Difference between revisions of "Carcassonne Scoring During the Game"
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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | <li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | ||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | <li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | ||
</ul> | </ul> | ||
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|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
<!--T:180--> | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showWondersOfHumanity" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid"/> | |||
<!--T:181--> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
<!--T:182--> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
|} | |||
<!--T:95--> | <!--T:95--> | ||
Line 264: | Line 296: | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li> | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li> | ||
<li>This bonus takes into consideration the actual number of tiles of the road</li> | <li>This bonus takes into consideration the actual number of tiles of the road</li> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | <li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | ||
</ul> | </ul> | ||
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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
Line 325: | Line 361: | ||
|} | |} | ||
<!--T: | <!--T:183--> | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showWondersOfHumanity" valign="top" | ||
| class=" | | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile | ||
| class="scoringCore" | | |- class="showWondersOfHumanity" | ||
|- class=" | |||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
<!--T: | <!--T:184--> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | ||
<li | | width="50%" class="scoringCore" | <ul> | ||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 2 city tiles</li> | |||
<li class=" | |||
</ul> | </ul> | ||
</ | |||
<!--T:185--> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 4 city tiles</li> | |||
</ul> | </ul> | ||
<!--T: | <!--T:186--> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | ||
| | | class="scoringCore" | <ul> | ||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 3 city tiles</li> | |||
</ul> | |||
|} | |} | ||
<!--T: | <!--T:113--> | ||
|- class=" | |- class="showLandSurveyors" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showLandSurveyors" valign="top" | ||
| class=" | | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles | ||
|- class=" | | class="scoringCore" | Depending on active scoring tile | ||
| | |- class="showLandSurveyors" | ||
| colspan="2" | <hr class="solid"/> | |||
< | |||
<!--T:114--> | |||
| | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |||
|- | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul> | ||
| class=" | <li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: | ||
<ul> | <ul> | ||
<li>Cathedrals | <li class="showCathars">Cathars / Siege / Besiegers → yes</li> | ||
<li class="showCathedrals">Cathedrals → yes</li> | |||
<li class="showMage">Mage → no</li> | |||
</ul> | </ul> | ||
</span></li> | |||
</ul> | </ul> | ||
<!--T: | <!--T:125--> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | |||
| colspan="2" | <hr class=" | |||
<!--T: | <!--T:126--> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File: | | class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile | ||
| width="50%" | '''(+ | | width="50%" class="scoringCore" | '''(+0)''' point / tile | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringCore" | '''(+1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | ||
| '''( | |||
< | |||
< | |||
</ | |||
|} | |} | ||
<!--T: | <!--T:115--> | ||
|- class=" | |- class="showCathars" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showCathars" | ||
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile | |||
|- class="showCathars" | |||
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> | |||
<ul> | |||
<li>Sieges do not stack</li> | |||
</li> | |||
</ul> | </ul> | ||
|- class=" | |- class="showCathedrals" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showCathedrals" valign="top" | ||
| class=" | | class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile | ||
|- class="showCathedrals" | |||
| class="scoringCore" | '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> | |||
|- class=" | <ul> | ||
| class=" | <li>Cathedrals do not stack</li> | ||
|- class=" | </ul> | ||
|- class="showMage" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showMage" valign="top" | ||
| | | class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile | ||
|- class=" | |- class="showWitch" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showWitch" valign="top" | ||
| class=" | | class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br /> | ||
<ul> | <ul> | ||
<li> | <li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li> | ||
< | <li>This bonus takes into consideration the actual number of tiles of the city</li> | ||
<li> | |||
</ul> | </ul> | ||
|- class=" | |||
<!--T:116--> | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || Depending on active scoring tile | |||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File: | |||
|- class="showLandSurveyors" | |- class="showLandSurveyors" | ||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
<!--T: | <!--T:117--> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File: | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile | ||
| width="50% | | width="50%" | '''(+3)''' points for feature | ||
<!--T: | <!--T:118--> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File: | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile | ||
| '''(-3)''' points for feature<br /> | |||
<ul> | |||
< | <li>The resulting scoring for the feature can be a negative value</li> | ||
</ul> | |||
|} | |} | ||
<!--T: | <!--T:119--> | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
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</li> | </li> | ||
</ul> | </ul> | ||
|- class="showGhosts" | |- class="showGermanCastles" | ||
| colspan="2" | <hr /> | |||
|- class="showGermanCastles" valign="top" | |||
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle | |||
|- class="showBathhouses" | |||
| colspan="2" | <hr /> | |||
|- class="showBathhouses" valign="top" | |||
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse | |||
|- class="showDarmstadt" | |||
| colspan="2" | <hr /> | |||
|- class="showDarmstadt" valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showGhosts" valign="top" | |- class="showGhosts" valign="top" | ||
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<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | ||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
</ul> | </ul> | ||
|- class="showMarketsOfLeipzig" | |- class="showMarketsOfLeipzig" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class=" | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> | ||
<ul> | <ul> | ||
<li> | <li>Presence in the city is required but no majority is considered</li> | ||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> | ||
</ul> | </ul> | ||
|} | |} | ||
<!--T: | <!--T:11--> | ||
<!-- | <!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries --> | ||
|- | |- | ||
| align="center" valign="top" | | align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div> | ||
| valign="middle" | | |||
<!--T:12--> | |||
| valign="middle" | | |||
<!--T: | <!--T:13--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | | ||
|- | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span> | ||
<span class="showOtherTiles"> | |||
<span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span> | |||
<span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span> | |||
</span> | |||
<!--T:120--> | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features || class="scoringCore" | Depending on active scoring tile | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | |||
<!--T:121--> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile | ||
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s) | |||
< | |||
<!--T:122--> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
< | |- valign="top" | ||
|- | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile | ||
| colspan="2" | <hr class="dotted" /> | | class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showCastles"> or a wooden bridge</span> | ||
|- | |||
| class=" | <!--T:123--> | ||
|- class=" | |- | ||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile | |||
| '''(+3)''' point / feature | |||
|} | |||
<!--T:124--> | |||
|- class="showVineyards" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showVineyards" valign="top" | ||
| class="scoringFeature" | | | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 627: | Line 608: | ||
</li> | </li> | ||
</ul> | </ul> | ||
|- class="showGhosts" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 637: | Line 616: | ||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | ||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
</ul> | |||
|- class="showShrines" | |||
| colspan="2" | <hr /> | |||
|- class="showShrines" valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points. | |||
|- class="showDarmstadt" | |||
| colspan="2" | <hr /> | |||
|- class="showDarmstadt" valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Church''' || width="50%" | | |||
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span> | |||
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span> | |||
<ul> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | |||
|- class="showMarketsOfLeipzig" | |||
| colspan="2" | <hr /> | |||
|- class="showMarketsOfLeipzig" valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature | |||
<ul> | |||
<li>The feature has to be occupied by any player</li> | |||
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!--T: | <!--T:14--> | ||
<!-- Barn - Case | <!-- Barn - Case 1 --> | ||
|- class="showBarn" | |- class="showBarn" | ||
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:15--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario | | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Placing a barn''' assuming majority of farmers | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | ''' | | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br /> | ||
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | ||
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> | <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> | ||
Line 663: | Line 665: | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- class="showCastles" valign="top" | |- class="showCastles" valign="top" | ||
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | ''' | | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle | ||
|- class="showPig" | |- class="showPig" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 700: | Line 702: | ||
</ul> | </ul> | ||
<!--T: | <!--T:157--> | ||
|- class="showGhosts" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 712: | Line 714: | ||
|} | |} | ||
<!--T: | <!--T:16--> | ||
<!-- | <!-- Barn - Case 2 --> | ||
|- class=" | |- class="showBarn" | ||
| align="center" valign="top" | <div style="padding: 2px; | <!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>--> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:17--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>''' | | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers | ||
|- | |||
|- | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- valign="top" | ||
| class=" | | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> | ||
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | |||
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> | |||
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> | |||
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | |||
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | |||
</ul> | |||
|- class="showCastles" | |||
| colspan="2" | <hr class="dotted" /> | |||
|- class="showCastles" valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle | |||
|- class="showPig" | |||
| colspan="2" | <hr /> | |||
|- class="showPig" valign="top" | |||
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city | |||
|- class="showPigHerd" | |||
| colspan="2" | <hr /> | |||
|- class="showPigHerd" valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br /> | |||
<ul> | <ul> | ||
<li> | <li>Pig-herds do not stack</li> | ||
< | </ul> | ||
|- class="showCathars" | |||
| colspan="2" | <hr /> | |||
|- class="showCathars" valign="top" | |||
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br /> | |||
<ul> | |||
<li>Applied to the value obtained for a particular city in previous rows</li> | |||
</ul> | </ul> | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 778: | Line 774: | ||
</ul> | </ul> | ||
<!--T: | <!--T:158--> | ||
|- class="showGhosts" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 790: | Line 786: | ||
|} | |} | ||
<!--T: | <!--T:18--> | ||
<!-- | <!-- Castle Tokens --> | ||
|- class=" | |- class="showCastles" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:19--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Castles''' (castle occupier / knight / lord) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br /> | ||
<span class=" | |||
<ul> | <ul> | ||
<li | <li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | ||
</ul> | |||
<!--T:159--> | |||
|- class="showGhosts" | |||
< | |||
</li> | |||
</ul> | |||
<!--T: | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showGhosts" valign="top" | |- class="showGhosts" valign="top" | ||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<ul> | <ul> | ||
<li>Penalty only affects '''players with majority'''</li> | <li>Penalty only affects '''players with majority''' | ||
<ul class="showMayor"> | |||
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> | |||
</ul> | |||
</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | ||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
Line 845: | Line 816: | ||
|} | |} | ||
<!--T: | <!--T:20--> | ||
<!-- | <!-- Wind Roses --> | ||
|- class=" | |- class="showWindRoses" | ||
| align="center" valign="top" | <div style="padding: 2px;"><span class=" | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div> | ||
| valign="middle" | | |||
<!--T:21--> | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Wind rose placement''' on correct quadrant <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points | |||
|} | |||
<!--T:22--> | |||
<!-- Baba Yaga's Hut --> | |||
|- class="showRussianPromos" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:23--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>''' | | width="50%" class="scoringTile" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 878: | Line 856: | ||
</ul> | </ul> | ||
<!--T: | <!--T:160--> | ||
|- class="showGhosts" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 890: | Line 868: | ||
|} | |} | ||
<!--T: | <!--T:24--> | ||
<!-- | <!-- Gardens --> | ||
|- class=" | |- class="showAbbotAndGardens_Full" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:25--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>''' | | width="50%" class="scoringTile" | <span>'''Garden''' (abbot) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" | | ||
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span> | |||
<span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span> | |||
</span> | |||
<span class="showVineyards"><br /> | |||
<ul> | <ul> | ||
<li> | <li>Vineyards do no affect gardens. | ||
</ul></span> | |||
< | <!-- | ||
|- class=" | |- class="showVineyards" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showVineyards" valign="top" | ||
| class=" | | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring ''Vineyard(s)''' || '''(+0)''' points / vineyard | ||
<ul> | --> | ||
<li> | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | |||
|- class="showLittleBuildings" valign="top" | |||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | </ul> | ||
|- class=" | |||
<!--T:161--> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showGhosts" valign="top" | ||
| class=" | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<ul> | |||
<li | <li>Penalty only affects '''players with majority'''</li> | ||
<li | <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | ||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
< | |} | ||
< | |||
< | <!--T:26--> | ||
</ | <!-- German Castle --> | ||
|- class=" | |- class="showGermanCastles" | ||
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div> | |||
| valign="middle" | | |||
<!--T:27--> | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringTile" | <span>'''Castle in Germany''' (knight/lord/castle occupant) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" | | |||
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span> | |||
<span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span> | |||
</span> | |||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showLittleBuildings" valign="top" | ||
| class=" | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> | ||
<li> | <li>'''Basic rules:''' | ||
<li> | <ul type="o"> | ||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | </ul> | ||
|- class=" | |||
<!--T:162--> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showGhosts" valign="top" | ||
| class=" | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<li> | <ul> | ||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- class=" | |} | ||
<!--T:28--> | |||
<!-- German Cathedral --> | |||
|- class="showGermanCathedrals" | |||
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div> | |||
| valign="middle" | | |||
<!--T:29--> | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringTile" | <span>'''Cathedral in Germany''' (archbishop) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" | | |||
<ul> | |||
<li>All roads leading to the cathedral are considered.</li> | |||
<li>Roads starting and ending at the same cathedral tile are counted only once.</li> | |||
</ul> | |||
|- class="showAll" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showAll" valign="top" | ||
| class="scoringTile" | <span class="showC1">[[File: | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br /> | ||
<ul> | <ul> | ||
<li>The | <li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li> | ||
</ul> | </ul> | ||
|- class=" | |- class="showAll" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showAll" valign="top" | ||
| class="scoringTile" | <span class=" | | class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile | ||
<li> | <ul class="showC1"> | ||
<li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
<li> | |||
</ul> | </ul> | ||
|- class=" | |- class="showBridges" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showBridges" valign="top" | ||
| class="scoringTile" | | | class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul> | ||
<ul> | <li>The wooden bridge counts as 1 road tile</li> | ||
<li> | <li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li> | ||
<li | |||
</ul> | </ul> | ||
|- class=" | |- class="showTunnel" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showTunnel" valign="top" | ||
| class=" | | class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul> | ||
<li>The tunnel tile counts as 1 road tile</li> | |||
< | |||
</li> | |||
</ul> | </ul> | ||
|- class="showLabyrinth" | |||
|- class=" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showLabyrinth" valign="top" | ||
| class=" | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" | | ||
<ul> | <ul> | ||
<li> | <li>The labyrinth tile counts as 1 road tile</li> | ||
<li> | <li>The labyrinth tile merges all roads connected to it for scoring</li> | ||
</ul> | </ul> | ||
| | |- class="showFerries" | ||
| colspan="2" | <hr /> | |||
|- class="showFerries" valign="top" | |||
< | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul> | ||
|- class=" | <li>The ferry tile counts as 1 road tile</li> | ||
| | <li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> | ||
| | </ul> | ||
|- class="showMarketsOfLeipzig" | |||
< | | colspan="2" | <hr class="solid" /> | ||
|- class="showMarketsOfLeipzig" valign="top" | |||
|- valign="top" | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
| | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | |||
|- class="showInns" | |||
| colspan="2" | <hr /> | |||
|- class="showInns" valign="top" | |||
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br /> | |||
<ul> | <ul> | ||
<li class=" | <li>Inns do not stack</li> | ||
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | </ul> | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 1,028: | Line 1,065: | ||
</ul> | </ul> | ||
<!--T: | <!--T:163--> | ||
|- class="showGhosts" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 1,040: | Line 1,077: | ||
|} | |} | ||
<!--T: | <!--T:164--> | ||
<!-- | <!-- Cemeteries --> | ||
|- class=" | |- class="showCemeteries" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:165--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>''' | | width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span> | ||
<span class=" | |||
<span class="showC1"> | |||
<span class="showC2"> | |||
</span> | |||
<ul> | <ul> | ||
<li class=" | <li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li> | ||
</ul> | </ul> | ||
<!--T: | <!--T:166--> | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 1,079: | Line 1,110: | ||
</ul> | </ul> | ||
<!--T: | <!--T:167--> | ||
|- class="showGhosts" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 1,091: | Line 1,122: | ||
|} | |} | ||
<!--T: | <!--T:168--> | ||
<!-- | <!-- Haunted Castles --> | ||
|- class=" | |- class="showHauntedCastles" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:169--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>''' | | width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | | ||
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span> | |||
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span> | |||
</span> | |||
<ul> | <ul> | ||
<li class=" | <li class="showC1">The 2x2 starting tile is counted as 1 tile</li> | ||
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li> | |||
</ul> | </ul> | ||
<!--T: | <!--T:170--> | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 1,124: | Line 1,161: | ||
</ul> | </ul> | ||
<!--T: | <!--T:171--> | ||
|- class="showGhosts" | |- class="showGhosts" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 1,134: | Line 1,171: | ||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
</ul> | </ul> | ||
|} | |} | ||
<!--T:176--> | |||
<!-- Easter In Carcassonne (Easter Nest)--> | <!-- Easter In Carcassonne (Easter Nest)--> | ||
|- class="showEasterInCarcassonne" | |- class="showEasterInCarcassonne" | ||
Line 1,149: | Line 1,179: | ||
| valign="middle" | | | valign="middle" | | ||
<!--T:177--> | |||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
Line 1,157: | Line 1,188: | ||
|} | |} | ||
<!--T:178--> | |||
<!-- Easter In Carcassonne (Easter Bunny)--> | <!-- Easter In Carcassonne (Easter Bunny)--> | ||
|- class="showEasterInCarcassonne" | |- class="showEasterInCarcassonne" | ||
Line 1,162: | Line 1,194: | ||
| valign="middle" | | | valign="middle" | | ||
<!--T:179--> | |||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
Line 1,167: | Line 1,200: | ||
|} | |} | ||
<!--T: | <!--T:129--> | ||
<!-- | <!-- Fortune Teller --> | ||
|- class=" | |- class="showFortuneTeller" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:130--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points | ||
<ul | <ul> | ||
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li> | |||
<li class=" | |||
</ul> | </ul> | ||
< | <!--T:131--> | ||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul> | ||
<ul> | <li>'''Basic rules:''' | ||
<ul type="o"> | |||
<li | <li>'''(+1)''' point / little building</li> | ||
<li | </ul> | ||
<li | </li> | ||
<li | <li>'''Variant rules:''' | ||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | </ul> | ||
<!--T:172--> | |||
|- | |- class="showGhosts" | ||
| | | colspan="2" | <hr /> | ||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
|- | <li>Penalty only affects '''players with majority'''</li> | ||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
| class=" | |||
< | |||
<li | |||
<li | |||
<li | |||
</ul> | </ul> | ||
|- | |||
| colspan="2" | <hr class=" | <!--T:132--> | ||
|- | |||
| colspan="2" | <hr class="solid" /> | |||
|- valign="top" | |- valign="top" | ||
| class=" | | width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored | ||
<!--T:133--> | |||
|} | |} | ||
<!--T: | <!--T:30--> | ||
<!-- | <!-- Watchtowers --> | ||
|- class=" | |- class="showWatchtowers" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:31--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>''' | | width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br /> | ||
<ul> | <ul class="showC1"> | ||
<li> | <li>Watchtowers are scored right before scoring the adjacent completed city or road</li> | ||
<li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | <ul> | ||
<li> | <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | ||
<li> | <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | ||
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment | ||
<ul class="showBridges"> | |||
<li>Wooden bridges are considered road segments</li> | |||
<li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as: | ||
<ul> | <ul> | ||
<li> | <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | ||
<li> | <li class="showShrines">Shrine</li> | ||
<li class="showAbbey">Abbey</li> | |||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | ||
< | |||
</ | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment | ||
|} | |||
<!--T:173--> | |||
<!-- Betting Offices --> | |||
|- class="showBets" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div> | |||
| valign="middle" | | |||
<!--T:174--> | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets. | |||
<ul> | |||
<li>Bets are settled after all features have been scored</li> | |||
<li>All betting chips on a betting office apply to the same feature</li> | |||
<li>The active player decides the feature if there are several options</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" | | |||
<ul> | <ul> | ||
<li>''' | <li>'''2''' points if feature has exactly 2 tiles</li> | ||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" | | ||
<ul> | <ul> | ||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''5''' points if feature has exactly 5 tiles</li> | <li>'''5''' points if feature has exactly 5 tiles</li> | ||
</ul> | </ul> | ||
|} | |- | ||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''4''' points if feature has exactly 4 tiles</li> | |||
<li>'''7''' points if feature has 7 or more tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''8''' points if feature has exactly 4 tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''5''' points if feature has exactly 5 tiles</li> | |||
<li>'''8''' points if feature has 8 or more tiles</li> | |||
</ul> | |||
|} | |||
<!--T:32--> | <!--T:32--> | ||
<!-- Circus --> | <!-- Circus --> | ||
Line 1,309: | Line 1,397: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
Line 1,562: | Line 1,652: | ||
<ul> | <ul> | ||
<li>Majority is applied for feature scored</li> | <li>Majority is applied for feature scored</li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | | |||
<!--T:191--> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- | |||
| colspan="2" | <hr class="solid"/> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" width="50%" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || width="50%" | '''(-2)''' points / ghost added to the abbot<br /> | |||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |||
<!--T:192--> | |||
|} | |} | ||
Line 1,590: | Line 1,696: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 1,636: | Line 1,744: | ||
</ul> | </ul> | ||
</span> | </span> | ||
<!--T:193--> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to the abbot<br /> | |||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
Line 1,905: | Line 2,023: | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces''' || width="50%" | '''6''' points | | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces''' || width="50%" | '''6''' points | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> | | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> | ||
<!--T:78--> | <!--T:78--> | ||
|} | |} | ||
<!--T:150--> | <!--T:150--> | ||
<!-- The Gifts - Road Sweeper --> | <!-- The Gifts - Road Sweeper --> | ||
|- class="showGifts" | |- class="showGifts" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div> | | align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
<!--T:151--> | <!--T:151--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road | | width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road | ||
<ul> | <ul> | ||
<li>The active player does not even need to occupy the feature</li> | <li>The active player does not even need to occupy the feature</li> | ||
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li> | <li>The road is scored as if at the end of the game, applying the majority rule as usual</li> | ||
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> | <li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> | ||
</ul> | |||
<!--T:194--> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br /> | |||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
<!--T:152--> | |||
<!-- The Gifts - Cash Out --> | |||
|- class="showGifts" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div> | |||
| valign="middle" | | |||
<!--T:153--> | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature | |||
<ul> | |||
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li> | |||
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li> | |||
</ul> | |||
|} | |||
<!--T:187--> | |||
<!-- The Wonders of Humanity - Notre-Dame --> | |||
|- class="showWondersOfHumanity" | |||
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | |||
| valign="middle" | | |||
<!--T:188--> | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings | |||
<ul> | |||
<li>Monastic buildings are: | |||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<li class="showShrines">Shrine</li> | |||
<li class="showAbbey">Abbey</li> | |||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | |||
</li> | |||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!--T: | <!--T:189--> | ||
<!-- The | <!-- The Wonders of Humanity - Stonehenge --> | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| valign="middle" | | | valign="middle" | | ||
<!--T: | <!--T:190--> | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>'''The | | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner | ||
<ul> | <ul> | ||
<li> | <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | ||
</ul> | </ul> | ||
|} | |} |
Latest revision as of 11:06, 17 March 2024
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