Difference between revisions of "Castles in Germany (1st edition)"

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<translate><!--T:77--> <!--include here possible redirection --></translate>{{UX
|seotitle=<translate><!--T:78--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:80--> Castles in Germany (1st edition)</translate>
|image={{filepath:<translate><!--T:79--> Sheet_C1_Castles.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:81--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
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{{ChooseDesign|image=Castles C1 03.png|otherimage=German Castles C3 Tile 03.png|otherlink={{CastlesGermanyLink|edition=C3|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->


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[[File:Castles_C1_watermark.png|200px|thumb|right|Expansion watermark]]
{| style="float:right;"
Castles in Germany (''Burgen in Deutschland'') was originally released by [[Hans im Glück]] in {{Year|2014}}.
|- valign="top"
| [[File:Sheet_C1_Castles.png|150px|thumb|right|Punchout]]
| [[File:Symbol_CastlesGermany_C1.png|thumb|right|Expansion symbol]]
|}
 
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Castles in Germany (''Burgen in Deutschland'') was originally released by [[Hans im Glück]] in {{Year|2015}}.
 
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The rules show another expansion symbol than the tiles. It is assumed that this was changed at the last minute and forgotten in the rules or vice versa. The castles in Germany of the second edition show the same symbol as shown in the rules of the first edition.


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Each player takes 1 Castle of their choice. (With 2 or 3 players, each player may take 2 Castles.) Alternatively, mix the Castle tiles and distribute them randomly. Players then place their Castle(s) in their play area in front of them. This expansion is designed for the basic Carcassonne game, and with the exception of the new rules shown below, all basic Carcassonne rules remain unchanged.
Each player takes 1 Castle of their choice. (With 2 or 3 players, each player may take 2 Castles.) Alternatively, mix the Castle tiles and distribute them randomly. Players then place their Castle(s) face up in front of them. <ref>
{{IconWorld}}
The rules do not mention that the Castle tiles are kept face down, so they have to remain visible once distributed and placed in front of the players. <br />'''Note:''' The new edition rules in German make this point clear.
</ref> This expansion is designed for the basic Carcassonne game, and with the exception of the new rules shown below, all basic Carcassonne rules remain unchanged.


=== Placing a tile === <!--T:7-->
=== Placing a tile === <!--T:7-->


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On a player’s turn, he may place one of his castle tiles '''instead''' of drawing a normal tile. A castle tile '''may not''' touch any other previously placed castle tiles, either orthogonally or corner-to-corner (diagonally). The other usual rules for placement of landscape tiles still apply.
During their turn, a player may place one of their castle tiles '''instead''' of drawing a normal tile. A castle tile '''may not''' touch any other previously placed castle tiles, either orthogonally or corner-to-corner (diagonally). The other usual rules for placement of landscape tiles still apply.


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[[File:Castles_C1_scoring_a.png|none|frame|At the end of the game, {{ColorBlack|BLACK}} receives 8 points for his castle (2 for the castle tile and 6 for the surrounding tiles).]]
[[File:Castles_C1_scoring_a.png|none|frame|At the end of the game, {{ColorBlack|BLACK}} receives 8 points for his castle (2 for the castle tile and 6 for the surrounding tiles).]]


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==== Scoring completed roads and cities around the castle <ref>
==== Scoring completed roads and cities around the castle <ref>
{{IconBook}}
{{IconBook}}
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{{IconBook}}
{{IconBook}}
'''Question:''' Does a German castle count for farm scoring? '''Answer:''' No, it doesn't count for farm scoring. The German castle is on one tile, so its has less functions than a castle that sits between two tiles. (10/2015)
'''Question:''' Does a German castle count for farm scoring? '''Answer:''' No, it doesn't count for farm scoring. The German castle is on one tile, so its has less functions than a castle that sits between two tiles. (10/2015)
</ref>==== <!--T:16-->
</ref>====


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]]
]]


=== Other expansions ===
=== Other expansions === <!--T:54-->


'''>> General considerations'''
<!--T:55-->
'''{{BaseGameLink|edition=C1|text=''}}General considerations'''


* This section covers a number of clarifications about the interactions of German castles with other expansions from 10/2015.
<!--T:56-->
* This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015)




'''>> [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''' - Bonus Points consideration
<!--T:57-->
'''{{InnsCathedralsLink|edition=C1|variant=long}}''' - Bonus Points


* The score takes first place for the roads with inn and city with cathedral and then the +3 bonus from each German castle which is involved for these features.
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* Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.




'''>> [[The Princess and The Dragon (1st edition)|The Princess and The Dragon]]''' - Dragon movement
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'''{{PrincessDragonLink|edition=C1|variant=long}}''' - Dragon movement


* German castles do not protect followers from the dragon. The German castle is on one tile, so it has less functions than a castle, that sits between 2 tiles. The function or the mechanics of the German Castle is more similar those of a cloister.
<!--T:60-->
* The German castle tile is one single tile - so the dragon needs only one of his 6 moves for this tile and then he it more opportunities to continue his way.
* German castles do not protect followers from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a cloister.
<div style="padding-left:22px;">
* The German castle tile is one single tile - so the dragon needs only one of his 6 moves for this tile and then continues on its way.
{{BeginBlockList}}
{{BeginTileList|nesting=1}}
{{Block|
{{StartBlock|width=260px}}
[[File:German_Castles_C1_Clarification_Dragon_Example_01.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step.]]
[[File:German_Castles_C1_Clarification_Dragon_Example_01.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step.]]
}}
{{EndBlock}}
{{Block|
{{StartBlock|width=273px}}
[[File:German_Castles_C1_Clarification_Dragon_Example_02.jpg|frame|none|'''Example 2:''' This dragon movement includes a German castle tile.]]
[[File:German_Castles_C1_Clarification_Dragon_Example_02.jpg|frame|none|'''Example 2:''' This dragon movement includes a German castle tile.]]
}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}
</div>
 


'''>> [[The Tower (1st edition)|The Tower]]''' - Tower range
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'''{{TowerLink|edition=C1|variant=long}}''' - Tower range


<!--T:62-->
* German castles count as one tile for the tower range.
* German castles count as one tile for the tower range.
: [[File:German_Castles_C1_Clarification_Tower_Example_01.jpg|frame|none|'''Example:''' The range of this tower of height two includes German castle tiles. The numbers indicate the range from the tower.]]
: [[File:German_Castles_C1_Clarification_Tower_Example_01.jpg|frame|none|'''Example:''' The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower.]]




'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 1: Wagon movement
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'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 1: Wagon movement


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* The wagon can be placed on a German castle.
* The wagon can be placed on a German castle.
* The wagon can drive to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other follower owns it.
* The wagon can be driven to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other follower owns it.




'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 2: Barn Placement
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'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 2: Barn Placement


* Regarding, how barns interact with German castles, the general rule states that the base ground for the barn has to be stable - that means in the middle all tiles have to touch each other - no quarter is empty in the middle - all tiles have farm in the middle for the placement of the barn.
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* Therefore, a German castle tile can be placed occupying one or two quarters under the barn.
* The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
* A German castle tile can therefore occupy one or two of the corners under the barn
: [[File:German_Castles_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]
: [[File:German_Castles_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]




'''>> [[The Flier (1st edition)|The Flier (Flying Machines)]]''' - Flier distance and placement  
<!--T:67-->
'''{{FlyingMachinesLink|edition=C1|variant=long}}''' - Flier distance and placement  


* The German castle count as 1 tile. If the flier lands on this tile then the flier has the choice of 3 roads, 1 city or the German Castle (the function or the mechanics of the German Castle is more similar to those of a cloister). The flier can only land on one of these features if it is not finished yet.
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* The German castle counts as 1 tile. If the flier lands on this tile then the flier has the choice of 3 roads, 1 city or the German Castle (the function or the mechanics of the German Castle is more like those of a cloister). The flier can only land on one of these features if it is not yet finished.
: [[File:German_Castles_C1_Clarification_Flier_Example_01.jpg|frame|none|'''Example 1:''' Two cases of flier trajectory involving German castle tiles.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_01.jpg|frame|none|'''Example 1:''' Two cases of flier trajectory involving German castle tiles.]]
* The flight of the flier is diagonally in a straight line in the direction the arrow shows from the flying machine. The angle of the arrow doesn't change and it would change if it had entered via one corner and would exit via the far opposite corner - and that is not the angle of the direction of the arrow from the flying machine symbol. If the flier lands on the German castle tile - then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not finished yet.  
* If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.  
: [[File:German_Castles_C1_Clarification_Flier_Example_01.jpg|frame|none|'''Example 2:''' This cases show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_02.jpg|frame|none|'''Example 2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_03.jpg|frame|none|'''Example 3 - Placement of a flier on a German castle tile:''' {{ColorRed|RED}} draws the die and gets 2. The flier lands on the German castle tile. The road and the German castle are completed. {{ColorRed|RED}} can land onto the city segment because the city is not completed.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_03.jpg|frame|none|'''Example 3 - Placement of a flier on a German castle tile:''' {{ColorRed|RED}} throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. {{ColorRed|RED}} can only land on the city segment because the city is not completed.]]




'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading
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'''{{PlagueLink|edition=C1|variant=long}}''' - Plague spreading


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* A German castle counts as 1 tile for the plague tokens.
* A German castle counts as 1 tile for the plague tokens.




'''>> [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]]''' - Abbot scoring
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'''{{MonasteriesGermanyLink|edition=C1|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}}''' - Abbot scoring


<!--T:72-->
* There is no explicit clarification on how German castles affect the scoring of the abbot on a Monastery. It seems reasonable to apply the principles provided for [[The Tower (1st edition)|The Tower]] above.
* There is no explicit clarification on how German castles affect the scoring of the abbot on a Monastery. It seems reasonable to apply the principles provided for [[The Tower (1st edition)|The Tower]] above.
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'''{{WatchtowersLink|variant=long}}''' - Scoring
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* A watchtower scoring for roads or cities will consider all the features on a double-sized tile, even if one of their halves is not actually adjacent.
* A watchtower scoring for meeples will consider all the meeples on double-sized tiles adjacent to them, even if one of their halves is not actually adjacent.
{{FAQ|nesting=1|width=600px|title=
If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
|text=The watchtower will consider all the meeples on the double-sized tile. (10/2022)}}


== Tile distribution == <!--T:19-->
== Tile distribution == <!--T:19-->


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{{BeginTileList|700px}}
{{BeginTileList|width=700px|tiles=6}}
{{Tile|Castles_C1_01.png|&nbsp;x1}}
{{Tile|image=Castles_C1_01.png|count=1}}
{{Tile|Castles_C1_02.png|&nbsp;x1}}
{{Tile|image=Castles_C1_02.png|count=1}}
{{Tile|Castles_C1_03.png|&nbsp;x1}}
{{Tile|image=Castles_C1_03.png|count=1}}
{{Tile|Castles_C1_04.png|&nbsp;x1}}
{{Tile|image=Castles_C1_04.png|count=1}}
{{Tile|Castles_C1_05.png|&nbsp;x1}}
{{Tile|image=Castles_C1_05.png|count=1}}
{{Tile|Castles_C1_06.png|&nbsp;x1}}
{{Tile|image=Castles_C1_06.png|count=1}}
{{EndTileList}}
{{EndTileList}}


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{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


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