Scoring features during the game
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Markets of Leipzig: Send a followermeeple to Leipzig |
Two special scoring cases if majority with only one followermeeple
- Otherwise (majority with 2 or more followersmeeples) apply normal scoring rules as described after these two cases.
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FollowerMeeple sent to Wainwrights quarter |
1 point / tile (only Wainwrights quarter bonus points scored)
- This is the total scoring for the completed road in this case.
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FollowerMeeple sent to another quarter |
0 points (no points scored at all)
- This is the total scoring for the completed road in this case.
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Road (thiefhighwayman) |
1 point / tile
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Road with labyrinth |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads segments connected to it for scoring
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Road ending at German cathedral(s) |
(+1) points / tile
- German cathedrals do not stack
- If a road starts and ends on the same cathedral tile, that cathedral tile is counted twice
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Markets of Leipzig with a followermeeple on Wainwrights quarter |
(+1) point / tile
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Road with inn(s) |
(+1) point / tile
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Road with Mage |
(+1) point / tile
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Road with Witch |
1/2 tile points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Road with little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Road ending at German castle(s) |
(+3) points / different German castle
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Road with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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Road with labyrinth |
(+2) points / followermeeple on road network
- Only if using advanced rules
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City (knight) |
2 points / tile
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2 points / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
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Markets of Leipzig: All players with a followermeeple on Coiners quarter |
(+3) points / pennantcoat of arms
- No majority is considered
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City with cathedral(s) |
(+1) point / tile
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(+1) point / pennantcoat of arms
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City with Mage |
(+1) point / tile
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City with Witch |
1/2 tile points (rounded up)
- Affects all points obtained from city tiles (previous rows)
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City with little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City closed with German castle(s) tiles |
(+3) points / German castle
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City with Darmstadtium |
(+3) points to majority
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City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) |
9 points (the feature tile and the eight tiles around it)1 point for the feature + 1 point per tile around it
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Neighboring Vineyards |
(+3) points / adjacent vineyard
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Neighboring little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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For a Darmstadt Promo Church |
(+3) points to majority in feature tiles and tiles around it
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Challenge Resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
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Markets of Leipzig: All players with a followermeeple on Bookbinders quarter |
(+4) points / scored feature
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FarmField & Barn - Scenario 1 |
Placing a barn assuming majority of farmers
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne is counted as a completed city
- Leipzig is counted as a completed city
- The City of Carcassonne and Leipzig are counted as completed cities
- Towns converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herdpigsty |
(+1) point / castle or completed city
- Pig-herdsPigsties do not stack
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Road with little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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FarmField & Barn - Scenario 2 |
Connecting to farmfield with a barn assuming majority of farmers
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne is counted as a completed city
- Leipzig is counted as a completed city
- The City of Carcassonne and Leipzig are counted as completed cities
- Towns converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herdpigsty |
(+1) point / castle or completed city
- Pig-herdsPigsties do not stack
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Road with little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Castles (castle occupier / knight / lord) |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
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Wind rose placement |
3 points
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Baba Yaga's hut |
1 for the tile + 0 points for no empty square spaces around it
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Garden (abbot) |
9 points (the garden and the eight tiles around it )1 point for the garden + 1 point per tile around it
- Vineyards do no affect gardens.
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Castle in Germany (knight/lord/castle occupant) |
12 points2 points for the castle + 1 point per tile around it
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Cathedral in Germany (archbishop) |
1 point / road tile connected to cathedral
- The 3 or 4 road segments on the cathedral tile are counted separately.
- If a road starts and ends on the same cathedral tile, that cathedral tile is counted twice.
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Road with labyrinth |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads segments connected to it for scoring
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Road with inn(s) |
(+1) point / tile
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Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- Watchtowers are scored right before scoring the adjacent completed city or road
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Watchtower with meeple symbol |
2 points / followermeeple
- All followersmeeples are considered no matter the player they belong to
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Watchtower with road symbol |
1 point / tile showing at least one road segment
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Watchtower with cloistermonastery symbol |
3 points / cloistermonastery
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Circus: All players with followersmeeples on big top tile or the 8 tiles around it |
Animal token points / followermeeple
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Acrobats: All players with followersmeeples in the pyramid |
5 points / followermeeple
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Fruit-bearing trees |
Two possible fruit actions:
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Harvesting |
Fruit token points
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Selling |
Depends on number of tokens sold:
- 1 token = 3 points
- 2 token = 6 points
- 3 token = 10 points
- 4 token = 15 points
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Scoring figures during the game
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Fairy |
Two scoring scenarios:
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Starting turn |
1 point / turn start
- If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid
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Scoring feature |
3 points / feature scored
- If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid
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The tower |
Two scoring scenarios:
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Prisoner exchange |
0 points
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Prisoner ransom |
(-3) points to payer
(+3) points to payee
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Teacher control |
Equal points to next score
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Dispatch |
2 points OR depends on tile:
- No majority is applied for features scored
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Score smallest road |
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
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Score smallest city |
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
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Score smallest cloistermonastery |
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
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2 points for each pennantcoat of arms |
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
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2 points for each knight |
2 points / knight in cities with at least one of player's followersmeeplesmeeples
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2 points for each farmer |
2 points / player's farmers
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One tile |
0 points from dispatch itself (there may be points from playing the tile)
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Score a followermeeple and remove it from the board |
After-the-game points from chosen feature with at least one of player's followersmeeples
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Robber beside scoring counting figure |
1/2 primary points scored
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Gingerbread Man: All players with followersmeeples in the city |
1 point / tile per followermeeple
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Shepherd herds the flock intoguides the flock to the stable |
1 point / sheep depicted
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Abbot returned |
1 point for the cloistermonastery / garden / abbey / shrine / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church + 1 point per tile around it
- Vineyards are not considered when returning the abbot.
- Vineyards do not affect gardens.
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Ringmaster on feature just completed |
2 points / circus or acrobat tilesacrobat tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Bathhouse: Rebuying your followermeeple |
(-number on bathhouse) points / bathhouse
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Other scoring during the game
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Catapult: Archery tournament |
Depends on the outcome
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Token which lands closest to the target fair tile |
Hurler 5 points
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Catapult: Playing catch |
Depends on the outcome
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Caught |
Catcher 5 points
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Not caught — and not far enough |
Catcher 5 points
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Not caught — but far enough |
Hurler 5 points
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Touched — but not caught |
Hurler 5 points
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Bazaar: All players |
+/- number of points awarded based on bidding
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Wheel Of Fortune - Fortune: Current player only |
3 points
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Wheel Of Fortune - Tax: All players with knights |
(1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city)
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Wheel Of Fortune - Famine: All players with farmers |
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City adjacent to farmfield |
1 point / completed city per farmer (computed for each farmfield)
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Castle adjacent to farmfield |
2 points / castle per farmer (computed for each farmfield)
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herdpigsty |
(+1) point / castle or completed city
- Pig-herdsPigsties do not stack
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Wheel Of Fortune - Storm: All players |
1 point / followermeeple in player's supply
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Wheel Of Fortune - Inquisition: All players with monks |
2 points / monk
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Wheel Of Fortune - Plague / Pestilence / Pest: All players |
0 points
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Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector |
Three possible options:
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One followermeeple in crown space with only one space |
3 points
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One followermeeple alone in crown space with two spaces |
6 points
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Two followersmeeples in crown spaces with two spaces |
3 points per followermeeple
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