Difference between revisions of "Castles in Germany (1st edition)"

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<translate><!--T:77--> <!--include here possible redirection --></translate>{{UX
|seotitle=<translate><!--T:78--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:80--> Castles in Germany (1st edition)</translate>
|image={{filepath:<translate><!--T:79--> Sheet_C1_Castles.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:81--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
<!--T:74-->
{{ChooseDesign|image=Castles C1 03.png|otherimage=German Castles C3 Tile 03.png|otherlink={{CastlesGermanyLink|edition=C3|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->


<!--T:2-->
<!--T:2-->
[[File:Castles_watermark.png|200px|thumb|right|Expansion watermark]]
{| style="float:right;"
''Castles in Germany (Burgen in Deutschland)
|- valign="top"
originally released by Hans im Glück in 2014''
| [[File:Sheet_C1_Castles.png|150px|thumb|right|Punchout]]
| [[File:Symbol_CastlesGermany_C1.png|thumb|right|Expansion symbol]]
|}
 
<!--T:73-->
Castles in Germany (''Burgen in Deutschland'') was originally released by [[Hans im Glück]] in {{Year|2015}}.
 
<!--T:82-->
The rules show another expansion symbol than the tiles. It is assumed that this was changed at the last minute and forgotten in the rules or vice versa. The castles in Germany of the second edition show the same symbol as shown in the rules of the first edition.


<!--T:3-->
<!--T:3-->
This mini-expansion featuring 6 well-known castles in Germany allows the players to
This mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.
become lords and ladies, earning extra points for their famous estates.


== Contents == <!--T:4-->
== Contents == <!--T:4-->


<!--T:5-->
<!--T:5-->
6 double-size landscape tiles depicting German castles <ref>[[File:Icon_Locked_Red.png|16px|text-bottom|]] It is unknown if the German castle tile counts as one tile or two for the purposes of dragon
* '''6 double-size landscape tiles''' depicting German castles
movement, flier movement, the plague, and tower range.</ref>


== Rules == <!--T:6-->
== Rules == <!--T:6-->
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<!--T:48-->
<!--T:48-->
Each player takes 1 Castle of their choice. (With
Each player takes 1 Castle of their choice. (With 2 or 3 players, each player may take 2 Castles.) Alternatively, mix the Castle tiles and distribute them randomly. Players then place their Castle(s) face up in front of them. <ref>
2 or 3 players, each player may take 2 Castles.) Alternatively, mix
{{IconWorld}}
the Castle tiles and distribute them randomly. Players then place
The rules do not mention that the Castle tiles are kept face down, so they have to remain visible once distributed and placed in front of the players. <br />'''Note:''' The new edition rules in German make this point clear.
their Castle(s) in their play area in front of them. This expansion is designed
</ref> This expansion is designed for the basic Carcassonne game, and with the exception of the new rules shown below, all basic Carcassonne rules remain unchanged.
for the basic Carcassonne game, and with the exception of the new rules
shown below, all basic Carcassonne rules remain unchanged.


=== Placing a tile === <!--T:7-->
=== Placing a tile === <!--T:7-->


<!--T:8-->
<!--T:8-->
On a player’s turn, he may place one of his castle tiles instead of
During their turn, a player may place one of their castle tiles '''instead''' of drawing a normal tile. A castle tile '''may not''' touch any other previously placed castle tiles, either orthogonally or corner-to-corner (diagonally). The other usual rules for placement of landscape tiles still apply.
drawing a normal tile. A castle tile may not touch any other
previously placed castle tiles, either orthogonally or corner-tocorner
(diagonally). The other usual rules for placement of
landscape tiles still apply.


<!--T:9-->
<!--T:9-->
[[File:Castles_placing.png|none|frame|Incorrect placement.]]
[[File:Castles_C1_placing.png|none|frame|Incorrect placement.]]


=== Deploying a follower === <!--T:10-->
=== Deploying a follower === <!--T:10-->


<!--T:11-->
<!--T:11-->
After placing a castle tile, the player may place one of his or her followers to the tile as
After placing a castle tile, the player may place one of his or her followers to the tile as usual. The follower may be placed on a road, city, or field, following the usual deployment rules. If the follower is deployed to the castle itself, it becomes a '''lord or lady of the castle'''.
usual. The follower may be placed on a road, city, or field, following the usual deployment
rules. If the follower is deployed to the castle itself, it becomes a lord or lady of the
castle.


=== Scoring === <!--T:12-->
=== Scoring === <!--T:12-->
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<!--T:14-->
<!--T:14-->
A castle is considered to be completed when the tile is completely
A castle is considered to be completed when the tile is completely surrounded by tiles, in the same manner as a cloister, and is scored in the same way. Once a castle is completed, the player with a lord/lady on the castle receives '''12 points''', and the player returns his or her follower into his or her supply as usual. At the '''end of the game''', each tile surrounding an unfinished castle scores '''1 point''' for the castle, and the castle tile itself scores '''2 points'''.
surrounded by tiles, in the same manner as a cloister, and is
scored in the same way. Once a castle is completed, the player
with a lord/lady on the castle receives 12 points, and the player
returns his or her follower into his or her supply as usual.
At the end of the game, each tile surrounding an
unfinished castle scores 1 point for the castle, and the
castle tile itself scores 2 points.


<!--T:15-->
<!--T:15-->
[[File:Castles_scoring_a.png|none|frame|At the end of the game, '''BLACK'''
[[File:Castles_C1_scoring_a.png|none|frame|At the end of the game, {{ColorBlack|BLACK}} receives 8 points for his castle (2 for the castle tile and 6 for the surrounding tiles).]]
receives 8 points for his castle (2
for the castle tile and 6 for the
surrounding tiles).]]


==== Scoring completed roads and cities around the castle <ref>[[File:Icon_Locked_Red.png|16px|text-bottom|]] There is no mention in the rules regarding effects of the castles on scoring of farms. Thus, it seems that the Castles in Germany do not produce points for farms in the same way that castles from Bridges, Castles, & Bazaars do, but this would have to be confirmed.</ref>==== <!--T:16-->
<!--T:16-->
==== Scoring completed roads and cities around the castle <ref>
{{IconBook}}
'''Question:''' How many points does a German castle count for cloister scoring? '''Answer:''' A German castle tile is one tile and counts as one tile for scoring a cloister. (10/2015)
[[File:German_Castles_C1_Clarification_Cloister_Example_01.jpg|frame|none|'''Examples of cloister scoring with German castles.''' The player gets 1 point for the cloister tile and 1 point per tile around it:
<ul>
<li>'''Example A:''' This completed cloister scores '''8''' points, with 3 German castles in its vicinity.</li>
<li>'''Example B:''' This completed cloister scores '''7''' points, with 2 German castles in its vicinity.</li>
</ul>
]]
</ref> <ref>
{{IconBook}}
'''Question:''' Does a German castle count for farm scoring? '''Answer:''' No, it doesn't count for farm scoring. The German castle is on one tile, so its has less functions than a castle that sits between two tiles. (10/2015)
</ref>====


<!--T:17-->
<!--T:17-->
If a road or a city that ends (and/or starts) on a castle tile is completed, all players with a
If a road or a city that ends (and/or starts) on a castle tile is completed, all players with a majority of followers on the completed road or city score(s) '''3 bonus points''' per involved castle.<ref>{{IconWorld}} Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points. (4/2015)</ref> <ref>{{IconBook}} These bonus points are added to the feature score after modifications from inns or cathedrals. (10/2015)</ref> It does not matter whether the castles are occupied or not.
majority of followers on the completed road or city score(s) 3 bonus points per involved
castle.<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points.</ref> <ref>[[File:Icon_World_Black.png|16px|text-bottom|]] These bonus points are added to the feature score after modifications from inns or cathedrals.</ref> It does not matter whether the castles are occupied or not.


<!--T:18-->
<!--T:18-->
[[File:Castles_scoring_b.png|none|frame|'''BLACK''' places the castle tile at lower left and
[[File:Castles_C1_scoring_b.png|none|frame|'''Example of road and city scoring with German castles:'''
deploys a follower to the castle. Placing this tile
<ul>
completes 2 roads and 1 city.
<li>{{ColorBlack|BLACK}} places the castle tile at lower left and deploys a follower to the castle. Placing this tile completes 2 roads and 1 city.</li>
-----
<li>{{ColorRed|RED}} and {{ColorBlue|BLUE}} each receive 16 points for the completed city (10 points for the city itself, and 2x3 points for the 2 castles).</li>
<span style="color: red">'''RED'''</span> and <span style="color: blue">'''BLUE'''</span>
<li>{{ColorBlack|BLACK}} receives 5 points for his completed road (2 points for the road itself, and 3 points for the castle).</li>
each receive 16
<li>{{ColorBlue|BLUE}} receives 10 points for his completed road (4 points for the road itself, and 2x3 points for the 2 castles).</li>
points for the
</ul>
completed city
]]
(10 points for
 
the city itself,
=== Other expansions === <!--T:54-->
and 2x3 points
 
for the 2
<!--T:55-->
castles).
'''{{BaseGameLink|edition=C1|text=''}}General considerations'''
-----
 
'''BLACK''' receives 5 points for
<!--T:56-->
his completed road (2 points
* This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015)
for the road itself, and 3
 
points for the castle).
 
-----
<!--T:57-->
<span style="color: blue">'''BLUE'''</span> receives 10 points for his
'''{{InnsCathedralsLink|edition=C1|variant=long}}''' - Bonus Points
completed road (4 poitns for the
 
road itself, and 2x3 points for the
<!--T:58-->
2 castles).]]
* Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.
 
 
<!--T:59-->
'''{{PrincessDragonLink|edition=C1|variant=long}}''' - Dragon movement
 
<!--T:60-->
* German castles do not protect followers from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a cloister.
* The German castle tile is one single tile - so the dragon needs only one of his 6 moves for this tile and then continues on its way.
{{BeginTileList|nesting=1}}
{{StartBlock|width=260px}}
[[File:German_Castles_C1_Clarification_Dragon_Example_01.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step.]]
{{EndBlock}}
{{StartBlock|width=273px}}
[[File:German_Castles_C1_Clarification_Dragon_Example_02.jpg|frame|none|'''Example 2:''' This dragon movement includes a German castle tile.]]
{{EndBlock}}
{{EndTileList}}
 
 
<!--T:61-->
'''{{TowerLink|edition=C1|variant=long}}''' - Tower range
 
<!--T:62-->
* German castles count as one tile for the tower range.
: [[File:German_Castles_C1_Clarification_Tower_Example_01.jpg|frame|none|'''Example:''' The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower.]]
 
 
<!--T:63-->
'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 1: Wagon movement
 
<!--T:64-->
* The wagon can be placed on a German castle.
* The wagon can be driven to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other follower owns it.
 
 
<!--T:65-->
'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 2: Barn Placement
 
<!--T:66-->
* The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
* A German castle tile can therefore occupy one or two of the corners under the barn
: [[File:German_Castles_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]
 
 
<!--T:67-->
'''{{FlyingMachinesLink|edition=C1|variant=long}}''' - Flier distance and placement
 
<!--T:68-->
* The German castle counts as 1 tile. If the flier lands on this tile then the flier has the choice of 3 roads, 1 city or the German Castle (the function or the mechanics of the German Castle is more like those of a cloister). The flier can only land on one of these features if it is not yet finished.
: [[File:German_Castles_C1_Clarification_Flier_Example_01.jpg|frame|none|'''Example 1:''' Two cases of flier trajectory involving German castle tiles.]]
* If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.
: [[File:German_Castles_C1_Clarification_Flier_Example_02.jpg|frame|none|'''Example 2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_03.jpg|frame|none|'''Example 3 - Placement of a flier on a German castle tile:''' {{ColorRed|RED}} throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. {{ColorRed|RED}} can only land on the city segment because the city is not completed.]]
 
 
<!--T:69-->
'''{{PlagueLink|edition=C1|variant=long}}''' - Plague spreading
 
<!--T:70-->
* A German castle counts as 1 tile for the plague tokens.
 
 
<!--T:71-->
'''{{MonasteriesGermanyLink|edition=C1|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}}''' - Abbot scoring
 
<!--T:72-->
* There is no explicit clarification on how German castles affect the scoring of the abbot on a Monastery. It seems reasonable to apply the principles provided for [[The Tower (1st edition)|The Tower]] above.
 
 
<!--T:75-->
'''{{WatchtowersLink|variant=long}}''' - Scoring
 
<!--T:76-->
* A watchtower scoring for roads or cities will consider all the features on a double-sized tile, even if one of their halves is not actually adjacent.
* A watchtower scoring for meeples will consider all the meeples on double-sized tiles adjacent to them, even if one of their halves is not actually adjacent.
{{FAQ|nesting=1|width=600px|title=
If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
|text=The watchtower will consider all the meeples on the double-sized tile. (10/2022)}}


== Tile distribution == <!--T:19-->
== Tile distribution == <!--T:19-->


<!--T:20-->
<!--T:20-->
[[File:Castles_tr.JPG|none]]
{{BeginTileList|width=700px|tiles=6}}
{{Tile|image=Castles_C1_01.png|count=1}}
{{Tile|image=Castles_C1_02.png|count=1}}
{{Tile|image=Castles_C1_03.png|count=1}}
{{Tile|image=Castles_C1_04.png|count=1}}
{{Tile|image=Castles_C1_05.png|count=1}}
{{Tile|image=Castles_C1_06.png|count=1}}
{{EndTileList}}


== The castles in detail == <!--T:21-->
== The castles in detail == <!--T:21-->


<!--T:22-->
<!--T:22-->
[[File:castles_konigstein.png|500px|Königstein Fortress (Saxony)]]
[[File:castles_C1_konigstein.png|500px|Königstein Fortress (Saxony)]]


<!--T:23-->
<!--T:23-->
''' Königstein Fortress (Saxony) '''
'''Königstein Fortress (Saxony) '''


<!--T:24-->
<!--T:24-->
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<!--T:26-->
<!--T:26-->
[[File:Castles_Konradsheim.png|500px|Königstein Fortress (Saxony)]]
[[File:Castles_C1_Konradsheim.png|500px|Konradsheim Castle (NRW))]]


<!--T:27-->
<!--T:27-->
''' Konradsheim Castle (NRW) '''
'''Konradsheim Castle (NRW) '''


<!--T:28-->
<!--T:28-->
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<!--T:30-->
<!--T:30-->
[[File:Castles_rieneck.png|150px|Königstein Fortress (Saxony)]]
[[File:Castles_C1_rieneck.png|x500px|Rieneck Castle (Bayern)]]


<!--T:31-->
<!--T:31-->
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<!--T:34-->
<!--T:34-->
[[File:castles_Eltz.png|500px|Königstein Fortress (Saxony)]]
[[File:castles_C1_Eltz.png|500px|Eltz Castle (Eifel / Rhineland-Pfalz)]]


<!--T:35-->
<!--T:35-->
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<!--T:36-->
<!--T:36-->
This is considered the epitome of a German knights castle. It is located in the Elz Valley on the edge of the Eifel mountain range. Built at the beginning of the 12th century, it has withstood the test of time. Its history is rich with myths and events, important personalities, and great art.
This is considered the epitome of a German knights castle. It is located in the Elz Valley on the edge of the Eifel mountain range. Built at the beginning of the 12th century, it has withstood the test of time. Its history is rich with myths and events, important personalities, and great art.
www.burg-eltz.de
[http://www.burg-eltz.de http://www.burg-eltz.de]


<!--T:37-->
<!--T:37-->
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<!--T:38-->
<!--T:38-->
[[File:Castles_wartburg.png|500px|Königstein Fortress (Saxony)]]
[[File:Castles_C1_wartburg.png|500px|Wartburg Castle (Thuringia)]]


<!--T:39-->
<!--T:39-->
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<!--T:42-->
<!--T:42-->
[[File:Castles_bentheim.png|500px|Königstein Fortress (Saxony)]]
[[File:Castles_C1_bentheim.png|500px|Bentheim Castle (Lower Saxony)]]


<!--T:43-->
<!--T:43-->
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-----
-----


== Footnotes == <!--T:46-->
<!--T:52-->
{{FootnoteIconPara}}
 
<!--T:53-->
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition Minor Expansion]]


For Icons licensing and explanation please visit [[Icons|Icons page]].
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