Difference between revisions of "Carcassonne Scoring During the Game"

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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
</ul>
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|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>
<!--T:180-->
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid" />
|- class="showWondersOfHumanity" valign="top"
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' ||  class="scoringCore" | Long roads depending on wonder tile
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid"/>
<!--T:181-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
| width="50%" class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
<!--T:182-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
|}


<!--T:95-->
<!--T:95-->
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<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
</ul>
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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>


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|}
|}


<!--T:113-->
<!--T:183-->
|- class="showLandSurveyors"
|- class="showWondersOfHumanity"
| colspan="2" | <hr />
| colspan="2" | <hr class="solid" />
|- class="showLandSurveyors" valign="top"  
|- class="showWondersOfHumanity" valign="top"  
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' |class="scoringCore" | Large cities depending on wonder tile
| class="scoringCore" | Depending on active scoring tile
|- class="showWondersOfHumanity"
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>


<!--T:114-->
<!--T:184-->
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul>
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
| width="50%" class="scoringCore" | <ul>
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showC2">The large city counts as 2 city tiles</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</ul>
</span></li>
 
<!--T:185-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>
</ul>


<!--T:125-->
<!--T:186-->
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr class="dotted"/>
<!--T:126-->
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile
| width="50%" class="scoringCore" | '''(+0)''' point / tile
| class="scoringCore" | <ul>
|- valign="top"
<li class="showC1">The large city counts as 1 city tile</li>
| class="scoringCore" | '''(+1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
|}
|}


<!--T:115-->
<!--T:113-->
|- class="showCathars"
|- class="showLandSurveyors"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars"
|- class="showLandSurveyors" valign="top"  
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles
|- class="showCathars"
| class="scoringCore" | Depending on active scoring tile
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
|- class="showLandSurveyors"
<ul>
| colspan="2" | <hr class="solid"/>
<li>Sieges do not stack</li>
 
</ul>
<!--T:114-->
|- class="showCathedrals"
{| width="100%" style="padding-left: 10px;"
| colspan="2" | <hr />
|- valign="top"
|- class="showCathedrals" valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul>
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
|- class="showCathedrals"
|  class="scoringCore" | '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>Cathedrals do not stack</li>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</ul>
|- class="showMage"
</span></li>
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
</ul>
</ul>


<!--T:116-->
<!--T:125-->
|- class="showLandSurveyors"
|-
| colspan="2" | <hr />
| colspan="2" | <hr class="dotted"/>
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:117-->
<!--T:126-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
| width="50%" | '''(+3)''' points for feature
| width="50%" class="scoringCore" | '''(+0)''' point / tile
 
<!--T:118-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| class="scoringCore" | '''(+1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}
|}


<!--T:119-->
<!--T:115-->
|- class="showLittleBuildings"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showCathars"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile
<li>'''Basic rules:'''
|- class="showCathars"
  <ul type="o">
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
  <li>'''(+1)''' point / little building</li>
<ul>
  </ul>
<li>Sieges do not stack</li>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|- class="showGermanCastles"
|- class="showCathedrals"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
|- class="showCathedrals" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
|- class="showBathhouses"
|- class="showCathedrals"
| colspan="2" | <hr />
| class="scoringCore" | '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
|- class="showBathhouses" valign="top"
<ul>
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
<li>Cathedrals do not stack</li>
|- class="showDarmstadt"
</ul>
|- class="showMage"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
|- class="showMage" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile
|- class="showGhosts"
|- class="showWitch"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
|- class="showWitch" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|- class="showMarketsOfLeipzig"
 
<!--T:116-->
|- class="showLandSurveyors"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showLandSurveyors" valign="top"  
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||   Depending on active scoring tile
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
|}
 
<!--T:11-->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
 
<!--T:12-->
| valign="middle" |
 
<!--T:13-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span>
</span>
 
<!--T:120-->
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"  
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features || class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>


<!--T:121-->
<!--T:117-->
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)
| width="50%" | '''(+3)''' points for feature


<!--T:122-->
<!--T:118-->
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr class="dotted"/>
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showCastles"> or a wooden bridge</span>
| '''(-3)''' points for feature<br />
 
<ul>
<!--T:123-->
<li>The resulting scoring for the feature can be a negative value</li>
|-
</ul>
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| '''(+3)''' point / feature
|}
|}


<!--T:124-->
<!--T:119-->
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 534: Line 508:
</li>
</li>
</ul>
</ul>
|- class="showGhosts"
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
|- class="showGhosts" valign="top"
Line 542: Line 528:
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Church''' || width="50%" |
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|- class="showMarketsOfLeipzig"
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>The feature has to be occupied by any player</li>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
</ul>
|}
|}


<!--T:14-->
<!--T:11-->
<!-- Barn - Case 1 -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|- class="showBarn"
|-
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
| valign="middle" |  
 
<!--T:12-->
| valign="middle" |


<!--T:15-->
<!--T:13-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Placing a barn''' assuming majority of farmers
| width="50%" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" |  
|-
<span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span>
</span>
 
<!--T:120-->
|- class="showLandSurveyors"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
<!--T:121-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
 
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<!--T:122-->
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
|-
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
| colspan="2" | <hr class="dotted"/>
</ul>
|- valign="top"
|- class="showCastles"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
| colspan="2" | <hr class="dotted" />
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showCastles"> or a wooden bridge</span>
|- class="showCastles" valign="top"
 
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
<!--T:123-->
|- class="showPig"
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| '''(+3)''' point / feature
|}
 
<!--T:124-->
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPig" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 627: Line 608:
</li>
</li>
</ul>
</ul>
<!--T:157-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 637: Line 616:
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Church''' || width="50%" |
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
</ul>
|}
|}


<!--T:16-->
<!--T:14-->
<!-- Barn - Case 2 -->
<!-- Barn - Case 1 -->
|- class="showBarn"
|- class="showBarn"
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>-->
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:17-->
<!--T:15-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Placing a barn''' assuming majority of farmers
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
Line 663: Line 665:
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
|- class="showPig"
|- class="showPig"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 700: Line 702:
</ul>
</ul>


<!--T:158-->
<!--T:157-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 712: Line 714:
|}
|}


<!--T:18-->
<!--T:16-->
<!-- Castle Tokens -->
<!-- Barn - Case 2 -->
|- class="showCastles"  
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>-->
| valign="middle" |  
| valign="middle" |  


<!--T:19-->
<!--T:17-->
{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Castles''' (castle occupier / knight / lord) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
<ul>
|-
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul>
 
<!--T:159-->
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
|- valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Pig-herds do not stack</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
</ul>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
</ul>
|}
<!--T:20-->
<!-- Wind Roses -->
|- class="showWindRoses"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>
| valign="middle" |
<!--T:21-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wind rose placement''' on correct quadrant <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points
|}
<!--T:22-->
<!-- Baba Yaga's Hut -->
|- class="showRussianPromos"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
| valign="middle" |
<!--T:23-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 778: Line 774:
</ul>
</ul>


<!--T:160-->
<!--T:158-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 790: Line 786:
|}
|}


<!--T:24-->
<!--T:18-->
<!-- Gardens -->
<!-- Castle Tokens -->
|- class="showAbbotAndGardens_Full"
|- class="showCastles"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| valign="middle" |
| valign="middle" |  


<!--T:25-->
<!--T:19-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Garden''' (abbot) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |  
| width="50%" class="scoringFeature" | <span>'''Castles''' (castle occupier / knight / lord) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span>
</span>
<span class="showVineyards"><br />
<ul>
<ul>
<li>Vineyards do no affect gardens.
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul></span>
</ul>
<!--
 
|- class="showVineyards"
<!--T:159-->
| colspan="2" | <hr />
|- class="showGhosts"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring ''Vineyard(s)''' || '''(+0)''' points / vineyard
-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
 
<!--T:161-->
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty only affects '''players with majority'''  
<ul class="showMayor">
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
</ul>
</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
Line 845: Line 816:
|}
|}


<!--T:26-->
<!--T:20-->
<!-- German Castle -->  
<!-- Wind Roses -->  
|- class="showGermanCastles"
|- class="showWindRoses"  
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>
| valign="middle" |
 
<!--T:21-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wind rose placement''' on correct quadrant <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points
|}
 
<!--T:22-->
<!-- Baba Yaga's Hut -->
|- class="showRussianPromos"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:27-->
<!--T:23-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Castle in Germany''' (knight/lord/castle occupant) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |  
| width="50%" class="scoringTile" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span>
<span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span>
</span>
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 878: Line 856:
</ul>
</ul>


<!--T:162-->
<!--T:160-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 890: Line 868:
|}
|}


<!--T:28-->
<!--T:24-->
<!-- German Cathedral -->  
<!-- Gardens -->
|- class="showGermanCathedrals"
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |  
| valign="middle" |


<!--T:29-->
<!--T:25-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Cathedral in Germany''' (archbishop) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |
| width="50%" class="scoringTile" | <span>'''Garden''' (abbot) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |  
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span>
</span>
<span class="showVineyards"><br />
<ul>
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Vineyards do no affect gardens.
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul></span>
</ul>
<!--
|- class="showAll"
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showAll" valign="top"  
|- class="showVineyards" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring ''Vineyard(s)''' || '''(+0)''' points / vineyard
<ul>
-->
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|- class="showAll"
 
<!--T:161-->
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showAll" valign="top"  
|- class="showGhosts" valign="top"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul class="showC1">
<ul>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li>Penalty only affects '''players with majority'''</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
<ul class="showC2">
|}
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
 
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<!--T:26-->
</ul>
<!-- German Castle -->
|- class="showBridges"
|- class="showGermanCastles"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>  
| valign="middle" |
 
<!--T:27-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Castle in Germany''' (knight/lord/castle occupant) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span>
<span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span>
</span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showBridges" valign="top"  
|- class="showLittleBuildings" valign="top"
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>The wooden bridge counts as 1 road tile</li>
<li>'''Basic rules:'''
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|- class="showTunnel"
 
<!--T:162-->
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showTunnel" valign="top"  
|- class="showGhosts" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<li>The tunnel tile counts as 1 road tile</li>
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|- class="showLabyrinth"
|}
 
<!--T:28-->
<!-- German Cathedral -->
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>
| valign="middle" |
 
<!--T:29-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Cathedral in Germany''' (archbishop) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showAll" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
</ul>
|- class="showFerries"
|- class="showAll"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showFerries" valign="top"  
|- class="showAll" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul>
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<li>The ferry tile counts as 1 road tile</li>
<ul class="showC1">
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
|- class="showMarketsOfLeipzig"
<ul class="showC2">
| colspan="2" | <hr class="solid" />
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
|- class="showMarketsOfLeipzig" valign="top"
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
</ul>
</ul>
|- class="showInns"
|- class="showBridges"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showBridges" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<ul>
<li>The wooden bridge counts as 1 road tile</li>
<li>Inns do not stack</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
|- class="showLittleBuildings"
|- class="showTunnel"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showTunnel" valign="top"  
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li>'''Basic rules:'''
<li>The tunnel tile counts as 1 road tile</li>
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
 
|- class="showLabyrinth"
<!--T:163-->
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
|- class="showLabyrinth" valign="top"  
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>The labyrinth tile counts as 1 road tile</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|- class="showFerries"
 
| colspan="2" | <hr />
<!--T:164-->
|- class="showFerries" valign="top"  
<!-- Cemeteries -->  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul>
|- class="showCemeteries"
<li>The ferry tile counts as 1 road tile</li>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>  
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
| valign="middle" |  
</ul>
 
|- class="showMarketsOfLeipzig"
<!--T:165-->
| colspan="2" | <hr class="solid" />
{| width="100%"  
|- class="showMarketsOfLeipzig" valign="top"
|- valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<ul>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
<!--T:166-->
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,028: Line 1,065:
</ul>
</ul>


<!--T:167-->
<!--T:163-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,040: Line 1,077:
|}
|}


<!--T:168-->
<!--T:164-->
<!-- Haunted Castles -->  
<!-- Cemeteries -->  
|- class="showHauntedCastles"
|- class="showCemeteries"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:169-->
<!--T:165-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" |
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<ul>
<li class="showC1">The 2x2 stating tile is counted as 1 tile</li>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
<li class="showC2">The 2x2 stating tile is counted as 4 separate tiles</li>
</ul>
</ul>


<!--T:170-->
<!--T:166-->
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,079: Line 1,110:
</ul>
</ul>


<!--T:171-->
<!--T:167-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,091: Line 1,122:
|}
|}


<!--T:129-->
<!--T:168-->
<!-- Fortune Teller -->  
<!-- Haunted Castles -->  
|- class="showFortuneTeller"
|- class="showHauntedCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:130-->
<!--T:169-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<ul>
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>
</ul>


<!--T:131-->
<!--T:170-->
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 1,124: Line 1,161:
</ul>
</ul>


<!--T:172-->
<!--T:171-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,134: Line 1,171:
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
<!--T:132-->
|-
| colspan="2" | <hr class="solid" />
|- valign="top"
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored
<!--T:133-->
|}
|}


<!--T:176-->
<!-- Easter In Carcassonne (Easter Nest)-->  
<!-- Easter In Carcassonne (Easter Nest)-->  
|- class="showEasterInCarcassonne"
|- class="showEasterInCarcassonne"
Line 1,149: Line 1,179:
| valign="middle" |  
| valign="middle" |  


<!--T:177-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
Line 1,157: Line 1,188:
|}
|}


<!--T:178-->
<!-- Easter In Carcassonne (Easter Bunny)-->  
<!-- Easter In Carcassonne (Easter Bunny)-->  
|- class="showEasterInCarcassonne"
|- class="showEasterInCarcassonne"
Line 1,162: Line 1,194:
| valign="middle" |  
| valign="middle" |  


<!--T:179-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
Line 1,167: Line 1,200:
|}
|}


<!--T:30-->
<!--T:129-->
<!-- Watchtowers -->  
<!-- Fortune Teller -->  
|- class="showWatchtowers"
|- class="showFortuneTeller"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:31-->
<!--T:130-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
<ul class="showC1">
<ul>
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
 
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<!--T:131-->
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
|- class="showLittleBuildings"
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
</ul>
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
<ul>
<li>'''Basic rules:'''  
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
  <ul type="o">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
  <li>'''(+1)''' point / little building</li>
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
  </ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li>'''Variant rules:'''
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|-
 
| colspan="2" | <hr class="dotted" />
<!--T:172-->
|- valign="top"
|- class="showGhosts"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
| colspan="2" | <hr />
<ul class="showBridges">
|- class="showGhosts" valign="top"
<li>Wooden bridges are considered road segments</li>
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
</ul>
<ul>
|-
<li>Penalty only affects '''players with majority'''</li>
| colspan="2" | <hr class="dotted" />
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
|- valign="top"
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</ul>
|-
 
| colspan="2" | <hr class="dotted" />
<!--T:132-->
|-  
| colspan="2" | <hr class="solid" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored
|-
 
| colspan="2" | <hr class="dotted" />
<!--T:133-->
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}
|}


<!--T:173-->
<!--T:30-->
<!-- Betting Offices -->  
<!-- Watchtowers -->  
|- class="showBets"
|- class="showWatchtowers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:174-->
<!--T:31-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
| width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
<ul>
<ul class="showC1">
<li>Bets are settled after all features have been scored</li>
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li>The active player decides the feature if there are several options</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |  
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |  
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
<ul>
<ul class="showBridges">
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>Wooden bridges are considered road segments</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |  
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<ul>
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li>'''6''' points if feature has exactly 6 tiles</li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |  
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |  
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}
 
<!--T:173-->
<!-- Betting Offices -->
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| valign="middle" |
 
<!--T:174-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled after all features have been scored</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li>The active player decides the feature if there are several options</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |  
<ul>
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |  
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |  
<ul>
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
</ul>
|}
|-
 
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
|}
 
<!--T:32-->
<!--T:32-->
<!-- Circus -->  
<!-- Circus -->  
Line 1,309: Line 1,397:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
</li>
</li>
Line 1,562: Line 1,652:
<ul>
<ul>
<li>Majority is applied for feature scored</li>
<li>Majority is applied for feature scored</li>
</ul>
|- class="showGhosts"
| colspan="2" |
<!--T:191-->
{| width="100%" style="padding-left: 10px;"
|-
| colspan="2" | <hr class="solid"/>
|- class="showGhosts" valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || width="50%" | '''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
<!--T:192-->
|}
|}


Line 1,590: Line 1,696:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|}
|}
Line 1,636: Line 1,744:
</ul>
</ul>
</span>
</span>
<!--T:193-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
|}


Line 1,905: Line 2,023:
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
 
 
<!--T:78-->
<!--T:78-->
|}
|}
 
 
<!--T:150-->
<!--T:150-->
<!-- The Gifts - Road Sweeper -->  
<!-- The Gifts - Road Sweeper -->  
|- class="showGifts"
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>  
| valign="middle" |  
| valign="middle" |  
 
 
<!--T:151-->
<!--T:151-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
<ul>
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
 
<!--T:194-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!--T:152-->
<!-- The Gifts - Cash Out -->
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| valign="middle" |
 
<!--T:153-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
|}
 
<!--T:187-->
<!-- The Wonders of Humanity - Notre-Dame -->
|- class="showWondersOfHumanity"
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| valign="middle" |
 
<!--T:188-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
|}
|}


<!--T:152-->
<!--T:189-->
<!-- The Gifts - Cash Out -->  
<!-- The Wonders of Humanity - Stonehenge -->  
|- class="showGifts"
|- class="showWondersOfHumanity"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:153-->
<!--T:190-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner
<ul>
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
</ul>
|}
|}

Latest revision as of 11:06, 17 March 2024

Expansion selector



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Scoring during the game



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