Difference between revisions of "Castles in Germany (1st edition)"
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6 double-size landscape tiles depicting German castles <ref>[[File:Icon_Locked_Red.png|16px|text-bottom|]] It is unknown if the German castle tile counts as one tile or two for the purposes of dragon | * 6 double-size landscape tiles depicting German castles <ref>[[File:Icon_Locked_Red.png|16px|text-bottom|]] It is unknown if the German castle tile counts as one tile or two for the purposes of dragon movement, flier movement, the plague, and tower range.</ref> | ||
movement, flier movement, the plague, and tower range.</ref> | |||
== Rules == <!--T:6--> | == Rules == <!--T:6--> | ||
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Each player takes 1 Castle of their choice. (With | Each player takes 1 Castle of their choice. (With 2 or 3 players, each player may take 2 Castles.) Alternatively, mix the Castle tiles and distribute them randomly. Players then place their Castle(s) in their play area in front of them. This expansion is designed for the basic Carcassonne game, and with the exception of the new rules shown below, all basic Carcassonne rules remain unchanged. | ||
2 or 3 players, each player may take 2 Castles.) Alternatively, mix | |||
the Castle tiles and distribute them randomly. Players then place | |||
their Castle(s) in their play area in front of them. This expansion is designed | |||
for the basic Carcassonne game, and with the exception of the new rules | |||
shown below, all basic Carcassonne rules remain unchanged. | |||
=== Placing a tile === <!--T:7--> | === Placing a tile === <!--T:7--> | ||
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On a player’s turn, he may place one of his castle tiles instead of | On a player’s turn, he may place one of his castle tiles '''instead''' of drawing a normal tile. A castle tile '''may not''' touch any other previously placed castle tiles, either orthogonally or corner-to-corner (diagonally). The other usual rules for placement of landscape tiles still apply. | ||
drawing a normal tile. A castle tile may not touch any other | |||
previously placed castle tiles, either orthogonally or corner- | |||
(diagonally). The other usual rules for placement of | |||
landscape tiles still apply. | |||
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After placing a castle tile, the player may place one of his or her followers to the tile as | After placing a castle tile, the player may place one of his or her followers to the tile as usual. The follower may be placed on a road, city, or field, following the usual deployment rules. If the follower is deployed to the castle itself, it becomes a '''lord or lady of the castle'''. | ||
usual. The follower may be placed on a road, city, or field, following the usual deployment | |||
rules. If the follower is deployed to the castle itself, it becomes a lord or lady of the | |||
castle. | |||
=== Scoring === <!--T:12--> | === Scoring === <!--T:12--> | ||
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A castle is considered to be completed when the tile is completely | A castle is considered to be completed when the tile is completely surrounded by tiles, in the same manner as a cloister, and is scored in the same way. Once a castle is completed, the player with a lord/lady on the castle receives '''12 points''', and the player returns his or her follower into his or her supply as usual. At the '''end of the game''', each tile surrounding an unfinished castle scores '''1 point''' for the castle, and the castle tile itself scores '''2 points'''. | ||
surrounded by tiles, in the same manner as a cloister, and is | |||
scored in the same way. Once a castle is completed, the player | |||
with a lord/lady on the castle receives 12 points, and the player | |||
returns his or her follower into his or her supply as usual. | |||
At the end of the game, each tile surrounding an | |||
unfinished castle scores 1 point for the castle, and the | |||
castle tile itself scores 2 points. | |||
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[[File:Castles_C1_scoring_a.png|none|frame|At the end of the game, '''BLACK''' | [[File:Castles_C1_scoring_a.png|none|frame|At the end of the game, '''BLACK''' | ||
receives 8 points for his castle (2 | receives 8 points for his castle (2 for the castle tile and 6 for the surrounding tiles).]] | ||
for the castle tile and 6 for the | |||
surrounding tiles).]] | |||
==== Scoring completed roads and cities around the castle <ref>[[File:Icon_Locked_Red.png|16px|text-bottom|]] There is no mention in the rules regarding effects of the castles on scoring of farms. Thus, it seems that the Castles in Germany do not produce points for farms in the same way that castles from Bridges, Castles, & Bazaars do, but this would have to be confirmed.</ref>==== <!--T:16--> | ==== Scoring completed roads and cities around the castle <ref>[[File:Icon_Locked_Red.png|16px|text-bottom|]] There is no mention in the rules regarding effects of the castles on scoring of farms. Thus, it seems that the Castles in Germany do not produce points for farms in the same way that castles from Bridges, Castles, & Bazaars do, but this would have to be confirmed.</ref>==== <!--T:16--> | ||
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If a road or a city that ends (and/or starts) on a castle tile is completed, all players with a | If a road or a city that ends (and/or starts) on a castle tile is completed, all players with a majority of followers on the completed road or city score(s) 3 bonus points per involved castle.<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points.</ref> <ref>[[File:Icon_World_Black.png|16px|text-bottom|]] These bonus points are added to the feature score after modifications from inns or cathedrals.</ref> It does not matter whether the castles are occupied or not. | ||
majority of followers on the completed road or city score(s) 3 bonus points per involved | |||
castle.<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points.</ref> <ref>[[File:Icon_World_Black.png|16px|text-bottom|]] These bonus points are added to the feature score after modifications from inns or cathedrals.</ref> It does not matter whether the castles are occupied or not. | |||
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Revision as of 19:13, 13 September 2018
General info and comments
Castles in Germany (Burgen in Deutschland) was originally released by Hans im Glück in 2014'
This mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.
Contents
- 6 double-size landscape tiles depicting German castles [1]
Rules
Preparation
Each player takes 1 Castle of their choice. (With 2 or 3 players, each player may take 2 Castles.) Alternatively, mix the Castle tiles and distribute them randomly. Players then place their Castle(s) in their play area in front of them. This expansion is designed for the basic Carcassonne game, and with the exception of the new rules shown below, all basic Carcassonne rules remain unchanged.
Placing a tile
On a player’s turn, he may place one of his castle tiles instead of drawing a normal tile. A castle tile may not touch any other previously placed castle tiles, either orthogonally or corner-to-corner (diagonally). The other usual rules for placement of landscape tiles still apply.
Deploying a follower
After placing a castle tile, the player may place one of his or her followers to the tile as usual. The follower may be placed on a road, city, or field, following the usual deployment rules. If the follower is deployed to the castle itself, it becomes a lord or lady of the castle.
Scoring
Scoring a castle
A castle is considered to be completed when the tile is completely surrounded by tiles, in the same manner as a cloister, and is scored in the same way. Once a castle is completed, the player with a lord/lady on the castle receives 12 points, and the player returns his or her follower into his or her supply as usual. At the end of the game, each tile surrounding an unfinished castle scores 1 point for the castle, and the castle tile itself scores 2 points.
Scoring completed roads and cities around the castle [2]
If a road or a city that ends (and/or starts) on a castle tile is completed, all players with a majority of followers on the completed road or city score(s) 3 bonus points per involved castle.[3] [4] It does not matter whether the castles are occupied or not.
Tile distribution
The castles in detail
Königstein Fortress (Saxony)
This is one of the largest mountain fortresses in Europe. It lies in the Saxon Switzerland amid the Elbe Sandstone Mountains, near Dresden. It was built on a plateau rising 240 meters above the Elbe. Spanning over 750 years of history, these fortifications are comprised of an impressive ensemble of buildings in late Gothic, Renaissance, Baroque, and 19th century construction styles. Since 2008, an annual Carcassonne fan meeting has been held at the Fortress each February. http://www.festung-koenigstein.de
Konradsheim Castle (NRW)
This moated castle is located between Cologne and Bonn and is one of the few surviving late medieval castles in the Rhineland. It was first mentioned in documents dating back to 1337. Knight Arnold of Bushveld is regarded as its builder. Today the castle is privately owned and can be rented for events. Since 2012, an annual Carcassonne fan meeting has been held here each November. http://www.burg-konradsheim.de
Rieneck Castle (Bayern)
Built around 1150, Rieneck Castle is located in the Lower Franconian Sinntal in Bavaria. Today, it is the Youth Castle of the Association of Christian Scouts and Guides. A particularly well-known part of the structure, and regarded as the heart of the castle, is the "Thick Tower." Built in the 12th century with a historically unique Romanesque chapel wall, it is completely enclosed by the wall of the keep. http://www.burg-rieneck.de
Eltz Castle (Eifel / Rhineland-Pfalz)
This is considered the epitome of a German knights castle. It is located in the Elz Valley on the edge of the Eifel mountain range. Built at the beginning of the 12th century, it has withstood the test of time. Its history is rich with myths and events, important personalities, and great art. http://www.burg-eltz.de
Wartburg Castle (Thuringia)
Wartburg Castle overlooks the town of Eisenach in Thuringia. It was founded in 1067 by Louis Springer, and since 1999 it has been a UNESCO World Heritage Site. From May 1521 to March 1522, the controversial reformer Martin Luther found refuge at Wartburg while translating the New Testament into German. http://www.burg-rieneck.de
Bentheim Castle (Lower Saxony)
This is an early medieval castle surrounded by the city of Bad Bentheim in Lower Saxony. It is considered one of the largest and most beautiful castles in northwest Germany. The earliest records of this castle date back to the 11th century. Today, the castle houses a museum and can be visited year-round. http://www.burg-bentheim.de
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ It is unknown if the German castle tile counts as one tile or two for the purposes of dragon movement, flier movement, the plague, and tower range.
- ↑ There is no mention in the rules regarding effects of the castles on scoring of farms. Thus, it seems that the Castles in Germany do not produce points for farms in the same way that castles from Bridges, Castles, & Bazaars do, but this would have to be confirmed.
- ↑ Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points.
- ↑ These bonus points are added to the feature score after modifications from inns or cathedrals.