|selectorid=showWells | |||
|scoringtype=Tile | |||
|image={{Feature|name=Well|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Road with '''{{Feature|name=Well|text=well(s)}}''' | |||
|rules= | |||
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span> | |||
}} | |||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
Line 1,972: | Line 2,374: | ||
</li> | </li> | ||
</ul> | </ul> | ||
|- class=" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | ||
<!-- Teacher ( | <!-- Teacher (German cathedral) --> | ||
|- class="showTeacher" | |- class="showTeacher" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 1,988: | Line 2,400: | ||
|} | |} | ||
<!-- Ringmaster ( | <!-- Ringmaster (German cathedral) --> | ||
|- class=" | |- class="showRingmasterScoring_Extended" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,001: | Line 2,413: | ||
|} | |} | ||
<!-- Fairy ( | <!-- Fairy (German cathedral) --> | ||
|- class="showFairy" | |- class="showFairy" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
Line 2,012: | Line 2,424: | ||
|} | |} | ||
<!-- Cemeteries --> | |||
|- class="showCemeteries" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div> | |||
<!-- | |||
|- class=" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span> | ||
<ul> | <ul> | ||
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li> | |||
<li class=" | |||
</ul> | </ul> | ||
|- class="showLittleBuildings" | |||
| | | colspan="2" | <hr /> | ||
| | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|- class="showGhosts" | |||
|- | | colspan="2" | <hr /> | ||
| | |- class="showGhosts" valign="top" | ||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | <ul> | ||
<li> | <li>Penalty only affects '''players with majority'''</li> | ||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
< | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
|- class=" | | colspan="2" | <hr class="solid" /> | ||
| | |- class="showFeature_EpilogHeaderDuringGame_Extended" | ||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | |||
<!-- Teacher (Cemetery) --> | |||
|- class="showTeacher" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" | | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | ||
|} | |} | ||
<!-- Ringmaster (Cemetery) --> | |||
|- class="showRingmasterScoring_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | |||
<ul> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |} | ||
<!-- Fairy (Cemetery) --> | |||
|- class="showFairy" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
< | | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | ||
< | |} | ||
< | |||
|} | |||
|- | <!-- Haunted Castles --> | ||
| | |- class="showHauntedCastles" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | | ||
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span> | |||
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span> | |||
</span> | |||
<ul> | |||
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li> | |||
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li> | |||
</ul> | |||
|- | |- class="showLittleBuildings" | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showFeature_EpilogHeaderDuringGame_Extended" | |||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | |||
<!-- Teacher (Haunted Castle) --> | |||
|- class="showTeacher" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50% | | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | ||
|- | |} | ||
<!-- Ringmaster (Haunted Castle) --> | |||
|- class="showRingmasterScoring_Extended" | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | ||
<ul> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Fairy (Haunted Castle) --> | ||
|- | |- class="showFairy" | ||
| colspan="2" | <hr class="solid" /> | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | ||
| | |||
| | |||
|} | |} | ||
|} | |} | ||
<!-- | <!-- Fortune Teller --> | ||
|- class=" | |- class="showFortuneTeller" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller)</span> | |||
|- | |||
| colspan="2" | <hr class="solid" /> | |||
|- | |||
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span> | |||
|- | |||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points | |||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | |||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller" | |||
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span> | |||
<!-- Teacher (Fortune Teller) --> | |||
|- class="showTeacher" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | |||
|} | |||
<!-- Ringmaster (Fortune Teller) --> | |||
|- class="showRingmasterScoring_Extended" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | |||
<ul> | |||
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |||
<!-- Fairy (Fortune Teller) --> | |||
|- class="showFairy" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored | |||
|} | |||
<!-- Fortune Teller (Fortune Teller) --> | |||
|- class="showFortuneTeller" | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' Player completing the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''3''' points / feature scored<br /> | |||
|} | |||
|} | |||
<!-- Obelisk --> | |||
|- class="showObelisk" | |||
| align="center" valign="top" | <div style="padding: 2px;">{{Figure|name=Obelisk|variant=image}}</div> | |||
| valign="middle" | | |||
{| width="100%" style="min-height:60px" | |||
|- valign="top" | |||
{{ScoringRow | |||
|line=false | |||
|selectorid=showObelisk | |||
|triggerrobbers=true | |||
|scoringtype=Meeple | |||
|image= | |||
|description= | |||
'''{{Figure|name=Obelisk}}''' | |||
|rules= | |||
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it) | |||
}} | |||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | |||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on the 4 square spaces with the Obelisk and the twelve spaces around it || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
{{ScoringRow | |||
|selectorid=showHansStatue | |||
|scoringtype=Tile | |||
|image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | |||
|description= | |||
Obelisk placed on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}''' | |||
|rules= | |||
'''×2''' points | |||
}} | |||
|}<!-- Obelisk --> | |||
|- | |||
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring''' | |||
|- class="showStep3C_Empty" | |||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | |||
<!-- Circus --> | |||
|- class="showCircus" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | |||
<ul> | |||
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it. | |||
<ul class="showC1"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
</li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | |||
|} | |||
<!-- Betting Offices --> | |||
|- class="showBets" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets. | |||
<ul> | |||
<li>Bets are settled after all features have been scored</li> | |||
<li>All betting chips on a betting office apply to the same feature</li> | |||
<li>The active player decides the feature if there are several options</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''2''' points if feature has exactly 2 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''5''' points if feature has exactly 5 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''4''' points if feature has exactly 4 tiles</li> | |||
<li>'''7''' points if feature has 7 or more tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''8''' points if feature has exactly 4 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''5''' points if feature has exactly 5 tiles</li> | |||
<li>'''8''' points if feature has 8 or more tiles</li> | |||
</ul> | |||
|} | |||
<!-- Gingerbread Man --> | |||
|- class="showGingerbreadMan" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city | |||
<ul class="showC1"> | |||
<li>Applied when the Gingerbread Man moves from an incomplete city</li> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li>Applied when the Gingerbread Man moves from an incomplete city</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|} | |||
<!-- Dispatch/Messages --> | |||
|- class="showMessages_ForC1" | |||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | |||
|} | |||
|} | |||
</div><!-- Close box --> | |||
</div><!-- Top and Bottom spacing --> | |||
<div class="wica-top-spacing wica-bottom-spacing wica-visible"> | |||
<div class="wica-box-header wica-additional-actions wica-visible"> | |||
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span> | |||
</div> | |||
<div class="wica-box-body wica-additional-actions wica-visible"> | |||
{| class="wica-table showPhase4_Complete" width="100%" | |||
|- | |||
! colspan="2" | '''Round 4 - End of turn''' | |||
|- | |||
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions''' | |||
|- class="showStep4A_Empty" | |||
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | |||
<!-- Catapult --> | |||
|- class="showCatapult" | |||
| align="center" valign="top" width="104"| <div style="padding: 2px;">[[File:Feature_Fair_C1.png]]</div> | |||
| valign="middle" width="95%"| | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Catapult''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: x27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on token | |||
|- | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
<!-- Catapult - Target --> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Token_Catapult_TargetHurling_C1.png|50px|left]] <span>'''Archery tournament'''</span> || width="50%" | Depends on the outcome | |||
|- | |||
| colspan="2" | <hr class="solid" /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points | |||
|} | |||
<!-- Catapult - Play Catch --> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Token_Catapult_Catch_C1.png|50px|left]] <span>'''Playing catch'''</span> || width="50%" | Depends on the outcome | |||
|- | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points | |||
|} | |||
|} | |||
<!-- Dispatch/Messages --> | |||
|- class="showMessages_ForC1" | |||
| colspan="2" | <hr class="solid" /> | |||
|- valign="top" class="showMessages_ForC1" | |||
| width="50%" class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Dispatch_Back.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Dispatch_Back.png|50px|left]]</span> <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | |||
|} | |||
<!-- Dispatch/Messages (C1)--> | |||
|- class="showMessages_ForC2" | |||
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile: | |||
|- | |||
| colspan="2" | <hr /> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | |||
<ul> | |||
<li>No majority is applied for the feature scored</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | |||
<ul> | |||
<li>No majority is applied for the feature scored</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | |||
<ul> | |||
<li>No majority is applied for the feature scored</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> <br /> | |||
<ul> | |||
<li>Majority is applied for feature scored</li> | |||
</ul> | |||
|} | |||
|} | |||
<!-- Easter In Carcassonne (Easter Nest)--> | |||
|- class="showEasterInCarcassonne" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest. | |||
<ul> | |||
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li> | |||
</ul> | |||
|} | |||
<!-- Easter In Carcassonne (Easter Bunny)--> | |||
|- class="showEasterInCarcassonne" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over | |||
|} | |} | ||
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</onlyinclude> | </onlyinclude> | ||
<noinclude> | |||
</div> <!-- end of class="anonymous-hide user-show" --> | |||
</noinclude> |
Latest revision as of 04:14, 29 December 2023
This is only source page for Scoring During Turn Sequence
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Scoring during the game
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