Difference between revisions of "Count, King and Robber (1st edition)"

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= King and Robber Baron =
= King and Robber Baron =
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{{:King and Robber (1st edition)}}
{{:King and Robber (1st edition)}}


= The Count of Carcassonne =
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{{The Count of Carcassonne (1st edition)}}
{{The Count of Carcassonne (1st edition)}}


== The River II ==
= The River II =


[[File:Count_River2Cover.png]]  
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Details of '''The River II''' have been incorporated on the main [[River (1st edition)|River]] page.
Details of '''The River II''' have been incorporated on the main [[River (1st edition)|River]] page.


== Heretics and Shrines ==
= Heretics and Shrines =


[[File:Count_CultTiles.png|right]]
[[File:Count_CultTiles.png|right]]

Revision as of 22:34, 3 October 2018

General info and comments

CountKingRobber coverImage.png

Count, King, and Robber was the sixth major expansion for Carcassonne and was originally released by Hans im Glück in 2008.

This expansion represents a collection of (parts of) several smaller expansions which had been independently released at different times (2003-2008). The information for these smaller expansions is included here as a part of this large expansion, rather than individually with their own page. This is the most reasonable way to obtain each of the small expansions, although the individual small expansions may become available, from time-to-time, on the second-hand market. Because each part truly functions independently (and the publisher even recommends against playing with River II and Count of Carcassonne at the same time), each is described separately, and each Tile Distribution will be at the end of the respective subsection rather than at the end of the entire section.

Expansion watermark

Small Expansions included :-

  • King & Robber Baron (2003)
  • The Count of Carcassonne (2003)
  • River II (2005)
  • Heretics and Shrines (2008)

King and Robber Baron

King and Robber (1st edition)

The Count of Carcassonne

Template:The Count of Carcassonne (1st edition)

The River II

Count River2Cover.png

Details of The River II have been incorporated on the main River page.

Heretics and Shrines

Count CultTiles.png

Heretics and Shrines (or Shrines and Heretics) was originally released by Hans im Glück in 2008 in this major expansion.

The tiles were also reprinted in Spielbox in 2008 but with different logos (a pentagon rather than a crown) along with some pieces for another HiG game, Stone Age. The rules for this version of the expansion are the same as the initial version.

Finally, it was released by Rio Grande Games (2008) as part of Cult, Siege and Creativity along with one extra landscape tile (crfr), 4x Siege tiles and 2x blank tiles to allow the purchaser to create their own tile layouts. RGG chose to call the tiles “cult places”, although the rules for their use are again identical.

Contents

  • Count, King and Robber: 5 new land tiles (crown watermark)
  • Cult, Siege and Creativity: 6 new land tiles (no watermark)
  • Spielbox: 5 new land tiles (pentagon watermark)

Rules

Preparation

The new land tiles should be mixed in with the other tiles. This expansion has been developed for the Carcassonne basic game.

Placing a tile

Shrines are placed and scored in the same way as a cloister. [1] However, a shrine may not be placed in such a way that it adjoins several cloisters. [2] Similarly, a cloister may not be placed so that it neighbors several shrines. [3] [4] [5]

Deploying a follower

A follower deployed to a shrine is called a heretic. If a player places a shrine directly (horizontally, vertically, or diagonally) next to the cloister [6] of another player [7] and deploys a heretic to it, a challenge is laid down to the monk. [8] The same is true when a monk is deployed to a cloister directly next to a heretic. [9] Challenging your own monk or heretic is also possible. [10]

When a player places a shrine tile, he or she may, as usual, choose to deploy a follower to the farm, road, or city segment of the tile, instead of to the shrine itself. [11]

Scoring

When you complete one or more features (e.g. a monastery, a road etc.) by placing a Shrine land tile, it is scored according to the normal rules.

The challenge

The challenge is about who can finish his or her building first. [12] [13]

The player who finishes his or her feature first scores 9 points, [14] while the other player scores nothing. [15] [16] Both followers are then returned to their owners. [17]

Final Scoring

If a challenge has not been resolved by the end of the game, both players receive the usual points awarded for incomplete cloisters.

House Rules

To raise the stakes of a challenge between shrines and cloisters, and to make it more worthwhile to risk the chance of getting no points, the winning challenger receives the points for both structures while the loser still receives nothing. If promoting more aggressive play, the challenger could be the only one playing for the reward. (Thanks to youtch and others; thanks to RationalLemming, and to avt104981 for pointing out that this can’t result in 18 points)

Tile distribution

Total Tiles: 5 (Count, King and Robber Edition)

Count Cult C1-01.png x1
Count Cult C1-02.png x1
Count Cult C1-03.png x1
Count Cult C1-04.png x1
Count Cult C1-05.png x1

Total Tiles: 6 (Cult, Siege and Creativity Edition)

As above plus :

Count Cult C1-06.png x1

Total Tiles: 5 (Spielbox Edition)

Count CultSB C1-01.png x1
Count CultSB C1-02.png x1
Count CultSB C1-03.png x1
Count CultSB C1-04.png x1
Count CultSB C1-05.png x1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Icon Open Book.png A knight in a besieged city from the Cathars can escape via a shrine, as with a cloister. The shrines are, for the most part, identical to cloisters. That goes for escape as well.
  2. Icon World Black.png In other words, a shrine cannot adjoin more than one cloister, and vice versa.
  3. Icon Open Book.png Question: Can I place a shrine in such a way that it forces a cloister to neighbor several shrines? What effect does that have? Answer: It leads to enormous problems when multiple cloisters and shrines neighbor each other. [In other words, no, you can’t place a shrine in that way—ed.]
  4. Icon Open Book.png The rules that restrict the placement of cloisters next to already placed shrines also restrict the placement of abbeys.
  5. Icon House Black.png Because the problems arise when there are multiple simultaneous challenges, one could allow placement of further shrines or cloisters into the area as long as no followers are placed on those cloisters/shrines (i.e. there are no further challenges).
  6. Icon Open Book.png A shrine can challenge an abbey, and vice versa, because the abbey is also a cloister.
  7. Icon Double Arrow Black.png The RGG edition of Count, King & Robber changes this to “When a heretic is placed on a shrine adjacent (orthogonally or diagonally) to an occupied monastery, a challenge occurs.” Because the part about “another player,” was removed, the final sentence in this paragraph regarding one’s own monk/heretic became unnecessary and was also removed. (12/2013)
  8. Icon World Black.png When playing with German/Dutch Monasteries, an abbot cannot be involved in a challenge with a heretic on a shrine/cult place, as the two scoring mechanisms are entirely different (the abbot’s monastery is never completed, so the heretic would always win). (5/2014)
  9. Icon Double Arrow Black.png The RGG edition of Big Box 2 adds, ‘That is, the monk must challenge the heretic.’
  10. Icon Double Arrow Black.png This sentence is omitted in the RGG version.
  11. Icon Double Arrow Black.png The RGG version adds that a player may also “choose to place no follower at all on the tile.”
  12. Icon Open Book.png If the tile placed completes both the shrine and the cloister, no one completed the building first, and both receive the points.
  13. Icon Open Book.png Question: Imagine I have an unoccupied cloister next to an occupied shrine. I place a tile with a magic portal which completes both buildings, and choose to use the magic portal to deploy a monk to the cloister. Does this declare a challenge, and if so, who wins? Answer: This is actually an invalid placement of the follower – the magic portal cannot be used to place a follower on a completed feature (and the cloister is considered completed before the move wood phase). Thus, there can be no challenge, and the heretic gets 9 points. (updated 7/2014)
  14. Icon Double Arrow Black.png The RGG edition adds a clarification here: “Once a challenge has been declared, the player (of those two involved in the challenge) who first completes his cult place or cloister scores 9 points as normal.”
  15. Icon Open Book.png Question: If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points? Answer: When a challenge is resolved (that is, when someone has won), both followers are returned to the player, so no one stands next to the fairy.[At the point that a challenge is resolved and one participant “scores” zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in “scoring”—say, in the way that a player without the majority in a city does—and so does not score the bonus points —ed.]
  16. Icon Open Book.png Question: Say I have a heretic engaged in a challenge with a monk, and I place the tile which completes the monk's cloister, so that the monk scores 9 points and I score 0. Can I still move a follower to Carcassonne in this case? Answer: Yes, triggered scoring, received no points: conditions fulfilled.
  17. Icon Open Book.png When a challenge is resolved, both the monk and heretic are removed from play. If that leaves one of the buildings incomplete, it can be reoccupied by using a magic portal or a follower from Carcassonne.